Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.02 @ 22:44:33 Player: Lyra Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (177) 885 Value Destroyed (6087) 6087 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1234) 1234 TOTAL SCORE: 13406 Bonus ------- High Alert Combat Kills 695 Follower Combat Kills 131 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -192 Cogmind --------- Core Integrity 0/850 Matter 189/300 Energy 28/100 System Corruption 4% Temperature Warm (156) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Weapon Cycler Improved Hacking Suite > --- WEAPON (3) ------- Cooled Plasma Rifle > --- INVENTORY (20) --- Improved Carbon-fiber Leg Compact Matter Pod (150) Improved Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Improved Particle Charger EM Disruption Field Improved System Shield Proton Burst Cannon XL Autogun Array CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Deuterium Engine Hybrid Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Weapon Cycler Hardened Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY -------- Compact Matter Pod Improved Sensor Array Armor Integrity Analyzer Weapon Cycler Reactive Plating EM Disruption Field Improved Hacking Suite Cooled Plasma Rifle Proton Burst Cannon XL Autogun Array Light Antimatter Cannon Guided Missile Launcher CR-A16's Pointy Stick [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Antimatter Cannon Energy Gun Small Laser Energy Cannon Proton Burst Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Antimatter Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . . . . 2 . 1 . . . . . Utility 3 | . . . . . 1 . 1 . . . . 1 Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 173 | 6 6 8 1 1 26 34 38 7 2 6 3 35 Power 17 | 1 1 1 . . 1 3 5 . . 1 . 4 Engine 8 | 1 1 1 . . . 1 . . . 1 . 3 Core 9 | . . . . . 1 2 5 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 49 | 2 1 2 . . 10 5 15 . 1 1 . 12 Treads 1 | . . . . . . . . . . 1 . . Leg 43 | 2 1 2 . . 10 5 14 . . . . 9 Wheel 4 | . . . . . . . . . 1 . . 3 Hover 1 | . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . Utility 42 | 1 2 2 1 . 6 5 7 4 . 2 . 12 Device 21 | . 1 2 . . 1 1 4 3 . 2 . 7 Storage 4 | 1 1 . 1 . 1 . . . . . . . Processor 4 | . . . . . 1 . 1 1 . . . 1 Hackware 1 | . . . . . . . . . . . . 1 Protection 12 | . . . . . 3 4 2 . . . . 3 Artifact . | . . . . . . . . . . . . . Weapon 65 | 2 2 3 . 1 9 21 11 3 1 2 3 7 Energy Gun 18 | 1 1 1 . . 2 7 4 . . . . 2 Energy Cannon 2 | . . . . . . 1 1 . . . . . Ballistic Gun 20 | 1 . 1 . 1 4 11 2 . . . . . Ballistic Cannon 12 | . . . . . . . 3 3 . 1 1 4 Launcher 12 | . 1 1 . . 3 1 1 . 1 1 2 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . . . 9 6 . . 1 . . Parts Lost 52 | . . 2 . . 12 4 6 . . . 3 25 Power 8 | . . 1 . . 1 1 . . . . . 5 Propulsion 23 | . . 1 . . 5 1 4 . . . 3 9 Utility 11 | . . . . . 2 2 1 . . . . 6 Weapon 10 | . . . . . 4 . 1 . . . . 5 Highest Loss Streak 10 | . . 1 . . 7 3 3 . . . 2 10 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 85 | . 98 97 100 100 90 98 95 61 54 67 68 82 Engine 5 | . 13 12 14 14 4 4 . . . 4 7 7 Core 2 | . . . . . 3 4 7 4 . . . . Leg 25 | . 27 27 28 28 29 35 33 15 15 15 8 21 Wheel 1 | . . . . . . . . . 1 7 . 3 Device 7 | . 13 14 14 14 1 1 6 7 7 7 7 9 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 7 6 Processor 6 | . . . . . 8 2 5 15 15 15 15 4 Protection 4 | . . . . . 7 13 8 . . . . 3 Energy Gun 2 | . 13 10 . . 4 2 1 . . . . 1 Ballistic Gun 8 | . 14 11 14 23 18 22 8 . . . . . Ballistic Cannon 7 | . . . . . . . 12 10 7 6 8 14 Launcher 1 | . . 5 14 4 3 . . . . . 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 81 | 10 19 19 29 29 54 66 81 57 46 51 61 77 Greatest Support 84 | 20 20 20 20 20 40 62 84 38 38 16 38 82 Greatest Overweight (x) 9 | 3 . 