Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 16:37:06 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (493) 2465 Value Destroyed (28298) 28298 Prototype IDs (299) 5980 Alien Tech Used (11) 2200 Bonus (51622) 51622 TOTAL SCORE: 101265 Bonus ------- High Alert Combat Kills 2243 Follower Combat Kills 707 Network Hubs Disabled 400 Met Data Miner 300 Met Zhirov 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Met R17 at Research 2000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -2028 Cogmind --------- Core Integrity 1296/1600 Matter 236/300 Energy 833/840 System Corruption 1% Temperature Cool (6) Movement Flying (56) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (5) --- Flying ED Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine High-capacity Storage Unit Spectral Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Experimental Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- Hypervelocity Multirail Warp KE Graviton Construct/C > --- INVENTORY (24) --- Improved Quantum Reactor Vortex Chain Reactor Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Core Analyzer Advanced Kinecellerator Experimental Weapon Cycler Advanced Phase Shifter Advanced Phase Shifter Experimental Phase Shifter Centrium Linked Plating Experimental Powered Armor Architect God Chip A Architect God Chip D Integrity Redistributor Cooled Nova Cannon Multirail Hypervelocity Multirail A3's Sniper Rifle Hypercooled Linear Accelerator Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Flying ED Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Spectral Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor AEGIS Remote Shield Architect God Chip A > --- WEAPON ----------- Hypervelocity Multirail Warp KE Graviton Construct/C > --- INVENTORY -------- Improved Quantum Reactor Vortex Chain Reactor Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor Experimental Core Analyzer Advanced Kinecellerator Experimental Weapon Cycler Advanced Phase Shifter Advanced Phase Shifter Experimental Phase Shifter Centrium Linked Plating Experimental Powered Armor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Cooled Nova Cannon Multirail Hypervelocity Multirail A3's Sniper Rifle Hypercooled Linear Accelerator Sigix Corpse [Rating: 249] Favorites ----------- Power Quantum Reactor Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Constructs Treads Light Treads Wheel Wheel Hover Unit Linear Gravjet Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Medium Regenerative Plating Artifact Microwarp Drive Weapon Constructs Energy Gun Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Constructs Launcher EMP Blaster Special Weapon Improved Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Utility 11 | . . . 1 . . 3 . . . . 1 . . . . 1 . . 1 . . . . 2 . 2 . . . . . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 788 | 6 7 11 16 18 10 55 10 3 . 12 87 29 5 11 21 73 4 8 54 7 7 7 15 48 30 27 40 39 31 72 25 Power 41 | 1 . 2 2 2 . 2 . . . 2 1 2 . 1 1 3 . . 3 1 . 1 . 3 . 3 3 . 2 6 . Engine 11 | 1 . 2 1 1 . 2 . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . Core 8 | . . . 1 1 . . . . . 1 . 2 . 1 . . . . 2 . . . . . . . . . . . . Reactor 22 | . . . . . . . . . . . . . . . 1 1 . . 1 1 . 1 . 3 . 3 3 . 2 6 . Propulsion 28 | 2 2 4 8 3 7 . . . . . . . . . . 2 . . . . . . . . . . . . . . . Treads 14 | 2 . 3 4 1 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | . 2 1 4 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 513 | 1 3 1 2 3 1 30 5 3 . 6 52 20 2 10 17 50 2 3 41 3 6 5 10 41 19 24 26 31 28 52 16 Device 369 | . 1 1 2 3 1 16 4 3 . 3 34 7 . 7 16 38 2 3 32 3 3 3 9 31 10 21 20 26 22 39 9 Storage 23 | 1 2 . . . . 1 . . . . 3 1 . . . 2 . . . . . 1 . 1 2 1 1 . 2 5 . Processor 21 | . . . . . . 1 . . . . 3 2 . . . 1 . . 1 . . . . 4 . 1 1 . . 6 1 Hackware 8 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . 1 1 . 1 . . . 2 Protection 87 | . . . . . . 12 1 . . 3 11 10 2 3 1 9 . . 7 . 2 1 1 4 6 1 3 . 4 2 4 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Weapon 206 | 2 2 4 4 10 2 23 5 . . 4 34 7 3 . 3 18 2 5 10 3 1 1 5 4 11 . 11 8 1 14 9 Energy Gun 27 | . 1 4 4 5 2 . . . . . . . . . . 1 . . . . . . . . 2 . 3 3 . . 2 Energy Cannon 43 | . 1 . . 1 . 2 . . . 2 4 . . . . 9 1 3 5 2 1 . 2 2 6 . 1 . . 1 . Ballistic Gun 48 | 2 . . . . . 12 1 . . . 8 1 2 . 3 4 . . . . . . . 1 2 . 2 1 1 2 6 Ballistic Cannon 26 | . . . . . . . . . . . 6 1 . . . 2 . . 3 . . . . . . . 4 1 . 8 1 Launcher 29 | . . . . 1 . 2 3 . . 2 1 3 1 . . 2 1 2 2 1 . 1 3 . . . . 3 . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 19 | . . . . 3 . 7 1 . . . 6 2 . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Unidentified Prototypes 37 | . . . . 3 1 . . . . . 2 . 2 . . . . . 2 . . 3 1 2 7 1 2 . . 3 8 Corrupted Parts 15 | . . . . . . . . . . 1 . . 1 . 3 . . . . . . . . . . . . . . 10 . System Corruption 114 | . . . . . . . . . . 5 . . 9 . 21 . . . . . . . . . . . . . . 79 . Parts Lost 20 | . . 2 2 1 3 2 1 . . . . 2 . . . . . . . . . . . . . . 1 2 . 3 1 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . 1 2 . 2 1 Weapon 6 | . . 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 2 | . . 1 2 1 2 2 1 . . . . 2 . . . . . . . . . . . . . . 1 1 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 98 100 99 99 82 77 70 69 69 69 65 65 65 65 66 63 64 64 67 68 68 68 68 70 70 73 72 72 71 68 66 Engine 2 | . 14 14 3 3 11 7 7 7 7 7 3 . . . . . 5 5 2 . . . . . . . . . . . . Core 1 | . . . 7 7 . . . . . . 2 5 6 6 6 . . . 5 5 5 2 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 4 . . 2 5 5 7 10 9 9 8 7 8 9 11 8 Treads 2 | . 14 15 11 11 8 2 . . . . . . . . . 2 . . . . . . . . . . 1 4 4 2 . Leg 1 | . . . . . 3 4 6 1 . 6 6 6 6 6 6 2 . . . . . . . . . . . . . . . Wheel 2 | . 13 12 22 22 13 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 5 7 . . . . . . . 5 5 5 5 5 5 5 4 4 4 2 . . . . Device 18 | . 12 14 22 21 16 21 22 23 23 22 19 15 13 15 12 16 17 17 15 15 15 15 15 18 19 21 20 20 23 19 23 Storage 6 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 4 7 4 Processor 10 | . . . . . . 6 7 7 7 7 12 13 13 13 13 11 11 11 10 10 10 10 9 13 14 17 17 16 12 13 12 Hackware 1 | . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 4 4 4 4 4 2 . . Protection 3 | . . . . . . 1 . . . . 1 3 6 4 6 4 5 5 4 5 5 4 5 4 3 4 3 3 4 4 6 Energy Gun 3 | . 11 25 21 20 15 1 . . . . . . . . . . . . . . . . . . . . 2 3 4 . . Energy Cannon 2 | . 11 2 . . . . 7 . . . . . . . . 3 4 4 4 4 5 3 2 3 3 4 1 4 4 2 . Ballistic Gun 2 | . 4 . . . 3 14 9 1 . . . 2 3 6 6 . . . . . . . . . . . . . 4 1 3 Ballistic Cannon 3 | . . . . . . 1 . 5 7 7 6 9 6 6 6 5 5 5 5 5 5 5 5 4 4 4 3 . . 3 4 Peak Build Rating 249 | 6 9 17 24 28 40 60 60 57 55 62 85 92 103 104 108 118 117 117 136 136 137 139 138 171 175 192 195 211 219 236 249 Average Rating 121 | 4 8 15 21 24 30 57 56 54 55 60 79 85 98 102 102 110 115 115 131 134 134 136 137 157 168 190 189 193 212 211 241 On Entrance 103 | . 6 9 17 23 25 40 59 57 55 55 62 83 90 103 102 101 116 117 115 136 136 135 139 136 170 171 191 195 199 219 235 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 225 | 13 90 94 97 96 96 45 45 43 39 47 51 53 53 55 61 96 84 84 116 117 117 114 117 153 156 161 177 177 225 200 191 Greatest Support 217 | 40 40 40 32 20 69 49 49 49 42 60 80 100 85 85 85 178 178 178 178 178 178 178 178 178 178 178 178 188 188 217 217 Greatest Overweight (x) 9 | . 5 5 9 4 9 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Average Overweight (x) . | . 