Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.28 @ 22:28:56 Player: wchar_t Result: Destroyed by A6 with Enhanced Force Lance Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (427) 2135 Value Destroyed (26149) 26149 Prototype IDs (297) 5940 Alien Tech Used (9) 1800 Bonus (34201) 34201 TOTAL SCORE: 82125 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 8968 Follower Combat Kills 1976 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Hacked Protovariant 500 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Met Architect 300 Destroyed A8 300 Friendly Fire -743 Cogmind --------- Core Integrity 0/1600 Matter 9/1300 Energy 740/740 System Corruption 0% Temperature Cool (0) Movement Walking (114) Location -1/Access_0 Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (5) --- Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY (16) ----- Experimental Power Amplifier Advanced Energy Well Experimental Matter Compressor Experimental Matter Compressor Enhanced Optical Array Experimental Targeting Computer Experimental Targeting Computer Graphene Brace > --- WEAPON (2) ------- Hypervelocity Linear Accelerator > --- INVENTORY (5) ---- Centrium Leg Centrium Leg Energy Well (350) Omega Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Enhanced Optical Array Long-range Terrain Scanner Experimental Targeting Computer Experimental Target Analyzer Experimental Reaction Control System Advanced Phase Shifter Experimental Weapon Shielding SHELL Armor Graphene Brace Beam Splitter Advanced Force Field Long-range Tractor Beam > --- WEAPON ----------- Omega Cannon > --- INVENTORY -------- Zero-point Reactor Centrium Leg High-density Centrium Leg Energy Well Experimental Matter Compressor Improved Kinecellerator Experimental System Purifier Null Cannon Perforator [Rating: 222] Favorites ----------- Power Assembled Flux Generator Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Biometal Medium Treads Leg Assembled Alloy Leg Flight Unit Flight Unit Utility Assembled Nanovents Device Assembled Nanovents Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Assembled Alloy Armor Artifact Phase Armor Weapon Assembled Focal Cannon Energy Gun Enhanced Gamma Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 14 | . . . 1 . . . 1 2 . . . . . 2 . . . . 1 . . . . . . 2 . . . . 1 . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 495 | 6 12 . 10 . . 1 27 38 6 6 4 43 6 10 2 3 5 8 1 3 1 . 1 2 . 1 1 . 6 . 8 42 14 64 21 122 21 Power 33 | 1 1 . 3 . . . 1 3 1 . . 2 1 . . . . . . . . . . . . . . . . . 1 1 . 6 5 6 1 Engine 7 | 1 1 . 3 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 22 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 1 . 6 5 6 1 Propulsion 90 | 2 4 . 4 . . 1 6 11 1 2 . 6 1 2 . 1 . 4 1 1 . . . . . . . . 2 . 2 6 3 8 9 12 1 Treads 6 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . Leg 83 | 2 4 . 2 . . 1 5 11 1 2 . 6 1 2 . 1 . 4 1 1 . . . . . . . . 2 . 2 3 2 8 9 12 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 199 | 1 3 . 3 . . . 9 12 2 2 1 20 4 5 2 2 4 3 . 1 1 . . . . 1 . . 4 . 2 21 9 13 3 62 9 Device 116 | . 1 . . . . . 4 5 1 2 . 8 1 3 2 2 4 2 . 1 1 . . . . 1 . . 2 . 1 16 5 4 2 44 4 Storage 17 | 1 1 . 1 . . . 1 . . . . 2 2 . . . . 1 . . . . . . . . . . 1 . . 1 . . . 2 4 Processor 26 | . 1 . . . . . 1 4 . . 1 . 1 2 . . . . . . . . . . . . . . . . . . 4 4 . 7 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Protection 34 | . . . 2 . . . 3 3 1 . . 10 . . . . . . . . . . . . . . . . . . . . . 5 1 9 . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Weapon 173 | 2 4 . . . . . 11 12 2 2 3 15 . 3 . . 1 1 . 1 . . 1 2 . . 1 . . . 3 14 2 37 4 42 10 Energy Gun 7 | . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . Energy Cannon 50 | . 1 . . . . . 2 3 . 1 . 3 . . . . . . . . . . . 1 . . . . . . . 5 1 11 1 18 3 Ballistic Gun 10 | 2 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Ballistic Cannon 54 | . 1 . . . . . 5 4 . . 1 2 . . . . . . . . . . . . . . . . . . 2 7 1 14 . 10 7 Launcher 22 | . . . . . . . 1 . 1 1 2 5 . . . . . . . 1 . . 1 1 . . 1 . . . 1 1 . 1 . 5 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 13 | . . . . . . . 1 3 1 . . 3 . 3 . . 1 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . 1 . . . . . . . . 11 . 1 . . . 2 . 1 . . . 2 . . . . 3 . . 6 1 6 . 1 1 Corrupted Parts 8 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . 5 . System Corruption 62 | . . . . . . . . . . . . . 6 . . . . 19 . . . . . . . . . . . . . . . . . 37 . Parts Lost 95 | . 1 . 2 . . . 2 4 3 2 . 17 4 . . . . . . 1 . . . . . . . 1 . . 2 3 4 23 8 2 16 Power 10 | . 1 . 1 . . . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 1 . 1 Propulsion 19 | . . . 1 . . . . 1 . 1 . 6 1 . . . . . . . . . . . . . . . . . . . . 5 3 1 . Utility 55 | . . . . . . . . 2 2 1 . 8 2 . . . . . . 1 . . . . . . . 1 . . 2 3 4 13 2 1 13 Weapon 11 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 2 . 2 Highest Loss Streak 8 | . 1 . 1 . . . 2 1 3 2 . 8 2 . . . . . . 1 . . . . . . . 1 . . 1 1 3 6 4 1 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 88 | . 98 100 98 100 100 100 96 97 96 99 92 88 89 92 93 93 93 92 88 87 88 87 88 87 88 88 89 84 79 89 89 85 86 81 76 84 71 Engine 2 | . 13 14 10 11 11 11 8 1 . . . . 3 6 6 6 6 6 5 . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 5 3 . . . . . . 4 5 5 5 5 5 5 5 5 5 5 4 3 4 5 5 6 4 Treads 1 | . . . 5 11 11 11 9 3 . . . . . . . . . . . . . . . . . . . . . . . 3 4 1 . . . Leg 22 | . 27 28 24 22 22 22 26 25 30 29 30 28 29 25 26 26 26 26 23 23 23 23 23 23 23 21 21 21 21 21 22 18 17 19 16 19 20 Device 18 | . 6 14 11 11 11 11 15 10 12 14 15 9 12 22 20 20 20 19 23 22 23 23 23 23 23 30 31 26 26 26 28 24 26 16 16 19 18 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 8 14 13 13 13 13 13 11 11 11 11 11 11 11 10 10 10 10 10 9 8 8 5 7 6 8 Processor 10 | . 6 . . . . . . 17 8 7 11 5 3 3 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 18 17 19 11 Protection 6 | . . . 10 11 11 11 10 6 13 15 10 12 4 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 2 . 3 6 7 7 4 Energy Cannon 5 | . 7 14 11 11 11 11 2 6 . 4 . 4 7 12 13 13 9 6 5 5 5 8 10 10 11 10 10 9 2 10 7 4 4 1 4 2 1 Ballistic Cannon 2 | . 11 14 11 11 11 11 9 5 7 7 6 1 . . . . . . . . . . . . . . . . . . . 3 3 1 . 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 12 32 32 38 38 38 38 46 47 51 54 51 54 74 75 76 76 76 74 63 93 93 100 100 101 100 102 102 102 103 103 113 147 140 128 133 137 127 Greatest Support 170 | 20 20 20 30 20 20 27 45 70 70 70 65 102 104 104 95 100 100 108 108 108 100 100 100 100 100 120 120 120 140 140 170 170 140 148 146 156 156 Greatest Overweight (x) 3 | . 2 1 3 1 1 1 1 1 . 1 . 1 . . . 1 . . . . . . . 1 . 1 . . . . . 1 1 1 1 1 . Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 13 9 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 15 10 Average Carried 13 | 3 12 15 14 15 14 15 14 14 14 14 14 14 14 14 14 14 14 15 15 14 15 14 14 14 15 15 14 14 14 15 14 14 14 14 10 11 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 5 Final Carried 15 | 4 15 15 15 15 15 15 15 15 15 14 15 15 8 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 13 11 10 5 Class Distribution -------------------- 34% | Scavenger-Mutant 29% | Golem 26% | Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Waste Mutant | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Golem | -3/Quarantine Golem | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Matter Collected 16725 | 320 278 . 