Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 22:39:17

Player: wad

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (52)      260
Value Destroyed (1629)     1629
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (785)                785
              TOTAL SCORE: 5954

 Bonus
-------
Follower Combat Kills      185
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     43/300
Energy                     220/240
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>        --- POWER (2) --------
         Nuclear Core
>        --- PROPULSION (5) ---
             (None)
>        --- UTILITY (4) ------
         System Guard
>        --- WEAPON (4) -------
  Cooled Pulse Rifle
>        --- INVENTORY (5) ----
             (None)

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
               Nuclear Core
>              --- PROPULSION -------
       Armored Huge Wheel
               Gravmag System
               Gravmag System
        Cooled Aerolev Unit
>              --- UTILITY ----------
      Advanced Sensor Array
      Hardened Medium Armor Plating
               EM Disruption Field
               System Guard
>              --- WEAPON -----------
  High-powered Shock Rifle
  High-powered Shock Rifle
               Beamcaster
               Bore Cannon
>              --- INVENTORY --------
               Carbon-fiber Leg
               Gravmag System
     Makeshift ECM Suite
  High-powered Shock Rifle
               Rocket Launcher
[Rating: 67]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Airjet
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Utility Shielding
Weapon                     High-powered Shock Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Mace
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   2   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   2   
Parts Attached             103  | 6   10  27  .   5   23  32  
  Power                    12   | 1   1   2   .   .   4   4   
    Engine                 5    | 1   .   1   .   .   2   1   
    Core                   7    | .   1   1   .   .   2   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               36   | 2   .   19  .   .   7   8   
    Treads                 3    | .   .   2   .   .   1   .   
    Leg                    8    | 2   .   .   .   .   5   1   
    Wheel                  8    | .   .   7   .   .   .   1   
    Hover                  12   | .   .   5   .   .   1   6   
    Flight                 5    | .   .   5   .   .   .   .   
  Utility                  19   | 1   4   1   .   1   2   10  
    Device                 9    | .   1   .   .   1   1   6   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   3   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   1   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 2   5   5   .   4   10  10  
    Energy Gun             14   | .   .   2   .   2   4   6   
    Energy Cannon          3    | .   .   2   .   .   1   .   
    Ballistic Gun          6    | 2   3   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   
    Launcher               4    | .   2   1   .   .   .   1   
    Special Weapon         4    | .   .   .   .   2   2   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   1   .   2   
Parts Lost                 35   | .   1   1   .   .   11  22  
  Power                    4    | .   1   .   .   .   1   2   
  Propulsion               14   | .   .   1   .   .   7   6   
  Utility                  9    | .   .   .   .   .   1   8   
  Weapon                   8    | .   .   .   .   .   2   6   
  Highest Loss Streak      14   | .   1   1   .   .   7   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  99  .   100 90  71  
  Engine                   4    | .   1   .   .   .   8   3   
  Core                     7    | .   11  10  .   11  2   7   
  Treads                   1    | .   .   10  .   .   1   .   
  Leg                      11   | .   28  8   .   .   12  11  
  Wheel                    1    | .   .   9   .   .   .   1   
  Hover                    18   | .   .   12  .   44  22  2   
  Device                   6    | .   .   .   .   6   9   6   
  Storage                  10   | .   20  11  .   11  11  4   
  Processor                2    | .   .   .   .   .   1   7   
  Protection               2    | .   4   11  .   4   .   .   
  Energy Gun               8    | .   .   1   .   10  7   12  
  Energy Cannon            5    | .   .   9   .   11  5   .   
  Ballistic Gun            4    | .   27  11  .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   8   
  Impact Weapon            1    | .   .   .   .   .   3   .   
  Slashing Weapon          1    | .   .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             65   | 13  22  24  23  29  38  65  
  Greatest Support         48   | 20  20  48  32  32  45  45  
  Greatest Overweight (x)  5    | 2   1   2   .   .   2   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  8   
  Most Carried             10   | 5   10  10  10  10  10  10  
  Average Carried          7    | 2   9   9   10  9   7   6   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 5   10  10  10  10  10  .   

 Class Distribution 
--------------------
 81% | Mutant
 11% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Gunner | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           1389 | 284 210 296 .   90  198 311 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1924 | 87  280 202 .   .   833 522 
  Parts                    93   | 8   19  23  .   .   21  22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      46   | .   .   .   .   .   46  .   
