Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.13 @ 17:41:30 Player: deadnoob Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (3637) 3637 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (575) 575 TOTAL SCORE: 7122 Bonus ------- High Alert Combat Kills 483 Entered Garrisons 200 Friendly Fire -108 Cogmind --------- Core Integrity 258/550 Matter 8/300 Energy 82/100 System Corruption 0% Temperature Hot (256) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Hammer > --- INVENTORY (25) --- Heavy Ion Engine High-capacity Storage Unit High-capacity Matter Pod (0) Medium Armor Plating High-powered Tractor Beam Trap Extractor (4/4 Segregator) Drone Bay (2/2) Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Medium Armor Plating High-powered Tractor Beam Trap Extractor Drone Bay Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Rocket Launcher Rocket Launcher Rocket Launcher Hammer [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Remote Shield Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Gar Mat Slots Evolved 4 | . . . 2 . . 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . 2 . . 1 Weapon . | . . . . . . . Parts Attached 115 | . 12 4 45 25 16 13 Power 8 | . . 2 3 3 . . Engine 8 | . . 2 3 3 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | . . . 9 4 2 4 Treads 19 | . . . 9 4 2 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | . 1 1 12 4 5 4 Device 8 | . 1 1 1 1 3 1 Storage 3 | . . . 1 1 . 1 Processor 5 | . . . 4 . . 1 Hackware 1 | . . . . . . 1 Protection 10 | . . . 6 2 2 . Artifact . | . . . . . . . Weapon 61 | . 11 1 21 14 9 5 Energy Gun 4 | . 1 . . 3 . . Energy Cannon 5 | . . . . 2 2 1 Ballistic Gun 27 | . 3 1 12 3 5 3 Ballistic Cannon . | . . . . . . . Launcher 16 | . 4 . 8 2 2 . Special Weapon 2 | . 2 . . . . . Impact Weapon 6 | . . . 1 4 . 1 Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . Parts Lost 26 | . 1 1 6 2 4 12 Power 2 | . . . . 1 . 1 Propulsion 7 | . . . 1 . 1 5 Utility 8 | . . 1 2 1 2 2 Weapon 9 | . 1 . 3 . 1 4 Highest Loss Streak 12 | . 1 1 4 1 3 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 98 99 99 99 94 Engine 11 | . 14 14 10 11 11 8 Treads 17 | . . . 22 21 21 23 Leg 5 | . 28 28 . . . . Device 7 | . 11 12 6 4 8 1 Storage 11 | . 14 14 11 11 11 9 Processor 11 | . . . 14 17 11 18 Protection 9 | . . . 11 10 13 7 Energy Gun 1 | . 6 . . 4 . . Energy Cannon 2 | . . . . 3 4 7 Ballistic Gun 15 | . 17 23 20 7 14 9 Impact Weapon 1 | . . . . 5 2 . Naked Turns . | . . . . . . . Heaviest Build 106 | 12 14 14 42 63 66 106 Greatest Support 60 | 20 20 20 40 40 40 60 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 25 | . 8 8 15 20 20 25 Average Capacity 14 | . 8 8 12 18 20 24 Most Carried 20 | . 8 8 14 20 20 19 Average Carried 13 | . 7 7 9 17 18 16 Final Capacity 25 | 8 8 8 15 20 20 25 Final Carried 20 | 6 8 8 14 20 16 13 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Jun Mat Min Mat Sto Gar Mat Matter Collected 2427 | 158 133 263 1027 517 225 104 Remotely . | . . . . . . . Salvage Created 3510 | . 217 66 1194 1151 376 506 Parts 260 | . 26 1 96 73 32 32 Haulers Intercepted 5 | . . . 3 2 . . Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Gar Mat Combat Hostiles Destroyed 99 | . 12 4 28 27 16 12 Melee 1 | . . . . 1 . . Guns 49 | . 4 4 19 10 5 7 Cannons 9 | . . . . 1 3 5 AOE 39 | . 8 . 9 14 8 . Classes Destroyed 17 | . 6 2 5 1 1 2 Worker 8 | . 4 . 3 1 . . Builder 4 | . 1 . 1 2 . . Tunneler 1 | . . . 1 . . . Hauler 5 | . . . 3 2 . . Recycler 2 | . . . 1 1 . . Mechanic 3 | . 1 . 1 1 . . Operator 2 | . 1 . 1 . . . Watcher 5 | . . . 3 2 . . Swarmer 40 | . 9 . 9 7 11 4 Grunt 33 | . 3 . 11 14 2 3 Protector 1 | . . . . 1 . . Sentry 17 | . . . 8 5 2 2 Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . 1 . Zionite 1 | . . 1 . . . . Assembled 4 | . . 4 . . . . Best Kill Streak 7 | . 5 2 7 7 7 4 Combat Bots Only 7 | . 4 2 4 5 7 4 Max Kills in Single Turn 4 | . 3 1 2 4 2 1 Gunslinging . | . . . . . . . Exploded 4 | . 2 . 2 4 2 . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Jun Mat Min Mat Sto Gar Mat Damage Taken 5211 | . 