Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.27 @ 01:09:56 Player: szymekc Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (64) 320 Value Destroyed (1881) 1881 Prototype IDs (7) 140 Alien Tech Used (1) 200 Bonus (1091) 1091 TOTAL SCORE: 9832 Bonus ------- High Alert Combat Kills 291 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Improved Energy Well Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Makeshift Hacking Suite Z-Drone Bay > --- WEAPON ----------- Impact Mace Lance > --- INVENTORY -------- VTOL Module Advanced Weight Redist. System Advanced Terrain Scanner Improved Medium Armor Plating Hacking Drone Bay Improved Proton Missile Launcher Self-destruct Interrupter [Rating: 90] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [Propulsion] Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Electrolaser Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Slots Evolved 12 | . . . 2 . . 4 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . 1 1 . . . . . . . 1 . Utility 8 | . . . 2 . . 3 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 108 | . 1 . 6 10 3 29 10 3 . 4 . 26 1 1 6 8 Power 9 | . . . . 2 . 2 4 . . . . . . . . 1 Engine 5 | . . . . 1 . 1 3 . . . . . . . . . Core 3 | . . . . 1 . 1 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 29 | . . . 2 4 . 10 1 1 . . . 8 . . 1 2 Treads 6 | . . . 2 4 . . . . . . . . . . . . Leg 8 | . . . . . . 6 . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 4 . . 1 . Flight 10 | . . . . . . 4 1 1 . . . 4 . . . . Utility 49 | . 1 . 3 . 3 12 3 2 . 3 . 12 1 1 5 3 Device 19 | . . . 2 . . 5 1 1 . 2 . 5 1 1 . 1 Storage 7 | . . . . . 2 1 . . . . . 3 . . 1 . Processor 13 | . . . 1 . 1 1 2 1 . 1 . 2 . . 3 1 Hackware 6 | . . . . . . 4 . . . . . 1 . . 1 . Protection 4 | . 1 . . . . 1 . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 21 | . . . 1 4 . 5 2 . . 1 . 6 . . . 2 Energy Gun 3 | . . . . 1 . 1 . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . 2 . . . . . . . . . . . . Ballistic Cannon 4 | . . . 1 1 . 1 . . . . . . . . . 1 Launcher 3 | . . . . . . 1 . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . 1 . 3 . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 8 | . . . . 2 . . 2 1 . 1 . 1 . . 1 . Corrupted Parts 4 | . . . . . . 4 . . . . . . . . . . System Corruption 10 | . . . . . . 10 . . . . . . . . . . Parts Lost 48 | . . . 2 4 . 9 2 1 . . 2 18 1 . 4 5 Power 6 | . . . . 2 . 2 1 . . . . 1 . . . . Propulsion 14 | . . . 1 1 . 1 1 1 . . . 7 . . 1 1 Utility 18 | . . . 1 . . 3 . . . . 2 6 1 . 3 2 Weapon 10 | . . . . 1 . 3 . . . . . 4 . . . 2 Highest Loss Streak 10 | . . . 1 3 . 7 2 1 . . 1 10 1 . 3 4 Average Slot Usage (%) 87 | . 99 100 87 93 100 85 94 94 93 93 89 94 25 33 42 63 Engine 4 | . 14 14 11 8 . 1 4 6 6 6 6 4 . . . . Core 2 | . . . . 2 11 5 1 . . . . . . . . . Treads 6 | . . . 9 21 22 8 . . . . . . . . . . Leg 5 | . 28 28 12 . . 11 . . . . . . . . . 7 Hover 1 | . . . . . . . . . . . . 8 . . 2 . Flight 6 | . . . . . . . 21 20 18 18 18 9 . . . . Device 13 | . . . 22 22 22 14 8 12 12 12 9 12 1 11 8 3 Storage 7 | . 14 14 11 11 11 7 6 6 6 6 6 5 . . 1 4 Processor 18 | . . . 3 11 11 12 16 22 25 28 31 34 22 22 27 39 Hackware 4 | . . . . . . 1 19 12 12 8 4 5 2 . 3 . Protection 2 | . 13 14 5 . . 5 . . . . . . . . . 1 Ballistic Gun 6 | . 28 28 1 12 22 9 . . . . . . . . . . Ballistic Cannon 1 | . . . 10 4 . 3 . . . . . . . . . 4 Impact Weapon 2 | . . . . . . . 6 6 6 6 6 4 . . . . Piercing Weapon 1 | . . . . . . . . . . 5 6 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 47 | 14 17 17 26 25 32 47 22 22 22 22 21 31 1 2 5 25 Greatest Support 51 | 20 20 20 46 46 46 51 27 29 23 23 23 42 3 3 3 40 Greatest Overweight (x) 4 | . . . . . . 