Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 08:12:09 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1157) 1157 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (647) 647 TOTAL SCORE: 5444 Bonus ------- Follower Combat Kills 543 Met Imprinter 300 Was Imprinted 300 Friendly Fire -496 Cogmind --------- Core Integrity 832/850 Matter 45/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (8) ------ Enhanced Optical Array Sensor Array Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Medium Insulated Plating Medium Insulated Plating Improved Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Sensor Array Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Improved Propulsion Shielding Medium Reflective Plating > --- WEAPON ----------- Heavy Flak Cannon Remote Datajack > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Compact Wheel Armored Wheel Improved Cooling System High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Matter Compressor Improved Transmission Jammer Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 6 | . . . . . . 6 . Weapon . | . . . . . . . . Parts Attached 51 | 6 8 12 . . 13 12 . Power 5 | 1 1 2 . . . 1 . Engine 4 | 1 1 2 . . . . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 15 | 2 3 4 . . 6 . . Treads 5 | . . 1 . . 4 . . Leg 2 | . 2 . . . . . . Wheel 6 | 2 1 3 . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . 2 . . Utility 14 | 1 4 1 . . 1 7 . Device 4 | . 2 . . . . 2 . Storage 3 | 1 2 . . . . . . Processor 3 | . . . . . 1 2 . Hackware . | . . . . . . . . Protection 4 | . . 1 . . . 3 . Artifact . | . . . . . . . . Weapon 17 | 2 . 5 . . 6 4 . Energy Gun 1 | . . 1 . . . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 5 | 2 . 1 . . 2 . . Ballistic Cannon 2 | . . . . . . 2 . Launcher 5 | . . 1 . . 3 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon 2 | . . 2 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 14 | . . 6 . . 3 . 5 Power 2 | . . 1 . . . . 1 Propulsion 5 | . . 3 . . 2 . . Utility 3 | . . 1 . . . . 2 Weapon 4 | . . 1 . . 1 . 2 Highest Loss Streak 5 | . . 3 . . 3 . 5 To Critical Strikes . | . . . . . . . . Average Backups 17 | . 4 18 20 20 19 19 20 Power 2 | . 1 2 3 3 1 1 2 Propulsion . | . 1 . . . . 2 2 Utility 7 | . . 8 8 8 9 8 9 Weapon 7 | . 1 7 9 9 8 6 6 Tool/Special . | . . . . . . . . Unused Backups 25 | 1 . . . . 6 4 14 Power 3 | . . . . . 1 1 1 Propulsion 2 | 1 . . . . . . 1 Utility 12 | . . . . . 3 . 9 Weapon 8 | . . . . . 2 3 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 98 91 100 100 98 95 100 Engine 9 | . 14 8 11 11 11 . . Treads 10 | . . 3 11 11 9 26 26 Wheel 24 | . 26 34 33 33 20 . . Flight 3 | . . . . . 12 . . Device 3 | . 10 9 . . . 11 13 Storage 10 | . 15 11 11 11 11 6 6 Processor 4 | . . . . . 10 16 20 Protection 6 | . . . 11 11 . 13 13 Energy Gun 4 | . . . 11 11 1 . . Energy Cannon 2 | . . . . . 9 . . Ballistic Gun 9 | . 28 9 11 11 5 . . Launcher 2 | . . 2 . . 5 6 6 Peak Build Rating 54 | 6 9 18 18 18 32 54 53 Average Rating 23 | 4 7 12 18 18 28 50 51 On Entrance 18 | . 6 7 18 18 18 31 53 Avg Prop Armor Cover (%) 9 | . . 10 10 10 9 . . Naked Turns . | . . . . . . . . Heaviest Build 75 | 14 69 54 54 54 63 75 73 Greatest Support 88 | 26 32 52 38 38 88 88 88 Greatest Overweight (x) 5 | . 3 2 1 1 5 . . Average Overweight (x) 1 | . . . 