Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 03:30:23 Player: Runagate Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (171) 855 Value Destroyed (5216) 5216 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 11766 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 33 Cogmind --------- Core Integrity 0/1300 Matter 126/300 Energy 204/300 System Corruption 27% Temperature Cool (0) Movement Treading (166) Location -3/Armory Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Medium Treads Armored Medium Treads Armored Medium Treads Improved Antigrav System > --- UTILITY (11) ----- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Small Battery Quantum Capacitor Graphene Brace > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Layered Light Armor Plating Light Antimatter Cannon Light Antimatter Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Small Battery Quantum Capacitor Graphene Brace > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Layered Light Armor Plating Light Antimatter Cannon Light Antimatter Cannon Heavy Rocket Launcher [Rating: 101] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Melee Analysis Suite Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Maul Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Compact Mass Driver Launcher Micro-nuke Launcher Impact Weapon Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 . . 4 2 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 4 | . . 2 . . . 1 . 1 . . Utility 9 | . . . 2 . . 3 2 . 2 . Weapon . | . . . . . . . . . . . Parts Attached 165 | 8 18 13 33 13 . 11 4 23 1 41 Power 21 | 1 2 3 4 1 . 3 . 3 . 4 Engine 9 | 1 2 3 1 1 . 1 . . . . Core 8 | . . . 3 . . 2 . 3 . . Reactor 4 | . . . . . . . . . . 4 Propulsion 61 | 2 5 7 17 7 . 4 1 6 1 11 Treads 12 | . . 4 4 . . . . . . 4 Leg 28 | 2 5 3 13 3 . . . . . 2 Wheel . | . . . . . . . . . . . Hover 21 | . . . . 4 . 4 1 6 1 5 Flight . | . . . . . . . . . . . Utility 52 | 3 6 3 8 4 . 4 3 10 . 11 Device 27 | 2 3 . 3 2 . 1 1 5 . 10 Storage 7 | 1 2 2 1 . . . . . . 1 Processor 4 | . . . 1 . . 1 1 1 . . Hackware 2 | . . . . . . 1 . 1 . . Protection 12 | . 1 1 3 2 . 1 1 3 . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 5 . 4 1 . . . 4 . 15 Energy Gun 6 | 2 3 . 1 . . . . . . . Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 7 | . . . . . . . . . . 7 Ballistic Cannon 6 | . . . . . . . . . . 6 Launcher 1 | . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . 2 . 1 . . . . . . . Slashing Weapon 6 | . . . 2 1 . . . 3 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . . 4 Corrupted Parts 1 | . . 1 . . . . . . . . System Corruption 9 | . . 9 . . . . . . . . Parts Lost 68 | . 2 9 8 3 . 2 . 31 . 13 Power 9 | . . 2 . . . 1 . 4 . 2 Propulsion 31 | . 1 6 4 . . 1 . 12 . 7 Utility 18 | . 1 1 2 2 . . . 11 . 1 Weapon 10 | . . . 2 1 . . . 4 . 3 Highest Loss Streak 16 | . 1 4 5 1 . 1 . 16 . 3 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 10 | 1 8 9 12 13 14 13 13 11 5 3 Power 1 | . 1 . 1 1 1 1 2 1 . . Propulsion 2 | . 1 . 4 4 6 5 3 2 . . Utility 4 | . 3 4 3 4 5 4 5 6 4 1 Weapon 2 | . 2 3 2 2 2 2 2 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 19 | . 4 . 7 2 1 2 . 2 . 1 Power . | . . . . . . . . . . . Propulsion 12 | . . . 6 2 1 2 . 1 . . Utility 3 | . 2 . . . . . . 