  Prevented                3    | .   .   .   .   .   3   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  34   | .   8   5   .   .   13  8   
  Melee                    3    | .   .   .   .   .   3   .   
  Guns                     11   | .   4   2   .   .   1   4   
  Cannons                  10   | .   .   3   .   .   5   2   
  AOE                      9    | .   4   .   .   .   3   2   
Classes Destroyed          11   | 2   2   3   .   .   2   2   
  Worker                   5    | 2   2   1   .   .   .   .   
  Builder                  4    | .   .   1   .   .   1   2   
  Recycler                 4    | 1   1   .   .   .   1   1   
  Watcher                  5    | .   .   2   .   .   2   1   
  Swarmer                  8    | .   3   4   .   .   .   1   
  Grunt                    12   | .   5   .   .   .   6   1   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   1   1   
  Sentry                   7    | .   .   1   .   .   5   1   
  Hunter                   3    | .   .   .   .   .   .   3   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | 3   5   6   .   .   3   2   
  Combat Bots Only         4    | .   3   4   .   .   3   2   
Max Kills in Single Turn   2    | 1   2   1   .   .   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   1   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        457  | .    47   44   .    .    220  146  
  Missed                   156  | .    10   15   .    .    93   38   
Damage Taken               4403 | .    423  295  .    .    1323 2362 
  Core                     1308 | .    121  54   .    .    273  860  
  Absorbed by Shields      86   | .    .    .    .    .    .    86   
  Redirected to Shielding  5    | .    5    .    .    .    .    .    
Core Remaining (%)         56   | 100  51   .    .    .    18   .    
Volleys Fired              118  | 6    23   23   .    .    30   36   
  Largest                  4    | 2    2    2    .    .    2    4    
  Hottest                  252  | 40   50   110  .    .    135  252  
Shots Fired                257  | 12   46   46   .    .    55   98   
  Gun                      163  | 12   40   23   .    .    22   66   
  Cannon                   78   | .    .    23   .    .    25   30   
  Launcher                 8    | .    6    .    .    .    .    2    
  Special                  8    | .    .    .    .    .    8    .    
  Kinetic                  106  | 12   40   19   .    .    .    35   
  Thermal                  88   | .    .    27   .    .    47   14   
  Explosive                16   | .    6    .    .    .    8    2    
  Electromagnetic          47   | .    .    .    .    .    .    47   
  Robot Hit Streak         16   | 6    16   5    .    .    6    10   
  Robot Miss Streak        7    | 2    2    2    .    .    4    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           153  | 7    31   23   .    .    42   50   
  Core Hits                79   | 5    15   12   .    .    27   20   
  Critical Kills           3    | .    .    .    .    .    1    2    
  Critical Parts Destroyed 5    | .    .    .    .    .    1    4    
  Critical Strikes         12   | .    .    .    .    .    5    7    
    Meltdown               1    | .    .    .    .    .    1    .    
    Destroy                6    | .    .    .    .    .    .    6    
    Corrupt                1    | .    .    .    .    .    .    1    
    Smash                  1    | .    .    .    .    .    1    .    
    Sever                  3    | .    .    .    .    .    3    .    
Melee Attacks              26   | .    .    .    .    .    26   .    
  Impact                   3    | .    .    .    .    .    3    .    
  Slashing                 23   | .    .    .    .    .    23   .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    .    
Damage Inflicted           4843 | 68   643  346  .    .    2130 1656 
  Guns                     1606 | 68   333  150  .    .    223  832  
  Cannons                  729  | .    .    196  .    .    211  322  
  Explosions               1568 | .    307  .    .    .    759  502  
  Melee                    704  | .    .    .    .    .    704  .    
  Ramming                  3    | .    3    .    .    .    .    .    
  Kinetic                  871  | 68   333  102  .    .    .    368  
  Thermal                  1096 | .    .    244  .    .    434  418  
  Explosive                1370 | .    307  .    .    .    759  304  
  Electromagnetic          566  | .    .    .    .    .    .    566  
  Impact                   186  | .    .    .    .    .    186  .    