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 Most Carried 20 | 1 8 20 20 20 20 20 20 Average Carried 17 | . 4 18 20 20 19 19 20 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 1 8 20 20 20 20 20 5 Class Distribution -------------------- 76% | Mutant 12% | Scavenger-Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Matter Collected 1457 | 182 585 320 . . 268 102 . Remotely . | . . . . . . . . Salvage Created 2087 | . 633 450 . . 503 20 481 Parts 68 | . 34 11 . . 17 2 4 Haulers Intercepted 2 | . 1 . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . 16 . . Prevented 8 | . . . . . 8 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 27 | . 8 8 . . 9 . 2 Melee 4 | . . 4 . . . . . Guns 10 | . 8 2 . . . . . Cannons 3 | . . . . . 3 . . AOE 10 | . . 2 . . 6 . 2 Classes Destroyed 14 | . 7 3 . . 2 . 2 Worker 1 | . 1 . . . . . . Builder 4 | . 2 1 . . . 1 . Tunneler 2 | . 1 1 . . . . . Hauler 2 | . 1 . . . 1 . . Recycler 3 | . 2 1 . . . . . Mechanic 1 | . 1 . . . . . . Watcher 1 | . . 1 . . . . . Swarmer 4 | . . . . . 4 . . Grunt 17 | . 8 5 . . 4 . . Brawler 1 | . . 1 . . . . . Sentry 2 | . . 2 . . . . . Hunter 1 | . . . . . 1 . . Compactor 2 | . . . . . . . 2 Wasp 1 | . . . . . 1 . . Savage 1 | . . . . . . . 1 Mutant 1 | . . . . . . . 1 Best Kill Streak 5 | . 4 5 . . 4 1 1 Combat Bots Only 4 | . 3 3 . . 4 . 1 Max Kills in Single Turn 3 | . 1 2 . . 3 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . . 3 . 1 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Hostile Shots Fired 94 | . 28 38 . . 15 10 3 Missed 18 | . 7 5 . . 4 2 . Hits 76 | . 21 33 . . 11 8 3 Melee 3 | . . . . . . . 3 Projectile 73 | . 21 33 . . 11 8 . Critical Strikes 4 | . . 1 . . 1 . 2 Actively Blocked 1 | . . . . . . . 1 Damage Taken 1376 | . 286 423 . . 253 146 268 Core 280 | . 110 72 . . 80 . 18 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 112 | . . . . . . 39 73 Core Remaining (%) 72 | 100 56 . . . 62 . . Volleys Fired 107 | . 39 18 . . 31 6 13 Largest 2 | . 2 2 . . 2 1 1 Hottest 118 | . 40 53 . . 118 44 36 Shots Fired 156 | . 78 22 . . 37 6 13 Gun 113 | . 78 18 . . 17 . . Cannon 22 | . . . . . 17 5 . Launcher 21 | . . 4 . . 3 1 13 Special . | . . . . . . . . Kinetic 113 | . 78 18 . . 12 5 . Thermal 22 | . . . . . 22 . . Explosive 19 | . . 4 . . 1 1 13 Electromagnetic 2 | . . . . . 2 . . Robot Hit Streak 15 | . 8 15 . . 9 4 14 Robot Miss Streak 9 | . 3 1 . . 4 9 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 129 | . 50 37 . . 25 4 13 Core Hits 84 | . 28 10 . . 25 6 15 Critical Kills 2 | . . 2 . . . . . Critical Parts Destroyed 3 | . 1 2 . . . . . Critical Strikes 5 | . 1 4 . . . . . Destroy 1 | . 1 . . . . . . Smash 4 | . . 4 . . . . . Melee Attacks 29 | . . 29 . . . . . Impact 29 | . . 29 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . 3 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . 4 . . . . . Damage Inflicted 5595 | . 682 912 . . 1261 68 2672 Guns 1148 | . 682 214 . . 252 . . Cannons 424 | . . . . . 356 68 . Explosions 3488 | . . 163 . . 653 . 2672 Melee 535 | . . 535 . . . . . Ramming . | . . . . . . . . Kinetic 1146 | . 682 214 . . 182 68 . Thermal 485 | . . . . . 485 . . Explosive 3068 | . . 163 . . 233 . 2672 Electromagnetic 361 | . . . . . 361 . . Impact 535 | . . 535 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 189 | . . 115 . . 19 . 55 Projectiles 16 | . . . . . 