Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.08.06 @ 19:59:08 Player: Sardaukar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (135) 675 Value Destroyed (3864) 3864 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (312) 312 TOTAL SCORE: 8291 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 14 Aligned with FarCom 300 Friendly Fire -97 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 81/100 System Corruption 9% Temperature Cool (9) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Huge Wheel > --- UTILITY (5) ------ Coolant Injector Large Storage Unit 0b10 Alert Chip > --- WEAPON (2) ------- Heavy Mace Chainsword > --- INVENTORY (15) --- Improved Ion Engine Micro Nuclear Core Aluminum Leg Coolant Injector Advanced Weight Redist. System Sensor Array Improved Sensor Array Terrain Scan Processor Melee Analysis Suite System Shield System Shield Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Gravmag System Gravmag System Improved Airjet > --- UTILITY ---------- Coolant Injector Large Storage Unit 0b10 Alert Chip Improved Light Armor Plating Sensor Drone Bay > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Improved Ion Engine Improved Carbon-fiber Leg Armored Huge Wheel Coolant Injector Advanced Weight Redist. System Sensor Array Improved Sensor Array Terrain Scan Processor Melee Analysis Suite System Shield System Shield Improved Field Recycling Unit Heavy Mace [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor 0b10 Alert Chip Hackware System Shield Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 Utility 3 | . . . 1 . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 143 | 5 30 2 27 16 6 . 14 43 Power 14 | . 6 . 4 . . . 1 3 Engine 11 | . 6 . 2 . . . 1 2 Core 3 | . . . 2 . . . . 1 Reactor . | . . . . . . . . . Propulsion 58 | 2 12 . 9 6 . . 8 21 Treads 8 | 2 3 . . 1 . . 1 1 Leg 29 | . 9 . 8 1 . . 2 9 Wheel 8 | . . . . 4 . . 1 3 Hover 10 | . . . . . . . 4 6 Flight 3 | . . . 1 . . . . 2 Utility 25 | 1 2 2 3 3 3 . 5 6 Device 10 | . 1 2 1 . 1 . 2 3 Storage 4 | 1 1 . 1 . . . . 1 Processor 5 | . . . 1 1 1 . 1 1 Hackware 3 | . . . . 1 . . 2 . Protection 3 | . . . . 1 1 . . 1 Artifact . | . . . . . . . . . Weapon 46 | 2 10 . 11 7 3 . . 13 Energy Gun 17 | 1 8 . 4 3 . . . 1 Energy Cannon 6 | . . . 3 1 . . . 2 Ballistic Gun 7 | 1 . . 2 . 1 . . 3 Ballistic Cannon . | . . . . . . . . . Launcher 9 | . 1 . 2 3 2 . . 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 4 | . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 2 3 . 3 . 1 1 Parts Lost 46 | . 3 . 3 5 . . 8 27 Power 5 | . 2 . . . . . 1 2 Propulsion 24 | . . . 1 3 . . 5 15 Utility 8 | . . . 1 1 . . 2 4 Weapon 9 | . 1 . 1 1 . . . 6 Highest Loss Streak 9 | . 1 . 1 3 . . 6 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 95 100 99 94 87 100 81 82 Engine 8 | . 13 14 6 11 11 11 7 3 Core 1 | . . . 4 . . . . 2 Treads 3 | . 8 . . 4 . . 1 3 Leg 17 | . 19 28 32 17 . . 3 12 Wheel 4 | . . . . 5 33 33 11 1 Hover 2 | . . . . . . . 9 6 Device 7 | . 4 14 8 . . . 2 11 Storage 12 | . 20 14 16 13 11 11 9 7 Processor 6 | . . . 7 11 11 11 10 9 Hackware 1 | . . . . 2 . . 3 2 Protection 2 | . . . . 6 6 11 2 2 Energy Gun 9 | . 22 14 10 13 14 . . . Energy Cannon 1 | . . . 6 . . . . . Ballistic Gun 1 | . 1 . . . . . . 2 Launcher 6 | . 2 14 4 7 . 