Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.29 @ 19:30:33 Player: Judas Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (111) 555 Value Destroyed (3666) 3666 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1044) 1044 TOTAL SCORE: 10305 Bonus ------- High Alert Combat Kills 221 Follower Combat Kills 428 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -305 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (8) ------ Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Scythe > --- INVENTORY (12) --- Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Long-range Missile Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Energy Well Compact Matter Pod Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Weapon Cycler > --- WEAPON ----------- Improved Arc Projector Wave Gun Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Advanced Heat Sink Improved Arc Projector Long-range Missile Launcher Smartbomb Launcher Scythe [Rating: 75] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . Utility 6 | . . . 1 . 1 2 . . . . . 2 Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 130 | 6 2 . 8 20 14 7 1 30 9 4 . 29 Power 13 | 1 . . 1 2 2 1 . 3 1 . . 2 Engine 8 | 1 . . 1 2 . . . 2 1 . . 1 Core 5 | . . . . . 2 1 . 1 . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 39 | 2 . . 3 8 3 1 . 13 2 2 . 5 Treads 18 | . . . 3 8 3 1 . 3 . . . . Leg 19 | . . . . . . . . 10 2 2 . 5 Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 23 | 1 2 . 2 1 2 3 . 2 3 . . 7 Device 8 | . . . . 1 1 3 . 1 . . . 2 Storage 6 | 1 1 . . . . . . . 1 . . 3 Processor 3 | . . . . . . . . . 1 . . 2 Hackware 2 | . . . . . . . . 1 1 . . . Protection 4 | . 1 . 2 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 . . 2 9 7 2 1 12 3 2 . 15 Energy Gun 20 | . . . 1 4 3 . . 2 . 2 . 8 Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 18 | 2 . . 1 3 4 2 . 5 1 . . . Ballistic Cannon 5 | . . . . . . . . 2 1 . . 2 Launcher 6 | . . . . 1 . . . 2 1 . . 2 Special Weapon 2 | . . . . 1 . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 3 2 1 . . . . . 1 Parts Lost 56 | . . 1 . 1 6 . . 24 1 4 . 19 Power 6 | . . . . . 1 . . 4 . . . 1 Propulsion 13 | . . 1 . . . . . 5 1 2 . 4 Utility 10 | . . . . . 1 . . 4 . . . 5 Weapon 27 | . . . . 1 4 . . 11 . 2 . 9 Highest Loss Streak 12 | . . 1 . 1 3 . . 12 1 4 . 8 Average Slot Usage (%) 92 | . 98 90 98 99 86 94 93 86 90 92 93 86 Engine 5 | . 14 14 11 11 2 . . 2 6 6 6 4 Core 1 | . . . . . 4 7 6 2 . . . . Treads 12 | . . . 22 22 23 23 20 9 . . . . Leg 9 | . . . . . . . . 14 24 25 26 19 Device 13 | . . . . 6 14 27 33 21 16 13 13 11 Storage 10 | . 14 14 11 11 9 7 6 6 13 13 13 15 Processor 3 | . . . . . . . . . 3 6 6 15 Hackware 1 | . . . . . . . . 3 4 6 6 . Protection 6 | . 12 14 20 15 7 5 . . . . . . Energy Gun 6 | . . . 11 13 10 . . 1 . 2 13 9 Ballistic Gun 12 | . 28 28 22 17 13 22 20 12 6 4 . . Ballistic Cannon 2 | . . . . . . . . 3 11 11 6 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 53 | 10 15 15 27 31 32 32 38 47 51 51 39 53 Greatest Support 75 | 32 32 16 40 40 60 68 68 75 65 65 65 66 Greatest Overweight (x) 2 | 2 . . . . . . . 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 8 8 8 8 8 8 8 8 12 Average Capacity 7 | 5 6 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 6 6 6 8 8 8 8 7 8 7 6 4 8 Average Carried 6 | 4 5 6 7 7 7 7 7 6 4 5 4 6 Final Capacity 12 | 6 8 8 8 8 8 8 8 8 8 8 8 12 Final Carried 8 | 6 6 6 8 8 7 8 7 8 5 4 4 4 Class Distribution -------------------- 20% | Scavenger-Skirmisher 20% | Tank 13% | Scavenger-Mutant 12% | Gunner 10% | Scavenger-Tank 9% | Mutant 8% | Commander-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Commander-Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Scavenger-Skirmisher | -6/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Matter Collected 2877 | 308 22 53 146 286 244 174 . 