Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 14:22:16 Player: Photon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (3228) 3228 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1031) 1031 TOTAL SCORE: 9129 Bonus ------- High Alert Combat Kills 720 Follower Combat Kills 111 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 31/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Sensor Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- F-cell Engine Energy Well (350) KE Penetrator Heavy Flak Cannon Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Nuclear Pulse Thruster Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Medium Storage Unit Improved Reaction Control System > --- WEAPON ----------- Improved Heavy Laser Hypervelocity Gauss Rifle Antimatter Cannon Precision Rocket Launcher > --- INVENTORY -------- Micro Nuclear Core Nuclear Pulse Thruster Energy Well Weight Redist. System Advanced Sensor Array Drone Bay Improved Datajack Powered Hammer [Rating: 77] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Nuclear Core Propulsion Biomechanical Wings Treads Light Treads Hover Unit Hover Unit Flight Unit Biomechanical Wings Utility Weight Redist. System Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . 2 . 1 . . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 2 | . . . . 2 . . . . . . Parts Attached 216 | 1 5 6 63 23 14 41 41 9 11 2 Power 24 | 1 1 1 5 3 . 8 2 2 1 . Engine 19 | 1 1 1 5 3 . 5 1 1 1 . Core 5 | . . . . . . 3 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 37 | . 2 2 11 2 2 11 6 1 . . Treads 3 | . . . 3 . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 5 | . 2 . 1 . . 2 . . . . Flight 29 | . . 2 7 2 2 9 6 1 . . Utility 55 | . . . 10 9 2 11 15 3 4 1 Device 42 | . . . 4 7 1 9 14 3 3 1 Storage 7 | . . . 4 . . 1 1 . 1 . Processor 4 | . . . . 2 1 1 . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 100 | . 2 3 37 9 10 11 18 3 6 1 Energy Gun 16 | . 1 1 1 1 1 1 7 2 1 . Energy Cannon 6 | . . . 5 . 1 . . . . . Ballistic Gun 24 | . 1 1 8 4 3 2 3 . 2 . Ballistic Cannon 19 | . . . 7 2 . 1 4 1 3 1 Launcher 8 | . . . 3 1 . 1 3 . . . Special Weapon 8 | . . 1 5 . . 2 . . . . Impact Weapon 7 | . . . 1 1 3 2 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 12 | . . . 7 . 2 2 1 . . . Unidentified Prototypes 14 | . . . 5 2 1 6 . . . . Parts Lost 40 | . . 4 7 6 . 2 8 8 4 1 Power 5 | . . . 2 1 . . 1 1 . . Propulsion 13 | . . 2 3 2 . 1 . 3 2 . Utility 7 | . . . 1 . . . 2 1 2 1 Weapon 15 | . . 2 1 3 . 1 5 3 . . Highest Loss Streak 7 | . . 2 3 4 . 2 3 7 4 1 To Critical Strikes 1 | . . . 1 . . . . . . . Average Slot Usage (%) 72 | . 35 61 74 96 93 86 82 81 53 7 Engine 6 | . 14 14 9 8 7 3 4 1 5 . Core 1 | . . . . . . 4 1 4 . . Treads 1 | . . . 6 . . . . . . . Flight 23 | . . 24 21 34 32 32 32 29 12 . Device 13 | . . . 9 10 15 13 18 24 19 6 Storage 2 | . . . 2 . . 5 5 . 3 . Processor 2 | . . . . 7 7 6 . . . . Energy Gun 3 | . 5 7 . 1 3 . 6 5 4 . Energy Cannon 1 | . . . 4 3 . . . . . . Ballistic Gun 8 | . 5 7 8 19 21 6 1 8 3 . Ballistic Cannon 2 | . . . 3 7 . . 3 . 2 1 Impact Weapon 1 | . . . . . 3 5 1 . . . Special Melee Weapon 1 | . . . 1 . . 2 2 4 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 3 7 7 19 24 26 39 55 27 36 1 Greatest Support 60 | 3 12 12 60 25 30 36 36 27 18 3 Greatest Overweight (x) 3 | . 