1 1 1 9 1 1 1 2 3 3 6 Average Overweight (x) . | . . . . 1 . . . 1 1 2 1 1 Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 10 13 15 15 20 20 20 20 20 20 20 Most Carried 20 | . 10 10 15 15 17 20 20 20 20 20 20 20 Average Carried 17 | . 6 9 12 15 14 19 19 19 19 19 18 18 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | . 10 10 15 15 17 20 19 20 20 20 20 14 Class Distribution -------------------- 63% | Mutant 10% | Skirmisher 7% | Scavenger-Skirmisher 7% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 5955 | 123 206 80 . 122 318 1095 2191 303 88 80 58 1291 Remotely 376 | . . . . . . . . . . . . 376 Salvage Created 6461 | . 296 159 . 278 576 1271 2305 142 44 . 75 1315 Parts 304 | . 17 11 . 12 19 58 120 5 4 . 8 50 Haulers Intercepted 9 | . . . . . . 4 5 . . . . . Recyclers Shooed 10 | . . 1 . 1 . 1 2 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 5 3 . 6 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 122 | . 3 8 . 5 13 17 41 5 3 . 8 19 Guns 53 | . 3 5 . 2 6 17 17 . . . . 3 Cannons 38 | . . . . . . . 17 5 . . 1 15 AOE 31 | . . 3 . 3 7 . 7 . 3 . 7 1 Classes Destroyed 18 | . 5 1 . 2 1 1 7 . . . 1 . Worker 12 | . 1 1 . . . 1 5 . . . . 4 Builder 3 | . . . . . . . 2 . . . . 1 Tunneler 1 | . . . . 1 . . . . . . . . Hauler 9 | . . . . . . 4 5 . . . . . Recycler 19 | . 1 . . 1 2 2 8 . . . . 5 Operator 2 | . 1 . . . . . 1 . . . . . Watcher 8 | . 2 . . . 1 1 3 . . . . 1 Swarmer 26 | . . 6 . . 3 . 7 . 3 . 7 . Grunt 53 | . 3 2 . 4 8 9 15 3 . . . 9 Brawler 2 | . . . . . . . 1 1 . . . . Duelist 4 | . . . . 1 2 1 . . . . . . Protector 1 | . . . . . . . 1 . . . . . Sentry 14 | . . . . . 1 7 2 . . . . 4 Specialist 3 | . . . . . . . 3 . . . . . Hunter 6 | . . . . . . . 3 1 . . . 2 Programmer 12 | . . . . . . . 8 . . . . 4 Heavy 1 | . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 10 | . 3 3 . 4 8 4 10 4 3 . 4 6 Combat Bots Only 8 | . 2 3 . 3 6 4 8 4 3 . 4 4 Max Kills in Single Turn 4 | . 1 2 . 1 3 1 4 1 2 . 3 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 4 | . . 2 . 1 3 . 4 . 2 . 3 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Damage Taken 9240 | . 77 332 . 103 975 1012 2316 302 . . 292 3831 Core 1688 | . 12 38 . 21 128 65 434 101 . . 35 854 Absorbed by Shields 184 | . 28 97 . 40 19 . . . . . . . Core Remaining (%) 63 | 100 . . . 71 . 64 . . . . 18 . Volleys Fired 390 | . 21 24 . 13 30 60 124 12 2 1 11 92 Largest 3 | . 2 2 . 2 3 3 3 3 1 1 2 3 Hottest 180 | . 60 80 . 40 115 168 180 180 39 60 120 180 Shots Fired 872 | . 42 42 . 21 76 166 327 29 3 1 12 153 Gun 558 | . 42 39 . 16 69 166 199 . . . . 27 Cannon 282 | . . . . . . . 124 29 1 1 2 125 Launcher 32 | . . 3 . 5 7 . 4 . 2 . 10 1 Special . | . . . . . . . . . . . . . Kinetic 706 | . 21 8 . 16 53 152 298 29 1 1 2 125 Thermal 134 | . 21 31 . . 16 14 25 . . . . 27 Explosive 32 | . . 3 . 5 7 . 4 . 2 . 10 1 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | . 4 5 . 12 8 10 10 3 . . 5 10 Robot Miss Streak 6 | . 3 4 . 1 6 3 5 4 . . . 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . 2 . . 1 . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . . . . . Shots Hit Robots 500 | . 24 25 . 16 48 98 178 14 . . 3 94 Core Hits 317 | . 16 12 . 19 47 43 110 7 3 . 14 46 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 2 1 . . . . . Critical Strikes 27 | . . . . . . 5 6 1 . . . 15 Burn 11 | . . . . . . 3 2 . . . . 6 Destroy 2 | . . . . . . 1 1 . . . . . Blast 13 | . . . . . . . 3 1 . . . 9 Smash 1 | . . . . . . 1 . . . . . . Melee Attacks 4 | . . . . . . 4 . . . . . . Impact 4 | . . . . . . 4 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16223 | . 282 464 . 431 1253 1796 6461 492 129 . 819 4096 Guns 5549 | . 