Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.15 @ 03:12:20

Player: Karrq

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (181)     905
Value Destroyed (6749)     6749
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1872)               1872
              TOTAL SCORE: 12446

 Bonus
-------
High Alert Combat Kills    1153
Follower Combat Kills      41
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/700
Matter                     166/300
Energy                     308/315
System Corruption          5%
Temperature                Cool (42)
Movement                   Treading (180) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
     Reinforced Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
                Aluminum Leg
                Gravmag System
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
       Improved ECM Suite
>               --- WEAPON (3) -------
                Pulse Rifle
   High-powered Shotgun
       Advanced Assault Cannon
>               --- INVENTORY (12) ---
       Enhanced Nuclear Core
       Enhanced Nuclear Core
       Advanced Terrain Scanner
                Relay Coupler [ARC] (17)
                Relay Coupler [Swarmer] (60)
                Relay Coupler [Sentry] (43)
                Ion Cannon
                Assault Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON -----------
       Advanced Assault Cannon
       Advanced Assault Cannon
                Gauss Cannon
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Deuterium Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Xenon Bombardment Thruster
                Coolant Injector
       Improved ECM Suite
       Improved Shield Generator
                Particle Gun
                Assault Cannon
       Advanced EMP Blaster
       Improved Datajack
[Rating: 42]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  2    | .   .   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             209  | 6   28  43  36  38  15  43  
  Power                    25   | 1   4   3   3   5   2   7   
    Engine                 12   | 1   4   3   .   2   .   2   
    Core                   13   | .   .   .   3   3   2   5   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               54   | 2   13  8   8   7   5   11  
    Treads                 13   | .   .   4   5   2   .   2   
    Leg                    29   | .   10  2   .   5   5   7   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  5    | .   .   .   3   .   .   2   
    Flight                 5    | .   3   2   .   .   .   .   
  Utility                  65   | 1   8   19  13  11  2   11  
    Device                 48   | 1   3   11  10  11  2   10  
    Storage                4    | .   1   3   .   .   .   .   
    Processor              6    | .   1   2   2   .   .   1   
    Hackware               3    | .   .   2   1   .   .   .   
    Protection             4    | .   3   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   65   | 2   3   13  12  15  6   14  
    Energy Gun             19   | 1   1   3   3   4   3   4   
    Energy Cannon          7    | .   .   2   1   3   1   .   
    Ballistic Gun          12   | 1   1   4   2   .   1   3   
    Ballistic Cannon       15   | .   .   2   3   5   .   5   
    Launcher               5    | .   .   .   .   2   1   2   
    Special Weapon         2    | .   1   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   1   3   .   .   .   
  Unidentified Prototypes  7    | .   1   2   1   1   .   2   
Parts Lost                 26   | .   5   3   2   .   .   16  
  Power                    4    | .   1   1   .   .   .   2   
  Propulsion               7    | .   1   1   .   .   .   5   
  Utility                  7    | .   1   1   1   .   .   4   
  Weapon                   8    | .   2   .   1   .   .   5   
  Highest Loss Streak      10   | .   4   2   1   .   .   10  
Average Slot Usage (%)     94   | .   97  98  99  99  100 79  
  Engine                   10   | .   13  20  9   9   4   .   
  Core                     6    | .   .   .   8   4   10  14  
  Treads                   9    | .   .   12  14  24  .   .   
  Leg                      11   | .   23  8   .   4   30  14  
  Hover                    2    | .   .   .   12  .   .   2   
  Device                   9    | .   17  9   8   7   7   11  
  Storage                  8    | .   6   10  9   7   7   7   
  Processor                11   | .   .   10  17  15  15  5   
  Energy Gun               6    | .   10  6   4   8   7   6   
  Energy Cannon            1    | .   .   2   1   2   1   .   
