Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 23:29:30 Player: Turbo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (1559) 1559 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 6216 Bonus ------- Follower Combat Kills 377 Aligned with FarCom 300 Cogmind --------- Core Integrity 368/850 Matter 185/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Armored Treads Shield Generator Advanced Assault Cannon Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Terrain Scan Processor Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Advanced KE Penetrator Chainsword > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Armored Treads Shield Generator Heavy Laser AWS/Thermal High-powered Shotgun Advanced Assault Cannon Field Lobotomy Kit [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Guided Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . . . . 4 2 2 . Power . | . . . . . . . . . Propulsion 4 | . . . . . 2 . 2 . Utility 3 | . . . . . 2 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 73 | 8 3 . 3 1 15 35 1 7 Power 9 | 1 . . . 1 3 3 . 1 Engine 8 | 1 . . . 1 3 2 . 1 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 22 | 2 . . . . 4 15 . 1 Treads . | . . . . . . . . . Leg 22 | 2 . . . . 4 15 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 3 1 . . . 4 11 1 . Device 12 | 2 . . . . 4 5 1 . Storage 3 | 1 1 . . . . 1 . . Processor 3 | . . . . . . 3 . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . 2 . . Artifact . | . . . . . . . . . Weapon 22 | 2 2 . 3 . 4 6 . 5 Energy Gun 7 | . . . 1 . 2 2 . 2 Energy Cannon 3 | . . . 1 . . 1 . 1 Ballistic Gun 8 | 2 1 . . . 2 1 . 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . 1 . . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 . . 1 Corrupted Parts 1 | . . . . . . 1 . . System Corruption 1 | . . . . . . 1 . . Parts Lost 29 | . . . . 1 6 15 . 7 Power 5 | . . . . 1 1 1 . 2 Propulsion 11 | . . . . . 3 7 . 1 Utility 8 | . . . . . 1 5 . 2 Weapon 5 | . . . . . 1 2 . 2 Highest Loss Streak 7 | . . . . 1 5 6 . 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 87 | . 100 100 94 84 88 83 80 68 Engine 9 | . 14 14 14 13 8 4 6 5 Leg 26 | . 28 28 28 28 29 22 20 16 Device 16 | . 14 14 14 14 25 15 9 10 Storage 10 | . 14 14 14 14 9 7 6 5 Processor 2 | . . . . . . 6 13 11 Energy Gun 4 | . . . . . 10 5 6 5 Energy Cannon 4 | . . . 5 14 1 3 6 5 Ballistic Gun 7 | . 26 28 17 . 3 3 . . Slashing Weapon 2 | . . . . . . 6 6 4 Naked Turns 10 | . . . . . . . . 10 Heaviest Build 35 | 11 18 16 24 24 31 35 35 33 Greatest Support 50 | 20 20 20 20 20 45 50 35 35 Greatest Overweight (x) 9 | 1 . . 1 1 1 9 . . Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 9 Most Carried 10 | 7 8 8 10 10 10 10 10 10 Average Carried 9 | 4 7 8 8 9 9 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 10 10 10 10 10 5 Class Distribution -------------------- 46% | Mutant 31% | Scavenger-Mutant 21% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Matter Collected 1144 | 301 . 16 . 68 191 568 . . Remotely . | . . . . . . . . . Salvage Created 2087 | 137 31 . . 26 819 1061 13 . Parts 135 | 10 8 . . 5 46 62 4 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 34 | . 3 . . . 16 15 . . Melee 2 | . . . . . . 2 . . Guns 18 | . 1 . . . 9 8 . . Cannons 9 | . . . . . 7 2 . . AOE 5 | . 2 . . . . 3 . . Classes Destroyed 11 | 2 2 . . . 4 3 . . Worker 7 | . 1 . . . 2 4 . . Builder 3 | . . . . . . 3 . . Tunneler 5 | 2 . . . 1 1 . 1 . Recycler 3 | 1 . . . . . 2 . . Watcher 4 | . . . . . 3 1 . . Swarmer 8 | . 3 . . . 5 . . . Grunt 18 | . . . . . 8 10 . . Brawler 1 | . . . . . 1 . . . Sentry 3 | . . . . . 2 1 . . Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . . . 3 . . Best Kill Streak 14 | 3 4 . . 1 6 14 1 . Combat Bots Only 7 | . 3 . . . 6 7 . . Max Kills in Single Turn 5 | 1 1 . . 1 3 5 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . . . 2 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Hostile Shots Fired 263 | . 16 10 . . 80 136 . 21 Missed 58 | . 5 4 . . 19 30 . . Damage Taken 3623 | . 97 49 . 34 910 1635 . 898 Core 947 | . 20 10 . 21 133 281 . 