Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.15 @ 16:36:05 Player: FooVoo Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (236) 1180 Value Destroyed (10818) 10818 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1204) 1204 TOTAL SCORE: 20582 Bonus ------- High Alert Combat Kills 317 Follower Combat Kills 405 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 61/100 System Corruption 33% Temperature Cool (21) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- Advanced Heat Sink Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Energy Well Advanced Visual Processing Unit Advanced Target Analyzer Improved Weapon Cycler Hardened Heavy Armor Plating Improved Force Field > --- WEAPON ----------- Phase Gun Matter Neutralizer Matter Neutralizer Gamma Bomb Array > --- INVENTORY -------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Compact Matter Pod Advanced Shield Generator Improved Force Field Relay Coupler [Hunter] [Rating: 135] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Advanced Visual Processing Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Quantum Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Railgun Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Slots Evolved 15 | . 1 2 . 2 . 2 . . 2 . . . 2 . . 2 2 Power 2 | . . . . 1 . . . . . . . . . . . 1 . Propulsion 1 | . . 1 . . . . . . . . . . . . . . . Utility 10 | . 1 1 . 1 . 1 . . 1 . . . 2 . . 1 2 Weapon 2 | . . . . . . 1 . . 1 . . . . . . . . Parts Attached 143 | 7 3 13 5 8 5 11 . . 12 . . 7 24 3 2 19 24 Power 25 | 1 . 2 . 2 1 2 . . . . . . 6 1 . 5 5 Engine 10 | 1 . 2 . 2 . 1 . . . . . . 3 1 . . . Core 8 | . . . . . 1 1 . . . . . . 3 . . 3 . Reactor 7 | . . . . . . . . . . . . . . . . 2 5 Propulsion 35 | 2 . 3 1 3 2 4 . . 2 . . 2 4 . 1 3 8 Treads . | . . . . . . . . . . . . . . . . . . Leg 35 | 2 . 3 1 3 2 4 . . 2 . . 2 4 . 1 3 8 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 45 | 2 3 3 . 3 1 3 . . 3 . . 2 10 1 . 7 7 Device 28 | . . 1 . 1 1 2 . . 3 . . 2 7 1 . 5 5 Storage 9 | 1 2 1 . . . . . . . . . . 3 . . 1 1 Processor 3 | . 1 . . 1 . . . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 5 | 1 . 1 . 1 . 1 . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 38 | 2 . 5 4 . 1 2 . . 7 . . 3 4 1 1 4 4 Energy Gun 14 | 1 . 3 . . . . . . 3 . . 1 3 . 1 2 . Energy Cannon 8 | . . . 1 . . 1 . . 1 . . 1 . . . 1 3 Ballistic Gun 7 | 1 . 2 1 . . . . . . . . 1 . 1 . 1 . Ballistic Cannon 4 | . . . 1 . . 1 . . 1 . . . 1 . . . . Launcher 5 | . . . 1 . 1 . . . 2 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 . 1 . . . . . 1 1 . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . . . 3 Parts Lost 58 | . . . . . 1 . . . 1 . . . 14 . 1 10 31 Power 14 | . . . . . . . . . . . . . 3 . . 4 7 Propulsion 11 | . . . . . . . . . . . . . 3 . 1 . 7 Utility 23 | . . . . . 1 . . . . . . . 6 . . 4 12 Weapon 10 | . . . . . . . . . 1 . . . 2 . . 2 5 Highest Loss Streak 27 | . . . . . 1 . . . 1 . . . 4 . 1 5 27 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 92 96 99 98 98 99 100 100 97 100 100 100 80 88 87 84 82 Engine 7 | . 12 10 10 15 10 7 7 7 6 6 6 6 5 9 11 7 . Core 3 | . . . . . 5 7 7 7 6 6 6 6 3 1 . 5 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 9 Leg 18 | . 25 29 29 25 24 21 21 21 18 18 18 18 15 16 15 15 11 Device 23 | . . 7 10 16 15 21 21 21 23 25 25 27 23 33 33 27 23 Storage 7 | . 12 10 10 8 8 7 7 7 6 6 6 6 8 5 5 7 8 Processor 6 | . 5 10 10 7 8 7 7 7 6 6 6 6 5 5 5 5 8 Protection 3 | . 