Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.09 @ 02:37:28

Player: Yanche

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (73)      365
Value Destroyed (2896)     2896
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1261)               1261
              TOTAL SCORE: 8482

 Bonus
-------
Follower Combat Kills      661
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     75/300
Energy                     366/385
System Corruption          2%
Temperature                Cool (337)
Movement                   Treading (190) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (3) --------
                Neutrino Core
          Micro Fission Core
>               --- PROPULSION (4) ---
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY (7) ------
          Large Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
                Tactical Coordination Suite
                EM Shield
>               --- WEAPON (4) -------
     Long-range Proton Cannon
>               --- INVENTORY (18) ---
       Improved Thermal Generator
        Compact Battery (300)
        Zionite Biocell (1000)
       Enhanced Optical Array
     Long-range Terrain Scanner
       Improved Core Analyzer
       Improved Transmission Jammer
                Point Defense System
        Zionite Phaser-S
        Zionite Phaser-S
     Long-range Proton Cannon
                KE Penetrator
                Magnetic Acceleration Cannon
     Long-range Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
        Zionite Light DM Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
                Tactical Coordination Suite
                Matter Filter
                EM Shield
>               --- WEAPON -----------
                Proton Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
          Heavy Rocket Launcher
>               --- INVENTORY --------
        Zionite Light DM Reactor
                Flexi-carbon Leg
       Improved Thermal Generator
        Compact Battery
        Zionite Biocell
     Long-range Terrain Scanner
       Improved Core Analyzer
       Improved Transmission Jammer
                Point Defense System
        Zionite Phaser-S
        Zionite Phaser-S
     Long-range Proton Cannon
     Long-range Proton Cannon
                Magnetic Acceleration Cannon
     Long-range Missile Launcher
[Rating: 91]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Tactical Coordination Suite
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Power Shielding
Weapon                     Beam Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Slots Evolved              11   | .   1   2   .   .   .   6   2   
  Power                    2    | .   1   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   1   1   
  Utility                  5    | .   .   2   .   .   .   2   1   
  Weapon                   2    | .   .   .   .   .   .   2   .   
Parts Attached             71   | 9   6   4   .   2   3   29  18  
  Power                    19   | 1   2   .   .   .   1   9   6   
    Engine                 11   | 1   1   .   .   .   1   7   1   
    Core                   5    | .   1   .   .   .   .   .   4   
    Reactor                3    | .   .   .   .   .   .   2   1   
  Propulsion               14   | 3   .   2   .   .   2   4   3   
    Treads                 13   | 2   .   2   .   .   2   4   3   
    Leg                    1    | 1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 3   3   2   .   1   .   5   2   
    Device                 6    | .   .   1   .   1   .   2   2   
    Storage                4    | 1   2   1   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | 2   .   .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   1   .   .   1   .   11  7   
    Energy Gun             6    | 1   .   .   .   .   .   4   1   
    Energy Cannon          6    | .   1   .   .   .   .   2   3   
    Ballistic Gun          4    | 1   .   .   .   1   .   2   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   
    Launcher               4    | .   .   .   .   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
Parts Lost                 19   | .   .   .   .   .   1   4   14  
  Power                    3    | .   .   .   .   .   1   1   1   
  Propulsion               4    | .   .   .   .   .   .   .   4   
  Utility                  4    | .   .   .   .   .   .   1   3   
  Weapon                   8    | .   .   .   .   .   .   2   6   
  Highest Loss Streak      9    | .   .   .   .   .   1   3   9   
Average Slot Usage (%)     97   | .   99  99  100 100 97  95  97  
  Engine                   9    | .   23  10  10  10  13  11  2   
  Core                     5    | .   1   10  10  10  5   .   7   
  Reactor                  2    | .   .   .   .   .   .   4   5   
  Treads                   19   | .   25  20  20  20  18  16  21  
  Device                   15   | .   .   10  10  12  20  13  23  
  Storage                  14   | .   12  19  20  20  20  12  11  
  Processor                2    | .   1   10  10  7   .   .   .   
