Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 02:38:42 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1022) 1022 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3589 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 125/700 Matter 195/300 Energy 13/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Shield Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (0) Light Assault Rifle Autogun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Targeting Computer Reaction Control System > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Flight Unit Improved Cooling System Shield Generator Light Assault Rifle Light Assault Rifle Light Assault Rifle Improved Grenade Launcher [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Cesium-ion Thruster Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 90 | 3 24 14 25 24 Power 8 | . 4 2 . 2 Engine 8 | . 4 2 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 40 | 1 8 6 11 14 Treads . | . . . . . Leg . | . . . . . Wheel 3 | 1 2 . . . Hover 9 | . 5 . 4 . Flight 28 | . 1 6 7 14 Utility 13 | . 4 3 3 3 Device 6 | . 2 . 1 3 Storage 4 | . 2 1 1 . Processor 3 | . . 2 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 29 | 2 8 3 11 5 Energy Gun 3 | 1 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 24 | 1 6 3 9 5 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 2 | . . 1 . 1 System Corruption 16 | . . 10 . 6 Parts Lost 33 | . 6 3 2 22 Power 2 | . . . . 2 Propulsion 19 | . 4 3 2 10 Utility 5 | . . . . 5 Weapon 7 | . 2 . . 5 Highest Loss Streak 21 | . 4 2 2 21 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 74 96 97 86 Engine 9 | . 12 11 9 6 Wheel 1 | . 5 . . . Hover 8 | . 12 . 13 . Flight 18 | . 1 29 20 30 Device 6 | . 6 8 1 13 Storage 7 | . 9 2 9 7 Processor 10 | . . 21 16 6 Energy Gun 1 | . 5 . . . Ballistic Gun 21 | . 20 22 24 20 Naked Turns . | . . . . . Heaviest Build 24 | 2 16 12 20 24 Greatest Support 26 | 10 26 12 26 25 Greatest Overweight (x) 5 | . 5 1 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 8 8 10 10 Average Capacity 8 | 5 6 5 9 9 Most Carried 10 | 5 8 7 10 10 Average Carried 6 | 3 4 5 7 9 Final Capacity 10 | 5 8 8 10 5 Final Carried 10 | 5 8 6 10 4 Class Distribution -------------------- 36% | Mutant 21% | Sprinter 14% | Gunner 11% | Scavenger-Gunner 8% | Scavenger-Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1336 | 230 266 139 521 180 Remotely . | . . . . . Salvage Created 1404 | . 448 237 393 326 Parts 90 | . 25 21 28 16 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 31 | . 10 8 8 5 Guns 27 | . 10 8 6 3 AOE 4 | . . . 2 2 Classes Destroyed 8 | . 5 1 2 . Worker 1 | . 1 . . . Builder 2 | . . . 2 . Hauler 1 | . . . 1 . Recycler 4 | . 1 . 1 2 Watcher 2 | . 1 1 . . Swarmer 14 | . 3 5 3 3 Grunt 13 | . 7 1 4 1 Sentry 4 | . . 2 1 1 Best Kill Streak 6 | . 5 5 5 6 Combat Bots Only 5 | . 4 5 3 4 Max Kills in Single Turn 3 | . 2 1 2 3 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 368 | . 103 75 22 168 Missed 125 | . 26 29 6 64 Damage Taken 3355 | . 876 524 212 1743 Core 1074 | . 248 222 29 575 Absorbed by Shields 9 | . . . . 9 Regen/Repaired (Parts) 47 | . . . 25 22 Core Remaining (%) 59 | 100 . 44 94 . Volleys Fired 155 | . 54 36 32 33 Largest 3 | . 2 2 3 3 Hottest 116 | . 70 43 116 60 Shots Fired 329 | . 92 72 83 82 Gun 323 | . 92 72 77 82 Cannon . | . . . . . Launcher 6 | . . . 6 . Special . | . . . . . Kinetic 288 | . 59 72 75 82 Thermal 35 | . 33 . 2 . Explosive 6 | . . . 6 . Electromagnetic . | . . . . . Robot Hit Streak 18 | . 9 16 11 18 Robot Miss Streak 7 | . 4 3 5 7 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 214 | . 57 53 50 54 Core Hits 96 | . 25 17 26 28 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . 2 1 Critical Strikes 4 | . 1 . 2 1 Burn 1 | . 1 . . . Destroy 3 | . . . 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2913 | . 633 471 1002 807 Guns 2143 | . 633 471 601 438 Cannons . | . . . . . Explosions 770 | . . . 401 369 Melee . | . . . . . Ramming . | . . . . . Kinetic 1836 | . 343 471 584 438 Thermal 549 | . 290 . 17 242 Explosive 401 | . . . 401 . Electromagnetic 127 | . . . . 127 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 21 | . . 11 . 21 Average Corruption 8 | . . 10 . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 4 . 4 Message Errors 2 | . . 1 . 1 Matter Fused 3 | . . 2 . 1 Energy Discharges 1 | . . . . 1 Data Loss (major) 1 | . . 1 . . Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 31 | . . . 5 26 Projectiles . | . . . . . Explosions 31 | . . . 5 26 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 163 | . . . 29 134 Shots 4 | . . . 1 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 343 | . 343 29 111 . Average Temperature 98 | . 