16 . . Explosions 58 | . . . . . 3 . 55 Melee 115 | . . 115 . . . . . Knockbacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Kinetic 2 | . . . . . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 130 | . . . . . . . 130 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 300 | . 2 16 . . 300 . . Average Temperature 87 | . 2 5 . . 93 . . Received Heat Transfer 435 | . 153 183 . . 99 . . Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . 7 . . . . . Impact Corruptions 6 | . . 6 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 848 | . . . . . 848 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Maximum Alert Level 2 | . . . . . . 2 . Low Security (%) 69 | 100 100 100 100 . . . 100 Level 1 8 | . . . . . . 28 . Level 2 21 | . . . . . . 71 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 562 | . 99 93 14 . . 562 131 Initial 562 | . . 15 14 . . 562 131 Average 171 | . 55 33 14 . . 455 114 Influence Increases 1948 | . 239 263 . . 767 633 46 Destroy 0b10 Robot/C 760 | . 160 160 . . 360 80 . Destroy 0b10 Robot/NC 75 | . 40 20 . . 10 5 . Destroy Leader 134 | . 32 42 . . 30 30 . Allied During Kill 374 | . . . . . 322 52 . Successful Hack 7 | . 7 . . . . . . Disable Machine 15 | . . 15 . . . . . Destroy Structure 88 | . . 26 . . . 16 46 Advance Influence 450 | . . . . . . 450 . Lose Combat Pursuer 45 | . . . . . 45 . . Influence Decreases 1891 | . 202 262 24 14 588 437 364 Entered New Map 371 | . . 22 24 14 . 67 244 Time Decay 1090 | . 202 190 . . 418 230 50 Search Patrol Dispatched 100 | . . . . . . 100 . Lost Part 130 | . . 50 . . 30 . 50 Lost Ally 200 | . . . . . 140 40 20 Squads Dispatched 4 | . 1 1 . . . 2 . Investigation 2 | . 1 1 . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 50 | . 9 10 . . 22 3 6 Peak Tracking Total 9 | . 2 3 . . 9 1 6 Tactical Retreats 2 | . . . . . 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Disabled 4 | . . 1 . . 3 . . Max in Single Turn 1 | . . 1 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Accessed 3 | . 2 1 . . . . . Terminals 3 | . 2 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . 8 3 . . . . . Successful 1 | . 1 . . . . . . Failed 10 | . 7 3 . . . . . Catastrophic 4 | . 3 1 . . . . . Database Lockouts . | . . . . . . . . Manual 18 | . 8 3 . 2 . 5 . Terminals 11 | . 8 3 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . Part Schematic 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 2 1 . . . . . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . 1 . . 14 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total Allies 16 | . . . . 13 . 3 . Largest Group 13 | . . . . 13 13 7 2 Highest-Rated Group 339 | . . . . 339 339 329 90 Highest-Rated Ally 70 | . . . . 41 41 70 70 Zionite Dispatches 1 | . . . . . . 1 . Light 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 177 | . . . . . 118 39 20 Total Damage 2917 | . . . . . 1722 739 456 Kills 14 | . . . . . 10 4 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Active Infowar (turns) 2193 | . 103 430 . . 1066 489 105 Optics 1660 | . . . . . 1066 489 105 Sensors 546 | . . . . . . 441 105 Terrain 539 | . . . . . . 437 102 Seismic 533 | . 103 430 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Turns Passed 4487 | 59 460 489 17 1724 1144 489 105 Spaces Moved 2962 | 54 258 292 17 1318 727 263 33 Core 2 | 2 . . . . . . . Treads 364 | . . . . . 