1 . . Weapon 4 | . 2 . 1 . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 81 94 89 90 90 93 73 10 34 Engine 6 | . 14 6 5 9 9 2 . . . . Core 2 | . . . 3 . . 2 5 7 . . Treads 6 | . . 7 20 . . . . . . 2 Leg 15 | . 27 23 15 27 . . . . . . Hover 7 | . . . . 8 36 33 28 23 1 4 Device 10 | . 10 1 8 11 18 13 22 14 . 10 Storage 8 | . 14 11 9 9 9 6 5 4 . . Processor 5 | . . . 8 9 9 12 11 8 4 1 Hackware 1 | . . . . . . 5 5 5 4 1 Protection 5 | . 3 8 9 6 . 5 4 3 . . Energy Gun 3 | . 19 . . . . . . . . . Impact Weapon 6 | . 8 22 9 . . . . . . . Slashing Weapon 3 | . . . 4 8 9 6 5 4 . . Peak Build Rating 101 | 7 11 13 35 41 39 57 66 85 23 101 Average Rating 30 | 5 8 11 26 34 39 52 64 61 13 51 On Entrance 26 | . 7 11 13 31 39 39 57 66 7 23 Naked Turns 22 | . . . . . . . . . . 22 Heaviest Build 62 | 15 24 36 62 58 32 42 47 53 . 42 Greatest Support 82 | 20 20 80 80 62 32 42 45 60 3 82 Greatest Overweight (x) 10 | . 1 10 3 4 . 1 1 2 . 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 20 20 15 15 15 15 5 5 Average Capacity 13 | 7 9 14 17 15 15 15 15 14 5 5 Most Carried 20 | 3 10 13 20 19 15 15 15 15 5 5 Average Carried 11 | 1 8 9 13 14 14 14 14 12 5 4 Final Capacity 20 | 8 10 15 20 15 15 15 15 5 5 5 Final Carried 19 | 2 10 8 19 15 15 15 15 5 5 4 Class Distribution -------------------- 31% | Gladiator 30% | Mutant 17% | Scavenger-Mutant 11% | Scavenger-Gladiator 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -8/Storage Gladiator | -8/Recycling Gladiator | -6/Factory Gladiator | -5/Factory Scavenger-Scout | -4/Factory Mutant | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Matter Collected 2674 | 270 213 259 425 180 . 95 72 339 . 821 Remotely 10 | . 10 . . . . . . . . . Salvage Created 6877 | 176 713 757 2017 1312 95 147 72 937 . 651 Parts 336 | 16 38 20 79 66 6 6 5 54 . 46 Haulers Intercepted 8 | . 1 1 3 3 . . . . . . Recyclers Shooed 6 | . 4 . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Combat Hostiles Destroyed 106 | . 18 17 28 14 . 2 1 14 . 12 Melee 60 | . . 9 22 14 . 2 1 12 . . Guns 22 | . 15 . . . . . . . . 7 Cannons 6 | . . . 1 . . . . . . 5 AOE 2 | . . . . . . . . 2 . . Classes Destroyed 15 | 3 7 1 1 . . . . 1 . 2 Worker 18 | 2 2 3 8 2 . . . 1 . . Builder 8 | . 1 . 2 3 1 . . 1 . . Tunneler 6 | 3 2 . 1 . . . . . . . Hauler 8 | . 1 1 3 3 . . . . . . Recycler 15 | 1 1 2 5 3 1 . . 2 . . Mechanic 3 | . 1 . 1 1 . . . . . . Operator 2 | . 1 1 . . . . . . . . Watcher 5 | . 1 1 3 . . . . . . . Swarmer 22 | . 9 6 3 . . . . 4 . . Grunt 35 | . 9 5 17 4 . . . . . . Duelist 2 | . . . 2 . . . . . . . Sentry 28 | . . 6 6 10 . 2 1 2 . 1 Hunter 2 | . . . . . . . . . . 2 Programmer 16 | . . . . . . . . 8 . 8 Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 7 | 3 5 5 7 4 1 1 1 4 . 2 Combat Bots Only 5 | . 5 4 3 3 . 1 1 4 . 2 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 1 2 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . Melee 1 | . . 1 1 1 . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Hostile Shots Fired 1147 | . 96 152 192 106 . 78 10 245 12 256 Missed 350 | . 25 34 42 39 . 34 7 84 4 81 Hits 797 | . 71 118 150 67 . 44 3 161 8 175 Melee 8 | . . . 7 1 . . . . . . Projectile 789 | . 71 118 143 66 . 44 3 161 8 175 Critical Strikes 44 | . . 3 7 1 . 1 . 20 . 12 Part Disruptions 5 | . . . . . . . . 2 . 