Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.24 @ 06:47:51 Player: ldi (hl). (hl) Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (184) 920 Value Destroyed (8352) 8352 Prototype IDs (27) 540 Alien Tech Used (2) 400 Bonus (1304) 1304 TOTAL SCORE: 19016 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 377 Entered DSFs 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 61/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Thermal Shield Long-range Proton Cannon Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Active Sensor Suite Advanced Terrain Scan Processor Advanced Target Analyzer Graphene Brace EM Disruption Field Advanced Hacking Suite Component Analysis Suite > --- WEAPON ----------- Quantum Rifle Coil Gun > --- INVENTORY -------- Armored Heavy Treads Matter Compressor Heavy Disruptor Cannon Railgun Smartbomb Launcher [Rating: 136] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Improved Core Shielding Weapon Improved Assault Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Slots Evolved 14 | . . . 2 . 2 2 2 . . . 2 . . . . 2 . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . 2 Utility 12 | . . . 2 . 2 2 2 . . . 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 247 | 6 . 6 2 40 5 26 11 1 . 3 39 3 9 9 14 31 1 . . 41 Power 19 | 1 . 1 . 3 . 2 2 . . . 4 . . . . 3 . . . 3 Engine 6 | 1 . 1 . 3 . 1 . . . . . . . . . . . . . . Core 6 | . . . . . . 1 2 . . . 3 . . . . . . . . . Reactor 7 | . . . . . . . . . . . 1 . . . . 3 . . . 3 Propulsion 50 | 2 . 2 . 9 2 5 . . . 1 8 2 3 3 6 3 1 . . 3 Treads 13 | . . . . . 2 3 . . . . 1 2 . . . 2 1 . . 2 Leg 36 | 2 . 2 . 9 . 2 . . . . 7 . 3 3 6 1 . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 95 | 1 . 1 2 9 3 11 6 1 . 2 16 . 5 4 5 12 . . . 17 Device 35 | . . . . 3 . 3 1 . . . 7 . . 2 2 7 . . . 10 Storage 9 | 1 . . . 1 1 . 1 . . . 1 . . . 1 . . . . 3 Processor 19 | . . . 2 . . 2 1 . . 2 5 . 3 . . 1 . . . 3 Hackware 4 | . . . . . . . 1 . . . 1 . 1 1 . . . . . . Protection 28 | . . 1 . 5 2 6 2 1 . . 2 . 1 1 2 4 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 83 | 2 . 2 . 19 . 8 3 . . . 11 1 1 2 3 13 . . . 18 Energy Gun 24 | . . . . 7 . 1 . . . . . . 1 1 1 8 . . . 5 Energy Cannon 19 | . . . . 1 . 4 3 . . . 7 1 . 1 . . . . . 2 Ballistic Gun 31 | 2 . 2 . 8 . 3 . . . . 4 . . . 1 3 . . . 8 Ballistic Cannon 3 | . . . . . . . . . . . . . . . 1 2 . . . . Launcher 6 | . . . . 3 . . . . . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 7 . . . . . . 1 . . 3 2 2 . . . 1 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . System Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Lost 105 | . . 1 . 13 1 12 5 2 . 2 16 1 2 . 5 26 . . . 19 Power 9 | . . 1 . 1 . 2 . . . . 2 . . . . 2 . . . 1 Propulsion 19 | . . . . 4 . 2 . 1 . . 3 . 2 . 1 2 . . . 4 Utility 47 | . . . . 5 1 5 3 1 . 2 7 . . . 2 13 . . . 8 Weapon 30 | . . . . 3 . 3 2 . . . 4 1 . . 2 9 . . . 6 Highest Loss Streak 17 | . . 1 . 5 1 5 3 2 . 2 5 1 2 . 2 17 . . . 8 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 83 | . 85 97 100 98 86 94 86 54 . 6 70 64 87 85 90 88 21 21 21 58 Engine 3 | . 14 13 11 10 9 6 . . . . . . . . . . . . . . Core 2 | . . . . . . . 6 3 . . 2 5 5 5 5 . . . . . Reactor 1 | . . . . . . . . . . . 2 . . . . 4 . . . 3 Treads 4 | . . . . . 6 14 13 7 . . . 10 3 . . . 5 5 5 6 Leg 8 | . 28 28 22 21 10 . . . . . 9 . 7 11 8 9 . . . . Device 11 | . . . . 10 9 10 13 7 . . 14 5 5 7 14 20 . . . 16 Storage 7 | . 14 14 11 11 9 7 6 3 . . 3 5 5 5 10 7 . . . 2 Processor 17 | . . . 22 11 9 19 21 11 . 