Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.15 @ 03:12:20 Player: Karrq Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (181) 905 Value Destroyed (6749) 6749 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1872) 1872 TOTAL SCORE: 12446 Bonus ------- High Alert Combat Kills 1153 Follower Combat Kills 41 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 166/300 Energy 308/315 System Corruption 5% Temperature Cool (42) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Aluminum Leg Gravmag System > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved ECM Suite > --- WEAPON (3) ------- Pulse Rifle High-powered Shotgun Advanced Assault Cannon > --- INVENTORY (12) --- Enhanced Nuclear Core Enhanced Nuclear Core Advanced Terrain Scanner Relay Coupler [ARC] (17) Relay Coupler [Swarmer] (60) Relay Coupler [Sentry] (43) Ion Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Xenon Bombardment Thruster Coolant Injector Improved ECM Suite Improved Shield Generator Particle Gun Assault Cannon Advanced EMP Blaster Improved Datajack [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Power Shielding Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . . 1 . . Parts Attached 209 | 6 28 43 36 38 15 43 Power 25 | 1 4 3 3 5 2 7 Engine 12 | 1 4 3 . 2 . 2 Core 13 | . . . 3 3 2 5 Reactor . | . . . . . . . Propulsion 54 | 2 13 8 8 7 5 11 Treads 13 | . . 4 5 2 . 2 Leg 29 | . 10 2 . 5 5 7 Wheel 2 | 2 . . . . . . Hover 5 | . . . 3 . . 2 Flight 5 | . 3 2 . . . . Utility 65 | 1 8 19 13 11 2 11 Device 48 | 1 3 11 10 11 2 10 Storage 4 | . 1 3 . . . . Processor 6 | . 1 2 2 . . 1 Hackware 3 | . . 2 1 . . . Protection 4 | . 3 1 . . . . Artifact . | . . . . . . . Weapon 65 | 2 3 13 12 15 6 14 Energy Gun 19 | 1 1 3 3 4 3 4 Energy Cannon 7 | . . 2 1 3 1 . Ballistic Gun 12 | 1 1 4 2 . 1 3 Ballistic Cannon 15 | . . 2 3 5 . 5 Launcher 5 | . . . . 2 1 2 Special Weapon 2 | . 1 . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . 1 3 . . . Unidentified Prototypes 7 | . 1 2 1 1 . 2 Parts Lost 26 | . 5 3 2 . . 16 Power 4 | . 1 1 . . . 2 Propulsion 7 | . 1 1 . . . 5 Utility 7 | . 1 1 1 . . 4 Weapon 8 | . 2 . 1 . . 5 Highest Loss Streak 10 | . 4 2 1 . . 10 Average Slot Usage (%) 94 | . 97 98 99 99 100 79 Engine 10 | . 13 20 9 9 4 . Core 6 | . . . 8 4 10 14 Treads 9 | . . 12 14 24 . . Leg 11 | . 23 8 . 4 30 14 Hover 2 | . . . 12 . . 2 Device 9 | . 17 9 8 7 7 11 Storage 8 | . 6 10 9 7 7 7 Processor 11 | . . 10 17 15 15 5 Energy Gun 6 | . 10 6 4 8 7 6 Energy Cannon 1 | . . 2 1 2 1 . Ballistic Gun 4 | . 14 7 2 . 3 3 Ballistic Cannon 5 | . . 2 7 10 2 10 Naked Turns . | . . . . . . . Heaviest Build 68 | 8 25 58 59 67 68 67 Greatest Support 88 | 20 20 40 60 88 50 55 Greatest Overweight (x) 21 | . 4 5 1 1 1 21 Average Overweight (x) 1 | . . 1 . . 1 3 Largest Inventory Capacity 16 | 4 10 16 12 12 12 12 Average Capacity 11 | 4 6 11 12 12 12 12 Most Carried 12 | 4 8 10 11 12 12 12 Average Carried 7 | 2 4 6 8 8 9 7 Final Capacity 12 | 4 10 12 12 12 12 12 Final Carried 10 | 4 6 6 7 10 9 8 Class Distribution -------------------- 35% | Mutant 27% | Scavenger-Mutant 14% | Gunner 8% | Scavenger-Gunner 3% | Commander-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 4531 | 259 315 681 844 851 416 1165 Remotely . | . . . . . . . Salvage Created 6210 | 50 326 986 1071 898 913 1966 Parts 369 | 5 22 74 71 45 55 97 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 156 | 1 13 22 36 23 25 36 Melee 2 | . . 