  Ballistic Gun            4    | .   14  7   2   .   3   3   
  Ballistic Cannon         5    | .   .   2   7   10  2   10  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             68   | 8   25  58  59  67  68  67  
  Greatest Support         88   | 20  20  40  60  88  50  55  
  Greatest Overweight (x)  21   | .   4   5   1   1   1   21  
  Average Overweight (x)   1    | .   .   1   .   .   1   3   
Largest Inventory Capacity 16   | 4   10  16  12  12  12  12  
  Average Capacity         11   | 4   6   11  12  12  12  12  
  Most Carried             12   | 4   8   10  11  12  12  12  
  Average Carried          7    | 2   4   6   8   8   9   7   
  Final Capacity           12   | 4   10  12  12  12  12  12  
  Final Carried            10   | 4   6   6   7   10  9   8   

 Class Distribution 
--------------------
 35% | Mutant
 27% | Scavenger-Mutant
 14% | Gunner
  8% | Scavenger-Gunner
  3% | Commander-Gunner
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
 Scavenger-Mutant | -7/Garrison
           Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  
Matter Collected           4531 | 259  315  681  844  851  416  1165 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            6210 | 50   326  986  1071 898  913  1966 
  Parts                    369  | 5    22   74   71   45   55   97   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  156  | 1   13  22  36  23  25  36  
  Melee                    2    | .   .   2   .   .   .   .   
  Guns                     71   | 1   11  14  12  9   7   17  
  Cannons                  69   | .   .   6   24  14  9   16  
  AOE                      13   | .   2   .   .   .   8   3   
Classes Destroyed          14   | 1   2   4   .   2   .   5   
  Worker                   4    | .   .   .   .   .   .   4   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Recycler                 4    | .   .   1   .   .   .   3   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  14   | .   1   5   4   2   .   2   
  Swarmer                  39   | .   7   6   15  3   8   .   
  Grunt                    68   | 1   6   6   12  6   12  25  
  Brawler                  4    | .   .   1   .   1   1   1   
  Duelist                  5    | .   .   1   1   1   .   2   
  Protector                2    | .   .   .   .   .   .   2   
  Sentry                   22   | .   .   8   8   4   .   2   
  Hunter                   6    | .   .   .   .   2   3   1   
  Programmer               10   | .   .   .   .   6   1   3   
Best Kill Streak           7    | 1   5   4   7   4   5   6   
  Combat Bots Only         7    | 1   4   3   7   4   5   5   
Max Kills in Single Turn   3    | 1   2   1   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   3   2   
  Melee                    1    | .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Gar  Fac  
Damage Taken               6409  | 25   606  754  1001 1174 773  2076 
  Core                     1108  | .    151  120  135  125  84   493  
  Absorbed by Shields      297   | .    .    30   .    40   53   174  
Core Remaining (%)         71    | 100  39   70   75   .    .    .    
Volleys Fired              428   | 3    40   90   98   58   43   96   
  Largest                  3     | 2    2    2    2    3    3    3    
  Hottest                  196   | 60   120  88   107  196  152  157  
Shots Fired                870   | 6    63   151  179  165  77   229  
  Gun                      498   | 6    60   135  76   59   33   129  
  Cannon                   350   | .    .    16   103  103  33   95   
  Launcher                 17    | .    .    .    .    2    10   5    
  Special                  5     | .    3    .    .    1    1    .    
  Kinetic                  501   | 3    40   65   123  83   29   158  
  Thermal                  309   | .    12   86   56   79   37   39   
  Explosive                2     | .    .    .    .    .    .    2    
  Electromagnetic          56    | 3    11   .    .    2    10   30   
  Robot Hit Streak         38    | 2    27   19   28   36   31   38   
  Robot Miss Streak        4     | 1    4    4    2    2    2    4    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        7     | .    1    2    .    .    1    3    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    1    
Shots Hit Robots           665   | 4    44   120  147  125  53   172  
  Core Hits                298   | 2    19   38   62   45   35   97   
  Critical Hits            14    | .    .    2    1    5    2    4    
  Critical Kills           7     | .    .    2    1    3    1    .    
  Critical Parts Destroyed 7     | .    .    .    .    2    1    4    
Melee Attacks              14    | .    .    12   2    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 3     | .    .    3    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    9    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           13763 | 51   721  1439 2621 2693 1564 4674 
  Guns                     6385  | 51   475  1174 941  949  480  2315 
  Cannons                  5845  | .    .    187  1680 1725 488  1765 
  Explosions               1360  | .    189  .    .    19   596  556  
  Melee                    78    | .    .    78   .    .    .    .    
