Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 14:13:22 Player: alice_fexa Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (103) 515 Value Destroyed (2547) 2547 Prototype IDs (49) 980 Alien Tech Used (1) 200 Bonus (4776) 4776 TOTAL SCORE: 16518 Bonus ------- High Alert Combat Kills 14 Follower Combat Kills 2310 Delivered SUBCON Basin 2000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -148 Cogmind --------- Core Integrity 0/1600 Matter 244/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Sensor Array Hypervelocity Alpha Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Medium Storage Unit Machine Analyzer Triangulator Long-range Sensor Array Advanced Signal Interpreter Improved Transmission Jammer ECM Suite Advanced Cloaking Device Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Ionic Axe > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Field Propulsion Drive Impulse Thruster Advanced Sensor Array Hypervelocity Alpha Cannon Fusion Bomb Launcher Advanced Datajack Ionic Axe CR-A16's Pointy Stick [Rating: 169] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Machine Analyzer Device Improved Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Phasing Sabre Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . . . 8 . . . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 5 | . . . . 3 . . . . . 1 . . 1 . . Utility 12 | . . . . 5 . . . . 1 1 . . 1 2 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 155 | 9 15 6 15 35 1 1 3 4 18 8 . 11 12 5 12 Power 18 | 1 5 . 2 2 . . . . 4 1 . . 2 1 . Engine 9 | 1 5 . 2 1 . . . . . . . . . . . Core 5 | . . . . 1 . . . . 4 . . . . . . Reactor 4 | . . . . . . . . . . 1 . . 2 1 . Propulsion 47 | 3 2 . 6 10 . . . 3 10 1 . 3 1 . 8 Treads 8 | 2 1 . 5 . . . . . . . . . . . . Leg 3 | . . . . 3 . . . . . . . . . . . Wheel 3 | 1 1 . 1 . . . . . . . . . . . . Hover 8 | . . . . 1 . . . 2 5 . . . . . . Flight 25 | . . . . 6 . . . 1 5 1 . 3 1 . 8 Utility 47 | 2 6 . 2 13 1 . 1 1 3 4 . 4 5 3 2 Device 23 | 1 3 . 1 6 1 . . 1 1 1 . 1 3 3 1 Storage 5 | 1 2 . . 1 . . . . . . . 1 . . . Processor 6 | . . . . 3 . . 1 . . 1 . . 1 . . Hackware 10 | . . . . 2 . . . . 2 2 . 2 1 . 1 Protection 3 | . 1 . 1 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 3 2 6 5 10 . 1 2 . 1 2 . 4 4 1 2 Energy Gun 6 | . . 2 2 2 . . . . . . . . . . . Energy Cannon 7 | . . 2 . 1 . 1 . . 1 . . 1 . . 1 Ballistic Gun 12 | 3 2 1 3 3 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . Launcher 4 | . . 1 . 1 . . . . . . . 1 1 . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . 2 . . 2 . . . . . 3 . 1 Piercing Weapon 3 | . . . . 1 . . . . . 1 . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . Unidentified Prototypes 7 | . . . . 1 1 . . . 1 1 . 1 2 . . Parts Lost 51 | . 4 . 5 7 2 . . . 10 . . . 2 1 20 Power 5 | . 1 . 1 1 . . . . 1 . . . . . 1 Propulsion 19 | . 1 . 2 1 2 . . . 6 . . . . . 7 Utility 20 | . 1 . 1 3 . . . . 2 . . . 2 1 10 Weapon 7 | . 1 . 1 2 . . . . 1 . . . . . 2 Highest Loss Streak 16 | . 2 . 4 6 2 . . . 7 . . . 1 1 16 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 9 | 2 9 9 10 11 8 7 7 8 6 7 8 9 9 9 9 Power 1 | . 2 1 . 1 1 1 1 1 . 1 1 1 2 1 1 Propulsion 1 | 1 1 1 2 2 . . . . . . . . 2 2 1 Utility 2 | . . 1 3 3 4 4 3 4 4 2 3 3 1 1 1 Weapon 3 | . 4 5 4 4 3 2 3 3 2 3 3 2 3 4 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 41 | . 8 8 6 6 . . 2 1 1 2 . 4 . . 3 Power 10 | . 3 2 . 2 . . . 1 . . . . . . 2 Propulsion 6 | . 1 1 2 . . . . . . . . 1 . . 1 Utility 10 | . . 2 . 2 . . 1 . 1 2 . 2 . . . Weapon 15 | . 4 3 4 2 . . 1 . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 99 94 87 94 75 75 91 88 80 85 85 79 82 67 Engine 5 | . 14 14 12 3 . . . . . . . . . . . Core 2 | . . . . 1 6 6 6 6 10 5 5 5 2 . . Reactor 1 | . . . . . . . . . . 4 5 5 5 8 5 Treads 8 | . 20 14 20 8 . . . . . . . . . . . Wheel 2 | . 5 14 5 . . . . . . . . . . . . Hover 1 | . . . . 1 . . . 11 8 . . . . . . Flight 10 | . . . . 10 31 18 18 24 18 15 20 20 18 16 12 Device 10 | . 10 14 9 14 12 12 6 6 4 5 5 4 10 24 19 Storage 8 | . 14 14 14 6 6 6 6 6 5 5 5 5 4 4 2 Processor 9 | . . . . 6 18 18 24 25 22 20 20 20 14 8 6 Hackware 6 | . . . . 5 6 6 6 6 11 15 15 15 13 12 11 Protection 1 | . 2 . 4 4 . . . . . . . . . . . Energy Gun 2 | . . 4 8 5 . . . . . . . . . . . Energy Cannon 2 | . . 8 . . . . . . 1 4 5 4 3 3 1 Ballistic Gun 7 | . 27 11 17 2 . . . . . . . . . . . Slashing Weapon 2 | . . . . 4 6 6 6 5 4 5 5 5 4 4 2 Peak Build Rating 169 | 7 9 30 30 62 59 48 50 62 92 107 107 121 139 154 169 Average Rating 59 | 5 7 17 16 47 58 43 45 61 75 98 107 113 132 152 134 On Entrance 64 | . 7 9 30 20 57 43 43 47 62 92 107 107 119 138 152 Avg Prop Armor Cover (%) 11 | 8 11 11 12 8 . . . 14 12 . . . . . . Naked Turns 53 | . . . . . . . . . . . . . . . 