3 Damage Taken 13149 | . 688 1416 2341 979 . 397 70 3364 106 3788 Core 3238 | . 107 376 275 254 . 16 22 878 53 1257 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 178 | . . . 91 58 . 29 . . . . Core Remaining (%) 54 | 100 57 6 . . 3 98 97 23 . . Volleys Fired 201 | 14 94 . 6 . . . . 1 . 86 Largest 2 | 2 2 . 1 . . . . 1 . 2 Hottest 174 | 100 100 . 40 . . . . 49 . 174 Shots Fired 342 | 28 184 . 6 . . . . 1 . 123 Gun 269 | 28 184 . 6 . . . . . . 51 Cannon 72 | . . . . . . . . . . 72 Launcher 1 | . . . . . . . . 1 . . Special . | . . . . . . . . . . . Kinetic 100 | . . . . . . . . . . 100 Thermal 241 | 28 184 . 6 . . . . . . 23 Explosive 1 | . . . . . . . . 1 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 9 | 7 9 . 3 . . . . . . 7 Robot Miss Streak 8 | 2 5 . 3 . . . . 1 . 8 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Capacitor 19 | . . . . . . . . . . 19 Shots Hit Robots 470 | 15 108 53 93 62 2 8 4 54 . 71 Core Hits 150 | 7 34 9 29 20 1 2 2 22 . 24 Critical Kills 8 | . 1 3 1 . . . . . . 3 Critical Parts Destroyed 26 | . 1 12 9 . . . . . . 4 Critical Strikes 77 | . 6 15 17 17 . 1 . 9 . 12 Burn 4 | . 4 . . . . . . . . . Destroy 7 | . . . . . . . . . . 7 Blast 5 | . . . . . . . . . . 5 Smash 27 | . 2 15 10 . . . . . . . Sever 34 | . . . 7 17 . 1 . 9 . . Melee Attacks 367 | . 7 74 112 81 2 11 6 74 . . Impact 127 | . 7 74 46 . . . . . . . Slashing 240 | . . . 66 81 2 11 6 74 . . Piercing . | . . . . . . . . . . . Sneak Attacks 60 | . 5 9 22 13 2 1 . 8 . . Combat Hostiles 4 | . . . . . . 1 . 3 . . Follow-up Attacks 12 | . . 11 1 . . . . . . . Damage Inflicted 20331 | 185 1682 2160 5412 4043 210 555 244 3143 . 2697 Guns 2721 | 185 1218 . 44 . . . . . . 1274 Cannons 1423 | . . . . . . . . . . 1423 Explosions 244 | . . . . . . . . 244 . . Melee 15917 | . 447 2160 5359 4043 210 555 244 2899 . . Ramming 26 | . 17 . 9 . . . . . . . Kinetic 2189 | . . . . . . . . . . 2189 Thermal 2133 | 185 1218 . 44 . . . . 178 . 508 Explosive 66 | . . . . . . . . 66 . . Electromagnetic . | . . . . . . . . . . . Impact 4397 | . 447 2160 1790 . . . . . . . Slashing 11520 | . . . 3569 4043 210 555 244 2899 . . Piercing . | . . . . . . . . . . . Highest Corruption 27 | . 1 9 . . . . . 14 . 27 Average Corruption 8 | . 1 9 . . . . . 9 . 18 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 88 | . 6 34 . . . . . 25 . 23 Message Errors 20 | . 3 7 . . . . . 4 . 6 Matter Fused 21 | . 2 9 . . . . . 6 . 4 Heat Flow Errors 9 | . . 2 . . . . . 4 . 3 Energy Discharges 16 | . 1 8 . . . . . 5 . 2 Parts Rejected 2 | . . 2 . . . . . . . . Data Loss (minor) 7 | . . 3 . . . . . 1 . 3 Data Loss (major) 4 | . . 2 . . . . . 1 . 1 Alerts 1 | . . 1 . . . . . . . . Misdirections 5 | . . . . . . . . 4 . 1 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 3002 | . 245 659 1295 436 65 . 19 227 . 56 Projectiles 56 | . . . . . . . . . . 56 Explosions 3 | . . . . . . . . 3 . . Melee 2943 | . 245 659 1295 436 65 . 19 224 . . Knockbacks 31 | . . 4 15 . . . . . . 12 Impact 17 | . . 4 13 . . . . . . . Kinetic 12 | . . . . . . . . . . 12 Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 108 | . . . . . . . . 108 . . Shots 2 | . . . . . . . . 2 . . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 5 | . 4 . 1 . . . . . . . Kicked 4 | . 