Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 14:06:39 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (1522) 1522 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (698) 698 TOTAL SCORE: 6090 Bonus ------- High Alert Combat Kills 15 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -17 Cogmind --------- Core Integrity 581/700 Matter 300/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Mace Great Axe > --- INVENTORY (15) --- Advanced Heat Sink Medium Storage Unit Trap Scanner Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Makeshift ECM Suite Long-range Tractor Beam Enhanced Autogun Advanced EMP Blaster Heavy Rocket Launcher Scythe Makeshift Sword Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Mace Great Axe > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink Medium Storage Unit Trap Scanner Improved Sensor Array Improved Terrain Scanner Makeshift ECM Suite Thermic Laser Thermic Laser Enhanced Autogun Advanced EMP Blaster Heavy Rocket Launcher Scythe Great Axe [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Machine Analyzer Device Structural Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 . . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 4 | . . 1 1 . . 2 . . . Weapon . | . . . . . . . . . . Parts Attached 119 | 7 16 17 27 4 33 8 5 1 1 Power 7 | 1 1 1 1 1 1 . . . 1 Engine 4 | 1 1 1 1 . . . . . . Core 3 | . . . . 1 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 23 | 2 3 2 5 2 8 . . 1 . Treads 3 | 2 1 . . . . . . . . Leg 20 | . 2 2 5 2 8 . . 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 51 | 2 4 8 11 1 15 5 5 . . Device 32 | 1 2 4 7 . 11 2 5 . . Storage 4 | 1 2 . 1 . . . . . . Processor 5 | . . 1 1 . 1 2 . . . Hackware 1 | . . . . . . 1 . . . Protection 9 | . . 3 2 1 3 . . . . Artifact . | . . . . . . . . . . Weapon 38 | 2 8 6 10 . 9 3 . . . Energy Gun 11 | 1 4 . 3 . 3 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 1 1 4 5 . 5 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon 6 | . 3 2 1 . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . Slashing Weapon 2 | . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 4 . 2 . . . . Parts Lost 9 | . . . . . 4 . 1 . 4 Power 1 | . . . . . . . . . 1 Propulsion 7 | . . . . . 3 . 1 . 3 Utility 1 | . . . . . 1 . . . . Weapon . | . . . . . . . . . . Highest Loss Streak 4 | . . . . . 3 . 1 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 97 100 99 100 98 100 100 100 97 Engine 4 | . 14 11 9 4 . . . . . Core 4 | . . . . 4 9 7 7 7 7 Treads 1 | . 13 . . . . . . . . Leg 30 | . 14 33 35 36 35 30 30 30 27 Device 10 | . 12 8 8 . 7 9 15 15 15 Storage 9 | . 14 11 9 9 9 7 7 7 7 Processor 15 | . . 11 13 18 18 23 23 23 23 Protection 1 | . . 2 4 9 . . . . . Energy Gun 4 | . 11 . 5 9 4 . . . . Ballistic Gun 9 | . 14 18 11 9 12 5 . . . Impact Weapon 2 | . . . . . . 3 7 7 7 Slashing Weapon 2 | . . . . . . 4 7 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 13 28 24 37 35 39 33 41 34 34 Greatest Support 62 | 40 40 33 50 47 57 57 57 62 62 Greatest Overweight (x) 1 | . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 11 10 14 15 15 15 15 15 15 Most Carried 15 | 5 10 10 15 15 15 15 14 15 15 Average Carried 12 | 2 7 9 14 15 14 13 13 13 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Final Carried 15 | 3 10 10 15 15 15 14 14 15 14 Class Distribution -------------------- 36% | Mutant 31% | Scavenger-Mutant 28% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Zion Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Matter Collected 2227 | 287 167 228 476 84 715 60 165 45 . Remotely . | . . . . . . . . . . Salvage Created 2595 | 171 193 255 691 134 963 60 48 80 . Parts 150 | 19 14 20 35 11 45 2 1 3 . Haulers Intercepted 6 | . . . 2 . 3 1 . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Combat Hostiles Destroyed 36 | . 2 8 6 4 16 . . . . Guns 36 | . 2 8 6 4 16 . . . . Classes Destroyed 13 | 2 5 2 1 . 2 . 1 . . Worker 4 | . 1 . 1 . 1 1 . . . Builder 1 | . 1 . . . . . . . . Tunneler 5 | 5 . . . . . . . . . Hauler 6 | . . . 2 . 3 1 . . . Recycler 4 | 1 . . 2 . 1 . . . . Mechanic 1 | . 1 . . . . . . . . Operator 1 | . . . . . 1 . . . . Watcher 4 | . 