53 Heaviest Build 55 | 13 32 38 34 44 24 22 16 16 30 37 37 45 54 55 51 Greatest Support 61 | 40 40 10 43 47 27 16 16 21 45 49 49 52 61 61 61 Greatest Overweight (x) 7 | . 3 3 7 2 . 1 . . 4 . . . . . 4 Average Overweight (x) . | . . 3 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 10 | 6 9 15 15 12 8 8 8 8 8 8 8 9 10 10 9 Most Carried 15 | 4 15 15 15 15 8 8 8 8 8 8 8 10 10 10 10 Average Carried 9 | 2 9 14 11 11 8 7 7 8 6 7 8 9 9 9 9 Final Capacity 15 | 8 15 15 15 8 8 8 8 8 8 8 8 10 10 10 5 Final Carried 15 | 4 15 15 15 8 8 8 8 8 8 8 8 10 10 9 4 Class Distribution -------------------- 40% | Mutant 24% | Hacker-Scout 18% | Scavenger-Scout 7% | Hacker-Ninja 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Matter Collected 3286 | 295 722 190 267 586 40 40 47 60 328 117 . 170 254 30 140 Remotely 199 | 153 46 . . . . . . . . . . . . . . Salvage Created 4752 | 73 792 225 599 971 56 . . 112 411 421 . 327 408 81 276 Parts 230 | 2 49 10 25 46 2 . . 3 21 18 . 15 26 3 10 Haulers Intercepted 10 | . 2 . . 1 . . . . 3 1 . 2 1 . . Recyclers Shooed 4 | . 1 . 1 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . 7 . . 1 . . 4 . . . . . . . Prevented 2 | . . 2 . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 50 | . 18 5 5 5 . . . 1 6 1 . . 5 1 3 Melee 10 | . . . . 1 . . . 1 1 1 . . 3 1 2 Guns 27 | . 18 1 5 3 . . . . . . . . . . . Cannons 3 | . . 3 . . . . . . . . . . . . . AOE 9 | . . . . 1 . . . . 5 . . . 2 . 1 Classes Destroyed 17 | 1 7 2 1 3 . . . 1 . 1 . 1 . . . Worker 7 | . 1 . . 5 . . . . . . . . 1 . . Builder 12 | . 2 . 4 1 . . . . . . . 2 3 . . Hauler 10 | . 2 . . 1 . . . . 3 1 . 2 1 . . Recycler 14 | 1 1 . 4 4 . . . . . 2 . . 1 . 1 Mechanic 1 | . . . . 1 . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . 1 . . . . 1 Drone 1 | . . . . . . . . 1 . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . Watcher 3 | . 3 . . . . . . . . . . . . . . Swarmer 18 | . 9 3 1 . . . . . 5 . . . . . . Cutter 4 | . . . . . . . . . . 1 . . . . 3 Grunt 14 | . 9 . 1 2 . . . . . . . . 2 . . Duelist 1 | . . . . 1 . . . . . . . . . . . Sentry 4 | . . . 3 . . . . . . . . . . 1 . Programmer 6 | . . . . 2 . . . . 1 . . . 3 . . Subdweller 2 | . . 2 . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 5 | 1 4 3 4 4 . . . 1 5 1 . 1 4 1 3 Combat Bots Only 5 | . 4 3 2 2 . . . 1 5 1 . . 3 1 2 Max Kills in Single Turn 4 | 1 2 1 1 4 . . . 1 2 1 . 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . . . 2 . . . 1 . 1 Melee 1 | . . . . 1 . . . 1 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Hostile Shots Fired 607 | . 100 67 29 47 21 3 . 5 60 1 . 8 35 9 222 Missed 237 | . 27 30 6 11 10 . . 1 23 . . 5 21 6 97 Hits 370 | . 73 37 23 36 11 3 . 4 37 1 . 3 14 3 125 Melee 37 | . . . . 7 . . . . . 1 . . . . 29 Projectile 333 | . 73 37 23 29 11 3 . 4 37 . . 3 14 3 96 AOE 10 | . . . 7 . . . . . . 1 . . . . 2 Critical Strikes 30 | . . . 1 3 . . . . 2 . . . 2 . 22 Part Disruptions 1 | . . . . . . . . . 1 . . . . . . Damage Taken 7145 | . 659 313 534 787 69 56 . 104 702 109 . 76 391 79 3266 Core 2310 | . 64 50 95 86 21 56 . 32 211 . . . 90 . 1605 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 171 | . . . . . . . 145 . . . 26 . . . . Core Remaining (%) 80 | 100 . . 16 . . . . 77 78 . . 100 93 100 . Volleys Fired 306 | 5 90 46 38 26 . 4 . 4 16 3 10 23 33 . 8 Largest 2 | 2 2 2 2 2 . 1 . 1 1 1 1 1 1 . 1 Hottest 138 | 40 40 116 128 138 . 90 . 90 90 90 90 90 90 . 120 Shots Fired 454 | 10 179 55 64 45 . 4 . 4 16 3 10 23 33 . 8 Gun 304 | 10 179 10 64 41 . . . . . . . . . . . Cannon 130 | . . 39 . 3 . 4 . 4 11 2 10 23 27 . 7 Launcher 19 | . . 6 . 1 . . . . 5 . . . 6 . 1 Special 1 | . . . . . . . . . . 1 . . . . . Kinetic 258 | 10 179 . 30 39 . . . . . . . . . . . Thermal 125 | . . 9 27 5 . 4 . 4 11 2 10 21 27 . 5 Explosive 19 | . . 6 . 1 . . . . 5 . . . 6 . 1 Electromagnetic 47 | . . 40 7 . . . . . . . . . . . . Phasic 4 | . . . . . . . . . . . . 2 . . 2 Robot Hit Streak 32 | 2 20 9 14 32 . . . . 2 3 5 6 2 . 2 Robot Miss Streak 7 | 2 7 5 5 1 . . . . 1 . 1 . 2 . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 1 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . Shots Hit Robots 321 | 5 105 29 49 54 2 . . 4 17 11 8 11 15 4 7 Core Hits 144 | 2 44 9 21 23 . . . 3 12 5 . 5 12 1 7 Critical Kills 4 | . 3 . . . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . Critical Strikes 11 | . 4 . 2 . . . . . . 1 . 3 . . 1 Burn 2 | . . . 2 . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . Destroy 4 | . 4 . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . 1 . 1 . . . Phase 2 | . . . . . . . . . . . . 1 . . 1 Melee Attacks 193 | . . . . 27 6 8 . 7 44 23 . 25 29 9 15 Impact . | . . . . . . . . . . . . . . . . Slashing 177 | . . . . 21 . 8 . 7 44 23 . 24 29 7 14 Piercing 14 | . . . . 6 6 . . . . . . . . 2 . Sneak Attacks 32 | . . . . 