Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 04:09:19 Player: lexi^-^ Result: Destroyed by as-47787 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (1929) 1929 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 6662 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 404 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -737 Cogmind --------- Core Integrity 0/850 Matter 37/300 Energy 104/150 System Corruption 4% Temperature Hot (295) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (5) ---- Advanced Sensor Array Z-Drone Bay (0/2) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Zionite Heavy Carapace Shield Generator Z-Drone Bay > --- WEAPON ----------- Minigun Enhanced Autogun Heavy Battle Rifle Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Advanced Sensor Array Improved Light Armor Plating Layered Medium Armor Plating Hacking Drone Bay Heavy Laser Gauss Rifle [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Zionite Heavy DM Reactor Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . 2 . . . 2 . Weapon 2 | . . . . . . . 2 . Parts Attached 108 | 5 18 5 14 3 10 9 16 28 Power 12 | 1 1 . 1 . 1 1 3 4 Engine 5 | 1 1 . 1 . . . 1 1 Core 6 | . . . . . 1 1 2 2 Reactor 1 | . . . . . . . . 1 Propulsion 18 | 2 2 2 4 . 1 2 2 3 Treads 4 | . . . . . . 2 1 1 Leg 2 | . . . . . . . . 2 Wheel 12 | 2 2 2 4 . 1 . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | 1 5 . 5 1 7 2 8 12 Device 18 | . . . 1 1 2 1 5 8 Storage 4 | 1 3 . . . . . . . Processor 9 | . 2 . 1 . 4 . 1 1 Hackware 1 | . . . . . 1 . . . Protection 9 | . . . 3 . . 1 2 3 Artifact . | . . . . . . . . . Weapon 37 | 1 10 3 4 2 1 4 3 9 Energy Gun 13 | 1 4 2 . . . . . 6 Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | . . 1 3 1 1 2 2 2 Ballistic Cannon 5 | . 2 . . . . 1 1 1 Launcher 6 | . 3 . 1 1 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 5 . . 4 Parts Lost 38 | . 3 4 1 . . 4 1 25 Power 5 | . 1 . . . . 1 . 3 Propulsion 6 | . . 2 . . . . . 4 Utility 11 | . . . . . . 2 . 9 Weapon 16 | . 2 2 1 . . 1 1 9 Highest Loss Streak 22 | . 3 2 1 . . 3 1 22 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 91 | . 93 98 99 99 88 87 94 84 Engine 7 | . 14 14 10 11 8 . . . Core 4 | . . . . . 2 10 12 8 Treads 4 | . . . . . . 5 18 16 Wheel 14 | . 28 27 22 22 11 8 . . Device 10 | . . . 8 11 16 10 13 15 Storage 18 | . 15 28 22 22 22 22 13 6 Processor 3 | . 6 . 9 . 4 . 2 2 Protection 4 | . . . 4 11 1 8 7 6 Energy Gun 4 | . 17 14 . . . . . . Ballistic Gun 9 | . . 2 12 17 11 3 18 17 Ballistic Cannon 3 | . 7 10 . . . 7 4 5 Launcher 5 | . 2 . 9 4 11 10 1 . Peak Build Rating 60 | 5 8 8 18 25 38 39 54 60 Average Rating 28 | 3 6 7 16 23 34 31 50 48 On Entrance 19 | . 5 7 8 17 23 37 22 54 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 63 | 9 18 16 22 23 28 32 51 63 Greatest Support 68 | 20 20 32 32 26 28 48 68 68 Greatest Overweight (x) 13 | 1 . 1 1 . 7 1 . 13 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 1 8 7 6 4 8 8 6 8 Average Carried 5 | . 3 4 4 3 6 7 3 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 1 6 7 3 4 8 6 6 3 Class Distribution -------------------- 68% | Mutant 18% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 3013 | 157 438 112 415 212 139 361 91 1088 Remotely . | . . . . . . . . . Salvage Created 2366 | . 496 158 699 34 . 365 142 472 Parts 112 | . 23 6 50 5 . 17 8 3 Haulers Intercepted 3 | . 2 . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . 2 21 . . Prevented 5 | . . . . . . 5 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 83 | . 10 6 14 3 . 10 3 37 Guns 43 | . 3 4 6 . . 2 3 25 Cannons 20 | . 6 2 . . . . . 12 AOE 20 | . 1 . 8 3 . 8 . . Classes Destroyed 14 | . 7 3 1 . . 2 1 . Worker 2 | . . 1 1 . . . . . Tunneler 1 | . 