  Ramming                  47    | .    9    .    .    .    .    38   
  Kinetic                  7440  | 14   336  394  1873 1349 416  3058 
  Thermal                  4617  | .    328  967  748  1325 552  697  
  Explosive                257   | .    .    .    .    .    .    257  
  Electromagnetic          1324  | 37   48   .    .    19   596  624  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 78    | .    .    78   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         5     | .    1    .    .    1    2    5    
  Average Corruption       2     | .    1    .    .    1    1    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Effects                  81    | .    1    .    .    3    9    68   
    Message Errors         22    | .    1    .    .    1    3    17   
    Matter Fused           14    | .    .    .    .    .    .    14   
    Heat Flow Errors       9     | .    .    .    .    .    2    7    
    Energy Discharges      8     | .    .    .    .    .    2    6    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    1    2    6    
    Data Loss (major)      1     | .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    3    
    Targeting Errors       11    | .    .    .    .    1    .    10   
    Weapon Failures        3     | .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            112   | .    21   .    34   24   8    25   
  Projectiles              75    | .    .    .    34   24   8    9    
  Explosions               37    | .    21   .    .    .    .    16   
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 35    | .    .    .    7    9    1    18   
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  34    | .    .    .    7    9    1    17   
  Secondary                1     | .    .    .    .    .    .    1    
Self-Inflicted Damage      159   | .    45   .    .    8    68   38   
  Shots                    9     | .    2    .    .    1    5    1    
  Rammed                   2     | .    1    .    .    .    .    1    
Targets Rammed             4     | .    1    .    .    .    .    3    
  Kicked                   2     | .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        444   | 18   24   384  420  444  378  324  
  Average Temperature      110   | 15   14   89   110  139  128  90   
  Received Heat Transfer   1976  | 18   252  165  315  192  234  800  
  Effects                  20    | .    .    2    5    9    2    2    
    Shutdowns              5     | .    .    1    1    3    .    .    
    Energy Bleed           8     | .    .    1    2    2    2    1    
    Interference           4     | .    .    .    .    3    .    1    
    Matter Decay           2     | .    .    .    1    1    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    
  Parts Fried              7     | .    .    .    1    .    2    4    
  Impact Corruptions       1     | .    .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             18    | .    .    7    3    7    1    .    
  Heat Transferred         9089  | .    550  2186 1554 2445 1050 1304 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    2    .    .    .    3    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  
Peak Influence             1169 | 20   281  244  456  274  1169 1063 
  Initial                  531  | .    11   16   10   113  61   531  
  Average                  336  | 6    120  63   189  114  828  768  
Maximum Alert Level        4    | .    1    1    2    1    4    3    
  Low Security (%)         54   | 100  76   93   55   84   6    .    
  Level 1                  12   | .    23   6    37   15   5    .    
  Level 2                  12   | .    .    .    7    .    21   41   
  Level 3                  17   | .    .    .    .    .    44   58   
  Level 4                  2    | .    .    .    .    .    21   .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          34   | .    4    2    8    8    .    12   
  Investigation            15   | .    4    1    5    3    .    2    
  Extermination            7    | .    .    .    .    4    .    3    
  Reinforcement            5    | .    .    1    .    .    .    4    
  Assault                  2    | .    .    .    .    .    .    2    
  Garrison                 5    | .    .    .    3    1    .    1    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac 
Distress Signals           12   | .   1   3   5   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              232  | 1   25  33  53  29  33  58  
  Peak Tracking Total      8    | 1   5   4   8   4   5   6   
  Tactical Retreats        25   | .   3   2   7   3   5   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Traps Triggered            9    | .   .   .   1   3   5   .   
  Indirectly               2    | .   .   .   .   2   .   .   
Trap Hack Attempts         2    | .   .   .   2   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             12   | .   1   .   1   4   .   6   
  Reused                   2    | .   .   .   1   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   1   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac 
Machines Disabled          13   | .   1   2   2   1   1   6   
  Max in Single Turn       1    | .   1   1   1   1   1   1   
  Garrison Access          3    | .   .   .   1   1   .   1   
  Garrison Relay           1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac 
Machines Accessed          42   | .   6   9   13  8   .   6   
  Terminals                24   | .   5   7   9   2   .   1   
  Fabricators              4    | .   .   .   .   2   .   2   
  Repair Stations          3    | .   1   .   .   1   .   1   
  Recycling Units          4    | .   .   1   2   .   .   1   
  Scanalyzers              3    | .   .   1   1   1   .   .   