1 . 2 . 1 . . . . Swarmer 11 | . . 4 . 2 5 . . . . Grunt 12 | . 2 . 3 2 5 . . . . Sentry 10 | . . 4 3 . 3 . . . . Hunter 3 | . . . . . 3 . . . . Samaritan 3 | . . . . . . . 1 2 . Best Kill Streak 6 | 4 3 5 5 2 6 1 . . . Combat Bots Only 6 | . 2 5 4 2 6 . . . . Max Kills in Single Turn 2 | 1 1 2 1 1 2 1 1 1 . Gunslinging 1 | . . 1 . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Damage Taken 2735 | . 93 289 449 134 1161 . 59 . 550 Core 379 | . 13 51 15 47 134 . 28 . 91 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 94 87 . . 64 . . . . Volleys Fired 188 | 17 20 20 39 8 76 8 . . . Largest 2 | 2 2 2 2 2 2 2 . . . Hottest 100 | 60 100 100 100 86 86 50 . . . Shots Fired 368 | 34 37 36 77 16 152 16 . . . Gun 360 | 34 34 32 76 16 152 16 . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 8 | . 3 4 1 . . . . . . Kinetic 255 | 17 17 32 46 8 119 16 . . . Thermal 108 | 17 15 4 31 8 33 . . . . Explosive . | . . . . . . . . . . Electromagnetic 5 | . 5 . . . . . . . . Robot Hit Streak 21 | 11 9 17 13 10 21 5 . . . Robot Miss Streak 3 | 2 2 1 3 1 3 2 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 . 1 3 . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . Shots Hit Robots 262 | 21 24 27 56 13 103 14 2 2 . Core Hits 99 | 8 11 12 21 6 38 1 1 1 . Critical Kills 2 | . . . 1 . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 8 | . 1 . 4 . 2 1 . . . Burn 4 | . . . 3 . 1 . . . . Destroy 2 | . . . 1 . 1 . . . . Corrupt 1 | . 1 . . . . . . . . Smash 1 | . . . . . . 1 . . . Melee Attacks 22 | . . . . . 5 6 9 2 . Impact 8 | . . . . . 5 1 2 . . Slashing 14 | . . . . . . 5 7 2 . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . . . 4 2 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . Damage Inflicted 4561 | 212 239 375 982 227 1762 444 150 170 . Guns 3959 | 212 239 352 980 227 1762 187 . . . Cannons . | . . . . . . . . . . Explosions 23 | . . 23 . . . . . . . Melee 577 | . . . . . . 257 150 170 . Ramming 2 | . . . 2 . . . . . . Kinetic 2573 | 58 90 352 509 106 1271 187 . . . Thermal 1356 | 154 96 23 471 121 491 . . . . Explosive . | . . . . . . . . . . Electromagnetic 53 | . 53 . . . . . . . . Impact 61 | . . . . . . 61 . . . Slashing 516 | . . . . . . 196 150 170 . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 145 | . . . . . . 66 . 79 . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 145 | . . . . . . 66 . 79 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 26 | . . 26 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 240 | 40 59 20 240 229 200 . 4 . 18 Average Temperature 59 | 21 25 6 82 99 67 . 4 . 11 Received Heat Transfer 776 | . 57 72 225 63 162 . 54 . 143 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 1 1 . . . . Heat Transferred 3215 | 350 225 50 1221 259 1110 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Peak Influence 421 | 30 141 203 243 179 421 95 . . . Initial 89 | . 19 . 85 89 87 57 . . . Average 107 | 15 57 96 131 122 149 79 . . . Maximum Alert Level 2 | . . 1 1 . 2 . . . . Low Security (%) 91 | 100 100 92 96 100 75 100 . . . Level 1 7 | . . 7 3 . 20 . . . . Level 2 1 | . . . . . 3 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 1 1 . 3 2 . . . Investigation 4 | . 1 1 . . 2 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 2 | . . . . . 1 1 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Distress Signals 5 | . . 1 2 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 74 | . 5 8 9 5 29 1 9 . 8 Peak Tracking Total 7 | . 2 5 4 3 7 1 5 . 7 Tactical Retreats 7 | . . . . . 5 . 2 . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Machines Disabled 4 | . . 2 1 . 1 . . . . Max in Single Turn 2 | . . 2 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Machines Accessed 29 | . 5 5 8 . 6 3 . 1 1 Terminals 23 | . 5 5 5 . 5 3 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Total Hacks 91 | . 16 16 24 . 22 8 . 1 4 Successful 50 | . 8 9 10 . 14 4 . 1 4 Failed 38 | . 7 6 13 . 8 4 . . . Catastrophic 2 | . . . 1 . . 1 . . . Database Lockouts 3 | . 1 1 1 . . . . . . Manual 68 | . 15 12 19 . 18 4 . . . Terminals 80 | . 16 16 19 . 21 8 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Terminal Hacks 28 | . 