Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.28 @ 12:02:59 Player: Tuja Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (62) 310 Value Destroyed (2206) 2206 Prototype IDs (11) 220 Alien Tech Used (4) 800 Bonus (4060) 4060 TOTAL SCORE: 13296 Bonus ------- Pacifist 200 Follower Combat Kills 60 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 219/300 Energy 78/100 System Corruption 0% Temperature Cool (1) Movement Flying (40) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Q-thruster > --- UTILITY (13) ----- Advanced Trap Scanner Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Improved Power Shielding Hacking Suite > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- MA-1KR's Cyclogen Advanced Powered Armor Advanced Force Field High-powered Transdimensional Reconstructor Thermal Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Trap Scanner Machine Analyzer Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Improved Core Shielding Improved Power Shielding Hacking Suite Makeshift Hacking Suite Improved System Guard Corruption Screen > --- WEAPON ----------- Hypervelocity Railgun Improved Remote Datajack Power Sword > --- INVENTORY -------- MA-1KR's Cyclogen Advanced Powered Armor Advanced Force Field High-powered Transdimensional Reconstructor Thermal Lance [Rating: 129] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Biometal Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility Makeshift Light Armor Plating Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Makeshift Hacking Suite Protection Makeshift Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Fusion Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Thermal Lance Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Slots Evolved 14 | . . . 2 . . . 6 2 2 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 11 | . . . . . . . 5 2 2 2 . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 71 | 6 4 . . 6 . 6 5 4 3 29 8 Power 8 | 1 . . . . . 2 . . . 5 . Engine 2 | 1 . . . . . . . . . 1 . Core 1 | . . . . . . 1 . . . . . Reactor 5 | . . . . . . 1 . . . 4 . Propulsion 18 | 2 2 . . 4 . 1 . . . 7 2 Treads 2 | 2 . . . . . . . . . . . Leg 2 | . . . . . . . . . . 2 . Wheel 7 | . 2 . . 4 . 1 . . . . . Hover 2 | . . . . . . . . . . 2 . Flight 5 | . . . . . . . . . . 3 2 Utility 33 | 1 2 . . . . 2 4 4 3 14 3 Device 11 | . 1 . . . . . 1 1 2 5 1 Storage 3 | 1 1 . . . . 1 . . . . . Processor 11 | . . . . . . 1 . 3 . 5 2 Hackware 3 | . . . . . . . 1 . 1 1 . Protection 5 | . . . . . . . 2 . . 3 . Artifact . | . . . . . . . . . . . . Weapon 12 | 2 . . . 2 . 1 1 . . 3 3 Energy Gun 3 | 2 . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | . . . . 2 . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . 1 1 . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . 1 . . . . 5 Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . 2 . Parts Lost 30 | . . . . . . . . . . 17 13 Power 4 | . . . . . . . . . . 3 1 Propulsion 7 | . . . . . . . . . . 4 3 Utility 15 | . . . . . . . . . . 8 7 Weapon 4 | . . . . . . . . . . 2 2 Highest Loss Streak 7 | . . . . . . . . . . 6 7 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 13 | 1 6 10 10 15 21 16 13 12 15 12 5 Power 1 | . 1 2 2 2 2 . 1 1 1 1 1 Propulsion 2 | . 2 2 2 4 9 3 1 1 1 . . Utility 6 | . 1 3 3 5 7 7 7 6 9 7 2 Weapon 1 | . 1 2 2 2 2 2 2 2 1 . 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 26 | . . . . . . 15 . 1 . 7 3 Power 2 | . . . . . . 2 . . . . . Propulsion 5 | . . . . . . 5 . . . . . Utility 12 | . . . . . . 5 . . . 5 2 Weapon 3 | . . . . . . 3 . . . . . Tool/Special 4 | . . . . . . . . 1 . 2 1 Average Slot Usage (%) 80 | . 87 85 66 85 88 93 61 73 77 69 70 Engine 2 | . 