Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.07 @ 21:42:33 Player: Horse Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (154) 770 Value Destroyed (4361) 4361 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1368) 1368 TOTAL SCORE: 9139 Bonus ------- High Alert Combat Kills 454 Follower Combat Kills 14 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 121/550 Matter 236/300 Energy 13/100 System Corruption 0% Temperature Cool (81) Movement Core (1550) Ox30 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Kinecellerator Hardened Light Armor Plating > --- WEAPON (2) ------- Precision Beam Rifle > --- INVENTORY (25) --- Light Nuclear Core Cooling System High-capacity Matter Pod (200) Advanced Weight Redist. System Advanced Visual Processing Unit Active Sensor Suite Improved Terrain Scanner Kinecellerator Kinecellerator Relay Coupler [Swarmer] (42) Relay Coupler [Grunt] (24) Relay Coupler [Grunt] (23) Long-range Tractor Beam Heavy Assault Cannon Heavy Assault Cannon Improved Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Armored Wheel Cooling System High-capacity Matter Pod Advanced Visual Processing Unit Active Sensor Suite Advanced Targeting Computer Kinecellerator Kinecellerator Kinecellerator Kinecellerator Improved Propulsion Shielding Improved Weapon Shielding Light Armor Plating Shield Generator Long-range Tractor Beam Precision Beam Rifle Precision Beam Rifle Heavy Assault Cannon Advanced EMP Blaster Grenade Launcher Improved Datajack Makeshift Sword [Rating: 41] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 2 . 1 . . . Weapon . | . . . . . . . . Parts Attached 206 | 6 6 30 7 72 19 56 10 Power 13 | . 1 5 2 1 . 3 1 Engine 9 | . 1 2 2 1 . 2 1 Core 4 | . . 3 . . . 1 . Reactor . | . . . . . . . . Propulsion 43 | 2 . 8 . 8 6 17 2 Treads 19 | . . 1 . 3 3 11 1 Leg 8 | 2 . 6 . . . . . Wheel 16 | . . 1 . 5 3 6 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 101 | 2 2 7 4 47 9 26 4 Device 55 | 1 . 2 3 31 3 14 1 Storage 5 | 1 1 . 1 2 . . . Processor 10 | . . 1 . 5 1 2 1 Hackware 2 | . 1 . . 1 . . . Protection 29 | . . 4 . 8 5 10 2 Artifact . | . . . . . . . . Weapon 49 | 2 3 10 1 16 4 10 3 Energy Gun 17 | 1 . 5 . 8 . 2 1 Energy Cannon 2 | . . 1 . . . 1 . Ballistic Gun 4 | 1 1 1 . . . . 1 Ballistic Cannon 6 | . . . . 1 2 3 . Launcher 13 | . 2 3 1 4 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . . 3 . 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 3 | . . . . 1 . 1 1 Parts Lost 17 | . . 4 . . 3 2 8 Power 2 | . . 1 . . . . 1 Propulsion 4 | . . . . . . 1 3 Utility 6 | . . 1 . . 2 1 2 Weapon 5 | . . 2 . . 1 . 2 Highest Loss Streak 8 | . . 2 . . 1 2 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 95 96 96 89 93 93 Engine 8 | . 13 8 11 9 9 4 2 Core 1 | . . 2 . . . 3 4 Treads 9 | . . . 11 15 10 8 9 Leg 5 | . 28 20 . . . . . Wheel 10 | . . . 11 11 16 17 16 Device 10 | . 9 8 17 16 4 6 7 Storage 10 | . 14 11 12 9 9 9 9 Processor 10 | . . 3 . 9 17 19 18 Hackware 2 | . 4 11 11 . . . . Protection 8 | . . 7 . 9 13 10 9 Energy Gun 8 | . 14 11 19 10 . 4 2 Energy Cannon 1 | . . 5 . . . . . Ballistic Gun 2 | . 13 2 . . . . 6 Ballistic Cannon 3 | . . . . 2 8 4 2 Naked Turns . | . . . . . . . . Heaviest Build 117 | 10 21 27 25 114 112 117 102 Greatest Support 49 | 20 20 20 20 49 33 33 31 Greatest Overweight (x) 10 | . 1 2 2 9 9 10 4 Average Overweight (x) 2 | . . . 1 3 3 3 3 Largest Inventory Capacity 25 | 8 10 10 10 25 25 25 25 Average Capacity 18 | 7 9 10 10 21 25 25 25 Most Carried 25 | 6 10 10 10 25 25 25 25 Average Carried 17 | 3 7 8 9 18 24 24 23 Final Capacity 25 | 8 10 10 10 25 25 25 25 Final Carried 25 | 6 9 10 10 25 25 24 21 Class Distribution -------------------- 87% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Gar Matter Collected 3861 | 181 235 379 175 880 492 1466 53 Remotely 589 | . . . . 