Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 12:10:23 Player: monkeman Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (185) 925 Value Destroyed (7352) 7352 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1735) 1735 TOTAL SCORE: 14952 Bonus ------- High Alert Combat Kills 685 Follower Combat Kills 150 Entered Garrisons 600 Acquired ECA 300 Cogmind --------- Core Integrity 329/850 Matter 2/300 Energy 100/100 System Corruption 0% Temperature Cool (8) Movement Core (1550) Ox30 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Coolant Injector Huge Storage Unit > --- WEAPON (4) ------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (25) --- Light Treads Advanced Treads Armored Wheel Armored Wheel Armored Huge Wheel Advanced Heat Sink High-capacity Matter Pod (0) Improved Signal Interpreter Encrypted Comm Array Advanced System Shield Authchip [R/Combat] Authchip [R/Combat] Long-range Tractor Beam Heart of Steel Improved Arc Projector Variable Charge Gun Coil Gun Mini Assault Cannon Mini Assault Cannon Bore Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Improved Medium Armor Plating Heart of Steel > --- WEAPON ----------- Gauss Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Treads Advanced Treads Armored Wheel Armored Wheel Armored Huge Wheel Advanced Heat Sink Improved Coolant Injector High-capacity Matter Pod Improved Signal Interpreter Encrypted Comm Array Improved Medium Armor Plating Improved Force Field Advanced System Shield Authchip [R/Combat] Authchip [R/Combat] Long-range Tractor Beam Improved Arc Projector Variable Charge Gun Coil Gun Mini Assault Cannon Mini Assault Cannon Bore Cannon [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Slots Evolved 8 | . . . 2 . 2 . . . 2 . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . Utility 4 | . . . 1 . 1 . . . . . . 2 . Weapon 2 | . . . 1 . . . . . 1 . . . . Parts Attached 144 | 6 11 3 18 . 17 3 10 13 32 9 4 14 4 Power 9 | 1 . . 2 . 2 . 1 1 1 . 1 . . Engine 8 | 1 . . 2 . 1 . 1 1 1 . 1 . . Core 1 | . . . . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 35 | 2 3 2 5 . 4 1 1 3 8 . . 6 . Treads 21 | 2 3 1 . . 3 . 1 3 5 . . 3 . Leg . | . . . . . . . . . . . . . . Wheel 14 | . . 1 5 . 1 1 . . 3 . . 3 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 58 | 1 4 1 6 . 8 . 3 2 12 9 . 8 4 Device 31 | . 2 1 3 . 5 . 2 1 4 5 . 5 3 Storage 5 | 1 1 . 1 . . . . . 1 . . 1 . Processor 3 | . . . . . . . . . 3 . . . . Hackware 2 | . . . . . . . . . 1 . . 1 . Protection 17 | . 1 . 2 . 3 . 1 1 3 4 . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 4 . 5 . 3 2 5 7 11 . 3 . . Energy Gun 12 | 1 1 . 2 . . 2 . 3 3 . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . Ballistic Gun 16 | 1 2 . 2 . 2 . 4 2 3 . . . . Ballistic Cannon 8 | . 1 . . . . . . . 5 . 2 . . Launcher 5 | . . . 1 . . . 1 2 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 1 . 1 1 . 1 . Parts Lost 40 | . 1 . 3 . 2 . 4 7 9 . 3 2 9 Power 3 | . . . . . . . . 1 . . 1 . 1 Propulsion 16 | . . . 1 . 2 . 1 3 4 . 1 1 3 Utility 12 | . 1 . 2 . . . 2 1 1 . . 1 4 Weapon 9 | . . . . . . . 1 2 4 . 1 . 1 Highest Loss Streak 9 | . 1 . 3 . 1 . 3 3 2 . 2 1 9 To Critical Strikes 2 | . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 94 | . 97 100 97 89 97 100 99 99 92 91 85 79 70 Engine 7 | . 14 14 11 11 8 . 5 9 7 7 6 6 4 Core 1 | . . . . . . 9 3 . . . . . . Treads 16 | . 27 20 11 11 18 18 17 21 16 15 10 9 8 Wheel 7 | . . 7 11 11 7 9 9 5 5 7 7 9 4 Device 8 | . 5 14 11 1 12 9 9 14 4 6 7 11 13 Storage 9 | . 14 14 11 11 9 9 9 9 7 7 7 6 6 Processor 3 | . . . . . . . . . 10 7 7 1 . Protection 9 | . 6 . 7 11 13 18 17 12 6 6 7 6 5 Energy Gun 7 | . 2 . 17 11 9 9 9 12 9 . . . . Ballistic Gun 10 | . 13 14 12 22 14 18 17 14 4 7 . . . Ballistic Cannon 9 | . 11 14 3 . . . . . 15 23 28 26 25 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 138 | 12 33 35 107 102 115 109 113 114 125 115 118 138 138 Greatest Support 84 | 40 40 40 23 10 69 12 12 62 84 42 28 40 28 Greatest Overweight (x) 33 | 3 1 3 10 10 11 10 9 9 7 4 4 10 33 Average Overweight (x) 4 | . . 1 4 10 9 9 8 5 3 3 3 3 5 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 14 15 17 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 15 15 16 14 25 25 25 25 25 25 25 23 23 Average Carried 21 | 2 13 14 14 13 22 24 24 23 24 24 22 19 22 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 15 13 14 25 25 24 25 25 25 22 23 23 Class Distribution -------------------- 44% | Tank 35% | Gunner 12% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -6/Factory Tank | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Matter Collected 5376 | 250 388 30 412 28 487 214 482 305 1175 609 662 266 68 Remotely 255 | . . . 83 28 . . . . 144 . . . . Salvage Created 6282 | . 522 . 807 30 1125 352 803 520 1209 384 295 188 47 Parts 355 | . 36 . 50 4 64 10 60 41 58 12 10 8 2 Haulers Intercepted 12 | . 2 . 2 . 4 . 1 . 2 1 . . . Recyclers Shooed 4 | . 2 . 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . 12 10 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Combat Hostiles Destroyed 140 | . 10 . 15 3 23 4 19 19 21 10 6 8 2 Guns 78 | . 3 . 12 3 18 4 16 12 8 2 . . . Cannons 48 | . 7 . . . 5 . . . 13 8 5 8 2 AOE 13 | . . . 2 . . . 3 7 . . 1 . . Classes Destroyed 16 | . 6 . 4 . 1 . 2 . 2 . 1 . . Worker 7 | . . . 2 . 1 . 1 . 3 . . . . Builder 7 | . . . 2 . 1 . 2 . 2 . . . . Tunneler 1 | . . . . . . . . . 1 . . . . Hauler 12 | . 2 . 2 . 4 . 1 . 2 1 . . . Recycler 5 | . 2 . . . . . 1 . 2 . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 10 | . 3 . 3 . 2 . . . 2 . . . . Swarmer 34 | . 3 . 3 3 6 . 8 8 1 . . 2 . Grunt 65 | . 7 . 5 . 12 4 6 6 7 8 5 3 2 Brawler 3 | . . . 2 . . . . . . . . 1 . Duelist 3 | . . . . . . . 1 . . 1 . 1 . Sentry 27 | . . . 5 . 4 . 4 5 9 . . . . Hunter 2 | . . . . . 1 . . . . . 1 . . Programmer 6 | . . . . . . . . . 4 1 . 1 . Packrat 2 | . . . . . . . . . . . 2 . . Best Kill Streak 7 | . 5 . 6 3 3 3 7 6 5 5 3 3 2 Combat Bots Only 6 | . 3 . 5 3 3 3 6 6 4 5 3 3 2 Max Kills in Single Turn 5 | . 1 . 3 2 2 1 4 5 3 1 2 1 1 Gunslinging 1 | . . . 1 . 1 . . . . . . . . Exploded 4 | . . . 2 . . . 2 4 . . 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Hostile Shots Fired 989 | . 56 . 69 8 108 19 104 73 328 31 29 33 131 Missed 304 | . 15 . 21 3 37 5 35 16 120 4 11 13 24 Damage Taken 9049 | . 433 . 728 40 886 230 923 672 1950 435 428 349 1975 Core 1384 | . 92 . 122 8 154 . 