4 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 425 | 273 425 254 9 18 . . . 233 . 165 Average Temperature 87 | 100 113 111 6 11 . . . 55 . 45 Received Heat Transfer 2672 | . 210 432 1008 360 . 84 18 479 . 81 Effects 3 | . 3 . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . Interference 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 26 | . 2 12 12 . . . . . . . Combat Hostiles 13 | . . 8 5 . . . . . . . Parts Fried 37 | . 3 21 13 . . . . . . . Impact Corruptions 60 | . 8 24 28 . . . . . . . Robots Melted 3 | . 3 . . . . . . . . . Combat Hostiles 3 | . 3 . . . . . . . . . Parts Melted 9 | 1 5 . . . . . . 1 . 2 Heat Transferred 4791 | 555 3592 . 100 . . . . 100 . 444 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Maximum Alert Level 2 | . . . 2 1 . . . 2 1 . Low Security (%) 87 | 100 100 100 66 74 100 100 100 98 . 100 Level 1 8 | . . . 18 25 . . . . 100 . Level 2 4 | . . . 15 . . . . 1 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 458 | 10 187 136 446 361 59 35 30 458 231 121 Initial 231 | . . 37 41 178 54 1 9 . 231 110 Average 101 | 2 75 69 153 192 31 19 5 46 221 80 Influence Increases 4340 | 30 541 541 903 633 10 181 47 994 . 460 Destroy 0b10 Robot/C 2160 | . 360 340 560 300 . 40 20 280 . 260 Destroy 0b10 Robot/NC 335 | 30 50 40 115 70 10 . . 20 . . Destroy Leader 626 | . 84 94 132 126 . 20 10 70 . 90 Allied During Kill 61 | . . . . 61 . . . . . . Successful Hack 73 | . 17 36 4 9 . . . . . 7 Disable Machine 240 | . . . . 30 . 30 15 120 . 45 Destroy Structure 185 | . . 1 2 7 . 1 2 144 . 28 Partial Spotted 90 | . . . . 15 . 45 . 30 . . Lose Combat Pursuer 570 | . 30 30 90 15 . 45 . 330 . 30 Influence Decreases 4256 | 30 453 530 578 918 145 164 68 552 231 587 Entered New Map 767 | . . 51 58 246 85 3 12 . 211 101 Time Decay 2571 | 30 433 389 450 422 60 141 56 294 20 276 Lost Part 618 | . 20 90 70 30 . 20 . 258 . 130 Lost Ally 300 | . . . . 220 . . . . . 80 Squads Dispatched 22 | . 4 2 1 4 . 1 1 5 1 3 Investigation 4 | . 1 . . 2 . . . . . 1 Extermination 6 | . . . . . . 1 1 3 . 1 Reinforcement 10 | . 3 2 1 . . . . 2 1 1 Assault 2 | . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Distress Signals 18 | . 4 4 5 3 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 213 | . 32 26 51 33 . 7 1 41 3 19 Peak Tracking Total 14 | . 4 6 8 9 . 3 1 14 2 6 Tactical Retreats 19 | . 2 1 5 1 . 1 . 7 . 2 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Traps Triggered 4 | . 1 . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Machines Disabled 16 | . . . . 2 . 2 1 8 . 3 Max in Single Turn 8 | . . . . 1 . 1 1 8 . 1 Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Machines Accessed 27 | . 7 4 7 6 . 1 . 1 . 1 Terminals 21 | . 6 4 6 4 . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 1 2 . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 57 | . 18 4 16 13 . 2 . 2 . 2 Successful 30 | . 9 4 7 6 . 2 . 1 . 1 Failed 27 | . 9 . 9 7 . . . 1 . 1 Catastrophic 3 | . 2 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 11 4 10 1 . . . . . . Terminals 38 | . 13 4 11 8 . . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 12 | . . . 5 5 . 2 . . . . Recycling Units 5 | . 5 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 6 | . 2 . . 3 . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 4 | . . . . 3 . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . 2 3 . 2 . . . . Scan Component 4 | . . . 1 2 . 1 . . . . Repair 3 | . . . 1 1 . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 14 | . 5 4 5 . . . . . . . Terminals 14 | . 5 4 5 . . . . . . . Skim 14 | . 5 4 5 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 5 1 3 3 . . . 1 . 1 Full Trace Events 3 | . 1 . . 2 . . . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . 1 1 . 1 . . . . Time 101 | . . . 38 44 . 19 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 4 Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Total Allies 16 | . . . . 12 . . . . . 4 Largest Group 12 | . . . . 12 . . . . . 4 Highest-Rated Group 235 | . . . . 235 . . . . . 168 Highest-Rated Ally 42 | . . . . 31 . . . . . 42 Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . . 32 . . . . . 8 Total Damage 501 | . . . . 381 . . . . . 120 Kills 4 | . . . . 3 . . . . . 1 Allies Corrupted 2 | . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Active Infowar (turns) 4516 | 47 960 . 1840 289 138 319 236 687 . . Sensors 809 | . . . . . . . 235 574 . . Structural 1576 | . . . . 289 138 319 236 594 . . Seismic 2937 | 47 960 . 1840 . . . . 90 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Turns Passed 8283 | 149 1519 1049 2144 1037 138 319 236 989 56 647 Spaces Moved 6111 | 72 758 510 900 762 332 606 297 1428 108 338 Core 225 | 4 . 12 . . . . . 20 108 81 Treads 782 | . . 146 585 . . . . . . 51 Legs 1902 | 68 758 352 315 401 . . . . . 8 Wheels . | . . . . . . . . . . . Hover 3202 | . . . . 361 332 606 297 1408 . 198 Flight . | . . . . . . . . . . . Fastest Speed 35 | 50 120 120 160 38 38 36 40 35 50 48 Average Speed 92 | 116 130 154 175 86 38 36 66 44 50 101 Slowest Speed 550 | 120 190 550 330 320 38 97 97 160 50 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 4 94 43 71 90 84 17 9 35 5 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 6 | . 2 . 3 1 . . . . . . Known Exits Taken 4 | . 1 1 . 1 . . 1 . . . Unknown Exits Taken 6 | 1 . . 1 . 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 20 | . . 1 2 7 . 1 1 8 . . Terrain Destroyed 117 | . . 1 2 7 . 1 1 80 . 25 Melee 20 | . . 1 2 7 . 1 1 8 . . Projectile 25 | . . . . . . . . . . 25 AOE 72 | . . . . . . . . 72 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Arm Total 7718 | 106 1098 640 1241 981 340 681 323 1678 108 522 Wait 673 | 10 186 47 138 94 3 40 13 121 . 21 Move 6101 | 71 757 509 899 761 331 605 296 1427 107 338 Hop . | . . . . . . . . . . . Pick Up 67 | 2 13 2 21 14 2 6 . 6 . 1 Fast Attach 71 | 7 4 7 6 1 . 1 4 9 1 31 Attach 41 | . . 6 8 3 . 6 2 13 . 3 Detach 4 | . . . . . . . . 2 . 2 Swap 102 | 1 17 7 32 12 . 8 2 14 . 9 Drop 81 | 1 18 2 23 15 2 4 . 11 . 5 Fire 201 | 14 94 . 6 . . . . 1 . 86 Melee 346 | . 5 60 107 81 2 11 6 74 . . Ram . | . . . . . . . . . . . Kick 4 | . 4 . . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 26 | . . . . . . . . . . 