  Protection               4    | .   10  .   .   .   .   10  3   
  Energy Gun               2    | .   7   .   .   .   .   5   1   
  Energy Cannon            7    | .   4   10  10  10  10  6   6   
  Ballistic Gun            6    | .   12  10  10  10  10  7   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   7   
  Launcher                 2    | .   .   .   .   .   .   2   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             121  | 16  46  62  62  67  77  116 121 
  Greatest Support         115  | 40  40  40  40  40  60  88  115 
  Greatest Overweight (x)  20   | .   1   3   1   1   20  1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   
Largest Inventory Capacity 18   | 8   18  18  18  18  18  18  18  
  Average Capacity         17   | 6   8   17  18  18  18  18  18  
  Most Carried             18   | 7   10  17  18  18  18  18  18  
  Average Carried          15   | 4   7   10  17  17  16  16  16  
  Final Capacity           18   | 8   12  18  18  18  18  18  18  
  Final Carried            18   | 7   10  16  18  16  18  17  14  

 Class Distribution 
--------------------
 45% | Hacker-Mutant
 22% | Scavenger-Tank
 17% | Scavenger-Skirmisher
  9% | Generator-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -9/Mines
        Hacker-Mutant | -7/Zion
        Hacker-Mutant | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Matter Collected           1414 | 271  67   93   53   .    60   369  501  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2709 | 71   153  379  .    .    .    720  1386 
  Parts                    149  | 4    8    21   .    .    .    23   93   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | 1    .    .    .    .    .    2    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  53   | .   2   9   .   .   .   11  31  
  Guns                     13   | .   1   3   .   .   .   6   3   
  Cannons                  27   | .   1   6   .   .   .   5   15  
  AOE                      12   | .   .   .   .   .   .   .   12  
Classes Destroyed          10   | 2   1   3   .   .   .   3   1   
  Worker                   6    | .   .   .   .   .   .   2   4   
  Builder                  5    | .   .   .   .   .   .   .   5   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Recycler                 4    | 1   1   .   .   .   .   1   1   
  Watcher                  4    | .   .   2   .   .   .   .   2   
  Swarmer                  11   | .   .   2   .   .   .   3   6   
  Grunt                    14   | .   2   4   .   .   .   3   5   
  Sentry                   8    | .   .   3   .   .   .   2   3   
  Hunter                   12   | .   .   .   .   .   .   1   11  
  Programmer               8    | .   .   .   .   .   .   2   6   
Best Kill Streak           9    | 1   2   4   .   .   .   4   9   
  Combat Bots Only         9    | .   1   3   .   .   .   3   9   
Max Kills in Single Turn   3    | 1   1   1   .   .   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Damage Taken               4242 | .    79   207  .    .    158  557  3241 
  Core                     1125 | .    15   33   .    .    25   43   1009 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  94   .    .    .    85   94   .    
Volleys Fired              137  | 7    11   25   .    .    5    28   61   
  Largest                  4    | 1    2    2    .    .    2    4    4    
  Hottest                  257  | 50   80   80   .    .    80   214  257  
Shots Fired                366  | 7    22   50   .    .    10   96   181  
  Gun                      124  | 7    14   25   .    .    5    59   14   
  Cannon                   219  | .    8    25   .    .    5    37   144  
  Launcher                 23   | .    .    .    .    .    .    .    23   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  153  | .    11   25   .    .    5    33   79   
  Thermal                  126  | 7    11   25   .    .    5    54   24   
  Explosive                23   | .    .    .    .    .    .    .    23   
  Electromagnetic          64   | .    .    .    .    .    .    9    55   
  Robot Hit Streak         41   | 7    8    25   .    .    30   41   41   
  Robot Miss Streak        2    | .    1    1    .    .    .    2    1    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           283  | 7    16   41   .    .    10   72   137  
  Core Hits                138  | 1    7    15   1    .    3    25   86   
  Critical Hits            5    | .    .    .    .    .    .    1    4    
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    1    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8304 | 88   246  646  2    .    151  1447 5724 
  Guns                     1634 | 87   103  204  .    .    61   891  288  
  Cannons                  4270 | .    143  437  .    .    90   549  3051 
  Explosions               2380 | .    .    .    .    .    .    .    2380 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  20   | 1    .    5    2    .    .    7    5    
  Kinetic                  2346 | .    79   204  .    .    61   450  1552 
  Thermal                  2151 | 87   167  437  .    .    90   845  525  
  Explosive                2335 | .    .    .    .    .    .    .    2335 
  Electromagnetic          1452 | .    .    .    .    .    .    145  1307 
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    .    8    
    Message Errors         2    | .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    
    Targeting Errors       3    | .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            183  | .    .    8    .    .    .    15   160  
  Projectiles              140  | .    .    8    .    .    .    15   117  
  Explosions               43   | .    .    .    .    .    .    .    43   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    .    10   
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      93   | .    .    .    .    .    .    .    93   
  Shots                    3    | .    .    .    .    .    .    .    3    
  Rammed                   9    | 3    .    2    1    .    .    2    1    
Targets Rammed             11   | 4    .    2    1    .    .    3    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  2    | 1    .    .    .    .    .    1    .    