10 . . . 1 3 3 . 6 7 1 1 Combat Hostiles 4 | . . . . . . . . 1 . . . . 2 1 . Follow-up Attacks 4 | . . . . 3 . . . . . . . . 1 . . Damage Inflicted 10940 | 65 1367 525 862 2134 229 . . 363 1408 590 285 681 1659 260 512 Guns 2991 | 65 1361 87 862 616 . . . . . . . . . . . Cannons 819 | . . 438 . . . . . . . . 285 56 . . 40 Explosions 1979 | . . . . 364 . . . . 599 . . . 749 . 267 Melee 5145 | . . . . 1154 229 . . 363 809 590 . 625 910 260 205 Ramming 6 | . 6 . . . . . . . . . . . . . . Kinetic 2437 | 65 1361 . 413 598 . . . . . . . . . . . Thermal 1011 | . . . 351 359 . . . . . . 285 16 . . . Explosive 1638 | . . . . 23 . . . . 599 . . . 749 . 267 Electromagnetic 623 | . . 525 98 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 4477 | . . . . 715 . . . 363 809 590 . 625 910 260 205 Piercing 668 | . . . . 439 229 . . . . . . . . . . Phasic 80 | . . . . . . . . . . . . 40 . . 40 Highest Corruption 8 | . . . 1 2 2 2 2 . 5 . . . 3 . 8 Average Corruption 1 | . . . 1 1 2 2 2 . 3 . . . 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 41 | . . . 14 5 3 4 2 . 6 . . . 4 . 3 Message Errors 14 | . . . 2 4 1 1 . . 1 . . . 3 . 2 Matter Fused 10 | . . . 4 . 1 1 1 . 2 . . . . . 1 Heat Flow Errors 3 | . . . 1 . . . 1 . 1 . . . . . . Energy Discharges 6 | . . . 2 . 1 1 . . 2 . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 6 | . . . 4 1 . . . . . . . . 1 . . Misfires 1 | . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 922 | . . . . 357 109 . . 71 113 44 . 64 151 . 13 Projectiles . | . . . . . . . . . . . . . . . . Explosions 207 | . . . . 68 . . . . 113 . . . 13 . 13 Melee 715 | . . . . 289 109 . . 71 . 44 . 64 138 . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 95 | . . . . . . . . . . . . . 4 . 91 Shots 2 | . . . . . . . . . . . . . 1 . 1 Rammed 3 | . 3 . . . . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 308 | . 2 23 165 20 . 4 173 168 308 50 160 270 216 . . Average Temperature 78 | . 2 8 43 7 . 2 103 102 110 27 83 85 89 . . Received Heat Transfer 696 | . 162 132 54 225 12 27 . 21 . . . 9 9 . 45 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 4 . . . . . . . . 1 . . . Heat Transferred 1699 | . . . 962 237 . . . . . . 450 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Maximum Alert Level 2 | . . . 1 1 . . . . 1 1 . 1 1 . 2 Low Security (%) 94 | 100 100 . 97 92 . . . . 94 93 100 98 83 100 73 Level 1 4 | . . . 2 7 . . . . 5 6 . 1 16 . 19 Level 2 . | . . . . . . . . . . . . . . . 6 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 451 | 5 186 . 214 212 . . . . 222 285 99 217 278 166 451 Initial 214 | . . . 214 50 . . . . 168 39 99 . 43 138 3 Average 85 | . 103 . 30 53 . . . . 131 101 32 85 123 114 179 Influence Increases 5503 | 5 583 490 172 490 5 45 . 147 506 504 64 818 525 128 1021 Destroy 0b10 Robot/C 1860 | . 360 100 100 100 . . . 40 120 200 . 160 220 40 420 Destroy 0b10 Robot/NC 315 | 5 50 . 45 60 5 . . 15 15 25 . 35 30 5 25 Destroy Leader 436 | . 80 . . 32 . . . 10 26 74 . 70 42 20 82 Allied During Kill 472 | . . . . . . . . 22 . 70 . 153 48 15 164 Successful Hack 150 | . 31 . 26 63 . . . . 12 . . 18 . . . Disable Machine 300 | . 15 . . 120 . . . . 30 30 . 105 . . . Destroy Structure 735 | . 2 . 1 50 . . . . 108 60 64 142 140 33 135 Advance Influence 200 | . . . . 50 . . . . 150 . . . . . . Partial Spotted 120 | . . . . . . . . . . 45 . 30 . 15 30 Lose Combat Pursuer 915 | . 45 390 . 15 . 45 . 60 45 . . 105 45 . 165 Influence Decreases 5102 | 5 546 79 620 288 186 66 . 117 456 299 349 734 363 368 626 Entered New Map 724 | . . 18 234 . 76 5 . . 12 41 186 . 41 108 3 Time Decay 3187 | 5 506 61 346 246 90 61 . 117 334 238 90 398 262 170 263 Lost Part 472 | . 40 . 40 42 20 . . . 100 . . . 20 10 200 Lost Ally 719 | . . . . . . . . . 10 20 73 336 40 80 160 Squads Dispatched 37 | . 3 . . 2 . . . . 4 5 . 9 3 2 9 Investigation 7 | . 2 . . . . . . . . . . 2 . 1 2 Extermination 14 | . . . . 2 . . . . 2 1 . 3 2 1 3 Reinforcement 9 | . 1 . . . . . . . 2 3 . 1 1 . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 7 | . . . . . . . . . . 1 . 3 . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Distress Signals 14 | . . . . 1 . . . . . 1 . 4 2 1 5 Communications Jammed 8 | . . . . . . . . . . . . . . 7 1 Distress Signals 7 | . . . . . . . . . . . . . . 7 . Times Spotted 212 | . 25 13 6 9 1 4 . 12 10 10 3 22 16 10 71 Peak Tracking Total 19 | . 3 5 3 3 1 3 . 6 5 4 2 6 3 9 19 Tactical Retreats 29 | . 2 4 . 1 . 2 . 2 1 . . 3 2 2 10 ECM-based Alert Blocks 44 | . . . . . . . . . . . . . . 9 35 Traps | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Traps Triggered 9 | . 5 . . . . . . . . 1 . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Machines Disabled 20 | . 1 . . 8 . . . . 2 2 . 7 . . . Max in Single Turn 5 | . 1 . . 5 . . . . 1 1 . 