Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.03 @ 01:55:07 Player: Ghosty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (1898) 1898 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5013 Bonus ------- None Cogmind --------- Core Integrity 206/700 Matter 300/300 Energy 82/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Advanced Targeting Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Aluminum Leg Machine Analyzer Sensor Array Faulty Experimental Sensor Array Signal Interpreter Terrain Scan Processor Improved Salvage Targeting Computer Core Analyzer Matter Filter Improved Light Armor Plating Hacking Suite High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Visual Processing Unit Advanced Targeting Computer System Shield > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Improved Light Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Machine Analyzer Sensor Array Experimental Sensor Array Signal Interpreter Terrain Scan Processor Improved Salvage Targeting Computer Core Analyzer Matter Filter Hacking Suite High-powered Tractor Beam Shock Rifle Beam Rifle [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Beam Cannon Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 57 | 6 5 5 20 5 13 3 Power 8 | 1 . . 4 1 2 . Engine 8 | 1 . . 4 1 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 2 5 4 . 2 1 Treads . | . . . . . . . Leg 14 | . 2 5 4 . 2 1 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 . 4 2 3 . Device 4 | . . . 3 . 1 . Storage 3 | 1 . . 1 . 1 . Processor 3 | . 1 . . 2 . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 2 2 . 8 2 6 2 Energy Gun 10 | 2 . . . 1 5 2 Energy Cannon 5 | . 2 . 3 . . . Ballistic Gun . | . . . . . . . Ballistic Cannon 3 | . . . 2 . 1 . Launcher 3 | . . . 2 1 . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 18 | . . . 5 . 2 11 Power 1 | . . . . . . 1 Propulsion 7 | . . . 2 . 1 4 Utility 2 | . . . 1 . . 1 Weapon 8 | . . . 2 . 1 5 Highest Loss Streak 11 | . . . 4 . 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 86 99 96 97 93 96 Engine 9 | . 14 11 11 9 7 6 Leg 35 | . 22 43 41 36 24 28 Device 6 | . . . 4 9 12 7 Storage 5 | . 14 11 5 . 2 7 Processor 12 | . 1 11 11 18 15 15 Hackware 2 | . . . . . 7 7 Energy Gun 5 | . 18 . . 3 13 14 Energy Cannon 9 | . 9 22 12 5 . . Ballistic Cannon 4 | . . . 6 9 4 6 Launcher 2 | . . . 2 6 4 . Naked Turns . | . . . . . . . Heaviest Build 38 | 12 14 14 15 19 38 36 Greatest Support 40 | 20 20 40 40 40 40 40 Greatest Overweight (x) 8 | . 1 . . . 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 5 15 15 Average Capacity 7 | 7 8 8 6 5 8 15 Most Carried 15 | 6 8 8 8 5 14 15 Average Carried 6 | 3 7 7 6 4 6 14 Final Capacity 15 | 8 8 8 5 5 15 15 Final Carried 14 | 6 8 8 5 5 14 13 Class Distribution -------------------- 43% | Scavenger-Mutant 24% | Scavenger-Skirmisher 20% | Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Matter Collected 1381 | 62 100 198 564 61 346 50 Remotely . | . . . . . . . Salvage Created 2686 | . 100 385 1210 108 631 252 Parts 178 | . 6 24 85 9 38 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 45 | . 2 7 21 3 8 4 Guns 3 | . 1 . . . 1 1 Cannons 32 | . . 7 20 . 3 2 AOE 9 | . 1 . . 3 4 1 Classes Destroyed 14 | . 2 3 7 1 1 . Worker 11 | . . . 9 . 2 . Builder 5 | . . . 2 . 3 . Tunneler 6 | . . . 6 . . . Recycler 8 | . . . 6 . 2 . Mechanic 2 | . . 1 . 1 . . Operator 3 | . . . . 2 1 . Watcher 2 | . 1 1 . . . . Swarmer 11 | . . . 10 1 . . Grunt 16 | . 2 4 5 . 4 1 Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Sentry 11 | . . 2 2 2 2 3 Programmer 2 | . . . . . 2 . Assembled 3 | . . . 3 . . . Best Kill Streak 9 | . 2 4 9 2 6 3 Combat Bots Only 4 | . 2 3 4 1 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . 1 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Hostile Shots Fired 356 | . 11 28 89 17 69 142 Missed 100 | . 4 6 25 3 29 33 Damage Taken 3056 | . 79 298 916 132 513 1118 Core 820 | . 