69 85 435 . Salvage Created 4549 | 25 370 1144 220 1191 208 1344 47 Parts 277 | 5 30 55 14 83 18 66 6 Haulers Intercepted 10 | . 2 1 . 4 . 3 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 113 | . 10 26 4 29 13 27 4 Melee 1 | . . . . . . 1 . Guns 33 | . 9 7 . 11 . 4 2 Cannons 47 | . . 10 . 8 6 21 2 AOE 32 | . 1 9 4 10 7 1 . Classes Destroyed 15 | 1 6 3 . 3 1 1 . Worker 9 | . 1 1 3 3 . 1 . Builder 3 | . . . . 2 . 1 . Tunneler 6 | 1 . . 3 1 . 1 . Hauler 10 | . 2 1 . 4 . 3 . Recycler 5 | . . 2 1 . . 2 . Operator 4 | . 1 . . 2 . 1 . Watcher 4 | . 1 2 . . . 1 . Swarmer 33 | . 6 . 4 12 7 . 4 Grunt 51 | . 4 23 . 7 2 15 . Brawler 2 | . . 1 . 1 . . . Duelist 2 | . . . . . . 2 . Sentry 19 | . . 2 . 6 3 8 . Specialist 2 | . . . . 2 . . . Hunter 3 | . . . . . 1 2 . Heavy 1 | . . . . 1 . . . Best Kill Streak 6 | 1 4 6 5 5 5 5 2 Combat Bots Only 5 | . 3 5 4 4 5 5 2 Max Kills in Single Turn 4 | 1 1 3 4 2 3 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 4 | . 1 3 4 2 3 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Damage Taken 5092 | . 191 1155 . 742 650 1545 809 Core 702 | . 45 228 . 99 64 198 68 Absorbed by Shields 124 | . . . . 98 26 . . Redirected to Shielding 424 | . . . . 186 133 105 . Regen/Repaired (Parts) 301 | . . 85 . 131 . 85 . Core Remaining (%) 75 | 100 82 . 43 . . . . Volleys Fired 334 | 1 33 82 11 71 28 97 11 Largest 2 | 2 2 2 2 2 1 2 2 Hottest 129 | 70 70 125 112 122 60 129 86 Shots Fired 487 | 2 64 145 18 103 28 112 15 Gun 270 | 2 62 84 15 71 . 24 12 Cannon 186 | . . 50 . 24 22 88 2 Launcher 31 | . 2 11 3 8 6 . 1 Special . | . . . . . . . . Kinetic 183 | 1 31 13 . 24 22 81 11 Thermal 273 | 1 31 121 15 71 . 31 3 Explosive 30 | . 2 11 3 8 6 . . Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 33 | 1 9 12 5 15 9 33 11 Robot Miss Streak 4 | 1 4 4 2 3 4 3 2 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 4 | . . 1 . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 Shots Hit Robots 336 | 1 40 96 7 70 15 98 9 Core Hits 198 | 1 21 55 11 53 15 37 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 29 | . 2 6 . 6 3 12 . Burn 13 | . 2 6 . 3 . 2 . Blast 16 | . . . . 3 3 10 . Melee Attacks 20 | . . . . 8 . 12 . Impact . | . . . . . . . . Slashing 18 | . . . . 8 . 10 . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . 2 . 5 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12319 | 13 585 2649 355 2967 1258 4246 246 Guns 2680 | 13 515 788 115 771 . 356 122 Cannons 6262 | . . 698 . 1096 786 3599 83 Explosions 2881 | . 70 1163 240 846 470 51 41 Melee 494 | . . . . 254 . 240 . Ramming 2 | . . . . . 2 . . Kinetic 5929 | . 263 137 . 1096 786 3494 153 Thermal 3013 | 13 252 1349 115 771 . 461 52 Explosive 2587 | . 70 1048 240 759 470 . . Electromagnetic 294 | . . 115 . 87 . 51 41 Impact . | . . . . . . . . Slashing 494 | . . . . 254 . 240 . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . . . . . . Average Corruption 1 | . 1 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . 2 . . . . . . Message Errors 1 | . 1 . . . . . . Matter Fused 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 470 | . 10 17 . 115 34 294 . Projectiles 328 | . . 17 . 71 32 208 . Explosions 20 | . 10 . . 8 2 . . Melee 122 | . . . . 36 . 86 . Knockbacks 27 | . . . . 8 1 18 . Impact . | . . . . . . . . Kinetic 27 | . . . . 8 1 18 . Secondary . | . . . . . . . . Self-Inflicted Damage 64 | . . 27 . . 27 . 10 Shots 3 | . . 1 . . 1 . 1 Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 324 | . 63 267 . 225 120 324 103 Average Temperature 70 | . 