Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.28 @ 23:46:57

Player: Lyra

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (316)     1580
Value Destroyed (12843)    12843
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (5539)               5539
              TOTAL SCORE: 28442

 Bonus
-------
High Alert Combat Kills    2373
Follower Combat Kills      2865
Entered Garrisons          600
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -1199

 Cogmind 
---------
Core Integrity             0/1300
Matter                     60/300
Energy                     99/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (9) ------
      Enhanced Optical Array
      Advanced Signal Interpreter
               Graphene Brace
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Heat Sink
  Experimental Transmission Jammer
               Point Singularity Launcher
         Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Light Particle Reactor
>               --- PROPULSION -------
        Zionite Composite Leg II
                Biometal Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
       Improved Phase Shifter
        Zionite Heavy Carapace
                Graphene Brace
       Advanced Shield Generator
>               --- WEAPON -----------
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
                Hardcell Cannon
  Hypervelocity Mass Driver
>               --- INVENTORY --------
          Light Antimatter Reactor
                Myomer Leg
                Myomer Leg
                Myomer Leg
       Advanced VSS Leg
       Enhanced Biometal Leg
       Advanced Heat Sink
       Advanced Cooling System
                Matter Compressor
       Advanced Sensor Array
       Advanced Sensor Array
                Encrypted Comm Array
                Tactical Coordination Suite
       Improved Weapon Cycler
                Dynamic Insulation System
           Mini Drone Bay
                Hacking Drone Bay
                Phasing AFG
                KE Penetrator
          Heavy Flail
[Rating: 155]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Advanced VSS Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Bore Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Dat Pro Fac Gar Fac Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   2   2   .   .   .   .   2   .   .   .   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
  Utility                  7    | .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             338  | .   5   3   38  7   19  12  26  5   1   9   3   6   28  13  2   3   23  9   51  16  9   50  
  Power                    31   | .   1   1   4   1   1   .   1   .   .   .   .   .   2   1   .   .   2   1   6   2   1   7   
    Engine                 16   | .   1   1   4   1   1   .   1   .   .   .   .   .   1   .   .   .   .   1   3   1   1   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   7   
  Propulsion               65   | .   .   1   7   1   2   1   4   1   .   .   1   1   5   1   .   .   3   1   13  5   1   17  
    Treads                 24   | .   .   .   7   1   2   1   4   1   .   .   1   1   1   .   .   .   .   .   3   1   1   .   
    Leg                    41   | .   .   1   .   .   .   .   .   .   .   .   .   .   4   1   .   .   3   1   10  4   .   17  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  130  | .   3   .   10  4   3   4   11  4   1   5   1   5   12  11  .   .   3   6   18  6   5   18  
    Device                 81   | .   1   .   2   2   1   .   7   3   .   4   1   4   7   8   .   .   1   3   15  4   5   13  
    Storage                5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              11   | .   .   .   .   .   .   1   2   .   .   .   .   .   1   1   .   .   .   2   1   2   .   1   
    Hackware               2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             31   | .   .   .   7   1   2   2   1   1   1   1   .   1   4   2   .   .   2   1   2   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   112  | .   1   1   17  1   13  7   10  .   .   4   1   .   9   .   2   3   15  1   14  3   2   8   
    Energy Gun             30   | .   .   .   5   1   1   4   1   .   .   .   .   .   4   .   .   1   5   1   3   1   1   2   
    Energy Cannon          4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Ballistic Gun          43   | .   .   1   10  .   9   1   6   .   .   2   .   .   1   .   .   1   3   .   5   1   1   2   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   1   .   .   1   1   .   1   .   1   1   .   .   1   .   .   2   
    Launcher               20   | .   .   .   1   .   3   2   2   .   .   .   .   .   2   .   1   .   7   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   4   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   9   
  Corrupted Parts          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      13   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Parts Lost                 93   | .   .   3   2   .   8   1   3   1   .   .   .   .   3   1   .   .   5   .   30  8   .   28  
  Power                    15   | .   .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   5   .   .   5   
  Propulsion               24   | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   10  3   .   8   
  Utility                  29   | .   .   .   .   .   2   1   2   1   .   .   .   .   2   1   .   .   1   .   9   1   .   9   
  Weapon                   25   | .   .   1   1   .   4   .   1   .   .   .   .   .   .   .   .   .   2   .   6   4   .   6   
  Highest Loss Streak      26   | .   .   3   1   .   4   1   2   1   .   .   .   .   2   1   .   .   2   .   12  6   .   26  
  To Critical Strikes      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  97  99  100 94  96  99  99  100 100 100 100 98  93  93  75  94  99  90  88  92  91  
  Engine                   9    | .   14  12  10  11  10  9   15  15  15  15  15  13  9   1   .   .   .   .   4   3   2   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   6   6   5   5   .   .   .   6   
  Treads                   14   | .   .   .   21  22  21  25  22  23  23  23  23  26  16  .   .   .   .   .   2   .   2   .   