366 237 1145 754 674 2035 Core 547 | . 86 33 54 59 23 292 Absorbed by Shields 306 | . . . 230 9 67 . Regen/Repaired (Parts) 245 | . . . . 245 . . Core Remaining (%) 72 | 100 . 52 . . 66 . Volleys Fired 241 | . 18 23 88 38 38 36 Largest 2 | . 2 2 2 2 2 2 Hottest 100 | . 100 40 50 91 93 91 Shots Fired 433 | . 28 46 161 67 68 63 Gun 367 | . 20 46 146 58 47 50 Cannon 27 | . . . . 1 13 13 Launcher 38 | . 7 . 15 8 8 . Special 1 | . 1 . . . . . Kinetic 331 | . 13 46 146 29 47 50 Thermal 35 | . 8 . . 1 13 13 Explosive 38 | . 7 . 15 8 8 . Electromagnetic 29 | . . . . 29 . . Robot Hit Streak 22 | . 9 5 22 16 20 19 Robot Miss Streak 5 | . 2 5 3 3 3 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 2 . . 3 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 302 | . 25 20 118 63 24 52 Core Hits 179 | . 18 9 60 47 21 24 Critical Kills 4 | . . . . 1 2 1 Critical Parts Destroyed 3 | . 1 . 1 1 . . Critical Strikes 7 | . 1 . 1 2 2 1 Destroy 3 | . 1 . 1 . . 1 Smash 4 | . . . . 2 2 . Melee Attacks 52 | . 14 . 4 16 16 2 Impact 38 | . . . 4 16 16 2 Slashing 14 | . 14 . . . . . Piercing . | . . . . . . . Sneak Attacks 10 | . 5 . 1 4 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9204 | . 1406 283 3224 2224 1193 874 Guns 4195 | . 185 254 1988 958 207 603 Cannons 406 | . . . . 22 156 228 Explosions 3595 | . 854 . 1100 940 701 . Melee 899 | . 366 . 67 295 128 43 Ramming 109 | . 1 29 69 9 1 . Kinetic 3637 | . 111 254 1988 474 207 603 Thermal 1154 | . 483 . 27 260 156 228 Explosive 2921 | . 445 . 1073 702 701 . Electromagnetic 484 | . . . . 484 . . Impact 533 | . . . 67 295 128 43 Slashing 366 | . 366 . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . 13 11 . Message Errors 8 | . . . . 5 3 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 4 | . . . . 3 1 . Energy Discharges 5 | . . . . 3 2 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 3 | . . . . 1 2 . Overload Shots . | . . . . . . . Overflow Damage 365 | . 165 . 100 48 52 . Projectiles 3 | . . . . . 3 . Explosions 291 | . 153 . 73 16 49 . Melee 71 | . 12 . 27 32 . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 435 | . 133 . 142 80 80 . Shots 15 | . 4 . 4 4 3 . Rammed 26 | . . . 23 2 1 . Targets Rammed 33 | . 2 3 25 2 1 . Kicked 5 | . 2 3 . . . . Crushed 2 | . . . 2 . . . Highest Temperature 380 | . 45 13 145 278 252 380 Average Temperature 58 | . 16 7 28 67 84 105 Received Heat Transfer 1533 | . 18 40 414 232 73 756 Effects 2 | . . . . . 1 1 Energy Bleed 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . 6 . . Impact Corruptions 4 | . . . 1 3 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . 1 1 . . Heat Transferred 1625 | . 472 . 50 437 259 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 4 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Gar Mat Peak Influence 986 | . 419 74 613 746 986 710 Initial 480 | . . 74 . 208 218 480 Average 387 | . 183 40 354 519 567 528 Maximum Alert Level 3 | . 2 . 2 3 3 3 Low Security (%) 27 | . 70 100 29 . . . Level 1 17 | . 15 . 16 26 28 . Level 2 46 | . 13 . 54 62 38 98 Level 3 8 | . . . . 10 32 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 . 5 7 . 2 Investigation 6 | . 2 . 3 1 . . Extermination . | . . . . . . . Reinforcement 6 | . . . 2 2 . 2 Assault 1 | . . . . 1 . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Gar Mat Distress Signals 6 | . 1 . 1 1 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 134 | . 18 5 40 28 18 25 Peak Tracking Total 11 | . 5 2 4 5 9 11 Tactical Retreats 9 | . 2 2 2 . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Gar Mat Traps Triggered 11 | . 1 . 2 2 6 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . 2 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . 1 . Triggered 1 | . . . . 1 . . Most Traps Carried 4 | . . 2 2 . 4 4 Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Jun Mat Min Mat Sto Gar Mat Machines Disabled 26 | . 5 . 9 2 10 . Max in Single Turn 2 | . 2 . 2 1 2 . Garrison Relay 2 | . . . . . 