1 . . . . . . . Hauler 3 | . 2 . 1 . . . . . Recycler 3 | . 1 . 2 . . . . . Operator 3 | . 2 . 1 . . . . . Drone 1 | . . . . . . 1 . . Watcher 7 | . 3 . 4 . . . . . Swarmer 10 | . 3 1 . 2 . 4 . . Grunt 29 | . 7 2 11 1 . 7 . 1 Sentry 4 | . . . 3 . . . 1 . Demolisher 1 | . . 1 . . . . . . Hunter 1 | . . . . . . . 1 . Programmer 2 | . . . . . . 1 1 . Packrat 1 | . . . . . . 1 . . Assembled 38 | . . 2 . . . . . 36 Best Kill Streak 7 | . 3 2 7 2 . 4 1 7 Combat Bots Only 7 | . 3 2 5 2 . 4 1 7 Max Kills in Single Turn 2 | . 1 1 2 2 . 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . 1 2 . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 521 | . 52 29 28 13 . 44 40 315 Missed 135 | . 7 8 11 4 . 10 13 82 Damage Taken 5408 | . 483 437 316 88 . 690 238 3156 Core 1133 | . 67 104 22 . . 82 62 796 Absorbed by Shields 254 | . . . . . . . 96 158 Regen/Repaired (Parts) 32 | . . . 32 . . . . . Core Remaining (%) 68 | 100 . 31 . . . 74 . . Volleys Fired 273 | . 64 23 48 6 . 27 8 97 Largest 4 | . 2 2 2 2 . 2 4 4 Hottest 127 | . 85 75 58 58 . 77 127 127 Shots Fired 585 | . 117 41 76 8 . 42 24 277 Gun 408 | . 82 25 52 6 . 8 19 216 Cannon 129 | . 32 15 . . . 18 3 61 Launcher 48 | . 3 1 24 2 . 16 2 . Special . | . . . . . . . . . Kinetic 399 | . 32 18 52 6 . 26 22 243 Thermal 137 | . 82 22 . . . . . 33 Explosive 48 | . 3 1 24 2 . 16 2 . Electromagnetic . | . . . . . . . . . Phasic 1 | . . . . . . . . 1 Robot Hit Streak 9 | . 7 6 9 2 . 4 5 6 Robot Miss Streak 14 | . 5 4 4 2 . 2 1 14 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 265 | . 60 22 39 3 . 17 16 108 Core Hits 182 | . 27 12 37 2 . 36 7 61 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 1 Critical Strikes 5 | . 2 . . . . 1 1 1 Burn 1 | . 1 . . . . . . . Destroy 2 | . . . . . . . 1 1 Blast 2 | . 1 . . . . 1 . . Melee Attacks 2 | . 2 . . . . . . . Impact 2 | . 2 . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7228 | . 1058 377 1475 300 . 1451 327 2240 Guns 3231 | . 520 183 439 30 . 69 269 1721 Cannons 1298 | . 323 119 . . . 304 33 519 Explosions 2635 | . 153 73 1036 270 . 1078 25 . Melee 62 | . 62 . . . . . . . Ramming 2 | . . 2 . . . . . . Kinetic 3610 | . 323 128 439 30 . 373 302 2015 Thermal 1116 | . 520 174 41 156 . . . 225 Explosive 2438 | . 153 73 995 114 . 1078 25 . Electromagnetic . | . . . . . . . . . Impact 62 | . 62 . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 1 . . . . 2 4 Average Corruption 1 | . 1 1 . . . . 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . 9 4 . . . . 2 19 Message Errors 7 | . 5 1 . . . . . 1 Matter Fused 7 | . . 1 . . . . 1 5 Heat Flow Errors 5 | . . 1 . . . . . 4 Energy Discharges 5 | . 1 1 . . . . . 3 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 6 | . 2 . . . . . 1 3 Data Loss (major) 1 | . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 135 | . 12 9 38 35 . 37 . 4 Projectiles 25 | . . 9 . . . 12 . 4 Explosions 98 | . . . 38 35 . 25 . . Melee 12 | . 12 . . . . . . . Knockbacks 8 | . 1 2 . . . . 1 4 Impact . | . . . . . . . . . Kinetic 8 | . 1 2 . . . . 1 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 225 | . . 1 90 . . 85 49 . Shots 7 | . . . 4 . . 2 1 . Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 378 | . 174 115 54 31 . 126 192 378 Average Temperature 69 | . 34 37 13 10 . 41 76 120 Received Heat Transfer 1080 | . 219 72 99 21 . 186 36 447 Effects 4 | . . . . . . . . 4 Energy Bleed 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 2374 | . 1330 400 50 150 . . . 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Peak Influence 611 | . 215 207 611 344 . . 239 323 Initial 238 | . . . 72 238 . . 192 103 Average 179 | . 98 119 284 228 . . 166 236 Maximum Alert Level 2 | . 1 1 2 1 . . 