24 84 . 50 40 92 46 Received Heat Transfer 1961 | . 54 609 . 186 167 621 324 Effects 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 15 | . 3 6 1 2 . 3 . Heat Transferred 7789 | 37 888 3497 259 1887 . 1110 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Peak Influence 696 | 5 247 696 418 520 663 528 359 Initial 323 | . 3 83 221 84 190 323 245 Average 338 | 1 148 455 246 369 445 333 317 Maximum Alert Level 2 | . 1 2 2 2 2 2 1 Low Security (%) 18 | 100 85 7 . 6 12 12 . Level 1 44 | . 14 19 93 52 18 54 100 Level 2 37 | . . 73 6 41 68 33 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 5 . 3 . 6 . Investigation 8 | . . 2 . 1 . 5 . Extermination . | . . . . . . . . Reinforcement 5 | . 1 2 . 2 . . . Assault 1 | . . 1 . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Distress Signals 9 | . . 2 . 1 . 6 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 170 | . 15 35 2 46 13 44 15 Peak Tracking Total 9 | . 3 6 4 6 4 5 9 Tactical Retreats 9 | . . 3 . 2 1 3 . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Traps Triggered 6 | . 1 . . 1 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts 80 | . . . . . . 80 . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . . . 6 . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed 3 | . . . 3 . . . . Triggered 1 | . . . . . . 1 . Most Traps Carried 1 | . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Gar Machines Disabled 9 | . . 1 . 4 1 3 . Max in Single Turn 2 | . . 1 . 2 1 1 . Garrison Relay 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Machines Accessed 44 | . 8 7 . 14 . 15 . Terminals 28 | . 6 3 . 9 . 10 . Fabricators . | . . . . . . . . Repair Stations 5 | . . 1 . 2 . 2 . Recycling Units 6 | . 2 1 . 2 . 1 . Scanalyzers 3 | . . 2 . . . 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 135 | . 27 23 . 37 . 48 . Successful 79 | . 11 19 . 23 . 26 . Failed 55 | . 15 4 . 14 . 22 . Catastrophic 4 | . 2 1 . . . 1 . Database Lockouts 1 | . 1 . . . . . . Manual 88 | . 20 14 . 23 . 31 . Terminals 93 | . 23 10 . 24 . 36 . Fabricators . | . . . . . . . . Repair Stations 12 | . . 2 . 5 . 5 . Recycling Units 16 | . 4 3 . 7 . 2 . Scanalyzers 10 | . . 8 . . . 2 . Garrison Access 4 | . . . . 1 . 3 . Terminal Hacks 27 | . 4 3 . 7 . 13 . Part Schematic 1 | . . . . . . 1 . Robot Analysis 6 | . 1 1 . 1 . 3 . Prototype ID Bank 4 | . 1 . . 1 . 2 . Level Access Points 1 | . . . . . . 1 . Terminal Index 4 | . 1 1 . 1 . 1 . Alert Level 2 | . 1 . . 1 . . . Unreport Threat 7 | . . 1 . 2 . 4 . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . 2 . 4 . 4 . Scan Component 5 | . . 1 . 2 . 2 . Repair 5 | . . 1 . 2 . 2 . Recycling Unit Hacks 5 | . 1 1 . 2 . 1 . Retrieve Components 5 | . 1 1 . 2 . 1 . Scanalyzer 7 | . . 6 . . . 1 . Insert Component 4 | . . 3 . . . 1 . Analyze 3 | . . 3 . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 28 | . 6 7 . 9 . 6 . Terminals 17 | . 6 3 . 4 . 4 . Track 1 | . . . . . . 1 . Assimilate 2 | . 2 . . . . . . Botnet 12 | . 3 3 . 3 . 3 . Operators 2 | . 1 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . . 2 . 5 . . . Monitor 2 | . . 1 . 1 . . . Reject 3 | . . 1 . 2 . . . Recyclers 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Scanalyzers 2 | . . 2 . . . . . Extract 2 | . . 2 . . . . . Garrison Access 2 | . . . . . . 2 . Broadcast 1 | . . . . . . 1 . Reprogram 1 | . . . . . . 1 . Data Cores Recovered 2 | . . . . 1 . 1 . Used 1 | . . . . 1 . . . Hacking Detections 40 | . 7 6 . 12 . 15 . Full Trace Events 6 | . 1 . . 1 . 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . 12 . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 . 2 . 1 . Time 165 | . . 26 . 76 . 