1 . . . Garrison Access 4 | . . . . . . . . . 2 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Machines Accessed 46 | . 8 2 11 6 . . . . 6 1 . 6 1 4 1 Terminals 16 | . 7 . 5 3 . . . . . . . . . 1 . Fabricators 6 | . . . . 2 . . . . 1 . . 2 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 15 | . 1 . 6 1 . . . . 2 1 . 3 . 1 . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . Garrison Access 6 | . . . . . . . . . 2 . . 1 1 1 1 Total Hacks 95 | . 15 3 21 12 . . . . 16 3 . 15 2 6 2 Successful 52 | . 8 3 10 8 . . . . 8 1 . 10 . 4 . Failed 42 | . 7 . 11 4 . . . . 7 2 . 5 2 2 2 Catastrophic 8 | . . . 1 2 . . . . 2 . . 1 . . 2 Database Lockouts 1 | . . . . . . . . . 1 . . . . . . Manual 167 | . 13 . 8 6 . . . . 30 14 . 46 13 11 26 Terminals 27 | . 13 . 8 5 . . . . . . . . . 1 . Fabricators 24 | . . . . 5 . . . . 8 . . 9 . 2 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 29 | . 2 . 13 2 . . . . 3 3 . 4 . 2 . Scanalyzers 3 | . . . . . . . . . 3 . . . . . . Garrison Access 9 | . . . . . . . . . 2 . . 2 2 1 2 Terminal Hacks 5 | . . 3 . 1 . . . . . . . . . 1 . Record 1 | . . 1 . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . 2 . . . . 1 . . 4 . 1 . Network Status 4 | . . . . 1 . . . . 1 . . 1 . 1 . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 3 | . . . . 1 . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . . . 5 1 . . . . 1 1 . 3 . . . Retrieve Components 11 | . . . 5 1 . . . . 1 1 . 3 . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . Retrieve Study 2 | . . . . . . . . . 2 . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 2 . . 1 . 1 . Seal Access 4 | . . . . . . . . . 2 . . 1 . 1 . Unauthorized Hacks 22 | . 8 . 5 4 . . . . 2 . . 2 . 1 . Terminals 15 | . 8 . 5 2 . . . . . . . . . . . Botnet 5 | . 3 . . 2 . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . Fabricators 7 | . . . . 2 . . . . 2 . . 2 . 1 . Prioritize 1 | . . . . 1 . . . . . . . . . . . Liberate 3 | . . . . 1 . . . . 1 . . 1 . . . Haulers 2 | . . . . . . . . . 1 . . . . 1 . Recompile 1 | . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 29 | . 4 . 8 6 . . . . 2 . . 5 1 2 1 Full Trace Events 2 | . . . 1 . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 99 | . . . . . . . 4 2 34 23 5 30 1 . . Parts Built 3 | . . . . 2 . . . . . . . 1 . . . Authchips 1 | . . . . . . . . . . . . 1 . . . Time 223 | . . . . 64 . . . . . . . 159 . . . Total Part Build Rating 26 | . . . . 16 . . . . . . . 10 . . . Part Studies Acquired 2 | . . . . . . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 27 | . . . 12 1 . . . . . . . 14 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 1 . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . 1 . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . 1 . . . . 1 parse_system 2 | . . . . . . . . . . 1 . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Total Allies 63 | . . . . . . . 4 . 2 4 20 16 5 3 9 Largest Group 21 | . . . . . . . 4 4 1 4 21 13 3 3 3 Highest-Rated Group 890 | . . . . . . . 156 156 28 410 890 653 243 235 513 Highest-Rated Ally 269 | . . . . . . . 42 42 28 103 103 103 103 103 269 Zionite Dispatches 18 | . . . . . . . . . 2 2 . 4 2 2 6 Heavy 4 | . . . . . . . . . . 2 . . 1 . 1 Fire 2 | . . . . . . . . . . . . 2 . . . Hacker 4 | . . . . . . . . . . . . 1 1 1 1 Experimental 1 | . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . 1 Thermal Resupply 2 | . . . . . . . . . . . . . . . 2 Melee Resupply 2 | . . . . . . . . . 1 . . 1 . . . Offense Resupply 1 | . . . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . 3 . . 1 . 2 . STAY 2 | . . . . . . . . . 1 . . . . 1 . DROP 4 | . . . . . . . . . 2 . . 1 . 1 . Ally Attacks 404 | . . . . . . . . 13 . 34 141 105 32 16 63 Total Damage 16277 | . . . . . . . . 325 . 2291 5522 2386 1839 754 3160 Kills 67 | . . . . . . . . 3 . 11 10 13 7 2 21 Allies Corrupted 4 | . . . . . . . . . . . . 2 . 1 1 Allies Melted 1 | . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Active Infowar (turns) 8081 | . 1 1046 733 652 186 387 462 389 752 508 388 1147 578 349 503 Optics 5286 | . . . . 637 186 387 462 389 752 508 388 1147 430 . . Sensors 5867 | . . . . 414 186 387 461 381 686 508 388 1145 568 349 394 Seismic 2143 | . 1 1046 733 363 . . . . . . . . . . . Machine Analysis 5655 | . . . . 6 186 387 462 389 752 508 388 1147 578 349 503 Triangulation 371 | . . . . . . . . . . . . . . . 371 Cloaking 408 | . . . . . . . . . . . . . . 284 124 Jamming 57 | . . . . . . . . . . . . . . 24 33 ECM 273 | . . . . . . . . . . . . . 2 66 205 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 2 1 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . 1 Investigations 1 | . . . . . . . . . . . . . . . 1 Zionite Intel Received 16 | . . . . . . . . . 4 2 . 7 1 1 1 Branch Access 1 | . . . . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . 1 . 1 . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . Component Schematics 3 | . . . . . . . . . 1 1 . 1 . . . Prototype Schematics 3 | . . . . . . . . . 1 1 . 1 . . . Trap Installations 1 | . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . 1 . . 1 Active Garrisons 1 | . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Turns Passed 11270 | 92 1566 1046 1772 1053 186 387 462 389 752 508 388 1147 578 349 595 Spaces Moved 13135 | 41 758 681 838 1035 381 620 813 542 1390 848 312 2056 905 781 1134 Core 147 | 2 . . 21 . . . . . 1 . . . . . 123 Treads 970 | 36 378 . 466 90 . . . . . . . . . . . Legs 288 | . . . . 288 . . . . . . . . . . . Wheels 1415 | 3 380 681 351 . . . . . . . . . . . . Hover 151 | . . . . . . . . . 151 . . . . . . Flight 10164 | . . . . 657 381 620 813 542 1238 848 312 2056 905 781 1011 Fastest Speed 25 | 50 95 125 115 26 27 34 34 29 29 28 28 28 31 32 25 Average Speed 53 | 148 131 125 151 69 27 35 34 29 32 33 28 29 31 32 34 Slowest Speed 400 | 160 160 125 400 260 34 114 34 34 250 34 28 32 32 32 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . 7 . . . . . 1 . 16 6 4 12 Potential Cave-ins 6 | . . 1 . . . . . . . . . . 2 . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 98 36 98 25 61 67 90 51 34 21 88 41 29 23 36 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 12 | . 1 . 1 . . . 2 . . . . 8 . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 15 | . . . . . 2 9 3 1 . . . . . . . Spaces Dug 92 | . . 1 . 3 3 7 . 3 22 9 . 20 17 2 5 Terrain Destroyed 436 | . . 56 . 61 3 11 . 7 59 10 1 68 121 2 37 Melee 72 | . . . . 3 3 7 . 3 20 8 . 11 10 2 5 Projectile 88 | . . 2 . . . 4 . 4 11 2 1 31 24 . 9 AOE 276 | . . 54 . 58 . . . . 28 . . 26 87 . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Total 16609 | 59 1162 825 1287 1282 451 769 997 751 1604 1032 601 2520 1114 859 1296 Wait 2543 | 1 244 62 355 107 59 133 172 190 101 137 280 388 126 65 123 Move 13033 | 40 757 680 837 1020 380 619 812 541 1389 846 311 2026 891 772 1112 Hop 41 | . . . . 7 . . . . . 1 . 13 6 4 10 Pick Up 103 | 2 22 3 23 21 . . 3 1 9 3 . 8 4 1 3 Fast Attach 106 | 9 10 5 10 23 2 . 2 3 11 5 . 7 7 2 10 Attach 38 | . 3 . 1 15 . 2 . . 8 1 . 1 1 1 5 Detach 12 | 2 1 . 1 1 . 2 . . 3 2 . . . . . Swap 76 | . 12 7 4 7 1 1 3 4 10 4 . 9 7 3 4 Drop 156 | . 20 22 18 33 3 . 5 1 13 7 . 16 10 2 6 Fire 306 | 5 90 46 38 26 . 4 . 4 16 3 10 23 33 . 8 Melee 187 | . . . . 22 6 8 . 7 44 23 . 25 28 9 15 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . 1 . . Rewire 4 | . . . . . . . . . . . . 4 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 15) 902 | -10/Materials | Discovered new exit (range 16) 1045 | -10/Materials | Discovered new exit (range 9) 1286 | -10/Materials | Discovered new exit (range 16) 1470 | -10/Materials | Discovered new exit (range 6) 1472 | -10/Materials | Learned 4 Recycling zone layouts 1515 | -10/Materials | Identified exit to Materials 1569 | -10/Materials | Learned 4 Subcaves zone layouts 1598 | -10/Materials | Learned location of 1 exit from Storage 1659 | -10/Materials | Entered Subcaves 1660 | -10/Subcaves | Identified exit to Materials 1770 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1855 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2038 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 2324 | -10/Subcaves | Found SUBCON Basin 2485 | -10/Subcaves | Learned Materials trap positions 2635 | -10/Subcaves | Discovered new exit (range 16) 2705 | -10/Subcaves | Entered Recycling 2723 | -8/Recycling | Scanned before Scraplab entrance 2740 | -8/Recycling | Entered Scraplab 2960 | -8/Recycling | Discovered new exit (range 3) 3145 | -8/Recycling | Core integrity fell below 50% 3194 | -8/Recycling | Lost 4 parts (1p2n1w) 3828 | -8/Recycling | Discovered new exit (range 5) 3951 | -8/Recycling | Core integrity fell below 20% 4228 | -8/Recycling | Learned Factory fabricator intel 4279 | -8/Recycling | Learned location of 2 exits from Factory 4322 | -8/Recycling | Learned Factory security intel 4354 | -8/Recycling | Learned Storage trap positions 4402 | -8/Recycling | Learned Factory trap positions 4456 | -8/Recycling | Learned location of Extension (-4) 4477 | -8/Recycling | Entered Factory 4477 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 4478 | -6/Factory | Identified exit to Factory 4479 | -6/Factory | Loaded intel: 127 trap records 4481 | -6/Factory | Loaded intel: 6 fabricator locations 4611 | -6/Factory | Lost 6 parts (1p3u2w) 4869 | -6/Factory | Build established: Scavenger-Mutant 5065 | -6/Factory | Identified exit to Lower Caves 5449 | -6/Factory | Fabricated Enh. Force Lance (x2) 5501 | -6/Factory | Build established: Scavenger-Scout 5530 | -6/Factory | Entered Lower Caves 5555 | -6/Lower Caves | Found