2 1 3 1 1 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 25 5 5 10 10 5 5 5 Average Capacity 6 | 5 5 5 5 5 5 9 9 5 5 5 Most Carried 10 | 5 5 5 8 5 5 10 10 5 5 5 Average Carried 5 | 4 4 3 4 4 4 9 8 4 4 4 Final Capacity 10 | 5 5 5 5 5 5 10 5 5 5 5 Final Carried 10 | 5 5 4 5 4 5 10 5 5 5 4 Class Distribution -------------------- 44% | Mutant 26% | Sprinter 10% | Skirmisher 7% | Scavenger-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scavenger-Sprinter | -6/Garrison Scavenger-Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Matter Collected 4323 | 210 37 83 814 822 483 596 677 200 359 42 Remotely . | . . . . . . . . . . . Salvage Created 3968 | . 125 35 909 1030 464 761 523 79 . 42 Parts 205 | . 11 5 68 61 16 13 25 3 . 3 Haulers Intercepted 12 | . . . 3 4 2 3 . . . . Recyclers Shooed 5 | . 1 . 2 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 3 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Combat Hostiles Destroyed 76 | . 5 3 21 18 9 2 13 2 . 3 Guns 46 | . 5 3 8 10 7 2 9 2 . . Cannons 14 | . . . 7 2 1 . 1 . . 3 AOE 16 | . . . 6 6 1 . 3 . . . Classes Destroyed 14 | . 3 . 6 2 1 1 1 . . . Worker 4 | . . . 2 1 . 1 . . . . Builder 2 | . . . . 1 1 . . . . . Hauler 12 | . . . 3 4 2 3 . . . . Recycler 4 | . . . 1 . . 3 . . . . Mechanic 1 | . . . 1 . . . . . . . Watcher 7 | . 1 . 2 3 . 1 . . . . Swarmer 27 | . 3 3 7 3 4 . 3 1 . 3 Saboteur 1 | . . . . . . . 1 . . . Grunt 26 | . 2 . 6 12 3 . 3 . . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 16 | . . . 7 2 1 1 4 1 . . Hunter 3 | . . . . 1 . . 2 . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 11 | . 5 3 11 10 6 2 11 1 . 3 Combat Bots Only 11 | . 4 3 5 9 5 1 11 1 . 3 Max Kills in Single Turn 4 | . 1 1 4 4 2 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 4 | . . . 3 4 1 . 2 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Hostile Shots Fired 721 | . 36 33 126 105 58 116 152 81 . 14 Missed 321 | . 15 9 49 48 35 52 64 42 . 7 Damage Taken 5966 | . 201 252 902 1152 270 852 1277 541 415 104 Core 1434 | . 73 38 199 235 37 293 274 73 150 62 Absorbed by Shields 16 | . . . . . . 16 . . . . Regen/Repaired (Parts) 140 | . . . 87 53 . . . . . . Core Remaining (%) 71 | 100 . 55 50 57 94 . . . . . Volleys Fired 280 | . 15 11 67 50 24 33 30 12 32 6 Largest 4 | . 2 2 2 4 4 3 4 3 1 1 Hottest 223 | . 70 70 107 157 178 95 223 151 85 53 Shots Fired 588 | . 30 21 121 146 75 55 74 27 33 6 Gun 399 | . 30 21 60 103 70 41 46 23 5 . Cannon 153 | . . . 50 38 5 . 22 4 28 6 Launcher 15 | . . . 4 5 . . 6 . . . Special 21 | . . . 7 . . 14 . . . . Kinetic 413 | . 15 11 86 112 64 37 31 20 31 6 Thermal 128 | . 15 10 31 16 6 4 37 7 2 . Explosive 15 | . . . 4 5 . . 6 . . . Electromagnetic 18 | . . . . 13 5 . . . . . Robot Hit Streak 10 | . 4 4 9 7 7 10 7 5 . 5 Robot Miss Streak 9 | . 6 1 7 9 3 6 5 8 . 9 Penetration Max 1 | . . . . 1 1 . 1 . . . Secondary Targets 8 | . 2 1 1 3 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . Shots Hit Robots 332 | . 14 13 72 70 49 46 49 13 . 6 Core Hits 187 | . 9 3 39 59 19 7 31 11 . 9 Critical Kills 2 | . . . . . . . 2 . . . Critical Parts Destroyed 9 | . . . 1 2 2 3 1 . . . Critical Strikes 19 | . 4 . 2 4 2 3 4 . . . Burn 5 | . 4 . . . . . 1 . . . Destroy 7 | . . . 