Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.30 @ 07:26:22
Player: Vitim
Result: Destroyed by P-60 Hacker with Shock Rifle
Performance
-------------
Evolutions (3) 1500
Regions Visited (4) 800
Robots Destroyed (68) 340
Value Destroyed (965) 965
Prototype IDs (2) 40
Alien Tech Used (0) 0
Bonus (-13) -13
TOTAL SCORE: 3632
Bonus
-------
Friendly Fire -13
Cogmind
---------
Core Integrity 0/700
Matter 218/300
Energy 100/100
System Corruption 10%
Temperature Cool (0)
Movement Core (50)
Location -7/Factory
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (2) ---
(None)
> --- UTILITY (6) ------
Hacking Suite
> --- WEAPON (3) -------
Heavy Assault Rifle
> --- INVENTORY (5) ----
Enhanced Nuclear Core
Particle Charger
Peak State
------------
> --- POWER ------------
Improved Ion Engine
Light Nuclear Core
> --- PROPULSION -------
Wheel
Wheel
> --- UTILITY ----------
Structural Scanner
Advanced ECM Suite
Layered Light Armor Plating
Hacking Suite
System Shield
> --- WEAPON -----------
Beamcaster
Heavy Assault Rifle
Improved Datajack
> --- INVENTORY --------
Enhanced Nuclear Core
Particle Charger
Light Cannon
[Rating: 32]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Wheel Wheel
Flight Unit Flight Unit
Utility Structural Scanner
Device Structural Scanner
Processor Targeting Computer
Hackware Hacking Suite
Protection Scrap Shield
Weapon Beamcaster
Energy Gun Beamcaster
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Light Cannon
Launcher Grenade Launcher
Special Weapon Mining Laser
Special Melee Weapon Improved Datajack
Build | -11 -10 -10 -9 -7
------- Run | Yrd Mat Sub Rec Fac
Slots Evolved 6 | . . . . 6
Power 1 | . . . . 1
Propulsion . | . . . . .
Utility 4 | . . . . 4
Weapon 1 | . . . . 1
Parts Attached 33 | 7 8 4 4 10
Power 5 | 1 . 1 1 2
Engine 4 | 1 . 1 1 1
Core 1 | . . . . 1
Reactor . | . . . . .
Propulsion 8 | 2 2 1 2 1
Treads 1 | . . . . 1
Leg 4 | 2 1 1 . .
Wheel 2 | . . . 2 .
Hover . | . . . . .
Flight 1 | . 1 . . .
Utility 11 | 2 4 1 . 4
Device 4 | 2 1 . . 1
Storage . | . . . . .
Processor 3 | . 3 . . .
Hackware 2 | . . . . 2
Protection 2 | . . 1 . 1
Artifact . | . . . . .
Weapon 9 | 2 2 1 1 3
Energy Gun 3 | 2 . 1 . .
Energy Cannon . | . . . . .
Ballistic Gun 2 | . . . 1 1
Ballistic Cannon 1 | . . . . 1
Launcher 1 | . 1 . . .
Special Weapon 1 | . 1 . . .
Impact Weapon . | . . . . .
Slashing Weapon . | . . . . .
Piercing Weapon . | . . . . .
Special Melee Weapon 1 | . . . . 1
Unidentified Prototypes . | . . . . .
Parts Lost 20 | . 2 3 2 13
Power 2 | . . 1 . 1
Propulsion 5 | . 1 . 1 3
Utility 6 | . . 1 . 5
Weapon 7 | . 1 1 1 4
Highest Loss Streak 8 | . 1 2 1 8
To Critical Strikes . | . . . . .
Average Backups 2 | . 2 4 2 2
Power . | . . . . .
Propulsion . | . . . . .
Utility 1 | . 1 2 1 .
Weapon . | . . 1 1 .
Tool/Special . | . . . . .
Unused Backups 3 | . . 1 . 2
Power 1 | . . . . 1
Propulsion . | . . . . .
Utility 1 | . . . . 1
Weapon . | . . . . .
Tool/Special 1 | . . 1 . .
Average Slot Usage (%) 85 | . 97 85 88 68
Engine 11 | . 14 13 14 6
Core 1 | . . . . 5
Leg 16 | . 27 28 17 .
Wheel 7 | . . . 9 13
Device 12 | . 14 1 9 17
Processor 3 | . 13 3 . .