171 . . 14 716 913 183 175 53 2718 174 102 20 30 55 48 . 392 10 75 25 . 30 10 . 38 . 36 342 1781 452 2841 619 3511 593 Remotely 1798 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1699 99 Salvage Created 28743 | 243 347 . 230 . . . 760 1116 . 259 . 2935 784 900 94 181 57 99 . 1273 57 41 23 . 236 136 333 233 . . 1852 3627 1064 5655 1818 4046 344 Parts 1120 | 17 25 . 21 . . . 31 44 . 13 . 40 25 40 4 11 . 6 . 5 1 . . . 17 8 16 16 . . 121 118 47 229 85 164 16 Haulers Intercepted 4 | . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 7 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 188 | . . . . . . . . . 8 11 . . 72 . 3 16 . 6 . . . 10 10 . 17 . 18 16 . 1 . . . . . . . Prevented 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Combat Hostiles Destroyed 411 | . 8 . 8 . . . 16 25 . 7 . 70 15 13 2 2 1 1 . 6 1 4 2 . 5 2 5 7 . . 25 56 17 62 24 20 7 Melee 27 | . . . . . . . . 3 . . . 11 . . . . . . . . . . . . . . . . . . . . . 13 . . . Guns 11 | . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Cannons 256 | . 5 . 8 . . . 13 21 . 1 . 5 13 12 2 2 1 1 . 1 1 1 1 . 5 2 5 4 . . 22 41 16 44 17 6 6 AOE 89 | . . . . . . . 1 . . 6 . 42 . . . . . . . 5 . 3 1 . . . . 3 . . 3 10 1 1 . 13 . Classes Destroyed 31 | 3 4 . 1 . . . 2 3 . . . 4 1 . 2 . . 1 . 1 . . . . . . . . . . 1 2 2 3 . 1 . Worker 13 | 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 1 . 2 . 2 . Builder 12 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 4 1 . 4 . . . Tunneler 7 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hauler 4 | . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 13 | 1 . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 . . . Minesweeper 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 19 | . 2 . . . . . 1 2 . . . . . 5 . . . . . . . . . . . . . . . . 5 2 . 1 . 1 . Swarmer 26 | . 3 . 3 . . . . . . . . . 1 3 . . . . . . . 3 1 . . . . 4 . . 3 3 2 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 116 | . 5 . 3 . . . 10 10 . 4 . . 9 6 1 2 . . . . 1 1 1 . . . . . . . 4 27 4 17 7 4 . Brawler 13 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 6 . 3 2 . . Duelist 14 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . 1 4 1 4 1 . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 17 | . . . 2 . . . 5 3 . . . . . 2 . . . . . . . . . . . 1 . . . . 2 . 2 . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Hunter 40 | . . . . . . . 1 2 . 2 . . 1 . . . . . . . . . . . . . . 1 . . 4 . . 22 5 2 . Programmer 68 | . . . . . . . . 6 . 1 . . . 1 . . . . . . . . . . 4 1 4 2 . . 11 11 1 9 9 8 . Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Technician 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 43 | . . . . . . . . 3 . . . 39 1 . . . . . . . . . . . . . . . . . . . . . . . . Golem 22 | . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Best Kill Streak 38 | 5 2 . 3 . . . 5 5 . 4 . 38 7 3 2 2 1 1 . 3 1 4 1 . 3 1 2 4 . . 8 8 5 7 4 17 3 Combat Bots Only 36 | . 2 . 3 . . . 4 4 . 4 . 36 7 3 1 1 1 1 . 3 1 4 1 . 3 1 2 4 . . 3 8 5 7 4 14 3 Max Kills in Single Turn 22 | 2 2 . 1 . . . 2 2 . 4 . 22 1 2 1 1 1 1 . 2 1 3 1 . 1 1 1 3 . . 4 3 1 3 2 3 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 22 | . . . . . . . 1 . . 4 . 22 . . . . . . . 1 . 3 1 . . . . 3 . . 1 3 1 1 . 3 . Melee 1 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Z-Imprinter (-7/Deep Caves) Perun (-1/Access) MAIN.C Shell (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Damage Taken 40753 | . 356 . 280 . . . 1003 1448 377 292 . 2196 1347 583 102 127 271 74 . 144 . 58 115 131 114 109 288 200 . . 1327 3150 1206 8551 5524 3566 7814 Core 4238 | . 82 . 63 . . . 102 102 41 43 . 169 242 38 . 15 . . . 12 . . . 55 34 . . 10 . . 172 820 272 333 356 225 1052 Absorbed by Shields 4782 | . . . . . . . 363 256 . 36 . 98 . . . . . . . . . . . . . . . . . . 591 775 393 1097 . 44 1129 Redirected to Core 860 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 678 182 . . . . Redirected to Shielding 382 | . . . . . . . . . . . . 71 155 . . . . . . . . . . . . . . . . . . . . . . . 156 Regen/Repaired (Parts) 10022 | . . . . . . . 23 135 . . . . . . . . . . . . . . . . . . . . . . . 254 . 2646 3121 2733 1110 Core Remaining (%) 70 | 100 . 67 . . . 84 81 . . . . . 14 . . . . 93 . . . . . . 89 . . . . 99 . 16 . 58 . . . Volleys Fired 1371 | 10 32 . 21 . . . 88 92 9 4 . 52 49 45 10 14 9 43 . 21 3 11 4 1 14 6 10 17 . . 81 163 43 146 107 174 92 Largest 2 | 2 2 . 2 . . . 2 2 1 2 . 2 1 2 2 2 1 2 . 2 2 2 2 2 2 2 2 2 . . 2 2 2 2 2 2 1 Hottest 250 | 40 95 . 95 . . . 95 113 48 87 . 99 25 50 50 50 25 50 . 68 68 68 68 50 50 50 50 68 . . 91 91 91 130 155 250 130 Shots Fired 2037 | 20 64 . 42 . . . 141 169 9 7 . 56 49 81 20 27 9 46 . 42 4 18 8 2 28 12 20 29 . . 141 280 83 182 144 212 92 Gun 121 | 20 24 . . . . . 7 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 46 21 . Cannon 1828 | . 40 . 42 . . . 130 169 9 5 . 36 49 81 20 27 9 46 . 21 3 14 7 2 28 12 20 28 . . 137 272 83 182 98 170 88 Launcher 87 | . . . . . . . 4 . . 2 . 17 . . . . . . . 21 1 4 1 . . . . 1 . . 4 7 . . . 21 4 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 774 | 20 44 . 21 . . . 108 90 9 4 . 17 . . . . . . . . . . . . . . . . . . 17 136 41 96 46 82 43 Thermal 1096 | . 20 . 21 . . . 29 79 . 1 . . 49 81 20 27 9 46 . 21 3 14 7 2 28 12 20 28 . . 120 132 40 75 98 69 45 Explosive 73 | . . . . . . . 4 . . 2 . 17 . . . . . . . 21 1 4 1 . . . . 1 . . 4 7 . . . 7 4 Electromagnetic 69 | . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . 4 2 11 . 33 . Entropic 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Phasic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | 12 13 . 7 . . . 14 7 . 4 . 8 10 28 8 4 7 13 . 17 20 23 5 1 4 4 13 7 . . 14 24 19 31 15 28 8 Robot Miss Streak 12 | 1 4 . 3 . . . 10 5 . 1 . 3 2 1 3 3 1 . . 4 . 4 5 3 1 2 1 3 . . 3 3 2 12 3 4 11 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1466 | 14 29 . 20 . . . 92 98 . 4 . 100 43 46 14 14 9 6 . 30 4 6 5 1 8 8 15 15 . . 100 190 54 186 103 198 54 Core Hits 1090 | 9 14 . 10 . . 1 49 56 . 11 . 109 17 23 4 5 2 2 . 17 1 8 2 1 5 3 7 10 . . 61 119 31 246 53 182 32 Critical Kills 53 | . . . . . . . 1 1 . . . 10 . . . . . . . . . . . . . . . . . . . . . 34 1 1 5 Critical Parts Destroyed 82 | . . . . . . . . 2 . . . 12 2 2 . . . . . . . . . . . . . . . . . . . 53 . 1 10 Critical Strikes 185 | . 1 . . . . . 4 5 . . . 24 2 2 . . . . . . . . . . . . . . . . . 6 1 104 1 12 23 Meltdown 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Destroy 118 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 1 1 20 Blast 20 | . 1 . . . . . 3 2 . . . 2 . . . . . . . . . . . . . . . . . . . 6 1 2 . 1 2 Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Smash 29 | . . . . . . . . 3 . . . 