148 6 43 . Received Heat Transfer 1032 | . 447 75 81 429 Effects 2 | . 2 . . . Energy Bleed 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1041 | . 854 . 37 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 465 | . 167 309 465 359 Initial 130 | . . 56 130 122 Average 185 | . 90 182 280 179 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 60 | 100 100 45 24 71 Level 1 32 | . . 54 55 28 Level 2 6 | . . . 19 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 1 2 2 Investigation 4 | . 1 . 1 2 Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 2 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 17 13 13 15 Peak Tracking Total 9 | . 7 5 4 9 Tactical Retreats 4 | . 1 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . 1 . 1 3 Max in Single Turn 2 | . 1 . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 2 . 3 3 Terminals . | . . . . . Fabricators 1 | . . . . 1 Repair Stations 3 | . . . 2 1 Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 20 | . 3 . 8 9 Successful 14 | . 3 . 5 6 Failed 6 | . . . 3 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators 1 | . . . . 1 Repair Stations 8 | . . . 5 3 Recycling Units 3 | . 3 . . . Scanalyzers 8 | . . . 3 5 Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 7 | . . . 4 3 Scan Component 4 | . . . 2 2 Repair 3 | . . . 2 1 Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . . 1 2 Insert Component 2 | . . . 1 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 2 2 Full Trace Events 3 | . . . 1 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 3 | . . . . 3 Authchips . | . . . . . Time 99 | . . . . 99 Total Robot Build Rating 6 | . . . . 6 Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 2 1 Time 120 | . . . 76 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 30 | . . . . 30 Highest-Rated Ally 10 | . . . . 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1698 | 33 484 224 579 378 Spaces Moved 1986 | 45 397 260 809 475 Core 65 | 44 13 . . 8 Treads . | . . . . . Legs . | . . . . . Wheels 80 | 1 79 . . . Hover 531 | . 253 . 278 . Flight 1310 | . 52 260 531 467 Fastest Speed 24 | 50 40 34 27 24 Average Speed 43 | 50 67 35 41 29 Slowest Speed 355 | 80 300 120 110 355 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . 1 . 1 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 56 24 47 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . . 47 11 Melee . | . . . . . Projectile . | . . . . . AOE 58 | . . . 47 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2586 | 53 534 331 1003 665 Wait 245 | . 23 12 98 112 Move 1978 | 44 394 259 806 475 Hop 2 | . 1 . 1 . Pick Up 69 | 6 25 3 24 11 Fast Attach 10 | 2 . 3 2 3 Attach 44 | 1 15 3 9 16 Detach 6 | . 1 . 2 3 Swap 36 | . 9 8 14 5 Drop 41 | . 12 7 15 7 Fire 155 | . 54 36 32 33 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 16) 124 | -10/Materials | Core integrity fell below 50% 167 | -10/Materials | Lost 4 parts (2n2w) 179 | -10/Materials | Discovered new exit (range 9) 242 | -10/Materials | Core integrity fell below 20% 316 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 15) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 673 | -9/Materials | System corruption reached 10% 728 | -9/Materials | Core integrity fell below 50% 738 | -9/Materials | Discovered new exit (range 5) 742 | -9/Materials | Entered another Materials area 742 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1174 | -8/Materials | Repaired Cesium-ion Thruster 1225 | -8/Materials | Discovered new exit (range 13) 1309 | -8/Materials | Repaired Cesium-ion Thruster 1321 | -8/Materials | Entered Factory 1321 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1486 | -7/Factory | Repaired Xenon Bombardment Thruster 1534 | -7/Factory | Fabricated B-36 Bruiser (x3) 1653 | -7/Factory | System corruption reached 10% 1674 | -7/Factory | Core integrity fell below 50% 1699 | -7/Factory | Core integrity fell below 20% 1699 | -7/Factory | Self-destructed Last Messages --------------- 01693_ K-01 Serf collects debris. 01693_ U-05 Engineer lays Concrete. 01693_ U-05 Engineer builds a Wall. 01694_ U-05 Engineer lays Concrete. 01694_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core. 01694_ K-01 Serf collects debris. 01695_ U-05 Engineer lays Concrete. 01695_ Lgt. Assault Rifle destroyed. 01695_ Knocked back. 01696_ System corrupted: IFF burst signal emitted. 01696_ U-05 Engineer lays Concrete. 01696_ Imp. Cooling System destroyed. 01697_ U-05 Engineer lays Concrete. 01697_ U-05 Engineer builds a Wall. 01697_ Lgt. Assault Rifle destroyed. 01698_ U-05 Engineer lays Concrete. 01698_ U-05 Engineer builds a Wall. 01699_ U-05 Engineer lays Concrete. 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