4 4 3 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 29 | 8 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 25 25 25 25 29 29 24 24 Average Capacity 20 | 7 24 25 25 25 25 15 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 20 20 23 25 25 25 26 27 24 24 Most Carried 29 | 3 25 25 25 25 25 20 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 25 25 25 25 29 29 24 24 Average Carried 20 | 2 18 24 24 24 24 14 13 14 15 14 14 14 14 15 14 16 19 20 19 20 19 20 20 22 24 24 24 25 27 23 23 Final Capacity 29 | 8 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 25 25 25 25 29 24 24 24 Final Carried 28 | 3 25 25 25 25 21 14 14 15 15 15 15 15 15 15 14 19 20 20 20 20 20 20 20 25 25 24 25 28 24 24 22 Scrap Engine Consumption 197 | . . . . . 22 29 10 2 . 9 27 14 11 1 2 10 . . 5 . . 1 . 3 3 . 11 2 . 34 1 Constructs Created 4 | . . . . . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Constructs Modified 75 | . . . . . 6 8 3 3 . 2 7 6 3 . . 9 . . . . . . . 2 . . 8 . . 18 . Class Distribution -------------------- 42% | Construct 10% | Scout 10% | Mutant 7% | Alien-Gunner 6% | Gunner 3% | Scavenger-Mutant 3% | Alien-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Extension Construct | -6/Cetus Scavenger-Construct | -6/Archives Scavenger-Construct | -6/Hub_04(d) Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Scout | -3/Research Scout | -3/Testing Scavenger-Scout | -2/Research Scout | -2/Quarantine Gunner | -2/Section 7 Alien-Skirmisher | -1/Access Alien-Gunner | -1/Command Alien-Tank | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 22267 | 252 254 110 155 170 100 1124 145 65 . 220 1877 1205 218 402 260 1363 348 253 670 136 104 400 299 708 298 514 2540 781 580 2971 3745 Remotely 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 . Salvage Created 31259 | . 564 277 458 908 526 1420 187 111 . 279 2546 1881 695 651 339 1543 258 174 952 350 47 150 569 1432 360 881 1171 2088 1120 4559 4763 Parts 1511 | . 42 17 36 47 11 64 8 8 . 19 113 87 31 39 21 85 4 9 51 6 1 3 16 44 15 47 68 121 60 180 258 Haulers Intercepted 23 | . 2 . 3 5 . 1 . . . . . . . . . 1 . . 1 . . . 1 7 . 1 . 1 . . . Recyclers Shooed 23 | . 3 . . . . . . . . . 2 8 . . . 2 . . 4 . . . . . 1 . 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 4 . . 6 . . . . . . . 5 . 4 . 2 2 . . . . . . . . Prevented 23 | . . . . . . . 4 . . 9 . . . . . . . . . . . . 10 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 363 | . 13 7 9 12 7 25 3 . . 6 27 27 8 4 6 25 . 7 7 4 . . 8 10 2 10 12 27 10 35 52 Melee 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Guns 113 | . 9 6 8 12 5 14 1 . . . 4 3 . 3 2 1 . . . . . . . . . . 12 5 6 22 . Cannons 190 | . 4 1 . . . 3 1 . . 2 20 18 3 1 4 18 . 3 7 . . . . 9 2 10 . 18 4 11 51 AOE 39 | . . . . . . 7 1 . . 2 2 6 . . . 5 . 4 . 4 . . 4 . . . . 4 . . . Classes Destroyed 27 | . 5 . 4 1 1 3 . 1 . 2 1 3 . . . . . . . 1 . . . 3 1 . . . . 1 . Worker 12 | . . . 1 1 . . . . . . 2 1 . . . 1 . . . . . . . . . . . 1 . 5 . Builder 14 | . . . 1 . . 1 . . . . 1 1 . . . 4 . . . . . . . . . 2 . 1 3 . . Tunneler 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Hauler 23 | . 2 . 3 5 . 1 . . . . . . . . . 1 . . 1 . . . 1 7 . 1 . 1 . . . Recycler 26 | . 1 1 . . 1 2 . . . . 5 5 . . . 1 . . 3 . . . . . 1 . 3 . 1 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 4 | . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Operator 15 | . . . . . . . . . . . . 2 . 9 . . . . 1 . . . . 1 . . . . 1 1 . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Watcher 35 | . 3 . 2 1 . 2 . . . . 4 . 2 . . 2 . . 3 . . . . . 2 2 1 5 5 1 . Swarmer 52 | . 9 3 4 . . . . . . . . 9 . . . 3 . 5 1 4 . . 3 1 . . . 5 . 5 . Saboteur 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Grunt 91 | . 4 4 2 13 . 13 2 . . . 7 8 . . 3 7 . . . . . . 5 2 . . . 5 6 10 . Brawler 3 | . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 39 | . . . 2 4 4 4 . . . . 5 6 . 4 2 2 . . . . . . . 2 . . . 3 . 1 . Specialist 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . Hunter 10 | . . . . . . . . . . 3 2 2 . . . 1 . . . . . . . 1 . . . . . 1 . Programmer 74 | . . . . . . 5 . . . 1 10 . . . 1 11 . 2 6 . . . . . 2 10 . 13 4 9 . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Cetus Guard 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Quarantine Guard 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Enhanced Sentry 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Scrapper 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Packrat 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Revision 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | . 4 3 4 5 2 10 2 . . 2 3 5 5 4 2 6 . 4 2 4 . . 5 3 2 3 2 5 6 9 7 Combat Bots Only 8 | . 4 3 4 4 2 8 2 . . 2 3 4 4 3 2 3 . 4 2 4 . . 5 2 1 3 2 5 3 7 7 Max Kills in Single Turn 6 | . 1 2 1 6 1 4 1 1 . 1 1 3 2 1 1 3 1 2 1 3 . . 2 1 1 1 1 4 2 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 1 . . 1 1 3 . . . 3 . 2 . 3 . . 2 . . . . 4 . . . Melee 1 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2038 | . 31 31 31 27 40 250 33 . . 60 287 185 40 18 56 131 . 21 29 3 . . 19 23 18 71 27 87 54 210 256 Missed 831 | . 5 5 13 6 9 91 11 . . 22 114 71 14 4 15 39 . 9 13 1 . . 9 12 7 29 15 27 25 66 199 Intercepted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Damage Taken 20335 | . 234 311 254 363 586 2172 262 . . 630 2062 1389 690 369 1002 2092 . 208 474 33 . . 269 499 108 348 253 1325 520 3092 790 Core 2035 | . 63 44 23 28 39 199 . . . 73 276 139 49 49 158 109 . . 43 . . . 42 . . 38 . 542 12 84 25 Absorbed by Shields 2110 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 17 103 1176 774 Reduced by Siege Mode 197 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 2 173 . Ignored by Resistances 2228 | . . . . . . 36 . . . . . . . . . . . . . . . . . . 128 630 . 577 57 800 . Regen/Repaired (Parts) 8887 | . . . . 12 5 344 661 277 . 41 1240 848 412 . . 1296 . . 164 . . . . 252 . 27 334 74 154 2518 228 Core Remaining (%) 70 | 100 . 57 . . 77 . . . . 61 . . . . 21 . . 89 . . . . 92 . 100 . . 25 . . 81 Volleys Fired 1868 | . 44 22 30 41 31 64 26 7 . 20 107 76 19 53 22 127 27 40 105 16 8 5 20 54 49 68 108 139 80 213 247 Largest 3 | . 2 2 2 2 2 3 3 1 . 2 2 2 1 2 2 2 1 1 2 1 1 1 1 2 2 2 1 2 2 3 1 Hottest 171 | . 100 140 140 126 126 119 138 31 . 94 141 126 78 108 108 163 90 90 127 90 90 37 49 148 148 171 120 96 96 150 63 Shots Fired 2503 | . 88 44 58 82 62 165 44 7 . 23 177 136 19 65 35 181 27 40 125 16 8 5 20 73 58 87 108 141 83 280 246 Gun 845 | . 63 36 58 82 62 125 18 . . . 44 25 1 13 13 8 . . . . . . . . 13 . 98 71 31 84 . Cannon 1575 | . 25 8 . . . 27 21 7 . 11 130 105 7 52 22 170 27 37 125 14 8 5 8 73 45 87 10 65 52 188 246 Launcher 83 | . . . . . . 13 5 . . 12 3 6 11 . . 3 . 3 . 2 . . 12 . . . . 5 . 8 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1331 | . 38 . . . . 135 9 7 . 8 163 130 8 65 35 102 4 7 33 9 1 5 8 47 17 26 20 7 15 186 246 Thermal 1053 | . 50 44 58 82 62 15 30 . . . . . . . . 76 23 30 92 5 7 . . 26 41 61 88 129 68 66 . Explosive 11 | . . . . . . . . . . . . 2 . . . . . 3 . 2 . . 3 . . . . 1 . . . Electromagnetic 108 | . . . . . . 15 5 . . 15 14 4 11 . . 3 . . . . . . 9 . . . . 4 . 28 . Robot Hit Streak 99 | . 16 14 7 12 28 11 8 10 . 11 14 9 9 8 9 13 5 2 9 10 11 12 4 12 11 7 20 39 47 40 99 Robot Miss Streak 14 | . 3 2 4 2 1 7 5 2 . 1 5 5 2 6 2 6 2 14 4 1 . 1 3 3 4 2 2 2 2 3 . Penetration Max 1 | . . . . . . . . . . . 1 1 . 1 1 1 . . . . . . . . . . . 1 1 1 . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1438 | . 62 28 33 58 55 120 23 7 . 9 144 93 14 45 19 90 13 6 51 12 1 3 6 48 25 45 12 65 42 217 92 Core Hits 957 | . 24 9 18 30 13 91 14 10 . 10 66 73 22 29 11 59 5 17 23 7 . 2 9 26 12 16 43 55 33 140 90 Critical Kills 53 | . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . 1 . 1 11 6 8 22 . Critical Parts Destroyed 67 | . . . . . . . 1 . . . 2 1 . . 1 . . . . . . . . . 1 . 13 7 8 33 . Critical Strikes 160 | . . 3 2 4 5 1 1 . . 1 3 1 . . 1 3 . . . 1 . . . 1 2 1 29 15 16 62 8 Burn 14 | . . 3 2 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . 1 . Destroy 122 | . . . . . . . 1 . . . . . . . 1 1 . . . . . . . . 2 . 