22 2 2 . . . . . . . . . . . . . . . . . . . . . . . Sever 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 5 . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 281 | . . . . . . . 1 11 3 . . 88 2 4 . . 1 . . . . . . . . . . . . . . . . 77 . 94 . Impact 109 | . . . . . . . 1 10 3 . . 88 2 4 . . 1 . . . . . . . . . . . . . . . . . . . . Slashing 171 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 . 94 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . 4 . . . 4 2 . . . 1 . . . . . . . . . . . . . . . . 4 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 92973 | 194 476 24 359 . . 23 1898 2964 . 458 . 9250 2115 2226 671 723 351 327 . 3415 246 735 380 35 526 413 803 1177 . . 5807 11325 2577 10836 4298 23753 4588 Guns 1574 | 194 157 . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1027 136 . Cannons 48122 | . 319 . 346 . . . 1610 2426 . 72 . 574 1917 1962 671 723 235 327 . 606 138 215 211 35 526 413 803 849 . . 4923 8582 2355 5737 3271 4019 4257 Explosions 25265 | . . . . . . . 144 71 . 386 . 4115 . . . . . . . 2809 108 520 154 . . . . 328 . . 813 2743 222 719 . 11802 331 Melee 16639 | . . . . . . . . 440 . . . 4561 198 221 . . 116 . . . . . . . . . . . . . . . . 4216 . 6887 . Ramming 1373 | . . 24 13 . . 23 84 27 . . . . . 43 . . . . . . . . 15 . . . . . . . 71 . . 164 . 909 . Kinetic 14137 | 194 301 . 188 . . . 1319 1331 . 72 . 308 . . . . . . . . . . . . . . . . . . 556 3820 964 2056 1027 262 1739 Thermal 34217 | . 175 . 158 . . . 351 1095 . . . 61 1917 1962 671 723 235 327 . 606 138 215 211 35 526 413 803 849 . . 4367 4740 1384 3667 3271 2799 2518 Explosive 12519 | . . . . . . . 144 . . 386 . 2714 . . . . . . . 2809 108 520 154 . . . . 328 . . 813 999 . 52 . 3161 331 Electromagnetic 4929 | . . . . . . . . 71 . . . 1606 . . . . . . . . . . . . . . . . . . . 1766 229 681 . 576 . Impact 5536 | . . . . . . . . 440 . . . 4561 198 221 . . 116 . . . . . . . . . . . . . . . . . . . . Slashing 11103 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4216 . 6887 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 9159 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9159 . Highest Corruption 53 | . 2 2 . . . . . 7 16 17 17 10 16 . . . . 19 . . . . . 1 . . 1 2 2 2 5 37 9 53 19 48 . Average Corruption 17 | . 2 2 . . . . . 3 15 16 17 9 10 . . . . 17 . . . . . 1 . . 1 1 2 2 2 14 5 38 11 30 . Corruption Purged 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . Corruption Blocked 84 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 39 43 . . . Effects 821 | . 9 4 . . . . . 41 47 37 1 36 33 . . . . 1 . . . . . 1 . . 1 6 3 4 23 112 19 154 30 259 . Message Errors 209 | . 1 1 . . . . . 11 16 13 1 7 6 . . . . 1 . . . . . . . . . 3 2 2 9 23 5 38 5 65 . Matter Fused 186 | . 3 1 . . . . . 6 10 7 . 12 11 . . . . . . . . . . 1 . . . 2 . 2 6 16 5 32 7 65 . Heat Flow Errors 105 | . 1 1 . . . . . 4 6 3 . 5 4 . . . . . . . . . . . . . . . . . 1 16 3 15 1 45 . Energy Discharges 90 | . 2 . . . . . . 2 5 6 . 5 3 . . . . . . . . . . . . . . 1 . . 1 12 . 20 4 29 . Parts Rejected 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 6 . . 1 . . Data Loss (minor) 103 | . 2 1 . . . . . 8 4 5 . 3 3 . . . . . . . . . . . . . 1 . 1 . 3 16 6 18 3 29 . Data Loss (major) 31 | . . . . . . . . 3 2 . . 2 4 . . . . . . . . . . . . . . . . . . 3 . 6 2 9 . Misfires 29 | . . . . . . . . 3 1 1 . 1 1 . . . . . . . . . . . . . . . . . 1 7 . 1 3 10 . Alerts 19 | . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 5 . 3 2 6 . Misdirections 16 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . 12 1 . . Weapon Failures 24 | . . . . . . . . 3 1 . . . 1 . . . . . . . . . . . . . . . . . 1 7 . 9 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5938 | . . . 15 . . . 6 231 . . . 1807 259 186 76 18 . . . 1 . 18 4 . 23 18 32 79 . . 322 420 13 1037 137 1098 138 Projectiles 2018 | . . . 15 . . . . 71 . . . 82 61 93 76 18 . . . . . . . . 23 18 32 76 . . 290 378 13 356 137 141 138 Explosions 622 | . . . . . . . . . . . . 135 . . . . . . . 1 . 18 4 . . . . 3 . . 23 42 . . . 396 . Melee 3298 | . . . . . . . 6 160 . . . 1590 198 93 . . . . . . . . . . . . . . . . 9 . . 681 . 561 . Knockbacks 215 | . 4 1 1 . . . 30 28 . . . 27 1 2 . . 1 . . . . . . . . . . . . . 1 42 4 48 . 8 17 Impact 36 | . . 1 . . . . 1 2 . . . 22 1 2 . . 1 . . . . . . . . . . . . . 1 . . . . 5 . Kinetic 168 | . 4 . 1 . . . 27 25 . . . 1 . . . . . . . . . . . . . . . . . . . 40 4 47 . 2 17 Secondary 11 | . . . . . . . 2 1 . . . 4 . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . Self-Inflicted Damage 1017 | . . . . . . . 113 . . 13 . 491 . . . . . . . 151 . 28 . . . . . 27 . . 64 . . 32 . 88 10 Shots 19 | . . . . . . . 2 . . 1 . 3 . . . . . . . 7 . 1 . . . . . 1 . . 1 . . 1 . 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 85 | . . 4 2 . . 7 6 2 . . . . . 2 . . . . . . . . 1 . . . . . . . 3 . . 3 . 55 . Kicked 85 | . . 4 2 . . 7 6 2 . . . . . 2 . . . . . . . . 1 . . . . . . . 3 . . 3 . 55 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 326 | . 235 140 36 . . . 248 326 198 277 . 290 263 1 . . . . . . . . . . . . . . . . 42 228 143 255 184 237 . Average Temperature 83 | . 64 82 16 . . . 73 86 62 87 . 96 82 1 . . . . . . . . . . . . . . . . 42 90 70 88 72 95 . Received Heat Transfer 4334 | . 165 . 69 . . . 488 590 9 . . 441 378 156 36 90 . . . . . . . . . 36 9 . . . 301 456 17 517 396 180 . Effects 6 | . . . . . . . . 2 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 . 3 . 2 . Combat Hostiles 11 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 . 3 . 2 . Parts Fried 40 | . . . . . . . 1 2 . . . 7 3 . . . . . . . . . . . . . . . . . . 19 1 4 . 3 . Impact Corruptions 64 | . . . . . . . 2 6 . . . 41 4 3 . . . . . . . . . . . . . . . . 1 . . 3 . 4 . Robots Melted 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Combat Hostiles 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Parts Melted 20 | . . . . . . . 2 3 . . . . 1 1 . . . . . . . . . . . . 2 . . . 1 1 1 1 2 5 . Heat Transferred 18892 | . 370 . 333 . . . 740 1517 . . . 50 1006 1075 350 400 200 150 . 350 75 125 125 25 250 200 375 400 . . 2300 2370 725 2075 1775 891 640 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 2571 | . . . . . . . . . . . . 512 . . . . . . . . . . . . . . . . . . . 800 181 1078 . . . LE Corruption 45 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . 12 3 20 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Peak Influence 1974 | 40 159 5 288 36 . . 381 510 . . . . . 329 . . . . . 184 254 . . . . 114 . . . . 554 1380 813 1957 1974 1797 . Initial 1263 | . 26 5 1 36 . . . 93 . . . . . 200 . . . . . . . . . . . 31 . . . . . 311 776 456 1157 1263 . Average 483 | 23 58 5 117 36 . . 207 238 . . . . . 154 . . . . . 45 167 . . . . 40 . . . . 173 804 643 1118 1602 1468 . Maximum Alert Level 5 | . . . 1 . . . 1 2 . . . . . 1 . . . . . . 1 . . . . . . . . . 2 4 3 5 5 5 . Low Security (%) 66 | 100 100 100 75 100 . 100 48 56 . . . . . 83 . . . . 100 100 32 . . . . 100 . . . . 70 . . . . 94 . Level 1 7 | . . . 24 . . . 51 26 . . . . . 16 . . . . . . 67 . . . . . . . . . 11 12 . . . . . Level 2 10 | . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . 18 23 74 25 . . . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 25 22 . . . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . 40 46 3 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 29 1 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 23 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 91 | . 1 . . . . . 3 9 . . . . 1 7 . . . . . . . . . . . . . . . . 9 16 1 23 18 3 . Investigation 7 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . 1 1 . . Extermination 28 | . . . . . . . . 6 . . . . . 2 . . . . . . . . . . . . . . . . 5 5 . 6 2 2 . Reinforcement 20 | . 1 . . . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 1 1 9 2 . . Assault 26 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 4 . 7 12 1 . Garrison 10 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 6 . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Distress Signals 20 | . . 1 . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . 1 6 7 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 666 | . 13 . 14 . . . 22 38 2 3 . 84 27 21 2 9 1 1 . 5 4 6 13 7 4 2 5 6 . . 38 86 25 106 74 26 22 Peak Tracking Total 37 | . 2 . 4 . . . 4 5 4 3 . 37 10 5 1 4 1 1 . 2 4 4 4 8 2 1 2 2 . . 5 10 5 12 24 7 5 Tactical Retreats 35 | . . . 4 . . . . 4 1 . . 5 . 1 . 2 . . . . . . . . . . . . . . 2 3 1 3 8 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Traps Triggered 21 | . 2 . . . . . 2 2 . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . 1 1 9 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 19 | . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . 1 . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted 4 | . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . 7 2 6 . . 1 . . 2 . . . . . . . Most Traps Carried 6 | . . . . . . . . 3 3 3 3 3 . . 4 6 6 1 1 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Machines Disabled 71 | . 2 . 1 . . . 6 6 . . . 4 1 . . . 1 1 . . . . . . . . . . . . 2 22 1 12 3 8 1 Max in Single Turn 3 | . 1 . 1 . . . 3 1 . . . 1 1 . . . 1 1 . . . . . . . . . . . . 1 1 1 2 1 2 1 Garrison Access 7 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 1 1 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Machines Accessed 75 | . 2 . 1 . 1 . 5 8 . 1 . . . 8 . . 3 1 1 . . . . 7 . 1 1 . 6 . 8 9 1 8 3 . . Terminals 40 | . 2 . 1 . . . 4 5 . . . . . 5 . . . . 1 . . . . . . . 1 . . . 7 7 . 7 . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . 2 . . . . . 3 . . . . . . . . . . . 1 . . . . . 1 1 1 2 . . Total Hacks 182 | . 4 . 2 . 1 . 13 15 . 1 . . . 14 . . 26 1 1 . . . . 17 . 2 1 . 28 . 17 16 1 16 6 . . Successful 112 | . 2 . 1 . 1 . 5 7 . 1 . . . 4 . . 26 1 . . . . . 17 . . 1 . 28 . 5 6 . 5 2 . . Failed 70 | . 2 . 1 . . . 8 8 . . . . . 10 . . . . 1 . . . . . . 2 . . . . 12 10 1 11 4 . . Catastrophic 24 | . 2 . . . . . 3 5 . . . . . 4 . . . . 1 . . . . . . 1 . . . . 1 3 1 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 3 . 2 . . . 6 2 . . 4 . . 3 . . . . . . . . . . . . . . . . 8 9 . 2 . . . Terminals 78 | . 4 . 2 . . . 11 9 . . . . . 9 . . . . 1 . . . . . . . 1 . . . 15 12 . 14 . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair Stations 7 | . . . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 19 | . . . . . . . . 3 . . . . . 5 . . . . . . . . . . . 2 . . . . . 2 1 2 4 . . Terminal Hacks 98 | . 2 . 1 . 1 . 3 5 . 1 . . . 1 . . 26 1 . . . . . 17 . . 1 . 28 . 3 4 . 4 . . . Record 47 | . . . . . 1 . . . . . . . . . . . 11 1 . . . . . 16 . . 1 . 16 . . 1 . . . . . Part Schematic 17 | . . . . . . . 1 . . . . . . . . . 12 . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . Open Door 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Locate Traps 6 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 6 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 2 . . Seal Access 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 2 . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 2 . 1 . . . 5 7 . . . . . 7 . . . . 1 . . . . . . 1 . . . . 8 9 1 8 3 . . Full Trace Events 5 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . 1 . . . . . . . . . 12 . . . . . . . . . . . 4 . . . . 1 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . Parts Repaired 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 64 | . . . . . . . 32 19 . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Non-combat 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Total Allies 25 | . . . . . . . . . . . . 1 . . . . . . . 19 . . . . . . . . . . . . . . 3 2 . Largest Group 18 | . . . . . . . . . . . . 1 1 1 . . . . . 18 18 16 12 9 1 . . . . . . . . . 3 . . Highest-Rated Group 638 | . . . . . . . . . . . . 99 99 99 . . . . . 638 636 586 481 333 46 . . . . . . . . . 374 . . Highest-Rated Ally 131 | . . . . . . . . . . . . 99 99 99 . . . . . 50 50 50 50 46 46 . . . . . . . . . 131 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 282 | . . . . . . . . . . . . 7 38 2 . . . . . 18 59 73 31 15 3 . . . . . . . . . 34 2 . Total Damage 10399 | . . . . . . . . . . . . 641 2632 116 . . . . . 357 1118 2180 1272 354 107 . . . . . . . . . 1599 23 . Kills 62 | . . . . . . . . . . . . 2 17 2 . . . . . . 4 11 13 1 . . . . . . . . . . 12 . . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Allies Melted 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 6 . . . . Fabricated Assembled 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 19 | . . 1 . . . . . . 3 . 1 . 2 . 3 1 . 2 . . . 1 3 . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Turns Passed 57899 | 198 1398 389 593 154 974 798 1499 2987 1046 739 1044 3016 1005 2480 1046 1995 361 1560 92 1369 184 1041 801 1031 626 231 333 639 362 360 2228 2920 2295 2584 1097 15917 507 Spaces Moved 33716 | 114 669 201 251 82 512 407 819 1578 609 536 850 1977 564 1373 665 1035 171 752 66 821 96 576 579 436 285 138 210 425 163 266 1063 1268 1186 1331 454 10966 222 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 33711 | 111 669 201 251 82 512 407 817 1578 609 536 850 1977 564 1373 665 1035 171 752 66 821 96 576 579 436 285 138 210 425 163 266 1063 1268 1186 1331 454 10966 222 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 123 122 125 122 122 110 132 132 135 135 135 135 135 135 135 135 135 135 135 135 135 135 135 135 132 130 125 110 110 118 114 Average Speed 133 | 118 180 190 191 190 190 192 133 130 125 123 122 116 132 132 135 138 135 135 135 135 135 135 135 135 135 138 135 135 135 135 132 148 173 118 140 122 117 Slowest Speed 330 | 120 260 190 330 190 190 195 250 193 125 193 122 190 136 135 135 186 135 135 135 135 135 135 135 185 135 185 135 135 140 135 135 186 185 182 185 182 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 55 | 4 94 55 24 18 87 96 49 39 69 54 86 88 61 36 82 94 79 84 2 96 3 61 79 70 39 4 45 40 62 55 24 93 46 81 14 91 14 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 10 | . . . . . . . . . . . 2 . . . 2 . 1 . . . . . 1 1 . . . . 3 . . . . . . . . Known Exits Taken 25 | . 1 . 1 . . . 1 1 . . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 34 | . . . . . . 2 . . 4 4 3 . 1 . 4 8 . 2 . . . 1 1 . 2 . . . . 2 . . . . . . . Spaces Dug 226 | . . . . . . . 