2 . . . . Guns 71 | 1 11 14 12 9 7 17 Cannons 69 | . . 6 24 14 9 16 AOE 13 | . 2 . . . 8 3 Classes Destroyed 14 | 1 2 4 . 2 . 5 Worker 4 | . . . . . . 4 Builder 1 | . . . . . . 1 Tunneler 1 | . . . . . . 1 Recycler 4 | . . 1 . . . 3 Operator 1 | . . . . . . 1 Watcher 14 | . 1 5 4 2 . 2 Swarmer 39 | . 7 6 15 3 8 . Grunt 68 | 1 6 6 12 6 12 25 Brawler 4 | . . 1 . 1 1 1 Duelist 5 | . . 1 1 1 . 2 Protector 2 | . . . . . . 2 Sentry 22 | . . 8 8 4 . 2 Hunter 6 | . . . . 2 3 1 Programmer 10 | . . . . 6 1 3 Best Kill Streak 7 | 1 5 4 7 4 5 6 Combat Bots Only 7 | 1 4 3 7 4 5 5 Max Kills in Single Turn 3 | 1 2 1 1 1 3 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . . 3 2 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 6409 | 25 606 754 1001 1174 773 2076 Core 1108 | . 151 120 135 125 84 493 Absorbed by Shields 297 | . . 30 . 40 53 174 Core Remaining (%) 71 | 100 39 70 75 . . . Volleys Fired 428 | 3 40 90 98 58 43 96 Largest 3 | 2 2 2 2 3 3 3 Hottest 196 | 60 120 88 107 196 152 157 Shots Fired 870 | 6 63 151 179 165 77 229 Gun 498 | 6 60 135 76 59 33 129 Cannon 350 | . . 16 103 103 33 95 Launcher 17 | . . . . 2 10 5 Special 5 | . 3 . . 1 1 . Kinetic 501 | 3 40 65 123 83 29 158 Thermal 309 | . 12 86 56 79 37 39 Explosive 2 | . . . . . . 2 Electromagnetic 56 | 3 11 . . 2 10 30 Robot Hit Streak 38 | 2 27 19 28 36 31 38 Robot Miss Streak 4 | 1 4 4 2 2 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . 1 2 . . 1 3 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 665 | 4 44 120 147 125 53 172 Core Hits 298 | 2 19 38 62 45 35 97 Critical Hits 14 | . . 2 1 5 2 4 Critical Kills 7 | . . 2 1 3 1 . Critical Parts Destroyed 7 | . . . . 2 1 4 Melee Attacks 14 | . . 12 2 . . . Impact . | . . . . . . . Slashing 3 | . . 3 . . . . Piercing . | . . . . . . . Sneak Attacks 10 | . . 9 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13763 | 51 721 1439 2621 2693 1564 4674 Guns 6385 | 51 475 1174 941 949 480 2315 Cannons 5845 | . . 187 1680 1725 488 1765 Explosions 1360 | . 189 . . 19 596 556 Melee 78 | . . 78 . . . . Ramming 47 | . 9 . . . . 38 Kinetic 7440 | 14 336 394 1873 1349 416 3058 Thermal 4617 | . 328 967 748 1325 552 697 Explosive 257 | . . . . . . 257 Electromagnetic 1324 | 37 48 . . 19 596 624 Impact . | . . . . . . . Slashing 78 | . . 78 . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 . . 1 2 5 Average Corruption 2 | . 1 . . 1 1 4 Corruption Purged . | . . . . . . . Effects 81 | . 1 . . 3 9 68 Message Errors 22 | . 1 . . 1 3 17 Matter Fused 14 | . . . . . . 14 Heat Flow Errors 9 | . . . . . 2 7 Energy Discharges 8 | . . . . . 2 6 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 9 | . . . . 1 2 6 Data Loss (major) 1 | . . . . . . 1 Misfires 3 | . . . . . . 3 Targeting Errors 11 | . . . . 1 . 10 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 112 | . 21 . 34 24 8 25 Projectiles 75 | . . . 34 24 8 9 Explosions 37 | . 21 . . . . 