1 1 Low Security (%) 57 | 100 92 97 33 18 . . 64 20 Level 1 37 | . 7 2 34 81 . . 35 79 Level 2 4 | . . . 32 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 . 1 . . . 3 . Investigation 3 | . 1 . 1 . . . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 151 | . 20 12 19 6 . 16 2 76 Peak Tracking Total 7 | . 3 3 3 3 . 4 1 7 Tactical Retreats 11 | . 1 2 . . . . . 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 8 | . 1 . 6 1 . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 19 | . 10 . 7 . . . 2 . Terminals 11 | . 7 . 4 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 51 | . 31 . 15 . . . 5 . Successful 34 | . 17 . 14 . . . 3 . Failed 17 | . 14 . 1 . . . 2 . Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . . . . 1 . 7 . Terminals 28 | . 21 . 7 . . . . . Fabricators 4 | . . . . . . . 4 . Repair Stations 5 | . 2 . 3 . . . . . Recycling Units 9 | . 8 . 1 . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 16 | . 10 . 6 . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 4 | . 1 . 3 . . . . . Scan Component 3 | . 1 . 2 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 7 | . 6 . 1 . . . . . Recycle Component 1 | . 1 . . . . . . . Process 2 | . 2 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 3 | . 2 . 1 . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 10 . 5 . . . 1 . Full Trace Events 4 | . 2 . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 31 | . . . . . . . 31 . Total Part Build Rating 10 | . . . . . . . 10 . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 457 | . 457 . . . . . . . Retrieved Matter 186 | . 186 . . . . . . . Retrieved Components 17 | . 13 . 4 . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 12 | . . 1 . 5 4 . 2 . Largest Group 7 | . . 1 . 5 7 7 3 3 Highest-Rated Group 203 | . . 31 . 93 195 195 203 203 Highest-Rated Ally 85 | . . 31 . 31 39 39 85 85 Zionite Dispatches 2 | . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . Recon 1 | . . . . . . . 1 . Total Orders 8 | . . . . . . . 1 7 EXPLORE 6 | . . . . . . . . 6 RETURN 2 | . . . . . . . 1 1 Ally Attacks 97 | . . 9 . 7 . 35 5 41 Total Damage 3448 | . . 102 . 104 . 532 284 2426 Kills 45 | . . 1 . 3 . 7 1 33 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 6 | . . . . 1 2 3 . . Drone Launches 9 | . . . . . . . 2 7 Drone Recoveries 7 | . . . . . . . 1 6 Decoded 0b10 Intel 26 | . . . . . . . 26 . Items 26 | . . . . . . . 26 . Zionite Intel Received 1 | . . . . . . . 1 . Trap Installations 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 7334 | 33 1402 357 698 584 1778 867 772 843 Spaces Moved 5730 | 31 1436 264 574 525 1583 597 429 291 Core 35 | 6 . . . . 1 . . 28 Treads 795 | . . . . . . 109 429 257 Legs 6 | . . . . . . . . 6 Wheels 4894 | 25 1436 264 574 525 1582 488 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 90 100 163 50 Average Speed 103 | 79 80 93 90 90 99 123 163 165 Slowest Speed 700 | 100 80 100 100 90 400 250 165 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 4 99 58 41 86 86 74 10 24 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 1 1 . . Known Exits Taken 5 | . 1 1 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . . . 1 . 1 . . Scrap Searched 11 | . . 3 . 1 3 4 . . Spaces Dug 9 | . . . . . . 9 . . Terrain Destroyed 318 | . 19 5 137 38 . 106 11 2 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 316 | . 19 5 137 38 . 106 11 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 6710 | 36 1565 333 695 631 1787 682 485 496 Wait 513 | . 29 34 50 94 177 43 19 67 Move 5722 | 30 1435 263 573 524 1582 596 428 291 Hop . | . . . . . . . . . Pick Up 37 | 1 7 5 3 1 7 3 7 3 Fast Attach 57 | 5 12 2 4 1 7 3 7 16 Attach 29 | . 3 3 6 1 1 3 6 6 Detach 9 | . 2 . . 2 . . 1 4 Swap 23 | . 3 . 4 1 3 3 3 6 Drop 44 | . 