  Leg                      9    | .   28  26  .   .   .   .   .   .   .   .   .   .   9   26  26  26  26  29  20  23  20  24  
  Device                   14   | .   9   14  9   7   9   9   7   14  15  15  15  20  18  19  20  20  20  18  19  19  26  20  
  Storage                  7    | .   14  14  11  11  11  9   7   7   7   7   7   6   6   6   6   6   6   5   5   5   5   3   
  Processor                5    | .   .   .   .   .   .   1   7   7   7   7   7   6   7   11  13  13  6   9   11  14  10  11  
  Protection               5    | .   .   .   12  11  10  10  6   6   7   6   7   6   5   1   .   .   5   5   1   .   .   1   
  Energy Gun               7    | .   14  4   6   33  17  13  8   7   7   .   .   .   3   6   6   .   11  10  3   .   4   1   
  Energy Cannon            1    | .   10  14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   
  Ballistic Gun            10   | .   3   9   23  .   12  11  12  15  15  11  7   6   2   6   6   .   5   5   8   14  9   7   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   6   12  13  10  6   5   .   .   .   1   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 12  30  30  41  43  50  57  81  79  77  81  91  94  98  92  80  80  92  93  85  85  99  120 
  Greatest Support         176  | 20  26  26  46  40  40  60  66  67  67  67  72  94  100 82  82  82  82  91  140 75  75  176 
  Greatest Overweight (x)  5    | .   1   1   1   1   2   1   1   1   1   1   1   .   1   1   .   .   1   1   1   2   1   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | .   15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | .   12  15  15  15  15  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  
  Most Carried             20   | .   11  13  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | .   9   11  14  14  14  14  17  19  20  19  19  19  19  19  20  20  19  19  16  19  16  18  
  Final Capacity           20   | 8   15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   11  12  15  15  15  15  20  20  20  20  20  20  19  20  20  20  20  20  20  20  20  4   

 Class Distribution 
--------------------
 33% | Scavenger-Tank
 12% | Mutant
 10% | Scavenger-Gunner
  9% | Scavenger-Mutant
  8% | Scavenger-Skirmisher
  7% | Derelict-Mutant
  7% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
                 Tank | -9/Storage
               Mutant | -9/Garrison
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
       Scavenger-Tank | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves
       Scavenger-Tank | -7/Zion
        Derelict-Tank | -6/Proximity Caves
  Derelict-Skirmisher | -6/Factory
      Derelict-Mutant | -6/Garrison
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
       Scavenger-Tank | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Mutant | -5/Garrison
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -4/Factory
       Scavenger-Tank | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Dat  Pro  Fac  Gar  Fac  Fac  Res  
Matter Collected           9297  | 200  49   90   624  136  354  189  606  433  118  67   187  226  1387 378  19   .    823  .    1511 567  74   1259 
  Remotely                 95    | .    .    .    95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12913 | .    146  104  1102 1066 1103 1333 898  273  189  .    306  215  1348 591  46   .    937  28   1087 740  74   1327 
  Parts                    666   | .    11   13   111  70   76   57   45   11   11   .    13   9    56   12   6    .    30   3    32   23   4    73   
Haulers Intercepted        7     | .    1    .    2    1    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           10    | .    .    .    3    1    .    4    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      74    | .    .    .    .    .    .    .    .    5    15   .    13   .    .    .    6    .    35   .    .    .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    1    .    .    8    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Dat Pro Fac Gar Fac Fac Res 
Combat Hostiles Destroyed  268  | .   4   6   28  15  33  16  22  6   4   .   6   3   37  4   4   .   21  .   29  9   1   20  
  Guns                     156  | .   3   4   21  12  28  12  11  6   4   .   .   2   1   1   1   .   7   .   23  9   1   10  
  Cannons                  55   | .   1   2   3   .   .   .   3   .   .   .   6   1   26  3   .   .   .   .   3   .   .   7   
  AOE                      53   | .   .   .   4   2   5   3   8   .   .   .   .   .   10  .   3   .   13  .   2   .   .   3   
Classes Destroyed          21   | .   3   .   4   1   2   1   1   .   1   .   .   .   2   .   .   .   2   .   .   .   .   4   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Builder                  5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   7    | .   1   .   2   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Recycler                 12   | .   .   .   .   2   .   6   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   .   .   4   2   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Swarmer                  69   | .   3   6   13  .   14  3   .   .   4   .   .   1   8   .   4   .   .   .   9   .   .   4   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    110  | .   1   .   9   9   11  7   17  1   .   .   6   1   13  1   .   .   13  .   11  6   .   4   
  Brawler                  8    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Duelist                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   2   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   34   | .   .   .   6   6   2   3   2   .   .   .   .   1   6   1   .   .   2   .   1   1   .   3   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Hunter                   14   | .   .   .   .   .   2   3   1   1   .   .   .   .   .   .   .   .   1   .   1   .   .   5   
  Programmer               12   | .   .   .   .   .   .   .   2   1   .   .   .   .   3   .   .   .   2   .   2   1   .   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   6   5   8   10  5   5   2   2   .   2   1   12  4   4   .   5   1   6   8   1   3   
  Combat Bots Only         12   | .   3   6   5   7   10  3   5   2   2   .   2   1   12  1   4   .   5   .   6   7   1   3   
Max Kills in Single Turn   4    | .   1   2   2   2   4   3   3   1   2   .   2   1   4   1   2   .   3   1   2   1   1   2   
  Gunslinging              2    | .   .   .   1   1   1   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 4    | .   .   .   2   2   3   3   3   .   .   .   .   .   4   .   2   .   3   .   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Dat  Pro  Fac  Gar  Fac  Fac  Res  
Damage Taken               18976 | .    28   415  791  345  944  624  953  253  33   .    222  120  1281 253  63   .    1209 .    4018 1243 239  5942 
  Core                     2903  | .    .    53   74   12   164  58   119  21   7    .    .    4    151  33   .    .    91   .    645  162  9    1300 
  Absorbed by Shields      1290  | .    .    .    .    .    55   188  143  38   .    .    .    .    84   .    .    .    .    .    192  .    51   539  
  Reduced by Siege Mode    312   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    303  .    9    .    
  Redirected to Shielding  3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   29    | .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    78   .    .    37   89   .    .    .    .    79   .    .    .    .    .    67   .    .    19   99   .    