16 Melee . | . . . . . . . Knockbacks 35 | . . . 7 9 1 18 Impact . | . . . . . . . Kinetic 34 | . . . 7 9 1 17 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 159 | . 45 . . 8 68 38 Shots 9 | . 2 . . 1 5 1 Rammed 2 | . 1 . . . . 1 Targets Rammed 4 | . 1 . . . . 3 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 444 | 18 24 384 420 444 378 324 Average Temperature 110 | 15 14 89 110 139 128 90 Received Heat Transfer 1976 | 18 252 165 315 192 234 800 Effects 20 | . . 2 5 9 2 2 Shutdowns 5 | . . 1 1 3 . . Energy Bleed 8 | . . 1 2 2 2 1 Interference 4 | . . . . 3 . 1 Matter Decay 2 | . . . 1 1 . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 7 | . . . 1 . 2 4 Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 18 | . . 7 3 7 1 . Heat Transferred 9089 | . 550 2186 1554 2445 1050 1304 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 2 . . . 3 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 1169 | 20 281 244 456 274 1169 1063 Initial 531 | . 11 16 10 113 61 531 Average 336 | 6 120 63 189 114 828 768 Maximum Alert Level 4 | . 1 1 2 1 4 3 Low Security (%) 54 | 100 76 93 55 84 6 . Level 1 12 | . 23 6 37 15 5 . Level 2 12 | . . . 7 . 21 41 Level 3 17 | . . . . . 44 58 Level 4 2 | . . . . . 21 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . 4 2 8 8 . 12 Investigation 15 | . 4 1 5 3 . 2 Extermination 7 | . . . . 4 . 3 Reinforcement 5 | . . 1 . . . 4 Assault 2 | . . . . . . 2 Garrison 5 | . . . 3 1 . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 12 | . 1 3 5 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 232 | 1 25 33 53 29 33 58 Peak Tracking Total 8 | 1 5 4 8 4 5 6 Tactical Retreats 25 | . 3 2 7 3 5 5 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 9 | . . . 1 3 5 . Indirectly 2 | . . . . 2 . . Trap Hack Attempts 2 | . . . 2 . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 12 | . 1 . 1 4 . 6 Reused 2 | . . . 1 . . 1 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 13 | . 1 2 2 1 1 6 Max in Single Turn 1 | . 1 1 1 1 1 1 Garrison Access 3 | . . . 1 1 . 1 Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 42 | . 6 9 13 8 . 6 Terminals 24 | . 5 7 9 2 . 1 Fabricators 4 | . . . . 2 . 2 Repair Stations 3 | . 1 . . 1 . 1 Recycling Units 4 | . . 1 2 . . 1 Scanalyzers 3 | . . 1 1 1 . . Garrison Access 4 | . . . 1 2 . 1 Total Hacks 152 | . 27 33 50 27 . 15 Successful 106 | . 18 25 37 16 . 10 Failed 46 | . 9 8 13 11 . 5 Catastrophic 8 | . 2 2 1 1 . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 86 | . 24 19 33 7 . 3 Fabricators 12 | . . . . 7 . 5 Repair Stations 13 | . 3 . . 7 . 3 Recycling Units 16 | . . 3 11 . . 2 Scanalyzers 17 | . . 11 4 2 . . Garrison Access 8 | . . . 2 4 . 2 Terminal Hacks 53 | . 15 12 22 3 . 1 Record 9 | . 7 . 2 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 2 | . . 1 1 . . . Emergency Access Points 2 | . 1 . 1 . . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 6 | . . 2 4 . . . Unreport Threat 2 | . . 1 1 . . . Locate Traps 4 | . 1 1 2 . . . Reprogram Traps 3 | . 1 . . 1 . 1 Dispatch Records 2 | . . . 1 1 . . Maintenance Status 1 | . 1 . . . . . Surveillance Status 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Investigation Status 1 | . . . 