4 6 4 . 7 2 . 1 4 Part Schematic 4 | . . . . . . . . . 4 Robot Analysis 8 | . 2 2 2 . 2 . . . . Prototype ID Bank 3 | . . 1 1 . . 1 . . . Open Door 1 | . . . . . . . . 1 . Level Access Points 2 | . . 1 . . 1 . . . . Terminal Index 2 | . 1 . . . . 1 . . . Unreport Threat 5 | . 1 1 1 . 2 . . . . Locate Traps 1 | . . . . . 1 . . . . Zone Layout 2 | . . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Unlock Access 1 | . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 20 | . 4 3 5 . 6 2 . . . Terminals 18 | . 4 3 3 . 6 2 . . . Track 1 | . . . . . 1 . . . . Assimilate 3 | . 1 . . . 2 . . . . Botnet 10 | . 2 2 2 . 2 2 . . . Operators 4 | . 1 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . Reject 1 | . . . 1 . . . . . . Recyclers 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 5 5 6 . 5 3 . . . Full Trace Events 3 | . 1 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Total Allies 8 | . 1 . . . 2 . . . 5 Largest Group 5 | . 1 1 . . 1 . . . 5 Highest-Rated Group 149 | . 10 10 . . 10 . . . 149 Highest-Rated Ally 51 | . 10 10 . . 10 . . . 51 Total Orders 7 | . . . . . 7 . . . . STAY 4 | . . . . . 4 . . . . FOLLOW 3 | . . . . . 3 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Robot Analysis Total 8 | . 2 2 2 . 2 . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Turns Passed 3719 | 136 518 330 598 148 819 267 381 310 212 Spaces Moved 2345 | 58 311 195 352 101 455 184 279 245 165 Core 20 | 20 . . . . . . . . . Treads 154 | 38 116 . . . . . . . . Legs 2171 | . 195 195 352 101 455 184 279 245 165 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 122 122 Average Speed 123 | 122 134 120 121 120 120 122 122 122 126 Slowest Speed 195 | 160 160 120 123 122 123 122 123 122 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 59 21 32 38 49 9 62 48 15 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 5 | . . . . . . . 3 1 1 Spaces Dug 19 | . 3 4 1 . 4 2 5 . . Terrain Destroyed 46 | . 3 31 1 . 4 2 5 . . Melee 11 | . . . . . 4 2 5 . . Projectile 8 | . 3 4 1 . . . . . . AOE 27 | . . 27 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Total 2828 | 92 368 247 461 114 614 207 304 253 168 Wait 38 | 2 1 2 5 . 15 . 13 . . Move 2335 | 57 310 194 351 99 454 183 278 244 165 Hop . | . . . . . . . . . . Pick Up 59 | 8 11 6 17 . 9 2 1 4 1 Fast Attach 24 | 3 3 . 6 2 10 . . . . Attach 21 | 4 2 2 5 . 3 3 . 1 1 Detach 5 | . 2 . 1 . 2 . . . . Swap 74 | . 11 15 16 2 20 5 5 . . Drop 64 | 1 8 8 20 3 20 1 . 2 1 Fire 188 | 17 20 20 39 8 76 8 . . . Melee 19 | . . . . . 5 5 7 2 . Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 8) 518 | -10/Materials | Discovered new exit (range 16) 574 | -10/Materials | Central database locked down 653 | -10/Materials | Discovered new exit (range 3) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Accompanied by 1 ally 655 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 723 | -9/Materials | Identified exit to Materials 950 | -9/Materials | Central database locked down 985 | -9/Materials | Entered another Materials area 985 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1394 | -8/Materials | Central database locked down 1415 | -8/Materials | Garrison activated, responded to threat 1582 | -8/Materials | Identified exit to Garrison 1583 | -8/Materials | Entered Garrison 1591 | -8/Garrison | Installed Relay Interface Framework 1640 | -8/Garrison | Triggered checkpoint 1721 | -8/Garrison | Discovered new exit (range 8) 1731 | -8/Garrison | Entered Materials 1772 | -8/Materials | Build established: Scavenger-Mutant 2370 | -8/Materials | Identified exit to Factory 2490 | -8/Materials | Lost 3 parts (2n1u) 2550 | -8/Materials | Entered Factory 2550 | -7/Factory | Evolved 2 slots: Utility x2 2785 | -7/Factory | Discovered new exit (range 19) 2809 | -7/Factory | Identified exit to Lower Caves 2817 | -7/Factory | Entered Lower Caves 2818 | -7/Lower Caves | Encountered a Warlord checkpoint 2828 | -7/Lower Caves | Learned Factory emergency access door positions 2933 | -7/Lower Caves | Build established: Scavenger-Assassin 3185 | -7/Lower Caves | Discovered new exit (range 12) 3197 | -7/Lower