12 9 10 8 8 6 7 7 6 6 6 3 . . . . 1 Energy Gun 4 | . 12 9 2 . . . . . 4 12 12 10 4 5 5 7 4 Energy Cannon 3 | . . . 5 8 2 7 7 7 8 . . 1 2 . . . 6 Ballistic Gun 1 | . 12 10 4 . . . . . . . . . . . 5 3 . Ballistic Cannon 6 | . . . 5 8 8 7 7 7 7 12 12 12 8 9 5 3 . Launcher 1 | . . . 1 . 5 7 7 7 2 . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 22 32 21 25 37 37 47 47 47 61 58 58 60 70 74 75 95 135 Greatest Support 85 | 20 20 42 38 52 52 66 66 66 69 69 69 85 85 69 69 69 75 Greatest Overweight (x) 2 | 1 1 . . . 1 1 . . 1 . . . 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 10 15 8 8 8 8 8 8 8 8 8 8 8 8 5 5 10 10 Average Capacity 7 | 8 9 8 8 8 8 8 8 8 8 8 8 8 7 5 5 7 9 Most Carried 10 | 4 1 8 8 8 8 8 7 7 8 8 8 8 8 5 5 8 10 Average Carried 6 | . . 4 6 7 7 7 7 7 7 8 8 7 5 4 5 5 6 Final Capacity 10 | 10 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 10 5 Final Carried 8 | . 1 6 8 8 7 7 7 7 8 8 8 7 4 5 5 6 1 Class Distribution -------------------- 39% | Hacker-Mutant 25% | Scavenger-Skirmisher 15% | Hacker-Tank 9% | Scavenger-Tank 6% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Data Miner Hacker-Tank | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Matter Collected 5265 | 181 95 274 272 272 328 164 176 . 393 30 . 277 1086 177 304 822 414 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9989 | . 18 325 717 643 543 228 54 . 855 19 . 172 948 259 544 2104 2560 Parts 455 | . 4 31 43 27 29 12 1 . 51 1 . 12 49 11 13 91 80 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 . . . . . 2 . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Combat Hostiles Destroyed 185 | . . 7 13 8 17 6 1 . 15 2 . 9 28 8 11 32 28 Guns 34 | . . 7 2 . . . . . . . . 2 2 . . 19 2 Cannons 125 | . . . 5 8 11 5 1 . 14 2 . 7 26 8 11 11 16 AOE 18 | . . . 6 . 6 1 . . . . . . . . . . 5 Classes Destroyed 17 | . 1 3 6 . 1 1 . . 1 . . . 1 1 . 1 1 Worker 10 | . . . . . . . . . . . . . 1 . . 3 6 Builder 8 | . . . 3 . . . . . . . . . 1 . . 2 2 Tunneler 2 | . . . . . . . . . . . . . . . . 1 1 Hauler 1 | . . . 1 . . . . . . . . . . . . . . Recycler 11 | . . . 2 3 . . . . 1 . . . 1 . . 2 2 Operator 2 | . . 1 . 1 . . . . . . . . . . . . . Watcher 17 | . 1 2 . 2 . . . . 2 . . . 3 . . 3 4 Swarmer 30 | . . 3 . . . . . . 3 2 . 7 8 4 . 3 . Cutter 2 | . . . . . 2 . . . . . . . . . . . . Grunt 75 | . . . 9 3 13 3 . . 3 . . . 3 2 3 18 18 Brawler 3 | . . . . . . . . . . . . . . 1 2 . . Duelist 8 | . . . 2 . . . . . . . . . 2 . 3 1 . Protector 2 | . . . 1 . . . . . . . . . . . 1 . . Sentry 29 | . . 4 1 5 2 2 1 . 4 . . 1 3 1 1 3 1 Hunter 12 | . . . . . . . . . 2 . . 1 4 . 1 . 4 Programmer 23 | . . . . . . 1 . . 3 . . . 8 . . 7 4 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 1 2 8 5 9 3 1 . 7 2 . 3 4 4 5 6 6 Combat Bots Only 9 | . . 2 7 3 9 3 1 . 7 2 . 3 4 4 5 7 4 Max Kills in Single Turn 4 | . 1 1 4 1 3 2 1 . 1 1 . 1 2 1 1 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . Exploded 3 | . . . 3 . 2 1 . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Damage Taken 10104 | . . 174 95 129 421 111 43 . 517 9 . 144 2046 135 479 1485 4316 Core 2053 | . . 23 . 20 46 11 5 . 36 . . 16 369 . 34 189 1304 Absorbed by Shields 3367 | . . . . . 21 15 19 . 202 10 . 159 614 72 254 796 1205 Core Remaining (%) 89 | 100 100 . 94 . 88 . . 97 . . . 93 . . 59 83 . Volleys Fired 498 | . 3 29 30 24 25 15 4 . 30 5 . 24 108 9 21 84 87 Largest 4 | . 2 2 2 2 2 3 2 . 4 1 . 4 4 3 3 4 4 Hottest 378 | . 70 70 123 123 123 159 123 . 256 48 . 