2 18 17 30 32 24 20 10 10 10 13 Hackware 2 | . . . . . . . . 3 . . 1 5 7 8 5 5 5 5 5 3 Protection 9 | . . 11 11 10 15 17 11 9 . . 2 5 7 11 11 9 . . . . Energy Gun 2 | . . . . 3 . . 2 . . . . . 4 . . 8 . . . 3 Energy Cannon 2 | . . . . . . 4 10 7 . . 4 5 5 . . . . . . . Ballistic Gun 6 | . 28 28 22 17 18 8 . . . . 5 . . . . . . . . 3 Naked Turns 161 | . . . . . . . . 67 6 20 . . . . . . . . . 68 Heaviest Build 85 | 13 13 16 16 28 63 73 73 85 . . 47 38 36 38 47 74 . . . 55 Greatest Support 150 | 20 20 20 20 26 44 44 42 42 3 3 35 43 43 35 60 60 3 3 3 150 Greatest Overweight (x) 3 | . . . . 2 1 3 1 2 . . 2 . 1 1 2 3 . . . 1 Average Overweight (x) . | . . . . . . 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 10 20 20 20 20 5 5 10 10 10 10 10 10 5 5 5 15 Average Capacity 11 | 6 8 8 8 9 13 20 20 13 5 5 8 10 10 10 10 9 5 5 5 11 Most Carried 20 | 2 4 8 7 10 16 20 20 19 5 5 10 8 10 10 10 10 5 5 5 15 Average Carried 10 | . 2 5 6 8 11 18 19 13 5 5 7 8 8 7 9 9 5 5 5 7 Final Capacity 20 | 8 8 8 8 10 20 20 20 5 5 5 10 10 10 10 10 5 5 5 5 5 Final Carried 20 | 2 3 8 7 10 16 20 19 5 5 5 9 8 8 10 10 5 5 5 5 5 Class Distribution -------------------- 75% | Scavenger-Mutant 21% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Matter Collected 5082 | 247 49 131 40 812 195 504 90 . . . 897 157 96 . 448 386 . . 30 1000 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 9211 | . 84 146 55 1473 371 1374 605 . . . 1596 111 161 . 308 1506 . . . 1421 Parts 437 | . 6 5 3 78 19 85 21 . . . 79 6 7 . 13 46 . . . 69 Haulers Intercepted 9 | . 1 . . 5 1 . . . . . . . . . . . . . . 2 Recyclers Shooed 5 | . . . . 1 . 1 . . . . 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . . . 6 8 . 11 . . . 4 . Prevented 4 | . . . . . . . . . . . . . 1 . . . . . 3 . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Combat Hostiles Destroyed 156 | . 1 3 1 27 6 22 12 . . . 21 4 3 . 11 29 . . . 16 Guns 111 | . 1 3 1 27 6 15 1 . . . 15 . 1 . 3 22 . . . 16 Cannons 38 | . . . . . . 7 9 . . . 6 4 2 . 8 2 . . . . Classes Destroyed 14 | . 2 1 . 5 . 5 . . . . 1 . . . . . . . . . Worker 4 | . . . . . . 2 1 . . . 1 . . . . . . . . . Builder 4 | . . . . . . 3 . . . . . . . . . . . . . 1 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . Hauler 9 | . 1 . . 5 1 . . . . . . . . . . . . . . 2 Recycler 5 | . . . . 1 . 1 . . . . 2 . . . . . . . . 1 Operator 3 | . . . . 1 . . . . . . 2 . . . . . . . . . Watcher 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Swarmer 30 | . . . . 7 . . 4 . . . . 4 . . 6 8 . . . 1 Grunt 58 | . 1 2 . 11 3 8 8 . . . 10 . . . 2 9 . . . 4 Sentry 26 | . . 1 1 9 3 4 . . . . 2 . . . 1 4 . . . 1 Specialist 9 | . . . . . . 6 . . . . 2 . . . . . . . . 1 Hunter 7 | . . . . . . . . . . . 2 . 3 . . . . . . 2 Programmer 25 | . . . . . . 3 . . . . 5 . . . 2 8 . . . 7 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | . 2 2 1 6 2 5 8 . . . 5 3 2 . 5 4 . . . 6 Combat Bots Only 7 | . 1 2 1 6 2 5 7 . . . 5 3 2 . 5 4 . . . 6 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 1 . . . 2 1 1 . 1 1 . . . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Damage Taken 21374 | . 30 453 96 1661 394 2600 983 204 . 692 2456 465 305 . 953 4114 56 . 44 5868 Core 4497 | . 10 76 29 188 30 212 132 144 . 526 603 11 23 . 120 1029 . . 31 1333 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 395 | . . . . . . . . . . . . . . . . . . . . 395 Redirected to Shielding 353 | . . . . 51 . . . . . . . 4 8 . 175 115 . . . . Core Remaining (%) 50 | 100 . 65 . 45 94 69 . . . 5 . . . . 24 . . . 