29 14 16 58 . Blast 12 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . 1 8 Corrupt 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Smash 5 | . . . . . . 1 . . . . 3 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 100 | . . . . 11 . 14 4 . . . 69 1 . . . . . . . . . . . . . . . . . 1 . Impact 57 | . . . . 11 . 14 4 . . . 27 1 . . . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . 1 . 1 . . . . 12 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 97991 | . 822 462 649 1498 959 3512 512 127 . 511 6047 3484 1211 1656 786 4464 521 638 2194 925 54 165 1162 2566 1370 2643 2143 6161 2154 9253 39342 Guns 13581 | . 521 354 649 1020 959 1872 221 . . . 684 368 . 320 252 157 . . . . . . . . 319 . 2143 1691 679 1372 . Cannons 75836 | . 301 108 . . . 363 123 127 . 240 3858 2369 251 1336 523 3851 521 219 2194 613 54 165 221 2566 1051 2643 . 3846 1379 7572 39342 Explosions 6918 | . . . . 394 . 1078 168 . . 271 223 667 960 . . 456 . 419 . 312 . . 941 . . . . 624 96 309 . Melee 1636 | . . . . 84 . 190 . . . . 1282 80 . . . . . . . . . . . . . . . . . . . Ramming 20 | . . . . . . 9 . . . . . . . . 11 . . . . . . . . . . . . . . . . Kinetic 68349 | . 260 . . . . 1958 103 127 . 163 4290 2737 251 1656 775 3040 110 184 900 511 54 165 221 2023 756 1434 181 128 254 6726 39342 Thermal 20357 | . 562 462 649 1020 959 254 241 . . . 125 . . . . 968 411 35 1294 102 . . . 543 614 1209 1962 5409 1804 1734 . Explosive 3216 | . . . . 394 . 684 . . . . . 353 . . . . . 419 . 312 . . 334 . . . . 624 96 . . Electromagnetic 4413 | . . . . . . 417 168 . . 348 350 314 960 . . 456 . . . . . . 607 . . . . . . 793 . Impact 1242 | . . . . 84 . 190 . . . . 888 80 . . . . . . . . . . . . . . . . . . . Slashing 394 | . . . . . . . . . . . 394 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 43 | . . . . . . 4 4 . . 7 7 7 16 16 31 8 . . 1 . . . . . . 2 2 2 1 43 1 Average Corruption 4 | . . . . . . 2 2 . . 2 4 7 11 13 1 4 . . 1 . . . . . . 1 2 1 1 9 1 Corruption Purged 126 | . . . . . . . 4 . . . 6 . . 16 . 15 . . 1 . . . . . . . . . . 84 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 385 | . . . . . . 27 2 . . 2 94 80 20 14 5 34 . . 7 . . . . . . 12 1 6 5 63 13 Message Errors 108 | . . . . . . 7 1 . . . 25 27 5 4 2 10 . . 1 . . . . . . 1 . 1 1 20 3 Matter Fused 99 | . . . . . . 6 . . . 1 22 13 7 4 1 13 . . 2 . . . . . . 3 1 1 1 22 2 Heat Flow Errors 44 | . . . . . . 1 1 . . . 6 15 3 . . 5 . . . . . . . . . 1 . 3 . 7 2 Energy Discharges 36 | . . . . . . 3 . . . 1 10 9 . 2 1 1 . . 2 . . . . . . 2 . . 2 2 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fused 5 | . . . . . . . . . . . 2 2 . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 50 | . . . . . . 5 . . . . 19 7 3 1 1 4 . . . . . . . . . 2 . 1 . 5 2 Data Loss (major) 20 | . . . . . . 4 . . . . 5 5 . . . . . . 1 . . . . . . 1 . . 1 3 . Misfires 10 | . . . . . . 1 . . . . 4 1 1 1 . . . . 1 . . . . . . . . . . 1 . Alerts 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 2 Weapon Failures 7 | . . . . . . . . . . . . 1 1 2 . . . . . . . . . . . . . . . 2 1 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overflow Damage 8037 | . 22 . . 18 . 9 . . . . 574 86 . 73 11 346 157 32 105 71 51 . 59 17 100 264 . 660 253 571 4558 Projectiles 7355 | . 22 . . . . 9 . . . . 107 . . 73 11 337 157 32 105 71 51 . 31 17 100 264 . 614 225 571 4558 Explosions 135 | . . . . 18 . . . . . . . 6 . . . 9 . . . . . . 28 . . . . 46 28 . . Melee 547 | . . . . . . . . . . . 467 80 . . . . . . . . . . . . . . . . . . . Knockbacks 280 | . . . . . . 5 . . . . 39 34 . 7 3 33 . . 4 2 . . . 7 4 6 . 1 . 21 114 Impact 6 | . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . Kinetic 259 | . . . . . . 4 . . . . 32 33 . 7 3 28 . . 4 2 . . . 7 4 5 . 1 . 21 108 Secondary 15 | . . . . . . . . . . . 2 1 . . . 5 . . . . . . . . . 1 . . . . 6 Self-Inflicted Damage 289 | . . . . 74 . 32 . . . 10 . 28 . . . 70 . 17 . 3 . . 53 . . . . . . 2 . Shots 14 | . . . . 1 . 3 . . . 1 . 2 . . . 2 . 1 . 1 . . 2 . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . Kicked 4 | . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 339 | . 45 180 42 192 198 247 84 . . 8 221 233 238 28 54 339 91 140 308 170 168 . . 9 52 176 136 180 2 237 141 Average Temperature 59 | . 12 67 15 47 60 56 21 . . 4 42 71 71 13 21 74 42 42 91 53 80 . . 4 9 26 54 49 2 39 59 Received Heat Transfer 2944 | . 54 150 90 129 303 516 93 . . 12 390 294 18 36 207 333 . . 12 . . . 18 . . . 8 72 8 176 25 Effects 3 | . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Siege Activations 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 7 11 . Total Turns 1109 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 218 112 778 . Longest Duration 535 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 47 25 535 . Robots Corrupted 22 | . . . . . . . . . . 2 4 . 5 . . . . . . . 1 . 4 . . . . . . 5 1 Combat Hostiles 18 | . . . . . . . . . . 2 1 . 5 . . . . . . . . . 4 . . . . . . 5 1 Parts Fried 44 | . . . . . . . . . . 4 7 3 10 . . 2 . . . . . . 7 . . . . . . 9 2 Impact Corruptions 18 | . . . . . . . . . . . 12 3 . . . . . . . . 1 . . . . . . . . . 2 Robots Melted 10 | . . . 1 . 2 . . . . . . . . . . . . . . 1 . . . 1 . 1 3 . . 1 . Combat Hostiles 5 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Parts Melted 47 | . 4 . 5 5 7 . . . . . . 2 . . . 2 . . 1 1 . . . 4 . . 9 5 1 1 . Heat Transferred 23728 | . 1204 1175 1443 2479 2105 310 222 . . . 150 . . . . 962 444 37 1332 111 . . . 555 703 999 2775 3737 1184 1801 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1009 | . 138 81 226 196 75 648 . . . . 648 693 592 398 177 842 . . 186 . . . . 162 179 341 269 586 517 1009 . Initial 382 | . . 28 27 47 1 300 . . . . 150 317 382 156 69 86 . . 18 . . . . 101 22 78 153 78 300 300 . Average 199 | . 28 49 90 58 18 209 . . . . 289 373 499 301 50 299 . . 72 . . . . 71 68 154 136 358 313 645 . Maximum Alert Level 4 | . . . 1 . . 2 . . . . 2 2 2 1 . 3 . . . . . . . . . 1 1 2 2 4 . Low Security (%) 58 | 100 100 100 97 100 100 51 . . . . 42 11 . 22 100 44 . . 100 . . . . 100 100 66 80 13 10 . . Level 1 20 | . . . 2 . . 40 . . . . 29 54 24 77 . 27 . . . . . . . . . 33 19 47 75 3 . Level 2 11 | . . . . . . 7 . . . . 28 33 75 . . 18 . . . . . . . . . . . 39 14 11 . Level 3 8 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . 68 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 81 | . . 1 1 . . 10 . . . . 15 6 . . 3 8 . . 7 . . . . 6 2 3 . 9 4 6 . Investigation 12 | . . 1 1 . . 2 . . . . 2 . . . 1 1 . . . . . . . 3 . . . . . 1 . Extermination 43 | . . . . . . 4 . . . . 10 . . . 1 5 . . 5 . . . . . 2 3 . 6 4 3 . Reinforcement 20 | . . . . . . 4 . . . . 3 4 . . 1 . . . 2 . . . . 3 . . . 3 . . . Assault 6 | . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 38 | . 2 . . 2 . . . . . . 2 2 2 . . 1 . . 1 . . . . 4 . 1 . 1 . 20 . Communications Jammed 92 | . . . . . . . . . . . 13 . . . . 5 . . 14 . . . . . 8 8 . 9 28 7 . Distress Signals 85 | . . . . . . . . . . . 13 . . . . 4 . . 9 . . . . . 7 8 . 9 28 7 . Times Spotted 630 | . 21 9 16 19 8 40 15 . . 8 42 51 10 23 18 40 . 6 34 1 . . 13 25 13 24 14 39 20 48 73 Peak Tracking Total 8 | . 5 3 4 5 3 6 3 . . 2 5 8 5 1 8 5 . 4 7 1 . . 5 5 3 4 2 6 3 6 5 Tactical Retreats 60 | . . 2 1 1 1 3 7 . . 1 6 7 . . . 4 . . 6 . . . 6 1 2 4 1 2 2 3 . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 25 | . . . 1 . . 1 . . . . 2 2 . . . 3 . . 1 . . . . . 1 2 4 4 2 2 . Indirectly 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 81 | . . 1 . 2 . 3 . . . . 4 8 . 6 3 5 . . 4 . . 2 . 1 10 1 5 3 3 9 11 Max in Single Turn 2 | . . . . 1 . 2 . . . . 1 2 . 1 2 2 . . 1 . . 1 . 1 1 1 1 1 1 2 1 Garrison Access 7 | . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . 1 1 1 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 153 | . 10 1 7 11 13 9 . 1 3 . 11 6 . . 2 10 . . 15 1 1 4 . 