Volleys Fired              672   | .    7    26   66   30   88   45   32   18   6    3    6    9    78   19   4    .    36   3    100  33   3    60   
  Largest                  4     | .    2    2    3    3    3    3    3    3    3    1    3    3    3    3    3    .    3    3    3    3    4    4    
  Hottest                  235   | .    100  100  150  150  165  123  147  136  136  57   142  142  189  162  162  .    190  190  203  177  210  235  
Shots Fired                1675  | .    14   43   194  86   168  121  97   55   19   3    18   27   166  45   11   .    98   9    217  74   12   198  
  Gun                      1271  | .    10   26   179  86   164  117  85   55   19   .    6    9    28   25   8    .    78   9    174  70   9    114  
  Cannon                   351   | .    4    17   12   .    .    .    8    .    .    3    12   18   128  20   1    .    .    .    40   4    3    81   
  Launcher                 53    | .    .    .    3    .    4    4    4    .    .    .    .    .    10   .    2    .    20   .    3    .    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1022  | .    3    20   165  .    39   59   60   37   13   3    18   27   145  35   5    .    29   3    130  65   6    160  
  Thermal                  330   | .    4    17   23   .    32   .    21   18   6    .    .    .    11   10   4    .    49   6    84   9    6    30   
  Explosive                53    | .    .    .    3    .    4    4    4    .    .    .    .    .    10   .    2    .    20   .    3    .    .    3    
  Electromagnetic          270   | .    7    6    3    86   93   58   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Robot Hit Streak         42    | .    4    10   18   24   33   22   21   28   8    .    9    5    12   14   17   .    22   4    42   33   21   28   
  Robot Miss Streak        5     | .    1    2    3    2    3    3    4    3    5    .    2    2    4    2    5    .    2    1    2    2    .    5    
  Penetration Max          3     | .    .    .    .    .    .    .    1    .    .    .    1    .    3    1    .    .    .    .    1    .    1    2    
  Secondary Targets        27    | .    .    .    4    4    6    5    2    .    2    .    .    .    .    .    .    .    .    .    1    3    .    .    
    Max Gunslinging Chain  2     | .    .    .    1    1    1    2    1    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           1209  | .    8    34   134  60   93   92   75   47   17   .    13   16   100  37   5    .    89   3    174  67   9    136  
  Core Hits                683   | .    5    9    64   28   49   51   69   23   19   .    8    6    69   17   5    .    62   3    89   32   3    72   
  Critical Kills           49    | .    .    .    .    .    .    .    2    .    .    .    4    2    23   4    .    .    .    .    1    .    .    13   
  Critical Parts Destroyed 58    | .    .    .    .    .    1    .    .    .    .    .    2    4    28   4    .    .    .    1    5    1    .    12   
  Critical Strikes         132   | .    .    .    1    1    2    .    2    .    .    .    6    6    52   9    .    .    .    1    15   1    .    36   
    Burn                   8     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    
    Destroy                118   | .    .    .    .    .    1    .    2    .    .    .    6    6    52   8    .    .    .    1    6    1    .    35   
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    
    Corrupt                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              24    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    6    .    .    .    
  Impact                   24    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    6    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29772 | .    112  521  1715 1311 1594 2110 2595 866  294  .    384  411  3656 917  387  .    3004 55   4509 1125 248  3958 
  Guns                     16354 | .    77   286  1371 1167 1337 1646 1357 866  294  .    117  163  354  562  74   .    1227 55   3094 1001 188  1118 
  Cannons                  6214  | .    35   230  137  .    .    .    126  .    .    .    267  248  2153 355  20   .    .    .    814  122  60   1647 
  Explosions               7101  | .    .    .    195  134  252  421  1111 .    .    .    .    .    1149 .    293  .    1777 .    601  .    .    1168 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  103   | .    .    5    12   10   5    43   1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    25   
  Kinetic                  13354 | .    14   243  1212 .    271  684  857  512  219  .    384  411  2420 695  43   .    328  23   2030 925  131  1952 
  Thermal                  6426  | .    35   230  239  134  508  95   565  354  75   .    .    .    87   222  51   .    899  32   1878 198  117  707  
  Explosive                6570  | .    .    .    195  .    143  326  1052 .    .    .    .    .    1149 .    293  .    1777 .    601  .    .    1034 
  Electromagnetic          3319  | .    63   43   57   1167 667  962  120  .    .    .    .    .    .    .    .    .    .    .    .    .    .    240  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    7    .    3    3    3    3    .    .    2    2    3    3    5    .    5    8    .    17   
  Average Corruption       3     | .    .    .    .    .    6    .    2    3    3    3    .    .    1    2    2    3    3    .    4    6    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  266   | .    .    .    .    .    36   .    18   29   19   5    .    .    28   5    6    2    24   .    37   22   .    35   
    Message Errors         71    | .    .    .    .    .    14   .    6    6    4    1    .    .    10   .    2    .    6    .    9    4    .    9    
    Matter Fused           70    | .    .    .    .    .    8    .    6    10   6    1    .    .    6    3    2    1    8    .    9    5    .    5    
    Heat Flow Errors       26    | .    .    .    .    .    3    .    1    4    1    .    .    .    2    .    .    .    3    .    6    3    .    3    
    Energy Discharges      28    | .    .    .    .    .    3    .    1    2    1    2    .    .    4    .    .    .    2    .    3    4    .    6    
    Parts Rejected         4     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
    Data Loss (minor)      31    | .    .    .    .    .    3    .    1    5    3    1    .    .    4    .    1    .    3    .    3    3    .    4    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    2    .    3    .    .    1    
    Misfires               13    | .    .    .    .    .    2    .    2    1    1    .    .    .    .    1    .    .    .    .    3    .    .    3    
    Alerts                 7     | .    .    .    .    .    2    .    .    .    3    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            366   | .    .    18   17   .    .    14   6    .    .    .    .    .    66   .    60   .    9    .    4    .    .    172  
  Projectiles              91    | .    .    18   17   .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    4    .    .    16   
  Explosions               275   | .    .    .    .    .    .    14   6    .    .    .    .    .    30   .    60   .    9    .    .    .    .    156  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 48    | .    .    .    1    .    .    .    .    .    .    .    1    1    27   1    1    .    .    .    6    .    .    10   
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    .    .    .    .    .    .    .    1    1    24   1    1    .    .    .    5    .    .    8    
  Secondary                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    2    
Self-Inflicted Damage      932   | .    .    .    .    21   129  59   253  .    .    .    .    .    262  .    .    .    29   .    .    .    .    179  
  Shots                    29    | .    .    .    .    1    5    2    5    .    .    .    .    .    9    .    .    .    3    .    .    .    .    4    
  Rammed                   17    | .    .    .    4    4    2    3    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Targets Rammed             19    | .    .    1    4    4    2    3    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Kicked                   2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        668   | .    117  229  289  333  277  311  462  343  259  .    84   168  488  147  21   .    377  98   668  114  142  489  
  Average Temperature      104   | .    49   138  71   113  78   89   124  96   58   .    29   72   129  45   7    .    103  48   165  48   81   131  
  Received Heat Transfer   4645  | .    6    .    288  216  158  231  376  72   .    .    126  27   355  126  .    .    468  .    1201 666  140  189  
  Effects                  39    | .    .    .    .    .    .    1    2    1    .    .    .    .    6    .    .    .    4    .    16   .    .    9    
    Shutdowns              14    | .    .    .    .    .    .    .    2    .    .    .    .    .    4    .    .    .    2    .    1    .    .    5    
    Energy Bleed           5     | .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    2    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    
  Total Turns              109   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    7    2    
  Longest Duration         61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   .    7    2    
Robots Corrupted           2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14    | .    .    .    .    8    .    4    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Parts Melted             21    | .    1    .    .    .    3    .    3    .    .    .    .    .    .    1    1    .    6    .    5    .    1    .    