Alien Artifact 5555 | -6/Lower Caves | Identified Core Expander 5555 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 5575 | -6/Lower Caves | Learned Factory stockpile data 5635 | -6/Lower Caves | Learned Factory trap positions 5639 | -6/Lower Caves | Discovered new exit (range 18) 5641 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5647 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5650 | -6/Lower Caves | Identified exit to Lower Caves 5651 | -6/Lower Caves | Encountered a Warlord checkpoint 5716 | -6/Lower Caves | Entered another Lower Caves area 5735 | -6/Lower Caves | Encountered a Warlord checkpoint 5743 | -6/Lower Caves | Lost 3 allies 5828 | -6/Lower Caves | Spotted B-75 Beast 5830 | -6/Lower Caves | Learned location of 1 exit from Factory 6042 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6086 | -6/Lower Caves | Discovered new exit (range 5) 6088 | -6/Lower Caves | Identified exit to Zion 6103 | -6/Lower Caves | Entered Zion 6127 | -6/Zion | Discovered new exit (range 12) 6146 | -6/Zion | System corruption cleaned by Quarantine Array 6173 | -6/Zion | Learned Factory stockpile data 6193 | -6/Zion | Learned location of Warlord (-5) 6217 | -6/Zion | Found CR-A16's Pointy Stick 6226 | -6/Zion | Met Imprinter 6231 | -6/Zion | Imprinted 6233 | -6/Zion | Declared Zion's savior 6288 | -6/Zion | Visited the Megawrench Repair Shop 6289 | -6/Zion | Megawrench repaired 8 parts 6396 | -6/Zion | Identified exit to Proximity Caves 6448 | -6/Zion | Tech Extrapolator generated special schematic: Machine Rigger 6565 | -6/Zion | Entered Proximity Caves 6565 | -5/Proximity Caves | Accompanied by 4 allies 6742 | -5/Proximity Caves | Spotter reported a threat 6832 | -5/Proximity Caves | Lost 4 allies 6898 | -5/Proximity Caves | Learned location of 1 exit from Factory 6927 | -5/Proximity Caves | Spotted B-75 Beast 6952 | -5/Proximity Caves | Discovered exit to Factory (range 6) 6954 | -5/Proximity Caves | Entered Factory 6954 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6955 | -5/Factory | Identified exit to Factory 6956 | -5/Factory | Loaded intel: 84 trap records 7002 | -5/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 7046 | -5/Factory | Zion Offense Resupply teleported in 7245 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7284 | -5/Factory | Discovered new exit (range 5) 7323 | -5/Factory | Lost 3 parts (2n1u) 7421 | -5/Factory | Lost 7 parts (1p4n1u1w) 7448 | -5/Factory | Discovered exit to Factory (range 14) 7549 | -5/Factory | Central database locked down 7558 | -5/Factory | Retrieved Zion intel report: Branch Access 7558 | -5/Factory | Identified exit to Upper Caves 7566 | -5/Factory | Retrieved Zion intel report: Component Schematics 7567 | -5/Factory | Zion Melee Resupply teleported in 7636 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7662 | -5/Factory | Discovered exit to Factory (range 3) 7706 | -5/Factory | Entered another Factory area 7706 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7731 | -4/Factory | Zion Heavy squad teleported in 7773 | -4/Factory | Build established: Hacker-Scout 8024 | -4/Factory | Retrieved Zion intel report: Component Schematics 8078 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 8079 | -4/Factory | Zion Heavy squad teleported in 8119 | -4/Factory | Garrison activated, responded to threat 8214 | -4/Factory | Manually triggered Chute Trap 8214 | -4/Factory | Sucked down chute 8214 | -4/Factory | Entered Waste 8214 | -4/Waste | Met up with 1 ally sucked down the chute earlier 8227 | -4/Waste | Spotted C-40 Crusher 8229 | -4/Waste | 1 allies followed down the chute 8235 | -4/Waste | Warlord forces began an assault 8314 | -4/Waste | Spotted C-40 Crusher 8319 | -4/Waste | Allies destroyed C-40 Crusher 8345 | -4/Waste | Allies destroyed C-40 Crusher 8353 | -4/Waste | Spotted C-40 Crusher 8355 | -4/Waste | Allies destroyed C-40 Crusher 8366 | -4/Waste | Spotted C-40 Crusher 8366 | -4/Waste | Spotted C-40 Crusher 8384 | -4/Waste | Allies destroyed C-40 Crusher 8389 | -4/Waste | Spotted C-40 Crusher 8414 | -4/Waste | Allies destroyed C-40 Crusher 8415 | -4/Waste | Allies destroyed C-40 Crusher 8428 | -4/Waste | Discovered new exit (range 22) 8442 | -4/Waste | Lost 11 allies 8449 | -4/Waste | Identified exit to Factory 8602 | -4/Waste | Entered Factory 8602 | -4/Factory | Accompanied by 10 allies 8649 | -4/Factory | Discovered new exit (range 3) 8649 | -4/Factory | Identified exit to Research 8671 | -4/Factory | Discovered new exit (range 17) 8716 | -4/Factory | P-70 Sage assimilated allied S6-LET(m) 8765 | -4/Factory | Retrieved Zion intel report: Trap Installations 8768 | -4/Factory | Retrieved Zion intel report: Active Terminals 8834 | -4/Factory | Tech Extrapolator generated special schematic: Energy Deflector 8862 | -4/Factory | Garrison activated, responded to threat 8916 | -4/Factory | Retrieved Zion intel report: Emergency Access 8917 | -4/Factory | Zion Melee Resupply teleported in 8929 | -4/Factory | Discovered new exit (range 14) 8939 | -4/Factory | Lost 6 allies 8950 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 8951 | -4/Factory | Zion Fire squad teleported in 8998 | -4/Factory | Tech Extrapolator generated special schematic: Hyp. Alpha Cannon 9137 | -4/Factory | Identified exit to Upper Caves 9331 | -4/Factory | Fabricated Hyp. Alpha Cannon? 