Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 07:40:59 Player: FAQ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2411) 2411 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 6269 Bonus ------- Follower Combat Kills 323 Cogmind --------- Core Integrity 0/700 Matter 181/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Scrap Engine Large Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Sensor Array Improved Signal Interpreter Seismic Detector Hacking Suite Hacking Suite Hacking Suite System Shield Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Wheeled Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Targeting Computer > --- WEAPON ----------- Hvy. Ballistic Assault Construct/C > --- INVENTORY -------- Improved Deuterium Engine Large Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Seismic Detector Hacking Suite Hacking Suite Hacking Suite System Shield Datajack [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Build | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Slots Evolved 6 | . . . 2 . . 4 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 3 | . . . 2 . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 47 | 6 3 . 15 9 6 5 3 Power 5 | 1 . . . 1 1 1 1 Engine 4 | 1 . . . 1 1 . 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 12 | 2 1 . 6 . 3 . . Treads 12 | 2 1 . 6 . 3 . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 . . 7 2 2 3 2 Device 7 | 1 . . 3 1 2 . . Storage 4 | 1 . . 1 . . . 2 Processor 3 | . . . 1 . . 2 . Hackware 1 | . . . 1 . . . . Protection 3 | . . . 1 1 . 1 . Artifact . | . . . . . . . . Weapon 12 | 1 2 . 2 6 . 1 . Energy Gun 2 | . . . 1 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 1 . 1 5 . 1 . Ballistic Cannon 1 | . 1 . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . Parts Lost 20 | . . . 2 2 2 4 10 Power 5 | . . . . 1 1 2 1 Propulsion 6 | . . . . . 1 1 4 Utility 4 | . . . 1 . . 1 2 Weapon 5 | . . . 1 1 . . 3 Highest Loss Streak 6 | . . . 1 2 1 2 6 To Critical Strikes . | . . . . . . . . Average Backups 11 | 4 7 8 9 14 14 11 9 Power . | . 1 1 1 . . . . Propulsion 3 | 3 4 4 4 4 3 1 . Utility 5 | . 1 2 1 4 5 7 8 Weapon 1 | . . 1 1 2 3 1 . Tool/Special . | . . . . . . . . Unused Backups 28 | . 4 . 5 8 . 4 7 Power 1 | . . . . 1 . . . Propulsion 10 | . 3 . 3 2 . 2 . Utility 10 | . 1 . 1 2 . . 6 Weapon 6 | . . . 1 3 . 2 . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 81 | . 98 100 96 99 95 61 48 Engine 9 | . 14 14 11 10 11 4 5 Treads 16 | . 28 28 22 22 21 7 6 Device 6 | . 14 14 9 . 7 7 7 Storage 10 | . 14 14 11 11 11 7 11 Processor 6 | . . . 9 11 3 8 7 Hackware 5 | . . . 10 11 11 . . Protection 4 | . . . . 10 8 4 . Energy Gun 1 | . . . 1 5 . 2 . Ballistic Gun 12 | . 14 14 15 16 22 6 . Ballistic Cannon 4 | . 13 14 5 . . 3 6 Peak Build Rating 48 | 6 8 8 21 25 37 48 46 Average Rating 26 | 5 7 8 13 21 25 42 41 On Entrance 17 | . 6 8 8 21 22 36 42 Avg Prop Armor Cover (%) 5 | . . . . . . 5 . Naked Turns . | . . . . . . . . Heaviest Build 45 | 12 16 16 34 37 37 45 43 Greatest Support 90 | 40 40 40 44 44 44 90 68 Greatest Overweight (x) 6 | . . . . . 1 1 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 11 15 15 15 15 Most Carried 15 | 5 8 8 15 15 15 15 10 Average Carried 11 | 4 7 8 9 14 13 11 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 5 8 8 14 15 13 11 8 Scrap Engine Consumption 37 | . . . . . 12 23 2 Constructs Created 3 | . . . . . 1 1 1 Constructs Modified 12 | . . . . . 