3 . 1 . . . . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 8 8 8 8 8 8 5 5 5 5 Average Capacity 9 | 8 8 8 8 8 13 14 8 8 8 8 8 7 5 5 5 5 Most Carried 15 | 6 8 8 8 8 15 15 8 8 8 8 8 8 4 2 4 4 Average Carried 8 | 6 7 8 7 6 11 14 7 7 8 7 8 6 3 2 2 1 Final Capacity 15 | 8 8 8 8 8 15 8 8 8 8 8 8 5 5 5 5 5 Final Carried 13 | 6 8 8 7 8 13 7 8 8 8 8 8 4 3 2 4 2 Class Distribution -------------------- 44% | Mutant 25% | Scavenger-Mutant 19% | Scout 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Matter Collected 2303 | 200 151 47 170 389 201 393 147 114 14 40 . 227 . . . 210 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2161 | . 195 . 92 461 306 529 55 . . . . 417 . . . 106 Parts 132 | . 14 . 9 40 14 25 2 . . . . 26 . . . 2 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 4 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Combat Hostiles Destroyed 53 | . 3 . 7 13 4 12 1 . . . . 11 . . . 2 Melee 10 | . . . . . . 2 1 . . . . 7 . . . . Guns 20 | . 3 . . 9 4 4 . . . . . . . . . . Cannons 17 | . . . 7 4 . 4 . . . . . . . . . 2 AOE 6 | . . . . . . 2 . . . . . 4 . . . . Classes Destroyed 10 | . 3 . 2 2 1 2 . . . . . . . . . . Worker 2 | . . . . 1 . . . . . . . 1 . . . . Builder 2 | . 1 . . . . 1 . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . . . . . . Recycler 5 | . . . . 1 3 1 . . . . . . . . . . Drone 4 | . . . . . 4 . . . . . . . . . . . Swarmer 21 | . . . 4 7 . 2 . . . . . 8 . . . . Grunt 14 | . 3 . . . . 6 1 . . . . 2 . . . 2 Brawler 1 | . . . . . . 1 . . . . . . . . . . Sentry 10 | . . . 3 6 . . . . . . . 1 . . . . Programmer 3 | . . . . . . 3 . . . . . . . . . . Best Kill Streak 8 | . 2 . 4 7 3 5 1 . . . . 8 . . . 2 Combat Bots Only 7 | . 1 . 4 7 1 5 1 . . . . 7 . . . 2 Max Kills in Single Turn 4 | . 1 . 1 2 1 4 1 . . . . 2 . . . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . 1 . . . . Melee 1 | . . . . . . 1 1 . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Damage Taken 7563 | . 191 . 525 818 . 1422 179 20 . . 183 1715 356 . 459 1695 Core 2672 | . 23 . 98 131 . 157 87 . . . 30 687 307 . 252 900 Absorbed by Shields 56 | . . . . . . . . . . . . . . . . 56 Core Remaining (%) 65 | 100 . 90 . . 42 77 . . . . 86 . . . . . Volleys Fired 159 | . 23 . 28 36 16 34 . . . . . 7 . . . 15 Largest 2 | . 2 . 1 2 2 2 . . . . . 1 . . . 2 Hottest 124 | . 40 . 60 60 46 103 . . . . . 43 . . . 124 Shots Fired 250 | . 46 . 28 53 32 65 . . . . . 6 . . . 20 Gun 154 | . 46 . . 34 32 37 . . . . . . . . . 5 Cannon 90 | . . . 28 19 . 28 . . . . . . . . . 15 Launcher 6 | . . . . . . . . . . . . 6 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 234 | . 46 . 28 53 32 60 . . . . . . . . . 15 Thermal 5 | . . . . . . . . . . . . . . . . 5 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 11 | . . . . . . 5 . . . . . 6 . . . . Robot Hit Streak 14 | . 10 . 5 14 5 13 . . . . . 2 . . . 6 Robot Miss Streak 3 | . 2 . 3 2 3 2 . . . . . 1 . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . Shots Hit Robots 193 | . 31 . 18 39 18 52 2 . . . . 23 . . . 10 Core Hits 92 | . 10 . 6 19 9 24 1 . . . . 19 . . . 4 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . 1 3 . . . . . . . . . . . 2 Blast 6 | . . . 1 3 . . . . . . . . . . . 2 Melee Attacks 75 | . . . . . . 3 13 1 1 26 1 30 . . . . Impact 21 | . . . . . . . 2 . . 10 . 9 . . . . Slashing 16 | . . . . . . 3 11 1 1 . . . . . . . Piercing 37 | . . . . . . . . . . 16 1 20 . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 3 . . . . Damage Inflicted 5939 | . 392 . 952 1293 279 1582 102 . . . . 1019 . . . 320 Guns 1510 | . 392 . . 352 279 487 . . . . . . . . . . Cannons 2633 | . . . 946 852 . 515 . . . . . . . . . 320 Explosions 832 | . . . . 