  Heat Transferred         13033 | .    74   481  629  200  1021 100  1150 800  175  .    .    .    200  600  100  .    1925 75   4119 296  185  903  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    1    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Dat  Pro  Fac  Gar  Fac  Fac  Res  
Peak Influence             2019 | .    112  140  442  455  2019 1286 752  .    .    .    .    319  1819 1075 .    .    .    114  1022 499  266  934  
  Initial                  847  | .    .    2    .    61   153  847  351  .    .    .    .    22   171  804  .    .    .    95   70   455  189  120  
  Average                  564  | .    22   33   224  180  920  992  427  .    .    .    .    101  1126 836  .    .    .    99   525  420  214  423  
Maximum Alert Level        5    | .    .    .    2    2    5    4    3    .    .    .    .    1    5    3    .    .    .    .    3    2    1    3    
  Low Security (%)         27   | .    100  100  40   59   6    .    .    .    .    .    .    79   1    .    .    .    .    100  10   .    53   35   
  Level 1                  22   | .    .    .    54   36   22   .    47   .    .    .    .    20   9    .    .    .    .    .    23   17   46   29   
  Level 2                  16   | .    .    .    5    3    7    2    47   .    .    .    .    .    11   .    .    .    .    .    42   82   .    9    
  Level 3                  20   | .    .    .    .    .    31   68   4    .    .    .    .    .    27   100  .    .    .    .    23   .    .    25   
  Level 4                  7    | .    .    .    .    .    12   28   .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    
  Level 5                  6    | .    .    .    .    .    18   .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    .    .    2    2    .    3    11   .    .    .    .    2    .    3    .    .    1    .    .    3    2    14   
  Investigation            13   | .    .    .    1    1    .    1    5    .    .    .    .    .    .    1    .    .    .    .    .    1    .    3    
  Extermination            6    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Reinforcement            17   | .    .    .    1    1    .    1    4    .    .    .    .    1    .    1    .    .    .    .    .    1    2    5    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Dat Pro Fac Gar Fac Fac Res 
Distress Signals           12   | .   .   .   3   4   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              454  | .   5   9   37  22  46  34  29  6   9   .   7   6   55  13  5   .   33  1   54  14  3   66  
  Peak Tracking Total      16   | .   3   4   5   8   6   5   4   3   5   .   4   5   12  5   4   .   7   1   9   7   3   16  
  Tactical Retreats        40   | .   .   2   .   3   1   4   .   .   .   .   .   .   11  .   .   .   1   .   13  .   2   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Dat Pro Fac Gar Fac Fac Res 
Traps Triggered            31   | .   .   .   2   2   14  .   2   .   .   .   .   1   4   .   .   .   .   .   3   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   1   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
----------                 Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Dat Pro Fac Gar Fac Fac Res 
Machines Disabled          29   | .   1   .   2   1   2   3   8   .   .   .   .   1   4   1   .   .   .   .   2   .   .   4   
  Max in Single Turn       4    | .   1   .   1   1   1   2   4   .   .   .   .   1   2   1   .   .   .   .   2   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Phase Generator          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Dat Pro Fac Gar Fac Fac Res 
Machines Accessed          46   | .   2   .   7   4   3   5   7   .   2   .   .   1   1   1   .   4   .   2   .   2   .   5   
  Terminals                24   | .   2   .   5   3   3   5   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
Total Hacks                147  | .   7   .   20  8   8   18  27  .   5   .   .   1   1   2   .   31  .   4   .   5   .   10  
  Successful               99   | .   5   .   13  5   3   10  14  .   5   .   .   1   1   1   .   31  .   4   .   3   .   3   
  Failed                   48   | .   2   .   7   3   5   8   13  .   .   .   .   .   .   1   .   .   .   .   .   2   .   7   
    Catastrophic           11   | .   1   .   1   2   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   4   .   8   3   4   6   8   .   .   .   .   5   8   5   .   .   .   1   5   5   .   5   
  Terminals                71   | .   7   .   11  7   8   18  19  .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   3   .   3   
  Repair Stations          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          14   | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
  Scanalyzers              7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   
Terminal Hacks             71   | .   5   .   6   4   3   10  6   .   5   .   .   .   1   .   .   31  .   .   .   .   .   .   