1 1 1 1 3 . . . Blast 3 | . . . 1 2 . . . . . . Smash 4 | . . . . 1 1 2 . . . . Melee Attacks 65 | . . . 12 4 15 27 7 . . . Impact 32 | . . . . 4 9 19 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 38 | . . . 9 1 8 14 6 . . . Combat Hostiles 3 | . . . . . 1 . 2 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9571 | . 202 173 1775 2360 1458 1381 1853 233 . 136 Guns 3880 | . 202 173 698 974 655 388 557 233 . . Cannons 1496 | . . . 505 276 76 . 503 . . 136 Explosions 2622 | . . . 566 808 284 171 793 . . . Melee 1510 | . . . . 245 443 822 . . . . Ramming 60 | . . . 3 57 . . . . . . Kinetic 4030 | . 78 110 1015 1005 620 356 555 155 . 136 Thermal 1586 | . 124 63 191 103 319 203 505 78 . . Explosive 1760 | . . . 566 401 . . 793 . . . Electromagnetic 625 | . . . . 549 76 . . . . . Impact 1510 | . . . . 245 443 822 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . 3 5 5 5 9 9 Average Corruption 4 | . . . . . 1 4 5 3 8 9 Corruption Purged 5 | . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . Effects 39 | . . . . . 1 14 13 2 5 4 Message Errors 10 | . . . . . . 3 3 1 2 1 Matter Fused 10 | . . . . . 1 5 4 . . . Heat Flow Errors 4 | . . . . . . 1 1 1 . 1 Energy Discharges 5 | . . . . . . 3 1 . . 1 Data Loss (minor) 4 | . . . . . . 1 1 . 1 1 Data Loss (major) 2 | . . . . . . 1 1 . . . Misfires 2 | . . . . . . . 1 . 1 . Alerts 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 760 | . . . 15 161 109 475 . . . . Projectiles 24 | . . . 5 19 . . . . . . Explosions 124 | . . . 10 . 30 84 . . . . Melee 612 | . . . . 142 79 391 . . . . Knockbacks 14 | . . . . 1 1 4 2 . . 6 Impact 6 | . . . . 1 1 4 . . . . Kinetic 8 | . . . . . . . 2 . . 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 205 | . . . . 63 . 91 51 . . . Shots 6 | . . . . 3 . 1 2 . . . Rammed 5 | . . . 2 3 . . . . . . Targets Rammed 5 | . . . 2 3 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 459 | . 63 90 386 459 333 295 228 107 48 161 Average Temperature 109 | . 25 35 87 169 109 83 83 44 29 98 Received Heat Transfer 1716 | . 60 99 291 438 105 195 390 129 . 9 Effects 7 | . . . 2 4 1 . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 2 | . . . . 1 1 . . . . . Interference 2 | . . . 2 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . . . . . 1 9 . . . . Impact Corruptions 19 | . . . . 4 3 12 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . Heat Transferred 2922 | . 666 185 358 185 274 137 942 175 . . Parts Sabotaged 6 | . . . . . . . 6 . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Peak Influence 1018 | . 156 286 917 1018 942 667 772 523 . . Initial 462 | . . 66 107 323 462 363 372 378 . . Average 494 | . 83 203 558 559 606 497 593 433 . . Maximum Alert Level 3 | . . 1 3 3 3 2 3 2 . . Low Security (%) 10 | 100 100 47 6 . . . . . . . Level 1 19 | . . 52 27 10 9 21 23 8 . . Level 2 53 | . . . 29 80 56 78 51 91 . . Level 3 16 | . . . 37 8 34 . 25 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 1 . 5 3 5 6 . . . . Investigation 6 | . 1 . 1 . 2 2 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 8 | . . . 3 2 . 3 . . . . Assault 4 | . . . 1 1 2 . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Distress Signals 8 | . 2 . 4 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 202 | . 