63 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 24 | . 2 10 . 11 . 1 . Parts Scanalyzed 3 | . . 3 . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 1 | . . . . . . 1 . Non-combat 1 | . . . . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . no_distress 1 | . . . . . . 1 . Relay Couplers Released 4 | . . . . . 4 . . Machine Destruction 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Total Allies 2 | . 1 . . . . 1 . Largest Group 1 | . 1 1 1 1 . 1 1 Highest-Rated Group 15 | . 10 10 10 10 . 15 15 Highest-Rated Ally 15 | . 10 10 10 10 . 15 15 Total Orders 30 | . . 22 4 4 . . . STAY 14 | . . 10 2 2 . . . FOLLOW 16 | . . 12 2 2 . . . Ally Attacks 2 | . . . . . . . 2 Total Damage 41 | . . . . . . . 41 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Robot Analysis Total 6 | . 1 1 . 1 . 3 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Gar Turns Passed 6902 | 80 794 915 473 2044 613 1887 96 Spaces Moved 3777 | 55 518 337 359 1184 310 970 44 Core 5 | 5 . . . . . . . Treads 120 | . . 2 30 88 . . . Legs 884 | 50 518 316 . . . . . Wheels 2768 | . . 19 329 1096 310 970 44 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 135 120 130 Average Speed 137 | 113 120 160 116 141 150 138 131 Slowest Speed 250 | 120 190 250 250 225 225 230 145 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 4 83 34 83 91 58 80 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 30 | . . . 22 5 . 3 . Terrain Destroyed 209 | . 17 63 28 63 14 24 . Melee 6 | . . . . 3 . 3 . Projectile 34 | . . . . 7 6 21 . AOE 169 | . 17 63 28 53 8 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Total 4882 | 67 625 563 397 1408 413 1341 68 Wait 286 | . 59 85 1 32 17 92 . Move 3770 | 54 517 336 358 1183 309 969 44 Hop . | . . . . . . . . Pick Up 78 | 6 6 11 8 26 7 13 1 Fast Attach 25 | 6 . 4 1 3 2 8 1 Attach 35 | . 2 6 1 4 4 12 6 Detach 14 | . 1 4 . 4 1 3 1 Swap 146 | . 4 20 5 65 13 36 3 Drop 66 | . 3 15 9 12 7 19 1 Fire 334 | 1 33 82 11 71 28 97 11 Melee 20 | . . . . 8 . 12 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis 24 | . . . . . 24 . . Rewire . | . . . . . . . . Trap 83 | . . . 3 . . 80 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 13) 696 | -10/Materials | Central database locked down 722 | -10/Materials | Discovered new exit (range 3) 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Accompanied by 1 ally 875 | -9/Materials | Evolved 2 slots: Utility x2 1013 | -9/Materials | Repaired Aluminum Leg 1215 | -9/Materials | Discovered new exit (range 10) 1571 | -9/Materials | Build established: Scavenger-Mutant 1675 | -9/Materials | First assault squad dispatched 1721 | -9/Materials | Discovered new exit (range 12) 1756 | -9/Materials | Core integrity fell below 50% 1790 | -9/Materials | Entered Mines 1790 | -9/Mines | Accompanied by 1 ally 2015 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2041 | -9/Mines | Found a hidden stash of uninstalled traps 2078 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2174 | -9/Mines | Discovered new exit (range 10) 2201 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2263 | -9/Mines | Entered Materials 2263 | -8/Materials | Accompanied by 1 ally 2263 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2743 | -8/Materials | Build established: Mutant 3155 | -8/Materials | Repaired Imp. Propulsion Shielding? 