8 11 7 9 9 2 2 . Terminals 102 | . 8 . 7 9 6 6 . . . . 6 5 . . 1 8 . . 9 . . . . 4 8 4 8 9 2 2 . Fabricators 6 | . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . 2 . . . . . . Repair Stations 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units 20 | . 2 . . . 6 2 . . . . 2 1 . . . 1 . . 3 . . . . 1 . 2 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 10 | . . . . 1 . . . . . . 1 . . . 1 . . . 2 . . . . 2 1 1 1 . . . . Total Hacks 455 | . 31 1 21 25 39 17 . 1 21 . 21 11 . . 2 39 . . 46 1 1 17 . 31 30 25 28 35 4 8 . Successful 235 | . 19 1 12 13 25 5 . 1 21 . 4 4 . . 2 16 . . 23 1 1 17 . 8 20 9 15 13 2 3 . Failed 219 | . 11 . 9 12 14 12 . . . . 17 7 . . . 23 . . 23 . . . . 23 10 16 13 22 2 5 . Catastrophic 39 | . 2 . . 2 2 5 . . . . 3 1 . . . 7 . . 5 . . . . 4 . 4 1 2 . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 247 | . 25 . 18 18 21 10 . . . . 16 5 . . 1 25 . . 22 . . . . 13 20 8 20 23 1 1 . Terminals 332 | . 29 . 21 22 20 12 . . . . 13 10 . . 1 30 . . 38 . . . . 22 26 16 25 35 4 8 . Fabricators 14 | . . . . . . 2 . . . . 3 . . . . 7 . . . . . . . . 2 . . . . . . Repair Stations 6 | . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Recycling Units 40 | . 2 . . . 17 3 . . . . 3 1 . . . 2 . . 4 . . . . 2 . 6 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 18 | . . . . 1 . . . . . . 2 . . . 1 . . . 3 . . . . 3 2 3 3 . . . . Terminal Hacks 117 | . 8 1 6 5 7 1 . 1 21 . . 2 . . . 5 . . 7 1 1 17 . 5 8 4 5 7 2 3 . Record 16 | . . . . . . . . . 11 . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 13 | . . . . . 2 . . . 7 . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 7 | . 2 . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 13 | . 2 . 1 . . . . . 3 . . . . . . . . . . . . 4 . . 1 . 2 . . . . Open Door 10 | . . 1 . 1 . . . 1 . . . . . . . . . . . 1 1 . . . 1 . . 3 . 1 . Branch Access Points 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 6 | . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 1 . 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 10 | . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . 1 1 1 1 1 . 1 . Unreport Threat 7 | . 1 . . 2 . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . 1 . . Locate Traps 13 | . 2 . 2 1 . . . . . . . 1 . . . . . . 1 . . . . 2 1 . 1 1 . 1 . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . Zone Layout 9 | . . . 1 . 2 . . . . . . . . . . . . . 2 . . . . . 1 1 1 1 . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scan Component 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 18 | . 2 . . . 6 1 . . . . 2 1 . . . 1 . . 3 . . . . . . 2 . . . . . Retrieve Components 18 | . 2 . . . 6 1 . . . . 2 1 . . . 1 . . 3 . . . . . . 2 . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . 1 1 1 1 . . . . Seal Access 7 | . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . 1 1 1 1 . . . . Unauthorized Hacks 87 | . 9 . 6 5 12 3 . . . . 2 1 . . 1 8 . . 11 . . . . 1 11 2 9 6 . . . Terminals 79 | . 9 . 6 5 7 3 . . . . 2 1 . . 1 7 . . 11 . . . . 1 9 2 9 6 . . . Assimilate 6 | . . . . . . 1 . . . . . . . . . 1 . . 2 . . . . . 1 1 . . . . . Botnet 22 | . 2 . 1 . 2 1 . . . . 1 1 . . . 1 . . 3 . . . . 1 3 . 4 2 . . . Operators 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Skim 48 | . 6 . 5 5 5 1 . . . . . . . . . 5 . . 6 . . . . . 5 1 5 4 . . . Sabotage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabnet 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 106 | . 6 . 6 8 9 8 . . . . 11 6 . . . 10 . . 9 . . . . 7 8 5 4 6 2 1 . Full Trace Events 7 | . . . . . 1 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . 2 . . . 7 . . . . . . . . . . . . 4 . . 4 . 15 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 38 | . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 38 | . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 52 | . 16 . . . 9 2 . . . . 1 10 . . . 1 . . 7 . . . . . . 6 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 6 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 6 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 6 2 2 2 Autooverrided 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 . Robots Rewired 22 | . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 54 | . . 5 . 10 . 1 . . . . . 25 . . . 1 . . 2 . . . . . 1 1 . 3 . 5 . Largest Group 10 | . . 3 3 10 . 1 . . . . . 5 1 1 . 1 . . 1 . . . . . 1 1 . 1 . 4 . Highest-Rated Group 227 | . . 63 40 88 . 26 . . . . . 158 20 19 . 10 . . 10 . . . . . 10 45 . 82 . 227 . Highest-Rated Ally 82 | . . 32 16 16 . 26 . . . . . 39 20 19 . 10 . . 10 . . . . . 10 45 . 82 . 69 . Total Orders 12 | . . . . . . 2 . . . . . . . . . . . . 9 . . . . . 1 . . . . . . STAY 7 | . . . . . . 1 . . . . . . . . . . . . 5 . . . . . 1 . . . . . . FOLLOW 5 | . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . Ally Attacks 202 | . . 11 16 32 . . . . . . . 124 . . . . . . . . . . . . . . . 8 . 11 . Total Damage 3687 | . . 120 148 274 . . . . . . . 2291 . . . . . . . . . . . . . . . 83 . 771 . Kills 27 | . . . 2 3 . . . . . . . 17 . . . . . . . . . . . . . . . 1 . 4 . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . 2 . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . 3 . . . . 2 1 . . . . . . . . 2 1 . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 50957 | 60 1921 1083 1117 1405 2020 2970 1322 564 83 883 4921 2442 494 457 943 2787 460 1510 2515 527 357 136 894 1905 1508 1445 4311 2204 1144 4531 2038 Spaces Moved 36024 | 33 938 530 516 674 953 1777 998 489 77 635 2878 1046 189 143 416 1479 480 1056 2241 602 421 148 835 1748 1442 1144 3683 1700 745 3149 2859 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5948 | 30 49 23 . . 55 1 21 . . . . . . . . 658 . . . . . . . . . . 1711 1491 745 1164 . Legs 8449 | . . . . . 100 1194 977 108 . 617 2878 1046 189 143 416 781 . . . . . . . . . . . . . . . Wheels 3966 | . 889 507 516 674 798 582 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12605 | . . . . . . . . 381 77 18 . . . . . 40 480 1056 2241 602 421 148 835 1748 1442 1144 1972 . . . . Flight 4844 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1985 2859 Fastest Speed 50 | 50 160 175 130 140 140 113 108 108 108 108 108 118 143 143 143 72 72 72 72 72 72 72 72 72 72 72 72 92 92 56 56 Average Speed 97 | 150 174 181 137 140 167 123 108 108 108 108 133 138 143 143 143 124 72 72 72 72 72 72 72 72 72 72 81 92 92 71 56 Slowest Speed 320 | 160 175 320 215 140 311 236 113 108 108 108 134 143 143 143 143 161 72 72 72 72 72 72 72 72 72 72 92 92 147 147 56 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 . 1 3 Microwarps 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Exploration Rate (%) 65 | 4 99 96 35 71 99 44 90 58 72 58 72 89 60 89 31 38 63 86 43 82 57 61 79 53 91 30 97 58 23 86 96 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 22 | . 1 . 3 2 7 . . . 1 . . . . . . 2 . . . . . 3 . . . . 3 . . . . Known Exits Taken 25 | . . 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 27 | . . 1 . . . . 8 2 . 2 . . . . . . 3 2 . 3 4 . 2 . . . . . . . . Spaces Dug 272 | . . . . 6 . 9 8 . . . 53 3 . . 11 30 5 14 27 32 3 . 3 6 6 16 . 9 16 13 2 Terrain Destroyed 1033 | . . . . 20 . 30 13 . . 2 84 94 3 18 24 128 13 119 67 33 7 . 71 19 13 39 1 39 61 105 30 Melee 71 | . . . . 6 . 9 4 . . . 52 . . . . . . . . . . . . . . . . . . . . Projectile 543 | . . . . . . . 9 . . 2 19 27 3 18 24 128 13 33 67 2 7 . 4 19 13 39 . 21 32 33 30 AOE 413 | . . . . 14 . 21 . . . . 13 67 . . . . . 86 . 31 . . 67 . . . . 18 27 69 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 49755 | 41 1147 616 893 1049 1318 2399 1195 520 76 804 3666 1892 404 328 721 2230 566 1756 3013 677 466 174 1101 2321 1855 1666 4964 2233 1148 5323 3193 Wait 9894 | . 121 31 280 271 307 449 148 17 . 