247 245 . 103 469 1698 2235 . . . . 552 Cannons 6057 | . . . . . . . 2516 492 . . 82 2967 Explosions 4375 | . 35 217 . 328 784 . 1684 . 129 . 737 461 Melee 85 | . . . . . . 85 . . . . . . Ramming 157 | . . 2 . . . 13 26 . . . . 116 Kinetic 10058 | . 110 47 . 103 316 1546 4395 492 . . 82 2967 Thermal 1845 | . 137 198 . . 153 152 653 . . . . 552 Explosive 4078 | . 35 217 . 328 784 . 1387 . 129 . 737 461 Electromagnetic . | . . . . . . . . . . . . . Impact 85 | . . . . . . 85 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 11 11 11 11 11 . 4 Average Corruption 8 | . . . . . . 11 6 11 11 11 . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 173 | . . . . . . 34 67 31 25 7 . 9 Message Errors 47 | . . . . . . 7 16 9 10 3 . 2 Matter Fused 35 | . . . . . . 6 15 9 4 1 . . Heat Flow Errors 19 | . . . . . . 4 7 2 4 . . 2 Energy Discharges 26 | . . . . . . 4 10 4 5 1 . 2 Parts Rejected 2 | . . . . . . 1 1 . . . . . Data Loss (minor) 20 | . . . . . . 5 11 2 1 1 . . Data Loss (major) 5 | . . . . . . 1 2 2 . . . . Misfires 9 | . . . . . . 2 2 2 1 . . 2 Alerts 3 | . . . . . . . . 1 . 1 . 1 Weapon Failures 7 | . . . . . . 4 3 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 627 | . . . . . 18 85 304 . . . 30 190 Projectiles 335 | . . . . . . . 166 . . . . 169 Explosions 207 | . . . . . 18 . 138 . . . 30 21 Melee 85 | . . . . . . 85 . . . . . . Knockbacks 52 | . . . . . . . 19 2 . . . 31 Impact 2 | . . . . . . . . . . . . 2 Kinetic 41 | . . . . . . . 17 2 . . . 22 Secondary 9 | . . . . . . . 2 . . . . 7 Self-Inflicted Damage 622 | . . 72 . 36 112 . 372 . . . . 30 Shots 13 | . . 2 . 1 3 . 6 . . . . 1 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 23 | . . 3 . . . 1 4 . . . . 15 Kicked 22 | . . 3 . . . 1 4 . . . . 14 Crushed . | . . . . . . . . . . . . . Highest Temperature 712 | . 28 126 . 5 320 425 621 462 260 4 36 712 Average Temperature 120 | . 15 42 . 3 109 126 104 182 126 3 20 203 Received Heat Transfer 2398 | . 38 82 . 28 366 360 315 144 . . 12 1053 Effects 35 | . . . . . 1 3 6 1 4 . . 20 Shutdowns 4 | . . . . . . 1 1 . . . . 2 Energy Bleed 3 | . . . . . . 1 . . 1 . . 1 Interference 10 | . . . . . 1 1 2 . 3 . . 3 Matter Decay 3 | . . . . . . . 2 . . . . 1 Short Circuit 5 | . . . . . . . . 1 . . . 4 Damage (minor) 2 | . . . . . . . 1 . . . . 1 Damage (major) 6 | . . . . . . . . . . . . 6 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . 2 1 . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 14 | . . 1 . . 2 4 3 . . . . 4 Heat Transferred 4481 | . 300 450 . . 372 555 1104 . . . . 1700 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Peak Influence 1304 | . 206 252 . 229 380 316 1304 . . . . 218 Initial 143 | . . 21 . . 89 131 143 . . . . 44 Average 359 | . 68 170 . 176 240 172 785 . . . . 110 Maximum Alert Level 4 | . 1 1 . 1 1 1 4 . . . . 1 Low Security (%) 42 | 100 77 79 . 34 9 67 . . . . . 83 Level 1 29 | . 22 20 . 65 90 32 13 . . . . 16 Level 2 11 | . . . . . . . 33 . . . . . Level 3 8 | . . . . . . . 25 . . . . . Level 4 8 | . . . . . . . 27 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 28 | . 1 . . . 1 3 15 . . . . 8 Investigation 6 | . . . . . . 1 3 . . . . 2 Extermination 7 | . . . . . . . 5 . . . . 2 Reinforcement 13 | . 1 . . . 1 1 7 . . . . 3 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . 3 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 12 | . . . . . 1 4 3 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 165 | . 8 11 . 5 22 21 55 5 . . 3 35 Peak Tracking Total 11 | . 2 3 . 3 7 4 11 4 . . 4 11 Tactical Retreats 2 | . . . . . 1 . 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 5 | . 1 . . . . 1 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 29 | . 2 2 . 1 1 2 17 . . . . 