Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.30 @ 07:26:22 Player: Vitim Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (965) 965 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 3632 Bonus ------- Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 218/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Enhanced Nuclear Core Particle Charger Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Structural Scanner Advanced ECM Suite Layered Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Beamcaster Heavy Assault Rifle Improved Datajack > --- INVENTORY -------- Enhanced Nuclear Core Particle Charger Light Cannon [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Processor Targeting Computer Hackware Hacking Suite Protection Scrap Shield Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 6 | . . . . 6 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Parts Attached 33 | 7 8 4 4 10 Power 5 | 1 . 1 1 2 Engine 4 | 1 . 1 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 2 1 2 1 Treads 1 | . . . . 1 Leg 4 | 2 1 1 . . Wheel 2 | . . . 2 . Hover . | . . . . . Flight 1 | . 1 . . . Utility 11 | 2 4 1 . 4 Device 4 | 2 1 . . 1 Storage . | . . . . . Processor 3 | . 3 . . . Hackware 2 | . . . . 2 Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 9 | 2 2 1 1 3 Energy Gun 3 | 2 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 2 | . . . 1 1 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . 1 . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 20 | . 2 3 2 13 Power 2 | . . 1 . 1 Propulsion 5 | . 1 . 1 3 Utility 6 | . . 1 . 5 Weapon 7 | . 1 1 1 4 Highest Loss Streak 8 | . 1 2 1 8 To Critical Strikes . | . . . . . Average Backups 2 | . 2 4 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 2 1 . Weapon . | . . 1 1 . Tool/Special . | . . . . . Unused Backups 3 | . . 1 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Tool/Special 1 | . . 1 . . Average Slot Usage (%) 85 | . 97 85 88 68 Engine 11 | . 14 13 14 6 Core 1 | . . . . 5 Leg 16 | . 27 28 17 . Wheel 7 | . . . 9 13 Device 12 | . 14 1 9 17 Processor 3 | . 13 3 . . Protection 6 | . . 10 8 6 Energy Gun 17 | . 23 27 17 6 Ballistic Gun 5 | . . . 9 6 Peak Build Rating 32 | 9 9 16 17 32 Average Rating 15 | 7 7 14 15 23 On Entrance 9 | . 9 9 16 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 33 | 9 9 30 33 31 Greatest Support 25 | 20 20 25 25 20 Greatest Overweight (x) 3 | 1 . 1 2 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 Average Carried 3 | . 2 4 3 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 5 5 1 2 Class Distribution -------------------- 51% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -7 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 816 | 270 240 55 71 180 Remotely . | . . . . . Salvage Created 2707 | 223 643 219 1204 418 Parts 147 | 16 52 7 49 23 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 9 | . 3 . 6 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 19 | . . 19 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 18 | . 4 6 3 5 Guns 17 | . 3 6 3 5 AOE 1 | . 1 . . . Classes Destroyed 14 | 3 6 2 1 2 Worker 11 | 2 7 . . 2 Builder 12 | . 6 . 6 . Tunneler 6 | 5 1 . . . Hauler 1 | . 1 . . . Recycler 16 | 1 4 . 10 1 Mechanic 1 | . 1 . . . Operator 1 | . . . . 1 Turret 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 6 | . 3 3 . . Grunt 5 | . 1 1 . 3 Sentry 4 | . . . 3 1 Programmer 1 | . . . . 1 Subdweller 2 | . . 2 . . Best Kill Streak 6 | 5 5 4 6 2 Combat Bots Only 3 | . 3 3 1 2 Max Kills in Single Turn 2 | 2 2 2 1 1 Gunslinging 1 | . 1 . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 283 | . 10 75 16 182 Missed 100 | . 4 38 3 55 Hits 183 | . 6 37 13 127 Projectile 183 | . 6 37 13 127 Critical Strikes 6 | . . 1 1 4 Damage Taken 2721 | . 197 520 195 1809 Core 824 | . 18 80 18 708 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . . 53 . Volleys Fired 228 | 15 70 30 65 48 Largest 2 | 2 2 2 2 2 Hottest 125 | 100 100 125 125 98 Shots Fired 337 | 30 122 50 72 63 Gun 308 | 30 105 50 72 51 Cannon 12 | . . . . 12 Launcher 12 | . 12 . . . Special 5 | . 5 . . . Kinetic 35 | . . . 1 34 Thermal 290 | 30 110 50 71 29 Explosive 12 | . 12 . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 4 8 14 12 6 Robot Miss Streak 4 | 2 3 4 3 4 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 210 | 18 66 36 45 45 Core Hits 90 | 8 30 13 21 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 14 | 1 5 4 2 2 Burn 14 | 1 5 4 2 2 Melee Attacks 12 | . . . . 12 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3529 | 237 1089 488 903 812 Guns 3062 | 237 810 488 903 624 Cannons 188 | . . . . 188 Explosions 279 | . 279 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 453 | . . . . 453 Thermal 2797 | 237 810 488 903 359 Explosive 279 | . 279 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . 1 10 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 5 5 Message Errors 4 | . . . 1 3 Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 85 | . 81 . . 4 Projectiles 4 | . . . . 4 Explosions 81 | . 81 . . . Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 129 | . 129 . . . Shots 2 | . 2 . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 543 | 195 323 24 235 543 Average Temperature 85 | 67 73 6 71 154 Received Heat Transfer 819 | . 18 117 81 603 Effects 10 | . . . . 10 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Matter Decay 2 | . . . . 2 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | 1 1 . . . Combat Hostiles . | . . . . . Parts Melted 19 | 4 9 . 4 2 Heat Transferred 7548 | 777 2775 1443 1776 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 125 | 15 125 . 