68 263 33 Legs 6 | . 6 . . . . . . Wheels 2590 | 52 252 292 17 1318 659 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 105 105 105 162 160 Average Speed 116 | 89 113 104 105 105 127 162 161 Slowest Speed 330 | 100 330 120 105 105 165 162 162 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 36 22 5 90 83 7 22 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug 14 | . . 1 . . . 13 . Terrain Destroyed 133 | . . 27 . . 16 13 77 Melee 1 | . . 1 . . . . . Projectile 5 | . . . . . 5 . . AOE 127 | . . 26 . . 11 13 77 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total 3798 | 62 345 406 16 1658 915 325 71 Wait 565 | . 28 41 . 341 111 20 24 Move 2956 | 53 257 291 16 1317 726 263 33 Hop . | . . . . . . . . Pick Up 50 | 2 5 17 . . 13 13 . Fast Attach 25 | 6 7 2 . . 7 2 1 Attach 13 | . . 6 . . 1 6 . Detach . | . . . . . . . . Swap 23 | . 3 7 . . 7 6 . Drop 35 | 1 6 . . . 19 9 . Fire 107 | . 39 18 . . 31 6 13 Melee 24 | . . 24 . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 9) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Propulsion x2 981 | -9/Materials | Lost 3 parts (1n1u1w) 1001 | -9/Materials | Discovered new exit (range 6) 1009 | -9/Materials | Entered Mines 1010 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1010 | -9/Mines | Met a Derelict bent on vengeance 1026 | -9/Mines | Entered Zion 1160 | -7/Zion | Identified exit to Proximity Caves 1309 | -7/Zion | Gained Derelict followers 1507 | -7/Zion | Gained Derelict followers 1577 | -7/Zion | Received a visual enhancement algorithm 1654 | -7/Zion | Learned location of Armory (-3) 1919 | -7/Zion | Met Imprinter 1949 | -7/Zion | Imprinted 1951 | -7/Zion | Declared Zion's savior 2072 | -7/Zion | Ran a visual enhancement algorithm 2134 | -7/Zion | Ran a visual enhancement algorithm 2750 | -7/Zion | Entered Proximity Caves 2750 | -6/Proximity Caves | Accompanied by 13 allies 2841 | -6/Proximity Caves | Spotter reported a threat 2843 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2844 | -6/Proximity Caves | Spotter reported a threat 2883 | -6/Proximity Caves | Lost 3 parts (2n1w) 2897 | -6/Proximity Caves | Spotter reported a threat 3346 | -6/Proximity Caves | Lost 3 allies 3564 | -6/Proximity Caves | Learned 8 Factory zone layouts 3595 | -6/Proximity Caves | Learned Factory stockpile data 3778 | -6/Proximity Caves | Lost 4 allies 3851 | -6/Proximity Caves | Discovered new exit (range 21) 3894 | -6/Proximity Caves | Entered Factory 3894 | -6/Factory | Accompanied by 4 allies 3894 | -6/Factory | Evolved 6 slots: Utility x6 3895 | -6/Factory | Identified exit to Factory 3969 | -6/Factory | Ran a visual enhancement algorithm 3971 | -6/Factory | Zion Light squad teleported in 4224 | -6/Factory | P-60 Hacker assimilated allied 1P-65H(z) 4244 | -6/Factory | Search patrols dispatched 4266 | -6/Factory | Build established: Scavenger-Skirmisher 4383 | -6/Factory | Sucked down chute 4383 | -6/Factory | Entered Waste 4430 | -6/Waste | Spotted C-40 Crusher 4435 | -6/Waste | Spotted C-40 Crusher 4441 | -6/Waste | Spotted C-40 Crusher 4442 | -6/Waste | Spotted C-40 Crusher 4443 | -6/Waste | Spotted C-40 Crusher 4448 | -6/Waste | Spotted C-40 Crusher 4448 | -6/Waste | Destroyed C-40 Crusher 4479 | -6/Waste | Destroyed C-40 Crusher 4482 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4485 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4488 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4488 | -6/Waste | Self-destructed Last Messages --------------- 04470_ Hvy. Gauss Cannon crushed. 