4 Max in Single Turn 4 | . 2 2 . 1 1 1 4 . . . . 2 Garrison Access 2 | . . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 20 | . 1 . 1 . 1 4 6 . . 1 . 6 Terminals 8 | . 1 . . . . 3 2 . . . . 2 Fabricators 5 | . . . . . . . 2 . . . . 3 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . . . . . Total Hacks 40 | . 2 . 1 . 4 7 11 . . 2 . 13 Successful 19 | . 1 . 1 . 3 2 5 . . 2 . 5 Failed 21 | . 1 . . . 1 5 6 . . . . 8 Catastrophic 7 | . . . . . . 1 4 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . . . 1 . . . 6 . . . . 9 Terminals 14 | . 2 . . . . 5 4 . . . . 3 Fabricators 9 | . . . . . . . 2 . . . . 7 Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . . . 4 . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 5 . . . . . Terminal Hacks 6 | . 1 . 1 . . 1 1 . . 2 . . Part Schematic 2 | . . . . . . . . . . 2 . . Branch Access Points 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 3 . . . . . . 1 Report Inventory 2 | . . . . . 1 . . . . . . 1 Retrieve Matter 1 | . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 8 | . . . . . . . 4 . . . . 4 Terminals 1 | . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . 1 . . . . . Fabricators 4 | . . . . . . . 2 . . . . 2 Fabnet 4 | . . . . . . . 2 . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 Reject 1 | . . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Jam 1 | . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . 1 3 5 . . . . 5 Full Trace Events 5 | . . . . . . 1 2 . . . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 3 . . . . 3 Programmers 6 | . . . . . . . 3 . . . . 3 Fabnet Peak Effective % 6 | . . . . . . . . . . . 6 6 Autooverrided 1 | . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Total Allies 7 | . . 2 . 3 . . . 1 . . . 1 Largest Group 3 | . . 2 1 3 3 . . 1 . . . 1 Highest-Rated Group 106 | . . 60 29 40 40 . . 106 . . . 29 Highest-Rated Ally 106 | . . 31 29 16 16 . . 106 . . . 29 Total Orders . | . . . . . . . . . . . . . Ally Attacks 56 | . . 19 . . 35 . . . . . . 2 Total Damage 537 | . . 141 . . 358 . . . . . . 38 Kills 7 | . . 3 . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 10682 | 43 485 663 440 381 781 1073 2330 729 583 1247 517 1410 Spaces Moved 5794 | 30 335 366 271 171 428 432 1345 343 321 878 238 636 Core 10 | 9 . . . . 1 . . . . . . . Treads 93 | . . . . . . . . . . . 80 13 Legs 4529 | 21 335 366 271 171 427 432 1345 343 240 . 112 466 Wheels 1162 | . . . . . . . . . 81 878 46 157 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 122 120 195 130 130 145 105 Average Speed 154 | 115 120 121 161 190 134 191 140 195 178 140 202 165 Slowest Speed 500 | 200 120 190 190 190 500 193 195 195 195 145 320 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . Exploration Rate (%) 46 | 3 53 80 60 45 41 46 39 42 51 85 45 15 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 7 | . . 1 . 1 . . . . 2 3 . . Spaces Dug 10 | . . . . . . 2 8 . . . . . Terrain Destroyed 419 | . 45 23 . 28 40 2 128 14 21 . 80 38 Melee 2 | . . . . . . 2 . . . . . . Projectile 90 | . . . . . . . 43 14 1 . . 32 AOE 327 | . 45 23 . 28 40 . 85 . 20 . 80 6 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Total 6962 | 35 377 542 275 209 578 608 1624 380 329 891 264 850 Wait 410 | . 7 139 . 25 70 23 66 13 4 1 9 53 Move 5782 | 29 334 365 270 170 427 431 1344 342 320 877 237 636 Hop . | . . . . . . . . . . . . . Pick Up 72 | . 9 1 3 . 16 19 14 . . 1 1 8 Fast Attach 82 | 6 4 2 . . 10 20 14 . 1 6 . 19 Attach 41 | . . 1 . . 8 4 7 4 1 . 3 13 Detach 12 | . . . . . . . 1 5 1 . 2 3 Swap 50 | . 2 5 1 1 8 10 17 3 . . . 3 Drop 96 | . . 2 1 . 9 36 33 1 . 5 1 8 Fire 390 | . 21 24 . 13 30 60 124 12 2 1 11 92 Melee 4 | . . . . . . 4 . . . . . . Ram . | . . . . . . . . . . . . . Kick 22 | . . 