1 11 . Class Distribution -------------------- 46% | Mutant 25% | Construct 23% | Commander-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Matter Collected 3147 | 283 138 367 302 740 172 482 663 Remotely . | . . . . . . . . Salvage Created 3002 | 92 296 180 398 954 158 534 390 Parts 148 | 2 12 7 20 63 7 20 17 Haulers Intercepted 9 | . 2 . 1 5 . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 17 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Combat Hostiles Destroyed 52 | . 3 5 10 16 2 8 8 Guns 30 | . . 3 7 16 2 2 . Cannons 22 | . 3 2 3 . . 6 8 Classes Destroyed 17 | 2 4 2 1 . 2 3 3 Worker 3 | . . 1 . 2 . . . Builder 1 | . . . . . . 1 . Tunneler 1 | 1 . . . . . . . Hauler 9 | . 2 . 1 5 . 1 . Recycler 4 | 1 1 . . . . 2 . Operator 6 | . 1 . 2 2 . 1 . Watcher 3 | . 2 . . 1 . . . Swarmer 8 | . . 1 1 6 . . . Grunt 24 | . 3 4 6 3 . 3 5 Duelist 1 | . . . . . . . 1 Sentry 14 | . . . 3 7 . 3 1 Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Behemoth 1 | . . . . . . . 1 Scientist 1 | . . . . . 1 . . Scrapper 2 | . . . . . 2 . . Samaritan 2 | . . . . . . . 2 Best Kill Streak 6 | 1 3 2 3 6 2 2 3 Combat Bots Only 4 | . 2 2 3 4 2 2 3 Max Kills in Single Turn 2 | 1 1 1 1 2 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Hostile Shots Fired 483 | . 19 20 50 87 16 115 176 Missed 144 | . 9 8 13 25 3 34 52 Hits 339 | . 10 12 37 62 13 81 124 Melee 5 | . . . . . . . 5 Projectile 334 | . 10 12 37 62 13 81 119 Critical Strikes 12 | . . . 2 1 . 4 5 Damage Taken 4946 | . 106 137 501 750 313 1032 2107 Core 913 | . 10 . 62 87 46 92 616 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 209 | . . . . . 20 89 100 Core Remaining (%) 82 | 100 . 96 . . 51 . . Volleys Fired 312 | 24 21 34 47 66 11 46 63 Largest 3 | 1 2 2 2 2 2 3 1 Hottest 150 | 20 50 50 88 79 46 150 150 Shots Fired 506 | 24 41 69 94 129 22 64 63 Gun 326 | 24 20 35 65 129 22 31 . Cannon 180 | . 21 34 29 . . 33 63 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 472 | 24 41 69 92 102 22 59 63 Thermal 34 | . . . 2 27 . 5 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | 6 9 7 7 9 19 15 9 Robot Miss Streak 7 | 3 2 2 4 4 . 7 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 1 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 308 | 17 30 20 64 83 19 39 36 Core Hits 120 | 5 13 9 22 34 7 15 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . Critical Strikes 5 | . . . 3 2 . . . Burn 1 | . . . . 1 . . . Destroy 3 | . . . 2 1 . . . Blast 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6173 | 127 424 283 920 1351 304 1579 1185 Guns 2744 | 127 132 157 465 1351 304 208 . Cannons 3393 | . 292 126 455 . . 1365 1155 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 36 | . . . . . . 6 30 Kinetic 5857 | 127 424 283 920 1103 304 1541 1155 Thermal 280 | . . . . 248 . 32 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 2 2 . 4 4 6 6 Average Corruption 4 | . 1 2 . 4 4 1 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 90 | . 2 7 . 6 32 4 39 Message Errors 24 | . 1 4 . 2 9 2 6 Matter Fused 22 | . . 1 . . 5 2 14 Heat Flow Errors 8 | . . . . . 4 . 4 Energy Discharges 14 | . . 1 . 2 4 . 7 Data Loss (minor) 11 | . . . . 1 5 . 5 Data Loss (major) 7 | . . . . 1 3 . 3 Misfires 2 | . . 1 . . 1 . . Weapon Failures 2 | . 1 . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 161 | . . . 13 . . 137 11 Projectiles 150 | . . . 13 . . 137 . Explosions . | . . . . . . . . Melee 11 | . . . . . . . 11 Knockbacks 22 | . 