22 18 3 Slashing Weapon 1 | . . . . . . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 9 35 39 56 55 39 33 47 49 Greatest Support 58 | 40 40 20 51 51 30 30 46 58 Greatest Overweight (x) 15 | 1 1 1 1 12 1 1 9 15 Average Overweight (x) . | . . 1 . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 Most Carried 15 | 1 11 13 15 15 15 12 11 15 Average Carried 11 | . 7 11 13 13 14 12 10 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 1 10 13 14 15 12 12 10 12 Class Distribution -------------------- 54% | Mutant 29% | Scavenger-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2329 | 177 375 44 432 329 . 126 146 700 Remotely . | . . . . . . . . . Salvage Created 4909 | . 1158 . 1291 252 . 191 465 1552 Parts 261 | . 67 . 70 2 . 24 30 68 Haulers Intercepted 10 | . 1 . 6 . . . 2 1 Recyclers Shooed 4 | . 2 . 1 . . . . 1 Parts Field Recycled 11 | . . . . . . . . 11 Retrieved Matter 133 | . . . . . . . . 133 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 104 | . 21 . 21 17 . 7 10 28 Melee 17 | . . . . . . . . 17 Guns 28 | . 19 . 2 4 . . . 3 Cannons 10 | . . . 7 2 . . . 1 AOE 43 | . 2 . 9 11 . 7 10 4 Classes Destroyed 17 | . 7 . 4 2 . 2 . 2 Worker 8 | . 3 . 3 . . 1 1 . Builder 6 | . . . 1 . . 1 2 2 Tunneler 2 | . . . . . . 1 . 1 Hauler 10 | . 1 . 6 . . . 2 1 Recycler 8 | . 1 . 1 2 . 1 1 2 Mechanic 1 | . 1 . . . . . . . Operator 2 | . . . 1 . . . 1 . Watcher 10 | . 3 . 5 . . . 1 1 Swarmer 13 | . 3 . . . . 6 . 4 Grunt 52 | . 18 . 13 . . . 7 14 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . 2 . . . . . Sentry 13 | . . . 6 . . . 2 5 Demolisher 1 | . . . . 1 . . . . Hunter 3 | . . . . . . 1 1 1 Programmer 3 | . . . . . . . . 3 Assembled 16 | . . . . 16 . . . . Best Kill Streak 15 | . 5 . 9 6 . 7 15 4 Combat Bots Only 10 | . 3 . 4 6 . 4 10 4 Max Kills in Single Turn 3 | . 3 . 3 2 . 3 3 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . 2 2 . 2 2 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6244 | . 685 61 1032 453 . 99 752 3162 Core 1329 | . 49 . 185 94 . 21 280 700 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 30 | . 30 . . . . . . . Core Remaining (%) 63 | 100 . 80 . . . 25 49 . Volleys Fired 229 | 2 68 . 64 35 . 5 14 41 Largest 2 | 2 2 . 2 2 . 2 2 2 Hottest 112 | 60 80 . 112 112 . 60 60 76 Shots Fired 381 | 4 128 . 96 48 . 9 28 68 Gun 246 | 4 122 . 37 29 . . . 54 Cannon 55 | . . . 45 5 . . . 5 Launcher 76 | . 2 . 14 14 . 9 28 9 Special 4 | . 4 . . . . . . . Kinetic 49 | 2 11 . 4 . . . . 32 Thermal 114 | . 60 . 16 13 . . . 25 Explosive 76 | . 2 . 14 14 . 9 28 9 Electromagnetic 142 | 2 55 . 62 21 . . . 2 Robot Hit Streak 24 | 4 24 . 21 9 . 10 10 23 Robot Miss Streak 3 | . 2 . 2 3 . 1 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 363 | 4 99 . 81 31 . 5 16 127 Core Hits 229 | 1 49 . 56 26 . 13 33 51 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 11 | . . . . . . . . 11 Burn 2 | . . . . . . . . 2 Smash 5 | . . . . . . . . 5 Sever 4 | . . . . . . . . 4 Melee Attacks 81 | . . . . . . . . 81 Impact 30 | . . . . . . . . 30 Slashing 51 | . . . . . . . . 51 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 6 Damage Inflicted 11738 | 53 1461 2 2644 1282 . 544 1623 4129 Guns 2508 | 53 1258 . 463 225 . . . 509 Cannons 1051 | . . . 834 100 . . . 117 Explosions 5227 | . 195 . 1344 957 . 