Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 15:05:31 Player: ClassActJerk Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1418) 1418 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1116) 1116 TOTAL SCORE: 4929 Bonus ------- High Alert Combat Kills 216 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 406/450 Energy 210/240 System Corruption 1% Temperature Warm (105) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Large Matter Pod Light Armor Plating > --- WEAPON (4) ------- Particle Gun Ion Cannon Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg High-powered Shotgun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Targeting Computer > --- WEAPON ----------- Small Laser Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Nuclear Core Light Armor Plating [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Slots Evolved 4 | . . . 4 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . 2 . . . Parts Attached 43 | 6 2 1 2 22 . 10 Power 5 | 1 . . . 3 . 1 Engine 4 | 1 . . . 3 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . . 1 9 . 4 Treads 6 | . . . . 5 . 1 Leg 10 | 2 . . 1 4 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 2 . 1 1 . 1 Device . | . . . . . . . Storage 4 | 1 2 . . 1 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 16 | 2 . 1 . 9 . 4 Energy Gun 5 | 1 . . . 3 . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 8 | 1 . . . 5 . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . . . 1 13 . 5 Power 1 | . . . . 1 . . Propulsion 8 | . . . 1 5 . 2 Utility . | . . . . . . . Weapon 10 | . . . . 7 . 3 Highest Loss Streak 5 | . . . 1 5 . 3 To Critical Strikes . | . . . . . . . Average Backups 4 | 3 1 3 2 4 9 9 Power 1 | 1 1 1 1 1 2 1 Propulsion 1 | . . 1 . . 5 4 Utility . | . . . . 1 1 . Weapon 1 | 1 . 1 . 1 1 2 Tool/Special . | . . . . . . . Unused Backups 5 | . . . 1 . . 4 Power 1 | . . . 1 . . . Propulsion 3 | . . . . . . 3 Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 98 100 86 89 100 92 Engine 9 | . 14 14 9 8 9 7 Treads 7 | . . . . 9 27 17 Leg 16 | . 28 28 26 11 . 7 Storage 20 | . 26 28 18 18 18 18 Processor 6 | . . . 6 9 9 7 Energy Gun 10 | . 14 . 8 9 18 18 Ballistic Gun 16 | . 14 14 9 21 18 11 Launcher 3 | . . 14 9 2 . . Peak Build Rating 18 | 6 7 7 10 18 16 17 Average Rating 11 | 1 6 7 9 14 16 15 On Entrance 8 | . 6 7 7 10 16 16 Avg Prop Armor Cover (%) 12 | . . . . . . 12 Naked Turns . | . . . . . . . Heaviest Build 46 | 12 29 31 32 41 41 46 Greatest Support 60 | 20 20 20 30 60 60 60 Greatest Overweight (x) 12 | 1 1 1 1 9 . 12 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 13 | 6 3 3 6 9 11 13 Average Carried 4 | 3 1 3 2 4 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 11 | 1 3 3 6 8 11 5 Class Distribution -------------------- 39% | Scavenger-Gunner 33% | Gunner 23% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -8 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Mat Gar Matter Collected 1372 | 170 40 13 52 938 . 159 Remotely . | . . . . . . . Salvage Created 1449 | . 40 . 121 1026 . 262 Parts 88 | . 2 . 7 65 . 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Combat Hostiles Destroyed 39 | . 1 . 3 29 . 6 Guns 32 | . 1 . 3 24 . 4 Cannons 1 | . . . . . . 1 AOE 5 | . . . . 5 . . Classes Destroyed 5 | . 1 . 2 2 . . Swarmer 12 | . . . 1 11 . . Grunt 13 | . 1 . . 9 . 3 Sentry 9 | . . . 2 6 . 1 Hunter 3 | . . . . 2 . 1 Programmer 2 | . . . . 1 . 1 Best Kill Streak 9 | . 1 . 2 9 . 3 Combat Bots Only 9 | . 1 . 2 9 . 3 Max Kills in Single Turn 3 | . 1 . 1 3 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Hostile Shots Fired 297 | . 10 . 24 221 . 42 Missed 82 | . 2 . 5 65 . 10 Hits 215 | . 