14 14 11 11 11 . . . . . . Core 4 | . . . . . . 10 6 5 5 1 . Wheel 21 | . 16 28 22 41 44 42 6 5 5 2 . Flight 1 | . . . . . . . . . . 1 13 Device 5 | . 2 . . . . . 4 10 14 13 8 Storage 7 | . 14 14 11 11 11 11 6 5 5 2 . Processor 10 | . . . . . . 6 6 15 15 17 19 Hackware 3 | . . . . . . . 5 5 9 7 4 Protection 4 | . . . . . . . 9 11 10 6 8 Energy Gun 3 | . 28 28 22 20 . . . . . . . Ballistic Gun 8 | . . . . 1 22 21 1 . . . 1 Impact Weapon 3 | . . . . . . . 11 11 10 6 . Peak Build Rating 129 | 6 8 8 8 19 19 43 59 73 83 103 129 Average Rating 50 | 4 6 8 8 14 19 25 57 69 82 80 96 On Entrance 34 | . 6 8 8 8 19 19 43 59 73 83 91 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . 8 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 156 | 13 148 148 148 151 151 156 70 71 77 87 30 Greatest Support 56 | 40 40 32 32 56 48 48 35 35 35 53 32 Greatest Overweight (x) 6 | . 4 4 4 4 3 3 1 2 2 6 . Average Overweight (x) 1 | . 2 4 4 3 3 1 1 1 2 1 . Largest Inventory Capacity 30 | 8 30 30 30 30 30 30 20 20 20 20 5 Average Capacity 19 | 7 21 30 30 30 30 21 20 20 20 16 5 Most Carried 24 | 4 10 10 10 21 22 24 19 20 20 20 5 Average Carried 15 | 1 6 10 10 15 21 18 16 16 19 14 4 Final Capacity 30 | 8 30 30 30 30 30 20 20 20 20 5 5 Final Carried 22 | 4 10 10 10 21 22 20 16 20 20 5 5 Class Distribution -------------------- 32% | Hacker-Gladiator 25% | Mutant 24% | Hauler-Mutant 12% | Hacker-Scout 3% | Hacker-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Gladiator | -4/Factory Hacker-Gladiator | -3/Research Hacker-Scout | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Matter Collected 1389 | 252 18 . . 300 20 170 . 98 . 261 270 Remotely . | . . . . . . . . . . . . Salvage Created 2702 | . . . . 592 55 53 . 431 . 1301 270 Parts 98 | . . . . 43 6 2 . 9 . 16 22 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 6 | . . . . 1 . . . 1 . 3 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Combat Hostiles Destroyed 39 | . . . . 13 1 1 . 6 . 14 4 Melee 8 | . . . . . . . . 2 . 3 3 Guns 16 | . . . . 13 1 1 . . . . 1 Classes Destroyed 14 | . . . . 4 . 2 . 4 . 4 . Worker 4 | . . . . . . . . 1 . 3 . Builder 6 | . . . . . . . . . . 6 . Hauler 1 | . . . . 1 . . . . . . . Recycler 6 | . . . . 1 . . . 2 . 3 . Mechanic 1 | . . . . . . . . . . 1 . Operator 2 | . . . . . . . . 1 . 1 . Turret 1 | . . . . . . 1 . . . . . Watcher 2 | . . . . . . . . 1 . 1 . Swarmer 15 | . . . . 6 . . . 5 . 4 . Grunt 4 | . . . . . . . . . . 4 . Sentry 9 | . . . . 7 1 . . . . 1 . Hunter 2 | . . . . . . . . . . 2 . Programmer 8 | . . . . . . . . 1 . 3 4 Federalist 1 | . . . . . . 1 . . . . . Best Kill Streak 6 | . . . . 5 1 1 . 4 . 6 2 Combat Bots Only 5 | . . . . 5 1 1 . 4 . 3 2 Max Kills in Single Turn 1 | . . . . 1 1 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Hostile Shots Fired 532 | . 1 . 4 77 12 8 11 50 . 297 72 Missed 187 | . . . 1 24 5 2 6 8 . 105 36 Hits 345 | . 1 . 3 53 7 6 5 42 . 192 36 Projectile 345 | . 1 . 3 53 7 6 5 42 . 192 36 Critical Strikes 18 | . . . . . . 1 . 1 . 9 7 Actively Blocked 3 | . . . . . . . . . . . 3 Damage Taken 5505 | . 14 . 35 488 80 57 35 721 . 2709 1366 Core 1609 | . . . 12 161 21 20 14 107 . 838 436 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 124 | . . . . . . . . . . 10 114 Ignored by Resistances 1380 | . 4 . 10 140 24 17 11 204 . 706 264 Core Remaining (%) 88 | 100 . 100 . . . 46 98 89 100 . . Volleys Fired 54 | . . . . 37 5 5 . . . . 7 Largest 2 | . . . . 2 2 2 . . . . 1 Hottest 90 | . . . . 90 46 46 . . . . 40 Shots Fired 101 | . . . . 74 10 10 . . . . 7 Gun 99 | . . . . 74 10 10 . . . . 5 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 2 | . . . . . . . . . . . 2 Kinetic 25 | . . . . . 