2 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Gar Mat Machines Accessed 35 | . 7 . 10 15 2 1 Terminals 33 | . 7 . 10 13 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 110 | . 27 . 38 39 4 2 Successful 64 | . 19 . 20 22 2 1 Failed 46 | . 8 . 18 17 2 1 Catastrophic 6 | . . . 3 2 1 . Database Lockouts . | . . . . . . . Manual 87 | . 21 . 38 22 4 2 Terminals 104 | . 27 . 38 33 4 2 Fabricators . | . . . . . . . Repair Stations 5 | . . . . 5 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 29 | . 11 . 9 9 . . Robot Schematic 2 | . 2 . . . . . Robot Analysis 5 | . 3 . 1 1 . . Open Door 5 | . . . . 5 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 3 | . 1 . 1 1 . . Alert Level 1 | . . . 1 . . . Unreport Threat 4 | . 1 . 1 2 . . Locate Traps 3 | . 2 . 1 . . . Reprogram Traps 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 30 | . 8 . 11 8 2 1 Terminals 30 | . 8 . 11 8 2 1 Assimilate 1 | . . . 1 . . . Botnet 25 | . 7 . 9 7 1 1 Operators 3 | . 1 . 1 1 . . Override 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 32 | . 7 . 9 14 1 1 Full Trace Events 6 | . 2 . 2 1 1 . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . 2 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 52 | . . . . 52 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Jun Mat Min Mat Sto Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . . 11 . Machine Destruction 8 | . . . . . 8 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Jun Mat Min Mat Sto Gar Mat Total Allies 3 | . . 2 1 . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 45 | . . 45 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 6 | . . . 6 . . . Total Damage 107 | . . . 107 . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Gar Mat Robot Analysis Total 5 | . 3 . 1 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Jun Mat Min Mat Sto Gar Mat Turns Passed 6790 | . 557 872 2134 1581 1176 470 Spaces Moved 2988 | 1 352 561 895 621 414 144 Core . | . . . . . . . Treads 2074 | . . . 895 621 414 144 Legs 914 | 1 352 561 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 160 160 240 240 Average Speed 178 | 120 120 120 180 207 240 240 Slowest Speed 240 | 120 120 120 240 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 2 52 96 74 90 58 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 85 | . 12 . 21 37 15 . Terrain Destroyed 364 | . 62 . 140 67 95 . Melee 4 | . . . 2 2 . . Projectile 1 | . 1 . . . . . AOE 359 | . 61 . 138 65 95 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Gar Mat Total 3926 | . 424 713 1257 829 503 200 Wait 385 | . 18 117 157 88 3 2 Move 2983 | . 351 560 894 621 413 144 Hop . | . . . . . . . Pick Up 48 | . 6 2 17 18 2 3 Fast Attach 20 | . 1 2 12 5 . . Attach 25 | . 1 . 5 7 4 8 Detach 10 | . . . 5 5 . . Swap 70 | . 10 2 28 13 12 5 Drop 48 | . 3 4 22 16 3 . Fire 241 | . 18 23 88 38 38 36 Melee 52 | . 14 . 4 16 16 2 Ram . | . . . . . . . Kick 5 | . 2 3 . . . . Crush 28 | . . . 25 2 1 . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap 1 | . . . . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 5 exits: Mat / *Min x2 / *Sto x2) -9/Storage (discovered 3 exits: *Mat / [*Rec] / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 15) 221 | -10/Materials | Discovered new exit (range 9) 296 | -10/Materials | Discovered new exit (range 5) 310 | -10/Materials | Build established: Mutant 558 | -10/Materials | Entered Mines 620 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 620 | -10/Mines | Discovered new exit (range 5) 684 | -10/Mines | Assembled infested the area 831 | -10/Mines | Discovered new exit (range 10) 948 | -10/Mines | Discovered new exit (range 8) 1161 | -10/Mines | Discovered new exit (range 15) 1319 | -10/Mines | Found a hidden stash of uninstalled traps 1430 | -10/Mines | Entered Materials 1430 | -9/Materials | Accompanied by 1 ally 1430 | -9/Materials | Evolved 2 slots: Utility x2 1435 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1645 | -9/Materials | Discovered new exit (range 16) 1939 | -9/Materials | Identified exit to Mines 1939 | -9/Materials | Identified exit to Storage 2229 | -9/Materials | Discovered new exit (range 8) 3267 | -9/Materials | Lost 4 parts (1n3w) 3564 | -9/Materials | Entered Storage 3618 | -9/Storage | Repaired Lgt. Treads 3646 | -9/Storage | Repaired Lgt. Treads 3783 | -9/Storage | Garrison activated, responded to threat 4154 | -9/Storage | Discovered new exit (range 16) 4364 | -9/Storage | First assault squad dispatched 4714 | -9/Storage | Used back door to open Recycling access 4714 | -9/Storage | Discovered new exit (range 5) 4790 | -9/Storage | Build established: Scavenger-Mutant 5145 | -9/Storage | Identified exit to Garrison 5145 | -9/Storage | Entered Garrison 5422 | -9/Garrison | Identified exit to Materials 5486 | -9/Garrison | Garrison Relay disabled 5784 | -9/Garrison | Triggered checkpoint 5826 | -9/Garrison | Triggered checkpoint 5840 | -9/Garrison | Garrison Relay disabled 6106 | -9/Garrison | Lost 3 parts (1n1u1w) 6113 | -9/Garrison | Build established: Mutant 6114 | -9/Garrison | Destroyed 7 combat bots 6265 | -9/Garrison | Phase Generator disabled 6321 | -9/Garrison | Entered Materials 6321 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6788 | -8/Materials | Core integrity fell below 50% 6791 | -8/Materials | Self-destructed Last Messages --------------- 06747_ S-10 Pest destroyed. 06748_ Critical hit (Burn: +37). 06757_ Drone released from Drone Bay. 06763_ Drone Bay destroyed. 06763_ Critical hit (Burn: +37). 06763_ >> Lost connection to Drone. 06765_ Critical hit (Burn: +37). 06766_ Minigun destroyed. 06767_ Lgt. Treads destroyed. 06773_ Critical hit (Burn: +37). 06774_ Drone destroyed. 06774_ G-47 Trooper destroyed. 06775_ Critical hit (Burn: +37). 06777_ Drone destroyed. 06777_ Hvy. Ion Engine destroyed. 06777_ Critical hit (Burn: +37). 06779_ Imp. Assault Rifle destroyed. 06783_ G-47 Trooper destroyed. 06783_ Adv. Beam Cannon destroyed. 06785_ Overheating: Energy bleed (-9). Map ----- +----------------------------------------------------+ | ??# "" +[ [! #????# #??????????????????????? | | ??# """ # !! #????# #??????????????????????? | | ??# S" # ! = #????# #??????????????????????? | | ??# ?# ! #????# #??????????????????????? | | ??######?########+#####?# #??#####???????????????? | | ????????????# #?# #?? ????????????????? | | ????????????# #?# #? """ #???????????????? | | ????????????# """ """ #?# #? "R" #???????????????? | | ????????????# """ """ #?# # " " #???????????????? | | ????????????# """ """ #?# # #???????????????? | | ????????????# #?# + ! ! #???????????????? | | ????????????# #?#=########???????????????? | | ????????????# !#?#%#??????????????????????? | | ????????????#############[#??????????????????????? | | ?????????????????# #%#??????????????????????? | | ?????????????????# +*#??????????????????????? | | ?????????????????#!* #=#??????????????????????? | | ????????????????##! # #??????????????????????? | | ????????????????#%!!= # #??????????????????????? | | ????????????????##! # #??????????????????????? | | ?????????????????######## #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????###g#??????????????????????? | | ??????????????????????# #%#??????????????????????? | | ???????????????????????#%%#??????????????????????? | | ???????????????????????##@#??????????????????????? | | ??????????????????###"###%#=###### ! #?????????? | | ??????????? *Y!%%! #?????????? | | ??????????? [*%=!= #?????????? | | ??????????? *%%=%= * #?????????? | | ???????????? #####+######/### #?????????? | | ???????????? ??????? ?????? #??? #?????????? | | ?????????????????????? ??????? #????? ??????????? | | ????????????????????? ????????#????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronKineticBoomstick Manual? 0 Play Time 00:41:07 Cumulative 264.4 hours Start 2023.11.13 @ 17:00:23 End 2023.11.13 @ 17:41:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 340 Rogue 340 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 84 Gallery% 88 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1492c0c5-573d-4ba4-ab89-fef2517e7cbc