48 100 Initial 100 | . . . 48 100 Average 16 | 2 44 . 4 9 Influence Increases 1034 | 40 348 170 196 280 Destroy 0b10 Robot/C 340 | . 80 100 60 100 Destroy 0b10 Robot/NC 250 | 40 105 . 85 20 Destroy Leader 54 | . 14 10 . 30 Successful Hack 6 | . . . 6 . Disable Machine 90 | . 45 . 45 . Destroy Structure 104 | . 104 . . . Advance Influence 100 | . . . . 100 Lose Combat Pursuer 90 | . . 60 . 30 Influence Decreases 1014 | 40 266 152 296 260 Entered New Map 92 | . . 40 52 . Time Decay 815 | 40 251 100 244 180 Lost Part 107 | . 15 12 . 80 Squads Dispatched 4 | . . . . 4 Investigation 1 | . . . . 1 Extermination 2 | . . . . 2 Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 12 18 3 15 Peak Tracking Total 6 | . 2 6 1 4 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -7 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 6 | . 3 . 3 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 9 | . . . 8 1 Terminals 6 | . . . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 26 | . . . 24 2 Successful 15 | . . . 15 . Failed 11 | . . . 9 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . . . 18 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . . . 6 . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 10 | . . . 10 . Record 5 | . . . 5 . Robot Schematic 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Alert Level 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . . . 5 . Recycle Component 2 | . . . 2 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . . . 7 1 Full Trace Events 2 | . . . 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . 1 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . . . 2 . Recycled Matter 62 | . . . 62 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -7 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 1 | . . . . 1 Combat 1 | . . . . 1 Robot Hacks Applied 3 | . . . . 3 parse_system 2 | . . . . 2 no_distress 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 1 | . . 1 . . Intel | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 4145 | 131 1598 140 834 1442 Terrain 1753 | 131 47 . 833 742 Structural 2119 | . 1 . 834 1284 Seismic 1778 | 125 1597 56 . . Machine Analysis 518 | . 378 140 . . ECM 210 | . . . . 210 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -7 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 6485 | 195 1600 667 2370 1653 Spaces Moved 2673 | 70 751 288 935 629 Core 112 | 14 . . . 98 Treads 30 | . . . . 30 Legs 1656 | 56 751 288 561 . Wheels 875 | . . . 374 501 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 80 50 Average Speed 126 | 109 120 171 143 91 Slowest Speed 260 | 120 120 190 260 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 41 20 91 11 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 101 | . 101 . . . Melee . | . . . . . Projectile 2 | . 2 . . . AOE 99 | . 99 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Total 5424 | 158 1320 413 1891 1642 Wait 2408 | 59 468 81 872 928 Move 2669 | 69 750 287 934 629 Hop . | . . . . . Pick Up 41 | 8 11 5 7 10 Fast Attach 2 | . . 1 . 1 Attach 36 | 7 10 3 6 10 Detach 7 | . 5 1 . 1 Swap 5 | . 3 2 . . Drop 14 | . 3 3 6 2 Fire 228 | 15 70 30 65 48 Melee 12 | . . . . 12 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 196 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 6) 1601 | -10/Materials | Discovered new exit (range 16) 1646 | -10/Materials | Discovered new exit (range 7) 1796 | -10/Materials | Entered Subcaves 1797 | -10/Subcaves | Approached by a straggling Scientist 1847 | -10/Subcaves | Ambushed by swarm of Subdwellers 1891 | -10/Subcaves | Lost 3 allies 2036 | -10/Subcaves | Learned location of 1 exit from Materials 2054 | -10/Subcaves | Identified exit to Recycling 2055 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2118 | -10/Subcaves | Discovered new exit (range 12) 2120 | -10/Subcaves | Discovered new exit (range 13) 2463 | -10/Subcaves | Entered Recycling 2464 | -9/Recycling | Met a Zionite searching for Scraptown 2721 | -9/Recycling | Scanned before Scraplab entrance 3502 | -9/Recycling | Build established: Scavenger-Mutant 4785 | -9/Recycling | Discovered new exit (range 16) 4833 | -9/Recycling | Entered Factory 4833 | -7/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 6356 | -7/Factory | Lost 8 parts (1p2n3u2w) 6370 | -7/Factory | Core integrity fell below 50% 6455 | -7/Factory | Core integrity fell below 20% 6476 | -7/Factory | System corruption reached 10% 6486 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06432_ Jacked P-60 Hacker... 06432_ Command string: trojan 06432_ No effect. 06435_ Jacked P-60 Hacker... >>parse_system Reading system data... 06436_ Imp. Datajack destroyed. 06439_ Destroyed Target Analyzer. 06441_ P-60 Hacker knocked back. 06443_ System corrupted: Lgt. Cannon jammed. 06450_ P-60 Hacker knocked back. 06455_ 1WOP#7I, J2%6ZI9FI EMR4W,DF8L7 06460_ Destroyed Gravmag System. 06460_ P-60 Hacker knocked back. 06463_ Adv. ECM Suite destroyed. 06466_ Lgt. Cannon destroyed. 06468_ Acquired 2 matter. 06472_ Acquired Hvy. Assault Rifle. [Achievement: System Compromised] 06479_ G-47 Trooper destroyed. 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It's Just You Junior Dev Loot Pinata Made in Tau Ceti IV Survival Of The Most Covered System Compromised Well Done You May Approach The Wall Challenges ------------ None Game ------ Seed SalvageMediumPlatform Manual? 0 Play Time 01:12:51 Cumulative 2.4 hours Start 2026.03.30 @ 02:42:53 End 2026.03.30 @ 07:26:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0438221-7bf5-4d27-b715-556a77a238b7