835 36 119 20 634 Remotely . | . . . . . . . . . . . . . Salvage Created 4760 | 104 42 92 292 882 806 231 . 848 36 119 . 1308 Parts 232 | 4 1 1 18 65 48 4 . 36 2 6 . 47 Haulers Intercepted 4 | . 1 . . 2 1 . . . . . . . Recyclers Shooed 6 | . . . 1 2 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Combat Hostiles Destroyed 83 | . . 2 5 17 19 2 . 16 1 3 . 18 Guns 54 | . . 2 5 16 16 2 . 8 . . . 5 Cannons 14 | . . . . . . . . 3 1 3 . 7 AOE 14 | . . . . 1 2 . . 5 . . . 6 Classes Destroyed 12 | 2 1 1 1 5 1 . . . . . . 1 Worker 8 | 2 . . 1 1 1 1 . . . . . 2 Builder 6 | . . . . 3 1 . . . . . . 2 Hauler 4 | . 1 . . 2 1 . . . . . . . Recycler 7 | 1 . . . . 1 1 . . . . . 4 Mechanic 1 | . . . . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Swarmer 23 | . . . . 6 10 . . 3 . . . 4 Grunt 34 | . . 2 3 5 7 1 . 5 . . . 11 Brawler 1 | . . . . 1 . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 Sentry 17 | . . . 2 5 1 1 . 5 1 . . 2 Hunter 4 | . . . . . 1 . . 3 . . . . Thug 4 | . . . . 1 . . . . . 3 . . Best Kill Streak 12 | 2 1 2 4 12 8 1 . 4 1 2 . 9 Combat Bots Only 8 | . . 2 3 5 8 1 . 4 1 2 . 4 Max Kills in Single Turn 4 | 1 1 1 2 4 2 1 . 1 1 1 . 3 Gunslinging 1 | . . . . 1 1 . . . . . . . Exploded 2 | . . . . 1 1 . . 1 . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Damage Taken 9544 | . . 248 203 650 1023 196 . 3496 101 519 . 3108 Core 1787 | . . 54 28 63 65 5 . 512 11 47 . 1002 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 78 . 77 88 99 . . . . 32 . Volleys Fired 255 | 12 3 12 20 36 37 7 . 58 2 15 . 53 Largest 4 | 2 2 2 3 3 3 3 . 4 3 4 . 4 Hottest 247 | 40 40 40 83 124 118 71 . 137 137 180 . 247 Shots Fired 641 | 24 6 24 60 87 103 22 . 161 6 28 . 120 Gun 529 | 24 6 24 60 86 103 22 . 124 2 8 . 70 Cannon 96 | . . . . . . . . 29 4 19 . 44 Launcher 15 | . . . . 1 . . . 7 . 1 . 6 Special 1 | . . . . . . . . 1 . . . . Kinetic 418 | 24 6 24 40 45 50 22 . 133 6 24 . 44 Thermal 83 | . . . . 9 19 . . 17 . 3 . 35 Explosive 13 | . . . . 1 . . . 5 . 1 . 6 Electromagnetic 126 | . . . 20 32 34 . . 5 . . . 35 Robot Hit Streak 31 | 8 3 5 14 18 10 14 . 31 3 8 . 10 Robot Miss Streak 9 | 4 1 4 3 3 9 1 . 7 5 4 . 3 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 16 | . . 1 . 5 8 . . 1 . . . 1 Max Gunslinging Chain 2 | . . 1 . 2 1 . . 1 . . . 1 Shots Hit Robots 444 | 15 4 13 42 64 65 15 . 119 5 22 . 80 Core Hits 250 | 5 2 5 15 46 37 7 . 53 4 18 . 58 Critical Hits 5 | . . . . . 2 . . 2 . . . 1 Critical Kills 2 | . . . . . 1 . . . . . . 1 Critical Parts Destroyed 3 | . . . . . 1 . . 2 . . . . Melee Attacks 3 | . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10165 | 153 38 181 496 1763 1270 228 . 2250 126 682 . 2978 Guns 5360 | 153 38 181 496 979 968 228 . 1455 17 95 . 750 Cannons 1791 | . . . . . . . . 398 109 506 . 778 Explosions 2948 | . . . . 781 302 . . 397 . 81 . 1387 Melee 63 | . . . . . . . . . . . . 63 Ramming 3 | . . . . 3 . . . . . . . . Kinetic 4574 | 153 38 181 287 400 307 228 . 1517 126 559 . 778 Thermal 2469 | . . . . 918 499 . . 296 . 42 . 714 Explosive 1569 | . . . . 15 . . . 349 . 81 . 1124 Electromagnetic 1487 | . . . 209 427 464 . . 88 . . . 299 Impact . | . . . . . . . . . . . . . Slashing 63 | . . . . . . . . . . . . 63 Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . 3 . 6 . . . . . . Average Corruption 3 | . . . . 3 . 3 . . . . . . Corruption Purged . | . . . . . . . . . . . . . Effects 17 | . . . . 7 . 10 . . . . . . Message Errors 2 | . . . . 2 . . . . . . . . Matter Fused 4 | . . . . 2 . 2 . . . . . . Heat Flow Errors 3 | . . . . 2 . 1 . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . . 3 . . . . . . Misfires 1 | . . . . . . 1 . . . . . . Targeting Errors 3 | . . . . 