3 . . . 1 4 . . . . 14 Crush 1 | . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Fac) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 235 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 529 | -10/Materials | Entered Mines 909 | -10/Mines | Assembled infested the area 929 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 932 | -10/Mines | Found Prototype Device 933 | -10/Mines | Identified Exp. Sensor Array 941 | -10/Mines | Discovered new exit (range 15) 1056 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1057 | -10/Mines | Discovered new exit (range 5) 1192 | -10/Mines | Entered Exiles 1192 | -10/Exiles | Accompanied by 1 ally 1220 | -10/Exiles | Met 8R-AWN 1240 | -10/Exiles | Met EX-HEX 1274 | -10/Exiles | Met EX-BIN 1288 | -10/Exiles | Aligned with FarCom system 1290 | -10/Exiles | Given EX-Vault access code 1317 | -10/Exiles | Opened EX-Vault 1334 | -10/Exiles | Found Trap Reconfigurator 1349 | -10/Exiles | Found XL Autogun Array 1390 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1443 | -10/Exiles | Met EX-DEC 1508 | -10/Exiles | Discovered new exit (range 14) 1632 | -10/Exiles | Left Exiles lab with XL Autogun Array 1632 | -10/Exiles | Entered Mines 1979 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1990 | -9/Mines | Discovered new exit (range 7) 2013 | -9/Mines | Entered Materials 2013 | -8/Materials | Accompanied by 3 allies 2013 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2459 | -8/Materials | Lost 7 parts (1p3n1u2w) 2671 | -8/Materials | Discovered new exit (range 8) 2677 | -8/Materials | Build established: Scavenger-Mutant 2794 | -8/Materials | Entered Storage 2994 | -8/Storage | Build established: Scavenger-Skirmisher 3083 | -8/Storage | Found Prototype Launcher 3083 | -8/Storage | Identified Gui. Missile Launcher 3090 | -8/Storage | Crushed by falling debris 3090 | -8/Storage | System corruption reached 10% 3121 | -8/Storage | Lost 3 parts (1n2u) 3844 | -8/Storage | Discovered new exit (range 5) 3867 | -8/Storage | Entered Factory 3867 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4121 | -7/Factory | Build established: Tank 4745 | -7/Factory | Cargo convoy interrupted 4791 | -7/Factory | Destroyed 8 combat bots 4911 | -7/Factory | Build established: Skirmisher 5297 | -7/Factory | Identified exit to Lower Caves 5567 | -7/Factory | System corruption reached 10% 5700 | -7/Factory | Core integrity fell below 50% 6010 | -7/Factory | Build established: Mutant 6192 | -7/Factory | Lost 3 parts (2n1u) 6197 | -7/Factory | Entered Lower Caves 6718 | -7/Lower Caves | 12-ASH showed up to help 6720 | -7/Lower Caves | 12-ASH revealed a hidden path 6729 | -7/Lower Caves | Identified exit to Factory 6906 | -7/Lower Caves | Discovered new exit (range 10) 6924 | -7/Lower Caves | Identified exit to Lower Caves 6926 | -7/Lower Caves | Entered another Lower Caves area 7426 | -7/Lower Caves | Learned Factory trap positions 7477 | -7/Lower Caves | Discovered new exit (range 14) 7500 | -7/Lower Caves | Learned Factory emergency access door positions 7508 | -7/Lower Caves | Identified exit to Zion 7509 | -7/Lower Caves | Entered Zion 7539 | -7/Zion | Found CR-A16's Pointy Stick 7608 | -7/Zion | Discovered new exit (range 16) 7692 | -7/Zion | System corruption cleaned by Quarantine Array 7882 | -7/Zion | Given A8's code to call for help 8083 | -7/Zion | Found Prototype Launcher 8083 | -7/Zion | Identified Rocket Array 8117 | -7/Zion | Learned Factory terminal intel 8201 | -7/Zion | Learned location of Warlord (-4) 8439 | -7/Zion | Rebuked by Imprinter 8755 | -7/Zion | Identified exit to Proximity Caves 8756 | -7/Zion | Entered Proximity Caves 8812 | -6/Proximity Caves | Learned