  Record                   16   | .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Part Schematic           16   | .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   2   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Report Inventory         3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   1   .   .   .   4   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Terminals                3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   2   .   7   2   3   5   7   .   .   .   .   1   .   1   .   .   .   2   .   2   .   4   
  Full Trace Events        14   | .   1   .   2   .   2   2   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   5   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   2   .   2   1   .   .   1   .   .   15  .   .   .   .   .   12  .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
------------               Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Dat Pro Fac Gar Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   4   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Machine Destruction      8    | .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             25   | .   .   .   .   .   12  .   .   2   .   .   .   .   9   .   .   .   2   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Dat  Pro  Fac  Gar  Fac  Fac  Res  
Total Allies               36    | .    .    .    .    .    13   .    .    2    .    4    .    .    11   .    .    .    3    .    .    .    .    3    
  Largest Group            6     | .    .    .    .    .    6    3    .    2    2    5    5    5    6    5    5    5    6    .    .    .    .    3    
  Highest-Rated Group      475   | .    .    .    .    .    83   30   .    51   51   185  185  185  227  165  160  160  252  .    .    .    .    475  
  Highest-Rated Ally       269   | .    .    .    .    .    31   10   .    31   31   39   39   39   80   40   40   40   96   .    .    .    .    269  
Zionite Dispatches         4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               29    | .    .    .    .    .    .    .    .    .    .    .    .    5    7    12   .    .    .    .    3    .    .    2    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  ROAM                     5     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    2    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  EXPLORE                  12    | .    .    .    .    .    .    .    .    .    .    .    .    4    5    1    .    .    .    .    .    .    .    2    
  RETURN                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    .    .    .    1    .    .    .    
Ally Attacks               334   | .    .    .    .    .    66   8    .    .    16   .    24   27   50   31   3    .    45   .    .    .    .    64   
  Total Damage             13339 | .    .    .    .    .    981  98   .    .    302  .    419  379  1042 863  93   .    1465 .    .    .    .    7697 
  Kills                    90    | .    .    .    .    .    16   1    .    .    5    .    3    6    10   10   1    .    10   .    .    .    .    28   
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Dat Pro Fac Gar Fac Fac Res 
Robot Analysis Total       6    | .   .   .   2   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   .   .   .   .   2   1   2   1   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             28   | .   .   .   .   .   .   .   .   .   .   .   .   5   8   7   .   .   .   .   3   .   .   5   
  Drone Recoveries         21   | .   .   .   .   .   .   .   .   .   .   .   .   3   8   5   .   .   .   .   2   .   .   3   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Dat  Pro  Fac  Gar  Fac  Fac  Res  
Turns Passed               22162 | .    296  1325 1662 829  2591 653  1225 1524 814  1940 467  246  2308 509  232  104  1045 367  1571 784  148  1522 
Spaces Moved               10190 | 1    172  653  783  261  980  277  531  629  345  831  193  135  1134 272  191  99   497  164  630  323  58   1031 
  Core                     65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   
  Treads                   5846  | .    .    .    783  261  980  277  531  629  345  831  193  135  742  .    .    .    .    .    117  3    19   .    
  Legs                     4279  | 1    172  653  .    .    .    .    .    .    .    .    .    .    392  272  191  99   497  164  513  320  39   966  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  190  160  160  160  160  145  225  230  230  230  148  148  95   95   95   95   108  90   120  190  50   
  Average Speed            177   | 120  149  190  175  215  225  171  198  229  230  230  230  148  161  107  95   95   171  162  129  175  206  105  
  Slowest Speed            320   | 120  190  190  240  240  320  240  225  230  230  230  230  148  180  180  95   95   187  186  190  320  240  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 2    34   97   65   53   75   32   20   88   48   87   43   20   96   8    30   73   83   4    69   9    1    36   
  Regions Visited          22
    Branch Regions         9
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    1    1    .    1    1    1    1    1    1    1    .    1    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    1    .    
Scrap Searched             12    | .    .    1    .    .    .    .    .    2    .    3    3    .    .    .    .    .    3    .    .    .    .    .    
Spaces Dug                 36    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    26   .    .    .    .    .    
Terrain Destroyed          710   | .    .    .    11   4    54   33   109  1    .    .    4    6    157  4    18   .    144  .    111  .    .    54   
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Projectile               37    | .    .    .    .    .    .    .    3    1    .    .    4    6    10   4    .    .    3    .    .    .    .    6    
  AOE                      662   | .    .    .    11   4    54   33   106  .    .    .    .    .    137  .    18   .    141  .    111  .    .    47   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Dat  Pro  Fac  Gar  Fac  Fac  Res  
Total                      12979 | .    197  693  949  457  1226 353  623  665  352  858  204  161  1433 449  231  108  597  258  1232 497  82   1354 
  Wait                     1198  | .    3    8    4    146  26   3    6    5    .    1    .    4    76   139  34   4    14   69   390  104  5    157  
  Move                     10163 | .    171  652  782  260  977  276  530  628  344  830  192  134  1131 271  190  98   496  163  628  322  57   1031 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  165   | .    7    3    20   4    6    8    13   3    .    5    1    4    13   3    .    .    5    6    30   10   6    18   
  Fast Attach              113   | .    2    1    15   2    8    3    7    1    .    5    .    1    7    1    .    3    1    4    21   7    .    24   
  Attach                   77    | .    .    2    5    .    3    2    4    1    .    .    .    2    6    2    .    .    5    3    20   6    5    11   
  Detach                   9     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    2    .    .    1    .    3    1    .    .    
  Swap                     149   | .    3    .    18   5    8    7    15   3    1    4    3    3    15   10   2    .    17   2    11   3    4    15   
  Drop                     195   | .    4    .    34   6    10   6    15   2    1    10   2    3    21   2    .    3    3    8    18   10   2    35   
  Fire                     672   | .    7    26   66   30   88   45   32   18   6    3    6    9    78   19   4    .    36   3    100  33   3    60   
  Melee                    24    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    6    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    15    | .    .    .    4    4    2    3    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            44    | .    .    .    .    .    24   .    .    .    .    .    .    .    15   .    .    .    .    .    5    .    .    .    