89 . 439 . . . . . 304 . . . . Melee 949 | . . . . . . 137 102 . . . . 710 . . . . Ramming 15 | . . . 6 . . 4 . . . . . 5 . . . . Kinetic 4074 | . 392 . 946 1204 279 933 . . . . . . . . . 320 Thermal 455 | . . . . . . 439 . . . . . 16 . . . . Explosive 89 | . . . . 89 . . . . . . . . . . . . Electromagnetic 357 | . . . . . . 69 . . . . . 288 . . . . Impact 163 | . . . . . . . . . . . . 163 . . . . Slashing 239 | . . . . . . 137 102 . . . . . . . . . Piercing 547 | . . . . . . . . . . . . 547 . . . . Highest Corruption 18 | . . . . . . 18 . . . . . 8 10 10 . . Average Corruption 4 | . . . . . . 3 . . . . . 3 8 10 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . 7 . . . . . 3 3 1 . . Message Errors 2 | . . . . . . 2 . . . . . . . . . . Matter Fused 4 | . . . . . . 3 . . . . . . 1 . . . Heat Flow Errors 2 | . . . . . . 1 . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . . . 1 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 360 | . . . 104 104 . 121 . . . . . 31 . . . . Projectiles 172 | . . . 104 55 . 13 . . . . . . . . . . Explosions 157 | . . . . 49 . 102 . . . . . 6 . . . . Melee 31 | . . . . . . 6 . . . . . 25 . . . . Knockbacks 11 | . . . 3 1 . 4 . . . . . 2 . . . 1 Impact 2 | . . . . . . . . . . . . 2 . . . . Kinetic 8 | . . . 3 1 . 3 . . . . . . . . . 1 Secondary 1 | . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 199 | . . . . 129 . 17 . . . . . 53 . . . . Shots 6 | . . . . 2 . 1 . . . . . 3 . . . . Rammed 4 | . . . 3 . . . . . . . . 1 . . . . Targets Rammed 6 | . . . 3 1 . 1 . . . . . 1 . . . . Kicked 1 | . . . . . . 1 . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . Highest Temperature 426 | . 8 . 116 96 . 263 426 14 . . . 6 161 . . 15 Average Temperature 73 | . 3 . 47 34 . 143 216 14 . . . 4 90 . . 8 Received Heat Transfer 1418 | . 108 . 126 186 . 414 63 27 . . 12 126 36 . 27 293 Effects 1 | . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 350 | . . . . . . 300 . . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Peak Influence 945 | . 82 31 186 444 136 945 445 . . . . 398 . . 225 203 Initial 900 | . . 31 11 . 94 900 408 . . . . 97 . . 121 157 Average 331 | . 46 31 82 230 42 863 381 . . . . 219 . . 149 167 Maximum Alert Level 3 | . . . . 2 . 3 2 . . . . 1 . . 1 1 Low Security (%) 49 | 100 100 100 100 47 100 . . . . . . 40 . . 76 96 Level 1 19 | . . . . 34 . . 40 . . . . 59 . . 23 3 Level 2 7 | . . . . 17 . . 59 . . . . . . . . . Level 3 23 | . . . . . . 100 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . 2 . 4 . . . . 1 7 . . . . Investigation 1 | . . . . . . . . . . . . 1 . . . . Extermination 3 | . . . . . . 2 . . . . . 1 . . . . Reinforcement 8 | . . . . 2 . 1 . . . . . 5 . . . . Assault 2 | . . . . . . 1 . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Distress Signals 5 | . . . 2 . . . 1 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 191 | . 3 . 15 15 16 16 15 2 . . 24 50 5 . 12 18 Peak Tracking Total 15 | . 2 . 8 4 4 4 12 2 . . 13 15 4 . 10 12 Tactical Retreats 20 | . . . 1 2 . . 3 . . . 3 5 3 . 2 1 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Traps Triggered 4 | . . . . 1 . . 1 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Machines Disabled 7 | . . . 1 2 . 2 . . . . . 2 . . . . Max in Single Turn 2 | . . . 1 1 . 2 . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Machines Accessed 29 | . . . 2 2 7 2 6 . . . . 9 . . 1 . Terminals 15 | . . . 2 2 6 1 3 . . . . 1 . . . . Fabricators 4 | . . . . . . . 1 . . . . 3 . . . . Repair Stations 3 | . . . . . . 1 . . . . . 2 . . . . Recycling Units 3 | . . . . . 1 . 1 . . . . 1 . . . . Scanalyzers 2 | . . . . . . . 1 . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 . Total Hacks 72 | . . . 