Factory trap positions 9011 | -6/Proximity Caves | Spotted B-75 Beast 9015 | -6/Proximity Caves | Core integrity fell below 20% 9090 | -6/Proximity Caves | Destroyed B-75 Beast 9233 | -6/Proximity Caves | Discovered exit to Factory (range 9) 9273 | -6/Proximity Caves | Entered Factory 9273 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9274 | -6/Factory | Loaded intel: 81 trap records 9276 | -6/Factory | Loaded intel: 26 terminal locations 9628 | -6/Factory | Discovered new exit (range 8) 10061 | -6/Factory | Lost 4 parts (1p2n1u) 10349 | -6/Factory | Core integrity fell below 50% 10388 | -6/Factory | Lost 5 parts (1p2n2w) 10663 | -6/Factory | Garrison activated, responded to threat 10674 | -6/Factory | Core integrity fell below 20% 10683 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10677_ Penetrated by Slug. 10678_ IHCVYZHOQXU1NESYELMU=2MWPIVE|J 10678_ K-01 Serf collects debris. 10678_ K-01 Serf cleans the Assembly Bed. 10678_ Penetrated by Slug. 10678_ Critical hit (Destroy). 10678_ Imp. Carbon-fiber Leg destroyed. 10678_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10679_ G-50 Soldier destroyed. 10681_ Penetrated by Slug. 10681_ Critical hit (Destroy). 10681_ Arm. Leg destroyed. 10681_ K-01 Serf cleans the Assembly Bed. 10681_ G-50 Soldier suffers critical hit (Burn). 10681_ G-50 Soldier destroyed. 10681_ Reactive Plating destroyed. 10681_ Penetrated by Slug. 10681_ Adv. Heat Sink destroyed. 10682_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????+???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#########+############## | | ??????????????????????????# % | | ??????????????????????????# #### | | ??????????????????????????# #??? | | ??????????????????????????# #??? | | ??????????????????????????# #??? | | ??????????????????????????# ######### #??? | | ??????????????????????????# #???????# #### | | ??????????????????????????# #???????# | | ?????????????????????###### #???????# | | ???????????????"""T""" # * #???????# | | ???????????????"""?""" #!%=R #???????# | | ???????????????????? # = k #???????# | | ???????????????????? # #???????########## | | ???????????????????" """"o# #???????????# | | ??????????????????"" """" hh #???????????# | | ??????????????????"" """"! =g #???????????# | | ??????????????????"" """ @=g #???????????# | | ??????????????????"" """"%%g% #???????????# | | ??????????????????"" """"%% g #??????????# | | ??????????????????k %[ ##??????????# | | ????????????????? #???????????#! | | ?????????????????########## u #???????????# | | ????????????????????????### #???????????# | | ??????????????????????????# #???????????# | | ??????????????????????????# #???gg??????# | | ??????????????????????????? #???????????###### | | ???????????????????????????w #????????????????? | | ??????????????????????????? b #????????????????? | | ??????????????????????????? l#????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????^???????????????? | | ??????????????????????????????????+??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????^????????????????????????????????????????????? | | ??????????????^??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: EM 25 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Thermal Shield | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Med. Treads | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Flak Gun | -7/Zion | Archive System Guard | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilPhaseFalx Manual? 0 Play Time 01:47:12 Cumulative 136.8 hours Start 2022.06.02 @ 18:43:52 End 2022.06.02 @ 22:44:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 44 Gallery% 68 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 79e5e75a-916e-4fad-b4f9-303f2e205138