3 . Volleys Fired 610 | . 9 19 5 108 25 74 37 6 . . 76 10 7 . 26 107 . . . 101 Largest 2 | . 2 2 2 2 2 2 2 2 . . 2 2 2 . 2 2 . . . 2 Hottest 180 | . 40 40 40 101 46 148 148 136 . . 180 180 178 . 178 163 . . . 175 Shots Fired 1157 | . 18 38 10 206 50 148 73 12 . . 152 17 15 . 35 191 . . . 192 Gun 894 | . 18 38 10 203 50 94 8 . . . 97 . 7 . 7 178 . . . 184 Cannon 256 | . . . . . . 54 65 12 . . 55 17 8 . 28 13 . . . 4 Launcher 7 | . . . . 3 . . . . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 636 | . 18 38 10 163 50 83 . . . . 97 . . . 24 34 . . . 119 Thermal 506 | . . . . 38 . 65 73 12 . . 55 17 15 . 11 155 . . . 65 Explosive 7 | . . . . 3 . . . . . . . . . . . . . . . 4 Electromagnetic 8 | . . . . 2 . . . . . . . . . . . 2 . . . 4 Robot Hit Streak 38 | . 5 18 4 25 26 38 15 18 . . 19 13 9 . 8 17 . . . 28 Robot Miss Streak 8 | . 2 1 1 4 2 2 2 . . . 2 8 2 . 4 5 . . . 4 Penetration Max 1 | . . . . . . 1 . . . . 1 . . . . . . . . 1 Secondary Targets 14 | . . . . 5 . . . . . . 1 . . . . 4 . . . 4 Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 . . . . 1 . . . 1 Shots Hit Robots 888 | . 11 31 7 156 42 128 56 12 . . 114 6 10 . 23 152 . . . 140 Core Hits 359 | . 5 8 2 59 16 59 28 1 . . 50 4 6 . 17 61 . . . 43 Critical Kills 9 | . . . . . . . 1 . . . 4 . . . . . . . . 4 Critical Parts Destroyed 13 | . . . . . . 1 . . . . 3 . . . . 2 . . . 7 Critical Strikes 34 | . . . . 1 . 2 1 . . . 8 . . . 1 10 . . . 11 Burn 9 | . . . . 1 . . . . . . . . . . . 8 . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . . . . Destroy 23 | . . . . . . 2 . . . . 8 . . . . 2 . . . 11 Blast 1 | . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20270 | . 134 351 70 2082 640 2894 1202 247 . . 3186 225 283 . 1188 4027 . . . 3741 Guns 14644 | . 134 351 70 2082 640 1813 179 . . . 1861 . 154 . 115 3576 . . . 3669 Cannons 5545 | . . . . . . 1072 1023 247 . . 1325 225 129 . 1073 451 . . . . Explosions 34 | . . . . . . . . . . . . . . . . . . . . 34 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 47 | . . . . . . 9 . . . . . . . . . . . . . 38 Kinetic 10209 | . 134 351 70 1613 640 1438 . . . . 1861 . . . 1032 812 . . . 2258 Thermal 9959 | . . . . 448 . 1447 1202 247 . . 1325 225 283 . 156 3215 . . . 1411 Explosive 34 | . . . . . . . . . . . . . . . . . . . . 34 Electromagnetic 21 | . . . . 21 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . 4 . 1 . . . . 6 6 6 6 11 18 23 23 23 24 Average Corruption 4 | . . . . 1 . 1 . . . . 3 6 6 6 9 4 22 23 23 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . 3 . . . . . . . . . Effects 183 | . . . . 14 . 8 . . . . 15 21 21 8 41 17 8 2 1 27 Message Errors 43 | . . . . 2 . . . . . . 4 6 6 2 10 3 1 2 . 7 Matter Fused 37 | . . . . 7 . 2 . . . . 4 3 3 1 8 5 . . . 4 Heat Flow Errors 30 | . . . . 1 . 4 . . . . 4 5 4 3 3 4 1 . . 1 Energy Discharges 25 | . . . . 1 . 1 . . . . 1 5 1 2 10 1 1 . . 2 Parts Rejected 3 | . . . . 1 . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 9 | . . . . 1 . . . . . . 1 . 1 . 4 . . . 1 1 Data Loss (major) 11 | . . . . 1 . 1 . . . . . 1 4 . 1 1 . . . 2 Misfires 9 | . . . . . . . . . . . . . 1 . 5 . . . . 3 Alerts 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Misdirections 7 | . . . . . . . . . . . . . . . . 1 4 . . 2 Weapon Failures 7 | . . . . . . . . . . . . 1 . . . 2 . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 119 | . . . . . . . 17 . . . 31 7 . . 11 53 . . . . Projectiles 119 | . . . . . . . 17 . . . 31 7 . . 11 53 . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . . . . . 8 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . . . 7 . . . . . Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 92 | . . . . . . . . . . . . . . . . . . . . 92 Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 Rammed 7 | . . . . . . . . . . . . . . . . . . . . 7 Targets Rammed 8 | . . . . . . 1 . . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . Highest Temperature 337 | . 12 36 . 141 12 225 12 . . . 337 258 236 253 186 210 110 . . 88 Average Temperature 62 | . 7 12 . 24 11 65 6 . . . 86 109 83 104 90 44 78 . . 43 Received Heat Transfer 3479 | . 18 201 27 543 198 603 432 . . 9 528 . . . 106 478 . . . 336 Effects 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . Interference 1 | . . . . . . . . . . . . 1 . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . 6 Total Turns 122 | . . . . . . . . . . . . . . . . . . . . 122 Longest Duration 49 | . . . . . . . . . . . . . . . . . . . . 49 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . 2 . . . . . . . . 5 . . . . Combat Hostiles 7 | . . . . . . . 2 . . . . . . . . 5 . . . . Parts Melted 49 | . . . . 3 . 3 6 . . . . . 4 . 2 28 . . . 3 Heat Transferred 16656 | . . . . 1184 . 2650 2250 444 . . 925 337 422 . 198 6390 . . . 1856 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Peak Influence 635 | . 27 50 64 566 308 375 205 39 23 34 302 . . . . 409 144 100 . 635 Initial 175 | . . 10 19 26 76 61 175 39 23 19 7 . . . . 56 114 100 . 101 Average 207 | . 15 36 28 365 128 181 136 36 23 21 150 . . . . 189 131 100 . 341 Maximum Alert Level 2 | . . . . 2 1 1 1 . . . 1 . . . . 2 . . . 2 Low Security (%) 57 | 100 100 100 100 16 74 44 99 100 100 100 72 . . . . 67 100 100 . 14 Level 1 30 | . . . . 34 25 55 . . . . 27 . . . . 32 . . . 60 Level 2 12 | . . . . 49 . . . . . . . . . . . . . . . 25 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . . . 1 4 . 13 3 . . 1 10 . . . . 11 . . . 11 Investigation 8 | . . . . 2 . 1 1 . . . 1 . . . . 2 . . . 1 Extermination 13 | . . . . . . 3 1 . . . 2 . . . . 4 . . . 3 Reinforcement 19 | . . . 1 2 . 5 1 . . 1 4 . . . . 2 . . . 3 Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 Garrison 13 | . . . . . . 4 . . . . 3 . . . . 3 . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Distress Signals 11 | . . . . 6 . 1 . . . . . . . . . 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 287 | . 2 4 2 37 10 32 13 6 . 8 34 6 3 . 11 47 5 . 4 63 Peak Tracking Total 23 | . 2 2 2 8 5 5 6 6 . 6 5 4 2 . 5 8 5 . 4 23 Tactical Retreats 24 | . . . . 4 1 4 . . . 1 4 1 . . . 7 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Traps Triggered 9 | . . . . 5 . . 1 . . . 1 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 1 . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Machines Disabled 9 | . . . . 2 . 1 . . . . 2 . . . . 2 . . . 2 Max in Single Turn 1 | . . . . 1 . 1 . . . . 1 . . . . 1 . . . 1 Garrison Access 3 | . . . . 1 . . 1 . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Machines Accessed 37 | . 1 . . 9 2 4 3 . 1 . 1 1 1 6 1 5 . . . 2 Terminals 23 | . 1 . . 8 2 2 1 . 1 . 1 . . . 1 4 . . . 2 Fabricators 2 | . . . . . . 1 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 1 . . . . . . . . 1 . . . . Total Hacks 96 | . 4 . . 23 11 13 4 . 1 . 3 1 1 19 1 11 . . . 4 Successful 63 | . 1 . . 16 8 7 3 . 1 . 2 1 1 19 1 2 . . . 1 Failed 33 | . 3 . . 7 3 6 1 . . . 1 . . . . 9 . . . 3 Catastrophic 9 | . . . . 2 . 2 . . . . . . . . . 4 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 29 | . 2 . . 11 6 4 . . . . . . . . . 