271 273 183 189 356 378 Shots Fired 1069 | . 6 38 50 44 40 29 8 . 80 5 . 59 182 27 53 226 222 Gun 408 | . 6 38 10 . . . . . 7 . . 17 41 10 32 174 73 Cannon 637 | . . . 38 44 33 27 8 . 72 5 . 42 141 17 21 52 137 Launcher 24 | . . . 2 . 7 2 . . 1 . . . . . . . 12 Special . | . . . . . . . . . . . . . . . . . . Kinetic 510 | . 3 29 30 24 25 15 4 . 33 5 . 37 136 19 42 108 . Thermal 503 | . 3 5 18 20 8 12 4 . 25 . . 15 46 8 11 118 210 Explosive 12 | . . . 2 . 7 2 . . 1 . . . . . . . . Electromagnetic 44 | . . 4 . . . . . . 21 . . 7 . . . . 12 Robot Hit Streak 50 | . 2 13 11 15 18 16 3 . 24 4 . 11 18 10 26 50 23 Robot Miss Streak 4 | . 1 3 3 2 1 2 1 . 4 1 . 3 4 2 2 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 . Secondary Targets 4 | . . . . . . . . . . . . . . . . 4 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 831 | . 4 29 34 34 29 23 6 . 55 4 . 44 143 16 49 179 182 Core Hits 482 | . 1 15 32 17 26 10 2 . 31 2 . 25 69 15 33 94 110 Critical Kills 7 | . . . . . . . . . 1 . . . . . . 2 4 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . 1 . Critical Strikes 36 | . . . 1 2 1 2 1 . 1 . . 2 10 . 2 4 10 Burn 6 | . . . . . . . . . . . . . . . . . 6 Meltdown 6 | . . . . . . . . . 1 . . . . . . 1 4 Destroy 2 | . . . . . . . . . . . . . . . . 2 . Blast 22 | . . . 1 2 1 2 1 . . . . 2 10 . 2 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 29199 | . 52 436 1521 883 1437 724 153 . 1630 117 . 968 4379 660 2002 6643 7594 Guns 8156 | . 52 436 147 . . . . . 96 . . 277 628 129 769 3866 1756 Cannons 17389 | . . . 765 883 685 601 153 . 1393 117 . 691 3721 531 1233 2411 4205 Explosions 3583 | . . . 609 . 752 123 . . 134 . . . . . . 343 1622 Melee . | . . . . . . . . . . . . . . . . . . Ramming 71 | . . . . . . . . . 7 . . . 30 . . 23 11 Kinetic 13315 | . 26 332 562 483 510 320 53 . 593 117 . 652 3612 559 1774 3722 . Thermal 11851 | . 26 36 350 400 175 281 100 . 514 . . 225 737 101 228 2555 6123 Explosive 1897 | . . . 609 . 752 123 . . 70 . . . . . . 343 . Electromagnetic 2050 | . . 68 . . . . . . 431 . . 91 . . . . 1460 Impact 15 | . . . . . . . . . 15 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 33 | . . . . 1 1 . . . 1 1 1 1 1 1 1 4 33 Average Corruption 2 | . . . . 1 1 . . . 1 1 1 1 1 1 1 2 12 Corruption Purged 1 | . . . . . . . . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 95 | . . . . 1 5 . . . 3 . . 9 6 5 7 15 44 Message Errors 13 | . . . . . 1 . . . 2 . . 1 . 1 1 2 5 Matter Fused 28 | . . . . 1 3 . . . 1 . . 2 2 2 2 1 14 Heat Flow Errors 7 | . . . . . . . . . . . . . . . 2 . 5 Energy Discharges 11 | . . . . . . . . . . . . 2 1 1 . 1 6 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . . . 1 . . 1 3 4 Data Loss (major) 2 | . . . . . . . . . . . . . . . . 2 . Misfires 10 | . . . . . 1 . . . . . . 2 1 1 1 3 1 Alerts 2 | . . . . . . . . . . . . . 2 . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . 4 Weapon Failures 8 | . . . . . . . . . . . . 1 . . . 3 4 Overload Shots 1 | . . . . . . . . . . . . . 1 . . . . Overflow Damage 615 | . . . 11 25 4 . . . 24 5 . . 128 . 4 112 302 Projectiles 593 | . . . 11 25 4 . . . 24 5 . . 120 . 4 98 302 Explosions 14 | . . . . . . . . . . . . . . . . 14 . Melee 8 | . . . . . . . . . . . . . 8 . . . . Knockbacks 68 | . . . 2 3 2 . . . 2 . . 3 27 . 5 24 . Impact 2 | . . . . . . . . . . . . . 1 . . 1 . Kinetic 64 | . . . 2 3 2 . . . 2 . . 3 25 . 5 22 . Secondary 2 | . . . . . . . . . . . . . 1 . . 1 . Self-Inflicted Damage 299 | . . . . . 