132 472 490 164 113 254 492 51 653 567 51 23 4 228 402 283 422 921 518 259 1764 7 Move 35786 | 32 937 529 515 673 952 1776 997 488 76 634 2877 1045 188 142 416 1478 479 1055 2240 601 420 147 834 1743 1441 1143 3682 1502 744 3144 2856 Hop 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 1 Pick Up 416 | 3 28 9 24 13 4 13 5 1 . 3 16 5 12 . 1 20 3 . 13 . 2 3 . 28 19 2 93 15 16 47 18 Fast Attach 224 | 6 2 1 3 7 2 5 . 2 . . 14 4 2 7 3 26 . . 21 . 4 5 4 15 13 1 23 9 4 22 19 Attach 96 | . 1 2 4 1 4 11 3 . . . 4 3 1 . 1 6 . . 2 . . . . 1 1 3 7 8 7 21 5 Detach 20 | . 2 . . . 2 2 . 1 . . 1 1 . . . . . . . . . . . . . . 2 . . 9 . Swap 494 | . 4 8 9 10 4 39 7 1 . 12 69 22 2 4 17 41 4 8 31 7 3 3 11 32 16 24 21 29 20 31 5 Drop 606 | . 8 14 28 22 12 25 5 3 . 3 33 9 16 9 5 40 2 . 34 2 6 7 4 44 33 3 104 13 18 69 35 Fire 1868 | . 44 22 30 41 31 64 26 7 . 20 107 76 19 53 22 127 27 40 105 16 8 5 20 54 49 68 108 139 80 213 247 Melee 100 | . . . . 11 . 14 4 . . . 69 1 . . . . . . . . . . . . . . . . . 1 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . 4 2 . . . . . . . . . . . . . . 3 . . . . Rewire 234 | . . . . . . . . . . . . 234 . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: Mat x3 / [*Min x2] / *Sto x2) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 2 exits: *Fac / *Arc) -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / [*Arm]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -3/Testing -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 14) 681 | -10/Materials | Discovered new exit (range 10) 936 | -10/Materials | Discovered new exit (range 7) 1003 | -10/Materials | Central database locked down 1207 | -10/Materials | Learned Storage trap positions 1270 | -10/Materials | Identified exit to Materials 1431 | -10/Materials | Learned location of Recycling (-9) 1510 | -10/Materials | Learned 4 Subcaves zone layouts 1566 | -10/Materials | Learned location of 2 exits from Subcaves 1982 | -10/Materials | Entered Mines 1990 | -10/Mines | Met a Derelict shopkeep closing up shop 2260 | -10/Mines | Learned Materials stockpile data 2442 | -10/Mines | Build established: Scavenger-Mutant 2489 | -10/Mines | Learned Materials emergency access door positions 2909 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3065 | -10/Mines | Entered Materials 3065 | -9/Materials | Accompanied by 3 allies 3065 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3066 | -9/Materials | Identified exit to Storage 3086 | -9/Materials | Discovered exit to Storage (range 15) 3407 | -9/Materials | Discovered new exit (range 15) 3599 | -9/Materials | Discovered new exit (range 15) 3966 | -9/Materials | Learned location of Mines (-8) 4014 | -9/Materials | Learned Storage garrison access intel 4052 | -9/Materials | Loaded intel: 11 trap records 4078 | -9/Materials | Identified exit to Materials 4093 | -9/Materials | Learned Materials stockpile data 4098 | -9/Materials | Learned location of Zion (-6) 4099 | -9/Materials | Learned Materials stockpile data 4104 | -9/Materials | Learned location of Storage (-9) 4182 | -9/Materials | Entered Storage 4183 | -9/Storage | Loaded intel: 8 trap records 4184 | -9/Storage | Loaded intel: 1 garrison access location 4219 | -9/Storage | Build established: Mutant 4752 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4767 | -9/Storage | Found Prototype Launcher 4767 | -9/Storage | Identified Scatter Rocket Array 5067 | -9/Storage | Murdered 5 allies 5083 | -9/Storage | Lost 4 allies 5187 | -9/Storage | Identified exit to Recycling 5491 | -9/Storage | Learned Storage trap positions 5499 | -9/Storage | Repaired Imp. Heat Sink 5582 | -9/Storage | Used back door to open Recycling access 5587 | -9/Storage | Entered Recycling 6094 | -9/Recycling | Identified exit to Scraptown 6094 | -9/Recycling | Identified exit to Factory 6252 | -9/Recycling | Learned Materials emergency access door positions 6312 | -9/Recycling | Learned 2 Materials zone layouts 6479 | -9/Recycling | Scanned before Scraplab entrance 6516 | -9/Recycling | Angered Scraplab inhabitants 6662 | -9/Recycling | Found Prototype Device 6662 | -9/Recycling | Identified Scrap Engine 7150 | -9/Recycling | Build established: Construct 7607 | -9/Recycling | Entered Factory 7607 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 8090 | -7/Factory | Discovered new exit (range 11) 9089 | -7/Factory | Cargo convoy interrupted 10050 | -7/Factory | Identified exit to Lower Caves 10454 | -7/Factory | Destroyed 8 combat bots 10577 | -7/Factory | Entered Lower Caves 10727 | -7/Lower Caves | Spotted B-75 Beast 11305 | -7/Lower Caves | Encountered a Warlord checkpoint 11323 | -7/Lower Caves | Identified exit to Lower Caves 11899 | -7/Lower Caves | Entered another Lower Caves area 12308 | -7/Lower Caves | Learned Factory emergency access door positions 12420 | -7/Lower Caves | Discovered new exit (range 19) 12463 | -7/Lower Caves | Entered Data Miner 12463 | -7/Data Miner | Discovered new exit (range 6) 12480 | -7/Data Miner | Met Data Miner 12503 | -7/Data Miner | Learned location of Section 7 (-2) 12503 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12520 | -7/Data Miner | Received God Mode back door access code from Data Miner 12546 | -7/Data Miner | Entered Proximity Caves 12637 | -6/Proximity Caves | Spotter reported a threat 13127 | -6/Proximity Caves | Spotted B-75 Beast 13410 | -6/Proximity Caves | Discovered new exit (range 17) 13429 | -6/Proximity Caves | Entered Factory 13429 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14920 | -6/Factory | Discovered new exit (range 10) 14962 | -6/Factory | Identified exit to Factory 15742 | -6/Factory | Spotted B-75 Beast 17111 | -6/Factory | Discovered exit to Factory (range 22) 17272 | -6/Factory | Discovered new exit (range 15) 17687 | -6/Factory | Identified exit to Lower Caves 17788 | -6/Factory | Discovered exit to Factory (range 13) 17994 | -6/Factory | Discovered exit to Factory (range 11) 18343 | -6/Factory | Discovered new exit (range 6) 18349 | -6/Factory | Identified exit to Extension 18350 | -6/Factory | Entered Extension 18429 | -6/Extension | Rescued a captive Derelict 18721 | -6/Extension | Energy Cycler disabled 18721 | -6/Extension | Rescued a captive Derelict 18723 | -6/Extension | Rescued a captive Derelict 18724 | -6/Extension | Rescued a captive Derelict 18728 | -6/Extension | Rescued a captive Derelict 18728 | -6/Extension | Rescued a captive Derelict 18732 | -6/Extension | Rescued a captive Derelict 18922 | -6/Extension | Lost 4 allies 19020 | -6/Extension | Lost 3 allies 19676 | -6/Extension | Build established: Commander-Construct 19752 | -6/Extension | Spotted B-75 Beast 19765 | -6/Extension | Destroyed B-75 Beast 19800 | -6/Extension | Disrupted transfer network 19822 | -6/Extension | Discovered exit to Factory (range 17) 19828 | -6/Extension | Lost 4 allies 19857 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 20066 | -6/Extension | Build established: Construct 20100 | -6/Extension | First assault squad dispatched 20473 | -6/Extension | Build established: Commander-Construct 20531 | -6/Extension | Lost 3 allies 20703 | -6/Extension | Discovered exit to Factory (range 10) 20704 | -6/Extension | Discovered new exit (range 6) 20770 | -6/Extension | Identified exit to Cetus 20792 | -6/Extension | Entered Cetus 20792 | -6/Cetus | Accompanied by 1 ally 20798 | -6/Cetus | Build established: Construct 20810 | -6/Cetus | Spotted Cetus Guard 20811 | -6/Cetus | Spotted Cetus Guard 20816 | -6/Cetus | Spotted Cetus Guard 20818 | -6/Cetus | Spotted Cetus Guard 20822 | -6/Cetus | Core integrity fell below 50% 20829 | -6/Cetus | Destroyed Cetus Guard 20829 | -6/Cetus | Destroyed Cetus Guard 20830 | -6/Cetus | Destroyed Cetus Guard 20836 | -6/Cetus | Destroyed Cetus Guard 20954 | -6/Cetus | Discovered new exit (range 21) 20996 | -6/Cetus | Spotted Cetus Guard 20999 | -6/Cetus | Spotted Cetus Guard 20999 | -6/Cetus | Spotted