Highest Temperature        660  | .    150  356  .    .    92   396  660  
  Average Temperature      170  | .    67   113  .    .    48   114  231  
  Received Heat Transfer   777  | .    51   105  .    .    39   69   513  
  Effects                  69   | .    .    5    .    .    .    3    61   
    Shutdowns              22   | .    .    1    .    .    .    .    21   
    Energy Bleed           6    | .    .    .    .    .    .    1    5    
    Interference           14   | .    .    4    .    .    .    2    8    
    Matter Decay           2    | .    .    .    .    .    .    .    2    
    Short Circuit          4    | .    .    .    .    .    .    .    4    
    Damage (minor)         3    | .    .    .    .    .    .    .    3    
    Damage (major)         13   | .    .    .    .    .    .    .    13   
    Damage (core)          5    | .    .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              6    | .    .    .    .    .    .    2    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    1    .    .    .    2    2    
  Heat Transferred         4334 | 259  370  925  .    .    185  1695 900  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Peak Influence             356  | 10  151 220 25  .   .   181 356 
  Initial                  45   | .   4   45  25  .   .   15  10  
  Average                  91   | 7   55  88  25  .   .   80  121 
Maximum Alert Level        1    | .   .   1   .   .   .   .   1   
  Low Security (%)         86   | 100 100 95  100 .   .   100 64  
  Level 1                  13   | .   .   4   .   .   .   .   35  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   1   .   .   .   7   8   
  Investigation            4    | .   .   1   .   .   .   2   1   
  Extermination            7    | .   .   .   .   .   .   4   3   
  Reinforcement            4    | .   .   .   .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Distress Signals           6    | .   1   2   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              92   | .   8   11  .   .   3   30  40  
  Peak Tracking Total      6    | .   4   3   .   .   1   3   6   
  Tactical Retreats        8    | .   2   .   .   .   .   3   3   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Traps Triggered            6    | .   1   .   .   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Machines Disabled          8    | .   .   .   .   .   .   .   8   
  Max in Single Turn       4    | .   .   .   .   .   .   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Machines Accessed          9    | .   2   2   .   .   .   2   3   
  Terminals                4    | .   2   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   1   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                22   | .   2   5   .   .   .   7   8   
  Successful               18   | .   2   4   .   .   .   6   6   
  Failed                   4    | .   .   1   .   .   .   1   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   21   | .   .   .   .   1   .   18  2   
  Terminals                7    | .   2   5   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   4   5   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   3   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   2   4   .   .   .   .   .   
  Record                   2    | .   .   2   .   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   4   4   
  Scan Component           4    | .   .   .   .   .   .   2   2   
  Repair                   4    | .   .   .   .   .   .   2   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   2   2   
  Insert Component         3    | .   .   .   .   .   .   1   2   
  Analyze                  1    | .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   .   .   .   3   3   
  Full Trace Events        2    | .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   2   2   
  Time                     153  | .   .   .   .   .   .   100 53  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total Allies               12   | .    .    .    .    4    .    7    1    
  Largest Group            4    | .    .    .    .    4    4    3    1    
  Highest-Rated Group      240  | .    .    .    .    153  153  240  32   
  Highest-Rated Ally       85   | .    .    .    .    39   39   85   32   
Zionite Dispatches         4    | .    .    .    .    .    .    3    1    
  Heavy                    2    | .    .    .    .    .    .    2    .    
  Light                    1    | .    .    .    .    .    .    1    .    