10 10 . . . . 5 Thermal 74 | . . . . 74 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 39 | . . . . 39 11 14 . . . . 21 Robot Miss Streak 2 | . . . . 2 2 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 190 | . . . . 61 6 10 . 26 . 69 18 Core Hits 43 | . . . . 24 2 6 . 1 . 4 6 Critical Kills 4 | . . . . . . 1 . . . 2 1 Critical Parts Destroyed 23 | . . . . . . . . 4 . 17 2 Critical Strikes 29 | . . . . 2 . 1 . 4 . 19 3 Burn 2 | . . . . 2 . . . . . . . Meltdown 2 | . . . . . . . . . . 2 . Destroy 4 | . . . . . . 1 . . . . 3 Smash 21 | . . . . . . . . 4 . 17 . Melee Attacks 196 | . . . . . . 6 2 37 9 106 36 Thermal 15 | . . . . . . . . . . 15 . Impact 136 | . . . . . . 6 2 37 9 82 . Slashing 45 | . . . . . . . . . . 9 36 Piercing . | . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . . 3 . 18 1 Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks 17 | . . . . . . . . 4 . 13 . Damage Inflicted 7094 | . . . . 717 87 159 . 1224 . 4346 561 Guns 1015 | . . . . 717 87 159 . . . . 52 Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 6079 | . . . . . . . . 1224 . 4346 509 Ramming . | . . . . . . . . . . . . Kinetic 298 | . . . . . 87 159 . . . . 52 Thermal 1431 | . . . . 717 . . . . . 714 . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 4732 | . . . . . . . . 1224 . 3508 . Slashing 633 | . . . . . . . . . . 124 509 Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . 1 . 7 20 Average Corruption 8 | . . . . . . . . 1 . 5 16 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . 5 3 Effects 43 | . . . . . . . . 5 . 15 23 Message Errors 13 | . . . . . . . . . . 5 8 Matter Fused 10 | . . . . . . . . 1 . 3 6 Heat Flow Errors 5 | . . . . . . . . 3 . . 2 Energy Discharges 8 | . . . . . . . . 1 . 4 3 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 2833 | . . . . . . . . 468 . 2283 82 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 2833 | . . . . . . . . 468 . 2283 82 Knockbacks 19 | . . . . . . . . 3 . 16 . Impact 18 | . . . . . . . . 3 . 15 . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 232 | . . . . 153 1 22 . 206 . 71 232 Average Temperature 54 | . . . . 56 1 10 . 83 . 32 115 Received Heat Transfer 507 | . 9 . 18 126 27 60 15 . . 203 49 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 22 | . . . . . . . . 8 . 14 . Combat Hostiles 13 | . . . . . . . . 4 . 9 . Parts Fried 43 | . . . . . . . . 12 . 31 . Impact Corruptions 82 | . . . . . . . . 21 . 61 . Robots Melted 2 | . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . 2 . Parts Melted 4 | . . . . 1 . . . . . 3 . Heat Transferred 3005 | . . . . 2045 . . . . . 960 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Maximum Alert Level 1 | . . . . . . . 1 . 1 1 . Low Security (%) 92 | 100 100 100 100 100 100 . 92 100 13 98 100 Level 1 7 | . . . . . . . 7 . 86 1 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 278 | . . . . 170 46 . 200 157 278 208 132 Initial 88 | . . . . . 46 . . 68 50 88 86 Average 77 | . . . . 59 7 . 166 88 220 84 62 Influence Increases 2473 | . . . . 367 21 . 224 252 304 929 376 Destroy 0b10 Robot/C 780 | . . . . 260 20 . . 120 . 300 80 Destroy 0b10 Robot/NC 110 | . . . . 10 . . . 25 . 75 . Destroy Leader 176 | . . . . 92 . . . 22 . 52 10 Allied During Kill 14 | . . . . . . . . . . 14 . Trap Triggered on 0b10 30 | . . . . . . . . . . 30 . Successful Hack 186 | . . . . 4 . . 22 49 26 18 67 Disable Machine 45 | . . . . . . . . 9 . 18 18 Anti-Garrison Action 400 | . . . . . . . 200 . 200 . . Destroy Structure 162 | . . . . 1 1 . 2 12 18 92 36 Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 555 | . . . . . . . . 15 60 330 150 Influence Decreases 2473 | . . . . 227 161 . 