6 . . . . Terminals 61 | . 4 . . 22 11 4 1 . 1 . 3 . . . 1 10 . . . 4 Fabricators 9 | . . . . . . 7 2 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 2 1 . . . . . . . . 1 . . . . Terminal Hacks 49 | . 1 . . 11 8 1 . . 1 . 2 1 1 19 1 2 . . . 1 Record 8 | . . . . . . . . . . . . . . 7 1 . . . . . Part Schematic 6 | . . . . 1 1 . . . . . . . . 4 . . . . . . Robot Analysis 8 | . . . . 1 3 . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . . . . . 1 . . . . . . . . 4 . . . . . . Open Door 6 | . . . . 4 . . . . . . . 1 1 . . . . . . . Open DSF 3 | . . . . . . 1 . . 1 . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Terminal Index 2 | . . . . 2 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . 2 . . . . . . 1 . . . . . . . . . Locate Traps 3 | . . . . 1 2 . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 3 2 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . 1 1 . . . . . . . . . . . . . Build 3 | . . . . . . 2 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . 4 . 3 . . . . . . . . . . . . . . Terminals 4 | . . . . 4 . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 . . 5 2 3 2 . . . 1 . . . . 5 . . . 1 Full Trace Events 8 | . . . . 2 . 1 1 . . . 1 . . . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 1 1 . . . . . . . . 4 . . . . . . Parts Built 4 | . . . . . . 3 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 182 | . . . . . . 131 51 . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . 13 1 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 4 . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . 1 Programmers 4 | . . . . . . . . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . 1 4 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Total Allies 5 | . . . . . . . . . . . . . . . . . . . 2 3 Largest Group 4 | . . . . . . . . . . . . . . . . . . . 2 4 Highest-Rated Group 300 | . . . . . . . . . . . . . . . . . . . 221 300 Highest-Rated Ally 165 | . . . . . . . . . . . . . . . . . . . 165 165 Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 99 | . . . . . . . . . . . . . . . . . . . 5 94 Total Damage 2845 | . . . . . . . . . . . . . . . . . . . 175 2670 Kills 12 | . . . . . . . . . . . . . . . . . . . 3 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Robot Analysis Total 8 | . . . . 1 3 . . . . . . . . 4 . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . . 1 1 . 2 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . . . . . . . . 25 . . . . Traps 15 | . . . . . . . . . . . . . . . . 15 . . . . Emergency Access 10 | . . . . . . . . . . . . . . . . 10 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Turns Passed 12243 | 55 152 493 58 1679 476 1240 1142 158 6 56 1133 641 781 326 1166 1360 84 31 18 1188 Spaces Moved 5921 | 39 98 345 33 697 192 378 402 160 12 103 486 368 419 275 537 559 164 62 26 566 Core 715 | 3 . . . . . . . 134 12 103 6 . . . . 26 164 62 26 179 Treads 1783 | . . . . . 68 378 402 26 . . 2 368 152 . . . . . . 387 Legs 3350 | 36 98 345 33 697 124 . . . . . 405 . 267 275 537 533 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 73 | . . . . . . . . . . . 73 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 145 225 237 50 50 50 50 165 105 105 120 50 50 50 50 50 Average Speed 160 | 114 120 120 120 177 201 229 237 86 50 50 160 165 176 109 182 175 50 50 50 131 Slowest Speed 385 | 120 120 120 120 260 225 385 237 317 50 50 260 165 185 190 260 200 50 50 50 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 36 | 4 22 48 7 91 24 9 10 73 1 92 13 60 60 62 81 16 77 2 3 13 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . . . . . 3 . . . . . . Known Exits Taken 8 | . . . . . . . . . 1 . 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Spaces Dug 9 | . . . . . . . . . . . 4 . . . . 5 . . . . Terrain Destroyed 151 | . . . . 29 . 2 . . . . 12 9 3 . 25 11 . . . 60 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 64 | . . . . . . 2 . . . . 12 9 3 . 25 11 . . . 2 AOE 87 | . . . . 29 . . . . . . . . . . . . . . . 58 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Was Fac Upp Res Total 7482 | 46 116 389 43 948 230 599 519 166 11 105 678 383 443 305 693 743 164 61 30 810 Wait 462 | . 7 10 1 45 . 94 59 . . . 51 3 6 . 108 13 . . 5 60 Move 5903 | 38 97 344 32 696 191 377 402 159 11 102 485 367 418 274 536 559 163 61 25 566 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 130 | 2 2 6 2 25 7 17 4 . . . 17 . 3 5 5 14 . . . 21 Fast Attach 112 | 6 . 1 . 12 3 9 5 1 . 3 24 . 5 7 3 11 1 . . 21 Attach 84 | . . 1 2 10 1 11 5 . . . 12 1 3 1 5 15 . . . 17 Detach 28 | . . . . 4 . 3 1 . . . 1 . . 7 2 2 . . . 8 Swap 53 | . . 4 . 18 1 6 1 . . . 3 2 1 2 6 6 . . . 3 Drop 92 | . 1 4 1 30 2 7 5 . . . 9 . . 9 2 16 . . . 6 Fire 610 | . 9 19 5 108 25 74 37 6 . . 76 10 7 . 26 107 . . . 101 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp x2) -4/Waste -4/Factory -4/Upper Caves -3/Research (discovered 2 exits: Arm / Tes) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 12) 56 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 11) 208 | -10/Materials | Entered Mines 332 | -10/Mines | Build established: Mutant 665 | -10/Mines | Learned Materials terminal intel 690 | -10/Mines | Discovered new exit (range 9) 701 | -10/Mines | Entered Materials 701 | -9/Materials | Evolved 2 slots: Utility x2 702 | -9/Materials | Loaded intel: 12 terminal locations 729 | -9/Materials | Discovered new exit (range 12) 759 | -9/Materials | Entered Storage 879 | -9/Storage | Lost 5 parts (2n2u1w) 1191 | -9/Storage | Found Prototype Launcher 1192 | -9/Storage | Identified Scatter Rocket Array 1314 | -9/Storage | Build established: Scavenger-Mutant 2043 | -9/Storage | Used back door to open Recycling access 2043 | -9/Storage | Discovered new exit (range 5) 2191 | -9/Storage | Discovered new exit (range 8) 2330 | -9/Storage | Core integrity fell below 50% 2438 | -9/Storage | Entered Materials 2438 | -8/Materials | Evolved 2 slots: Utility x2 2623 | -8/Materials | Build established: Mutant 2880 | -8/Materials | Discovered new exit (range 16) 2914 | -8/Materials | Entered Factory 2914 | -7/Factory | Evolved 2 slots: Utility x2 3018 | -7/Factory | Fabricated Hyp. Coil Gun (x2) 3059 | -7/Factory | Fabricated Huge Storage Unit (x1) 3348 | -7/Factory | Garrison activated, responded to threat 3413 | -7/Factory | Lost 5 parts (3u2w) 3662 | -7/Factory | Lost 3 parts (1p2n) 3737 | -7/Factory | Build established: Scavenger-Mutant 4019 | -7/Factory | Discovered new exit (range 14) 4090 | -7/Factory | Lost 3 parts (1p1u1w) 4119 | -7/Factory | Garrison activated, responded to threat 4154 | -7/Factory | Entered another Factory area 4154 | -6/Factory | Evolved 2 slots: Utility x2 4492 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 4583 | -6/Factory | Lost 3 parts (2u1w) 4676 | -6/Factory | Destroyed 7 combat bots 5296 | -6/Factory | Sucked down chute 5296 | -6/Factory | Entered Waste 5330 | -6/Waste | Found Imp. Powered Armor 5366 | -6/Waste | Spotted C-40 Crusher 5385 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5387 | -6/Waste | Released all parts (11) 5387 | -6/Waste | Spotted C-40 Crusher 5387 | -6/Waste | Spotted C-40 Crusher 5387 | -6/Waste | Spotted C-40 Crusher 5389 | -6/Waste | Spotted C-40 Crusher 5395 | -6/Waste | Spotted C-40 Crusher 5408 | -6/Waste | Discovered new exit (range 16) 5454 | -6/Waste | Entered Factory 5460 | -6/Factory | Identified exit to DSF 5460 | -6/Factory | Entered DSF 5475 | -6/DSF | Additional patrols routed to DSF 5488 | -6/DSF | Core integrity fell below 50% 5509 | -6/DSF | Discovered new exit (range 15) 5510 | -6/DSF | Core integrity fell below 20% 5516 | -6/DSF | Entered Factory 5516 | -5/Factory | Evolved 2 slots: Utility x2 5585 | -5/Factory | Garrison activated, responded to threat 5701 | -5/Factory | Identified exit to Upper Caves 5883 | -5/Factory | Lost 5 parts (1p1n2u1w) 6439 | -5/Factory | Core integrity fell below 50% 6523 | -5/Factory | Lost 4 parts (1p1n1u1w) 6649 | -5/Factory | Entered Upper Caves 7269 | -5/Upper Caves | Discovered new exit (range 14) 7288 | -5/Upper Caves | Identified exit to Upper Caves 7290 | -5/Upper Caves | Entered another Upper Caves area 7345 | -5/Upper Caves | Learned Factory terminal intel 8061 | -5/Upper Caves | Discovered new exit (range 5) 8067 | -5/Upper Caves | Identified exit to Zhirov 8071 | -5/Upper Caves | Entered Zhirov 8071 | -5/Zhirov | Discovered new exit (range 3) 8077 | -5/Zhirov | Identified exit to Proximity Caves 8128 | -5/Zhirov | Met Zhirov 8145 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8155 | -5/Zhirov | Learned location of Quarantine (-2) 8155 | -5/Zhirov | Learned location of Testing (-3) 8155 | -5/Zhirov | Learned location of Command (-1) 8292 | -5/Zhirov | Found Alien Artifact 8292 | -5/Zhirov | Identified Integrated Dissipator 8292 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8305 | -5/Zhirov | Found Alien Artifact 8397 | -5/Zhirov | Entered Proximity Caves 8407 | -4/Proximity Caves | Identified exit to Factory 8716 | -4/Proximity Caves | System corruption reached 10% 9311 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9563 | -4/Proximity Caves | Entered Factory 9563 | -4/Factory | Evolved 2 slots: Utility x2 9564 | -4/Factory | Loaded intel: 26 terminal locations 9596 | -4/Factory | Found Hvy. Reflective Plating 9607 | -4/Factory | Found Hvy. Reflective Plating 9616 | -4/Factory | Found Hvy. Reflective Plating 9669 | -4/Factory | Garrison activated, responded to threat 9844 | -4/Factory | Discovered new exit (range 5) 9851 | -4/Factory | Identified exit to Research 10810 | -4/Factory | Identified exit to Upper Caves 10822 | -4/Factory | Lost 3 parts (2u1w) 10851 | -4/Factory | System corruption reached 10% 10903 | -4/Factory | Identified Transdimensional Reconstructor 10903 | -4/Factory | Warped through subspace 10904 | -4/Factory | Core integrity fell below 50% 10907 | -4/Factory | Core integrity fell below 20% 10923 | -4/Factory | Manually triggered Chute Trap 10923 | -4/Factory | Sucked down chute 10923 | -4/Factory | Entered Waste 10929 | -4/Waste | Spotted C-40 Crusher 10933 | -4/Waste | Spotted C-40 Crusher 10937 | -4/Waste | Lost 17 parts (2p2n7u6w) 10938 | -4/Waste | EMP discharged 10952 | -4/Waste | Spotted C-40 Crusher 10959 | -4/Waste | Spotted C-40 Crusher 10960 | -4/Waste | Spotted C-40 Crusher 10999 | -4/Waste | Discovered new exit (range 13) 11006 | -4/Waste | Identified exit to Factory 11007 | -4/Waste | Entered Factory 11032 | -4/Factory | Discovered exit to Upper Caves (range 7) 11038 | -4/Factory | Entered Upper Caves 