482 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 83 | . . . . . 17 66 . . Core Remaining (%) 78 | 100 . . . 79 75 59 . . Volleys Fired 165 | 12 5 1 . 1 56 74 1 15 Largest 3 | 2 2 2 . 1 2 3 2 2 Hottest 138 | 40 50 40 . 120 120 138 125 125 Shots Fired 268 | 21 10 2 . 1 82 107 2 43 Gun 205 | 21 5 2 . . 64 83 1 29 Cannon 58 | . . . . 1 18 24 1 14 Launcher 5 | . 5 . . . . . . . Special . | . . . . . . . . . Kinetic 107 | 21 5 2 . . 28 50 . 1 Thermal 95 | . . . . 1 36 26 1 31 Explosive 5 | . 5 . . . . . . . Electromagnetic 61 | . . . . . 18 31 1 11 Robot Hit Streak 23 | 6 1 . . 1 23 15 3 21 Robot Miss Streak 4 | 3 3 2 . . 3 4 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . . 3 2 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Autonomous 17 | . . . . . . . . 17 Shots Hit Robots 199 | 9 1 . . 1 66 79 2 41 Core Hits 97 | 7 5 . . 1 36 43 . 5 Critical Kills 3 | . . . . . . 3 . . Critical Parts Destroyed 3 | . . . . . 1 2 . . Critical Strikes 8 | . . . . . 1 7 . . Destroy 6 | . . . . . 1 5 . . Corrupt 1 | . . . . . . 1 . . Sever 1 | . . . . . . 1 . . Melee Attacks 5 | . . . . . . 5 . . Impact . | . . . . . . . . . Slashing 5 | . . . . . . 5 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4809 | 66 199 . . 39 1478 2103 43 881 Guns 2406 | 66 8 . . . 721 1062 18 531 Cannons 1475 | . . . . 39 643 418 25 350 Explosions 748 | . 191 . . . 114 443 . . Melee 180 | . . . . . . 180 . . Ramming . | . . . . . . . . . Kinetic 829 | 66 8 . . . 192 537 . 26 Thermal 2669 | . . . . 39 938 823 25 844 Explosive 263 | . 191 . . . . 72 . . Electromagnetic 868 | . . . . . 348 491 18 11 Impact . | . . . . . . . . . Slashing 180 | . . . . . . 180 . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . . 6 . 16 Average Corruption 4 | . . . . . . 4 . 8 Corruption Purged 2 | . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . Effects 49 | . . . . . . 44 . 5 Message Errors 13 | . . . . . . 13 . . Matter Fused 17 | . . . . . . 15 . 2 Heat Flow Errors 7 | . . . . . . 7 . . Energy Discharges 5 | . . . . . . 3 . 2 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 2 . . Misfires 2 | . . . . . . 2 . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 88 | . 15 . . . 23 37 13 . Projectiles 53 | . . . . . 20 20 13 . Explosions 35 | . 15 . . . 3 17 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 92 | . 13 . . . . 79 . . Shots 3 | . 1 . . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 367 | . 20 . . 70 367 227 . . Average Temperature 98 | . 9 . . 43 125 48 . . Received Heat Transfer 1068 | . . . . . 459 609 . . Effects 2 | . . . . . 2 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 2 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 4 . . . Heat Transferred 4277 | . . . . 80 1997 1016 37 1147 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Peak Influence 334 | 15 99 53 . 5 243 334 113 39 Initial 108 | . 9 38 . . . 2 108 39 Average 102 | 5 39 52 . 2 84 174 110 23 Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 71 | 100 100 100 . 100 81 44 100 100 Level 1 28 | . . . . . 18 55 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 2 . . . 4 13 . . Investigation 7 | . 1 . . . 1 5 . . Extermination 3 | . . . . . . 3 . . Reinforcement 3 | . 1 . . . . 2 . . Assault . | . . . . . . . . . Garrison 6 | . . . . . 3 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Distress Signals 3 | . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 5 3 . . 25 30 . 5 Peak Tracking Total 5 | . 5 3 . . 5 5 . 4 Tactical Retreats 3 | . . . . . . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Traps Triggered 11 | . . . . . . 10 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Machines Disabled 4 | . . . . . . 4 . . Max in Single Turn 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Machines Accessed 18 | . 1 . 4 1 4 8 . . Terminals 6 | . 1 . . . 2 3 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . 1 1 . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access . | . . . . . . . . . Total Hacks 99 | . 4 . 49 1 19 26 . . Successful 70 | . 1 . 49 1 9 10 . . Failed 29 | . 3 . . . 10 16 . . Catastrophic 3 | . . . . . . 