8 2 7 1 10 4 6 6 Fire 273 | . 64 23 48 6 . 27 8 97 Melee 2 | . 2 . . . . . . . Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: Fac x4 / Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 16) 201 | -10/Materials | Discovered new exit (range 7) 225 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 13) 607 | -10/Materials | Lost 3 parts (1p2w) 800 | -10/Materials | Identified exit to Materials 1436 | -10/Materials | Entered Mines 1447 | -10/Mines | Met a Derelict bent on vengeance 1555 | -10/Mines | Assembled infested the area 1613 | -10/Mines | Received a Mining Laser from a helpful Derelict 1653 | -10/Mines | Core integrity fell below 50% 1789 | -10/Mines | Discovered exit to Materials (range 6) 1793 | -10/Mines | Entered Materials 1793 | -9/Materials | Evolved 2 slots: Utility x2 1842 | -9/Materials | Repaired Lgt. Ion Engine 1932 | -9/Materials | Discovered new exit (range 16) 2029 | -9/Materials | Build established: Scavenger-Mutant 2036 | -9/Materials | Identified exit to Mines 2491 | -9/Materials | Entered Mines 2522 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2524 | -9/Mines | Found Prototype Device 2525 | -9/Mines | Identified Exp. Sensor Array 2576 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2610 | -9/Mines | Learned location of Zion (-7) 2819 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2844 | -9/Mines | Build established: Mutant 2868 | -9/Mines | Discovered new exit (range 7) 3040 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3075 | -9/Mines | Entered Zion 3075 | -7/Zion | Accompanied by 5 allies 3125 | -7/Zion | Led the pair of lost Derelicts to a safe place 3242 | -7/Zion | Learned location of Armory (-3) 3297 | -7/Zion | Learned 4 Factory zone layouts 3337 | -7/Zion | Given the Hacking Drone Bay 3339 | -7/Zion | Found Prototype Device 3340 | -7/Zion | Identified Hacking Drone Bay 3399 | -7/Zion | Met Imprinter 3417 | -7/Zion | Imprinted 3419 | -7/Zion | Declared Zion's savior 3656 | -7/Zion | Found CR-A16's Pointy Stick 3705 | -7/Zion | Discovered new exit (range 12) 3862 | -7/Zion | Learned Factory emergency access door positions 3930 | -7/Zion | Found Prototype Processor 3931 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3934 | -7/Zion | Found Prototype Hackware 3934 | -7/Zion | Identified Exp. Hacking Suite 4206 | -7/Zion | Found Prototype Processor 4206 | -7/Zion | Identified Exp. Core Analyzer 4327 | -7/Zion | Identified exit to Proximity Caves 4853 | -7/Zion | Entered Proximity Caves 4853 | -6/Proximity Caves | Accompanied by 7 allies 4855 | -6/Proximity Caves | Spotter reported a threat 5071 | -6/Proximity Caves | Learned location of 1 exit from Factory 5532 | -6/Proximity Caves | Lost 4 allies 5592 | -6/Proximity Caves | Lost 3 parts (2u1w) 5657 | -6/Proximity Caves | Discovered new exit (range 15) 5685 | -6/Proximity Caves | Learned Factory terminal intel 5720 | -6/Proximity Caves | Entered Factory 5720 | -6/Factory | Accompanied by 1 ally 5720 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5721 | -6/Factory | Identified exit to Factory 5724 | -6/Factory | Loaded intel: 24 terminal locations 6009 | -6/Factory | Retrieved Zion intel report: Trap Installations 6010 | -6/Factory | Zion Heavy squad teleported in 6167 | -6/Factory | Build established: Scavenger-Tank 6301 | -6/Factory | Fabricated Adv. Sensor Array (x2) 6401 | -6/Factory | Identified exit to Garrison 6428 | -6/Factory | Identified exit to Lower Caves 6446 | -6/Factory | Zion Recon squad teleported in 6492 | -6/Factory | Entered Garrison 6492 | -6/Garrison | Accompanied by 4 allies 6546 | -6/Garrison | Triggered checkpoint 6567 | -6/Garrison | Assembled breached garrison interior 6654 | -6/Garrison | Found Prototype Protection 6654 | -6/Garrison | Identified Zio. Heavy Carapace 6695 | -6/Garrison | Attempted to install RIF, but system incompatible 6795 | -6/Garrison | Destroyed 7 combat bots 7255 | -6/Garrison | Core integrity fell below 50% 7284 | -6/Garrison | Core integrity fell below 20% 7335 | -6/Garrison | Destroyed by as-47787 with Assembled Heavy Rifle Last Messages --------------- 07265_ Acquired Zio. Phaser-S. 07267_ Zio. Phaser-S destroyed. 