Protection 6 | . . 10 8 6
Energy Gun 17 | . 23 27 17 6
Ballistic Gun 5 | . . . 9 6
Peak Build Rating 32 | 9 9 16 17 32
Average Rating 15 | 7 7 14 15 23
On Entrance 9 | . 9 9 16 15
Avg Prop Armor Cover (%) . | . . . . .
Naked Turns . | . . . . .
Heaviest Build 33 | 9 9 30 33 31
Greatest Support 25 | 20 20 25 25 20
Greatest Overweight (x) 3 | 1 . 1 2 3
Average Overweight (x) . | . . . . .
Largest Inventory Capacity 5 | 5 5 5 5 5
Average Capacity 5 | 5 5 5 5 5
Most Carried 5 | 2 5 5 5 5
Average Carried 3 | . 2 4 3 2
Final Capacity 5 | 5 5 5 5 5
Final Carried 5 | 1 5 5 1 2
Class Distribution
--------------------
51% | Mutant
47% | Scavenger-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Subcaves
Scavenger-Mutant | -9/Recycling
Scavenger-Mutant | -7/Factory
Resources | -11 -10 -10 -9 -7
----------- Run | Yrd Mat Sub Rec Fac
Matter Collected 816 | 270 240 55 71 180
Remotely . | . . . . .
Salvage Created 2707 | 223 643 219 1204 418
Parts 147 | 16 52 7 49 23
Haulers Intercepted 1 | . 1 . . .
Recyclers Shooed 9 | . 3 . 6 .
Parts Field Recycled . | . . . . .
Retrieved Matter . | . . . . .
Parts Self-Destructed 19 | . . 19 . .
Prevented . | . . . . .
Parts Restored . | . . . . .
Kills | -11 -10 -10 -9 -7
------- Run | Yrd Mat Sub Rec Fac
Combat Hostiles Destroyed 18 | . 4 6 3 5
Guns 17 | . 3 6 3 5
AOE 1 | . 1 . . .
Classes Destroyed 14 | 3 6 2 1 2
Worker 11 | 2 7 . . 2
Builder 12 | . 6 . 6 .
Tunneler 6 | 5 1 . . .
Hauler 1 | . 1 . . .
Recycler 16 | 1 4 . 10 1
Mechanic 1 | . 1 . . .
Operator 1 | . . . . 1
Turret 1 | . . 1 . .
Watcher 1 | . 1 . . .
Swarmer 6 | . 3 3 . .
Grunt 5 | . 1 1 . 3
Sentry 4 | . . . 3 1
Programmer 1 | . . . . 1
Subdweller 2 | . . 2 . .
Best Kill Streak 6 | 5 5 4 6 2
Combat Bots Only 3 | . 3 3 1 2
Max Kills in Single Turn 2 | 2 2 2 1 1
Gunslinging 1 | . 1 . . .
Exploded 1 | . 1 . . .
Melee . | . . . . .
Uniques/NPCs Destroyed . | . . . . .
Combat | -11 -10 -10 -9 -7
-------- Run | Yrd Mat Sub Rec Fac
Hostile Shots Fired 283 | . 10 75 16 182
Missed 100 | . 4 38 3 55
Hits 183 | . 6 37 13 127
Projectile 183 | . 6 37 13 127
Critical Strikes 6 | . . 1 1 4
Damage Taken 2721 | . 197 520 195 1809
Core 824 | . 18 80 18 708
Absorbed by Shields . | . . . . .
Core Remaining (%) 76 | 100 . . 53 .
Volleys Fired 228 | 15 70 30 65 48
Largest 2 | 2 2 2 2 2
Hottest 125 | 100 100 125 125 98
Shots Fired 337 | 30 122 50 72 63
Gun 308 | 30 105 50 72 51
Cannon 12 | . . . . 12
Launcher 12 | . 12 . . .
Special 5 | . 5 . . .
Kinetic 35 | . . . 1 34
Thermal 290 | 30 110 50 71 29
Explosive 12 | . 12 . . .
Electromagnetic . | . . . . .
Robot Hit Streak 14 | 4 8 14 12 6
Robot Miss Streak 4 | 2 3 4 3 4
Penetration Max . | . . . . .