15 2 7 . . 1 . 13 . 2 . 5 . . . 1 . . 4 . . 4 . . . 11 6 40 6 109 . Terrain Destroyed 1742 | . . . . . . . 67 11 9 44 . 118 8 36 5 10 1 39 . 205 12 59 22 1 18 4 5 28 . . 73 174 27 189 18 463 96 Melee 7 | . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Projectile 412 | . . . . . . . . 9 8 3 . 5 8 36 5 10 1 39 . 7 . 9 2 1 18 4 5 12 . . 29 39 19 27 18 68 30 AOE 1281 | . . . . . . . 66 . . 41 . 113 . . . . . . . 198 12 50 20 . . . . 16 . . 44 135 8 121 . 395 62 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Total 44103 | 154 798 205 322 81 515 415 1076 2323 877 609 857 2458 772 1955 795 1569 288 1249 72 1037 147 822 590 879 498 166 239 461 306 267 1746 2024 1334 1960 766 13111 360 Wait 7357 | 21 55 1 26 . . . 110 542 250 57 . 254 138 495 114 513 94 441 . 185 47 232 5 431 198 20 19 19 127 2 577 492 78 270 181 1359 4 Move 33677 | 113 668 200 250 81 511 406 818 1577 608 535 849 1976 563 1371 664 1034 170 751 66 820 95 575 578 435 284 137 209 424 162 265 1062 1267 1184 1330 453 10964 222 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 210 | 4 17 . 3 . 2 . 8 14 1 2 . 8 5 9 . 2 2 . 2 1 . . . 1 . . . . 3 . 3 16 1 14 . 84 8 Fast Attach 243 | 6 8 . 6 . . . 12 10 1 1 2 23 5 5 2 . . 3 . 1 . . . 2 . 1 . . 4 . 3 22 5 28 14 73 6 Attach 95 | . . . 1 . . . 1 3 2 2 . 9 1 . . . . . . . . . . . . . . . 1 . 2 4 1 27 3 24 14 Detach 177 | . 3 . . . . . 1 1 . 1 2 13 6 10 3 1 . 3 . 3 . 2 1 3 . 1 . 1 4 . 10 23 10 22 3 46 4 Swap 164 | . 4 . 4 . . 1 14 25 3 3 2 11 . 5 . 3 5 6 1 2 1 . 1 . . . 1 . 2 . 3 19 8 9 4 26 1 Drop 334 | . 11 . 9 . 2 1 17 24 . 4 2 21 3 8 2 2 1 2 3 4 1 2 . 6 . 1 . . 3 . 2 18 3 31 . 142 9 Fire 1371 | 10 32 . 21 . . . 88 92 9 4 . 52 49 45 10 14 9 43 . 21 3 11 4 1 14 6 10 17 . . 81 163 43 146 107 174 92 Melee 281 | . . . . . . . 1 11 3 . . 88 2 4 . . 1 . . . . . . . . . . . . . . . . 77 . 94 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Kick 85 | . . 4 2 . . 7 6 2 . . . . . 2 . . . . . . . . 1 . . . . . . . 3 . . 3 . 55 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . 3 . Rewire 72 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 67 . Trap 28 | . . . . . . . . 19 . . . 3 . . . . 6 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 199 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 324 | -10/Materials | Identified exit to Mines 410 | -10/Materials | Discovered new exit (range 15) 1076 | -10/Materials | Discovered new exit (range 16) 1295 | -10/Materials | Discovered new exit (range 15) 1569 | -10/Materials | Build established: Scavenger-Mutant 1597 | -10/Materials | Entered Mines 1602 | -10/Mines | Met a Derelict bent on vengeance 1730 | -10/Mines | Assembled infested the area 1878 | -10/Mines | Learned Materials stockpile data 1978 | -10/Mines | Discovered new exit (range 5) 1986 | -10/Mines | Entered Materials 1986 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2370 | -9/Materials | Identified exit to Mines 2579 | -9/Materials | Entered Mines 2655 | -9/Mines | Discovered new exit (range 5) 2726 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2726 | -9/Mines | Discovered new exit (range 5) 2733 | -9/Mines | Entered Exiles 2733 | -9/Exiles | Found Exiles lab abandoned 3462 | -9/Exiles | Discovered new exit (range 14) 3692 | -9/Exiles | Discovered new exit (range 10) 3707 | -9/Exiles | Entered Mines 4382 | -8/Mines | Build established: Mutant 4495 | -8/Mines | Discovered new exit (range 5) 4505 | -8/Mines | Entered Materials 4505 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5156 | -8/Materials | Repaired Shield Generator 5644 | -8/Materials | Discovered new exit (range 16) 6002 | -8/Materials | Identified exit to Factory 6004 | -8/Materials | Entered Factory 6004 | -7/Factory | Evolved 2 slots: Utility x2 7362 | -7/Factory | Repaired Imp. Light Armor Plating 7621 | -7/Factory | Assembled infested ambush trap array 7669 | -7/Factory | Discovered new exit (range 13) 7683 | -7/Factory | Identified exit to Factory 8155 | -7/Factory | Build established: Assassin 8205 | -7/Factory | Discovered new exit (range 19) 8379 | -7/Factory | Discovered exit to Factory (range 14) 8990 | -7/Factory | Identified exit to Lower Caves 8991 | -7/Factory | Entered Lower Caves 9072 | -7/Lower Caves | Crushed by falling debris 9072 | -7/Lower Caves | System corruption reached 10% 9103 | -7/Lower Caves | Lost 3 parts (1p2u) 9367 | -7/Lower Caves | Build established: Mutant 9367 | -7/Lower Caves | Spotted B-75 Beast 9438 | -7/Lower Caves | Learned Factory trap positions 9782 | -7/Lower Caves | Learned Factory garrison access intel 10030 | -7/Lower Caves | Discovered new exit (range 6) 10037 | -7/Lower Caves | Entered another Lower Caves area 10037 | -7/Lower Caves | Discovered exit to Factory (range 9) 10242 | -7/Lower Caves | Found Prototype Device 10772 | -7/Lower Caves | Discovered new exit (range 3) 10776 | -7/Lower Caves | Entered Zion 10809 | -7/Zion | Given A8's code to call for help 10818 | -7/Zion | System corruption cleaned by Quarantine Array 10922 | -7/Zion | Received a visual enhancement algorithm 10957 | -7/Zion | Discovered new exit (range 10) 10959 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11387 | -7/Zion | Learned location of Extension (-6) 11793 | -7/Zion | Opened final containment barrier to the Deep Caves 11815 | -7/Zion | Discovered new exit (range 3) 11815 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11820 | -7/Zion | Entered Deep Caves 12160 | -7/Deep Caves | Attacked by Z-Imprinter 12173 | -7/Deep Caves | Destroyed Z-Imprinter 12269 | -7/Deep Caves | Z-Facility disabled 12399 | -7/Deep Caves | Lost 8 parts (1p3n2u2w) 12416 | -7/Deep Caves | Found Prototype Protection 12416 | -7/Deep Caves | Identified Zio. Weapon Casing 12419 | -7/Deep Caves | Found Zio. Weapon Casing 12486 | -7/Deep Caves | Found Zio. Weapon Casing 12704 | -7/Deep Caves | Lost 3 parts (1n2u) 12731 | -7/Deep Caves | Found Zio. Weapon Casing 13030 | -7/Deep Caves | Build established: Scavenger-Mutant 13043 | -7/Deep Caves | Discovered new exit (range 6) 13326 | -7/Deep Caves | Spotted as-39386 13339 | -7/Deep Caves | Destroyed as-39386 13355 | -7/Deep Caves | Found Prototype Energy Cannon 13355 | -7/Deep Caves | Identified Latent Energy Streamer 13368 | -7/Deep Caves | Lost 3 parts (1n2u) 13478 | -7/Deep Caves | Found Zio. Weapon Casing 13640 | -7/Deep Caves | Build established: Mutant 13740 | -7/Deep Caves | Triggered Deep Caves wall 13740 | -7/Deep Caves | Spotted AS-78097 13744 | -7/Deep Caves | Spotted AS-51265 13751 | -7/Deep Caves | Exposed GOLEM chamber 13751 | -7/Deep Caves | Destroyed AS-51265 13751 | -7/Deep Caves | Destroyed AS-78097 13779 | -7/Deep Caves | Destroyed 36 combat bots 13786 | -7/Deep Caves | Found GOLEM Unit 13825 | -7/Deep Caves | Found GOLEM Unit 13838 | -7/Deep Caves | Identified Heart of Steel 13979 | -7/Deep Caves | Spotted as-30923 14037 | -7/Deep Caves | Found GOLEM Unit 14321 | -7/Deep Caves | Core integrity fell below 50% 14322 | -7/Deep Caves | Destroyed as-30923 14392 | -7/Deep Caves | Heart of Steel transformed into Warbot 14448 | -7/Deep Caves | Found Corrupted Mobile Assembly Unit 14695 | -7/Deep Caves | Found GOLEM Unit 14747 | -7/Deep Caves | Build established: Golem 14836 | -7/Deep Caves | Entered Proximity Caves 14836 | -6/Proximity Caves | Accompanied by 1 ally (Warbot) 15015 | -6/Proximity Caves | Learned Factory machine intel 15088 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15165 | -6/Proximity Caves | Destroyed 7 combat bots 15299 | -6/Proximity Caves | Learned 8 Factory zone layouts 15313 | -6/Proximity Caves | Spotted B-75 Beast 15329 | -6/Proximity Caves | Allies destroyed B-75 Beast 15429 | -6/Proximity Caves | Core integrity fell below 20% 15595 | -6/Proximity Caves | Build established: Mutant 15727 | -6/Proximity Caves | Discovered exit to Factory (range 14) 15841 | -6/Proximity Caves | Entered Factory 15841 | -6/Factory | Accompanied by 1 ally (Warbot) 15841 | -6/Factory | Evolved 2 slots: Utility x2 15842 | -6/Factory | Identified exit to Extension 15844 | -6/Factory | Loaded intel: 115 trap records 15845 | -6/Factory | Loaded intel: 268 machine locations 15846 | -6/Factory | Loaded intel: 4 garrison access locations 16071 | -6/Factory | Build established: Golem 16321 | -6/Factory | Garrison activated, responded to threat 17476 | -6/Factory | Crushed by falling debris 17806 | -6/Factory | Discovered new exit (range 14) 17822 | -6/Factory | Identified exit to Factory 17873 | -6/Factory | Discovered exit to Factory (range 4) 18306 | -6/Factory | Discovered new exit (range 9) 18318 | -6/Factory | Identified exit to Lower Caves 18321 | -6/Factory | Entered Lower Caves 18328 | -6/Lower Caves | Learned Factory stockpile data 18799 | -6/Lower Caves | Discovered new exit (range 11) 19366 | -6/Lower Caves | Identified exit to Lower Caves 19367 | -6/Lower Caves | Entered another Lower Caves area 19377 | -6/Lower Caves | Build established: Mutant 20293 | -6/Lower Caves | Discovered exit to Factory (range 8) 20477 | -6/Lower Caves | Encountered a Warlord checkpoint 20623 | -6/Lower Caves | Learned Factory emergency access door positions 21130 | -6/Lower Caves | Discovered new exit (range 8) 21139 | -6/Lower Caves | Identified exit to Data Miner 21362 | -6/Lower Caves | Entered Data Miner 21362 | -6/Data Miner | Discovered new exit (range 6) 21459 | -6/Data Miner | Met Data Miner 21496 | -6/Data Miner | Learned location of Section 7 (-2) 21496 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21509 | -6/Data Miner | Received God Mode back door access code from Data Miner 21538 | -6/Data Miner | Data Conduit disabled 21638 | -6/Data Miner | Identified exit to Proximity Caves 21723 | -6/Data Miner | Entered Proximity Caves 21856 | -5/Proximity Caves | Spotted B-75 Beast 22483 | -5/Proximity Caves | Destroyed B-75 Beast 22720 | -5/Proximity Caves | Build established: Golem 22853 | -5/Proximity Caves | Learned Factory stockpile data 23051 | -5/Proximity Caves | Found Alien Artifact 23051 | -5/Proximity Caves | Identified Dimensional Node Initializer 23051 | -5/Proximity Caves | Initialized slip node 23253 | -5/Proximity Caves | Discovered exit to Factory (range 14) 23278 | -5/Proximity Caves | System corruption reached 10% 23283 | -5/Proximity Caves | Entered Factory 23283 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23284 | -5/Factory | Identified exit to Upper Caves 23375 | -5/Factory | Sucked down chute 23375 | -5/Factory | Entered Waste 23376 | -5/Waste | Met a frightened Derelict 23439 | -5/Waste | Destroyed C-40 Crusher 23443 | -5/Waste | Spotted C-40 Crusher 23443 | -5/Waste | Spotted C-40 Crusher 23449 | -5/Waste | Destroyed C-40 Crusher 23459 | -5/Waste | Destroyed C-40 Crusher 23462 | -5/Waste | Spotted C-40 Crusher 23518 | -5/Waste | Spotted C-40 Crusher 23531 | -5/Waste | Destroyed C-40 Crusher 23563 | -5/Waste | Spotted C-40 Crusher 23636 | -5/Waste | Destroyed C-40 Crusher 23780 | -5/Waste | Warlord forces began an assault 23790 | -5/Waste | Destroyed C-40 Crusher 23833 | -5/Waste | Discovered new exit (range 14) 24462 | -5/Waste | Found Prototype Device 24462 | -5/Waste | Identified Adv. Kinecellerator 24726 | -5/Waste | Identified exit to Factory 24744 | -5/Waste | Entered Factory 24744 | -5/Factory | Accompanied by 18 allies 24786 | -5/Factory | Build established: Mutant 24887 | -5/Factory | Discovered exit to Upper Caves (range 5) 24928 | -5/Factory | Entered Upper Caves 24928 | -5/Upper Caves | Accompanied by 16 allies 25434 | -5/Upper Caves | Spotted B-75 Beast 25446 | -5/Upper Caves | Allies destroyed B-75 Beast 25612 | -5/Upper Caves | Build established: Golem 25720 | -5/Upper Caves | Learned 4 Factory zone layouts 25930 | -5/Upper Caves | Discovered new exit (range 7) 25949 | -5/Upper Caves | Identified exit to Upper Caves 25969 | -5/Upper Caves | Entered another Upper Caves area 25969 | -5/Upper Caves | Accompanied by 12 allies 26108 | -5/Upper Caves | Learned Factory trap positions 26164 | -5/Upper Caves | Learned 12 Factory zone layouts 26456 | -5/Upper Caves | Discovered new exit (range 15) 26744 | -5/Upper Caves | Discovered new exit (range 11) 26751 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 26762 | -5/Upper Caves | Identified exit to Warlord 26770 | -5/Upper Caves | Entered Warlord 26770 | -5/Warlord | Accompanied by 11 allies 26816 | -5/Warlord | System corruption cleaned by Quarantine Array 26999 | -5/Warlord | Warlord's base attacked by MAIN.C 27016 | -5/Warlord | Met EX-DEC 27020 | -5/Warlord | Found Prototype Energy Cannon 27020 | -5/Warlord | Identified Vortex Driver 27025 | -5/Warlord | Found Prototype Launcher 27025 | -5/Warlord | Identified Vortex Catalyst Activator 27235 | -5/Warlord | Learned 4 Quarantine zone layouts 27235 | -5/Warlord | Learned 4 Command zone layouts 27236 | -5/Warlord | Learned Research fabricator intel 27239 | -5/Warlord | Learned Quarantine stockpile data 27349 | -5/Warlord | Warlord forces counterattacked 27674 | -5/Warlord | Warlord base infiltrated, sounded retreat 27758 | -5/Warlord | Met Warlord 27791 | -5/Warlord | Discovered new exit (range 9) 27799 | -5/Warlord | Identified exit to Proximity Caves 27801 | -5/Warlord | Entered Proximity Caves 27801 | -4/Proximity Caves | Accompanied by 1 ally 27809 | -4/Proximity Caves | P-70 Sage assimilated allied DD-YNG(g) 27902 | -4/Proximity Caves | Learned Research stockpile data 28420 | -4/Proximity Caves | Discovered new exit (range 6) 28426 | -4/Proximity Caves | Identified exit to Factory 28427 | -4/Proximity Caves | Entered Factory 28427 | -4/Factory | Evolved 2 slots: Utility x2 28428 | -4/Factory | Identified exit to Research 28429 | -4/Factory | Identified exit to Upper Caves 28430 | -4/Factory | Loaded intel: 90 trap records 28658 | -4/Factory | Entered Upper Caves 28702 | -4/Upper Caves | Spotted B-86 Titan 28712 | -4/Upper Caves | Destroyed B-86 Titan 28870 | -4/Upper Caves | Learned Research emergency access door positions 28975 | -4/Upper Caves | Discovered new exit (range 12) 28988 | -4/Upper Caves | Identified exit to Upper Caves 28991 | -4/Upper Caves | Entered another Upper Caves area 29045 | -4/Upper Caves | Encountered a Warlord checkpoint 29393 | -4/Upper Caves | Build established: Mutant 29596 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 29620 | -4/Upper Caves | Discovered new exit (range 7) 29628 | -4/Upper Caves | Identified exit to Zhirov 29630 | -4/Upper Caves | Entered Zhirov 29631 | -4/Zhirov | Discovered new exit (range 3) 29656 | -4/Zhirov | Met Zhirov 29684 | -4/Zhirov | Learned location of Quarantine (-3) 29684 | -4/Zhirov | Learned location of Testing (-2) 29684 | -4/Zhirov | Learned location of Command (-1) 29710 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29742 | -4/Zhirov | Found Alien Artifact 29742 | -4/Zhirov | Identified Integrated Dissipator 29742 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 29826 | -4/Zhirov | Found Alien Artifact 29877 | -4/Zhirov | Identified exit to Proximity Caves 29992 | -4/Zhirov | Entered Proximity Caves 30167 | -3/Proximity Caves | Build established: Golem 30335 | -3/Proximity Caves | Discovered exit to Research (range 12) 30352 | -3/Proximity Caves | Entered Research 30352 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 30355 | -3/Research | Loaded intel: 4 fabricator locations 30421 | -3/Research | Discovered new exit (range 8) 30431 | -3/Research | Identified exit to Research 31187 | -3/Research | Build established: Hacker-Golem 31301 | -3/Research | Fabricated Imp. Force Field (x2) 31603 | -3/Research | Build established: Golem 32507 | -3/Research | Discovered new exit (range 13) 32525 | -3/Research | Identified exit to Quarantine 32580 | -3/Research | Entered Quarantine 32669 | -3/Quarantine | Found Alien Artifact 32669 | -3/Quarantine | Identified Phase Armor 32804 | -3/Quarantine | Found Dimensional Node Initializer 32804 | -3/Quarantine | Initialized slip node 32873 | -3/Quarantine | Identified Transdimensional Reconstructor 32873 | -3/Quarantine | Warped through subspace to slip node 32907 | -3/Quarantine | Garrison activated, responded to threat 32949 | -3/Quarantine | Destroyed 7 combat bots 33013 | -3/Quarantine | Found Alien Artifact 33013 | -3/Quarantine | Identified Subatomic Replicator 33350 | -3/Quarantine | System corruption reached 10% 33368 | -3/Quarantine | First assault squad dispatched 33430 | -3/Quarantine | Garrison activated, responded to threat 33656 | -3/Quarantine | Cryocooling Duct disabled 33671 | -3/Quarantine | Ambient heat levels rising (+20) 33671 | -3/Quarantine | Non-combat units ordered to evacuate 33850 | -3/Quarantine | Repaired Lrg. Storage Unit 33907 | -3/Quarantine | Found Alien Artifact 33907 | -3/Quarantine | Identified Phase Redirector 33986 | -3/Quarantine | Core integrity fell below 50% 34444 | -3/Quarantine | Found Alien Reactor 34444 | -3/Quarantine | Identified Matter Drive 35072 | -3/Quarantine | Found Alien Slashing Weapon 35354 | -3/Quarantine | System corruption reached 30% 35372 | -3/Quarantine | Core integrity fell below 20% 35415 | -3/Quarantine | Destroyed 8 combat bots 35464 | -3/Quarantine | Found Alien Energy Cannon 35464 | -3/Quarantine | Identified Core Cannon 35500 | -3/Quarantine | Entered Research 35500 | -2/Research | Warlord forces began assault on 0b10 35500 | -2/Research | Evolved 2 slots: Utility x2 35610 | -2/Research | Research machine network offline 35787 | -2/Research | Warlord destroyed during the assault 35922 | -2/Research | Borebot progress halted 36089 | -2/Research | Borebot progress halted 36152 | -2/Research | Discovered new exit (range 16) 36198 | -2/Research | Identified exit to Access 36303 | -2/Research | Discovered exit to Access (range 15) 36850 | -2/Research | Spotted Striker 36854 | -2/Research | Destroyed Striker 37196 | -2/Research | Crushed by falling debris 37227 | -2/Research | Lost 3 parts (3u) 37379 | -2/Research | Spotted Executioner 37382 | -2/Research | Spotted Executioner 37402 | -2/Research | Destroyed Executioner 37405 | -2/Research | Destroyed Executioner 37462 | -2/Research | Discovered exit to Access (range 14) 37524 | -2/Research | Spotted Executioner 37543 | -2/Research | Spotted Executioner 37547 | -2/Research | Destroyed Executioner 37556 | -2/Research | Destroyed Executioner 37592 | -2/Research | Spotted Executioner 37598 | -2/Research | Spotted Striker 37628 | -2/Research | Destroyed Striker 37655 | -2/Research | Destroyed Executioner 37717 | -2/Research | Spotted Striker 37789 | -2/Research | Discovered new exit (range 5) 37794 | -2/Research | Identified exit to Testing 37795 | -2/Research | Entered Testing 37805 | -2/Testing | Protovariant out of control (PY-PFSA1RJNMN) 37805 | -2/Testing | Unleashed a protovariant (PY-PFSA1RJNMN) 37878 | -2/Testing | Build established: Scavenger-Golem 38111 | -2/Testing | Spotted Investigator 38174 | -2/Testing | System corruption reached 10% 38295 | -2/Testing | First assault squad dispatched 38316 | -2/Testing | Found Prototype Energy Cannon 38316 | -2/Testing | Identified Null Cannon 38469 | -2/Testing | Scanned by Researcher 38480 | -2/Testing | Destroyed 7 combat bots 38495 | -2/Testing | System corruption reached 30% 38538 | -2/Testing | Found Prototype Ballistic Cannon 38538 | -2/Testing | Identified Perforator 38540 | -2/Testing | Lost 5 parts (3u2w) 38566 | -2/Testing | Spotted Striker 38643 | -2/Testing | Spotted Striker 38670 | -2/Testing | Destroyed Striker 38672 | -2/Testing | Destroyed Striker 38675 | -2/Testing | Spotted Alpha 7 38714 | -2/Testing | Destroyed Alpha 7 38747 | -2/Testing | Identified Sigix Broadsword 38748 | -2/Testing | Stole the SGEMP Prototype 38867 | -2/Testing | Found Prototype Protection 38867 | -2/Testing | Identified Med. Regenerative Plating 38869 | -2/Testing | Found Med. Regenerative Plating 38872 | -2/Testing | Found Lgt. Regenerative Plating 38875 | -2/Testing | Found Prototype Protection 38875 | -2/Testing | Identified SHELL Armor 38881 | -2/Testing | Lost 4 parts (4u) 39133 | -2/Testing | Build established: Scavenger-Mutant 39346 | -2/Testing | Discovered exit to Access (range 22) 39680 | -2/Testing | Destroyed Investigator 40327 | -2/Testing | High security lockdown imminent 40379 | -2/Testing | Entered Access 40379 | -1/Access | Evolved 2 slots: Utility x2 40380 | -1/Access | Loaded intel: 111 machine locations 40380 | -1/Access | Loaded intel: 66 trap records 40380 | -1/Access | Identified exit to Surface 40380 | -1/Access | Discovered exit to Surface (range 158) 40380 | -1/Access | Identified exit to Command 40380 | -1/Access | Discovered exit to Command (range 226) 40380 | -1/Access | Delivered the SGEMP Prototype to Zhirov 40380 | -1/Access | Zhirov transferred Access data 40399 | -1/Access | Lost 6 parts (1p2n2u1w) 40527 | -1/Access | Garrison activated, responded to threat 40532 | -1/Access | Allies destroyed Perun 40629 | -1/Access | First assault squad dispatched 40682 | -1/Access | Zhirov warped through subspace 40877 | -1/Access | System corruption reached 10% 40918 | -1/Access | Lost 4 parts (2n1u1w) 41218 | -1/Access | High security lockdown imminent 41298 | -1/Access | High security lockdown engaged 41362 | -1/Access | Build established: Scavenger-Golem 41476 | -1/Access | Entered Command 41748 | -1/Command | Build established: Scavenger-Mutant 