544 1621 566 Melee 2887 | . . . . . . . . 2887 Ramming 57 | . . 2 3 . . . 2 50 Kinetic 360 | 27 99 . 25 . . . . 209 Thermal 1481 | . 623 . 280 200 . . . 378 Explosive 4900 | . 48 . 1234 887 . 544 1621 566 Electromagnetic 2053 | 26 691 . 1102 195 . . . 39 Impact 1126 | . . . . . . . . 1126 Slashing 1761 | . . . . . . . . 1761 Piercing . | . . . . . . . . . Highest Corruption 9 | . . 1 . 8 8 8 . 9 Average Corruption 4 | . . 1 . 7 8 8 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 78 | . . 4 . 18 7 16 . 33 Message Errors 22 | . . . . 5 4 3 . 10 Matter Fused 25 | . . 2 . 7 1 4 . 11 Heat Flow Errors 8 | . . 1 . 1 1 3 . 2 Energy Discharges 10 | . . 1 . 2 . 2 . 5 Data Loss (minor) 5 | . . . . 1 . 1 . 3 Data Loss (major) 4 | . . . . . 1 2 . 1 Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 416 | . . . 13 57 . 34 29 283 Projectiles 3 | . . . 3 . . . . . Explosions 140 | . . . 10 57 . 34 29 10 Melee 273 | . . . . . . . . 273 Knockbacks 6 | . . . . . . . . 6 Impact 6 | . . . . . . . . 6 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 792 | . 44 . 285 53 . 73 283 54 Shots 32 | . 2 . 11 2 . 3 13 1 Rammed 5 | . . . . . . . 1 4 Targets Rammed 7 | . . 1 1 . . . 1 4 Kicked 2 | . . 1 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 254 | . 210 208 139 198 126 254 26 195 Average Temperature 50 | . 46 112 35 57 63 116 12 61 Received Heat Transfer 2538 | . 450 . 369 60 . . 261 1398 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . 4 . . . . . Combat Hostiles 3 | . . . 3 . . . . . Parts Fried 16 | . . . 15 . . . . 1 Impact Corruptions 8 | . . . . . . . . 8 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 4 . . 1 . . . 2 Heat Transferred 3207 | . 1350 . 475 383 . . . 999 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 2 . 2 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 657 | . 297 17 657 351 . 210 421 222 Initial 201 | . . 17 . 201 . . 3 4 Average 126 | . 84 8 319 232 . 61 203 61 Maximum Alert Level 2 | . 1 . 2 1 . 1 2 1 Low Security (%) 75 | 100 88 100 24 42 . 91 45 99 Level 1 17 | . 11 . 31 57 . 8 51 . Level 2 7 | . . . 43 . . . 3 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 34 | . 7 . 5 . . . 4 18 Investigation 21 | . 7 . 3 . . . 1 10 Extermination 4 | . . . . . . . . 4 Reinforcement 9 | . . . 2 . . . 3 4 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 10 | . 1 . 6 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 30 . 38 19 . 6 20 34 Peak Tracking Total 8 | . 4 . 6 4 . 3 8 4 Tactical Retreats 6 | . . . . . . . 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 11 | . 7 1 . . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . 1 . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 6 | . . . 3 . . . 3 . Max in Single Turn 2 | . . . 1 . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 34 | . 10 2 6 . 1 . 4 11 Terminals 22 | . 7 . 6 . . . 3 6 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . 1 . . . . . . . Recycling Units 4 | . 2 . . . . . . 2 Scanalyzers 2 | . . . . . . . 1 1 Garrison Access . | . . . . . . . . . Total Hacks 135 | . 31 2 21 . 23 . 20 38 Successful 87 | . 22 2 8 . 23 . 14 18 Failed 48 | . 9 . 13 . . . 6 20 Catastrophic 9 | . 2 . 1 . . . . 6 Database Lockouts . | . . . . . . . . . Manual 40 | . 16 . 9 . 1 . 3 11 Terminals 84 | . 27 . 21 . . . 12 24 Fabricators 7 | . . . . . . . . 