Secondary Targets 4 | . 1 2 . 1
Max Gunslinging Chain 1 | . 1 1 . 1
Shots Hit Robots 210 | 18 66 36 45 45
Core Hits 90 | 8 30 13 21 18
Critical Kills . | . . . . .
Critical Parts Destroyed . | . . . . .
Critical Strikes 14 | 1 5 4 2 2
Burn 14 | 1 5 4 2 2
Melee Attacks 12 | . . . . 12
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Sneak Attacks 2 | . . . . 2
Combat Hostiles . | . . . . .
Follow-up Attacks . | . . . . .
Damage Inflicted 3529 | 237 1089 488 903 812
Guns 3062 | 237 810 488 903 624
Cannons 188 | . . . . 188
Explosions 279 | . 279 . . .
Melee . | . . . . .
Ramming . | . . . . .
Kinetic 453 | . . . . 453
Thermal 2797 | 237 810 488 903 359
Explosive 279 | . 279 . . .
Electromagnetic . | . . . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Highest Corruption 10 | . . . 1 10
Average Corruption 1 | . . . 1 1
Corruption Purged . | . . . . .
Corruption Blocked . | . . . . .
Effects 10 | . . . 5 5
Message Errors 4 | . . . 1 3
Matter Fused 1 | . . . 1 .
Heat Flow Errors 1 | . . . . 1
Data Loss (minor) 1 | . . . 1 .
Data Loss (major) 1 | . . . 1 .
Misfires 1 | . . . 1 .
Weapon Failures 1 | . . . . 1
Overload Shots . | . . . . .
Overflow Damage 85 | . 81 . . 4
Projectiles 4 | . . . . 4
Explosions 81 | . 81 . . .
Melee . | . . . . .
Knockbacks 4 | . . . . 4
Impact . | . . . . .
Kinetic 4 | . . . . 4
Secondary . | . . . . .
Self-Inflicted Damage 129 | . 129 . . .
Shots 2 | . 2 . . .
Rammed 1 | . . . . 1
Targets Rammed 1 | . . . . 1
Kicked . | . . . . .
Crushed . | . . . . .
Highest Temperature 543 | 195 323 24 235 543
Average Temperature 85 | 67 73 6 71 154
Received Heat Transfer 819 | . 18 117 81 603
Effects 10 | . . . . 10
Shutdowns 3 | . . . . 3
Energy Bleed 1 | . . . . 1
Interference 1 | . . . . 1
Matter Decay 2 | . . . . 2
Damage (major) 3 | . . . . 3
Siege Activations . | . . . . .
Martial Activations . | . . . . .
Shielding Activations . | . . . . .
Robots Disrupted . | . . . . .
Combat Hostiles . | . . . . .
Robots Corrupted . | . . . . .
Combat Hostiles . | . . . . .
Parts Fried . | . . . . .
Impact Corruptions . | . . . . .
Robots Melted 2 | 1 1 . . .
Combat Hostiles . | . . . . .
Parts Melted 19 | 4 9 . 4 2
Heat Transferred 7548 | 777 2775 1443 1776 777
Parts Sabotaged . | . . . . .
Parts Stolen . | . . . . .
Parts Stripped . | . . . . .
Power Chain Reactions . | . . . . .
Alert | -11 -10 -10 -9 -7
------- Run | Yrd Mat Sub Rec Fac
Maximum Alert Level . | . . . . .
Low Security (%) 100 | 100 100 . 100 100
Level 1 . | . . . . .
Level 2 . | . . . . .
Level 3 . | . . . . .
Level 4 . | . . . . .
Level 5 . | . . . . .
High Security . | . . . . .
Max Security . | . . . . .
Peak Influence 125 | 15 125 . 48 100
Initial 100 | . . . 48 100
Average 16 | 2 44 . 4 9
Influence Increases 1034 | 40 348 170 196 280
Destroy 0b10 Robot/C 340 | . 80 100 60 100
Destroy 0b10 Robot/NC 250 | 40 105 . 85 20
Destroy Leader 54 | . 14 10 . 30
Successful Hack 6 | . . . 6 .
Disable Machine 90 | . 45 . 45 .
Destroy Structure 104 | . 104 . . .
Advance Influence 100 | . . . . 100
Lose Combat Pursuer 90 | . . 60 . 30
Influence Decreases 1014 | 40 266 152 296 260
Entered New Map 92 | . . 40 52 .