1 . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 303 | . . . . 5 1 . . 56 . 11 . 230 Projectiles 35 | . . . . . . . . . . 1 . 34 Explosions 268 | . . . . 5 1 . . 56 . 10 . 196 Melee . | . . . . . . . . . . . . . Knockbacks 14 | . . . . . . . . 1 . 8 . 5 Impact . | . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . 1 . 8 . 5 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 746 | . . . . 136 51 . . 103 . 8 . 448 Shots 21 | . . . . 4 2 . . 6 . 1 . 8 Rammed 1 | . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 858 | . . 34 282 264 527 187 . 174 14 33 . 858 Average Temperature 140 | . . 16 84 92 194 73 . 51 8 10 . 274 Received Heat Transfer 2205 | . . 144 99 162 306 69 . 702 30 216 . 477 Effects 36 | . . . 1 2 7 . . . . . . 26 Energy Bleed 8 | . . . 1 . 3 . . . . . . 4 Interference 7 | . . . . 2 1 . . . . . . 4 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 7 | . . . . . 2 . . . . . . 5 Damage (minor) 3 | . . . . . . . . . . . . 3 Damage (major) 5 | . . . . . 1 . . . . . . 4 Damage (core) 5 | . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . 3 . . . . . . . 1 Heat Transferred 3847 | . . . . 1371 894 . . 481 . 74 . 1027 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . 5 4 1 . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Peak Influence 745 | 15 40 55 186 745 703 352 91 339 181 . . 421 Average Influence 245 | 2 26 36 71 355 490 231 91 217 158 . . 220 Maximum Alert Level 3 | . . . . 3 3 1 . 1 . . . 2 Low Security (%) 48 | 100 100 100 100 28 . 37 100 46 100 . . 45 Level 1 33 | . . . . 26 27 62 . 53 . . . 44 Level 2 15 | . . . . 35 70 . . . . . . 9 Level 3 1 | . . . . 8 2 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . . . . 9 2 2 . . 1 . . 3 Investigation 3 | . . . . 1 . 1 . . . . . 1 Extermination 2 | . . . . . . . . . 1 . . 1 Reinforcement 7 | . . . . 3 2 1 . . . . . 1 Assault 3 | . . . . 3 . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Distress Signals 4 | . . . . 2 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 139 | . 2 2 11 38 25 6 . 26 1 6 . 22 Peak Tracking Total 6 | . 4 2 3 5 6 2 . 6 1 4 . 4 Tactical Retreats 9 | . . . 1 1 1 1 . 2 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Traps Triggered 9 | . . . . 1 . 2 . 5 . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Machines Disabled 8 | . . . . 1 . . . 1 . . . 6 Max in Single Turn 2 | . . . . 1 . . . 1 . . . 2 Garrison Relay 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . 2 . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Machines Accessed 14 | . 2 1 1 6 1 1 1 . . . . 1 Terminals 11 | . 2 1 1 6 1 . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 29 | . 4 3 2 14 3 1 1 . . . . 1 Successful 20 | . 4 1 . 10 2 1 1 . . . . 1 Failed 9 | . . 2 2 4 1 . . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 24 | . 4 2 2 12 3 1 . . . . . . Terminals 26 | . 4 3 2 14 3 . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 2 | . . . . 2 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 40 | . 8 3 2 20 5 2 . . . . . . Terminals 15 | . 4 1 . 8 2 . . . . . . . Track 8 | . 2 1 . 4 1 . . . . . . . Botnet 7 | . 2 . . 4 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Overload 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 1 . 1 3 1 . . . . . . 1 Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter 256 | . . . . . . . . . . . . 256 Time 64 | . . . . . . . . . . . . 64 Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . Machine Destruction 4 | . . . . . . . . 4 . . . . Attached 1 | . . . . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Total Allies 12 | . . . . 12 . . . . . . . . Largest Group 10 | . . . . 10 . . . . . . . . Highest-Rated Group 110 | . . . . 110 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 101 | . . . . 