12 15 47 43 23 19 21 15 1 6 Peak Tracking Total 12 | . 5 6 9 12 8 6 6 10 1 3 Tactical Retreats 28 | . . 4 5 7 3 4 1 3 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Traps Triggered 12 | . . . . 1 3 4 4 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Machines Disabled 11 | . . . 2 2 4 3 . . . . Max in Single Turn 4 | . . . 1 2 4 3 . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Machines Accessed 40 | . 3 . 9 6 3 15 1 3 . . Terminals 21 | . 2 . 6 3 2 5 1 2 . . Fabricators 5 | . . . . . 1 4 . . . . Repair Stations 4 | . 1 . 2 1 . . . . . . Recycling Units 5 | . . . . 1 . 4 . . . . Scanalyzers 4 | . . . 1 1 . 1 . 1 . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 104 | . 7 . 31 19 7 33 2 5 . . Successful 60 | . 2 . 19 12 6 19 1 1 . . Failed 44 | . 5 . 12 7 1 14 1 4 . . Catastrophic 9 | . 1 . 2 . . 4 1 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 43 | . 3 . 19 6 4 6 2 3 . . Fabricators 10 | . . . . . 3 7 . . . . Repair Stations 18 | . 4 . 10 4 . . . . . . Recycling Units 17 | . . . . 8 . 9 . . . . Scanalyzers 14 | . . . 2 1 . 9 . 2 . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 22 | . 2 . 9 2 4 3 1 1 . . Record 6 | . . . 5 1 . . . . . . Part Schematic 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . . . 1 . 1 . . Emergency Access Points 2 | . . . 2 . . . . . . . Alert Level 5 | . . . 2 . 2 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . Fabricator Hacks 7 | . . . . . 2 5 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 2 | . . . . . 1 1 . . . . Build 4 | . . . . . 1 3 . . . . Repair Station Hacks 11 | . . . 8 3 . . . . . . Scan Component 7 | . . . 5 2 . . . . . . Repair 4 | . . . 3 1 . . . . . . Recycling Unit Hacks 9 | . . . . 6 . 3 . . . . Process 2 | . . . . 2 . . . . . . Report Inventory 6 | . . . . 4 . 2 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 10 | . . . 2 1 . 7 . . . . Insert Component 5 | . . . 1 1 . 3 . . . . Analyze 5 | . . . 1 . . 4 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 3 . 9 2 3 12 1 2 . . Full Trace Events 7 | . 1 . 1 . 2 2 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 6 | . . . . . . 6 . . . . Authchips . | . . . . . . . . . . . Time 286 | . . . . . . 286 . . . . Total Robot Build Rating 27 | . . . . . . 27 . . . . Part Schematics Acquired 5 | . . . 1 . . 4 . . . . Parts Built 3 | . . . . . 1 2 . . . . Authchips . | . . . . . . . . . . . Time 144 | . . . . . 49 95 . . . . Total Part Build Rating 12 | . . . . . 2 10 . . . . Parts Repaired 4 | . . . 3 1 . . . . . . Time 211 | . . . 147 64 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 748 | . . . . 748 . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . Parts Scanalyzed 4 | . . . 1 . . 3 . . . . Part Schematics Acquired 4 | . . . 1 . . 3 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked 17 | . . . 5 . 3 9 . . . . Non-combat 16 | . . . 5 . 2 9 . . . . Combat 1 | . . . . . 1 . . . . . Robot Hacks Applied 32 | . . . 8 . 6 18 . . . . parse_system 12 | . . . 5 . 2 5 . . . . no_distress 12 | . . . 1 . 2 9 . . . . find_chute 2 | . . . . . 1 1 . . . . find_dsf 1 | . . . . . . 1 . . . . find_recycling 1 | . . . . . . 1 . . . . find_station 2 | . . . 1 . 1 . . . . . check_alert 2 | . . . 1 . . 1 . . . . Relay Couplers Released 5 | . . . . . 