  Garrison Access          4    | .   .   .   1   2   .   1   
Total Hacks                152  | .   27  33  50  27  .   15  
  Successful               106  | .   18  25  37  16  .   10  
  Failed                   46   | .   9   8   13  11  .   5   
    Catastrophic           8    | .   2   2   1   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                86   | .   24  19  33  7   .   3   
  Fabricators              12   | .   .   .   .   7   .   5   
  Repair Stations          13   | .   3   .   .   7   .   3   
  Recycling Units          16   | .   .   3   11  .   .   2   
  Scanalyzers              17   | .   .   11  4   2   .   .   
  Garrison Access          8    | .   .   .   2   4   .   2   
Terminal Hacks             53   | .   15  12  22  3   .   1   
  Record                   9    | .   7   .   2   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   
  Alert Level              6    | .   .   2   4   .   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   .   
  Locate Traps             4    | .   1   1   2   .   .   .   
  Reprogram Traps          3    | .   1   .   .   1   .   1   
  Dispatch Records         2    | .   .   .   1   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   
  Assault Status           2    | .   .   .   1   1   .   .   
  Recall Reinforcements    2    | .   .   1   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Registered Components    3    | .   1   1   1   .   .   .   
  Registered Prototypes    2    | .   1   1   .   .   .   .   
  Zone Layout              7    | .   1   2   4   .   .   .   
Fabricator Hacks           8    | .   .   .   .   3   .   5   
  Network Status           1    | .   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   1   .   1   
  Build                    5    | .   .   .   .   1   .   4   
Repair Station Hacks       11   | .   3   .   .   7   .   1   
  Scan Component           6    | .   1   .   .   4   .   1   
  Repair                   4    | .   1   .   .   3   .   .   
  Refit                    1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       13   | .   .   2   10  .   .   1   
  Recycle Component        3    | .   .   .   3   .   .   .   
  Process                  2    | .   .   .   2   .   .   .   
  Report Inventory         3    | .   .   1   2   .   .   .   
  Retrieve Matter          2    | .   .   .   2   .   .   .   
  Retrieve Components      3    | .   .   1   1   .   .   1   
Scanalyzer                 15   | .   .   11  4   .   .   .   
  Insert Component         7    | .   .   5   2   .   .   .   
  Analyze                  8    | .   .   6   2   .   .   .   
Garrison Access Hacks      6    | .   .   .   1   3   .   2   
  Unlock Access            1    | .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   1   1   .   1   
  Coupler Status           2    | .   .   .   .   1   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         36   | .   6   8   10  7   .   5   
  Full Trace Events        15   | .   3   3   4   3   .   2   
  Feedback Events          2    | .   1   .   .   .   .   1   
    Corruption             2    | .   1   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   6   
    Matter                 372  | .   .   .   .   .   .   372 
    Time                   198  | .   .   .   .   .   .   198 
  Total Robot Build Rating 12   | .   .   .   .   .   .   12  
Part Schematics Acquired   5    | .   .   4   1   .   .   .   
  Parts Built              2    | .   .   .   .   1   .   1   
    Matter                 310  | .   .   .   .   186 .   124 
    Time                   161  | .   .   .   .   99  .   62  
  Total Part Build Rating  4    | .   .   .   .   2   .   2   
Parts Repaired             4    | .   1   .   .   3   .   .   
  Time                     159  | .   26  .   .   133 .   .   
Parts Recycled             3    | .   .   .   3   .   .   .   
  Recycled Matter          51   | .   .   .   51  .   .   .   
  Retrieved Matter         72   | .   .   .   72  .   .   .   
  Retrieved Components     22   | .   .   3   9   .   .   10  
Parts Scanalyzed           7    | .   .   5   2   .   .   .   
  Part Schematics Acquired 5    | .   .   4   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   
Robots Hacked              7    | .   .   4   1   1   1   .   