Time Decay 815 | 40 251 100 244 180
Lost Part 107 | . 15 12 . 80
Squads Dispatched 4 | . . . . 4
Investigation 1 | . . . . 1
Extermination 2 | . . . . 2
Reinforcement 1 | . . . . 1
Assault . | . . . . .
Garrison . | . . . . .
Intercept . | . . . . .
Searches Triggered . | . . . . .
Construction Impeded . | . . . . .
Haulers Reinforced . | . . . . .
Active Scanning Responses . | . . . . .
Cargo Convoy Interrupts . | . . . . .
Stealth | -11 -10 -10 -9 -7
--------- Run | Yrd Mat Sub Rec Fac
Distress Signals . | . . . . .
Communications Jammed . | . . . . .
Distress Signals . | . . . . .
Times Spotted 48 | . 12 18 3 15
Peak Tracking Total 6 | . 2 6 1 4
Tactical Retreats 4 | . . 2 . 2
Traps | -11 -10 -10 -9 -7
------- Run | Yrd Mat Sub Rec Fac
Traps Triggered 1 | . . . . 1
Indirectly . | . . . . .
Trap Hack Attempts . | . . . . .
Triggered . | . . . . .
Disarmed . | . . . . .
Reprogrammed . | . . . . .
Reused . | . . . . .
Traps Extracted . | . . . . .
Installed . | . . . . .
Triggered . | . . . . .
Machines | -11 -10 -10 -9 -7
---------- Run | Yrd Mat Sub Rec Fac
Machines Disabled 6 | . 3 . 3 .
Max in Single Turn 1 | . 1 . 1 .
Machines Repaired . | . . . . .
Machines Dismantled . | . . . . .
Machines Sabotaged . | . . . . .
Overloaded Fab Kills . | . . . . .
Hacking | -11 -10 -10 -9 -7
--------- Run | Yrd Mat Sub Rec Fac
Machines Accessed 9 | . . . 8 1
Terminals 6 | . . . 6 .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units 2 | . . . 2 .
Scanalyzers 1 | . . . . 1
Garrison Access . | . . . . .
Total Hacks 26 | . . . 24 2
Successful 15 | . . . 15 .
Failed 11 | . . . 9 2
Catastrophic 1 | . . . 1 .
Database Lockouts . | . . . . .
Manual . | . . . . .
Terminals 18 | . . . 18 .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units 6 | . . . 6 .
Scanalyzers 2 | . . . . 2
Garrison Access . | . . . . .
Terminal Hacks 10 | . . . 10 .
Record 5 | . . . 5 .
Robot Schematic 1 | . . . 1 .
Prototype ID Bank 1 | . . . 1 .
Alert Level 1 | . . . 1 .
Recall Investigation 1 | . . . 1 .
Hauler Manifests 1 | . . . 1 .
Fabricator Hacks . | . . . . .
Repair Station Hacks . | . . . . .
Recycling Unit Hacks 5 | . . . 5 .
Recycle Component 2 | . . . 2 .
Process 1 | . . . 1 .
Report Inventory 1 | . . . 1 .
Retrieve Components 1 | . . . 1 .
Scanalyzer . | . . . . .
Garrison Access Hacks . | . . . . .
Unauthorized Hacks . | . . . . .
Terminals . | . . . . .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Data Cores Recovered . | . . . . .
Used . | . . . . .
Hacking Detections 8 | . . . 7 1
Full Trace Events 2 | . . . 2 .
Feedback Events 1 | . . . 1 .
Corruption 1 | . . . 1 .
Feedback Blocked . | . . . . .
Robot Schematics Acquired 1 | . . . 1 .
Robots Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Robot Build Rating . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Part Build Rating . | . . . . .
Part Studies Acquired . | . . . . .
Parts Repaired . | . . . . .
Time . | . . . . .
Parts Recycled 2 | . . . 2 .
Recycled Matter 62 | . . . 62 .
Retrieved Matter . | . . . . .
Retrieved Components . | . . . . .
Parts Scanalyzed . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Damaged . | . . . . .
Bothacking | -11 -10 -10 -9 -7
------------ Run | Yrd Mat Sub Rec Fac
Used RIF Installer . | . . . . .
Robots Hacked 2 | . . . . 2
Non-combat 1 | . . . . 1
Combat 1 | . . . . 1
Robot Hacks Applied 3 | . . . . 3
parse_system 2 | . . . . 2
no_distress 1 | . . . . 1
Relay Couplers Released . | . . . . .