56 . . . . . . . . . . 133 110 Shots 19 | . . . . . 4 . . . . . . . . . . 2 13 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . . . . . 2 . . . 1 . . 2 1 Kicked 6 | . . . . . . . . . 2 . . . 1 . . 2 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 531 | . 36 45 528 39 125 197 188 . 489 . . 408 253 24 236 178 531 Average Temperature 105 | . 16 10 191 12 47 87 104 . 158 . . 145 43 7 43 72 183 Received Heat Transfer 2436 | . . 108 69 81 304 65 24 . 145 . . 16 384 32 119 548 541 Effects 29 | . . . 9 . . . . . 11 . . 4 2 . . . 3 Shutdowns 5 | . . . 1 . . . . . 2 . . 2 . . . . . Energy Bleed 4 | . . . 1 . . . . . 2 . . . . . . . 1 Interference 12 | . . . 3 . . . . . 5 . . 2 2 . . . . Matter Decay 3 | . . . 1 . . . . . 1 . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 1 . . . . . . . 1 Damage (major) 3 | . . . 3 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . . 4 . . . . . . . 4 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . Robots Melted 8 | . . . . . . . . . 1 . . . . . . 2 5 Combat Hostiles 8 | . . . . . . . . . 1 . . . . . . 2 5 Parts Melted 38 | . . . . 1 . . 1 . 2 . . . . 1 . 8 25 Heat Transferred 15353 | . 74 111 518 592 259 407 148 . 667 . . 425 1254 185 277 3441 6995 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Peak Influence 728 | . 37 225 728 440 722 332 . . 317 . . . 337 . . 445 490 Initial 281 | . . 11 22 220 185 281 . . 5 . . . 57 . . 40 103 Average 209 | . 11 103 373 280 430 232 . . 107 . . . 125 . . 209 291 Maximum Alert Level 3 | . . 1 3 2 3 1 . . 1 . . . 1 . . 2 2 Low Security (%) 51 | 100 100 97 31 . 1 26 . . 90 . . . 81 . . 44 20 Level 1 34 | . . 2 19 87 24 73 . . 9 . . . 18 . . 47 55 Level 2 13 | . . . 37 12 69 . . . . . . . . . . 7 23 Level 3 . | . . . 11 . 3 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . . 5 1 . 2 . . 3 . . . 5 . 1 7 7 Investigation 7 | . . . 2 . . . . . . . . . 2 . . 1 2 Extermination 8 | . . . . . . 1 . . 2 . . . 1 . . 2 2 Reinforcement 11 | . . . 1 . . 1 . . 1 . . . 2 . . 4 2 Assault 3 | . . . 2 . . . . . . . . . . . 1 . . Garrison 2 | . . . . 1 . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . 1 . . 1 2 Construction Impeded 3 | . . . 1 . . . . . . . . . 1 . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Distress Signals 15 | . . 1 1 2 . . . . . . . . 4 . . 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 272 | . 3 11 25 12 16 11 1 1 19 2 . 16 40 8 14 40 53 Peak Tracking Total 10 | . 2 2 10 3 8 3 1 1 4 2 . 4 4 4 6 6 7 Tactical Retreats 10 | . . . . . 1 . . . . . . 1 3 . . . 5 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Traps Triggered 10 | . . 2 1 . 1 . . . . . . . 1 . . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Machines Disabled 27 | . . . 1 1 1 . . . 1 . . . 4 . . 18 1 Max in Single Turn 8 | . . . 1 1 1 . . . 1 . . . 1 . . 8 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Machines Accessed 35 | . 2 5 4 2 . 2 1 . 4 . 4 . 2 1 . 3 5 Terminals 18 | . 2 3 3 1 . 2 . . 2 . . . 1 . . 3 1 Fabricators 2 | . . . . . . . . . 1 . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzers 5 | . . 1 . . . . . . 1 . . . . . . . 3 Garrison Access 3 | . . . 1 1 . . . . . . . . . . . . 1 Total Hacks 100 | . 4 13 12 8 . 3 1 . 7 . 28 . 6 1 . 4 13 Successful 74 | . 3 11 7 2 . 3 1 . 5 . 28 . 2 1 . 4 7 Failed 26 | . 1 2 5 6 . . . . 2 . . . 4 . . . 6 Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 41 | . 4 6 11 5 . 3 . . 4 . . . 3 . . 4 1 Fabricators 4 | . . . . . . . . . 1 . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . . . Scanalyzers 18 | . . 5 . . . . . . 2 . . . . . . . 11 Garrison Access 5 | . . . 1 3 . . . . . . . . . . . . 1 Terminal Hacks 55 | . 3 4 6 1 . 3 1 . 2 . 28 . 1 1 . 4 1 Record 19 | . 1 2 1 . . . . . . . 11 . . . . 3 1 Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 6 | . . 1 1 . . . . . 1 . 3 . . . . . . Open Door 3 | . . . 1 . . . 1 . . . . . . 1 . . . Open DSF 3 | . . . . . . 1 . . 1 . . . . . . 1 . Unreport Threat 2 | . . . . 1 . 1 . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . Dispatch Records 2 | . . 1 . . . 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzer 12 | . . 5 . . . . . . 2 . . . . . . . 5 Insert Component 6 | . . 2 . . . . . . 1 . . . . . . . 3 Analyze 6 | . . 3 . . . . . . 1 . . . . . . . 2 Garrison Access Hacks 3 | . . . 1 1 . . . . . . . . . . . . 1 Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 2 | . . . 1 . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 4 2 2 . 1 . . 2 . . . 2 . . 2 4 Full Trace Events 8 | . . . 2 2 . . . . . . . . 2 . . . 2 Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 2 . . . . . . 1 . 9 . . . . . 2 Parts Built 2 | . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . 106 . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . 6 . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . . . . . . 1 . . . . . . . 2 Part Schematics Acquired 5 | . . 2 . . . . . . 1 . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Total Allies 6 | . . . 2 . . . . . . . . 1 . . . . 3 Largest Group 3 | . . . 2 1 . . . . . . . 1 . . . . 3 Highest-Rated Group 138 | . . . 62 31 . . . . . . . 96 . . . . 138 Highest-Rated Ally 96 | . . . 31 31 . . . . . . . 96 . . . . 46 Total Orders 3 | . . . . . . . . . . . . . . 1 1 1 . ROAM 1 | . . . . . . . . . . . . . . 1 . . . EXPLORE 2 | . . . . . . . . . . . . . . . 1 1 . Ally Attacks 76 | . . . 48 2 . . . . . . . 16 . . . . 10 Total Damage 1236 | . . . 686 22 . . . . . . . 362 . . . . 166 Kills 15 | . . . 13 . . . . . . . . 1 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . . . 1 . 1 . . . Drone Launches 10 | . . . . . . . . . . . . . 4 2 2 2 . Drone Recoveries 10 | . . . . . . . . . . . . . 4 2 2 2 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Turns Passed 11396 | 116 193 516 329 382 576 487 1136 110 825 238 131 946 1345 774 778 1332 1182 Spaces Moved 6869 | 64 105 352 195 244 419 325 865 85 469 185 98 706 809 538 367 543 500 Core 74 | 8 . . . . . . . . . . . . . . . . 66 Treads . | . . . . . . . . . . . . . . . . . . Legs 6795 | 56 105 352 195 244 419 325 865 85 469 185 98 706 809 538 367 543 434 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 130 130 123 123 123 120 120 123 193 120 50 Average Speed 138 | 161 168 120 120 120 120 128 130 130 127 123 123 122 125 132 193 187 170 Slowest Speed 260 | 190 190 120 120 120 190 200 130 130 200 123 123 123 193 193 195 195 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 29 42 44 33 62 12 89 9 17 33 78 71 22 87 48 22 22 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 . . 1 . . . . . . Known Exits Taken 15 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . . . . 1 . . . . . . . Scrap Searched 9 | . . . . . . . 2 2 . . . . . 2 3 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 282 | . . . 26 5 47 10 . . 10 1 . 6 17 9 14 110 27 Melee . | . . . . . . . . . . . . . . . . . . Projectile 117 | . . . 3 5 . 2 . . 3 1 . 6 17 9 14 39 18 AOE 165 | . . . 23 . 47 8 . . 7 . . . . . . 