3 . . Database Lockouts . | . . . . . . . . . Manual 26 | . 2 . 11 . 9 4 . . Terminals 23 | . 4 . . . 8 11 . . Fabricators 4 | . . . . . . 4 . . Repair Stations 9 | . . . . . 6 3 . . Recycling Units 4 | . . . . . . 4 . . Scanalyzers 9 | . . . . . 5 4 . . Garrison Access . | . . . . . . . . . Terminal Hacks 58 | . 1 . 49 1 5 2 . . Record 51 | . . . 49 . . 2 . . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 5 | . . . . . 3 2 . . Scan Component 3 | . . . . . 2 1 . . Repair 2 | . . . . . 1 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer 4 | . . . . . 1 3 . . Insert Component 2 | . . . . . 1 1 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 . . . 4 8 . . Full Trace Events 7 | . 1 . . . 1 5 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . Time 62 | . . . . . 36 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Total Allies 7 | . . . . . . 6 . 1 Largest Group 3 | . . . . . . 3 . 1 Highest-Rated Group 93 | . . . . . . 93 . 31 Highest-Rated Ally 31 | . . . . . . 31 . 31 Total Orders . | . . . . . . . . . Ally Attacks 111 | . . . . . . 103 . 8 Total Damage 1568 | . . . . . . 1463 . 105 Kills 11 | . . . . . . 11 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Turns Passed 6298 | 115 162 87 1475 825 1354 2037 93 150 Spaces Moved 3582 | 61 117 65 1047 328 624 1203 74 63 Core 20 | 13 . . . . . 7 . . Treads . | . . . . . . . . . Legs 3562 | 48 117 65 1047 328 624 1196 74 63 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 120 120 Average Speed 136 | 110 120 120 138 190 126 132 120 120 Slowest Speed 500 | 120 120 120 190 190 190 500 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 25 15 94 73 37 30 2 32 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 50 | . 14 . . . 5 31 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 50 | . 14 . . . 5 31 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Total 4733 | 88 128 72 1077 530 1109 1542 77 110 Wait 832 | . 1 7 9 195 396 202 . 22 Move 3575 | 60 116 64 1046 327 623 1202 74 63 Hop . | . . . . . . . . . Pick Up 36 | 7 2 . 8 3 10 6 . . Fast Attach 44 | 7 . . . 1 6 26 1 3 Attach 17 | 1 . . 3 . 7 2 . 4 Detach 2 | . . . 1 . 1 . . . Swap 12 | . 3 . . . 2 7 . . Drop 37 | 1 1 . 8 3 7 13 1 3 Fire 165 | 12 5 1 . 1 56 74 1 15 Melee 5 | . . . . . . 5 . . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire 2 | . . . 2 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Met 8R-AWN 268 | -10/Materials | Discovered new exit (range 8) 278 | -10/Materials | Entered Mines 281 | -10/Mines | Followed 8R-AWN into the Mines 309 | -10/Mines | Build established: Mutant 360 | -10/Mines | Discovered new exit (range 5) 365 | -10/Mines | Entered Exiles 385 | -10/Exiles | Discovered new exit (range 15) 419 | -10/Exiles | Welcomed by 8R-AWN 441 | -10/Exiles | Met EX-HEX 504 | -10/Exiles | Met EX-DEC 528 | -10/Exiles | Visited The Gauntlet 800 | -10/Exiles | Met EX-BIN 839 | -10/Exiles | Aligned with FarCom system 840 | -10/Exiles | Given EX-Vault access code 992 | -10/Exiles | Learned location of Zion (-7) 1074 | -10/Exiles | Discovered new exit (range 10) 1196 | -10/Exiles | Learned about 8R-AWN's background 1285 | -10/Exiles | Opened EX-Vault 1294 | -10/Exiles | Found Prototype Energy Gun 1298 | -10/Exiles | Found Prototype Energy Cannon 1300 | -10/Exiles | Found Prototype Special Weapon 1302 | -10/Exiles | Identified AWS/Thermal 1304 | -10/Exiles | Identified Field Lobotomy Kit 1312 | -10/Exiles | Identified Gui. Plasma Cannon 1370 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1840 | -10/Exiles | Stole three prototypes: Gui. Plasma Cannon, AWS/Thermal, Field Lobotomy Kit 1840 | -10/Exiles | Entered Mines 1852 | -9/Mines | Met a Derelict bent on vengeance 1864 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2472 | -9/Mines | Learned location of 1 exit from Proximity Caves 2624 | -9/Mines | Discovered new exit (range 6) 2665 | -9/Mines | Entered Materials 2665 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2743 | -8/Materials | Identified exit to Factory 2969 | -8/Materials | Lost 5 parts (1p2n1u1w) 3115 | -8/Materials | Repaired Broken Seismic Detector 3263 | -8/Materials | Build established: Scavenger-Skirmisher 3691 | -8/Materials | Garrison activated, responded to threat 4019 | -8/Materials | Entered Factory 4019 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4021 | -7/Factory | FarCom data flow suspended 4211 | -7/Factory | Discovered new exit (range 10) 4275 | -7/Factory | Allied Derelicts emerged from ambush trap array 4562 | -7/Factory | Build established: Scavenger-Mutant 4832 | -7/Factory | Repaired Aluminum Leg 4922 | -7/Factory | Lost 6 parts (1p3n1u1w) 4925 | -7/Factory | Destroyed 7 combat bots 5112 | -7/Factory | Lost 3 parts (2n1u) 5480 | -7/Factory | Allied Derelicts emerged from ambush trap array 5795 | -7/Factory | Garrison activated, responded to threat 6056 | -7/Factory | Entered another Factory area 6056 | -6/Factory | Evolved 2 slots: Propulsion x2 6149 | -6/Factory | Sucked down chute 6149 | -6/Factory | Entered Waste 6150 | -6/Waste | Met a frightened Derelict 6164 | -6/Waste | EMP discharged 6223 | -6/Waste | Spotted C-40 Crusher 6264 | -6/Waste | EMP discharged 6264 | -6/Waste | System corruption reached 10% 6265 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6266 | -6/Waste | Spotted C-40 Crusher 6268 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6271 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6274 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6277 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6277 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6280 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6285 | -6/Waste | Spotted C-40 Crusher 6289 | -6/Waste | Crushed by Compactor (1 part destroyed) 6299 | -6/Waste | Core integrity fell below 50% 6299 | -6/Waste | Spotted C-40 Crusher 6299 | -6/Waste | Self-destructed Last Messages --------------- 06265_ Shock Rifle crushed. 06265_ Chainsword crushed. 06265_ Aluminum Leg destroyed. 06268_ Seismic Detector crushed. 06268_ Carbon-fiber Leg crushed. 06268_ Aluminum Leg crushed. 06271_ Lgt. Angular Momentum Engine crushed. 06271_ Hvy. Particle Cannon crushed. 06271_ Imp. Heat Sink crushed. 06274_ Imp. Deuterium Engine crushed. 06274_ Hvy. Laser crushed. 06274_ Imp. Heat Sink crushed. 06277_ Hvy. Laser crushed. 06277_ Hpw. Shotgun crushed. 06277_ Adv. Targeting Computer crushed. 06280_ Med. Storage Unit crushed. 06289_ Critical hit (Destroy). 06289_ AWS/Thermal destroyed. 06289_ Adv. Terrain Scan Processor crushed. 06290_ System corrupted: Energy discharge (-33). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ??????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ?????????????## ####??????????????????????????? | | ????????????? ??????????????????????????? | | ????????????? ???????????????????????????? | | ?????????????? ????????????????????????????? | | ?????????????? ?????????????????????????????? | | ??????????????# #??????? ???????????????????? | | ############??# #??????? #?????????????????? | | # #??# #??????? #?????????????????? | | # #??# #??????? #?????????????????? | | # #### #??????? #####?????????????? | | # ! #??????? ??????????????? | | # %= #??????? ???????????????? | | # #??????# ????????????????? | | # #??????# ?????????????????? | | # #### #??????# #?????????????????? | | # #??# #??????# #?????????????????? | | # #??# #??????# #?????????????????? | | ############??# #??????# C #?????????????????? | | ????????????### ######## #?????????????????? | | ????????????# =@= #?????????????????? | | ????????????# CC]CC #?????????????????? | | ????????????# [ CC CC #?????????????????? | | ????????????# #?????????????????? | | ????????????### ######## #?????????????????? | | ??????????????# #??????# #?????????????????? | | ??????????????# #??????# #?????????????????? | | ??????????????# #??????# #?????????????????? | | ??????????????# #??????# #?????????????????? | | ??????????????######??????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed SpectralAlphaOptics Manual? 0 Play Time 01:09:31 Cumulative 6.8 hours Start 2024.04.03 @ 13:07:21 End 2024.04.03 @ 23:29:30 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afa702d5-0047-4601-a037-0fa86de31458