Fabnet Peak Effective % . | . . . . .
Robots Rewired . | . . . . .
Allies Hacked . | . . . . .
Hacks Repelled . | . . . . .
Allies | -11 -10 -10 -9 -7
-------- Run | Yrd Mat Sub Rec Fac
Total Allies . | . . . . .
Largest Group . | . . . . .
Highest-Rated Group . | . . . . .
Highest-Rated Ally . | . . . . .
Total Orders . | . . . . .
Ally Attacks . | . . . . .
Total Damage . | . . . . .
Kills . | . . . . .
Allies Corrupted . | . . . . .
Allies Melted 1 | . . 1 . .
Intel | -11 -10 -10 -9 -7
------- Run | Yrd Mat Sub Rec Fac
Active Infowar (turns) 4145 | 131 1598 140 834 1442
Terrain 1753 | 131 47 . 833 742
Structural 2119 | . 1 . 834 1284
Seismic 1778 | 125 1597 56 . .
Machine Analysis 518 | . 378 140 . .
ECM 210 | . . . . 210
Robot Analysis Total . | . . . . .
Derelict Logs Recovered 2 | . . 2 . .
Drone Launches . | . . . . .
Drone Recoveries . | . . . . .
Exploration | -11 -10 -10 -9 -7
------------- Run | Yrd Mat Sub Rec Fac
Turns Passed 6485 | 195 1600 667 2370 1653
Spaces Moved 2673 | 70 751 288 935 629
Core 112 | 14 . . . 98
Treads 30 | . . . . 30
Legs 1656 | 56 751 288 561 .
Wheels 875 | . . . 374 501
Hover . | . . . . .
Flight . | . . . . .
Fastest Speed 50 | 50 120 120 80 50
Average Speed 126 | 109 120 171 143 91
Slowest Speed 260 | 120 120 190 260 200
Overloaded Moves . | . . . . .
Propulsion Burnouts . | . . . . .
Robots Hopped . | . . . . .
Potential Cave-ins . | . . . . .
Cave-ins Triggered . | . . . . .
Exploration Rate (%) 33 | 4 41 20 91 11
Regions Visited 4
Branch Regions 2
Pre-discovered Areas . | . . . . .
Known Exits Taken 1 | . . 1 . .
Unknown Exits Taken 3 | 1 1 . 1 .
Scrap Searched . | . . . . .
Spaces Dug 2 | . 2 . . .
Terrain Destroyed 101 | . 101 . . .
Melee . | . . . . .
Projectile 2 | . 2 . . .
AOE 99 | . 99 . . .
Terrain Rammed . | . . . . .
Walls Destroyed . | . . . . .
Machines Disabled . | . . . . .
Actions | -11 -10 -10 -9 -7
--------- Run | Yrd Mat Sub Rec Fac
Total 5424 | 158 1320 413 1891 1642
Wait 2408 | 59 468 81 872 928
Move 2669 | 69 750 287 934 629
Hop . | . . . . .
Pick Up 41 | 8 11 5 7 10
Fast Attach 2 | . . 1 . 1
Attach 36 | 7 10 3 6 10
Detach 7 | . 5 1 . 1
Swap 5 | . 3 2 . .
Drop 14 | . 3 3 6 2
Fire 228 | 15 70 30 65 48
Melee 12 | . . . . 12
Ram 1 | . . . . 1
Kick . | . . . . .
Crush . | . . . . .
Escape Stasis . | . . . . .
Rewire . | . . . . .
Trap . | . . . . .