  Thermal Resupply         1    | .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               93   | .    .    .    .    .    25   68   .    
  Total Damage             3008 | .    .    .    .    .    585  2423 .    
  Kills                    21   | .    .    .    .    .    4    17   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   2   .   
  Component Stockpiles     1    | .   .   .   .   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               7266 | 165  380  503  89   1355 775  2073 1926 
Spaces Moved               3537 | 81   199  208  45   709  375  1039 881  
  Core                     13   | 7    .    .    .    .    6    .    .    
  Treads                   3521 | 71   199  208  45   709  369  1039 881  
  Legs                     3    | 3    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  190  190  180  175  162  
  Average Speed            181  | 149  163  180  190  190  200  178  177  
  Slowest Speed            1050 | 160  180  230  190  190  1050 180  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       31   | 5    30   23   18   75   53   32   19   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    
  Known Exits Taken        6    | 1    1    1    .    1    1    1    .    
  Unknown Exits Taken      1    | .    .    .    1    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 8    | .    .    .    .    .    .    .    8    
Terrain Destroyed          245  | .    .    .    .    .    .    1    244  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    .    1    14   
  AOE                      230  | .    .    .    .    .    .    .    230  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total                      4120 | 118  235  286  48   720  395  1204 1114 
  Wait                     181  | .    3    30   .    .    .    32   116  
  Move                     3531 | 80   198  207  45   708  374  1038 881  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  114  | 15   11   13   2    4    8    42   19   
  Fast Attach              4    | .    .    .    .    .    .    .    4    
  Attach                   67   | 9    6    4    .    2    3    29   14   
  Detach                   7    | 2    3    .    .    .    .    2    .    
  Swap                     .    | .    .    .    .    .    .    .    .    
  Drop                     62   | 1    3    5    .    6    5    26   16   
  Fire                     137  | 7    11   25   .    .    5    28   61   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    10   | 4    .    2    .    .    .    3    1    
  Escape Stasis            6    | .    .    .    .    .    .    4    2    
  Rewire                   1    | .    .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
   34 | -11/Scrapyard      | Identified exit to Materials
   34 | -11/Scrapyard      | Discovered exit to Materials (range 15)
  166 | -11/Scrapyard      | Entered Materials
  166 | -10/Materials      | Evolved 1 slot: Power x1
  301 | -10/Materials      | Build established: Hacker-Mutant
  524 | -10/Materials      | Identified exit to Materials
  524 | -10/Materials      | Discovered exit to Materials (range 11)
  546 | -10/Materials      | Entered another Materials area
  546 | -9/Materials       | Evolved 2 slots: Utility x2
  977 | -9/Materials       | Identified exit to Mines
  977 | -9/Materials       | Discovered exit to Mines (range 14)
 1049 | -9/Materials       | Entered Mines
 1114 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1138 | -9/Mines           | Entered Zion
 1491 | -7/Zion            | Learned Factory garrison access intel
 1790 | -7/Zion            | Imprinted
 1792 | -7/Zion            | Declared Zion's savior
 2289 | -7/Zion            | Learned location of Data Miner (-6)
 2464 | -7/Zion            | Identified exit to Proximity Caves
 2464 | -7/Zion            | Discovered exit to Proximity Caves (range 16)
 2493 | -7/Zion            | Entered Proximity Caves
 2493 | -6/Proximity Caves | Accompanied by 4 allies
 2922 | -6/Proximity Caves | Spotted B-75 Beast
 2944 | -6/Proximity Caves | Allies destroyed B-75 Beast
 3244 | -6/Proximity Caves | Identified exit to Factory
 3244 | -6/Proximity Caves | Discovered exit to Factory (range 15)
 3268 | -6/Proximity Caves | Entered Factory
 3268 | -6/Factory         | Accompanied by 2 allies
 3268 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 3269 | -6/Factory         | Loaded intel: 1 garrison access location
 3429 | -6/Factory         | Lost 3 parts (1p1u1w)
 3582 | -6/Factory         | Build established: Scavenger-Tank
 3765 | -6/Factory         | Zion Light squad teleported in
 4057 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 4058 | -6/Factory         | Zion Heavy squad teleported in
 4432 | -6/Factory         | Repaired Lyr. Medium Armor Plating
 4486 | -6/Factory         | Repaired Imp. Medium Treads
 4761 | -6/Factory         | Zion Heavy squad teleported in
 5296 | -6/Factory         | Build established: Scavenger-Skirmisher
 5303 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 5319 | -6/Factory         | Identified exit to Factory
 5319 | -6/Factory         | Discovered exit to Factory (range 3)
 5341 | -6/Factory         | Entered another Factory area
 5341 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5481 | -5/Factory         | Repaired Lgt. Angular Momentum Engine
 5976 | -5/Factory         | Repaired Mic. Fission Core
 6004 | -5/Factory         | Zion Thermal Resupply teleported in
 6509 | -5/Factory         | Crushed by falling debris
 6541 | -5/Factory         | Lost 3 parts (1n1u1w)
 6841 | -5/Factory         | Build established: Generator-Tank
 7196 | -5/Factory         | Garrison activated, responded to threat
 7214 | -5/Factory         | Core integrity fell below 50%
 7241 | -5/Factory         | Core integrity fell below 20%
 7250 | -5/Factory         | Destroyed 9 combat bots
 7267 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
U-05 Engineer lays Concrete.