63 79 245 71 29 24 497 Absorbed by Shields 296 | . . . 32 . . . 12 136 . . . 29 87 Ignored by Resistances 90 | . . . . . 44 . 46 . . . . . . Core Remaining (%) 65 | 100 . 63 . 67 . . . 46 . . 50 . . Volleys Fired 401 | . 48 . 63 4 61 36 36 32 62 19 12 17 11 Largest 4 | . 2 . 3 3 3 3 3 3 4 4 4 4 4 Hottest 298 | . 65 . 142 109 163 113 78 127 298 172 192 192 192 Shots Fired 1193 | . 94 . 182 12 183 79 109 94 224 77 46 68 25 Gun 768 | . 53 . 175 12 137 79 105 90 96 19 2 . . Cannon 413 | . 41 . 6 . 46 . . . 128 58 41 68 25 Launcher 12 | . . . 1 . . . 4 4 . . 3 . . Special . | . . . . . . . . . . . . . . Kinetic 801 | . 89 . 73 8 76 54 69 51 168 77 43 68 25 Thermal 377 | . 2 . 108 4 107 25 36 39 56 . . . . Explosive 12 | . . . 1 . . . 4 4 . . 3 . . Electromagnetic 3 | . 3 . . . . . . . . . . . . Robot Hit Streak 16 | . 7 . 11 10 14 16 9 11 11 11 14 12 7 Robot Miss Streak 10 | . 5 . 8 2 4 3 5 4 10 3 4 4 5 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 10 | . . . 1 . 1 1 5 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 1 . . . . . Shots Hit Robots 704 | . 56 . 109 9 113 53 64 49 130 49 25 34 13 Core Hits 350 | . 23 . 29 3 52 27 41 33 71 36 15 13 7 Critical Kills 2 | . . . 1 . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 30 | . 3 . 6 . 5 . 2 2 6 1 1 4 . Burn 13 | . . . 5 . 4 . 2 2 . . . . . Destroy 2 | . . . 1 . 1 . . . . . . . . Blast 15 | . 3 . . . . . . . 6 1 1 4 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15511 | . 838 . 1965 135 2209 737 1510 1325 3430 1201 779 952 430 Guns 8672 | . 361 . 1739 135 1584 737 1254 907 1542 367 46 . . Cannons 5583 | . 477 . 56 . 625 . . . 1720 834 555 952 364 Explosions 1190 | . . . 170 . . . 256 418 168 . 178 . . Melee . | . . . . . . . . . . . . . . Ramming 66 | . . . . . . . . . . . . . 66 Kinetic 9599 | . 793 . 696 102 792 443 810 568 2277 1201 601 952 364 Thermal 4622 | . 11 . 1099 33 1417 294 444 339 985 . . . . Explosive 1190 | . . . 170 . . . 256 418 168 . 178 . . Electromagnetic 34 | . 34 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . 6 6 . 3 3 3 7 7 8 . . Average Corruption 4 | . . . 6 6 . 1 3 3 3 7 7 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 154 | . . . 7 13 . . 16 12 41 49 16 . . Message Errors 32 | . . . 1 2 . . 2 3 8 11 5 . . Matter Fused 45 | . . . 1 4 . . 6 2 13 16 3 . . Heat Flow Errors 20 | . . . 1 3 . . 1 2 3 9 1 . . Energy Discharges 16 | . . . 1 2 . . 2 . 5 4 2 . . Parts Rejected 1 | . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 14 | . . . 2 1 . . 2 1 3 4 1 . . Data Loss (major) 5 | . . . . . . . 1 . 3 1 . . . Misfires 13 | . . . . . . . 1 3 5 2 2 . . Alerts 5 | . . . 1 1 . . . 1 1 . 1 . . Weapon Failures 2 | . . . . . . . . . . 1 1 . . Overload Shots 1 | . . . . . . . . . 1 . . . . Overflow Damage 165 | . 10 . . . 5 . 41 . 85 13 8 3 . Projectiles 116 | . 10 . . . 5 . . . 85 13 . 3 . Explosions 49 | . . . . . . . 41 . . . 8 . . Melee . | . . . . . . . . . . . . . . Knockbacks 45 | . 2 . 2 . . . . . 11 10 4 10 6 Impact . | . . . . . . . . . . . . . . Kinetic 43 | . 2 . 2 . . . . . 11 8 4 10 6 Secondary 2 | . . . . . . . . . . 2 . . . Self-Inflicted Damage 152 | . . . . . . . 27 77 . . 32 . 16 Shots 3 | . . . . . . . 1 1 . . 1 . . Rammed 11 | . 