9408 | -4/Factory | Retrieved Zion intel report: Component Schematics 9513 | -4/Factory | Spotted B-86 Titan 9516 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9517 | -4/Factory | Zion Fire squad teleported in 9613 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 9614 | -4/Factory | Zion Hacker squad teleported in 9725 | -4/Factory | Lost 4 allies 9749 | -4/Factory | Entered Research 9749 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9786 | -3/Research | Found Fusion Bomb Launcher 9792 | -3/Research | Zion Hacker squad teleported in 9847 | -3/Research | Found Prototype Processor 9847 | -3/Research | Identified Spectral Analyzer 9906 | -3/Research | Lost 3 allies 10137 | -3/Research | Spotted B-86 Titan 10204 | -3/Research | Retrieved Zion intel report: Active Garrisons 10205 | -3/Research | Zion Heavy squad teleported in 10283 | -3/Research | Discovered new exit (range 3) 10283 | -3/Research | Identified exit to Research 10327 | -3/Research | Entered another Research area 10327 | -2/Research | Accompanied by 2 allies 10327 | -2/Research | Evolved 2 slots: Utility x2 10332 | -2/Research | Zion Infowar Resupply teleported in 10408 | -2/Research | Spotted B-90 Cyclops 10475 | -2/Research | Spotted B-90 Cyclops 10481 | -2/Research | Allies destroyed B-90 Cyclops 10513 | -2/Research | Build established: Hacker-Ninja 10634 | -2/Research | Retrieved Zion intel report: Component Stockpiles 10635 | -2/Research | Zion Hacker squad teleported in 10669 | -2/Research | Discovered new exit (range 14) 10675 | -2/Research | Identified exit to Access 10676 | -2/Research | Entered Access 10676 | -1/Access | Evolved 2 slots: Utility x2 10683 | -1/Access | Zion hero teleported in (12-ASH) 10914 | -1/Access | Retrieved Zion intel report: Active Terminals 10915 | -1/Access | Zion Hacker squad teleported in 11101 | -1/Access | Zion Experimental squad teleported in 11104 | -1/Access | Zion Heavy squad teleported in 11117 | -1/Access | Lost 3 parts (1n2u) 11198 | -1/Access | Core integrity fell below 50% 11204 | -1/Access | Spotted B-99 Colossus 11210 | -1/Access | Zion Thermal Resupply teleported in 11220 | -1/Access | Zion Thermal Resupply teleported in 11230 | -1/Access | Lost 16 parts (1p5n8u2w) 11234 | -1/Access | Core integrity fell below 20% 11256 | -1/Access | Lost 3 allies 11271 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11246_ Ionic Axe severed. 11248_ Acquired Ionic Axe. 11249_ C-57 Dissector destroyed. 11253_ Acquired Adv. Surge Thruster. 11254_ Adv. Surge Thruster destroyed. 11254_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ No squads available. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Unaware Analyses ] [ 2 : Prototype Stockpiles ] [ 3 : Active Garrisons ] >>\\ZION-SEEK-3 [ Targeting Active Garrisons... ] 11254_ Dropped Ionic Axe. 11265_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? p#??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????######??# #??????????????????? | | ?????????????????# ??# #??????????????????? | | ?????????????????# ?# #??????????????????? | | ?????????????????# ?# #??????????????????? | | ?????????????????# # u#??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????# @ #??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????# ?# #??????????????????? | | ?????????????????# ?# #??????????????????? | | ?????????????????# ??# #??????????????????? | | ?????????????????# ??# #??????????????????? | | ?????????????????# ???# #??????????????????? | | ?????????????????# ???# #??????????????????? | | ?????????????????# ????# #??????????????????? | | ?????????????????####????# #??????????????????? | | ?????????????????????######/#/#####??????????????? | | ?????????????????????# #??????????????? | | ????????############## #??????????????? | | ????????# # #??????????????? | | ????????? # #??????????????? | | ??????????? # #??????????????? | | ????????????? # #??????????????? | | ??????????????? ?# #??????????????? | | ???????????????##+#### "" "" #??????????????? | | ???????????????# + ""R"" [#??????????????? | | ???????????????# ### """" #??????????????? | | ???????????????# #?# ! #??????????????? | | ???????????????# #?# #??????????????? | | ??????????????