26 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 8) 754 | -10/Materials | Discovered new exit (range 12) 1228 | -10/Materials | Identified exit to Materials 1239 | -10/Materials | Discovered new exit (range 16) 1291 | -10/Materials | Learned location of 2 exits from Subcaves 1344 | -10/Materials | Learned Storage trap positions 1387 | -10/Materials | Learned Storage garrison access intel 1512 | -10/Materials | Learned location of Recycling (-8) 1574 | -10/Materials | Identified exit to Subcaves 1647 | -10/Materials | Learned 2 Materials zone layouts 1669 | -10/Materials | Entered another Materials area 1669 | -9/Materials | Evolved 2 slots: Propulsion x2 1670 | -9/Materials | Identified exit to Materials 1984 | -9/Materials | Build established: Scavenger-Mutant 2219 | -9/Materials | Core integrity fell below 50% 2260 | -9/Materials | Lost 4 parts (3n1u) 2317 | -9/Materials | Core integrity fell below 20% 2357 | -9/Materials | Lost 3 parts (1p2n) 2477 | -9/Materials | Build established: Mutant 2718 | -9/Materials | Entered another Materials area 2718 | -8/Materials | Evolved 2 slots: Utility x2 3346 | -8/Materials | Discovered new exit (range 16) 3437 | -8/Materials | Build established: Gladiator 4192 | -8/Materials | Build established: Scavenger-Gladiator 4387 | -8/Materials | Learned Storage non-interactive machine intel 4456 | -8/Materials | Identified exit to Factory 4526 | -8/Materials | Lost 5 parts (3n1u1w) 4566 | -8/Materials | Learned location of Storage (-8) 4608 | -8/Materials | Learned 4 Factory zone layouts 4622 | -8/Materials | Repaired Carbon-fiber Leg 4632 | -8/Materials | Discovered new exit (range 3) 4639 | -8/Materials | Learned 4 Recycling zone layouts 4681 | -8/Materials | Build established: Gladiator 4690 | -8/Materials | Learned location of 1 exit from Storage 4784 | -8/Materials | Learned 2 Storage zone layouts 4848 | -8/Materials | Learned Factory trap positions 4862 | -8/Materials | Entered Storage 4864 | -8/Storage | Identified exit to Recycling 4866 | -8/Storage | Loaded intel: 15 trap records 4867 | -8/Storage | Loaded intel: 27 non-interactive machine locations 4947 | -8/Storage | Core integrity fell below 50% 5539 | -8/Storage | Repaired Greatsword 5671 | -8/Storage | Core integrity fell below 20% 5787 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5842 | -8/Storage | Met a pair of Derelict thieves 5847 | -8/Storage | Learned location of Armory (-3) 5896 | -8/Storage | Lost 3 allies 5897 | -8/Storage | Used back door to open Recycling access 5899 | -8/Storage | Entered Recycling 6022 | -8/Recycling | Discovered new exit (range 13) 6037 | -8/Recycling | Entered Factory 6037 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 6038 | -6/Factory | Identified exit to Extension 6040 | -6/Factory | Loaded intel: 101 trap records 6203 | -6/Factory | Repaired Reaction Control System 6351 | -6/Factory | Discovered new exit (range 14) 6356 | -6/Factory | Entered another Factory area 6356 | -5/Factory | Evolved 2 slots: Utility x2 6451 | -5/Factory | Discovered new exit (range 13) 6508 | -5/Factory | Identified exit to Factory 6592 | -5/Factory | Entered another Factory area 6592 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7218 | -4/Factory | System corruption reached 10% 7276 | -4/Factory | Lost 16 parts (2p7n6u1w) 7364 | -4/Factory | Spotted B-86 Titan 7462 | -4/Factory | Lost 7 parts (1p1n4u1w) 7467 | -4/Factory | Core integrity fell below 50% 7575 | -4/Factory | Discovered new exit (range 13) 7581 | -4/Factory | Entered Research 7581 | -3/Research | Evolved 2 slots: Utility x2 7602 | -3/Research | Lost 4 parts (2n1u1w) 7630 | -3/Research | Discovered new exit (range 11) 7637 | -3/Research | Entered Armory 7716 | -3/Armory | Found Quantum Capacitor 7864 | -3/Armory | Released all parts (7) 7887 | -3/Armory | Lost 3 allies 7925 | -3/Armory | System corruption reached 10% 7935 | -3/Armory | Core integrity fell below 50% 8021 | -3/Armory | Core integrity fell below 20% 8103 | -3/Armory | Lost 3 parts (3n) 8284 | -3/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08217_ Acquired 88 matter. 