2 3 . . . . Machine Destruction 2 | . . . . . 2 . . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Total Allies 8 | . . . . . . 6 2 . . . Largest Group 6 | . . . . . . 6 2 . . . Highest-Rated Group 147 | . . . . . . 147 92 . . . Highest-Rated Ally 46 | . . . . . . 29 46 . . . Total Orders 6 | . . . . . . 2 4 . . . EXPLORE 3 | . . . . . . 1 2 . . . RETURN 3 | . . . . . . 1 2 . . . Ally Attacks 42 | . . . . . . 31 11 . . . Total Damage 795 | . . . . . . 576 219 . . . Kills 6 | . . . . . . 5 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 3 . Drone Launches 3 | . . . . . . 1 2 . . . Drone Recoveries 3 | . . . . . . 1 2 . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Turns Passed 5442 | 25 208 250 874 579 416 811 471 305 1393 110 Spaces Moved 7814 | 38 249 385 801 819 719 1677 569 345 2033 179 Core 468 | 38 122 1 34 . . . . . 94 179 Treads 74 | . . . 74 . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 156 | . 127 3 26 . . . . . . . Flight 7116 | . . 381 667 819 719 1677 569 345 1939 . Fastest Speed 25 | 50 50 37 31 31 25 25 25 25 37 50 Average Speed 44 | 50 58 37 49 36 36 29 32 29 64 50 Slowest Speed 200 | 50 150 100 200 104 98 97 99 102 102 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 34 | . . 4 14 7 . 6 . 3 . . Cave-ins Triggered 2 | . . . . . . . . . 2 . Exploration Rate (%) 46 | 3 40 75 72 65 17 38 55 13 99 30 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 1 . Scrap Searched 4 | . . 1 . . . . . . 3 . Spaces Dug 23 | . . . 2 . . 7 . . 14 . Terrain Destroyed 207 | . . . 29 43 28 12 70 . 25 . Melee 7 | . . . . . . 7 . . . . Projectile 40 | . . . 6 4 . . 5 . 25 . AOE 160 | . . . 23 39 28 5 65 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Total 9273 | 43 280 464 1130 1003 823 1927 789 523 2096 195 Wait 579 | . 4 58 136 81 36 28 80 149 2 5 Move 7735 | 37 248 376 772 805 718 1665 567 338 2030 179 Hop 33 | . . 4 14 6 . 6 . 3 . . Pick Up 112 | 5 2 5 28 15 7 32 8 5 5 . Fast Attach 51 | 1 3 . 15 7 2 7 10 3 3 . Attach 56 | . 1 3 12 4 5 7 12 4 6 2 Detach 41 | . 2 . 9 2 3 7 8 3 5 2 Swap 109 | . 1 3 36 12 7 27 19 2 2 . Drop 118 | . 4 4 27 14 6 37 12 4 9 1 Fire 280 | . 15 11 67 50 24 33 30 12 32 6 Melee 65 | . . . 12 4 15 27 7 . . . Ram 3 | . . . . 3 . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . Escape Stasis 89 | . . . . . . 51 36 . 2 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 12) 171 | -10/Materials | Discovered new exit (range 15) 234 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 482 | -10/Mines | Learned location of 1 exit from Materials 482 | -10/Mines | Discovered new exit (range 7) 484 | -10/Mines | Entered Materials 484 | -9/Materials | Evolved 2 slots: Propulsion x2 485 | -9/Materials | Identified exit to Materials 520 | -9/Materials | Discovered new exit (range 16) 843 | -9/Materials | Discovered new exit (range 11) 863 | -9/Materials | Discovered new exit (range 12) 922 | -9/Materials | Lost 3 parts (1p1n1u) 1157 | -9/Materials | Repaired Broken Cld. Ion Engine? 1227 | -9/Materials | Repaired Imp. Flight Unit 1271 | -9/Materials | Discovered exit to Materials (range 6) 1284 | -9/Materials | First assault squad dispatched 1322 | -9/Materials | Repaired Imp. Light Cannon 1358 | -9/Materials | Entered another Materials area 1358 | -8/Materials | Evolved 2 slots: Weapon x2 1552 | -8/Materials | Discovered new exit (range 7) 1644 | -8/Materials | Repaired Broken Cld. Ion Engine? 