60 296 230 946 553 Entered New Map 457 | . . . . . 94 . . 96 70 106 91 Time Decay 1563 | . . . . 227 67 . 60 200 160 560 289 Lost Part 237 | . . . . . . . . . . 170 67 Lost Ally 120 | . . . . . . . . . . 110 10 Purge Threat 96 | . . . . . . . . . . . 96 Squads Dispatched 17 | . . . . . . . 2 2 2 8 3 Investigation 7 | . . . . . . . 2 . 2 2 1 Extermination 6 | . . . . . . . . 1 . 3 2 Reinforcement 4 | . . . . . . . . 1 . 3 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Distress Signals 6 | . . . . 1 . . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 116 | . 3 . 1 15 1 7 4 10 2 50 23 Peak Tracking Total 11 | . 4 . 1 4 1 3 4 5 4 11 9 Tactical Retreats 15 | . . . . . . . . 1 1 9 4 ECM-based Alert Blocks 6 | . . . . . . . . . . 6 . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Traps Triggered 4 | . . . . 1 . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 3 | . . . . . . . . . . 3 . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . . . . . . . . 3 . Triggered 3 | . . . . . . . . . . 3 . Most Traps Carried 3 | . . . . . . 3 3 3 3 3 . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Machines Disabled 8 | . . . . . . 3 . 1 . 2 2 Max in Single Turn 1 | . . . . . . 1 . 1 . 1 1 Garrison Access 7 | . . . . . . . 1 1 3 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Machines Accessed 40 | . . . 1 5 1 2 5 6 8 6 6 Terminals 23 | . . . 1 4 . . 2 4 4 3 5 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . 1 1 . 1 . 1 1 . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 8 | . . . . . . . 1 1 3 2 1 Total Hacks 96 | . . . 1 9 2 18 9 12 16 13 16 Successful 70 | . . . 1 3 1 18 7 11 10 7 12 Failed 26 | . . . . 6 1 . 2 1 6 6 4 Catastrophic 6 | . . . . 3 . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 45 | . . . 1 7 . . 7 6 7 5 12 Terminals 55 | . . . 1 8 . . 4 9 12 7 14 Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . 1 2 . 1 . 1 3 . Scanalyzers 2 | . . . . . . . . 2 . . . Garrison Access 11 | . . . . . . . 2 1 3 3 2 Terminal Hacks 41 | . . . 1 1 . 18 2 6 3 4 6 Record 17 | . . . . . . 17 . . . . . Part Schematic 3 | . . . 1 . . . . 2 . . . Open Door 1 | . . . . . . . . . . 1 . Level Access Points 2 | . . . . . . . . 1 1 . . Branch Access Points 2 | . . . . 1 . . . . . 1 . Emergency Access Points 2 | . . . . . . . . 1 . 1 . Machine Index 1 | . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . 1 . . . 1 Unreport Threat 2 | . . . . . . . . . . . 2 Locate Traps 5 | . . . . . . . 1 1 1 1 1 Patrol Status 1 | . . . . . . . . . . . 1 Zone Layout 2 | . . . . . . . . . 1 . 1 Proto ID Catalog 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 . . . . . . Retrieve Components 2 | . . . . 1 1 . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . Retrieve Study 2 | . . . . . . . . 2 . . . Garrison Access Hacks 5 | . . . . . . . . 1 2 2 . Seal Access 5 | . . . . . . . . 1 2 2 . Unauthorized Hacks 20 | . . . . 1 . . 5 2 5 1 6 Terminals 14 | . . . . 1 . . 2 2 3 . 6 Assimilate 3 | . . . . . . . . . 1 . 2 Botnet 10 | . . . . 1 . . 2 2 2 . 3 Detonate 1 | . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . 1 1 . Fedlink 2 | . . . . . . . 1 . 1 . . Scrapoids 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . Jam 2 | . . . . . . . 1 . 1 . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 25 | . . . . 4 . . 4 4 4 3 6 Full Trace Events 2 | . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . 2 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . 2 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . . . . 5 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Total Allies 7 | . . . . . . . . . 1 5 1 Largest Group 5 | . . . . . . . . . 1 5 1 Highest-Rated Group 323 | . . . . . . . . . 