Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.08 @ 09:57:21 Player: Togure Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (620) 620 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1610 Bonus ------- None Cogmind --------- Core Integrity 309/400 Matter 270/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Small Laser Small Laser > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Aluminum Leg Large Storage Unit Sensor Array Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Faulty Improved Assault Rifle Improved Assault Rifle Faulty Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Large Storage Unit Sensor Array Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 24 | 5 8 11 Power 4 | 1 2 1 Engine 2 | 1 1 . Core 2 | . 1 1 Reactor . | . . . Propulsion 10 | 2 1 7 Treads . | . . . Leg 10 | 2 1 7 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device 1 | . 1 . Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 1 3 2 Energy Gun 4 | . 2 2 Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 3 7 Power 2 | . 2 . Propulsion 4 | . . 4 Utility . | . . . Weapon 4 | . 1 3 Highest Loss Streak 5 | . 1 5 To Critical Strikes . | . . . Average Backups 7 | 2 7 7 Power . | . . . Propulsion 2 | . 3 2 Utility 2 | . 1 3 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 13 | . . 13 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 7 | . . 7 Tool/Special . | . . . Average Slot Usage (%) 88 | . 86 90 Engine 3 | . 5 . Core 7 | . 7 7 Leg 32 | . 28 38 Device 4 | . 2 6 Storage 12 | . 14 11 Processor 1 | . . 4 Energy Gun 11 | . 5 20 Ballistic Gun 13 | . 21 1 Peak Build Rating 15 | 5 8 15 Average Rating 8 | 3 7 10 On Entrance 3 | . 5 6 Naked Turns . | . . . Heaviest Build 29 | 10 28 29 Greatest Support 46 | 20 20 46 Greatest Overweight (x) 3 | 3 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 7 13 15 Most Carried 12 | 4 10 12 Average Carried 7 | 2 7 7 Final Capacity 15 | 8 15 15 Final Carried 12 | 4 9 12 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 568 | 204 236 128 Remotely . | . . . Salvage Created 735 | . 273 462 Parts 44 | . 13 31 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 17 | . 7 10 Guns 16 | . 6 10 Classes Destroyed 4 | . 2 2 Worker 1 | . . 1 Swarmer 2 | . 2 . Grunt 14 | . 5 9 Sentry 1 | . . 1 Best Kill Streak 5 | . 2 5 Combat Bots Only 5 | . 2 5 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 132 | . 59 73 Missed 40 | . 16 24 Hits 92 | . 43 49 Projectile 92 | . 43 49 Critical Strikes 1 | . . 1 Damage Taken 1197 | . 530 667 Core 204 | . 113 91 Absorbed by Shields . | . . . Core Remaining (%) 77 | 100 54 . Volleys Fired 84 | . 38 46 Largest 2 | . 2 2 Hottest 80 | . 80 80 Shots Fired 143 | . 72 71 Gun 143 | . 72 71 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 91 | . 62 29 Thermal 33 | . . 33 Explosive . | . . . Electromagnetic 19 | . 10 9 Robot Hit Streak 15 | . 9 15 Robot Miss Streak 6 | . 6 3 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 107 | . 49 58 Core Hits 39 | . 14 25 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1159 | . 588 571 Guns 1111 | . 540 571 Cannons . | . . . Explosions 48 | . 48 . Melee . | . . . Ramming . | . . . Kinetic 614 | . 418 196 Thermal 345 | . 48 297 Explosive . | . . . Electromagnetic 200 | . 122 78 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 35 | . 35 . Projectiles . | . . . Explosions 35 | . 35 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 46 | . 46 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 171 | . 20 171 Average Temperature 40 | . 7 53 Received Heat Transfer 585 | . 207 378 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . . 2 Heat Transferred 725 | . 50 675 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 95 | . 49 95 Initial 12 | . . 12 Average 21 | . 12 38 Influence Increases 474 | . 227 247 Destroy 0b10 Robot/C 340 | . 140 200 Destroy 0b10 Robot/NC 5 | . . 5 Destroy Leader 70 | . 30 40 Successful Hack 6 | . 4 2 Destroy Structure 8 | . 8 . Lose Combat Pursuer 45 | . 45 . Influence Decreases 447 | . 197 250 Entered New Map 18 | . . 18 Time Decay 352 | . 180 172 Lost Part 77 | . 17 60 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 16 15 Peak Tracking Total 5 | . 4 5 Tactical Retreats 3 | . 3 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 3 2 Terminals 5 | . 3 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 3 3 Successful 5 | . 3 2 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 3 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 3 2 Record 3 | . 1 2 Alert Level 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1353 | 65 791 497 Spaces Moved 660 | 42 369 249 Core 13 | 13 . . Treads . | . . . Legs 647 | 29 369 249 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 154 | 123 174 129 Slowest Speed 200 | 200 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 32 | 4 66 28 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 9 | . 9 . Melee . | . . . Projectile . | . . . AOE 9 | . 9 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 865 | 55 452 358 Wait 52 | . 25 27 Move 658 | 41 368 249 Hop . | . . . Pick Up 37 | 9 11 17 Fast Attach . | . . . Attach 20 | 5 4 11 Detach . | . . . Swap 8 | . 4 4 Drop 6 | . 2 4 Fire 84 | . 38 46 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 7) 727 | -10/Materials | Discovered new exit (range 14) 857 | -10/Materials | Entered another Materials area 857 | -9/Materials | Evolved 2 slots: Propulsion x2 1085 | -9/Materials | Lost 5 parts (2n3w) 1208 | -9/Materials | Build established: Scavenger-Mutant 1354 | -9/Materials | Self-destructed Last Messages --------------- potential for abuse. 01153_ K-01 Serf collects debris. 01166_ Acquired Aluminum Leg. 01200_ Y-45 Defender destroyed. 01214_ K-01 Serf cleans the Fusion Modulator. 01222_ Connecting with Terminal... >>Query(Traps) [Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. 01223_ K-01 Serf cleans the Fusion Modulator. 01266_ Acquired Imp. Aluminum Leg. 01271_ Dropped Seismic Detector. 01274_ Acquired Prototype Ballistic Gun. 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