  Slashing                 751  | .    .    .    .    .    751  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    1    1    1    2    1    
  Average Corruption       1    | .    .    1    1    1    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    1    8    3    
    Message Errors         4    | .    .    .    .    .    2    2    
    Matter Fused           3    | .    .    .    .    .    2    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            258  | .    .    .    .    .    165  93   
  Projectiles              28   | .    .    .    .    .    26   2    
  Explosions               114  | .    .    .    .    .    23   91   
  Melee                    116  | .    .    .    .    .    116  .    
Knockbacks                 4    | .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      189  | .    .    .    .    .    .    189  
  Shots                    4    | .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        874  | .    16   241  .    .    222  874  
  Average Temperature      169  | .    5    83   .    .    52   291  
  Received Heat Transfer   753  | .    204  18   .    .    324  207  
  Effects                  56   | .    .    .    .    .    .    56   
    Shutdowns              14   | .    .    .    .    .    .    14   
    Energy Bleed           6    | .    .    .    .    .    .    6    
    Interference           8    | .    .    .    .    .    .    8    
    Matter Decay           4    | .    .    .    .    .    .    4    
    Short Circuit          3    | .    .    .    .    .    .    3    
    Damage (minor)         5    | .    .    .    .    .    .    5    
    Damage (major)         14   | .    .    .    .    .    .    14   
    Damage (core)          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              14   | .    .    .    .    .    8    6    
  Impact Corruptions       4    | .    .    .    .    .    4    .    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Melted             2    | .    .    1    .    .    .    1    
  Heat Transferred         2156 | .    .    555  .    .    944  657  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    3    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             234  | 15  193 234 91  .   .   88  
  Initial                  91   | .   9   81  91  .   .   .   
  Average                  60   | 3   82  155 91  .   .   19  
Maximum Alert Level        1    | .   .   1   .   .   .   .   
  Low Security (%)         96   | 100 100 82  100 .   .   100 
  Level 1                  3    | .   .   17  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   3   .   .   .   2   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            4    | .   1   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           6    | .   1   2   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              62   | .   13  7   .   .   30  12  
  Peak Tracking Total      8    | .   6   5   .   .   8   3   
  Tactical Retreats        2    | .   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          3    | .   1   .   .   .   .   2   
  Max in Single Turn       1    | .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          3    | .   1   1   .   .   .   1   
  Terminals                3    | .   1   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                5    | .   2   2   .   .   .   1   
  Successful               3    | .   1   1   .   .   .   1   
  Failed                   2    | .   1   1   .   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   1   1   3   
  Terminals                5    | .   2   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   1   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Total Allies               5    | .   .   .   .   4   .   1   
  Largest Group            4    | .   .   .   .   4   4   1   
  Highest-Rated Group      157  | .   .   .   .   157 157 35  
  Highest-Rated Ally       41   | .   .   .   .   41  41  35  
Zionite Dispatches         1    | .   .   .   .   .   .   1   
  Demo                     1    | .   .   .   .   .   .   1   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   19  5   
  Total Damage             1020 | .   .   .   .   .   806 214 
  Kills                    5    | .   .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               4617 | 142  578  374  4    885  1639 995  
Spaces Moved               3846 | 95   331  265  4    1256 1475 420  
  Core                     34   | 17   .    .    .    .    .    17   
  Treads                   14   | .    .    14   .    .    .    .    
  Legs                     1169 | 78   331  44   .    .    421  295  
  Wheels                   111  | .    .    62   .    .    .    49   
  Hover                    2517 | .    .    144  4    1256 1054 59   
  Flight                   1    | .    .    1    .    .    .    .    
  Fastest Speed            48   | 50   120  48   48   48   48   50   
  Average Speed            87   | 114  148  87   48   48   79   175  
  Slowest Speed            370  | 150  190  190  48   48   260  370  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    39   20   4    83   65   7    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    3    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          144  | .    39   .    .    .    53   52   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    1    8    
  AOE                      135  | .    39   .    .    .    52   44   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      4856 | 117  370  361  5    1541 1856 606  
  Wait                     623  | .    .    .    2    262  264  95   
  Move                     3840 | 94   330  264  3    1255 1474 420  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  95   | 11   6    25   .    8    26   19   
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   50   | 6    1    5    .    3    12   23   
  Detach                   2    | .    .    1    .    1    .    .    