101 . . . . . . . . Total Damage 1104 | . . . . 1104 . . . . . . . . Kills 17 | . . . . 17 . . . . . . . . Allies Corrupted 2 | . . . . 2 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Turns Passed 4909 | 115 85 62 423 840 473 641 32 721 252 404 23 838 Spaces Moved 2695 | 67 73 29 214 405 201 373 20 349 186 300 20 458 Core 7 | 7 . . . . . . . . . . . . Treads 1355 | . . . 214 405 201 373 20 142 . . . . Legs 1171 | . . . . . . . . 207 186 300 20 458 Wheels 162 | 60 73 29 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 160 160 160 160 160 120 120 120 120 120 Average Speed 140 | 100 100 100 160 160 160 160 160 137 125 120 120 124 Slowest Speed 180 | 150 100 100 160 160 160 160 160 180 150 120 120 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 21 | 4 23 9 20 71 27 13 1 40 5 51 3 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . . . . . . 1 . Spaces Dug 17 | . . . . 4 . . . 13 . . . . Terrain Destroyed 257 | . . . . 22 19 . . 67 . 22 . 127 Melee . | . . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . 3 . 7 AOE 247 | . . . . 22 19 . . 67 . 19 . 120 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Total 3335 | 90 80 40 254 530 273 402 20 470 198 319 19 640 Wait 157 | . . . 3 49 9 8 . 14 . . . 74 Move 2682 | 66 72 28 213 404 200 372 19 347 185 299 19 458 Hop . | . . . . . . . . . . . . . Pick Up 37 | 6 1 . 5 3 5 3 . 8 1 . . 5 Fast Attach 53 | 6 1 . 1 3 6 4 . 12 5 2 . 13 Attach 28 | . . . 2 . 4 1 1 7 4 2 . 7 Detach 4 | . . . . . . . . . . 1 . 3 Swap 49 | . 1 . 5 17 4 2 . 11 . . . 9 Drop 63 | . 2 . 5 17 8 5 . 10 1 . . 15 Fire 255 | 12 3 12 20 36 37 7 . 58 2 15 . 53 Melee 3 | . . . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 13) 116 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 12) 201 | -10/Materials | Entered Mines 232 | -10/Mines | Met a Derelict bent on vengeance 247 | -10/Mines | Discovered new exit (range 11) 263 | -10/Mines | Entered Materials 263 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 522 | -9/Materials | Discovered new exit (range 6) 583 | -9/Materials | Build established: Tank 686 | -9/Materials | Entered Storage 841 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1177 | -9/Storage | Build established: Commander-Tank 1227 | -9/Storage | Garrison activated, responded to threat 1273 | -9/Storage | Met a pair of Derelict thieves 1338 | -9/Storage | Garrison activated, responded to threat 1456 | -9/Storage | Discovered new exit (range 15) 1486 | -9/Storage | First assault squad dispatched 1526 | -9/Storage | Entered Materials 1526 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1686 | -8/Materials | Destroyed 8 combat bots 1732 | -8/Materials | Lost 3 parts (1u2w) 1954 | -8/Materials | Discovered new exit (range 13) 1999 | -8/Materials | Entered Factory 1999 | -7/Factory | Evolved 2 slots: Utility x2 2616 | -7/Factory | Discovered new exit (range 14) 2640 | -7/Factory | Entered another Factory area 2640 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2664 | -6/Factory | Identified exit to Garrison 2672 | -6/Factory | Entered Garrison 2680 | -6/Garrison | Installed Relay Interface Framework 2764 | -6/Garrison | Triggered checkpoint 2812 | -6/Garrison | Build established: Gunner 2851 | -6/Garrison | Garrison Relay disabled 3037 | -6/Garrison | Lost 12 parts (1p2n3u6w) 3050 | -6/Garrison | Triggered checkpoint 3142 | -6/Garrison | Triggered checkpoint 3152 | -6/Garrison | Triggered checkpoint 3212 | -6/Garrison | Lost 3 parts (1p1n1w) 3265 | -6/Garrison | Triggered checkpoint 3373 | -6/Garrison | Discovered new exit (range 14) 3377 | -6/Garrison | Core integrity fell below 50% 3393 | -6/Garrison | Entered Factory 3422 | -6/Factory | Lost 6 parts (1p1n1u3w) 3561 | -6/Factory | Discovered