71 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Gar Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Res Total 7915 | 77 114 413 241 292 450 370 868 84 637 191 108 744 976 578 392 674 706 Wait 232 | . . . 2 . . . . . 110 . 11 . 9 26 2 1 71 Move 6850 | 63 104 351 194 243 416 324 864 84 468 184 97 705 808 537 366 542 500 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 115 | 7 3 13 6 8 2 9 . . 7 1 . 3 18 1 . 20 17 Fast Attach 18 | . . 2 . 2 2 1 . . 5 . . . 2 2 1 1 . Attach 86 | 7 1 7 2 3 2 3 . . 5 . . 2 20 . . 14 20 Detach 4 | . . 3 . . . . . . . . . . 1 . . . . Swap 40 | . 2 4 3 3 1 7 . . 2 . . 5 2 1 1 4 5 Drop 66 | . 1 4 4 9 2 11 . . 8 1 . 5 7 2 1 6 5 Fire 498 | . 3 29 30 24 25 15 4 . 30 5 . 24 108 9 21 84 87 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . 2 . . . 1 . . 2 1 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / *Upp / Arm) -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Utility x1 242 | -10/Materials | Identified exit to Materials 242 | -10/Materials | Discovered exit to Materials (range 18) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Hacker-Mutant 424 | -9/Materials | Identified exit to Mines 424 | -9/Materials | Discovered exit to Mines (range 7) 513 | -9/Materials | Identified exit to Materials 513 | -9/Materials | Discovered exit to Materials (range 3) 769 | -9/Materials | Identified exit to Storage 769 | -9/Materials | Discovered exit to Storage (range 12) 826 | -9/Materials | Entered Storage 872 | -9/Storage | Met a pair of Derelict thieves 949 | -9/Storage | Destroyed 7 combat bots 1122 | -9/Storage | Discovered exit to Materials (range 17) 1155 | -9/Storage | Entered Materials 1155 | -8/Materials | Accompanied by 1 ally 1155 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1421 | -8/Materials | Garrison activated, responded to threat 1532 | -8/Materials | Identified exit to Garrison 1537 | -8/Materials | Entered Garrison 1624 | -8/Garrison | Spotted B-75 Beast 1624 | -8/Garrison | Spotted B-75 Beast 1664 | -8/Garrison | Triggered checkpoint 1733 | -8/Garrison | Destroyed 9 combat bots 1784 | -8/Garrison | Triggered checkpoint 1829 | -8/Garrison | Identified exit to Factory 1829 | -8/Garrison | Discovered exit to Factory (range 10) 1844 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2048 | -8/Garrison | Triggered checkpoint 2074 | -8/Garrison | Discovered exit to Factory (range 19) 2086 | -8/Garrison | Triggered checkpoint 2113 | -8/Garrison | Entered Factory 2113 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2584 | -7/Factory | Identified exit to Lower Caves 2584 | -7/Factory | Discovered exit to Lower Caves (range 13) 2600 | -7/Factory | Entered Lower Caves 3028 | -7/Lower Caves | Encountered a Warlord checkpoint 3495 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3519 | -7/Lower Caves | Identified exit to Lower Caves 3736 | -7/Lower Caves | Entered another Lower Caves area 3756 | -7/Lower Caves | Learned location of Zion (-7) 3762 | -7/Lower Caves | Identified exit to Factory 3762 | -7/Lower Caves | Discovered exit to Factory (range 5) 3824 | -7/Lower Caves | Spotted B-75 Beast 3846 | -7/Lower Caves | Entered Factory 3846 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3984 | -6/Factory | Fabricated Imp. Dynamic Insulation System (x2) 4065 | -6/Factory | Destroyed 7 combat bots 4330 | -6/Factory | Build established: Hacker-Tank 4597 | -6/Factory | Identified exit to Lower Caves 4597 | -6/Factory | Discovered exit