07274_ Acquired Carbon-fiber Leg. 07278_ Acquired Hvy. Laser. 07280_ as-47787 misfires. 07281_ as-76001 destroyed. 07285_ Carbon-fiber Leg destroyed. 07293_ as-38668 destroyed. 07299_ Mic. Nuclear Core destroyed. 07301_ Acquired Carbon-fiber Leg. 07302_ System corrupted: Energy discharge (-21). 07302_ as-47787 IFF system glitched. 07304_ Acquired Lgt. Angular Momentum Engine. 07306_ as-47787 IFF system glitched. 07306_ as-75151 destroyed. 07307_ Acquired Hvy. Laser. 07307_ Hvy. Laser destroyed. 07310_ as-47787 misfires. 07326_ System corrupted: Heat flow error (+223). 07335_ Overheating: Energy bleed (-28). Map ----- +----------------------------------------------------+ | ?????????????????????????????????######""##?"="##* | | ?????????????????????????????????? ? # | | ??????????????????????????????????? ?? # | | ???????????????????????????????????? ? # # ? | | ?????????????????????????????????????# %#? # #?? | | ???????????????????????????????????### ## # %## | | ???????????????????????????????????#% %[= % | | ???????????????????????????????????# =*%% | | ???????????????????????????????????# %%=%%%= | | ???????????????????????????????????# [ %%%=[ % | | ???????????????????????????????????###!! ##= % ## | | ???????????????????????###############%= ##% ## | | ???????????????????????# ! % %!%%%%%* | | ???????????????????????# =! % %% %*[% | | ???????????????????????# *[ * % % =[!=% | | ???????????????????????# *#### ########### % ## | | ???????????????????????# #??# #?????????? #? | | ???????????????????????# #??# #??????????#####?? | | ???????????????????????# %%#??# #????????????????? | | ???????????????????????#a #??# #????????????????? | | ????????????????######## ####%#????????????????? | | ????????????????# #????????????????? | | ????????????????# ######% ######????????????????? | | ?????????######## ###??# #?????????????????????? | | ?????????#"""" ## ####! #?????????????????????? | | ?????????#" #? + @ #?????????????????????? | | ?????????#"""" ## #??# #?????????????????????? | | ?????????######## ###??#! #?????????????????????? | | ????????????????# #????# #?????????????????????? | | ??????????####### #????# #?????????????????????? | | ??????????#"""""" #????# #?????????????????????? | | ??????????#" #????# #?????????????????????? | | ??????????#" #????# #?????????????????????? | | ??????????#########????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????## ! #?????????????????????? | | ???????????????????????#= #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#######???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 48 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 50 Targeting Accuracy 5 Launcher Accuracy 20 Recoil Reduction 3 Item Schematics ----------------- Imp. Light Armor Plating | -9/Materials | Scanalyzed Gatling Laser | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Spear | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Adv. Sensor Array | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceDecoyLegs Manual? 0 Play Time 01:48:35 Cumulative 54.8 hours Start 2024.08.18 @ 02:01:20 End 2024.08.18 @ 04:09:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 23 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db792ab0-3c15-4000-a139-e0df45b1ecec