Miscellaneous 1 | . . . 1 .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling
-7/Factory
History
---------
Turn | Location | Event
3 | -11/Scrapyard | Discovered new exit (range 16)
196 | -11/Scrapyard | Entered Materials
303 | -10/Materials | Build established: Mutant
578 | -10/Materials | Discovered new exit (range 6)
1601 | -10/Materials | Discovered new exit (range 16)
1646 | -10/Materials | Discovered new exit (range 7)
1796 | -10/Materials | Entered Subcaves
1797 | -10/Subcaves | Approached by a straggling Scientist
1847 | -10/Subcaves | Ambushed by swarm of Subdwellers
1891 | -10/Subcaves | Lost 3 allies
2036 | -10/Subcaves | Learned location of 1 exit from Materials
2054 | -10/Subcaves | Identified exit to Recycling
2055 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun
2118 | -10/Subcaves | Discovered new exit (range 12)
2120 | -10/Subcaves | Discovered new exit (range 13)
2463 | -10/Subcaves | Entered Recycling
2464 | -9/Recycling | Met a Zionite searching for Scraptown
2721 | -9/Recycling | Scanned before Scraplab entrance
3502 | -9/Recycling | Build established: Scavenger-Mutant
4785 | -9/Recycling | Discovered new exit (range 16)
4833 | -9/Recycling | Entered Factory
4833 | -7/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1
6356 | -7/Factory | Lost 8 parts (1p2n3u2w)
6370 | -7/Factory | Core integrity fell below 50%
6455 | -7/Factory | Core integrity fell below 20%
6476 | -7/Factory | System corruption reached 10%
6486 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle
Last Messages
---------------
06432_ Jacked P-60 Hacker...
06432_ Command string: trojan
06432_ No effect.
06435_ Jacked P-60 Hacker...
>>parse_system
Reading system data...
06436_ Imp. Datajack destroyed.
06439_ Destroyed Target Analyzer.
06441_ P-60 Hacker knocked back.
06443_ System corrupted: Lgt. Cannon jammed.
06450_ P-60 Hacker knocked back.
06455_ 1WOP#7I, J2%6ZI9FI EMR4W,DF8L7
06460_ Destroyed Gravmag System.
06460_ P-60 Hacker knocked back.
06463_ Adv. ECM Suite destroyed.
06466_ Lgt. Cannon destroyed.
06468_ Acquired 2 matter.
06472_ Acquired Hvy. Assault Rifle.
[Achievement: System Compromised]
06479_ G-47 Trooper destroyed.
Map
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????? ?????????????? |
| ????????????????????????????# #????????????? |
| ????????????????????????????# #????????????? |
| ?????????????????????????? ?# #????????????? |
| ??????????????????????????" # #????????????? |
| ??????????????????????????? # #????????????? |
| ????????????????????????????+ #????????????? |
| ????????????????????????????# #????????????? |
| ???????????????############## ############## |
| ???????????????# """ # # # |
| ???????????????# "T" # # # |
| ???????????????# "%" # # # |
| ???????????????# # # """ """ # |
| ???????????????# %% # # """ """ # |
| ???????????????# @ # # """ """ # |
| ???????????????# p +% + / |
| ???????????????# """"" # # """ """ # |
| ???????????????# %""""" # #"" """ """ # |
| ???????????????# """ # #"T """ """ # |
| ???????????????# # #"" # |
| ???????????????# # # # |
| ???????????????############## ############# |
| ????????????????????????????# #????????????? |
| ????????????????????????????# #????????????? |
| ????????????????????????????+ #????????????? |
| ????????????????????????????# #????????????? |
| ????????????????????????????# #????????????? |
| ????????????????????????????# #????????????? |
| ????????????????????????????# #????????????? |
| ????????????????????????????# #????????????? |
| ????????????????????????????? ?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+
Best States
-------------
Heat Dissipation 34
Energy Generation 25
Energy Capacity 350
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Range 16
Terrain Scan Density 10
ECM Strength 2
Armor Coverage 800
Evasion (%) 55
Targeting Accuracy 5
Recoil Reduction 1
Offensive Hacking 10
Defensive Hacking 10
Item Schematics
-----------------
None
Robot Schematics
------------------
K-01 Serf | -9/Recycling | Hacked
Fabricated
------------
Nothing
Repaired
----------
Nothing
Studied
---------
None
Alien Tech Used
-----------------
None
Achievements
--------------
Hey, That's Mine!
It's Just You
Junior Dev
Loot Pinata
Made in Tau Ceti IV
Survival Of The Most Covered
System Compromised
Well Done
You May Approach The Wall
Challenges
------------
None
Game
------
Seed SalvageMediumPlatform
Manual? 0
Play Time 01:12:51
Cumulative 2.4 hours
Start 2026.03.30 @ 02:42:53
End 2026.03.30 @ 07:26:22
Sessions 3
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 6
Rogue 6
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0/0
Lore% 2
Gallery% 4
Achievement% 5
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 32/SmallcapsGlow
Map View 77x35
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: d0438221-7bf5-4d27-b715-556a77a238b7