  Rewire                   150   | .    .    .    .    .    74   .    .    4    .    .    .    .    52   .    1    .    19   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2)
-9/Storage (discovered 2 exits: Mat / Gar)
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory
-3/Research

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   143 | -10/Materials      | Discovered new exit (range 13)
   234 | -10/Materials      | Discovered new exit (range 3)
   297 | -10/Materials      | Entered Mines
   309 | -10/Mines          | Build established: Mutant
   350 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   500 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   506 | -10/Mines          | Found Prototype Device
   531 | -10/Mines          | Learned 4 Materials zone layouts
   723 | -10/Mines          | Lost 3 parts (1p1n1w)
   803 | -10/Mines          | Discovered new exit (range 9)
  1420 | -10/Mines          | Discovered new exit (range 5)
  1622 | -10/Mines          | Entered Materials
  1622 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1623 | -9/Materials       | Identified exit to Storage
  1624 | -9/Materials       | Identified exit to Materials
  1681 | -9/Materials       | Identified Exp. Sensor Array
  2058 | -9/Materials       | Discovered new exit (range 8)
  2170 | -9/Materials       | Build established: Scavenger-Tank
  2426 | -9/Materials       | Discovered exit to Storage (range 7)
  3284 | -9/Materials       | Entered Storage
  3660 | -9/Storage         | Destroyed 7 combat bots
  3928 | -9/Storage         | Build established: Tank
  4106 | -9/Storage         | Identified exit to Garrison
  4113 | -9/Storage         | Entered Garrison
  4246 | -9/Garrison        | Triggered checkpoint
  4534 | -9/Garrison        | Triggered checkpoint
  4668 | -9/Garrison        | Triggered checkpoint
  4756 | -9/Garrison        | Discovered exit to Materials (range 8)
  4872 | -9/Garrison        | Triggered checkpoint
  5055 | -9/Garrison        | Triggered checkpoint
  5090 | -9/Garrison        | Destroyed 10 combat bots
  5219 | -9/Garrison        | Core integrity fell below 50%
  5255 | -9/Garrison        | Lost 4 parts (1n1u2w)
  5700 | -9/Garrison        | Triggered checkpoint
  5732 | -9/Garrison        | Triggered checkpoint
  5742 | -9/Garrison        | Discovered exit to Materials (range 14)
  5748 | -9/Garrison        | Triggered checkpoint
  5781 | -9/Garrison        | Build established: Scavenger-Tank
  5870 | -9/Garrison        | Triggered checkpoint
  5875 | -9/Garrison        | Triggered checkpoint
  5886 | -9/Garrison        | Discovered exit to Materials (range 13)
  5886 | -9/Garrison        | Discovered exit to Materials (range 49)
  5886 | -9/Garrison        | Discovered exit to Materials (range 52)
  5940 | -9/Garrison        | Triggered checkpoint
  5982 | -9/Garrison        | Rescued a captive Derelict
  6281 | -9/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6436 | -9/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6704 | -9/Garrison        | Entered Materials
  6704 | -8/Materials       | Accompanied by 3 allies
  6704 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6782 | -8/Materials       | Build established: Mutant
  6964 | -8/Materials       | Garrison activated, responded to threat
  7141 | -8/Materials       | Build established: Scavenger-Tank
  7245 | -8/Materials       | Identified exit to Factory
  7357 | -8/Materials       | Entered Factory
  7357 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  8383 | -7/Factory         | Discovered new exit (range 8)
  8399 | -7/Factory         | Identified exit to Factory
  8529 | -7/Factory         | Discovered new exit (range 10)
  8547 | -7/Factory         | Identified exit to Lower Caves
  8582 | -7/Factory         | Entered Lower Caves
  8687 | -7/Lower Caves     | Met a Warlord Commander
  8688 | -7/Lower Caves     | Learned location of Warlord (-4)
  8689 | -7/Lower Caves     | Found Encrypted Comm Array
  9352 | -7/Lower Caves     | Learned Factory garrison access intel
 10084 | -7/Lower Caves     | Discovered new exit (range 8)
 10100 | -7/Lower Caves     | Identified exit to Lower Caves
 10106 | -7/Lower Caves     | Entered another Lower Caves area
 10106 | -7/Lower Caves     | Accompanied by 2 allies
 10295 | -7/Lower Caves     | Learned Factory terminal intel
 10489 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10500 | -7/Lower Caves     | Identified exit to Zion
 10920 | -7/Lower Caves     | Entered Zion
 10920 | -7/Zion            | Accompanied by 1 ally
 11012 | -7/Zion            | Discovered new exit (range 12)
 11167 | -7/Zion            | System corruption cleaned by Quarantine Array
 11425 | -7/Zion            | Learned Factory stockpile data
 11489 | -7/Zion            | Learned location of Data Miner (-6)
 11573 | -7/Zion            | Given A8's code to call for help
 12037 | -7/Zion            | Build established: Scavenger-Mutant
 12078 | -7/Zion            | Given the Hacking Drone Bay
 12079 | -7/Zion            | Found Prototype Device
 12080 | -7/Zion            | Identified Hacking Drone Bay
 12196 | -7/Zion            | Found Prototype Device
 12196 | -7/Zion            | Identified Phasing AFG
 12365 | -7/Zion            | Imprinted
 12368 | -7/Zion            | Declared Zion's savior
 12488 | -7/Zion            | Build established: Derelict-Mutant
 12855 | -7/Zion            | Identified exit to Proximity Caves
 12860 | -7/Zion            | Entered Proximity Caves
 12860 | -6/Proximity Caves | Accompanied by 5 allies
 13298 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 13327 | -6/Proximity Caves | Entered Factory
 13327 | -6/Factory         | Accompanied by 5 allies
 13327 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13328 | -6/Factory         | Identified exit to Lower Caves
 13330 | -6/Factory         | Loaded intel: 27 terminal locations
 13331 | -6/Factory         | Loaded intel: 4 garrison access locations
 13399 | -6/Factory         | Zion Recon squad teleported in
 13420 | -6/Factory         | Zion Recon squad teleported in
 13486 | -6/Factory         | Garrison activated, responded to threat
 13545 | -6/Factory         | Discovered new exit (range 33)
 13567 | -6/Factory         | Identified exit to Garrison
 13573 | -6/Factory         | Entered Garrison
 13573 | -6/Garrison        | Accompanied by 2 allies
 13596 | -6/Garrison        | Triggered checkpoint
 13596 | -6/Garrison        | Triggered checkpoint
 13600 | -6/Garrison        | Triggered checkpoint
 13608 | -6/Garrison        | Triggered checkpoint
 13609 | -6/Garrison        | Build established: Derelict-Skirmisher