## ################??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 37 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 4 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 75 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Mak. Coolant Network | -6/Zion | Extrapolated Mak. Power Source | -6/Zion | Extrapolated 0b10 Decoder Chip [Skirmisher] | -6/Zion | Extrapolated Machine Rigger | -6/Zion | Extrapolated Mak. Flight Unit | -5/Proximity Caves | Extrapolated Hvy. Beamcaster | -5/Proximity Caves | Extrapolated Deep Structural Scanner | -5/Factory | Extrapolated 0b10 Decoder Chip [Generic] | -5/Factory | Extrapolated Lgt. Humpback | -5/Factory | Extrapolated 0b10 Decoder Chip [Scout] | -5/Factory | Extrapolated Mak. Core Shielding | -5/Factory | Extrapolated Mak. Medium Armor Plating | -5/Factory | Extrapolated Mak. Ablative Armor | -5/Factory | Extrapolated Mak. System Shield | -5/Factory | Extrapolated Mak. System Restoration Module | -5/Factory | Extrapolated Disruptor Cannon | -5/Factory | Z-intel Proton Cannon | -5/Factory | Z-intel Launcher Guidance Computer | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Hpw. Tractor Beam | -5/Factory | Z-intel Adv. Heat Sink | -5/Factory | Z-intel Great Axe | -5/Factory | Z-intel Imp. Thermal Shield | -5/Factory | Z-intel Fission Core | -5/Factory | Z-intel Imp. Heavy Armor Plating | -5/Factory | Z-intel Sml. Storage Unit | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Huge Storage Unit | -5/Factory | Z-intel Mak. Heavy Armor Plating | -5/Factory | Extrapolated Imp. Matter Compressor | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Multireflex Exoskeleton | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Mapping Drone Bay | -4/Factory | Extrapolated Mak. Salvage Targeting Computer | -4/Factory | Extrapolated Mak. ECM Suite | -4/Factory | Extrapolated Hyb. Fission Core | -4/Factory | Z-intel Com. Matter Pod | -4/Factory | Z-intel Hvy. Pick | -4/Factory | Z-intel Seismic Detector | -4/Factory | Z-intel Lrg. Storage Unit | -4/Factory | Z-intel IFF Parser | -4/Factory | Z-intel Particle Charger | -4/Factory | Z-intel Variable Charge Gun | -4/Factory | Z-intel Imp. Arc Projector | -4/Factory | Z-intel KE Penetrator | -4/Factory | Z-intel Matter Compressor | -4/Factory | Z-intel Imp. Antigrav System | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Exp. Terrain Scan Processor | -4/Factory | Z-intel Imp. Lightning Gun | -4/Factory | Z-intel Gravity Flail | -4/Factory | Z-intel Smartbomb Launcher | -4/Factory | Z-intel Exp. Field Recycling Unit | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Mak. Thermal Plating | -4/Waste | Extrapolated Tactical Coordination Suite | -4/Waste | Extrapolated Mak. Hacking Suite | -4/Waste | Extrapolated Mak. Laser | -4/Waste | Extrapolated Multitool | -4/Waste | Extrapolated Mak. Sensor Array | -4/Factory | Extrapolated Mak. Spear | -4/Factory | Extrapolated Energy Deflector | -4/Factory | Extrapolated Hyp. Alpha Cannon | -4/Factory | Extrapolated Recalibrator | -4/Factory | Z-intel Imp. Force Field | -4/Factory | Z-intel Armor Integrity Analyzer | -4/Factory | Z-intel Adv. Coolant Injector | -4/Factory | Z-intel ECM Suite | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Graphene Brace | -4/Factory | Z-intel Adv. Hardlight Generator | -4/Factory | Z-intel EM Shield | -4/Factory | Z-intel Adv. System Shield | -4/Factory | Z-intel Imp. Dynamic Insulation System | -4/Factory | Z-intel Remote Datajack | -4/Factory | Z-intel Dispersion Rifle | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Exp. Targeting Computer | -4/Factory | Z-intel Plasma Sword | -4/Factory | Z-intel Cold Fusion Reactor | -4/Factory | Z-intel Tesla Bomb Launcher | -4/Factory | Z-intel Impact Mace | -4/Factory | Z-intel Antimatter Cannon | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Tiamat Missile Launcher | -4/Factory | Z-intel Force Rifle | -4/Factory | Z-intel Exp. Cooling System | -4/Factory | Z-intel Enh. Flamer | -4/Factory | Extrapolated Plasma Flamer | -4/Factory | Extrapolated Mak. Hammer | -3/Research | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Enh. Force Lance | x2 | -6/Factory | Preloaded Hyp. Alpha Cannon | x1 | -4/Factory | Authchip Repaired ---------- Nothing Studied --------- Nuclear Pulse Array | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed VisualDataPropulsion Manual? 1 Play Time 01:52:27 Cumulative 1692.0 hours Start 2026.07.17 @ 11:11:45 End 2026.07.17 @ 14:13:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1206 Rogue 1166 Adventurer 40 Explorer 0 Win Type - Total 222 Types 105/11/75/2/2/4/16/2/1/4 Lore% 97 Gallery% 97 Achievement% 89 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1dbee1ce-5fa8-4ab5-b4a7-0f90088146d3