8 . 19 156 . 32 Projectile 215 | . 8 . 19 156 . 32 Critical Strikes 8 | . . . 1 4 . 3 Damage Taken 2933 | . 88 . 232 2083 . 530 Core 576 | . 22 . 68 359 . 127 Absorbed by Shields 12 | . . . . . . 12 Core Remaining (%) 95 | 100 . 91 . . . . Volleys Fired 107 | . 5 . 11 75 . 16 Largest 4 | . 2 . 2 4 . 4 Hottest 209 | . 60 . 60 128 . 209 Shots Fired 347 | . 10 . 22 262 . 53 Gun 337 | . 10 . 22 254 . 51 Cannon 2 | . . . . . . 2 Launcher 8 | . . . . 8 . . Special . | . . . . . . . Kinetic 216 | . 5 . 11 180 . 20 Thermal 123 | . 5 . 11 74 . 33 Explosive 8 | . . . . 8 . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 4 . 11 21 . 15 Robot Miss Streak 7 | . 3 . 3 7 . 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . . . . 6 . 2 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 229 | . 6 . 15 169 . 39 Core Hits 99 | . 2 . 7 72 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 7 | . . . . 3 . 4 Burn 5 | . . . . 1 . 4 Destroy 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3223 | . 53 . 147 2394 . 629 Guns 2770 | . 53 . 147 1998 . 572 Cannons 57 | . . . . . . 57 Explosions 396 | . . . . 396 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1566 | . 21 . 56 1350 . 139 Thermal 1261 | . 32 . 91 648 . 490 Explosive 396 | . . . . 396 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 20 | . . . . 20 . . Projectiles . | . . . . . . . Explosions 20 | . . . . 20 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 62 | . . . . 62 . . Shots 4 | . . . . 4 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 563 | . 44 . 35 366 . 563 Average Temperature 134 | . 23 . 11 110 . 260 Received Heat Transfer 876 | . 48 . 63 585 . 180 Effects 17 | . . . . 1 . 16 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 2 | . . . . 1 . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 5 | . . . . . . 5 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . . . . 1 . 2 Heat Transferred 2551 | . 75 . 200 1220 . 1056 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Maximum Alert Level 3 | . . . . 3 1 1 Low Security (%) 47 | 100 100 . 100 16 . . Level 1 15 | . . . . 1 100 100 Level 2 35 | . . . . 75 . . Level 3 2 | . . . . 5 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 721 | . 20 . 50 721 351 262 Initial 351 | . . . . 19 351 202 Average 268 | . . . 4 492 333 240 Influence Increases 1062 | . 20 . 80 832 . 130 Destroy 0b10 Robot/C 780 | . 20 . 60 580 . 120 Destroy Leader 50 | . . . 20 20 . 10 Successful Hack 14 | . . . . 14 . . Disable Machine 15 | . . . . 15 . . Anti-Garrison Action 50 | . . . . 50 . . Destroy Structure 63 | . . . . 63 . . Lose Combat Pursuer 90 | . . . . 90 . . Influence Decreases 780 | . 20 . 50 141 410 159 Entered New Map 490 | . . . . 11 370 109 Time Decay 100 | . 20 . 40 . 40 . Lost Part 190 | . . . 10 130 . 50 Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Distress Signals 4 | . 1 . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 4 . 6 41 . 8 Peak Tracking Total 12 | . 2 . 2 12 . 4 Tactical Retreats 4 | . . . . 4 . . Traps | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Traps Triggered 3 | . . . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Machines Accessed 5 | . 1 . 1 2 1 . Terminals 3 | . 1 . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 10 | . 2 . 2 5 1 . Successful 3 | . . . 1 1 1 . Failed 7 | . 2 . 1 4 . . Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 7 | . 2 . . 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 1 1 . . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Mat Gar Turns Passed 2180 | 40 394 91 384 971 87 213 Spaces Moved 1022 | 35 219 48 180 415 53 72 Core 38 | 29 . . . 5 . 4 Treads 293 | . . . . 