5 8 21 4 16 . . . . 17 . . 1 . Successful 46 | . . . 3 4 16 2 10 . . . . 10 . . 1 . Failed 26 | . . . 2 4 5 2 6 . . . . 7 . . . . Catastrophic 3 | . . . . . 1 . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 67 | . . . 4 8 14 3 6 . . . . 32 . . . . Terminals 41 | . . . 5 8 16 3 8 . . . . 1 . . . . Fabricators 7 | . . . . . . . 1 . . . . 6 . . . . Repair Stations 6 | . . . . . . 1 . . . . . 5 . . . . Recycling Units 10 | . . . . . 5 . 3 . . . . 2 . . . . Scanalyzers 6 | . . . . . . . 4 . . . . 2 . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 . Terminal Hacks 8 | . . . 1 2 3 . 2 . . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . Unreport Threat 5 | . . . 1 1 2 . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 3 . . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 6 | . . . . . 5 . 1 . . . . . . . . . Recycle Component 2 | . . . . . 2 . . . . . . . . . . . Process 2 | . . . . . 2 . . . . . . . . . . . Report Inventory 2 | . . . . . 1 . 1 . . . . . . . . . Scanalyzer 5 | . . . . . . . 3 . . . . 2 . . . . Insert Component 3 | . . . . . . . 2 . . . . 1 . . . . Analyze 2 | . . . . . . . 1 . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 22 | . . . 2 2 8 2 4 . . . . 4 . . . . Terminals 17 | . . . 2 2 8 1 4 . . . . . . . . . Track 3 | . . . . . 2 . 1 . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . Botnet 13 | . . . 2 2 6 1 2 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 3 . . . . Liberate 1 | . . . . . . . . . . . . 1 . . . . Fabnet 2 | . . . . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . 1 . . . . . 1 . . . . Mechanics 2 | . . . . . . 1 . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 23 | . . . 2 2 7 2 6 . . . . 4 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . . 1 . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . Time 32 | . . . . . . . . . . . . 32 . . . . Parts Recycled 2 | . . . . . 2 . . . . . . . . . . . Recycled Matter 16 | . . . . . 16 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . 1 . . 1 3 Non-combat 1 | . . . . . . . . . . . . 1 . . . . Combat 4 | . . . . . . . . . . . . . . . 1 3 Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . check_alert 1 | . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . 6 6 Autooverrided 4 | . . . . . . . . . . . . . . . 1 3 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Total Allies 17 | . . . . . . . 1 . . 4 . 8 . . 1 3 Largest Group 4 | . . . . . . . 1 . . 4 4 3 . . 1 1 Highest-Rated Group 152 | . . . . . . . 10 . . 152 152 129 . . 47 50 Highest-Rated Ally 50 | . . . . . . . 10 . . 40 40 49 . . 47 50 Zionite Dispatches 4 | . . . . . . . . . . . . 4 . . . . Recon 2 | . . . . . . . . . . . . 2 . . . . Demo 1 | . . . . . . . . . . . . 1 . . . . Resource Resupply 1 | . . . . . . . . . . . . 1 . . . . Total Orders 11 | . . . . . . . 1 . . . . 10 . . . . STAY 3 | . . . . . . . 1 . . . . 2 . . . . FOLLOW 3 | . . . . . . . . . . . . 3 . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . COLLECT 1 | . . . . . . . . . . . . 1 . . . . EXPLORE 2 | . . . . . . . . . . . . 2 . . . . RETURN 1 | . . . . . . . . . . . . 1 . . . . Ally Attacks 34 | . . . . . . . . . . . . 22 . . 4 8 Total Damage 1290 | . . . . . . . . . . . . 788 . . 151 351 Kills 4 | . . . . . . . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 1 1 1 1 . 2 . . . Drone Launches 6 | . . . . . . . . . . . . 5 1 . . . Drone Recoveries 4 | . . . . . . . . . . . . 4 . . . . Decoded 0b10 Intel 33 | . . . . . . . . . . . . 26 . . 2 5 Traps 16 | . . . . . . . . . . . . 9 . . 2 5 Emergency Access 3 | . . . . . . . . . . . . 3 . . . . Garrisons 1 | . . . . . . . . . . . . 1 . . . . Patrols 7 | . . . . . . . . . . . . 