1 . . . . . . . . 1 . . 9 Targets Rammed 11 | . 1 . . . . . . . . 1 . . 9 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 484 | . 57 . 211 417 301 50 232 187 484 208 221 456 188 Average Temperature 93 | . 20 . 52 152 106 12 24 33 145 35 39 150 78 Received Heat Transfer 3311 | . 180 . 220 . 360 27 399 289 585 207 126 67 851 Effects 15 | . . . . 1 . . . . 14 . . . . Shutdowns 3 | . . . . . . . . . 3 . . . . Energy Bleed 3 | . . . . . . . . . 3 . . . . Interference 4 | . . . . . . . . . 4 . . . . Matter Decay 2 | . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . 1 . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 17 | . . . 11 . 3 . 1 1 1 . . . . Heat Transferred 9732 | . 25 . 2923 74 2923 555 999 814 1419 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Peak Influence 961 | . 198 52 339 189 462 668 663 961 797 . . 296 207 Initial 504 | . . 52 . 119 . 245 306 350 504 . . 81 207 Average 340 | . 66 38 181 161 212 355 544 722 553 . . 186 192 Maximum Alert Level 3 | . . . 1 . 2 2 2 3 3 . . 1 1 Low Security (%) 33 | 100 100 100 41 100 43 . . . . . . 59 53 Level 1 26 | . . . 58 . 42 74 5 2 13 . . 40 46 Level 2 31 | . . . . . 14 25 94 40 70 . . . . Level 3 8 | . . . . . . . . 57 15 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 27 | . 3 1 2 . 6 . 3 . 8 . . 4 . Investigation 4 | . 2 1 . . 1 . . . . . . . . Extermination 4 | . . . . . . . . . 3 . . 1 . Reinforcement 6 | . 1 . 2 . 2 . 1 . . . . . . Assault 2 | . . . . . . . 1 . 1 . . . . Garrison 11 | . . . . . 3 . 1 . 4 . . 3 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Distress Signals 10 | . 1 . 4 . 1 . 2 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 201 | . 17 . 33 3 29 14 27 18 30 10 8 8 4 Peak Tracking Total 10 | . 5 . 5 3 3 6 10 6 4 5 4 2 4 Tactical Retreats 4 | . 1 . . . . . . 1 1 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Traps Triggered 8 | . 3 . 2 . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . 3 . . Triggered 1 | . . . . . . . . . . . 1 . . Most Traps Carried 2 | . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Machines Disabled 30 | . 1 . 1 . 2 5 2 6 12 . . 1 . Max in Single Turn 4 | . 1 . 1 . 1 1 1 2 4 . . 1 . Garrison Relay 7 | . . . . . . 5 . 2 . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Machines Accessed 38 | . 4 1 6 . 6 1 4 . 10 4 . 2 . Terminals 22 | . 4 . 5 . 4 1 3 . 5 . . . . Fabricators 2 | . . . . . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . 2 . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . . 1 . Total Hacks 82 | . 10 1 21 . 16 2 8 . 16 5 . 3 . Successful 43 | . 4 1 8 . 9 1 5 . 7 5 . 3 . Failed 39 | . 6 . 13 . 7 1 3 . 9 . . . . Catastrophic 7 | . 1 . 1 . . 1 1 . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 42 | . 8 . 14 . 6 1 5 . 8 . . . . Terminals 58 | . 10 . 18 . 12 2 7 . 9 . . . . Fabricators 3 | . . . . . . . . . 1 . . 2 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 3 . . . 3 . . . . Scanalyzers 5 | . . . 3 . . . . . 2 . . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . . 1 . Terminal Hacks 18 | . 2 1 3 . 4 1 2 . . 5 . . . Record 2 | . . . . . . . . . . 2 . . . Prototype ID Bank 7 | . 1 . 2 . 3 . 1 . . . . . . Open Door 4 | . . 1 . . . . . . . 