  Swap                     53   | .    9    22   .    2    11   9    
  Drop                     46   | .    .    21   .    8    14   3    
  Fire                     118  | 6    23   23   .    .    30   36   
  Melee                    25   | .    .    .    .    .    25   .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    2    .    1    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
  143 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  570 | -10/Materials      | Discovered new exit (range 11)
  721 | -10/Materials      | Entered another Materials area
  721 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1024 | -9/Materials       | Discovered new exit (range 12)
 1095 | -9/Materials       | Entered Mines
 1096 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1096 | -9/Mines           | Assembled infested the area
 1099 | -9/Mines           | Entered Zion
 1150 | -7/Zion            | Received a visual enhancement algorithm
 1181 | -7/Zion            | Discovered new exit (range 14)
 1187 | -7/Zion            | Found GAL Module
 1250 | -7/Zion            | System corruption cleaned by Quarantine Array
 1273 | -7/Zion            | Learned location of Data Miner (-6)
 1359 | -7/Zion            | Found Prototype Special Weapon
 1360 | -7/Zion            | Identified RU-N14's Throwing Claymores
 1364 | -7/Zion            | Found RU-N14's Throwing Claymores
 1366 | -7/Zion            | Found RU-N14's Throwing Claymores
 1560 | -7/Zion            | Imprinted
 1562 | -7/Zion            | Declared Zion's savior
 1984 | -7/Zion            | Entered Proximity Caves
 1984 | -6/Proximity Caves | Accompanied by 4 allies
 2307 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2532 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 2891 | -6/Proximity Caves | Core integrity fell below 50%
 2921 | -6/Proximity Caves | Lost 7 parts (1p4n2w)
 3016 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base
 3192 | -6/Proximity Caves | Lost 4 allies
 3245 | -6/Proximity Caves | Spotted B-75 Beast
 3263 | -6/Proximity Caves | Core integrity fell below 20%
 3483 | -6/Proximity Caves | Discovered new exit (range 15)
 3623 | -6/Proximity Caves | Entered Factory
 3623 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 3665 | -6/Factory         | Zion Demo squad teleported in
 4166 | -6/Factory         | Lost 3 parts (1p1n1u)
 4310 | -6/Factory         | Build established: Gunner
 4419 | -6/Factory         | Lost 4 parts (3u1w)
 4549 | -6/Factory         | Core integrity fell below 50%
 4578 | -6/Factory         | Core integrity fell below 20%
 4618 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Hvy. Laser severed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Mak. ECM Suite destroyed.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x4>
Carbon-fiber Leg destroyed.
Acquired Prototype Energy Gun.
Identified Cld. Pulse Rifle.
Destroyed Carbon-fiber Leg.
Broken Gravmag System destroyed.
K-01 Serf cleans the Nuclear Reactor.
L-41 Fighter destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          25
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Corruption Containment     8
Armor Coverage             225
Resistance: EM             25
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         18
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
          Hvy. Flak Cannon | -7/Zion | Archive
                Chainsword | -7/Zion | Archive
                Power Maul | -7/Zion | Archive
         Imp. Trap Scanner | -7/Zion | Archive
      Point Defense System | -7/Zion | Archive
                Hvy. Laser | -7/Zion | Archive
              Fission Core | -7/Zion | Archive
             Core Analyzer | -7/Zion | Archive
               Force Field | -7/Zion | Archive
 Imp. Melee Analysis Suite | -7/Zion | Archive
              Focal Shield | -7/Zion | Archive
 Dynamic Insulation System | -7/Zion | Archive
            Adv. Heat Sink | -7/Zion | Archive
         Hvy. Battle Rifle | -7/Zion | Archive
        Adv. Plasma Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
   S-27 Virus | -7/Zion | Archive
 L-41 Fighter | -7/Zion | Archive
    K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I'm Back, Baby!
It's Just You
Let's See Who's Tougher
Made in Tau Ceti IV
Robot Respite
Serviceable Loadout
The One
Tourist
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              TransportUtilityScythe
  Manual?         0
Play Time         01:26:50
  Cumulative      3.2 hours
  Start           2024.06.20 @ 17:15:19
  End             2024.06.20 @ 22:39:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a5ffa2f-5f5b-4dae-a749-b5dfc575cdae