26 59 199 42 70 424 Absorbed by Shields . | . . . . . . . Ignored by Resistances 819 | . 24 83 186 39 150 337 Regen/Repaired (Parts) 116 | . . 33 . . . 83 Core Remaining (%) 79 | 100 89 . 35 92 . . Volleys Fired 200 | . 8 20 112 14 36 10 Largest 3 | . 2 2 2 3 3 3 Hottest 139 | . 120 120 120 135 139 139 Shots Fired 377 | . 16 40 206 24 67 24 Gun 71 | . 14 . . . 42 15 Cannon 275 | . 2 40 186 17 21 9 Launcher 20 | . . . 9 7 4 . Special 11 | . . . 11 . . . Kinetic 92 | . . . 55 7 21 9 Thermal 201 | . 9 40 142 10 . . Explosive 20 | . . . 9 7 4 . Electromagnetic 64 | . 7 . . . 42 15 Robot Hit Streak 23 | . 7 23 11 4 15 10 Robot Miss Streak 3 | . 2 2 3 2 2 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 227 | . 11 31 103 13 48 21 Core Hits 125 | . 5 13 45 8 39 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 . 3 . 1 . Burn 1 | . 1 . . . . . Blast 4 | . . . 3 . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4593 | . 242 545 1961 360 1052 433 Guns 781 | . 154 . . . 365 262 Cannons 2953 | . 17 545 1916 132 221 122 Explosions 858 | . 71 . 45 228 465 49 Melee . | . . . . . . . Ramming 1 | . . . . . 1 . Kinetic 972 | . . . 567 62 221 122 Thermal 2422 | . 162 545 1349 70 247 49 Explosive 491 | . . . 45 228 218 . Electromagnetic 707 | . 80 . . . 365 262 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 6 . 2 6 Average Corruption 4 | . . . 6 . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . . . 27 . 6 2 Message Errors 9 | . . . 7 . 1 1 Matter Fused 10 | . . . 8 . 2 . Heat Flow Errors 3 | . . . 3 . . . Energy Discharges 2 | . . . 2 . . . Data Loss (minor) 7 | . . . 5 . 2 . Data Loss (major) 3 | . . . 1 . 1 1 Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 101 | . . . 23 1 77 . Projectiles 23 | . . . 23 . . . Explosions 78 | . . . . 1 77 . Melee . | . . . . . . . Knockbacks 2 | . . . 1 . 1 . Impact . | . . . . . . . Kinetic 2 | . . . 1 . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 68 | . . . . . 68 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 400 | . 270 326 400 163 124 201 Average Temperature 83 | . 124 120 80 42 46 99 Received Heat Transfer 570 | . 60 102 108 36 78 186 Effects 7 | . . 2 5 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 1 | . . . 1 . . . Interference 4 | . . 2 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 2 3 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 11 | . 1 3 6 1 . . Heat Transferred 4827 | . 433 1147 2849 148 200 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 . . . 3 1 Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Peak Influence 331 | . 77 272 331 121 205 245 Initial 66 | . . 27 23 1 46 66 Average 92 | . 49 100 105 64 89 131 Maximum Alert Level 1 | . . 1 1 . 1 1 Low Security (%) 88 | 100 100 80 79 100 99 80 Level 1 11 | . . 19 20 . . 19 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . . . 3 . Investigation 1 | . . . . . 1 . Extermination 2 | . . . . . 2 . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Distress Signals 2 | . . 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 3 10 19 9 11 19 Peak Tracking Total 14 | . 2 6 4 3 2 14 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Disabled 19 | . . . 6 4 8 1 Max in Single Turn 4 | . . . 1 2 4 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Accessed 8 | . . 2 . 4 1 1 Terminals 3 | . . 1 . 2 . . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 1 . . . 1 Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 24 | . . 4 . 13 4 3 Successful 12 | . . 3 . 4 3 2 Failed 12 | . . 1 . 9 1 1 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 8 | . . 2 . 6 . . Terminals 9 | . . 2 . 7 . . Fabricators 4 | . . . . . 4 . Repair Stations 5 | . . 2 . . . 3 Recycling Units 2 | . . . . 2 . . Scanalyzers 4 | . . . . 4 . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . 1 . 1 . . Level Access Points 1 | . . 1 . . . . Dispatch Records 1 | . . . . 1 . . Fabricator Hacks 3 | . . . . . 3 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 4 | . . 