1 . . . Assault Status 2 | . . . 1 1 . . Recall Reinforcements 2 | . . 1 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 3 | . 1 1 1 . . . Registered Prototypes 2 | . 1 1 . . . . Zone Layout 7 | . 1 2 4 . . . Fabricator Hacks 8 | . . . . 3 . 5 Network Status 1 | . . . . 1 . . Load Schematic 2 | . . . . 1 . 1 Build 5 | . . . . 1 . 4 Repair Station Hacks 11 | . 3 . . 7 . 1 Scan Component 6 | . 1 . . 4 . 1 Repair 4 | . 1 . . 3 . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 13 | . . 2 10 . . 1 Recycle Component 3 | . . . 3 . . . Process 2 | . . . 2 . . . Report Inventory 3 | . . 1 2 . . . Retrieve Matter 2 | . . . 2 . . . Retrieve Components 3 | . . 1 1 . . 1 Scanalyzer 15 | . . 11 4 . . . Insert Component 7 | . . 5 2 . . . Analyze 8 | . . 6 2 . . . Garrison Access Hacks 6 | . . . 1 3 . 2 Unlock Access 1 | . . . . 1 . . Seal Access 3 | . . . 1 1 . 1 Coupler Status 2 | . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 36 | . 6 8 10 7 . 5 Full Trace Events 15 | . 3 3 4 3 . 2 Feedback Events 2 | . 1 . . . . 1 Corruption 2 | . 1 . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 6 | . . . . . . 6 Matter 372 | . . . . . . 372 Time 198 | . . . . . . 198 Total Robot Build Rating 12 | . . . . . . 12 Part Schematics Acquired 5 | . . 4 1 . . . Parts Built 2 | . . . . 1 . 1 Matter 310 | . . . . 186 . 124 Time 161 | . . . . 99 . 62 Total Part Build Rating 4 | . . . . 2 . 2 Parts Repaired 4 | . 1 . . 3 . . Time 159 | . 26 . . 133 . . Parts Recycled 3 | . . . 3 . . . Recycled Matter 51 | . . . 51 . . . Retrieved Matter 72 | . . . 72 . . . Retrieved Components 22 | . . 3 9 . . 10 Parts Scanalyzed 7 | . . 5 2 . . . Part Schematics Acquired 5 | . . 4 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 7 | . . 4 1 1 1 . Non-combat 6 | . . 4 1 1 . . Combat 1 | . . . . . 1 . Robot Hacks Applied 8 | . . 5 1 1 1 . parse_system 4 | . . 2 1 . 1 . no_distress 2 | . . 2 . . . . find_chute 1 | . . . . 1 . . find_recycling 1 | . . 1 . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies 6 | . . . . . . 6 Largest Group 6 | . . . . . . 6 Highest-Rated Group 60 | . . . . . . 60 Highest-Rated Ally 10 | . . . . . . 10 Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . . 5 Total Damage 80 | . . . . . . 80 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 11760 | 79 885 2911 1832 2169 1439 2445 Spaces Moved 5531 | 75 510 1371 927 1055 832 761 Core 59 | 32 . . . . . 27 Treads 2156 | . . 823 486 840 . 7 Legs 2731 | . 434 523 . 215 832 727 Wheels 67 | 43 24 . . . . . Hover 451 | . 10 . 441 . . . Flight 67 | . 42 25 . . . . Fastest Speed 50 | 50 80 150 112 150 150 120 Average Speed 167 | 67 140 175 141 163 150 240 Slowest Speed 1100 | 80 325 277 190 170 150 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 9 70 84 64 24 74 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 65 | . 7 . 9 12 3 34 Melee . | . . . . . . . Projectile 34 | . . . 9 12 . 13 AOE 31 | . 7 . . . 3 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 7156 | 97 605 1705 1254 1370 949 1176 Wait 678 | 4 . 125 148 165 7 229 Move 5523 | 74 509 1370 926 1054 829 761 Hop . | . . . . . . . Pick Up 163 | 10 14 36 26 31 15 31 Fast Attach 6 | . 