7 Repair Stations 2 | . 2 . . . . . . . Recycling Units 7 | . 2 . . . . . . 5 Scanalyzers 10 | . . . . . . . 8 2 Garrison Access . | . . . . . . . . . Terminal Hacks 64 | . 17 2 7 . 23 . 5 10 Record 23 | . . . . . 23 . . . Robot Analysis 5 | . 2 . 1 . . . . 2 Prototype ID Bank 4 | . 2 . . . . . 1 1 Open Door 2 | . . 2 . . . . . . Level Access Points 1 | . . . . . . . . 1 Branch Access Points 2 | . 1 . . . . . . 1 Machine Index 1 | . . . . . . . 1 . Terminal Index 2 | . 1 . . . . . . 1 Alert Level 3 | . 2 . 1 . . . . . Unreport Threat 7 | . 3 . 1 . . . 3 . Locate Traps 2 | . 1 . 1 . . . . . Dispatch Records 1 | . . . . . . . . 1 Investigation Status 1 | . . . 1 . . . . . Recall Investigation 2 | . 1 . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 2 | . 1 . . . . . . 1 Registered Prototypes 1 | . . . . . . . . 1 Zone Layout 4 | . 3 . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . 3 Network Status 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 3 Process 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer 8 | . . . . . . . 8 . Insert Component 4 | . . . . . . . 4 . Analyze 4 | . . . . . . . 4 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 3 . 1 . . . 1 2 Terminals 3 | . 1 . 1 . . . 1 . Assimilate 1 | . . . . . . . 1 . Botnet 1 | . 1 . . . . . . . Disrupt 1 | . . . 1 . . . . . Fabricators 1 | . . . . . . . . 1 Fabnet 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . . . . . 1 Tunnel 3 | . 2 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 7 . 5 . . . 4 9 Full Trace Events 13 | . 3 . 3 . . . 1 6 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 31 | . . . . . . . . 31 Total Part Build Rating 2 | . . . . . . . . 2 Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 15 | . . . . . . . . 15 Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 4 . Part Schematics Acquired 4 | . . . . . . . 4 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 5 | . . 3 . 2 . . . . Largest Group 3 | . . 3 2 1 . . . . Highest-Rated Group 40 | . . 40 32 26 . . . . Highest-Rated Ally 26 | . . 16 16 26 . . . . Total Orders 6 | . . 1 2 . . . 1 2 EXPLORE 6 | . . 1 2 . . . 1 2 Ally Attacks 15 | . . . 13 2 . . . . Total Damage 149 | . . . 129 20 . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 2 . 1 . . . . 2 Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 79 | . . 20 17 . . . 14 28 Drone Recoveries 72 | . . . 32 . . . 14 26 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 7041 | 61 1316 759 1072 695 235 409 421 2073 Spaces Moved 3941 | 37 534 352 481 329 253 321 319 1315 Core 49 | 11 1 . . 1 . . 10 26 Treads 196 | 26 151 . . . . . . 19 Legs 1978 | . 382 352 481 198 . . 38 527 Wheels 1022 | . . . . 130 253 321 87 231 Hover 674 | . . . . . . . 184 490 Flight 22 | . . . . . . . . 22 Fastest Speed 40 | 50 100 190 120 95 80 95 40 40 Average Speed 135 | 130 181 190 171 148 88 95 97 114 Slowest Speed 800 | 160 240 190 200 650 95 95 500 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 3 82 98 59 50 62 75 41 37 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . 2 . . . 1 . . 1 Known Exits Taken 4 | . 1 1 1 . . 1 . . Unknown Exits Taken 4 | 1 . . . 1 1 . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 532 | . 24 . 92 97 . 70 204 45 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 532 | . 