04475_ The unstable cave ceiling collapses. 04477_ 6L-76D(M) Arm. Treads crushed. 04477_ 6L-76D(M) Barrage Gun crushed. 04479_ C-40 Crusher destroyed. 04479_ 6L-76D(M) destroyed. 04481_ The unstable cave ceiling collapses. 04482_ Hvy. Flak Cannon crushed. 04482_ Arm. Treads crushed. 04482_ Imp. Grenade Launcher crushed. 04482_ Imp. Propulsion Shielding destroyed. 04485_ Lgt. Fission Core crushed. 04485_ Med. Reflective Plating crushed. 04485_ Lrn. Terrain Scanner destroyed. 04485_ Acquired Imp. Grenade Launcher. 04486_ The unstable cave ceiling collapses. 04486_ Barrage Gun crushed. 04488_ Imp. Grenade Launcher crushed. 04488_ Med. Treads crushed. 04488_ Hcp. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????#??#????????#??????????????? | | ???????????#???#????###?#?????????????? | | ????#?#????#???????##????#????????????? | | ??#?###?#?####??#?#?########? ????????? | | ??#?????#?????######??#?##?#? ?? ????? | | ??#?#??#?##?#?#?#####??###?##?? ??????? | | ?????????#??#?#???#?######?## ##?#? | | #?????##??##########?#####??# ?##??# | | ??####??#????##??########?#### #?????# | | #?####?##?#??#?##??#####??###?? ?#?##?? | | ??####?#?#??????##?#####?#?#??? #?###?? | | ?#??##????####?######?###?##?########?# | | ???###?#?####??##?#???#??# ? ? ##??? | | ??##???###??###?##?######? ???? ?#### | | ??#?#######??###?#####??##? ??? ?#?### | | ?##########?###???##?#?###? ? ##### | | ##?####?#?#####??######?##?? #?### | | ?#??######?##?##?###?##??#? ??? ? #?### | | #?###????#?#####??##?####?? ? ??#?? | | #??#?###??##############?? ? ?? ?#??#? | | ??###?###??# =! ######?#? ###??#? | | ?#######?###!!!]CC ####??? ##?###? | | ##?##?##### !]@!CC ##?? # ### | | #####?###?##*]=CC #?# # # | | ??#######?## !!CCCC % ### | | #???#??##?## CC % | | ?#????###?## | | #?##?#?###?### !CC | | ######?##??### CC | | ?###??#####?## # # # | | ??#?###?#?#### ## # ### | | ??###??###?### #? # ###?? | | #?###?##??############### ##?## | | #######?#?#?####?##?####?# ###?# | | ?####?###?#####?####????#? ?? | | #??#####?####?##########?# ? | | ###??#####?#?####?##?##?## | | #????##########?#?###?#?## | | ????#####?#?####?###?####?## ####### | | ??#?#??####??###???##?####?# #####?? | | #?##??#?####?####?#######??# #??###? | | ??#?####?###??##??#??#####?# ###???? | | ?#???##??###???######?##?#?? ##???## | | ?????######??######??###?# ? ? ? | | ???????#??#???#?###?#?#??# ? ?? ??? | | ??????#??#?##?###?###?##?# ? ??? | | ???????##?#?###?###?###?#?? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 225 Resistance: TH 15 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 42 Recoil Reduction 4 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Imp. Target Analyzer | -7/Zion | Archive Matter Filter | -7/Zion | Archive Remote Force Field | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Suspicious Challenges ------------ None Game ------ Seed InterdictionCannonGenerator Manual? 0 Play Time 00:41:44 Cumulative 99.6 hours Start 2026.02.23 @ 05:35:25 End 2026.02.23 @ 08:12:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 21% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0c975b8-a904-4223-adff-830676298173