6 . . . . . Attach 40 | 6 2 5 4 5 . 18 Detach . | . . . . . . . Swap 163 | . 20 38 32 33 15 25 Drop 111 | . 13 29 16 24 16 13 Fire 428 | 3 40 90 98 58 43 96 Melee 14 | . . 12 2 . . . Ram . | . . . . . . . Kick 4 | . 1 . . . . 3 Crush . | . . . . . . . Escape Stasis 24 | . . . . . 24 . Rewire . | . . . . . . . Trap 2 | . . . 2 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 8) 466 | -10/Materials | Repaired Aluminum Leg 506 | -10/Materials | Core integrity fell below 50% 534 | -10/Materials | Lost 4 parts (1p1n1u1w) 676 | -10/Materials | Discovered new exit (range 14) 929 | -10/Materials | Discovered new exit (range 3) 963 | -10/Materials | Identified exit to Materials 965 | -10/Materials | Entered another Materials area 965 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1375 | -9/Materials | Build established: Scavenger-Mutant 1842 | -9/Materials | Discovered new exit (range 16) 2102 | -9/Materials | Discovered new exit (range 4) 2542 | -9/Materials | Build established: Mutant 2676 | -9/Materials | Identified exit to Mines 3428 | -9/Materials | Discovered new exit (range 3) 3835 | -9/Materials | Build established: Hacker-Mutant 3871 | -9/Materials | Identified exit to Materials 3876 | -9/Materials | Entered another Materials area 3876 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4173 | -8/Materials | Build established: Mutant 4700 | -8/Materials | Destroyed 7 combat bots 4747 | -8/Materials | Discovered new exit (range 16) 5076 | -8/Materials | Discovered new exit (range 15) 5641 | -8/Materials | Discovered new exit (range 8) 5706 | -8/Materials | Identified exit to Factory 5708 | -8/Materials | Entered Factory 5708 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5745 | -7/Factory | Identified exit to Garrison 6145 | -7/Factory | Discovered new exit (range 16) 6206 | -7/Factory | Build established: Scavenger-Gunner 6215 | -7/Factory | Identified exit to Lower Caves 6526 | -7/Factory | Build established: Gunner 6609 | -7/Factory | Repaired Adv. Beam Cannon 6612 | -7/Factory | Repaired Gatling Laser 6650 | -7/Factory | Repaired Arm. Treads? 7408 | -7/Factory | Fabricated Adv. Beam Cannon (x1) 7550 | -7/Factory | Discovered new exit (range 10) 7819 | -7/Factory | Garrison activated, responded to threat 7856 | -7/Factory | Build established: Scavenger-Gunner 7877 | -7/Factory | Entered Garrison 8008 | -7/Garrison | Triggered checkpoint 8160 | -7/Garrison | Triggered checkpoint 8352 | -7/Garrison | Triggered checkpoint 8402 | -7/Garrison | Discovered new exit (range 10) 8414 | -7/Garrison | Identified exit to Factory 8416 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8486 | -7/Garrison | Triggered checkpoint 8554 | -7/Garrison | Build established: Scavenger-Mutant 8584 | -7/Garrison | Discovered exit to Factory (range 9) 8596 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8632 | -7/Garrison | Triggered checkpoint 8633 | -7/Garrison | Garrison Relay disabled 8958 | -7/Garrison | Triggered checkpoint 9225 | -7/Garrison | Discovered exit to Factory (range 14) 9309 | -7/Garrison | Installed Relay Interface Framework 9316 | -7/Garrison | Entered Factory 9501 | -7/Factory | Garrison activated, responded to threat 9594 | -7/Factory | Lost 3 parts (1u2w) 9716 | -7/Factory | First assault squad dispatched 10270 | -7/Factory | Core integrity fell below 50% 10287 | -7/Factory | Core integrity fell below 20% 10313 | -7/Factory | Lost 10 parts (2p3n3u2w) 10930 | -7/Factory | Build established: Gunner 11031 | -7/Factory | Fabricated B-36 Bruiser? 