24 . 92 97 . 70 204 45 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 5124 | 44 744 442 639 481 264 414 397 1699 Wait 622 | . 94 85 30 94 . 89 42 188 Move 3933 | 36 533 351 480 328 252 320 318 1315 Hop . | . . . . . . . . . Pick Up 49 | 1 10 1 15 4 . . 4 14 Fast Attach 69 | 5 15 2 7 5 3 . 7 25 Attach 35 | . 5 . 6 4 3 . 6 11 Detach 5 | . . 2 . . . . . 3 Swap 39 | . 10 . 14 7 . . 1 7 Drop 63 | . 9 . 22 4 6 . 4 18 Fire 229 | 2 68 . 64 35 . 5 14 41 Melee 73 | . . . . . . . . 73 Ram 5 | . . . . . . . 1 4 Kick 2 | . . 1 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 409 | -10/Materials | Repaired EM Pulse Gun 698 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Discovered new exit (range 11) 1244 | -10/Materials | Discovered new exit (range 14) 1378 | -10/Materials | Entered Mines 1418 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1522 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1544 | -10/Mines | Learned Materials terminal intel 1564 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1885 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1889 | -10/Mines | Found Prototype Device 1889 | -10/Mines | Identified Exp. Sensor Array 1915 | -10/Mines | Learned location of 1 exit from Materials 1944 | -10/Mines | Discovered new exit (range 8) 1977 | -10/Mines | Found the Drone Emporium 1986 | -10/Mines | Found Prototype Device 1986 | -10/Mines | Identified Sensor Drone Bay 2012 | -10/Mines | Identified exit to Materials 2030 | -10/Mines | Discovered exit to Materials (range 41) 2137 | -10/Mines | Entered Materials 2137 | -9/Materials | Accompanied by 22 allies 2137 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2138 | -9/Materials | Identified exit to Materials 2139 | -9/Materials | Loaded intel: 12 terminal locations 2155 | -9/Materials | Discovered new exit (range 45) 2162 | -9/Materials | Identified exit to Mines 3209 | -9/Materials | Entered Mines 3210 | -9/Mines | Assembled infested the area 3215 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3335 | -9/Mines | Core integrity fell below 50% 3402 | -9/Mines | Lost 3 parts (2n1u) 3483 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3811 | -9/Mines | Discovered exit to Materials (range 18) 3835 | -9/Mines | Discovered exit to Materials (range 4) 3899 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3900 | -9/Mines | Discovered new exit (range 5) 3904 | -9/Mines | Entered Exiles 3937 | -9/Exiles | Discovered new exit (range 14) 3943 | -9/Exiles | Build established: Scavenger-Mutant 3966 | -9/Exiles | Met 8R-AWN 3980 | -9/Exiles | Met EX-HEX 4005 | -9/Exiles | Met EX-BIN 4017 | -9/Exiles | Aligned with FarCom system 4018 | -9/Exiles | Given EX-Vault access code 4039 | -9/Exiles | Opened EX-Vault 4044 | -9/Exiles | Found Prototype Processor 4044 | -9/Exiles | Identified 0b10 Alert Chip 4048 | -9/Exiles | Found Prototype Device 4048 | -9/Exiles | Identified Cloak of Protection 4052 | -9/Exiles | Found Prototype Ballistic Gun 4052 | -9/Exiles | Identified AWS/Gauss 4070 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4093 | -9/Exiles | Met EX-DEC 4098 | -9/Exiles | Learned location of Zion (-6) 4130 | -9/Exiles | Discovered new exit (range 10) 4139 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 4139 | -9/Exiles | Entered Mines 