26 323 10 Highest-Rated Ally 67 | . . . . . . . . . 26 67 10 Initial UFD Resources 55 | . . . . . . . 24 37 41 55 52 Total Orders 4 | . . . . . . . . . . 2 2 STAY 1 | . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . 1 . Ally Attacks 36 | . . . . . . . . . . 36 . Total Damage 931 | . . . . . . . . . . 931 . Kills 1 | . . . . . . . . . . 1 . Allies Corrupted 2 | . . . . . . . . . . 2 . Allies Melted 4 | . . . . . . 4 . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Active Infowar (turns) 2713 | . 30 . . . . . . 368 336 1335 644 Optics 55 | . . . . . . . . . . . 55 Sensors 2455 | . . . . . . . . 368 336 1148 603 Terrain 388 | . . . . . . . . . . 388 . Traps 588 | . . . . . . . . . . . 588 Machine Analysis 2627 | . . . . . . . . 354 336 1335 602 ECM 56 | . 30 . . . . . . . . 26 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . 4 . Drone Recoveries 2 | . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Turns Passed 5819 | 80 167 55 34 514 408 1698 131 417 336 1335 644 Spaces Moved 5174 | 44 96 31 22 267 291 1174 171 411 400 1157 1110 Core 72 | 2 . . . . . . . . . 70 . Treads 79 | 42 37 . . . . . . . . . . Legs 53 | . . . . . . . . . . 53 . Wheels 3416 | . 59 31 22 267 291 1174 171 411 400 590 . Hover 105 | . . . . . . . . . . 105 . Flight 1449 | . . . . . . . . . . 339 1110 Fastest Speed 34 | 50 160 160 160 122 135 60 60 60 70 34 34 Average Speed 81 | 155 160 160 160 137 135 107 60 68 70 69 35 Slowest Speed 250 | 160 160 160 160 160 135 135 60 70 70 250 45 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . 1 9 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 1 Teleports 3 | . . . . . . . . . . . 3 Exploration Rate (%) 24 | 3 17 13 6 48 53 57 4 11 12 29 41 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . 3 . . 1 . . Known Exits Taken 5 | . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . Scrap Searched 7 | . . . . . . 7 . . . . . Spaces Dug 71 | . . . . . . 3 2 7 9 31 19 Terrain Destroyed 71 | . . . . . . 3 2 7 9 31 19 Melee 71 | . . . . . . 3 2 7 9 31 19 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Qua Total 6362 | 53 109 37 21 338 296 1588 194 487 440 1513 1286 Wait 734 | . . 7 . 16 . 343 17 14 25 191 121 Move 5143 | 43 95 30 21 266 290 1173 170 410 399 1154 1092 Hop 10 | . . . . . . . . . . 1 9 Pick Up 67 | 4 6 . . 9 1 27 . 8 2 9 1 Fast Attach 55 | 6 3 . . 5 . 4 . 2 2 18 15 Attach 20 | . . . . . . . 4 1 1 13 1 Detach 7 | . . . . . . 2 . . . 5 . Swap 21 | . 2 . . 3 . 7 1 1 . 7 . Drop 49 | . 3 . . 2 . 21 . 3 2 14 4 Fire 54 | . . . . 37 5 5 . . . . 7 Melee 175 | . . . . . . 6 2 32 9 90 36 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . 16 . 8 . Rewire . | . . . . . . . . . . . . Trap 3 | . . . . . . . . . . 3 . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown -6/Factory (discovered 7 exits: *Fac x3 / Low x2 / Ext x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 10) 248 | -10/Materials | Entered Mines 279 | -10/Mines | Discovered new exit (range 15) 303 | -10/Mines | Entered Materials 303 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Discovered new exit (range 15) 337 | -9/Materials | Entered Storage 433 | -9/Storage | Build established: Hauler-Mutant 683 | -9/Storage | Discovered new exit (range 5) 722 | -9/Storage | Identified exit to Recycling 846 | -9/Storage | Used back door to open Recycling access 851 | -9/Storage | Entered Recycling 1225 | -9/Recycling | Scanned before Scraplab entrance 1244 | -9/Recycling | Entered Scraplab 1255 | -9/Recycling | Discovered new exit (range 3) 1259 | -9/Recycling | Entered Scraptown 1423 | -9/Scraptown | Visited UFD Registry 1423 | -9/Scraptown | Registered with UFD as "Metamech" 1443 | -9/Scraptown | Visited Comm Corps 