Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.13 @ 19:39:48 Player: FooVoo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1154) 1154 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 3909 Bonus ------- Follower Combat Kills 30 Cogmind --------- Core Integrity 121/700 Matter 133/300 Energy 94/100 System Corruption 3% Temperature Cool (53) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Signal Interpreter Improved Terrain Scan Processor System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Ion Engine Cooled Ion Engine Light Nuclear Core Advanced Treads Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Field Laser Heavy Particle Gun Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Light Nuclear Core Improved Treads Advanced Treads Improved Heat Sink Machine Analyzer Improved Terrain Scan Processor Field Laser Improved Light Cannon Improved Light Cannon Improved Datajack [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device High-powered Tractor Beam Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 4 | . 1 2 1 . . Weapon 2 | . . . 1 1 . Parts Attached 32 | 7 3 3 9 5 5 Power 4 | 1 1 . . 2 . Engine 3 | 1 1 . . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 4 | 2 . . 1 . 1 Treads 4 | 2 . . 1 . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 2 3 2 . Device 3 | . . 1 1 1 . Storage 2 | 1 . . 1 . . Processor 3 | 1 1 . . 1 . Hackware 1 | . . 1 . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 14 | 2 1 1 5 1 4 Energy Gun 6 | 2 . 1 2 . 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon 5 | . . . 1 1 3 Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . 1 1 . Parts Lost 9 | . . . 1 1 7 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . 1 1 Weapon 5 | . . . 1 . 4 Highest Loss Streak 7 | . . . 1 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 96 94 97 95 78 Engine 8 | . 12 10 8 7 6 Core 2 | . . . . 6 6 Treads 17 | . 25 20 16 14 9 Device 4 | . . 7 8 3 7 Storage 8 | . 12 10 8 7 4 Processor 16 | . 21 20 16 14 14 Hackware 5 | . . 7 8 7 7 Protection 4 | . . . 7 7 4 Energy Gun 14 | . 18 10 13 14 10 Ballistic Gun 3 | . 6 10 3 . . Ballistic Cannon 6 | . . . 3 13 10 Naked Turns . | . . . . . . Heaviest Build 61 | 19 23 25 49 61 61 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 9 | . . . 1 1 9 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 10 10 10 15 15 15 Average Capacity 12 | 8 10 10 14 15 10 Most Carried 15 | 5 7 10 15 15 15 Average Carried 10 | . 3 8 11 13 9 Final Capacity 15 | 10 10 10 15 15 5 Final Carried 14 | . 7 10 14 14 5 Class Distribution -------------------- 48% | Hacker-Mutant 37% | Hacker-Gunner 13% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 696 | 230 115 87 159 105 . Remotely . | . . . . . . Salvage Created 1320 | . 249 333 496 242 . Parts 63 | . 9 22 23 9 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 27 | . 4 8 10 5 . Guns 23 | . 4 8 8 3 . Cannons 4 | . . . 2 2 . Classes Destroyed 9 | . 3 2 2 2 . Worker 1 | . . . . 1 . Builder 1 | . . . 1 . . Hauler 1 | . 1 . . . . Watcher 3 | . 1 1 1 . . Swarmer 4 | . . 2 2 . . Grunt 14 | . 4 4 3 3 . Brawler 1 | . . . 1 . . Sentry 7 | . . 2 4 1 . Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 2 3 6 4 . Combat Bots Only 6 | . 2 3 6 3 . Max Kills in Single Turn 2 | . 1 2 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 1504 | . 119 230 276 696 183 Core 624 | . 17 13 15 490 89 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 93 96 97 . . Volleys Fired 82 | . 16 19 26 11 10 Largest 4 | . 2 2 3 4 4 Hottest 206 | . 100 86 162 206 206 Shots Fired 203 | . 32 36 61 44 30 Gun 156 | . 32 36 53 22 13 Cannon 47 | . . . 8 22 17 Launcher . | . . . . . . Special . | . . . . . . Kinetic 93 | . 15 19 20 22 17 Thermal 110 | . 17 17 41 22 13 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 39 | . 31 38 38 20 39 Robot Miss Streak 3 | . . 1 1 3 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 165 | . 31 29 48 27 30 Core Hits 64 | . 12 14 23 12 3 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 3 1 1 . 3 Burn 5 | . 2 1 . . 2 Destroy 1 | . 1 . . . . Blast 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2921 | . 411 471 921 534 584 Guns 2110 | . 411 471 781 224 223 Cannons 716 | . . . 125 230 361 Explosions 70 | . . . . 70 . Melee . | . . . . . . Ramming 25 | . . . 15 10 . Kinetic 1252 | . 211 201 249 230 361 Thermal 1574 | . 200 270 657 224 223 Explosive 70 | . . . . 70 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 1 . 3 Average Corruption 1 | . . . 1 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . 3 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 30 | . . . . 30 . Projectiles . | . . . . . . Explosions 30 | . . . . 30 . Melee . | . . . . . . Knockbacks 2 | . . . 2 . . Impact 1 | . . . 1 . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 69 | . . . . 69 . Shots 1 | . . . . 1 . Rammed 4 | . . . 2 2 . Targets Rammed 4 | . . . 2 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 975 | . 93 114 279 975 331 Average Temperature 148 | . 37 51 93 338 119 Received Heat Transfer 636 | . 126 171 180 150 9 Effects 35 | . . . 1 34 . Shutdowns 8 | . . . . 8 . Energy Bleed 8 | . . . 1 7 . Interference 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 2 | . . . . 2 . Damage (major) 10 | . . . . 10 . Damage (core) 5 | . . . . 5 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 . 3 1 . Heat Transferred 3848 | . 740 666 1369 444 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 263 | . 69 263 230 166 11 Initial 79 | . . 19 79 65 11 Average 75 | . 18 126 129 64 4 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 93 | 100 100 66 90 100 100 Level 1 6 | . . 