3 . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . 2 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . . 1 . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 2 . . . 2 . . . . Report Inventory 3 | . . . . . 1 . . . 2 . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer 5 | . . . 3 . . . . . 2 . . . . Insert Component 2 | . . . 1 . . . . . 1 . . . . Analyze 3 | . . . 2 . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . . . 1 . Unlock Access 3 | . . . . . 1 . 1 . . . . 1 . Unauthorized Hacks 10 | . 2 . 2 . 2 . 2 . 2 . . . . Terminals 10 | . 2 . 2 . 2 . 2 . 2 . . . . Botnet 10 | . 2 . 2 . 2 . 2 . 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . 5 . 3 1 3 . 7 . . 1 . Full Trace Events 2 | . 1 . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . . . Parts Built 4 | . . . . . . . . . 2 . . 2 . Authchips 1 | . . . . . . . . . . . . 1 . Time 157 | . . . . . . . . . 84 . . 73 . Total Part Build Rating 14 | . . . . . . . . . 8 . . 6 . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . 1 . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 33 | . . . . . . 20 . 9 4 . . . . Machine Destruction 29 | . . . . . . 20 . 9 . . . . . Programmers 4 | . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Total Allies 3 | . . . . . . 3 . . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . . Highest-Rated Group 120 | . . . . . . 120 . . . . . . . Highest-Rated Ally 40 | . . . . . . 40 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . 22 . . . . . . . Total Damage 649 | . . . . . . 649 . . . . . . . Kills 4 | . . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Turns Passed 12860 | 58 1020 533 1451 444 1610 1056 873 837 2508 1549 468 321 132 Spaces Moved 5786 | 31 522 326 633 188 557 411 323 304 1237 870 250 116 18 Core 7 | 6 . . . . . . . . . . . . 1 Treads 1335 | 25 522 206 176 . 45 . . 117 242 1 . . 1 Legs . | . . . . . . . . . . . . . . Wheels 4444 | . . 120 457 188 512 411 323 187 995 869 250 116 16 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 125 140 230 230 225 210 210 145 145 145 140 145 Average Speed 187 | 148 160 159 185 230 239 227 224 228 170 160 158 153 264 Slowest Speed 1700 | 200 240 240 480 230 320 230 225 312 560 312 160 240 1700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . Exploration Rate (%) 42 | 3 74 82 69 31 43 57 30 54 31 89 31 2 5 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . Known Exits Taken 7 | . . . 1 1 1 . 1 . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . . 1 . . . Scrap Searched 4 | . . . . . . . . . . 4 . . . Spaces Dug 9 | . . . 9 . . . . . . . . . . Terrain Destroyed 251 | . . . 9 . 17 . 26 105 44 10 36 4 . Melee . | . . . . . . . . . . . . . . Projectile 69 | . . . . . 17 . . . 28 10 10 4 . AOE 182 | . . . 9 . . . 26 105 16 . 26 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Gar Total 6978 | 40 616 344 773 192 699 478 405 383 1497 976 294 215 66 Wait 402 | . 5 3 35 . 32 2 23 12 124 65 19 61 21 Move 5769 | 30 521 325 632 187 556 410 322 303 1236 865 249 115 18 Hop 2 | . . . . . . . . . . 2 . . . Pick Up 117 | 4 18 6 9 . 22 5 6 14 19 6 3 4 1 Fast Attach 40 | 6 8 1 5 . 5 . 3 1 7 3 . 1 . Attach 43 | . . . 4 . 5 1 4 6 8 1 3 7 4 Detach 10 | . . . 