08224_ Acquired Arm. Medium Treads. 08227_ System corrupted: Component data lost. 08227_ Acquired Sml. Battery. 08227_ Adv. Heat Sink destroyed. 08233_ Acquired Graphene Brace. 08236_ Acquired Imp. Heat Sink. 08240_ P-80 Master destroyed. 08244_ Acquired 72 matter. 08248_ System corrupted: Component data lost. 08255_ Penetrated by Slug. 08263_ System corrupted: Heat flow error (+284). 08278_ Slug penetrates Reinforced Barrier. 08278_ Imp. Antigrav System destroyed. 08279_ Penetrated by Slug. 08280_ System corrupted: Matter fused (-6). 08281_ Penetrated by Slug. 08281_ Slug penetrates Reinforced Barrier. 08283_ Penetrated by Slug. 08284_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ###????????????????????? | | ??????????????????????### # #????????????????????? | | ?????????????????????## # #?#########??????????? | | ??????????############;#!;;###;;## ############ | | ????? =%=!% | | ????? ^ ! h!!! | | ????????##### """#;;h|*!!##### ############ | | ????????????#T ######|*!!!#???## ##?????# | | ????????????##"""#?????##@|[##????# #??????# | | ???????????????????????# ! [ #????# #??????# | | ???????????????????????#[![ ]#????# #??????# | | ???????????????????????# [!]]#????# #??????# | | ???????????????????????#[ [][#????# #?##???# | | ???????????????????????#######????# #? ???# | | ??????????????????????????????????# %#? #???# | | ??????????????????????????????????# #? #???# | | ??????????????????????????????????# ## #???# | | ??????????????????????????????????# ## #???# | | ??????????????????????????????????# ## #???# | | ??????????????????????????????????# %##/#######"#/ | | ??????????????????????????????????# %" | | ??????????????????????????????????# =" """ """ """ | | ?????????????????????????????????##%!" """ """ """ | | ?????????????????????????????????#"=%# """ """ """ | | ?????????????????????????????????#" # | | ?????????????????????????????????##=!# """ " | | ??????????????????????????????????#= # """ "" F | | ??????????????????????????????????#/=# """ """" | | ??????????????????????????????????#]!# """ | | ??????????????????????????????????#!]# | | ??????????????????????????????????# ############# | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 33 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 300 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 66 Melee Accuracy 10 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 17% | -8/Materials Greatsword | 58% | -8/Storage Reaction Control System | 3% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumScrapStorage Manual? 0 Play Time 01:03:35 Cumulative 185.5 hours Start 2025.10.17 @ 02:32:22 End 2025.10.17 @ 03:30:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 315 Rogue 313 Adventurer 0 Explorer 2 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bbe736f-e887-4650-9cd6-e58500e52b59