to Lower Caves (range 3) 4671 | -6/Factory | Entered Lower Caves 4740 | -6/Lower Caves | Encountered a Warlord checkpoint 4905 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4909 | -6/Lower Caves | Entered Data Miner 4909 | -6/Data Miner | Identified exit to Proximity Caves 4909 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 4928 | -6/Data Miner | Met Data Miner 4975 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4975 | -6/Data Miner | Learned location of Section 7 (-2) 4996 | -6/Data Miner | Received God Mode back door access code from Data Miner 5040 | -6/Data Miner | Entered Proximity Caves 5273 | -5/Proximity Caves | Escorted by Enhanced Grunt 5295 | -5/Proximity Caves | Learned Factory stockpile data 5352 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5944 | -5/Proximity Caves | Identified exit to Factory 5944 | -5/Proximity Caves | Discovered exit to Factory (range 10) 5986 | -5/Proximity Caves | Entered Factory 5986 | -5/Factory | Evolved 2 slots: Utility x2 6663 | -5/Factory | Build established: Hacker-Mutant 6751 | -5/Factory | Lost 4 parts (2n1u1w) 7128 | -5/Factory | Build established: Scavenger-Skirmisher 7133 | -5/Factory | Incoming investigation squad redirected 7304 | -5/Factory | Identified exit to Upper Caves 7304 | -5/Factory | Discovered exit to Upper Caves (range 14) 7331 | -5/Factory | Entered Upper Caves 7475 | -5/Upper Caves | Learned location of 1 exit from Factory 7792 | -5/Upper Caves | Identified exit to Upper Caves 7792 | -5/Upper Caves | Discovered exit to Upper Caves (range 123) 8061 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8105 | -5/Upper Caves | Entered another Upper Caves area 8117 | -5/Upper Caves | Identified exit to Factory 8117 | -5/Upper Caves | Discovered exit to Factory (range 29) 8425 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8883 | -5/Upper Caves | Entered Factory 8883 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8884 | -4/Factory | Identified exit to Armory 9195 | -4/Factory | Incoming investigation squad redirected 9378 | -4/Factory | Identified exit to Upper Caves 9378 | -4/Factory | Discovered exit to Upper Caves (range 15) 9738 | -4/Factory | Build established: Scavenger-Tank 9948 | -4/Factory | Destroyed 7 combat bots 9957 | -4/Factory | Lost 5 parts (2p2u1w) 10127 | -4/Factory | Identified exit to Research 10127 | -4/Factory | Discovered exit to Research (range 13) 10215 | -4/Factory | Entered Research 10215 | -3/Research | Evolved 2 slots: Utility x2 10237 | -3/Research | Found Gamma Bomb Array 10437 | -3/Research | Incoming investigation squad redirected 10474 | -3/Research | Build established: Scavenger-Gunner 10546 | -3/Research | System corruption reached 10% 10849 | -3/Research | Incoming investigation squad redirected 10857 | -3/Research | Spotted B-86 Titan 10898 | -3/Research | Destroyed B-86 Titan 11188 | -3/Research | Garrison activated, responded to threat 11233 | -3/Research | Spotted B-86 Titan 11321 | -3/Research | Core integrity fell below 50% 11347 | -3/Research | System corruption reached 30% 11353 | -3/Research | Core integrity fell below 20% 11380 | -3/Research | Allied Derelicts emerged from ambush trap array 11390 | -3/Research | Lost 27 parts (5p6n12u4w) 11397 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- unit. R-10 Processor inserts Wheel into recycling unit. Recycling unit begins recycling process. Triggered Ambush Trap. E6-WJQ(g) emerges from a hatch in the floor. RZ-YT2(g) emerges from a hatch in the floor. TF-NQN(g) emerges from a hatch in the floor. E6-WJQ(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." P-80 Master suffers critical hit (Burn). P-80 Master destroyed. Acquired Adv. Heat Sink. R-10 Processor inserts Corrupted Flexi-carbon Leg into recycling unit. Critical hit (Burn: +37). Acquired Imp. Antigrav System. System corrupted: Energy discharge (-24). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | +?????????????????????????????????????????? | | ^ #?????????????????????????????????????????? | | ^ #?????????????????????????????????????????? | | #???????????????###+####??????????????????? | | "" #???????????????# ???????????????????? | | G #???????????????# #????????????????????? | | "" #?????????####### #????????????????????? | | #?????????+ #????????????????????? | | #?????????####### #????????????????????? | | #???????????????# #????????????????????? | | != ###+####????????#g #????????????????????? | | ==%= #????????# #????????????????????? | | *%%!! ########## #????????????????????? | | !%[ % # ; #????????????????????? | | !% % "! # #????????????????????? | | ##""%""""# # "" ??# #????????????????????? | | # %% ## # ""????# #????????????????????? | | # % ## # ??????# g#????????????????????? | | # %## +????????# #????????????????????? | | # % ## #????????# ######???????????????? | | # % "# #????????# +???????????????? | | # ## #????????# ######???????????????? | | # ## #????????# #????????????????????? | | # ## #????????#|R #????????????????????? | | # ## ##########%@ ##########+##????????? | | # ## ^ g ????? | | # / % ????? | | ####"##### ????? | | ?????????# ?????? | | ?????????# ^ ###+############?????? | | ?????????# """""R #?? ???????????????? | | ?????????# """"" #??? ??????????????? | | ?????????# """"" #???? ?????????????? | | ?????????# #?????" ????????????? | | ?????????# k #?????? #???????????? | | ?????????# #??????? #???????????? | | ?????????# #####"Y"## p #????????????????????? | | ?????????# #???#"""## #?????????????? ?????? | | ?????????# #????##### #?????????????? ?????? | | ?????????# #????????# #?????????????#/###### | | ?????????# #????????# #?????????????# | | ?????????# #????????# #?????????????# | | ?????????# #????????# #?????????????# | | ?????????# #????????# #?????????????# | | ?????????# #????????# #?????????????# | | ?????????# #????????# #?????????????# | | ?????????# +????????# ? +?????????????# | | ?????????# #????????# #?????????????# | | ?????????# #????????# ??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 50 Energy Generation 59 Energy Capacity 930 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 20 Evasion (%) 55 Target Analysis 8 Offensive Hacking 20 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Centrium Wheel | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Myomer Leg | -3/Research | Scanalyzed Adv. Shield Generator | -3/Research | Scanalyzed Robot Schematics ------------------ A-27 Freighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Imp. Dynamic Insulation System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just Browsing Origins The Oracle Challenges ------------ None Game ------ Seed PointyBattleMace Manual? 0 Play Time 02:02:11 Cumulative 11.2 hours Start 2022.06.14 @ 21:27:02 End 2022.06.15 @ 16:36:05 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 1 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4210daa0-64c2-4880-876d-7f285bc766c2