1477 | -9/Scraptown | Visited Awakened 1502 | -9/Scraptown | Visited Artisan Demo Area 1510 | -9/Scraptown | Visited Bundlers 1646 | -9/Scraptown | Visited SPCMW 1684 | -9/Scraptown | Visited Science Guys 1730 | -9/Scraptown | Visited DA-N13 Charitable Foundation 1740 | -9/Scraptown | Found DCF Scrap (29 items) 1765 | -9/Scraptown | Visited Observation Area 1796 | -9/Scraptown | Visited Supply Room 1821 | -9/Scraptown | Visited Research Penetration Think Tank 1873 | -9/Scraptown | Visited Cartography Club 1879 | -9/Scraptown | Build established: Mutant 1895 | -9/Scraptown | Found Surveybot 17 Chip 1940 | -9/Scraptown | Found Deep Structural Scanner 1951 | -9/Scraptown | Learned location of Storage (-9) 1951 | -9/Scraptown | Learned location of Lower Caves (-6) 1951 | -9/Scraptown | Learned location of Extension (-6) 1951 | -9/Scraptown | Learned 16 Factory zone layouts 1951 | -9/Scraptown | Learned 20 Factory zone layouts 1951 | -9/Scraptown | Learned 12 Research zone layouts 1951 | -9/Scraptown | Learned 4 Access zone layouts 1951 | -9/Scraptown | Learned 8 Access zone layouts 1951 | -9/Scraptown | Learned 20 Lower Caves zone layouts 1951 | -9/Scraptown | Learned 8 Proximity Caves zone layouts 1951 | -9/Scraptown | Learned 16 Proximity Caves zone layouts 1951 | -9/Scraptown | Learned location of 1 exit from Upper Caves 1951 | -9/Scraptown | Learned location of 2 exits from Upper Caves 1951 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 1981 | -9/Scraptown | Visited Junk Repository 2025 | -9/Scraptown | Visited Curators Association 2062 | -9/Scraptown | Visited Chapter 10 2330 | -9/Scraptown | Met Optimus 2330 | -9/Scraptown | Accepted into 0bPrime 2730 | -9/Scraptown | Civil war broke out across Scraptown 2743 | -9/Scraptown | Found Thermal Lance 2774 | -9/Scraptown | Lost 3 allies 2829 | -9/Scraptown | Core integrity fell below 50% 2871 | -9/Scraptown | Found Prototype Reactor 2871 | -9/Scraptown | Identified MA-1KR's Cyclogen 2890 | -9/Scraptown | Found Ballwheel 2942 | -9/Scraptown | Discovered new exit (range 8) 2957 | -9/Scraptown | Entered Factory 2957 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 2958 | -6/Factory | Identified exit to Lower Caves 2959 | -6/Factory | Identified exit to Factory 2959 | -6/Factory | Identified exit to Extension 3037 | -6/Factory | Discovered exit to Factory (range 8) 3059 | -6/Factory | Loaded intel: 8 recycling unit locations 3088 | -6/Factory | Entered another Factory area 3088 | -5/Factory | Evolved 2 slots: Utility x2 3089 | -5/Factory | Identified exit to Upper Caves 3211 | -5/Factory | Build established: Hacker-Gladiator 3426 | -5/Factory | Identified exit to Factory 3505 | -5/Factory | Entered another Factory area 3505 | -4/Factory | Evolved 2 slots: Utility x2 3649 | -4/Factory | Identified exit to Research 3714 | -4/Factory | Loaded intel: 8 recycling unit locations 3714 | -4/Factory | Learned location of Protoforge (-3) 3841 | -4/Factory | Entered Research 3841 | -3/Research | Accompanied by 1 ally 3841 | -3/Research | Evolved 2 slots: Utility x2 3923 | -3/Research | Discovered new exit (range 10) 3942 | -3/Research | Identified exit to Research 4604 | -3/Research | Crushed by falling debris 4684 | -3/Research | Lost 6 parts (1n5u) 4782 | -3/Research | Lost 3 parts (1p2u) 4857 | -3/Research | Lost 6 parts (1p2n1u2w) 4883 | -3/Research | Core integrity fell below 50% 4884 | -3/Research | Scrapoid reinforcements arrived 4921 | -3/Research | Cargo convoy interrupted 4969 | -3/Research | Lost 4 allies 5007 | -3/Research | Identified exit to Armory 5007 | -3/Research | Identified exit to Quarantine 5063 | -3/Research | Found Adv. Powered Armor 5176 | -3/Research | Entered Quarantine 5183 | -3/Quarantine | Found Alien Artifact 5220 | -3/Quarantine | Found Prototype Processor 5220 | -3/Quarantine | Identified Spectral Analyzer 5275 | -3/Quarantine | Crushed by falling debris 5275 | -3/Quarantine | System corruption reached 10% 5306 | -3/Quarantine | Lost 4 parts (4u) 5329 | -3/Quarantine | Build established: Hacker-Scout 5699 | -3/Quarantine | Found Alien Artifact 5699 | -3/Quarantine | Identified Transdimensional Reconstructor 5699 | -3/Quarantine | Warped through subspace 5700 | -3/Quarantine | Core integrity fell below 20% 5770 | -3/Quarantine | Found Alien Artifact 5770 | -3/Quarantine | Identified Dimensional Node Initializer 5770 | -3/Quarantine | Initialized slip node 5776 | -3/Quarantine | Found Alien Artifact 5776 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 5776 | -3/Quarantine | Warped through subspace to slip node 5781 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 5781 | -3/Quarantine | Warped through subspace 5789 | -3/Quarantine | Found Fusion Bomb Launcher 5810 | -3/Quarantine | Lost 7 parts (1p2n3u1w) 5812 | -3/Quarantine | Found Alien Artifact 5812 | -3/Quarantine | Identified Core Reset Matrix 5812 | -3/Quarantine | Used Core Reset Matrix 5816 | -3/Quarantine | Detected hypermatrix surge 5816 | -3/Quarantine | Sensed 8 artifacts in vicinity 5820 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05781_ Acquired Hpw. Transdimensional Reconstructor. 05781_ Warped through subspace. 05789_ Acquired Fusion Bomb Launcher. 05790_ Dropped Fusion Bomb Launcher. 05808_ Acquired Q-thruster. 05812_ Acquired Alien Artifact. 05812_ Identified Core Reset Matrix. 05812_ Wiping memory... 05814_ CORE RESET 05815_ C-30 ARC bursts open, deploying its payload. 05815_ H-77 Assassin unfolds itself. 05815_ Slug penetrates Wall. 05816_ Detected hypermatrix surge. 05816_ Sensed 8 artifacts in vicinity. 05817_ Penetrated by Slug. 05817_ Slug penetrates Wall. 05817_ Impulse Thruster Array destroyed. 05819_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????# ???????????????????????????????????? | | ????????# ???????????????????????????????????? | | ????????# #??????????????????????????????????? | | ??????### #??????????????????????????????????? | | ???? ? #??????????????????????????????????? | | ?#?# ? #??????????????????????????????????? | | ?# #???????????????????#??????????????? | | ?# "" #???????????????### ####???????????? | | ?# """ ################ #???????????? | | ?# T" #???????????? | | ?# """ h% ???????????? | | ?+ "" h " ????????? | | ?# / ????????? | | ?+ @ #???????????? | | ?????#######+#############+### #???????????? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????#"" ""#???????????????????????????????????? | | ???????#"""""#???????????????????????????????????? | | ???????#"""""#???????????????????????????????????? | | ???????#######???????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Corruption Containment 12 Corruption Block 8 Armor Coverage 200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 66 Evasion (%) 63 Melee Accuracy 5 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 31 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Transdimensional Reconstructor Dimensional Node Initializer High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseBackupSlayer Manual? 0 Play Time 01:16:02 Cumulative 349.3 hours Start 2026.08.28 @ 08:28:16 End 2026.08.28 @ 12:02:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 109 Rogue 76 Adventurer 33 Explorer 0 Win Type - Total 21 Types 12/2/3/1/1/0/0/1/0/1 Lore% 79 Gallery% 68 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c71628b0-97d7-4cc0-93f8-62bbec2af3df