Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 15:03:50 Player: Firely Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (33) 165 Value Destroyed (654) 654 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1259 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 297/300 Energy 160/160 System Corruption 0% Temperature Cool (16) Movement Rolling (140) Ox4 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Huge Storage Unit Light Armor Plating > --- WEAPON (2) ------- Medium Laser Assault Rifle > --- INVENTORY (25) --- Ion Engine Wheel Wheel Compact Wheel Flight Unit Flight Unit Heat Sink Small Storage Unit Small Battery (100) Medium Matter Pod (100) High-capacity Matter Pod (200) Sensor Array Signal Interpreter Improved Terrain Scanner Seismic Detector Transport Network Coupler Targeting Computer ECM Suite Light Armor Plating Assault Rifle Assault Rifle Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Ion Engine Wheel Wheel Wheel Compact Wheel Flight Unit Flight Unit Heat Sink Small Storage Unit Medium Storage Unit High-capacity Matter Pod Improved Terrain Scanner ECM Suite Light Armor Plating Light Armor Plating Medium Laser Beam Cannon Beam Cannon Assault Rifle Assault Rifle Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | 7 10 2 Power 3 | 1 2 . Engine 2 | 1 1 . Core 1 | . 1 . Reactor . | . . . Propulsion 5 | 2 2 1 Treads . | . . . Leg 2 | 2 . . Wheel 3 | . 2 1 Hover . | . . . Flight . | . . . Utility 5 | 2 3 . Device 2 | 1 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun 3 | 1 1 1 Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 2 2 Power 1 | . 1 . Propulsion 1 | . . 1 Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 2 | . 2 2 To Critical Strikes . | . . . Average Backups 18 | 5 18 24 Power 1 | . 1 1 Propulsion 5 | 3 5 5 Utility 7 | . 7 13 Weapon 4 | . 4 4 Tool/Special . | . . . Unused Backups 29 | . 8 21 Power 1 | . . 1 Propulsion 8 | . 3 5 Utility 14 | . 3 11 Weapon 6 | . 2 4 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 99 Engine 6 | . 8 . Core 7 | . 5 14 Leg 3 | . 4 . Wheel 24 | . 23 27 Device 12 | . 13 7 Storage 14 | . 14 14 Protection 1 | . . 6 Energy Gun 10 | . 11 5 Ballistic Gun 14 | . 14 14 Special Weapon 3 | . 2 8 Peak Build Rating 11 | 8 11 11 Average Rating 9 | 5 9 10 On Entrance 6 | . 8 11 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 92 | 15 91 92 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | 3 4 4 Average Overweight (x) 3 | . 3 4 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 21 | 7 22 25 Most Carried 25 | 8 25 25 Average Carried 18 | 5 18 24 Final Capacity 25 | 8 25 25 Final Carried 25 | 8 25 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 1095 | 289 695 111 Remotely . | . . . Salvage Created 1166 | 126 947 93 Parts 63 | 8 52 3 Haulers Intercepted 2 | . 2 . Recyclers Shooed 4 | . 4 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 16 | . 14 2 Guns 16 | . 14 2 Classes Destroyed 10 | 2 6 2 Worker 2 | . 2 . Builder 1 | . . 1 Tunneler 3 | 2 1 . Hauler 2 | . 2 . Recycler 4 | 1 3 . Operator 2 | . 2 . Watcher 3 | . 3 . Swarmer 4 | . 3 1 Grunt 11 | . 11 . Sentry 1 | . . 1 Best Kill Streak 4 | 2 4 2 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 92 | . 58 34 Missed 19 | . 14 5 Hits 73 | . 44 29 Projectile 73 | . 44 29 Critical Strikes 2 | . 1 1 Damage Taken 951 | . 521 430 Core 257 | . 135 122 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 128 | 10 100 18 Largest 2 | 2 2 2 Hottest 100 | 70 100 70 Shots Fired 249 | 20 194 35 Gun 243 | 20 188 35 Cannon . | . . . Launcher . | . . . Special 6 | . 6 . Kinetic 122 | 10 94 18 Thermal 127 | 10 100 17 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | 5 12 9 Robot Miss Streak 4 | 2 4 3 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 156 | 12 119 25 Core Hits 55 | 4 46 5 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 5 | . 4 1 Burn 4 | . 3 1 Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1991 | 148 1483 360 Guns 1960 | 148 1481 331 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 31 | . 2 29 Kinetic 1004 | 85 738 181 Thermal 956 | 63 743 150 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 9 | . . 9 Projectiles . | . . . Explosions . | . . . Melee 9 | . . 9 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 15 | . 1 14 Shots . | . . . Rammed 2 | . 1 1 Targets Rammed 3 | 1 1 1 Kicked 1 | 1 . . Crushed . | . . . Highest Temperature 287 | 36 168 287 Average Temperature 57 | 16 41 142 Received Heat Transfer 375 | . 276 99 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles . | . . . Parts Fried 5 | . . 5 Impact Corruptions 1 | . . 1 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 3108 | 185 2405 518 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 114 | 5 114 60 Initial 1 | . . 1 Average 31 | 1 37 6 Influence Increases 628 | 15 528 85 Destroy 0b10 Robot/C 320 | . 280 40 Destroy 0b10 Robot/NC 85 | 15 65 5 Destroy Leader 80 | . 70 10 Successful Hack 30 | . 30 . Disable Machine 30 | . 30 . Destroy Structure 8 | . 8 . Lose Combat Pursuer 75 | . 45 30 Influence Decreases 588 | 15 522 51 Entered New Map 5 | . . 