4539 | -8/Mines | Discovered exit to Materials (range 10) 4548 | -8/Mines | Entered Materials 4548 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4723 | -8/Materials | Destroyed 10 combat bots 4730 | -8/Materials | Lost 6 parts (1p4n1u) 4775 | -8/Materials | Discovered new exit (range 12) 4967 | -8/Materials | Discovered new exit (range 5) 4969 | -8/Materials | Core integrity fell below 50% 4969 | -8/Materials | Entered Factory 4969 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5025 | -7/Factory | Identified exit to Lower Caves 5132 | -7/Factory | Fabricated Lgt. EM Pulse Cannon? 5236 | -7/Factory | Build established: Hacker-Mutant 5386 | -7/Factory | Lost 4 parts (3n1w) 5423 | -7/Factory | Identified exit to Factory 5696 | -7/Factory | Lost 3 parts (2n1w) 5723 | -7/Factory | Core integrity fell below 50% 5750 | -7/Factory | Lost 4 parts (1p1n1u1w) 6017 | -7/Factory | Lost 3 parts (3n) 6026 | -7/Factory | Build established: Mutant 6364 | -7/Factory | Build established: Scavenger-Mutant 6916 | -7/Factory | Core integrity fell below 20% 7042 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07014_ Aluminum Leg destroyed. 07020_ K-01 Serf collects debris. 07028_ Sensor Drone Bay destroyed. 07028_ Destroyed Lgt. Nuclear Core. 07028_ Chainsword follow-up attack on G-47 Trooper. 07030_ K-01 Serf collects debris. 07030_ Chainsword destroyed. 07033_ U-05 Engineer builds a Wall. 07033_ Destroyed Imp. Heat Sink. 07033_ G-47 Trooper system corrupted by crushing effect. 07036_ Critical hit (Burn: +37). 07037_ G-47 Trooper destroyed. 07038_ U-05 Engineer builds a Wall. 07040_ Critical hit (Burn: +37). 07041_ G-47 Trooper suffers critical hit (Smash). 07041_ Destroyed Aluminum Leg. 07041_ Destroyed Lgt. Nuclear Core. 07041_ G-47 Trooper system corrupted by crushing effect. 07041_ G-47 Trooper destroyed. 07041_ R-06 Scavenger collects Minigun. Map ----- +----------------------------------------------------+ | #+########???????????# %####### | | ?????????????????# ############## | | ##############??# + """""" ############ | | # #??# # """""" #??????# | | ! # #??# # """""" #??????# | | # #??# # """""" #??????#== | | # #??# # #??????#== | | # #??# # #??????#= | | ###### #??# ##############??????# | | # #??# #???##############??# | | # #??# #???# #### " | | # #??# #???#""" + + """ | | # #### #???#"Y #### """ | | # + #?###" " #?## | | # #### #?# " ! #?# % | | ###+##########??#####?# " #?###### | | #???????# " ] #??????? | | #???????# " ][ #??????? | | """ """ """ """ #???????# " r #??????? | | """ """ """ """ #??????## " #??????? | | """ """ """ """ ????????# ""* #??????? | | """ """ """?????????##" % #??????? | | ###########;;;;;;;######??????? | | r % u ????? | | = ????? | | = @ ????? | | % g ?????? | | ?????? | | ###+###################+############+#######?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. EM Pulse Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed ArmorPulseProjector Manual? 0 Play Time 01:23:04 Cumulative 228.9 hours Start 2022.08.06 @ 15:08:37 End 2022.08.06 @ 19:59:08 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 0 Adventurer 56 Explorer 6 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 57 Gallery% 71 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0698508-6ca6-406e-a0f6-7bb36e718cc6