 13716 | -6/Garrison        | Found embedded Infiltrators
 13956 | -6/Garrison        | Retrieved Zion intel report: Unaware Analyses
 13960 | -6/Garrison        | Discovered new exit (range 46)
 13981 | -6/Garrison        | Build established: Derelict-Mutant
 14012 | -6/Garrison        | Triggered checkpoint
 14060 | -6/Garrison        | Triggered checkpoint
 14066 | -6/Garrison        | Discovered new exit (range 43)
 14076 | -6/Garrison        | Triggered checkpoint
 14080 | -6/Garrison        | Triggered checkpoint
 14091 | -6/Garrison        | Discovered new exit (range 15)
 14451 | -6/Garrison        | Phase Generator disabled
 14488 | -6/Garrison        | Identified exit to Factory
 14524 | -6/Garrison        | Triggered checkpoint
 14722 | -6/Garrison        | Triggered checkpoint
 14767 | -6/Garrison        | Garrison Relay disabled
 14804 | -6/Garrison        | Destroyed 12 combat bots
 15263 | -6/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 15491 | -6/Garrison        | Build established: Scavenger-Skirmisher
 15523 | -6/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 15694 | -6/Garrison        | Retrieved Zion intel report: Component Stockpiles
 15752 | -6/Garrison        | Triggered checkpoint
 15881 | -6/Garrison        | Entered Factory
 15881 | -6/Factory         | Accompanied by 5 allies
 16231 | -6/Factory         | First assault squad dispatched
 16310 | -6/Factory         | Discovered exit to Lower Caves (range 13)
 16390 | -6/Factory         | Entered Lower Caves
 16390 | -6/Lower Caves     | Accompanied by 5 allies
 16395 | -6/Lower Caves     | Learned Factory garrison access intel
 16590 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 16621 | -6/Lower Caves     | Build established: Scavenger-Gunner
 16622 | -6/Lower Caves     | Entered Data Miner
 16622 | -6/Data Miner      | Accompanied by 5 allies
 16624 | -6/Data Miner      | Discovered new exit (range 6)
 16638 | -6/Data Miner      | Met Data Miner
 16662 | -6/Data Miner      | Learned location of Section 7 (-2)
 16662 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16685 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16726 | -6/Data Miner      | Entered Proximity Caves
 16726 | -5/Proximity Caves | Accompanied by 5 allies
 16789 | -5/Proximity Caves | Escorted by Enhanced Grunt
 16795 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 16993 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16994 | -5/Proximity Caves | Spotted B-75 Beast
 17030 | -5/Proximity Caves | Destroyed B-75 Beast
 17093 | -5/Proximity Caves | Build established: Scavenger-Tank
 17715 | -5/Proximity Caves | Discovered new exit (range 12)
 17771 | -5/Proximity Caves | Entered Factory
 17771 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17772 | -5/Factory         | Loaded intel: 4 garrison access locations
 18122 | -5/Factory         | Identified exit to Garrison
 18138 | -5/Factory         | Entered Garrison
 18157 | -5/Garrison        | Build established: Scavenger-Skirmisher
 18168 | -5/Garrison        | Triggered checkpoint
 18195 | -5/Garrison        | Spotted B-75 Beast
 18260 | -5/Garrison        | Destroyed B-75 Beast
 18283 | -5/Garrison        | Lost 12 parts (2p3n5u2w)
 18374 | -5/Garrison        | Found Unknown Hackware
 18374 | -5/Garrison        | Identified Relay Coupler [Proto]
 18508 | -5/Garrison        | Spotted B-75 Beast
 18513 | -5/Garrison        | Triggered checkpoint
 18523 | -5/Garrison        | Triggered checkpoint
 18562 | -5/Garrison        | Core integrity fell below 50%
 18570 | -5/Garrison        | Destroyed B-75 Beast
 18600 | -5/Garrison        | Lost 7 parts (2p2n1u2w)
 18693 | -5/Garrison        | Lost 7 parts (1p2n2u2w)
 19290 | -5/Garrison        | Build established: Scavenger-Mutant
 19350 | -5/Garrison        | Discovered new exit (range 9)
 19370 | -5/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 19384 | -5/Garrison        | Triggered checkpoint
 19503 | -5/Garrison        | Retrieved Zion intel report: Unaware Analyses
 19655 | -5/Garrison        | Phase Generator disabled
 19668 | -5/Garrison        | Discovered new exit (range 10)
 19709 | -5/Garrison        | Entered Factory
 19779 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 19996 | -5/Factory         | Build established: Scavenger-Gunner
 20081 | -5/Factory         | Fabricated Combat Drone Bay?
 20243 | -5/Factory         | Lost 6 parts (3n1u2w)
 20261 | -5/Factory         | Destroyed 7 combat bots
 20341 | -5/Factory         | Discovered new exit (range 21)
 20477 | -5/Factory         | Core integrity fell below 20%
 20493 | -5/Factory         | Entered another Factory area
 20493 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 20572 | -4/Factory         | Discovered new exit (range 12)
 20641 | -4/Factory         | Entered Research
 20641 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 20803 | -3/Research        | Zion Experimental squad teleported in
 21116 | -3/Research        | Spotted B-86 Titan
 21126 | -3/Research        | Allies destroyed B-86 Titan
 21477 | -3/Research        | Zion Heavy squad teleported in
 21527 | -3/Research        | Found Prototype Protection
 21527 | -3/Research        | Identified Zio. Heavy Carapace
 21530 | -3/Research        | Found Prototype Protection
 21530 | -3/Research        | Identified Zio. Weapon Casing
 21537 | -3/Research        | System corruption reached 10%
 21718 | -3/Research        | Spotted B-86 Titan
 21739 | -3/Research        | Allies destroyed B-86 Titan
 21828 | -3/Research        | Build established: Scavenger-Tank
 21984 | -3/Research        | Incoming investigation squad redirected
 21993 | -3/Research        | Cargo convoy interrupted
 21993 | -3/Research        | Spotted Executioner
 21993 | -3/Research        | Spotted Striker
 22008 | -3/Research        | Incoming assault squad redirected
 22020 | -3/Research        | Found Prototype Device
 22023 | -3/Research        | Found Prototype Launcher
 22027 | -3/Research        | Found Prototype Protection
 22027 | -3/Research        | Identified Zio. Shade Armor
 22033 | -3/Research        | Found Prototype Launcher
 22044 | -3/Research        | Destroyed Executioner
 22055 | -3/Research        | Found Prototype Device
 22055 | -3/Research        | Identified Adv. Kinecellerator
 22071 | -3/Research        | Identified Point Singularity Launcher (x2)
 22128 | -3/Research        | Core integrity fell below 50%
 22154 | -3/Research        | Core integrity fell below 20%
 22161 | -3/Research        | Lost 26 parts (3p8n9u6w)
 22163 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
22102_ Penetrated by Slug. <x2>
22102_ Prc. Phase Gun destroyed.