2 3 4 . . 5 8 Impact . | . . . . . . . . Kinetic 19 | . 2 2 4 . . 4 7 Secondary 3 | . . 1 . . . 1 1 Self-Inflicted Damage 3 | . . . . . . 3 . Shots . | . . . . . . . . Rammed 9 | . . . . . . 1 8 Targets Rammed 9 | . . . . . . 1 8 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 795 | . 32 6 72 120 235 516 795 Average Temperature 129 | . 12 2 16 25 83 158 224 Received Heat Transfer 1683 | . 60 60 189 168 135 327 744 Effects 34 | . . . . . . 13 21 Shutdowns 3 | . . . . . . 2 1 Energy Bleed 6 | . . . . . . 3 3 Interference 5 | . . . . . . 2 3 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . 1 1 Damage (minor) 7 | . . . . . . 1 6 Damage (major) 8 | . . . . . . 4 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 6 | . . . . . . . 6 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 777 | . . . . 703 . 74 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Maximum Alert Level 1 | . . . . 1 . 1 . Low Security (%) 97 | 100 100 100 100 91 100 96 . Level 1 2 | . . . . 8 . 3 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 286 | 5 50 75 60 286 55 213 . Initial 55 | . . . . . 55 . . Average 39 | . 8 20 20 108 3 35 . Influence Increases 2293 | 10 108 170 354 908 72 461 210 Destroy 0b10 Robot/C 1220 | . 60 100 200 500 40 160 160 Destroy 0b10 Robot/NC 145 | 10 30 5 15 60 . 25 . Destroy Leader 346 | . 18 20 62 164 . 62 20 Allied During Kill 136 | . . . . 124 12 . . Successful Hack 75 | . . . 32 24 19 . . Disable Machine 120 | . . 15 45 15 . 45 . Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 11 | . . . . 6 1 4 . Lose Combat Pursuer 90 | . . 30 . 15 . 15 30 Influence Decreases 2271 | 10 108 170 354 764 216 282 367 Entered New Map 156 | . . . . . 89 . 67 Time Decay 1683 | 10 108 170 282 504 127 242 240 Lost Part 140 | . . . 20 20 . 40 60 Lost Ally 90 | . . . . 90 . . . Purge Threat 202 | . . . 52 150 . . . Squads Dispatched 11 | . 1 . 2 2 . 6 . Investigation 1 | . . . . 1 . . . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . 1 . 2 1 . 1 . Assault 2 | . . . . . . 2 . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Distress Signals 7 | . 1 . 2 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 6 7 18 26 4 21 11 Peak Tracking Total 7 | . 2 3 4 4 3 7 4 Tactical Retreats 5 | . . 1 . 1 . 1 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Traps Triggered 4 | . 2 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Machines Disabled 9 | . . 1 3 1 . 4 . Max in Single Turn 1 | . . 1 1 1 . 1 . Garrison Access 2 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Machines Accessed 33 | . . . 7 13 12 1 . Terminals 24 | . . . 7 11 6 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . 1 4 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 122 | . . . 27 38 56 1 . Successful 98 | . . . 20 28 50 . . Failed 24 | . . . 7 10 6 1 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 61 | . . . 17 23 20 1 . Terminals 86 | . . . 27 35 24 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 8 | . . . . 2 6 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 57 | . . . 11 13 33 . . Record 25 | . . . 1 . 24 . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 3 | . . . 2 1 . . . Prototype ID Bank 4 | . . . 1 1 2 . . Open Door 3 | . . . . 3 . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . Alert Level 3 | . . . . 2 1 . . Unreport Threat 2 | . . . 1 1 . . . Dispatch Records 2 | . . . 2 . . . . Maintenance Status 1 | . . . . 