new exit (range 9) 3641 | -6/Factory | Identified exit to Lower Caves 3645 | -6/Factory | Entered Lower Caves 3765 | -6/Lower Caves | Build established: Scavenger-Skirmisher 3932 | -6/Lower Caves | Ambushed by wild Derelicts 3996 | -6/Lower Caves | Lost 4 parts (2n2w) 4022 | -6/Lower Caves | Discovered new exit (range 10) 4048 | -6/Lower Caves | Identified exit to Lower Caves 4049 | -6/Lower Caves | Entered another Lower Caves area 4065 | -6/Lower Caves | Discovered new exit (range 4) 4071 | -6/Lower Caves | Identified exit to Factory 4072 | -6/Lower Caves | Entered Factory 4072 | -5/Factory | Evolved 2 slots: Utility x2 4149 | -5/Factory | Lost 3 parts (1n1u1w) 4773 | -5/Factory | Core integrity fell below 50% 4825 | -5/Factory | Lost 8 parts (3n1u4w) 4882 | -5/Factory | Discovered new exit (range 4) 4886 | -5/Factory | Core integrity fell below 20% 4903 | -5/Factory | Identified exit to Factory 4910 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04895_ U-05 Engineer lays Concrete. 04896_ Penetrated by Slug. 04896_ U-05 Engineer lays Concrete. 04898_ U-05 Engineer builds a Wall. 04899_ Penetrated by Slug. 04899_ Critical hit. 04899_ Neutrino Core destroyed. 04900_ The unstable cave ceiling collapses. 04901_ Penetrated by Slug. 04901_ Smartbomb Launcher destroyed. 04902_ U-05 Engineer builds a Wall. 04903_ EXIT=IDENTIFIED: FACTORY 04904_ Penetrated by Slug. 04904_ Com. Matter Pod destroyed. 04906_ ALERT: Rogue bot located, Programmers report to Factory Zone 4P. 04906_ U-05 Engineer lays Concrete. 04907_ Penetrated by Slug. 04908_ U-05 Engineer lays Concrete. 04910_ U-05 Engineer builds a Wall. 04910_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | =#?????????????????? #?????????????????????????? | | !#########?????????? #?????????????????????????? | | ## #?????????? #######???????????????????? | | ! ############+## #???????????????????? | | ##??????????????????? | | %! ##??????????????????? | | ! #???????????????????? | | ############/## #???????????????????? | | ## #????# """"" ##???##???????????????????? | | ####+######### "" F ##????????????????????????? | | # ## "" ## ?????????????????????? | | # """ """ # % ## #????????????????????? | | # "Y"%! """ ##! % # #????????????????????? | | # " "= """ # = # #????????????????????? | | # # % ## +??????????????????? | | #* """ """ # %[ ## ###??????????????????? | | # """ """ ## %% ## #????????????????????? | | # """ """ ##/####+#### #????????????????????? | | ## ## ## #!#### #????????????????????? | | ?# """ """ ## ?# #%##?# #????????????????????? | | ?# ! """ """ ## ?# #=#### ####?????????????????? | | ?# """ """ ## ?### # #u #?????????????????? | | ?# = ##?####+# # #?????????????????? | | ?#############??# h #?????????????????? | | ????????????????# ###???????????????? | | ????????????????# """ @Y #??????????? | | ????????????????# """ ####???????????????? | | ????????????????# """ #????????????????? | | ????????????????# #????????????????? | | ????????????????###### ##????????????????? | | ?????????????????????### # +????????????????? | | ???????????????????????### ######????????????????? | | ??????????????????????????k#?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ??????????????????????????u#?????????????????????? | | ?????????????????????????? #?????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 19 Energy Capacity 1000 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 32 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Power Shielding 33 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyPrecisionCloak Manual? 0 Play Time 00:55:20 Cumulative 35.8 hours Start 2020.01.29 @ 16:13:27 End 2020.01.29 @ 19:30:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e64355d8-dbb5-4e2e-b230-9e6426a2b554