  Non-combat               6    | .   .   4   1   1   .   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        8    | .   .   5   1   1   1   .   
  parse_system             4    | .   .   2   1   .   1   .   
  no_distress              2    | .   .   2   .   .   .   .   
  find_chute               1    | .   .   .   .   1   .   .   
  find_recycling           1    | .   .   1   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac 
Total Allies               6    | .   .   .   .   .   .   6   
  Largest Group            6    | .   .   .   .   .   .   6   
  Highest-Rated Group      60   | .   .   .   .   .   .   60  
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   5   
  Total Damage             80   | .   .   .   .   .   .   80  
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Gar  Fac  
Turns Passed               11760 | 79   885  2911 1832 2169 1439 2445 
Spaces Moved               5531  | 75   510  1371 927  1055 832  761  
  Core                     59    | 32   .    .    .    .    .    27   
  Treads                   2156  | .    .    823  486  840  .    7    
  Legs                     2731  | .    434  523  .    215  832  727  
  Wheels                   67    | 43   24   .    .    .    .    .    
  Hover                    451   | .    10   .    441  .    .    .    
  Flight                   67    | .    42   25   .    .    .    .    
  Fastest Speed            50    | 50   80   150  112  150  150  120  
  Average Speed            167   | 67   140  175  141  163  150  240  
  Slowest Speed            1100  | 80   325  277  190  170  150  1100 
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 9    70   84   64   24   74   14   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    1    1    1    .    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          65    | .    7    .    9    12   3    34   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               34    | .    .    .    9    12   .    13   
  AOE                      31    | .    7    .    .    .    3    21   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  
Total                      7156 | 97   605  1705 1254 1370 949  1176 
  Wait                     678  | 4    .    125  148  165  7    229  
  Move                     5523 | 74   509  1370 926  1054 829  761  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  163  | 10   14   36   26   31   15   31   
  Fast Attach              6    | .    6    .    .    .    .    .    
  Attach                   40   | 6    2    5    4    5    .    18   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     163  | .    20   38   32   33   15   25   
  Drop                     111  | .    13   29   16   24   16   13   
  Fire                     428  | 3    40   90   98   58   43   96   
  Melee                    14   | .    .    12   2    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     4    | .    1    .    .    .    .    3    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    24   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    2    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac] / *Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    47 | -11/Scrapyard | Discovered new exit (range 8)
    80 | -11/Scrapyard | Entered Materials
   152 | -10/Materials | Discovered new exit (range 11)
   315 | -10/Materials | Build established: Mutant
   410 | -10/Materials | Discovered new exit (range 8)
   466 | -10/Materials | Repaired Aluminum Leg
   506 | -10/Materials | Core integrity fell below 50%
   534 | -10/Materials | Lost 4 parts (1p1n1u1w)
   676 | -10/Materials | Discovered new exit (range 14)
   929 | -10/Materials | Discovered new exit (range 3)
   963 | -10/Materials | Identified exit to Materials
   965 | -10/Materials | Entered another Materials area
   965 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  1375 | -9/Materials  | Build established: Scavenger-Mutant
  1842 | -9/Materials  | Discovered new exit (range 16)
  2102 | -9/Materials  | Discovered new exit (range 4)
  2542 | -9/Materials  | Build established: Mutant
  2676 | -9/Materials  | Identified exit to Mines
  3428 | -9/Materials  | Discovered new exit (range 3)
  3835 | -9/Materials  | Build established: Hacker-Mutant
  3871 | -9/Materials  | Identified exit to Materials
  3876 | -9/Materials  | Entered another Materials area
  3876 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4173 | -8/Materials  | Build established: Mutant
  4700 | -8/Materials  | Destroyed 7 combat bots
  4747 | -8/Materials  | Discovered new exit (range 16)
  5076 | -8/Materials  | Discovered new exit (range 15)
  5641 | -8/Materials  | Discovered new exit (range 8)
  5706 | -8/Materials  | Identified exit to Factory
  5708 | -8/Materials  | Entered Factory
  5708 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  5745 | -7/Factory    | Identified exit to Garrison
  6145 | -7/Factory    | Discovered new exit (range 16)
  6206 | -7/Factory    | Build established: Scavenger-Gunner
  6215 | -7/Factory    | Identified exit to Lower Caves
  6526 | -7/Factory    | Build established: Gunner
  6609 | -7/Factory    | Repaired Adv. Beam Cannon
  6612 | -7/Factory    | Repaired Gatling Laser
  6650 | -7/Factory    | Repaired Arm. Treads?