1741 | -8/Materials | Discovered new exit (range 10) 1758 | -8/Materials | First assault squad dispatched 1810 | -8/Materials | Build established: Sprinter 1898 | -8/Materials | Discovered new exit (range 9) 1936 | -8/Materials | Identified exit to Factory 1937 | -8/Materials | Entered Factory 1937 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1948 | -7/Factory | Lost 4 parts (1p2n1w) 1953 | -7/Factory | Destroyed 9 combat bots 2142 | -7/Factory | Garrison activated, responded to threat 2321 | -7/Factory | Discovered new exit (range 16) 2326 | -7/Factory | Fabricated Cld. Ion Engine? 2337 | -7/Factory | First assault squad dispatched 2345 | -7/Factory | Identified exit to Factory 2353 | -7/Factory | Entered another Factory area 2353 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2708 | -6/Factory | Fabricated B-48 Gladiator? 2723 | -6/Factory | Fabricated G-50 Soldier? 2864 | -6/Factory | Found Prototype Launcher 2864 | -6/Factory | Identified Scatter Rocket Array 3139 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 3164 | -6/Factory | Identified exit to Garrison 3164 | -6/Factory | Entered Garrison 3296 | -6/Garrison | Triggered checkpoint 3351 | -6/Garrison | Destroyed 11 combat bots 3366 | -6/Garrison | Discovered new exit (range 10) 3374 | -6/Garrison | Core integrity fell below 50% 3432 | -6/Garrison | Triggered checkpoint 3448 | -6/Garrison | Discovered new exit (range 6) 3522 | -6/Garrison | Lost 3 parts (1p2w) 3551 | -6/Garrison | Discovered new exit (range 10) 3601 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3634 | -6/Garrison | Lost 3 parts (1u2w) 3635 | -6/Garrison | Entered Factory 3731 | -6/Factory | Build established: Scavenger-Sprinter 3907 | -6/Factory | Discovered new exit (range 5) 3909 | -6/Factory | Lost 7 parts (1p2n1u3w) 3940 | -6/Factory | Entered Lower Caves 3947 | -6/Lower Caves | Encountered a Warlord checkpoint 3963 | -6/Lower Caves | Learned Factory trap positions 4021 | -6/Lower Caves | Discovered new exit (range 15) 4116 | -6/Lower Caves | Learned location of 1 exit from Factory 4223 | -6/Lower Caves | Build established: Mutant 5227 | -6/Lower Caves | Crushed by falling debris 5228 | -6/Lower Caves | Core integrity fell below 20% 5231 | -6/Lower Caves | Crushed by falling debris 5262 | -6/Lower Caves | Lost 4 parts (2n2u) 5333 | -6/Lower Caves | Entered another Lower Caves area 5338 | -6/Lower Caves | Discovered new exit (range 12) 5443 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- GOAL=ESCAPE 05333_ Dropped Thermic Laser. 05338_ EXIT=FOUND 05368_ S-27 Virus knocked back. 05369_ System corrupted: Heat flow error (+172). 05369_ Imp. Kinecellerator destroyed. 05370_ S-27 Virus knocked back. 05372_ S-27 Virus destroyed. 05374_ S-27 Virus knocked back. 05376_ S-27 Virus destroyed. 05377_ Lgt. Nuclear Core fries itself beyond repair. 05378_ S-27 Virus destroyed. 05382_ Acquired 18 matter. 05382_ Acquired 19 matter. 05383_ Acquired 5 matter. 05403_ M-22 Extractor extracts Dirty Bomb Trap. 05409_ System corrupted: Component data lost. 05410_ M-22 Extractor extracts Fire Trap. 05425_ #WIV=QTJY,EK=OEKKOE%F,N0J