41846 | -1/Command | Spotted M Guard 41846 | -1/Command | Spotted M Guard 41846 | -1/Command | Spotted Combat Programmer 41986 | -1/Command | Spotted Combat Programmer 41988 | -1/Command | Used Subatomic Replicator to replicate Vortex Catalyst Activator 42004 | -1/Command | Destroyed Combat Programmer 42006 | -1/Command | Destroyed Combat Programmer 42008 | -1/Command | Destroyed M Guard 42011 | -1/Command | First assault squad dispatched 42034 | -1/Command | Destroyed M Guard 42034 | -1/Command | All MAIN.C guards destroyed 42064 | -1/Command | Destroyed 14 combat bots 42263 | -1/Command | Met MAIN.C 42309 | -1/Command | 0b10 Conduit disabled 42320 | -1/Command | Destroyed MAIN.C Shell 42322 | -1/Command | MAIN.C activated Command garrisons 42327 | -1/Command | Zhirov used SGEMP to disable MAIN.C 43667 | -1/Command | Phase Generator disabled 45042 | -1/Command | Discovered exit to Surface (range 14) 45233 | -1/Command | Found Unknown Device 45233 | -1/Command | Identified Antimissile System 45303 | -1/Command | System corruption reached 30% 46190 | -1/Command | Discovered exit to Surface (range 52) 46190 | -1/Command | Discovered exit to Surface (range 73) 46190 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 46758 | -1/Command | Found Exp. System Purifier 46838 | -1/Command | Found Adv. Particle Accelerator 48073 | -1/Command | Found Exp. Targeting Computer 48141 | -1/Command | Found Exp. Target Analyzer 49160 | -1/Command | Build established: Scavenger-Assassin 50836 | -1/Command | Found Exp. Focal Shield 50839 | -1/Command | Found Hvy. Regenerative Plating 50841 | -1/Command | Found Vortex Chain Reactor 50843 | -1/Command | Found Vortex Chain Reactor 50869 | -1/Command | Build established: Scavenger-Mutant 51083 | -1/Command | Found Beam Splitter 51086 | -1/Command | Found Zero-point Reactor 51089 | -1/Command | Found Exp. Powered Armor 51092 | -1/Command | Found Omega Cannon 51097 | -1/Command | Found Exp. Powered Armor 51251 | -1/Command | Found Hvy. Insulated Plating 51380 | -1/Command | Found Corrupted Exp. Target Analyzer 52280 | -1/Command | Found Enh. Gamma Rifle 56114 | -1/Command | Build established: Scavenger-Skirmisher 56858 | -1/Command | Build established: Scavenger-Mutant 57342 | -1/Command | Discovered new exit (range 18) 57393 | -1/Command | Entered Access_0 57395 | -1/Access_0 | Met Architect 57400 | -1/Access_0 | Architect warped through subspace 57412 | -1/Access_0 | Destroyed A8 57441 | -1/Access_0 | Architect warped through subspace 57474 | -1/Access_0 | Architect warped through subspace 57508 | -1/Access_0 | Architect warped through subspace 57566 | -1/Access_0 | Architect warped through subspace 57590 | -1/Access_0 | Lost 3 parts (3u) 57608 | -1/Access_0 | Architect warped through subspace 57637 | -1/Access_0 | Architect warped through subspace 57663 | -1/Access_0 | Architect warped through subspace 57680 | -1/Access_0 | Architect warped through subspace 57688 | -1/Access_0 | Core integrity fell below 50% 57767 | -1/Access_0 | Architect warped through subspace 57778 | -1/Access_0 | Lost 8 parts (1p5u2w) 57784 | -1/Access_0 | Subspace Access Node disabled 57793 | -1/Access_0 | Found Exp. Targeting Computer 57800 | -1/Access_0 | Core integrity fell below 20% 57817 | -1/Access_0 | Architect warped through subspace 57894 | -1/Access_0 | A6 warped into view 57900 | -1/Access_0 | Destroyed by A6 with Enhanced Force Lance Last Messages --------------- 57866_ Penetrated by Quantum Shear. 57866_ SHELL Armor destroyed. 57866_ Quantum Shear penetrates Wall. 57868_ Penetrated by Quantum Shear. 57868_ Acquired 4 matter. 57870_ Penetrated by Quantum Shear. 57870_ Quantum Shear penetrates Wall. 57873_ Quantum Shear penetrates Earth. 57875_ Penetrated by Quantum Shear. 57877_ Med. Storage Unit destroyed. 57877_ Penetrated by Quantum Shear. 57880_ Quantum Shear penetrates Wall. 57880_ Imp. Kinecellerator destroyed. 57885_ Penetrated by Quantum Shear. 57890_ Quantum Shear penetrates Wall. A6 warps into view. 57894_ A6: "I'm here! Did I miss the party? Oh hello there." 57895_ A6 follow-up attacks with Enh. Force Lance. 57898_ Quantum Shear penetrates Wall. 57898_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? # | | ?????????????????????????????????????????????? # | | ??????????????????????????????????????????????# # | | ?????????????????????????????????????????????## # | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | | ?????????????????????????????????????????#### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????## # | | ????????????????????????????????????????### | | ??????????????????????????????????????### # | | ????????????????????????????????????### | | ????????????????????????????????????# | | ????????????????????????????????????## | | ???????????????????????????????????##### | | ???????????????????????????????????# ## | | ???????????????????????????###?????# = ## | | ??????????????????????????## ?????# ### | | ??????????????????????????# ##??## ## #?# | | ??????????????????????????# #### 0;## ###?# | | ??????????????????????????? ## ; #?###???# | | ????????????????????????????# ;;; #???????? ## | | ?????????????????????????????# ;; #???????? #? | | ???????????????????????????##; #???????? #? | | ????????????# #### #####;;; ;##???????? #? | | ????????????# @p ##????????? #? | | ??????# ##???????????#? | | ???? ### #######;###;; ##?????????????? | | ??????????????????????##??###; ##??????????????? | | ???????????????????????????? ;; #???????????????? | | ???????????????????????????##### #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# ???????????????? | | ???????????????????????????????# ???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 55 Energy Capacity 1890 Matter Stores 300 Matter Capacity 1300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 40 Additional Mass Support 20 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 75 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 36 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 1 Energy Filtering 30 Particle Charging 50 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- EM Pulse Cannon | -8/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Graviton Cannon | -2/Testing | Archive Robot Schematics ------------------ L-61 Swordsman | -2/Testing | Archive T-07 Excavator | -2/Testing | Archive K-01 Serf | -2/Testing | Archive Fabricated ------------ Imp. Force Field | x2 | -3/Research Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Phase Armor Transdimensional Reconstructor Subatomic Replicator Phase Redirector Matter Drive Core Cannon Sigix Broadsword Achievements -------------- Equal Opportunity Bot Hehehe Rampage Challenges ------------ None Game ------ Seed DecoyTargetingCapacitor Manual? 0 Play Time 07:59:58 Cumulative 154.9 hours Start 2023.01.25 @ 18:30:36 End 2023.01.28 @ 22:28:56 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 33 Adventurer 8 Explorer 8 Win Type - Total 10 Types 5/0/2/1/1/1/0/0/0 Lore% 80 Gallery% 71 Achievement% 68 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4a778474-c38c-42da-86ee-70b075b3f470