191 53 49 Legs 691 | 6 219 48 180 219 . 19 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 120 160 160 Average Speed 161 | 82 142 190 190 156 160 195 Slowest Speed 650 | 120 190 190 190 500 160 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 4 31 7 26 44 6 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 70 | . . . . 70 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 70 | . . . . 70 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Total 1328 | 46 293 48 202 571 55 113 Wait 90 | . 63 . . 27 . . Move 1017 | 34 218 47 180 414 52 72 Hop . | . . . . . . . Pick Up 48 | 6 4 . 7 24 3 4 Fast Attach 1 | 1 . . . . . . Attach 35 | 5 1 . 3 16 . 10 Detach . | . . . . . . . Swap 10 | . 1 1 . 8 . . Drop 14 | . 1 . 1 7 . 5 Fire 107 | . 5 . 11 75 . 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 6 | . . . . . . 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 8) 435 | -10/Materials | Entered Subcaves 484 | -10/Subcaves | Discovered new exit (range 16) 526 | -10/Subcaves | Entered Materials 526 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 822 | -8/Materials | Build established: Gunner 861 | -8/Materials | Garrison activated, responded to threat 910 | -8/Materials | Identified exit to Garrison 910 | -8/Materials | Entered Garrison 1114 | -8/Garrison | Destroyed 9 combat bots 1236 | -8/Garrison | Lost 3 parts (1n2w) 1407 | -8/Garrison | Installed Relay Interface Framework 1524 | -8/Garrison | Build established: Scavenger-Gunner 1579 | -8/Garrison | Core integrity fell below 50% 1652 | -8/Garrison | Lost 5 parts (1p3n1w) 1860 | -8/Garrison | Discovered new exit (range 13) 1881 | -8/Garrison | Entered Materials 1954 | -8/Materials | Identified exit to Garrison 1968 | -8/Materials | Entered Garrison 1994 | -8/Garrison | Core integrity fell below 20% 2078 | -8/Garrison | Triggered checkpoint 2127 | -8/Garrison | Lost 3 parts (2n1w) 2181 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02130_ Discarded Targeting Computer. 02132_ Acquired 4 matter. 02133_ Dropped Beam Rifle. 02134_ Dropped Imp. Ion Engine. 02168_ Triggered Stasis Trap. 02168_ A bubble of rippling energy engulfs the area. 02168_ Field strength at 85. 02170_ Field strength at 70. 02171_ Field strength at 55. 02172_ Field strength at 40. 02173_ Field strength at 25. 02174_ Field strength at 10. 02175_ Stasis field depleted. 02175_ Triggered Stasis Trap. 02175_ A bubble of rippling energy engulfs the area. 02175_ Field strength at 85. 02177_ Field strength at 70. 02181_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????######?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????### #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ??????????####??????# ####??????????????????????? | | ??????????# #??????# ## ######## #####????????? | | ??????????# ###????# =% ?????? | | ??????????# [ #????#% !! ?????? | | ??????????# =#????#+###### ##### ##T#?????????? | | ??????????# *[#????#[?????# #???????????????????? | | ??????????# ###????#??????# #???????????????????? | | ??????????# #?????????????# #???????????????????? | | ??????????# ###############p#####???????????????? | | ??????????# ![@^%p+ #???????????????? | | ??????????########### ############???????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????! [??????????????????????????? | | ???????????????????#! [#?????????????????????????? | | ???????????????????#! [#?????????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneReactiveBlasthammer Manual? 0 Play Time 00:18:30 Cumulative 37.6 hours Start 2025.11.26 @ 14:48:21 End 2025.11.26 @ 15:05:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33e1785a-ff68-44d4-b7a4-5ce8356062a7