3718 | -8/Materials | Found Prototype Device 3730 | -8/Materials | Discovered new exit (range 14) 3788 | -8/Materials | Discovered new exit (range 16) 4234 | -8/Materials | Identified exit to Garrison 4248 | -8/Materials | Repaired Imp. Propulsion Shielding 4255 | -8/Materials | Discovered new exit (range 14) 4307 | -8/Materials | Entered Garrison 4482 | -8/Garrison | Discovered new exit (range 19) 4488 | -8/Garrison | Triggered checkpoint 4576 | -8/Garrison | Triggered checkpoint 4638 | -8/Garrison | Triggered checkpoint 4708 | -8/Garrison | Discovered new exit (range 9) 4727 | -8/Garrison | Installed Relay Interface Framework 4776 | -8/Garrison | Triggered checkpoint 4829 | -8/Garrison | Garrison Relay disabled 4920 | -8/Garrison | Entered Materials 5395 | -8/Materials | Discovered new exit (range 16) 5886 | -8/Materials | Discovered new exit (range 3) 6055 | -8/Materials | Identified exit to Factory 6293 | -8/Materials | Repaired Imp. Propulsion Shielding 6465 | -8/Materials | Core integrity fell below 50% 6733 | -8/Materials | Identified exit to Garrison 6776 | -8/Materials | Garrison activated, responded to threat 6807 | -8/Materials | Entered Garrison 6807 | -8/Garrison | Accompanied by 1 ally 6872 | -8/Garrison | Triggered checkpoint 6903 | -8/Garrison | Self-destructed Last Messages --------------- 06846_ Acquired 11 matter. 06851_ Acquired Lgt. Ion Engine. 06853_ Acquired 7 matter. 06872_ Beams of light sweep through the air. An alarm sounds. 06872_ Y-45 Defender destroyed. 06874_ Hrd. Light Armor Plating destroyed. 06877_ Adv. EMP Blaster destroyed. 06880_ S-10 Pest destroyed. 06881_ Lgt. Ion Engine destroyed. Garrison Door activated. 06883_ S-10 Pest destroyed. 06883_ Critical hit (Burn: +37). 06886_ S-10 Pest destroyed. 06886_ Switching to secondary target: Y-45 Defender. 06886_ Lgt. Treads destroyed. 06890_ Critical hit (Burn: +37). 06892_ Adv. Targeting Computer destroyed. 06897_ Arm. Wheel destroyed. 06900_ Wheel destroyed. 06902_ Enh. Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# ###??? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ??????????????????????????################ #????? | | ??????????????????????????# = [ #????? | | ??????????????????????????# = [= #????? | | ??????????????????????????# ########### ####????? | | ??????????????????????????# #?????????# #???????? | | ??????????????????????????# #?????????# #???????? | | ??????????????????????????# #?????????# #???????? | | ??????????????????????????# #?????????# #???????? | | ????????????????#???####### *#?????????# #???????? | | ????????????????# ??# ##[%#?????????# #???????? | | ???????????????## ## ##!!##????????# ???????? | | ??????????###### =% #????????###???????? | | ????????? %=[ #??????????????????? | | ?????????? %= #??????????????????? | | ?????????????### ## Y ## #??????????????????? | | ???????????????# ## Ysg## ###????????????????? | | ?????????????# @g #????????????????? | | ?????????????# g #????????????????? | | ?????????????# #????????????????? | | ?????????????# #????????????????? | | ?????????????### ## ## ###????????????????? | | ???????????????# ?#Y #? #??????????????????? | | ?????????????? ?? ? #??????????????????? | | ????????????? ?? ? #??????????????????? | | ???????????? ?? ? #??????????????????? | | ?????????????##??####Y #? #??????????????????? | | ????????????????????# ?? #??????????????????? | | ????????????????????#####???? #??????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 451 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Extracted Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Autogun | -9/Materials | Extracted Hcp. Battery | -9/Materials | Extracted EMP Blaster | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedReflectiveMapper Manual? 0 Play Time 01:52:44 Cumulative 985.3 hours Start 2022.12.07 @ 12:21:49 End 2022.12.07 @ 21:42:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 394 Rogue 394 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 898a0263-f1c4-4370-af35-f7614ea945a3