33 9 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . 2 . Investigation 1 | . . . . 1 . Extermination 1 | . . . . 1 . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 5 10 13 8 2 Peak Tracking Total 3 | . 2 2 3 3 1 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 4 | . . . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 3 | . . . . 3 . Max in Single Turn 3 | . . . . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 8 | . 2 2 2 2 . Terminals 5 | . 2 1 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 23 | . 4 9 5 5 . Successful 22 | . 4 9 4 5 . Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 4 1 . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers 11 | . . 8 3 . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 1 . 5 . Record 7 | . 3 . . 4 . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 10 | . . 8 2 . . Insert Component 5 | . . 4 1 . . Analyze 5 | . . 4 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 . 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 4 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed 5 | . . 4 1 . . Part Schematics Acquired 5 | . . 4 1 . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 2 Highest-Rated Group 93 | . . . . 93 62 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 59 | . . . . 16 43 Total Damage 1002 | . . . . 231 771 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 2781 | 73 585 353 687 1020 63 Spaces Moved 1203 | 43 328 179 250 394 9 Core 9 | 8 . . . . 1 Treads 1194 | 35 328 179 250 394 8 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 245 245 Average Speed 202 | 139 160 160 228 245 273 Slowest Speed 500 | 160 160 160 245 245 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 47 23 27 13 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . 2 1 . Melee . | . . . . . . Projectile 3 | . . . 2 1 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1379 | 56 356 211 311 420 25 Wait . | . . . . . . Move 1199 | 42 327 178 249 394 9 Hop . | . . . . . . Pick Up 45 | 7 9 8 16 4 1 Fast Attach 2 | . . . . 1 1 Attach 22 | 7 1 2 5 3 4 Detach . | . . . . . . Swap 8 | . 2 1 4 1 . Drop 15 | . 1 3 9 2 . Fire 82 | . 16 19 26 11 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . 2 2 . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 278 | -10/Materials | Identified exit to Materials 278 | -10/Materials | Discovered exit to Materials (range 9) 313 | -10/Materials | Build established: Hacker-Mutant 513 | -10/Materials | Identified exit to Mines 513 | -10/Materials | Discovered exit to Mines (range 16) 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Utility x2 951 | -9/Materials | Identified exit to Materials 951 | -9/Materials | Discovered exit to Materials (range 13) 1012 | -9/Materials | Entered another Materials area 1012 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1645 | -8/Materials | Identified exit to Factory 1645 | -8/Materials | Discovered exit to Factory (range 14) 1684 | -8/Materials | Build established: Hacker-Gunner 1699 | -8/Materials | Entered Factory 1699 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1812 | -7/Factory | Identified exit to DSF 1877 | -7/Factory | Core integrity fell below 50% 2016 | -7/Factory | Allied Derelicts emerged from ambush trap array 2681 | -7/Factory | Build established: Hacker-Tank 2719 | -7/Factory | Sucked down chute 2719 | -7/Factory | Entered Waste 2732 | -7/Waste | Spotted C-40 Crusher 2734 | -7/Waste | EMP discharged 2735 | -7/Waste | 2 allies followed down the chute 2745 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2751 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2754 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2756 | -7/Waste | Allies destroyed C-40 Crusher 2758 | -7/Waste | Spotted C-40 Crusher 2775 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2778 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2781 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2782 | -7/Waste | Core integrity fell below 20% 2782 | -7/Waste | Self-destructed Last Messages --------------- Acquired Arm. Treads. C-40 Crusher suffers critical hit (Burn). 168 Matter crushed. OL-AFL(g) Lgt. Angular Momentum Engine crushed. OL-AFL(g) Carbon-fiber Leg crushed. OL-AFL(g) Imp. Heat Sink crushed. OL-AFL(g) destroyed. Carbon-fiber Leg crushed. Corrupted Beamcaster crushed. Corrupted Carbon-fiber Leg crushed. Arm. Treads crushed. Lgt. Nuclear Core crushed. Imp. Light Cannon crushed. C-40 Crusher suffers critical hit (Burn). Imp. Light Cannon crushed. Lgt. Nuclear Core crushed. Imp. Light Cannon crushed. Hvy. Deuterium Engine crushed. Field Laser crushed. Imp. Heat Sink crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ?????????????? | | ???????????????????????????????? ??????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????############???? %#????????????????? | | ?????????????# #???? % #????????????????? | | ?????????????# #??? #????????????????? | | ?????????????# #### ########?????????? | | ?????????????# %% % ????????? | | ?????????????# g !=*% ????????? | | ?????????????# *]*CC ????????? | | ?????????????# /!@CC % ????????? | | ?????????????# #### ######???????????? | | ?????????????# #???? #????????????????? | | ?????????????# #????? #????????????????? | | ?????????????############???????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Field Laser | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactVortexSplitter Manual? 0 Play Time 00:22:23 Cumulative 7.6 hours Start 2022.06.13 @ 19:17:16 End 2022.06.13 @ 19:39:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 1 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 623a8573-1806-4920-9d91-34c035b3db36