1 1 1 . 1 . 1 . . 4 1 Swap 61 | . 3 2 9 . 7 2 3 6 17 5 1 6 . Drop 96 | . 12 7 15 . 10 6 7 9 16 9 4 . 1 Fire 401 | . 48 . 63 4 61 36 36 32 62 19 12 17 11 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 10 | . 1 . . . . . . . . 1 . . 8 Escape Stasis 7 | . . . . . . . . . 7 . . . . Rewire 16 | . . . . . . 16 . . . . . . . Trap 3 | . . . . . . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 11) 686 | -10/Materials | Discovered new exit (range 5) 859 | -10/Materials | Discovered new exit (range 4) 1079 | -10/Materials | Entered Mines 1328 | -10/Mines | Met a Derelict shopkeep closing up shop 1334 | -10/Mines | Learned location of 2 exits from Materials 1420 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1488 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1565 | -10/Mines | Discovered new exit (range 11) 1612 | -10/Mines | Entered Materials 1612 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1613 | -9/Materials | Identified exit to Materials 1613 | -9/Materials | Identified exit to Mines 1911 | -9/Materials | Build established: Tank 2251 | -9/Materials | Discovered exit to Materials (range 16) 2524 | -9/Materials | Build established: Scavenger-Tank 2893 | -9/Materials | Crushed by falling debris 2924 | -9/Materials | Lost 3 parts (1n2u) 3063 | -9/Materials | Entered Mines 3172 | -9/Mines | Build established: Tank 3197 | -9/Mines | Discovered exit to Materials (range 10) 3507 | -9/Mines | Entered Materials 3507 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4061 | -8/Materials | Garrison activated, responded to threat 4425 | -8/Materials | Discovered new exit (range 9) 5108 | -8/Materials | Identified exit to Garrison 5117 | -8/Materials | Entered Garrison 5117 | -8/Garrison | Warlord forces raided the area 5146 | -8/Garrison | Triggered checkpoint 5146 | -8/Garrison | Triggered checkpoint 5181 | -8/Garrison | Triggered checkpoint 5225 | -8/Garrison | Triggered checkpoint 5377 | -8/Garrison | Triggered checkpoint 5432 | -8/Garrison | Warlord forces retreated 5505 | -8/Garrison | Triggered checkpoint 5613 | -8/Garrison | Triggered checkpoint 5810 | -8/Garrison | Discovered new exit (range 12) 6065 | -8/Garrison | Discovered new exit (range 9) 6101 | -8/Garrison | Garrison Relay disabled 6103 | -8/Garrison | Garrison Relay disabled 6108 | -8/Garrison | Garrison Relay disabled 6111 | -8/Garrison | Garrison Relay disabled 6173 | -8/Garrison | Entered Materials 6907 | -8/Materials | Identified exit to Garrison 6973 | -8/Materials | First assault squad dispatched 6990 | -8/Materials | Garrison activated, responded to threat 7046 | -8/Materials | Entered Garrison 7047 | -8/Garrison | Lost 3 parts (1n2u) 7116 | -8/Garrison | Triggered checkpoint 7127 | -8/Garrison | Lost 3 parts (2n1w) 7200 | -8/Garrison | Phase Generator disabled 7284 | -8/Garrison | Garrison Relay disabled 7417 | -8/Garrison | Triggered checkpoint 7434 | -8/Garrison | Build established: Scavenger-Tank 7567 | -8/Garrison | Core integrity fell below 50% 7773 | -8/Garrison | Garrison Relay disabled 7807 | -8/Garrison | Build established: Tank 7833 | -8/Garrison | Discovered new exit (range 12) 7883 | -8/Garrison | Entered Factory 7883 