Cetus Guard 21002 | -6/Cetus | Discovered exit to Factory (range 22) 21004 | -6/Cetus | Spotted Cetus Guard 21012 | -6/Cetus | Destroyed Cetus Guard 21014 | -6/Cetus | Destroyed Cetus Guard 21015 | -6/Cetus | Destroyed Cetus Guard 21022 | -6/Cetus | Destroyed Cetus Guard 21039 | -6/Cetus | Met Revision 17 21056 | -6/Cetus | System corruption reached 10% 21285 | -6/Cetus | Identified exit to Archives 21286 | -6/Cetus | Entered Archives 21286 | -6/Archives | Accompanied by 1 ally 21413 | -6/Archives | Discovered new exit (range 22) 21473 | -6/Archives | Discovered new exit (range 22) 21479 | -6/Archives | Discovered exit to Factory (range 19) 21707 | -6/Archives | Build established: Scavenger-Construct 21740 | -6/Archives | Identified exit to Hub_04(d) 21743 | -6/Archives | Entered Hub_04(d) 21963 | -6/Hub_04(d) | Discovered exit to Factory (range 13) 22649 | -6/Hub_04(d) | Network Hub disabled 22655 | -6/Hub_04(d) | Network Hub disabled 22658 | -6/Hub_04(d) | Spotted Lightning 22658 | -6/Hub_04(d) | Spotted Lightning 22666 | -6/Hub_04(d) | Spotted Lightning 22669 | -6/Hub_04(d) | Incoming investigation squad redirected 22682 | -6/Hub_04(d) | System corruption reached 30% 22686 | -6/Hub_04(d) | Entered Factory 22686 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22687 | -5/Factory | Identified exit to Upper Caves 23215 | -5/Factory | Build established: Construct 24040 | -5/Factory | Fabricated Exp. Targeting Computer? 24164 | -5/Factory | Learned location of Upper Caves (-5) 24234 | -5/Factory | Learned Extension stockpile data 24296 | -5/Factory | Learned Armory emergency access door positions 24349 | -5/Factory | Learned Research repair station intel 24394 | -5/Factory | Identified exit to Factory 24448 | -5/Factory | Learned 4 Upper Caves zone layouts 24514 | -5/Factory | Learned 4 Proximity Caves zone layouts 24694 | -5/Factory | Discovered exit to Factory (range 11) 25086 | -5/Factory | First assault squad dispatched 25473 | -5/Factory | Entered Upper Caves 25474 | -5/Upper Caves | Identified exit to Upper Caves 25607 | -5/Upper Caves | Learned Factory garrison access intel 25783 | -5/Upper Caves | Learned Factory emergency access door positions 25933 | -5/Upper Caves | Entered another Upper Caves area 25961 | -5/Upper Caves | Encountered a Warlord checkpoint 26379 | -5/Upper Caves | Discovered new exit (range 5) 26385 | -5/Upper Caves | Identified exit to Warlord 27432 | -5/Upper Caves | Discovered exit to Factory (range 5) 27443 | -5/Upper Caves | Entered Factory 27443 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 27444 | -4/Factory | Identified exit to Upper Caves 27446 | -4/Factory | Loaded intel: 4 garrison access locations 27463 | -4/Factory | Spotted B-86 Titan 28053 | -4/Factory | Discovered new exit (range 10) 28058 | -4/Factory | Identified exit to Research 28110 | -4/Factory | Discovered new exit (range 20) 28221 | -4/Factory | Found Prototype Processor 28221 | -4/Factory | Identified Exp. Signal Interpreter 28364 | -4/Factory | Discovered exit to Upper Caves (range 5) 28406 | -4/Factory | Discovered exit to Research (range 12) 28802 | -4/Factory | Found Prototype Launcher 28802 | -4/Factory | Identified Tesla Bomb Launcher 29540 | -4/Factory | Learned Armory emergency access door positions 29609 | -4/Factory | Learned location of 2 exits from Research 29668 | -4/Factory | Loaded intel: 6 recycling unit locations 29785 | -4/Factory | Learned Testing stockpile data 29872 | -4/Factory | Learned 4 Research zone layouts 29933 | -4/Factory | Learned Research trap positions 29958 | -4/Factory | Entered Upper Caves 30066 | -4/Upper Caves | Learned location of 1 exit from Research 30211 | -4/Upper Caves | Found DCF Scrap (13 items) 30264 | -4/Upper Caves | Learned Research emergency access door positions 30369 | -4/Upper Caves | Discovered new exit (range 4) 30372 | -4/Upper Caves | Identified exit to Upper Caves 30485 | -4/Upper Caves | Entered another Upper Caves area 30739 | -4/Upper Caves | Encountered a Warlord checkpoint 30749 | -4/Upper Caves | Discovered new exit (range 16) 30842 | -4/Upper Caves | Identified exit to Zhirov 30842 | -4/Upper Caves | Entered Zhirov 30842 | -4/Zhirov | Discovered new exit (range 3) 30855 | -4/Zhirov | Met Zhirov 30871 | -4/Zhirov | Learned location of Command (-1) 30875 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30886 | -4/Zhirov | Found Alien Artifact 30886 | -4/Zhirov | Identified Integrated Dissipator 30886 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 30898 | -4/Zhirov | Found Alien Artifact 30977 | -4/Zhirov | Identified exit to Proximity Caves 30978 | -4/Zhirov | Entered Proximity Caves 31100 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 31872 | -3/Proximity Caves | Entered Research 31872 | -3/Research | Evolved 2 slots: Utility x2 31873 | -3/Research | Identified exit to Testing 31873 | -3/Research | Identified exit to Research 31875 | -3/Research | Loaded intel: 88 trap records 31877 | -3/Research | Loaded intel: 4 repair station locations 32072 | -3/Research | Revision forces began assault on 0b10 32075 | -3/Research | Met up with Revision 17++ 32153 | -3/Research | Build established: Tank 32294 | -3/Research | Found Prototype Device 32309 | -3/Research | Identified Exp. Thermal Shield 32358 | -3/Research | Discovered exit to Research (range 16) 32560 | -3/Research | Build established: Scout 32572 | -3/Research | Research terminal network offline 32800 | -3/Research | Spotted Striker 32811 | -3/Research | Spotted Executioner 32816 | -3/Research | Destroyed Executioner 33009 | -3/Research | Spotted Striker 33011 | -3/Research | Destroyed Striker 33032 | -3/Research | Spotted Striker 33036 | -3/Research | Spotted Striker 33047 | -3/Research | Destroyed Striker 33095 | -3/Research | Spotted Executioner 33115 | -3/Research | Found Prototype Processor 33119 | -3/Research | Identified Exp. Core Analyzer 33229 | -3/Research | Spotted Striker 33229 | -3/Research | Spotted Striker 33242 | -3/Research | Spotted Striker 33275 | -3/Research | Destroyed Striker 33281 | -3/Research | Lost 3 allies 33406 | -3/Research | Found Gamma Bomb Array 33417 | -3/Research | Found Fusion Bomb Launcher 33507 | -3/Research | Found Unknown Device 33507 | -3/Research | Identified Launcher Loader 33688 | -3/Research | Spotted Striker 33688 | -3/Research | Spotted Striker 33744 | -3/Research | Lost 5 allies 33777 | -3/Research | Entered Testing 33816 | -3/Testing | Found Prototype Protection 33816 | -3/Testing | Identified Med. Regenerative Plating 33820 | -3/Testing | Found Prototype Protection 33820 | -3/Testing | Identified Hvy. Regenerative Plating 33889 | -3/Testing | Found Prototype Energy Gun 33889 | -3/Testing | Identified Warp Gun 33946 | -3/Testing | Found Prototype Device 33957 | -3/Testing | Identified Exp. EM Disruption Field 33987 | -3/Testing | Found Prototype Processor 34022 | -3/Testing | Identified Spectral Analyzer 34093 | -3/Testing | Found Prototype Launcher 34109 | -3/Testing | Identified Hellfire Missile Launcher 34124 | -3/Testing | Found Prototype Hackware 34124 | -3/Testing | Identified Ghost Barrier 34356 | -3/Testing | Spotted PD-YQCYPIAUUP 34612 | -3/Testing | Discovered exit to Research (range 3) 34892 | -3/Testing | Found Prototype Ballistic Gun 34892 | -3/Testing | Identified Hyp. Multirail 35012 | -3/Testing | Learned 4 Access zone layouts 35052 | -3/Testing | Learned Access terminal intel 35104 | -3/Testing | Learned Quarantine stockpile data 35165 | -3/Testing | Learned 4 Access zone layouts 35285 | -3/Testing | Entered Research 35285 | -2/Research | Evolved 2 slots: Utility x2 35286 | -2/Research | Identified exit to Access 35286 | -2/Research | Identified exit to Quarantine 35573 | -2/Research | Build established: Scavenger-Scout 35616 | -2/Research | Spotted B-90 Cyclops 35621 | -2/Research | Spotted B-90 Cyclops 36430 | -2/Research | Identified Transdimensional Reconstructor 36430 | -2/Research | Warped through subspace 36730 | -2/Research | Entered Quarantine 36844 | -2/Quarantine | Found Alien Artifact 36844 | -2/Quarantine | Identified Core Reset Matrix 36844 | -2/Quarantine | Used Core Reset Matrix 36848 | -2/Quarantine | Detected hypermatrix surge 36848 | -2/Quarantine | Sensed 15 artifacts in vicinity 36915 | -2/Quarantine | Cryocooling Duct disabled 36917 | -2/Quarantine | Cryocooling Duct disabled 36930 | -2/Quarantine | Ambient heat levels rising (+20) 36930 | -2/Quarantine | Non-combat units ordered to evacuate 36932 | -2/Quarantine | Ambient heat levels rising (+20) 36932 | -2/Quarantine | Combat units ordered to evacuate 36943 | -2/Quarantine | Build established: Scout 37032 | -2/Quarantine | Quarantine Guard activated 37062 | -2/Quarantine | Spotted Quarantine Guard 37066 | -2/Quarantine | Spotted Quarantine Guard 37066 | -2/Quarantine | Spotted Quarantine Guard 37152 | -2/Quarantine | Discovered exit to Access (range 22) 37152 | -2/Quarantine | Spotted Quarantine Guard 37152 | -2/Quarantine | Spotted Quarantine Guard 37266 | -2/Quarantine | Destroyed Quarantine Guard 37304 | -2/Quarantine | Spotted Quarantine Guard 37335 | -2/Quarantine | Destroyed Quarantine Guard 37448 | -2/Quarantine | Spotted Quarantine Guard 37523 | -2/Quarantine | Destroyed Quarantine Guard 37579 | -2/Quarantine | Spotted Quarantine Guard 37600 | -2/Quarantine | Destroyed Quarantine Guard 37608 | -2/Quarantine | Spotted Quarantine Guard 37723 | -2/Quarantine | Destroyed Quarantine Guard 37843 | -2/Quarantine | Destroyed Quarantine Guard 37932 | -2/Quarantine | Destroyed Quarantine Guard 38088 | -2/Quarantine | Destroyed Quarantine Guard 38090 | -2/Quarantine | Destroyed Quarantine Guard 38095 | -2/Quarantine | Learned Access emergency access door positions 38159 | -2/Quarantine | Learned location of 3 exits from Research 38215 | -2/Quarantine | Learned Research trap positions 38260 | -2/Quarantine | Learned Access security intel 38315 | -2/Quarantine | Learned Section 7 emergency access door positions 38338 | -2/Quarantine | Spotted Quarantine Guard 38394 | -2/Quarantine | Destroyed Quarantine Guard 38429 | -2/Quarantine | Destroyed Quarantine Guard 38438 | -2/Quarantine | Learned Research security intel 38767 | -2/Quarantine | Found Subatomic Replicator 39280 | -2/Quarantine | Found Terrabomb 39280 | -2/Quarantine | Used Terrabomb 39286 | -2/Quarantine | Found Terrabomb 39286 | -2/Quarantine | Used Terrabomb 39292 | -2/Quarantine | Found Terrabomb 39292 | -2/Quarantine | Used Terrabomb 39348 | -2/Quarantine | Build established: Gunner 39513 | -2/Quarantine | Found Prototype Device 39520 | -2/Quarantine | Identified Exp. Sensor Array 39526 | -2/Quarantine | Found Exp. Sensor Array 40043 | -2/Quarantine | Found Dimensional Node Initializer 40043 | -2/Quarantine | Initialized slip node 40046 | -2/Quarantine | Found Dimensional Node Initializer 40046 | -2/Quarantine | Initialized slip node 40048 | -2/Quarantine | Found Dimensional Node Initializer 40048 | -2/Quarantine | Initialized slip node 40053 | -2/Quarantine | Found Transdimensional Reconstructor 40053 | -2/Quarantine | Warped through subspace to slip node 40059 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 40059 | -2/Quarantine | Warped through subspace to slip node 40065 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 40065 | -2/Quarantine | Warped through subspace to slip node 40071 | -2/Quarantine | Found Transdimensional Reconstructor 40071 | -2/Quarantine | Warped through subspace to slip node 40128 | -2/Quarantine | Found Exp. Core Analyzer 40938 | -2/Quarantine | Spotted Fortress 41007 | -2/Quarantine | Discovered new exit (range 5) 41007 | -2/Quarantine | Spotted Quarantine Guard 41011 | -2/Quarantine | Destroyed Quarantine Guard 41033 | -2/Quarantine | Identified exit to Section 7 41041 | -2/Quarantine | Entered Section 7 41042 | -2/Section 7 | Sensed 22 artifacts in vicinity 41191 | -2/Section 7 | Build established: Skirmisher 41491 | -2/Section 7 | Found Integrity Redistributor 41562 | -2/Section 7 | Build established: Gunner 42079 | -2/Section 7 | Found Microwarp Drive 42442 | -2/Section 7 | Spotted Alpha 7 42452 | -2/Section 7 | Spotted Alpha 7 42620 | -2/Section 7 | Spotted B-99 Colossus 42642 | -2/Section 7 | Found Integrated Dissipator 42642 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 42645 | -2/Section 7 | Found Integrated Dissipator 42645 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 42647 | -2/Section 7 | Found Integrated Dissipator 42647 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 42684 | -2/Section 7 | Found LRC Storage 42684 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 42690 | -2/Section 7 | Found LRC Inertial Stabilizer 42690 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 42692 | -2/Section 7 | Found LRC Storage 42692 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 42801 | -2/Section 7 | Found Transdimensional Reconstructor 42803 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 42806 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 42815 | -2/Section 7 | Found Terrabomb 42824 | -2/Section 7 | Spotted Executioner 42824 | -2/Section 7 | Spotted Executioner 42840 | -2/Section 7 | Found Terrabomb 42850 | -2/Section 7 | Core integrity fell below 50% 42851 | -2/Section 7 | Destroyed Executioner 42894 | -2/Section 7 | Destroyed Executioner 42909 | -2/Section 7 | Found Exp. Core Analyzer 43057 | -2/Section 7 | Warped through subspace 43240 | -2/Section 7 | Discovered exit to Access (range 10) 43245 | -2/Section 7 | Entered Access 43245 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 43246 | -1/Access | Sensed 1 artifact in vicinity 43318 | -1/Access | Build established: Alien-Skirmisher 43475 | -1/Access | Spotted B-99 Colossus 43606 | -1/Access | Spotted B-99 Colossus 43786 | -1/Access | Spotted B-99 Colossus 44383 | -1/Access | Discovered new exit (range 7) 44388 | -1/Access | Identified exit to Command 44389 | -1/Access | Entered Command 44470 | -1/Command | Found Prototype Processor 44470 | -1/Command | Identified Exp. Melee Analysis Suite 44540 | -1/Command | Spotted B-99 Colossus 44639 | -1/Command | First assault squad dispatched 44717 | -1/Command | Build established: Alien-Gunner 45109 | -1/Command | Spotted M Guard 45116 | -1/Command | Spotted Combat Programmer 45116 | -1/Command | Spotted Combat Programmer 45142 | -1/Command | Destroyed Combat Programmer 45157 | -1/Command | Spotted M Guard 45170 | -1/Command | Destroyed Combat Programmer 45192 | -1/Command | Destroyed M Guard 45194 | -1/Command | Destroyed M Guard 45194 | -1/Command | All MAIN.C guards destroyed 45235 | -1/Command | Destroyed 7 combat bots 45245 | -1/Command | Found Corrupted Prototype Device 45245 | -1/Command | Identified AEGIS Remote Shield 45254 | -1/Command | Found Corrupted AEGIS Remote Shield 45499 | -1/Command | Found Corrupted Prototype Energy Cannon 45511 | -1/Command | System corruption reached 10% 45567 | -1/Command | Found Corrupted Prototype Reactor 45627 | -1/Command | Met MAIN.C 45651 | -1/Command | Destroyed MAIN.C Shell 45653 | -1/Command | MAIN.C activated Command garrisons 45653 | -1/Command | 0b10 Conduit disabled 45675 | -1/Command | Destroyed MAIN.C 45702 | -1/Command | Identified Zero-point Reactor 45702 | -1/Command | Identified Cld. Nova Cannon 45702 | -1/Command | Discovered new exit (range 39) 45702 | -1/Command | Discovered new exit (range 113) 45702 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 45992 | -1/Command | Build established: Alien-Mutant 46036 | -1/Command | Spotted B-99 Colossus 46409 | -1/Command | Found Exp. System Purifier 46450 | -1/Command | System corruption reached 30% 46699 | -1/Command | Build established: Alien-Gunner 47649 | -1/Command | Found Corrupted Zero-point Reactor 48095 | -1/Command | Build established: Scavenger-Gunner 48148 | -1/Command | Phase Generator disabled 48256 | -1/Command | Found Adv. Kinecellerator 48272 | -1/Command | Found Exp. Core Analyzer 48309 | -1/Command | Found Corrupted Adv. Kinecellerator 48494 | -1/Command | Used Subatomic Replicator to replicate Hyp. Multirail 48631 | -1/Command | Found Exp. Phase Shifter 48634 | -1/Command | Found Vortex Chain Reactor 48638 | -1/Command | Found Vortex Chain Reactor 48648 | -1/Command | Found Exp. Core Analyzer 48773 | -1/Command | Found Multirail 48912 | -1/Command | Warped through subspace to slip node 48912 | -1/Command | Discovered new exit (range 5) 48920 | -1/Command | Entered Access_0 48921 | -1/Access_0 | Architect warped through subspace 48921 | -1/Access_0 | Sensed 2 artifacts in vicinity 48928 | -1/Access_0 | Destroyed A8 48934 | -1/Access_0 | Build established: Alien-Gunner 48985 | -1/Access_0 | Architect warped through subspace 49028 | -1/Access_0 | Subspace Access Node disabled 49043 | -1/Access_0 | A6 warped into view 49068 | -1/Access_0 | Destroyed A6 49075 | -1/Access_0 | Architect warped through subspace 49120 | -1/Access_0 | Architect warped through subspace 49150 | -1/Access_0 | Architect warped through subspace 49156 | -1/Access_0 | Found Exp. Phase Shifter 49158 | -1/Access_0 | Found Prototype Device 49158 | -1/Access_0 | Identified Desublimator 49167 | -1/Access_0 | Found Exp. Weapon Cycler 49170 | -1/Access_0 | Architect warped through subspace 49190 | -1/Access_0 | A5 warped into view 49192 | -1/Access_0 | Architect warped through subspace 49196 | -1/Access_0 | Destroyed A5 49199 | -1/Access_0 | Found Exp. Weapon Cycler 49210 | -1/Access_0 | Architect warped through subspace 49217 | -1/Access_0 | Destroyed 7 combat bots 49218 | -1/Access_0 | Destroyed A2 49226 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 49235 | -1/Access_0 | Architect warped through subspace 49272 | -1/Access_0 | Architect warped through subspace 49280 | -1/Access_0 | Singularity Gate disabled 49295 | -1/Access_0 | Architect warped through subspace 49342 | -1/Access_0 | Architect warped through subspace 49366 | -1/Access_0 | Architect warped through subspace 49399 | -1/Access_0 | Subspace Access Node disabled 49407 | -1/Access_0 | Architect warped through subspace 49410 | -1/Access_0 | Found Exp. Weapon Cycler 49411 | -1/Access_0 | Found Exp. Phase Shifter 49428 | -1/Access_0 | Architect warped through subspace 49440 | -1/Access_0 | Architect warped through subspace 49465 | -1/Access_0 | Found Exp. Powered Armor 49470 | -1/Access_0 | Subspace Access Node disabled 49474 | -1/Access_0 | Architect warped through subspace 49497 | -1/Access_0 | Architect warped through subspace 49514 | -1/Access_0 | Architect warped through subspace 49532 | -1/Access_0 | Architect warped through subspace 49544 | -1/Access_0 | A4 warped into view 49544 | -1/Access_0 | Architect warped through subspace 49551 | -1/Access_0 | Destroyed A4 49555 | -1/Access_0 | Subspace Access Node disabled 49562 | -1/Access_0 | Destroyed Architect 49567 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 49569 | -1/Access_0 | Found Prototype Protection 49569 | -1/Access_0 | Identified Centrium Linked Plating 49727 | -1/Access_0 | Found Exp. Powered Armor 49875 | -1/Access_0 | Build established: Scavenger-Tank 49885 | -1/Access_0 | Found Exp. Powered Armor 49956 | -1/Access_0 | A3 warped into view 49965 | -1/Access_0 | Destroyed A3 49971 | -1/Access_0 | Found Prototype Ballistic Gun 49971 | -1/Access_0 | Identified A3's Sniper Rifle 49982 | -1/Access_0 | Found Spectral Analyzer 50215 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 50273 | -1/Access_0 | Build established: Alien-Tank 50738 | -1/Access_0 | Found Sigix Corpse 50760 | -1/Access_0 | Found Exp. Weapon Cycler 50776 | -1/Access_0 | Found Core Regenerator 50776 | -1/Access_0 | Used Core Regenerator, restored core integrity (+213) 50820 | -1/Access_0 | Found Prototype Hackware 50820 | -1/Access_0 | Identified Architect God Chip A 50822 | -1/Access_0 | Found Prototype Hackware 50822 | -1/Access_0 | Identified Architect God Chip D 50938 | -1/Access_0 | Found Architect God Chip D 50941 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 50943 | -1/Access_0 | Warped through subspace to slip node 50943 | -1/Access_0 | Discovered new exit (range 8) 50945 | -1/Access_0 | Warped through subspace to slip node 50946 | -1/Access_0 | Warped through subspace to slip node 50947 | -1/Access_0 | Found Architect God Chip A 50958 | *** | Heading to fleet! Last Messages --------------- 50844_ Acquired 82 matter. 50847_ Acquired 103 matter. 50892_ Acquired 39 matter. 50896_ Extracted 304 matter. 50917_ Reinforced Shell breached. 50934_ Dropped Exp. Energy Well. 50935_ Acquired Exp. Energy Well. 50936_ Dropped Exp. Energy Well. 50938_ Acquired Architect God Chip D. 50940_ Dropped Exp. Energy Well. 50941_ Acquired Hpw. Transdimensional Reconstructor. 50942_ Extracted 7 energy. 50943_ Warped through subspace, drawn to slip node. 50943_ EXIT=FOUND 50945_ Warped through subspace, drawn to slip node. [Achievement: Rincewind] 50947_ Acquired Architect God Chip A. 50950_ System corrupted: IFF burst signal emitted. 50954_ Dimensional Slip Node implodes. 50958_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ?????????????????????# #?????????????????????? | | ???????????????????# ????????????????????? | | ???????????????????# #???????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????## ##??????????????????? | | ???????????????????# #???????????????????? | | ???????????????????### ####???????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 50 Energy Generation 83 Energy Capacity 2540 Matter Stores 300 Matter Capacity 600 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 2100 Resistance: EM 75 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 90 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Kinecelleration 50 Offensive Hacking 14 Item Schematics ----------------- Hellfire Missile Launcher | -2/Quarantine | Archive Prc. Matter Filter | -2/Quarantine | Archive Diametric Drive | -2/Quarantine | Archive Exp. Reaction Control System | -2/Quarantine | Archive Stealth Drone Bay | -2/Quarantine | Archive Energy Mantle | -2/Quarantine | Archive Exp. Hacking Suite | -2/Quarantine | Archive Exp. Transmission Jammer | -2/Quarantine | Archive Exp. Biometal Medium Treads | -2/Quarantine | Archive Ragnarok Missile Launcher | -2/Quarantine | Archive Imp. Quantum Reactor | -2/Quarantine | Archive Cld. Antimatter Reactor | -2/Quarantine | Archive Exp. Power Amplifier | -2/Quarantine | Archive Centrium Medium Armor Plating | -2/Quarantine | Archive Adv. Kinecellerator | -2/Quarantine | Archive Robot Schematics ------------------ C-55 Analyst | -2/Quarantine | Archive R-06 Scavenger | -2/Quarantine | Archive W-44 Eye | -2/Quarantine | Archive C-65 Expert | -2/Quarantine | Archive Fabricated ------------ Exp. Targeting Computer | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Terrabomb Dimensional Node Initializer High-powered Transdimensional Reconstructor Microwarp Drive LRC Storage LRC Inertial Stabilizer Subatomic Replicator Core Regenerator Achievements -------------- Rincewind Challenges ------------ None Game ------ Seed PointSegregatorSuit Manual? 0 Play Time 06:49:21 Cumulative 1444.2 hours Start 2024.08.24 @ 16:03:15 End 2024.08.25 @ 16:37:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1045 Rogue 1005 Adventurer 40 Explorer 0 Win Type 2 Total 183 Types 79/8/70/2/1/4/16/2/1 Lore% 92 Gallery% 95 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eca0b05-f159-4059-8bf1-d25255601a81