11195 | -7/Factory | Fabricated B-36 Bruiser? 11456 | -7/Factory | Fabricated Imp. Sensor Array (x1) 11462 | -7/Factory | Build established: Commander-Gunner 11638 | -7/Factory | Local fabrication network quarantined 11761 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Imp. Heat Sink Imp. Heat Sink Lgt. Treads Hvy. Laser Lgt. Treads 11718_ Acquired Imp. Heat Sink. 11721_ Acquired Lgt. Treads. 11730_ K-01 Serf cleans the Recycling Unit. 11734_ Acquired Rnf. Deuterium Engine. 11735_ P-60 Hacker destroyed. 11736_ D|FMGP|VQ|6ZWSDQV91UD4LPFEXIJTNGVSLNC0 11737_ K-01 Serf collects debris. 11738_ Acquired 37 matter. 11741_ K-01 Serf cleans the Recycling Unit. 11746_ Dropped Imp. Heat Sink. 11749_ K-01 Serf collects debris. 11754_ System corrupted: Heat flow error (+115). 11757_ K-01 Serf collects debris. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#+#+####????? | | ?????????????????????????????????????# ?????? | | ??????????????# #######??????????# #?????? | | ??????????????+ Y @#??????????# #?????? | | ??????????????# k#####/############ #?????? | | ????????????????????????# ? # #?????? | | ????????????????????????# """"""" # #?????? | | ????????????????????????# """Y""" # ####### | | ????????????????????????# =!!![!* # | | ????????????????????????# """?""" # | | ????????????????????????# """!""" / % | | ????????????????????????# """|""" # % % | | ????????????????????????# # | | ???????????????? ?????# """ #! | | ???????????????? #????# [ """ # " | | ???????????????? #????# ] """ ! # "" | | ???????????????? #????#! #^ """""" | | ???????????????? #????############## """""" | | ???????????????? #????# # """""" | | ???????????????? #????# # """""" | | ???????????????# #????# """ """ # """""" | | ???????????????+ #????# """ """ # """""" | | ???????????????#% #????# """ """ # """"" | | ??############## #????# + | | ??# # #????# """ """ # | | ??# # #????# """ """ # | | ??# ||* # #????# """ """ # | | ??# "" | # #???## # #####+# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cryofiber Web | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Cannon | x1 | -7/Factory B-36 Bruiser | x3 | -7/Factory | Preloaded B-36 Bruiser | x3 | -7/Factory | Preloaded Imp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Everything Is Under Control Hehehe I Spy Just What I Needed Let's See Who's Tougher Made in Tau Ceti IV My Command Is Your Wish Novice Programmer One Hack Too Far Part-time Mechanic Party Time Please Form A Line Power Corrupts Risk Taker Shopping List Significant Disruption The More The Merrier Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed MinesnifferGravmagInverter Manual? 0 Play Time 02:23:13 Cumulative 4.9 hours Start 2022.01.15 @ 00:47:10 End 2022.01.15 @ 03:12:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82abc178-f6c0-4466-8a7c-eefc09905963