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8339 | -7/Factory | Build established: Gunner 8539 | -7/Factory | Garrison activated, responded to threat 8769 | -7/Factory | Discovered new exit (range 8) 8920 | -7/Factory | Discovered new exit (range 8) 8950 | -7/Factory | Identified exit to Factory 9339 | -7/Factory | Discovered new exit (range 15) 9428 | -7/Factory | Identified exit to Lower Caves 9883 | -7/Factory | First assault squad dispatched 10244 | -7/Factory | Fabricated Gauss Cannon (x2) 10391 | -7/Factory | Entered Lower Caves 10421 | -7/Lower Caves | Met a Warlord Commander 10422 | -7/Lower Caves | Learned location of Warlord (-4) 10423 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10423 | -7/Lower Caves | Found Encrypted Comm Array 10449 | -7/Lower Caves | Found Prototype Device 10616 | -7/Lower Caves | Learned Factory emergency access door positions 11918 | -7/Lower Caves | Discovered new exit (range 12) 11940 | -7/Lower Caves | Entered another Lower Caves area 12392 | -7/Lower Caves | Discovered exit to Factory (range 8) 12408 | -7/Lower Caves | Entered Factory 12408 | -6/Factory | Evolved 2 slots: Utility x2 12412 | -6/Factory | Identified Heart of Steel 12456 | -6/Factory | Identified exit to Garrison 12494 | -6/Factory | Garrison activated, responded to threat 12718 | -6/Factory | Fabricated Adv. Treads (x2) 12729 | -6/Factory | Entered Garrison 12792 | -6/Garrison | Build established: Tank 12853 | -6/Garrison | Core integrity fell below 50% 12861 | -6/Garrison | Self-destructed Last Messages --------------- 12804_ G-50 Soldier knocked back. 12804_ G-50 Soldier destroyed. 12804_ Adv. Treads destroyed. 12804_ Critical hit (Burn: +37). 12808_ G-50 Soldier knocked back. 12808_ G-50 Soldier destroyed. 12811_ Slug penetrates G-50 Soldier. 12813_ Acquired 4 matter. 12818_ Adv. Cooling System destroyed. 12819_ Acquired 41 matter. 12823_ G-67 Veteran knocked back. 12824_ Adv. Treads destroyed. 12830_ Acquired 4 matter. 12830_ Imp. Deuterium Engine destroyed. 12831_ Acquired 10 matter. 12833_ G-50 Soldier knocked back. 12836_ Arm. Huge Wheel destroyed. 12836_ Acquired 9 matter. 12842_ Gauss Cannon destroyed. 12857_ G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# %#??????????????????????? | | ?????????????????????# =#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#%= #??????????????????????? | | ?????????????????????# @#??????????????????????? | | ?????????????????????#g %#??????????????????????? | | ?????????????????????# % #??????????????????????? | | ??????????############ g#??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????################??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 80 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 14 Authchip Count 4 Item Schematics ----------------- Bore Cannon | -9/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Cannon | x2 | -7/Factory | Preloaded Adv. Treads | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed FissionMyomerMicrothruster Manual? 0 Play Time 01:33:32 Cumulative 41.7 hours Start 2024.04.21 @ 20:47:06 End 2024.04.22 @ 12:10:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4481eef2-99a7-4751-a247-beafb5b8e413