Slug penetrates Wall.
Power failure, Neutrino Core shutdown.
Y-64 Sentinel system terminally corrupted.
Adv. Heat Sink fried.
R-10 Processor collects Adv. Heat Sink.
U-05 Engineer lays Concrete. <x2>
Overheating: System interference.
Lrn. Proton Cannon temporarily disabled.
R-10 Processor collects Imp. Medium Armor Plating.
U-05 Engineer lays Concrete. <x2>
Overheating: Broken Zio. Light DM Reactor damaged (-12).
Overheating: Mic. Fission Core damaged (-14).
Overheating: Hcp. Storage Unit damaged (-116).
U-05 Engineer lays Concrete.
Broken Zio. Light DM Reactor destroyed.
Power failure, Mic. Fission Core shutdown.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????##########?????????????????????????????? |
| ??????????#        #?????????????????????????????? |
| ??????????# """"   #?????????????????????????????? |
| ????####### """"   #?????????????????????????????? |
| ????#     + """"   #?????????????????????????????? |
| ????#     # """"   #?????????????????????????????? |
| ????#     # """"   #?????????????????????????????? |
| #####     # """" = #?????????????????????????????? |
|     +     # """"   #?????????????????????????????? |
|     #     #        #?????????????????????????????? |
|     #     ###+#########################??????????? |
|     #                                 #??????????? |
|     #                    @            #??????????? |
|     +                                 #??????????? |
|     #                     u*        ] ###########? |
|     #                     =%    R     #         #? |
|     #     ##########     # ######     g=[       #? |
|     #     #????????#        #???#   %% %*%      #? |
|    !#     #????????#    """ #???#  =!!%=|       #? |
| !   #     #????????#A """"" #???#     %[        #? |
| #####     #????????#  """"" #???#  =%=          #? |
| ????#     #????????#        #####   !            # |
| ????#     #????????#    " " +      %    =       ## |
| ????#     ##########    "G" #######+ #  %#    ###? |
| ????#     #       [#     "  #????     ===     #??? |
| ????#     # """"   #=       #??? " "  ===    ##??? |
| ????#     # """"   #####+####??" " "  ===  ###???? |
| ###?#     # """"   #???# #?????" " "      ##?????? |
|    ##     + """"   #???# #???????" "      #??????? |
|    ##     # """"   #???# #???????" "      #??????? |
|    ##     # """"   #???# #?????? " " ]    #??????? |
|    ##     # """"   #???# ##### " " "      ???????? |
|    ##     #        #???#     + " " "  ???????????? |
|    ##     ##########???####### " " "  ???????????? |
|    ##     #?????????????????????       ??????????? |
|    ##     #???????????????????????    = ?????????? |
|    ##     #?????????????????????????### #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          62
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             60
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
 Proton Cannon | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Safety First
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              GaussCompactDisintegrator
  Manual?         0
Play Time         01:42:27
  Cumulative      13.1 hours
  Start           2021.02.09 @ 00:37:42
  End             2021.02.09 @ 02:37:28
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f2ed214-d006-48eb-a0de-2bb606575a5c