  7408 | -7/Factory    | Fabricated Adv. Beam Cannon (x1)
  7550 | -7/Factory    | Discovered new exit (range 10)
  7819 | -7/Factory    | Garrison activated, responded to threat
  7856 | -7/Factory    | Build established: Scavenger-Gunner
  7877 | -7/Factory    | Entered Garrison
  8008 | -7/Garrison   | Triggered checkpoint
  8160 | -7/Garrison   | Triggered checkpoint
  8352 | -7/Garrison   | Triggered checkpoint
  8402 | -7/Garrison   | Discovered new exit (range 10)
  8414 | -7/Garrison   | Identified exit to Factory
  8416 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  8486 | -7/Garrison   | Triggered checkpoint
  8554 | -7/Garrison   | Build established: Scavenger-Mutant
  8584 | -7/Garrison   | Discovered exit to Factory (range 9)
  8596 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  8632 | -7/Garrison   | Triggered checkpoint
  8633 | -7/Garrison   | Garrison Relay disabled
  8958 | -7/Garrison   | Triggered checkpoint
  9225 | -7/Garrison   | Discovered exit to Factory (range 14)
  9309 | -7/Garrison   | Installed Relay Interface Framework
  9316 | -7/Garrison   | Entered Factory
  9501 | -7/Factory    | Garrison activated, responded to threat
  9594 | -7/Factory    | Lost 3 parts (1u2w)
  9716 | -7/Factory    | First assault squad dispatched
 10270 | -7/Factory    | Core integrity fell below 50%
 10287 | -7/Factory    | Core integrity fell below 20%
 10313 | -7/Factory    | Lost 10 parts (2p3n3u2w)
 10930 | -7/Factory    | Build established: Gunner
 11031 | -7/Factory    | Fabricated B-36 Bruiser?
 11195 | -7/Factory    | Fabricated B-36 Bruiser?
 11456 | -7/Factory    | Fabricated Imp. Sensor Array (x1)
 11462 | -7/Factory    | Build established: Commander-Gunner
 11638 | -7/Factory    | Local fabrication network quarantined
 11761 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
    Imp. Heat Sink
    Imp. Heat Sink
    Lgt. Treads
    Hvy. Laser
    Lgt. Treads
11718_ Acquired Imp. Heat Sink.
11721_ Acquired Lgt. Treads. <x2>
11730_ K-01 Serf cleans the Recycling Unit. <x2>
11734_ Acquired Rnf. Deuterium Engine.
11735_ P-60 Hacker destroyed.
11736_ D|FMGP|VQ|6ZWSDQV91UD4LPFEXIJTNGVSLNC0
11737_ K-01 Serf collects debris.
11738_ Acquired 37 matter.
11741_ K-01 Serf cleans the Recycling Unit. <x2>
11746_ Dropped Imp. Heat Sink.
11749_ K-01 Serf collects debris. <x2>
11754_ System corrupted: Heat flow error (+115).
11757_ K-01 Serf collects debris.
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????# """Y"""    #     ####### |
| ????????????????????????#  =!!![!*   #             |
| ????????????????????????# """?"""    #             |
| ????????????????????????# """!"""    /   %         |
| ????????????????????????# """|"""    #     %  %    |
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| ??#  ""    |   #   #???##            #     #####+# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       100
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
     Cryofiber Web | -9/Materials | Scanalyzed
 Imp. Sensor Array | -9/Materials | Scanalyzed
 Imp. Light Cannon | -9/Materials | Scanalyzed
  Adv. Beam Cannon | -9/Materials | Scanalyzed
      Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
  Adv. Beam Cannon | x1 | -7/Factory 
      B-36 Bruiser | x3 | -7/Factory | Preloaded
      B-36 Bruiser | x3 | -7/Factory | Preloaded
 Imp. Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Crack Shot
Everything Is Under Control
Hehehe
I Spy
Just What I Needed
Let's See Who's Tougher
Made in Tau Ceti IV
My Command Is Your Wish
Novice Programmer
One Hack Too Far
Part-time Mechanic
Party Time
Please Form A Line
Power Corrupts
Risk Taker
Shopping List
Significant Disruption
The More The Merrier
Troublemaker
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferGravmagInverter
  Manual?         0
Play Time         02:23:13
  Cumulative      4.9 hours
  Start           2022.01.15 @ 00:47:10
  End             2022.01.15 @ 03:12:20
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           1
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82abc178-f6c0-4466-8a7c-eefc09905963