1 . . . Reinforcement Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 4 | . . . 1 2 1 . . Zone Layout 2 | . . . . . 2 . . Release Object 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . . . . 2 4 . . Process 1 | . . . . 1 . . . Report Inventory 5 | . . . . 1 4 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 34 | . . . 9 12 13 . . Terminals 32 | . . . 9 12 11 . . Track 1 | . . . 1 . . . . Assimilate 1 | . . . 1 . . . . Botnet 19 | . . . 6 7 6 . . Operators 1 | . . . 1 . . . . Skim 10 | . . . . 5 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Reject 1 | . . . . . 1 . . Mask 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 25 | . . . 6 10 8 1 . Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 307 | . . . . 307 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Total Allies 11 | . . . . 10 . . 1 Largest Group 10 | . . . . 10 6 . 1 Highest-Rated Group 106 | . . . . 88 48 . 106 Highest-Rated Ally 106 | . . . . 16 8 . 106 Total Orders 1 | . . . . 1 . . . EXPLORE 1 | . . . . 1 . . . Ally Attacks 95 | . . . . 66 29 . . Total Damage 820 | . . . . 550 270 . . Kills 15 | . . . . 11 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Active Infowar (turns) 3299 | 121 423 421 664 . 565 1105 . Optics 1105 | . . . . . . 1105 . Sensors 604 | . . . 604 . . . . Seismic 1590 | 121 423 421 60 . 565 . . Robot Analysis Total 3 | . . . 2 1 . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches 2 | . . . . 2 . . . Drone Recoveries 1 | . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Turns Passed 7416 | 213 423 421 801 1450 1379 1299 1430 Spaces Moved 3758 | 101 203 193 384 752 884 619 622 Core 6 | 4 . . . . . . 2 Treads 3400 | 97 203 193 384 752 884 268 619 Legs . | . . . . . . . . Wheels 1 | . . . . . . . 1 Hover 351 | . . . . . . 351 . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 118 182 Average Speed 162 | 155 160 160 158 145 145 169 205 Slowest Speed 350 | 160 160 160 160 145 225 203 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 5 32 36 34 84 88 15 66 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . . . . 4 2 . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched 4 | . . 2 . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 11 | . . . . 1 . 4 6 Melee . | . . . . . . . . Projectile 11 | . . . . 1 . 4 6 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Total 4598 | 135 265 237 490 988 956 820 707 Wait 352 | . 28 11 9 118 47 129 10 Move 3751 | 100 202 192 383 751 883 618 622 Hop . | . . . . . . . . Pick Up 47 | 5 6 . 15 16 . 5 . Fast Attach 22 | 6 1 . 5 4 2 4 . Attach 13 | . . . 2 4 3 2 2 Detach 11 | . . . 1 1 3 6 . Swap 21 | . 2 . 10 6 2 . 1 Drop 55 | . 5 . 18 19 3 9 1 Fire 312 | 24 21 34 47 66 11 46 63 Melee . | . . . . . . . . Ram 3 | . . . . . . 1 2 Kick . | . . . . . . . . Crush 6 | . . . . . . . 6 Escape Stasis . | . . . . . . . . Rewire 5 | . . . . 3 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 214 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 12) 637 | -10/Materials | Entered Mines 855 | -10/Mines | Excavation squad dispatched 855 | -10/Mines | A large section of the Mines collapsed 1046 | -10/Mines | Discovered new exit (range 8) 1058 | -10/Mines | Entered Materials 1058 | -9/Materials | Evolved 2 slots: Utility x2 1185 | -9/Materials | Discovered new exit (range 5) 1190 | -9/Materials | Identified exit to Storage 1289 | -9/Materials | Identified exit to Mines 1462 | -9/Materials | Discovered new exit (range 12) 1859 | -9/Materials | Entered Storage 2054 | -9/Storage | Used back door to open Recycling access 2054 | -9/Storage | Discovered new exit (range 5) 2058 | -9/Storage | Identified exit to Recycling 2600 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2646 | -9/Storage | Learned Materials trap positions 2712 | -9/Storage | Learned location of Zion (-6) 2731 | -9/Storage | Learned location of 2 exits from Materials 2743 | -9/Storage | Learned Materials emergency access door positions 2771 | -9/Storage | Identified exit to Materials 2894 | -9/Storage | Build established: Commander-Mutant 3309 | -9/Storage | Entered Recycling 3309 | -9/Recycling | Accompanied by 6 allies 3310 | -9/Recycling | Met a Zionite searching for Scraptown 3310 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 3894 | -9/Recycling | Discovered new exit (range 15) 3920 | -9/Recycling | Identified exit to Factory 3960 | -9/Recycling | Learned Storage emergency access door positions 3994 | -9/Recycling | Learned Storage trap positions 3996 | -9/Recycling | Learned location of Mines (-9) 4010 | -9/Recycling | Learned Materials repair station intel 4252 | -9/Recycling | Scanned before Scraplab entrance 4273 | -9/Recycling | Entered Scraplab 4289 | -9/Recycling | Discovered new exit (range 3) 4305 | -9/Recycling | Angered Scraplab inhabitants 4313 | -9/Recycling | Found Prototype Device 4313 | -9/Recycling | Identified Scrap Engine 4347 | -9/Recycling | Lost 6 allies 4616 | -9/Recycling | Build established: Mutant 4688 | -9/Recycling | Entered Factory 4688 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5208 | -7/Factory | Build established: Tank 5610 | -7/Factory | Build established: Construct 5654 | -7/Factory | Discovered new exit (range 18) 5837 | -7/Factory | Garrison activated, responded to threat 5987 | -7/Factory | Entered Lower Caves 6177 | -7/Lower Caves | Spotted B-75 Beast 6703 | -7/Lower Caves | Destroyed B-75 Beast 6926 | -7/Lower Caves | Learned location of 1 exit from Factory 6973 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7197 | -7/Lower Caves | Core integrity fell below 50% 7387 | -7/Lower Caves | Core integrity fell below 20% 7414 | -7/Lower Caves | Discovered new exit (range 13) 7417 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07355_ Critical hit (Burn: +37). 07361_ Imp. Heat Sink fries itself beyond repair. 07363_ G-47 Trooper knocked back. 07364_ Hcp. Matter Pod destroyed. 07368_ Critical hit (Burn: +37). 07372_ G-47 Trooper knocked back. 07374_ System corrupted: Substantial component data lost. 07379_ Wheeled Armored Exoskeleton destroyed. 07379_ Arm. Scrap Engine damaged due to network destabilization (-6). A strange signal echoes through the caves. 07381_ Arm. Scrap Engine destroyed. 07381_ Scrap Engine core remains intact and functional. 07381_ G-47 Trooper destroyed. 07389_ G-50 Soldier knocked back. 07398_ Aluminum Leg fries itself beyond repair. 07403_ Hvy. Ballistic Assault Construct/C destroyed. 07403_ Scrap Engine damaged due to network destabilization (-9). 07405_ Critical hit (Burn: +37). 07411_ Slammed into G-50 Soldier. 07414_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????? #???????????????????????? | | ??????????????????# #??????????????????????? | | ?????????????????? ?????#????????????????? | | ?????????????????? #??? ??????????????? | | ??????????????????# #??? ?????????????? | | ??????????????##### #?? ??????????????? | | ??????????????# #?#