22103_ P-80 Master resets P-80 Master, system corruption cleaned. <x2>
22106_ Slug penetrates Wall. <x2>
22111_ Penetrated by Slug. <x2>
22114_ System corrupted: Component data lost.
22119_ Enh. Biometal Leg destroyed.
22120_ Imp. Weapon Cycler destroyed.
22120_ Antimatter Reactor destroyed.
22122_ Slug penetrates Wall. <x2>
22122_ Penetrated by Slug.
22127_ Point Singularity Launcher destroyed.
22127_ Penetrated by Slug. <x2>
22130_ Adv. Matter Compressor destroyed.
22132_ DUCXDLN==%UATZD1=7=GSF<7Z CEW6SLV
22137_ Reaction Chamber disabled.
22143_ P-80 Master resets P-80 Master, system corruption cleaned.
22154_ Slammed into S-43 Plague. <x2>
22157_ System corrupted: Component data lost.
22160_ P-80 Master resets S-43 Plague, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ?????# ##   """   #????????????????????            |
| ?????# ##   """   #????????????????????            |
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| ?????? ???????# #??  ##      #?????????            |
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| ?????? ???????# #?   ##      #??#######            |
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| ?????? ???????# #    ##      #??#[=   #            |
| ?????? ???????# +    ###"########[    #            |
| ??????????????# #    #          #     #            |
| ?????# ######## ######          #     #            |
|                                 +     #            |
| ?????##########+######          #     #            |
| ?????????????     ???#          #     #            |
| ????????????#      #?###        #     #            |
| ????????????#    ! #???#        #     #            |
| ????????????#      #???#        #     #            |
| ????????????#      #???# ######s#######            |
| ????????????#      #???# #   ss #??????            |
| ????????????########???# @      #??????            |
| ???????????????????????# #      #??????            |
| ???????????????????????# #      #??????            |
| ???????????????????????# #      #??????            |
| ???????????????????????# #      #??????            |
| ???????????????????????# ########??????            |
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| ???????????????????????# ??????????????            |
| ???????????????????????? ??????????????            |
| ???????????????????????? ??????????????            |
| ???????????????????????? ??????????????            |
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| ???????????????????????????????????????            |
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| ???????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          50
Energy Generation          43
Energy Capacity            890
Matter Stores              300
Matter Capacity            700
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    6
EM Shielding               2
Armor Coverage             1200
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Core Shielding             20
Weapon Cycling             30
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         8
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Kinecelleration            50
Offensive Hacking          20

 Item Schematics 
-----------------
                Aluminum Leg | -10/Materials | Hacked
                Lrg. Battery | -10/Materials | Hacked
                  Com. Wheel | -9/Materials  | Scanalyzed
       Mni. Grenade Launcher | -9/Materials  | Scanalyzed
              Cooling System | -9/Storage    | Hacked
         Cmb. Gravmag System | -7/Factory    | Hacked
 Mak. Terrain Scan Processor | -7/Zion       | Archive
                    Coil Gun | -7/Zion       | Archive
       Adv. Shield Generator | -7/Zion       | Archive
           Hvy. Battle Rifle | -7/Zion       | Archive
                 Force Field | -7/Zion       | Archive
              Adv. ECM Suite | -7/Zion       | Archive
           Imp. Trap Scanner | -7/Zion       | Archive
                  Hvy. Laser | -7/Zion       | Archive
     Angular Momentum Engine | -7/Zion       | Archive
         Imp. Cooling System | -7/Zion       | Archive
        Mak. Cloaking Device | -7/Zion       | Archive
                    Flak Gun | -7/Zion       | Archive
        Point Defense System | -7/Zion       | Archive
                        Falx | -7/Zion       | Archive
       Imp. Shield Generator | -7/Zion       | Archive
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
            Enh. Armored Leg | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
              Thunder Hammer | -6/Data Miner | Free
            Impulse Thruster | -6/Data Miner | Free
        Lrn. Terrain Scanner | -6/Data Miner | Free
                 HERF Cannon | -6/Data Miner | Free
    Adv. Transmission Jammer | -6/Data Miner | Free
           Imp. System Guard | -6/Data Miner | Free
          Adv. Powered Armor | -6/Data Miner | Free
              Antigrav Array | -6/Data Miner | Free

 Robot Schematics 
------------------
       S-27 Virus | -7/Zion       | Archive
        K-01 Serf | -7/Zion       | Archive
     G-47 Trooper | -7/Zion       | Archive
 D-83 Annihilator | -7/Zion       | Archive
   M-22 Extractor | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
         E-15 Imp | -6/Data Miner | Free
   R-10 Processor | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free

 Fabricated
------------
 Combat Drone Bay | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresSniperTrap
  Manual?         0
Play Time         03:20:25
  Cumulative      209.3 hours
  Start           2022.07.28 @ 17:52:26
  End             2022.07.28 @ 23:46:57
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          83
  Rogue           63
  Adventurer      17
  Explorer        3
Win Type          -
  Total           9
  Types           4/0/1/2/0/0/1/0/1
Lore%             58
Gallery%          77
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: a57d37bf-e168-4a59-b3a1-b06b2151059f