11039 | -4/Upper Caves | ME-RLN showed up to help 11041 | -4/Upper Caves | ME-RLN revealed a hidden path 11056 | -4/Upper Caves | Entered Research 11056 | -3/Research | Accompanied by 2 allies (ME-RLN) 11056 | -3/Research | Evolved 2 slots: Propulsion x2 11057 | -3/Research | Identified exit to Armory 11057 | -3/Research | Identified exit to Testing 11231 | -3/Research | ME-RLN assimilated hostile S-43 Plague 11358 | -3/Research | Found Prototype Device 11358 | -3/Research | Identified Active Sensor Suite 11713 | -3/Research | Build established: Scavenger-Skirmisher 11868 | -3/Research | Lost 8 parts (2n5u1w) 12148 | -3/Research | System corruption reached 10% 12176 | -3/Research | Released all parts (7) 12186 | -3/Research | Core integrity fell below 50% 12195 | -3/Research | Spotted Striker 12196 | -3/Research | Cargo convoy interrupted 12196 | -3/Research | Spotted Striker 12207 | -3/Research | Lost 7 parts (1p2n1u3w) 12209 | -3/Research | Core integrity fell below 20% 12244 | -3/Research | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 12195_ P-80 Master unfolds itself. 12196_ ALERT: Cargo convoy interrupted, initiating access lockdown. 12199_ Door malfunctions. 12205_ Slammed into A-15 Conveyor. 12205_ A-15 Conveyor calls for reinforcements. 12205_ ALERT: Hostile activity reported, dispatching reinforcements to area. 12208_ Slug penetrates Wall. 12208_ Penetrated by Slug. 12208_ Slug penetrates Wall. 12213_ System corrupted: Matter fused (-5). 12213_ Acquired 5 matter. 12224_ Penetrated by Slug. 12227_ Slug penetrates K-01 Serf. 12229_ D4/A=SRCNJYO&EVGYA XD=W/9>:|Y2B&J 12240_ Slammed into W-44 Eye. 12241_ Destabilizing: System corrupted (+1). 12242_ Slammed into W-44 Eye. 12244_ System corrupted: Energy discharge (-39). 12244_ Slammed into W-44 Eye. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###+###??????????????????????????????????????? | | ????# ######?????????????????????????????????? | | ##### #######???????????????????????????? | | +???????????????????????????? | | ##### #?????????????????????????????????? | | ????# #### #?????????????????????????????????? | | ????###+###??# #?????????????????????????????????? | | ????? ???# #?????????????????????????????????? | | ????# #?# #?????????????????????????????????? | | ????# ### ###################???????????????? | | ????# * + pp p pKwpK%@w ????????? | | ????# ###+########### #######???????????????? | | ????# #?????????????? #?????????????????????? | | ????########???????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????H???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 23 Energy Capacity 325 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 210 Corruption Block 15 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 90 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 16 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 30 Kinecelleration 30 Offensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -9/Storage | Hacked Huge Storage Unit | -8/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Hyp. Coil Gun | x2 | -7/Factory | Preloaded Huge Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicNavigationStick Manual? 0 Play Time 01:52:21 Cumulative 559.1 hours Start 2022.10.21 @ 05:56:29 End 2022.10.24 @ 06:47:51 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 350 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/1/6/6/0/0/0/0/0 Lore% 83 Gallery% 85 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6346259c-8c85-48e2-a34f-8da0ab498ad6