2 . . . 2 Scan Component 2 | . . 1 . . . 1 Repair 2 | . . 1 . . . 1 Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . Used 1 | . . . . 1 . . Hacking Detections 7 | . . 2 . 3 1 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time 51 | . . . . . 51 . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . . . 1 Time 39 | . . 26 . . . 13 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Turns Passed 4607 | 56 305 497 1879 566 1089 215 Spaces Moved 2912 | 52 234 332 1170 430 568 126 Core 7 | 5 . . . . . 2 Treads . | . . . . . . . Legs 2810 | . 186 332 1170 430 568 124 Wheels 95 | 47 48 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 120 Average Speed 122 | 77 112 120 120 120 137 127 Slowest Speed 450 | 80 190 120 120 120 190 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 31 | 4 29 28 100 20 15 27 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . . 3 . . . Spaces Dug 59 | . . . 59 . . . Terrain Destroyed 266 | . 4 . 110 62 86 4 Melee . | . . . . . . . Projectile 14 | . . . 14 . . . AOE 252 | . 4 . 96 62 86 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Total 3568 | 65 263 392 1419 458 811 160 Wait 321 | . . 26 97 . 178 20 Move 2906 | 51 233 331 1169 429 567 126 Hop . | . . . . . . . Pick Up 41 | 8 7 5 6 5 9 1 Fast Attach 21 | 4 4 1 5 1 6 . Attach 16 | 2 1 2 3 2 4 2 Detach 5 | . 2 . . . 3 . Swap 20 | . . 2 12 2 3 1 Drop 37 | . 8 5 15 5 4 . Fire 200 | . 8 20 112 14 36 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 10) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x2 504 | -9/Materials | Repaired Aluminum Leg 736 | -9/Materials | Identified exit to Materials 787 | -9/Materials | Discovered new exit (range 18) 859 | -9/Materials | Entered Mines 874 | -9/Mines | Discovered exit to Materials (range 18) 1019 | -9/Mines | Build established: Scavenger-Mutant 1184 | -9/Mines | Learned Materials terminal intel 1577 | -9/Mines | Learned location of Zion (-6) 1580 | -9/Mines | Received a Mining Laser from a helpful Derelict 1755 | -9/Mines | Crushed by falling debris 1771 | -9/Mines | Excavation squad dispatched 1771 | -9/Mines | A large section of the Mines collapsed 1776 | -9/Mines | Core integrity fell below 50% 1804 | -9/Mines | Lost 4 parts (2n2w) 2193 | -9/Mines | Learned Materials interactive machine intel 2209 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2212 | -9/Mines | Found Prototype Device 2275 | -9/Mines | Discovered exit to Materials (range 3) 2738 | -9/Mines | Entered Materials 2738 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2739 | -8/Materials | Loaded intel: 19 interactive machine locations 2740 | -8/Materials | Loaded intel: 12 terminal locations 3188 | -8/Materials | Build established: Scavenger-Skirmisher 3281 | -8/Materials | Discovered new exit (range 18) 3304 | -8/Materials | Entered Factory 3304 | -7/Factory | Evolved 2 slots: Utility x2 4325 | -7/Factory | Build established: Scavenger-Gunner 4383 | -7/Factory | Discovered new exit (range 8) 4393 | -7/Factory | Entered Storage 4440 | -7/Storage | Repaired Aluminum Leg 4604 | -7/Storage | Core integrity fell below 50% 4608 | -7/Storage | Self-destructed Last Messages --------------- 04585_ Lgt. Ion Engine destroyed. 04585_ K-01 Serf collects debris. 04587_ Hvy. EM Shotgun destroyed. 04588_ K-01 Serf collects debris. 04590_ Aluminum Leg destroyed. 04592_ Acquired 3 matter. 04593_ Aluminum Leg destroyed. 04594_ U-05 Engineer lays Concrete. 04595_ K-01 Serf cleans the Terminal. 04595_ U-05 Engineer lays Concrete. 04598_ Aluminum Leg destroyed. 04599_ Critical hit (Burn: +37). 04599_ K-01 Serf cleans the Terminal. 04601_ Shock Rifle destroyed. 04602_ K-01 Serf cleans the Terminal. 04604_ C-30 ARC bursts open, deploying its payload. 04604_ S-27 Virus unfolds itself. 04605_ Structural Scanner destroyed. 04605_ Beam Rifle destroyed. 04606_ K-01 Serf collects debris. 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