7 . . . . Guards 6 | . . . . . . . . . . . . 6 . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 3 . . . . Emergency Access 1 | . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Turns Passed 5440 | 3 262 110 423 429 479 997 438 144 83 547 195 761 145 19 155 250 Spaces Moved 6489 | 3 146 91 223 184 259 539 869 385 249 1046 482 1255 286 36 254 182 Core 654 | . . . . . . . . . . . . 4 286 36 254 74 Treads 882 | . . . 120 184 259 319 . . . . . . . . . . Legs 644 | 3 146 91 103 . . 193 . . . . . . . . . 108 Wheels . | . . . . . . . . . . . . . . . . . Hover 578 | . . . . . . . . . . . . 578 . . . . Flight 3731 | . . . . . . 27 869 385 249 1046 482 673 . . . . Fastest Speed 28 | 120 120 120 120 160 160 30 28 29 32 32 32 32 50 50 50 50 Average Speed 62 | 120 120 120 141 160 160 149 30 31 32 32 32 42 50 50 54 97 Slowest Speed 274 | 120 120 120 160 160 160 274 32 112 32 32 32 60 50 50 100 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . 2 . . . 1 6 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 20 38 23 28 90 15 22 55 57 92 81 41 60 7 12 43 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 7 | . . . . . . . . 1 . . . 6 . . . . Known Exits Taken 9 | . . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 14 | . . 1 . . . . . 5 1 5 2 . . . . . Spaces Dug 20 | . . . . . . . 8 1 1 3 1 6 . . . . Terrain Destroyed 78 | . . . 14 25 . 14 8 1 1 3 1 8 . . . 3 Melee 20 | . . . . . . . 8 1 1 3 1 6 . . . . Projectile 26 | . . . 14 6 . 3 . . . . . . . . . 3 AOE 32 | . . . . 19 . 11 . . . . . 2 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Gar Total 7443 | 2 187 92 288 257 293 661 1020 404 249 1216 519 1431 287 36 267 234 Wait 513 | . 12 2 18 16 3 31 111 9 . 138 38 108 1 . 6 20 Move 6457 | 2 145 90 222 183 258 538 864 384 248 1045 479 1244 285 35 253 182 Hop 8 | . . . . . . . 2 . . . 1 5 . . . . Pick Up 54 | . 4 . 5 5 9 10 10 3 . 2 . 4 . . 2 . Fast Attach 55 | . 1 . 2 5 1 13 6 3 . 3 . 10 . . 6 5 Attach 40 | . . . 3 2 . 14 3 1 . . . 12 1 1 . 3 Detach 8 | . . . . . . 1 . . . . . 6 . . . 1 Swap 14 | . . . 1 3 2 2 1 . . 1 . 4 . . . . Drop 59 | . 2 . 6 6 4 14 12 3 . 5 . 5 . . . 2 Fire 159 | . 23 . 28 36 16 34 . . . . . 7 . . . 15 Melee 65 | . . . . . . 3 11 1 1 22 1 26 . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . . . Crush 4 | . . . 3 1 . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Upp / Gar) -4/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 6) 266 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 341 | -10/Mines | Learned location of 1 exit from Materials 362 | -10/Mines | Discovered new exit (range 10) 376 | -10/Mines | Entered Materials 376 | -9/Materials | Evolved 2 slots: Utility x2 377 | -9/Materials | Identified exit to Materials 421 | -9/Materials | Discovered new exit (range 9) 716 | -9/Materials | Discovered exit to Materials (range 3) 799 | -9/Materials | Entered Storage 957 | -9/Storage | Lost 3 parts (1p1n1w) 1014 | -9/Storage | Core integrity fell below 50% 1092 | -9/Storage | Destroyed 7 combat bots 1222 | -9/Storage | Used back door to open Recycling access 1222 | -9/Storage | Discovered new exit (range 5) 1228 | -9/Storage | Entered Recycling 1318 | -9/Recycling | Spotter reported a threat 1339 | -9/Recycling | Spotter reported a threat 1349 | -9/Recycling | Spotter reported a threat 1350 | -9/Recycling | Spotter reported a threat 1367 | -9/Recycling | Spotter reported a threat 1371 | -9/Recycling | Spotter reported a threat 1423 | -9/Recycling | Spotter reported a threat 1435 | -9/Recycling | Build established: Scavenger-Mutant 1438 | -9/Recycling | Spotter reported a threat 1476 | -9/Recycling | Spotter reported a threat 1496 | -9/Recycling | Spotter reported a threat 1503 | -9/Recycling | Spotter reported a threat 1508 | -9/Recycling | Spotter reported a threat 1529 | -9/Recycling | Spotter reported a threat 1549 | -9/Recycling | Spotter reported a threat 1556 | -9/Recycling | Spotter reported a threat 1561 | -9/Recycling | Spotter reported a threat 1582 | -9/Recycling | Spotter reported a threat 1605 | -9/Recycling | Discovered new exit (range 19) 1609 | -9/Recycling | Spotter reported a threat 1707 | -9/Recycling | Entered Factory 1707 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2507 | -7/Factory | First assault squad dispatched 2597 | -7/Factory | Lost 7 parts (1p1n2u3w) 2608 | -7/Factory | Build established: Mutant 2629 | -7/Factory | Discovered new exit (range 12) 2669 | -7/Factory | System corruption reached 10% 2704 | -7/Factory | Entered another Factory area 2704 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2843 | -6/Factory | Assembled infested ambush trap array 2867 | -6/Factory | Discovered new exit (range 16) 2893 | -6/Factory | Identified exit to Factory 2920 | -6/Factory | Discovered new exit (range 9) 2922 | -6/Factory | Identified exit to Lower Caves 2958 | -6/Factory | Build established: Sprinter 3142 | -6/Factory | Entered Lower Caves 3186 | -6/Lower Caves | Encountered a Warlord checkpoint 3225 | -6/Lower Caves | Found Alien Artifact 3225 | -6/Lower Caves | Identified Core Expander 3225 | -6/Lower Caves | Installed Core Expander, added new Utility slot 3244 | -6/Lower Caves | Learned location of Zion (-6) 3261 | -6/Lower Caves | Build established: Scout 3276 | -6/Lower Caves | Discovered new exit (range 18) 3285 | -6/Lower Caves | Identified exit to Lower Caves 3286 | -6/Lower Caves | Entered another Lower Caves area 3330 | -6/Lower Caves | Learned location of 1 exit from Factory 3360 | -6/Lower Caves | Encountered a Warlord checkpoint 3364 | -6/Lower Caves | Discovered new exit (range 9) 3366 | -6/Lower Caves | Identified exit to Zion 3369 | -6/Lower Caves | Entered Zion 3394 | -6/Zion | Discovered new exit (range 11) 3398 | -6/Zion | Identified exit to Proximity Caves 3400 | -6/Zion | Given A8's code to call for help 3436 | -6/Zion | Found CR-A16's Pointy Stick 3493 | -6/Zion | Visited the Megawrench Repair Shop 3495 | -6/Zion | Megawrench repaired 4 parts 3530 | -6/Zion | Imprinted 3532 | -6/Zion | Declared Zion's savior 3574 | -6/Zion | Given the Hacking Drone Bay 3576 | -6/Zion | Found Prototype Device 3576 | -6/Zion | Identified Hacking Drone Bay 3916 | -6/Zion | Entered Proximity Caves 3916 | -5/Proximity Caves | Accompanied by 4 allies 3970 | -5/Proximity Caves | Learned location of 2 exits from Factory 4009 | -5/Proximity Caves | Spotted B-75 Beast 4080 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4110 | -5/Proximity Caves | Discovered exit to Factory (range 8) 4111 | -5/Proximity Caves | Entered Factory 4111 | -5/Factory | Evolved 2 slots: Utility x2 4112 | -5/Factory | Identified exit to Factory 4112 | -5/Factory | Identified exit to Upper Caves 4220 | -5/Factory | Repaired VTOL Module 4331 | -5/Factory | Retrieved Zion intel report: Emergency Access 4332 | -5/Factory | Zion Resource Resupply teleported in 4366 | -5/Factory | Spotted B-75 Beast 4498 | -5/Factory | Zion Recon squad teleported in 4502 | -5/Factory | Destroyed 7 combat bots 4647 | -5/Factory | Build established: Mutant 4726 | -5/Factory | Cargo convoy interrupted 4742 | -5/Factory | Zion Demo squad teleported in 4794 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4795 | -5/Factory | Zion Recon squad teleported in 4835 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4847 | -5/Factory | Lost 4 parts (1p1n2u) 4865 | -5/Factory | Core integrity fell below 50% 4872 | -5/Factory | Entered Upper Caves 4899 | -5/Upper Caves | Lost 10 parts (3n4u3w) 4899 | -5/Upper Caves | Learned location of 1 exit from Factory 4937 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4943 | -5/Upper Caves | Core integrity fell below 20% 5000 | -5/Upper Caves | System corruption reached 10% 5008 | -5/Upper Caves | Discovered new exit (range 19) 5017 | -5/Upper Caves | Identified exit to Upper Caves 5017 | -5/Upper Caves | Entered another Upper Caves area 5028 | -5/Upper Caves | Discovered exit to Factory (range 6) 5036 | -5/Upper Caves | Entered Factory 5036 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5037 | -4/Factory | Identified exit to Upper Caves 5189 | -4/Factory | Identified exit to Garrison 5191 | -4/Factory | Entered Garrison 5209 | -4/Garrison | Lost 3 parts (3u) 5210 | -4/Garrison | Triggered checkpoint 5286 | -4/Garrison | Spotted B-86 Titan 5293 | -4/Garrison | Triggered checkpoint 5403 | -4/Garrison | Core integrity fell below 50% 5416 | -4/Garrison | Triggered checkpoint 5425 | -4/Garrison | Core integrity fell below 20% 5441 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05417_ G-67 Veteran suffers critical hit (Destroy). 05419_ Acquired 5 matter. 05421_ Slug penetrates G-67 Veteran. 05424_ G-67 Veteran suffers critical hit (Destroy). 05424_ Critical hit (Burn: +37). 05424_ Slug penetrates G-67 Veteran. 05426_ Slug penetrates Wall. 05426_ Penetrated by Slug. 05427_ Slug penetrates Wall. 05431_ Triggered Stasis Trap. 05431_ A bubble of rippling energy engulfs the area. 05431_ Field strength at 94. 05432_ Field strength at 80. 05433_ Field strength at 74. 05434_ Field strength at 64. 05435_ Adv. Heat Sink destroyed. 05435_ Field strength at 41. 05436_ Field strength at 27. 05437_ Field strength at 11. 05438_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# s???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# s ???????????????????????? | | ??????????????????????# s#??????????????????????? | | ??????????????????????#s #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# x ##?????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??? ?????????????????# #??????????????????????? | | ??? ?????????????????# #??????????????????????? | | ??# #????????????????# #??????????????????????? | | ??# #????????????????# s#??????????????????????? | | ??# #????????????????#ssg#??????????????????????? | | ??# #????????????????+ #??????????????????????? | | ??+ #????????????????# s #??????????????????????? | | ??# #????????????????# #??????????????????????? | | ?## ##""""############ #??????????????????????? | | ## #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ## ## ## ###########??????????????????????? | | ## ## % ## #????????????????????????????????? | | "?#??????????????????????????????? | | % " #??????????????????????????????? | | " #??????????????????????????????? | | #??????????????????????????????? | | ## "" ## ###??????????????????????????????? | | ""! "" ## %##########???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 64 Melee Accuracy 16 Core Analysis 6 Armor Integrity Analysis 20 Recoil Reduction 2 Offensive Hacking 11 Authchip Count 4 Item Schematics ----------------- Arm. Huge Wheel | -9/Storage | Hacked Adv. Weight Redist. System | -6/Factory | Scanalyzed Xenon Bombardment Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysDiametricMinigun Manual? 0 Play Time 01:25:20 Cumulative 68.1 hours Start 2021.11.26 @ 23:45:16 End 2021.11.27 @ 01:09:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 34 Adventurer 2 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e53e5db-18e0-41ff-8b63-7ed84c44e4c7