5 Time Decay 563 | 15 502 46 Lost Part 20 | . 20 . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 5 | . 5 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 24 6 Peak Tracking Total 4 | . 4 3 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 3 | . 2 1 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 6 | . 6 . Failed 5 | . 5 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Prototype ID Bank 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Botnet 2 | . 2 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 2027 | 15 1814 198 Seismic 2027 | 15 1814 198 Robot Analysis Total . | . . . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2305 | 107 1827 371 Spaces Moved 1230 | 47 978 205 Core 10 | 10 . . Treads . | . . . Legs 147 | 37 110 . Wheels 1073 | . 868 205 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 140 Average Speed 137 | 120 137 140 Slowest Speed 200 | 200 140 140 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 53 | 4 97 59 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . . 2 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug 5 | . 5 . Terrain Destroyed 5 | . 5 . Melee . | . . . Projectile 5 | . 5 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1581 | 74 1254 253 Wait 142 | . 120 22 Move 1228 | 46 977 205 Hop . | . . . Pick Up 40 | 10 29 1 Fast Attach 6 | 5 1 . Attach 6 | 2 2 2 Detach . | . . . Swap 14 | . 11 3 Drop 14 | . 13 1 Fire 128 | 10 100 18 Melee . | . . . Ram 2 | . 1 1 Kick 1 | 1 . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 1 exit: [*Sub]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 10) 1129 | -10/Materials | Core integrity fell below 50% 1272 | -10/Materials | Discovered new exit (range 16) 1428 | -10/Materials | Discovered new exit (range 11) 1818 | -10/Materials | Discovered new exit (range 9) 1935 | -10/Materials | Entered Mines 2032 | -10/Mines | Discovered new exit (range 8) 2097 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2154 | -10/Mines | Core integrity fell below 20% 2230 | -10/Mines | Learned location of Zion (-6) 2306 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02214_ Found Beam Cannon. 02214_ Found Lgt. Ion Engine. 02214_ Found Power Shielding. 02214_ Found 31 Matter. 02230_ Acquired derelict log, extracted data. World map updated: -6/Zion. 02242_ Slammed into U-05 Engineer. 02242_ Destroyed Terrain Scanner. 02242_ U-05 Engineer system corrupted by crushing effect. 02243_ U-05 Engineer system terminally corrupted. 02243_ Lgt. Ion Engine fried. 02243_ Wheel fried. 02243_ Welding Torch fried. 02243_ Terrain Scan Processor fried. 02243_ Structural Scanner fried. 02260_ S-10 Pest destroyed. 02263_ Acquired 6 matter. 02278_ R-06 Scavenger collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ##???# ######?## #?????????????????????????????? | | ##??# #?## ## #?????????????????????????????? | | #??# #?#"" !# ######## #??????????????????? | | #??# #?#!! %/ #?????????????????? | | ##?# #?#[! / #?????????????????? | | #?# #?#"" # ###### ??????????????????? | | ### #?##" ## #???????? ??????????????????? | | # ## #??##### ##?????????????????????????????? | | ## ##???## ##?????????????????????????????? | | ?# [ #???# #?????????????????????????????? | | ?# #???# #?????????????????????????????? | | # #???## ##?????#???????????????????????? | | #???### #?????? ???????????????????????? | | #????# #?????? ???????????????????????? | | ##### ##### ????????????????? | | #??????????????????????? | | # ####### #??????????????????????? | | ## ####!#?????# #??????????????????????? | | ?# ##??#%#?????# #??????????????????????? | | ?# ##???#!#?????# #??????????????????????? | | ?## ##????#*#?????# #??????????????????????? | | ??####### #?????#]#?????# #??????????????????????? | | ????????# #?????# #?????# #??????????????????????? | | #????#### ####### #?????# ??????????????????????? | | ###### %% #######s#??????##??????????????? | | ########## ## #@###### ###????????????? | | #######????????# ## # #????????????? | | ####???????????# %* ##### ## #???????????? | | ????????????#### ##### #??????????????????? | | ?????????????????# #??????????????????? | | #??????????????????# #??????????????????? | | ##?????????????????# #######??????????????????? | | ##????????????????# ???????????????????????? | | ##????????????? ??????????????????????? | | #????????????## # ## #?????????????????????? | | #?????????????# # #? #?????????????????????? | | ##????????????? ?######??#?????????????????????? | | ##?????????????#????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ######???????#####?????#?????????????????????????? | | ###????## ##??? ###???????????????????????? | | ##???# ### ##??????????????????????? | | #???# #??????????????????????? | | #????# #??????????????????????? | | ####### #???????????????????????? | | ## ##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodReflectiveShifter Manual? 0 Play Time 00:24:35 Cumulative 81.6 hours Start 2026.09.29 @ 14:41:37 End 2026.09.29 @ 15:03:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 41 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f6cda54-e556-49fa-9494-3a31c7b77e1a