Caves | Identified exit to Lower Caves 3198 | -7/Lower Caves | Entered another Lower Caves area 3338 | -7/Lower Caves | Encountered a Warlord checkpoint 3486 | -7/Lower Caves | Discovered new exit (range 11) 3500 | -7/Lower Caves | Identified exit to Zion 3508 | -7/Lower Caves | Entered Zion 3545 | -7/Zion | Learned location of 1 exit from Lower Caves 3555 | -7/Zion | Discovered new exit (range 19) 3647 | -7/Zion | Gained Derelict followers 3683 | -7/Zion | RIF detected upon attempting to enter Zion 3683 | -7/Zion | Attacked by Zionites 3683 | -7/Zion | Spotted 5O-IU4(B) 3683 | -7/Zion | Spotted A5-XU0(B) 3720 | -7/Zion | Self-destructed Last Messages --------------- ZJ-2PJ(p): You look like you've seen a lot. Could you take us on an adventure? I promise we won't get in the way! 03678_ System quarantine in progress... 03678_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 4 systems, cleaned 0. 03683_ PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our home! 03683_ Slug penetrates System Quarantine Field Array. 03683_ System Quarantine Field Array disabled. 03688_ Carbon-fiber Leg destroyed. 03692_ Lgt. Nuclear Core destroyed. 03693_ Slug penetrates System Quarantine Field Array. 03694_ Slug penetrates GZ-9BF(i). 03694_ GZ-9BF(i) destroyed. 03699_ Carbon-fiber Leg destroyed. 03703_ Chain reaction triggered in Lgt. Nuclear Core. 03703_ 79-2R8(s) destroyed. 03706_ Critical hit (Burn: +37). 03715_ ZJ-2PJ(p) resets K7-JQU(l), system corruption cleaned. 03718_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????#########???????? | | ????????????????????????????????##### ###???????? | | ????????????????????????????????### ###??????? | | ????????????????????????????????## < ###??????? | | ???????????????????####??????##### ##??????? | | ?????????????????########???####### ##??????? | | ????????????????#### #####??###""## ##??????? | | ????????????????### ###??##""""# ###??????? | | ????????????????## ##??##""""## ###???????? | | ????????????????##" #######""" ## ###????????? | | ????????????????### "######### X ## ###????????? | | ????????????????##" "##" #### # ###????????? | | ???????????????### ##"" ### ####???????? | | ???????????????### ### ###???????? | | ???????????????## ##### ##???????? | | ???????????????## #### ###???????? | | ???????????????## #### # ####???????? | | ???????????????### ### # # ####????????? | | ??????????????####### ### ## ## ###?????????? | | #?????????????######## ### #####[[####????????? | | #############?## #### #####!%#####???????? | | ################ #### ### z [ ####??????? | | """"""""""###"" #### #### ####?????? | | """"""""##"[% #### g#### ###?????? | | ## ####pl### ##?????? | | #### @ ##?????? | | % BBBB ##?????? | | "# ### ##?????? | | """""% """"### ## ############?????? | | """""""""""#### ## ####### ######?????? | | ################ ####### ####???????? | | ################## #####?????? | | #?????????????##### #### #####????? | | ????????????????########### ###????? | | ?????????????????############ ##????? | | ????????????????######### ## ##????? | | ????????????????### ###????? | | ????????????????## ####????? | | ????????????????## ## #####?????? | | ????????????????### ### #### #####??????? | | ????????????????#### ##### ######## ###????????? | | ?????????????????######### #####?######?????????? | | ??????????????????######## ###????#####?????????? | | ???????????????????????## ##??????????????????? | | ???????????????????????## ##??????????????????? | | ??????????????????????#### ###??????????????????? | | ??????????????????????### ##??????????????????? | | ??????????????????????## ###??????????????????? | | ??????????????????????### ##??????????????????? | | ??????????????????????## ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledFactoryShielding Manual? 0 Play Time 00:56:15 Cumulative 560.1 hours Start 2022.04.02 @ 13:09:50 End 2022.04.02 @ 14:06:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 272 Rogue 145 Adventurer 125 Explorer 2 Win Type - Total 50 Types 43/3/2/0/1/0/0/0/1 Lore% 68 Gallery% 84 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7eef387-e31f-46e9-8322-25ea97fba704