Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.24 @ 22:01:47 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (957) 957 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3747 Bonus ------- None Cogmind --------- Core Integrity 694/700 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON (4) ------- Gatling Laser Gatling Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY (10) --- Deuterium Engine Aluminum Leg Carbon-fiber Leg VSS Leg Coolant Injector Improved Medium Armor Plating System Restoration Module Field Laser Enhanced Autogun Flak Gun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Field Laser Gatling Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg VSS Leg Heat Sink Sensor Array System Restoration Module Field Laser Enhanced Autogun Flak Gun [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon 2 | . . . . . 2 Parts Attached 42 | 7 2 9 . 13 11 Power 3 | 1 1 . . 1 . Engine 3 | 1 1 . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 5 . 4 2 Treads . | . . . . . . Leg 13 | 2 . 5 . 4 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 1 . 2 4 Device 5 | 1 . . . 2 2 Storage 2 | 1 1 . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 16 | 2 . 3 . 6 5 Energy Gun 10 | 2 . 1 . 3 4 Energy Cannon 3 | . . 2 . 1 . Ballistic Gun 3 | . . . . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 2 | . 1 . . 1 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 1 | . 1 . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 95 93 100 92 100 Engine 9 | . 14 11 11 9 7 Leg 34 | . 28 44 44 35 30 Device 9 | . 9 . . 11 13 Storage 9 | . 14 11 11 9 7 Processor 6 | . . 4 11 9 7 Energy Gun 15 | . 28 15 11 9 15 Energy Cannon 3 | . . 6 11 4 . Ballistic Gun 6 | . . . . 3 15 Naked Turns . | . . . . . . Heaviest Build 40 | 15 19 22 22 28 40 Greatest Support 43 | 20 20 43 43 43 40 Greatest Overweight (x) 1 | 1 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 7 9 10 8 10 10 Average Carried 8 | 4 4 7 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 8 8 8 10 10 Class Distribution -------------------- 45% | Mutant 33% | Scavenger-Skirmisher 13% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 781 | 260 20 100 . 125 276 Remotely . | . . . . . . Salvage Created 1447 | 120 229 369 21 293 415 Parts 88 | 11 9 16 1 26 25 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 4 | 1 . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 20 | . 4 4 . 7 5 Guns 17 | . 4 3 . 5 5 Cannons 3 | . . 1 . 2 . Classes Destroyed 12 | 1 3 3 . 2 3 Worker 2 | . 1 . . 1 . Builder 1 | . . . . . 1 Tunneler 6 | 5 . . 1 . . Hauler 2 | . . . . 1 1 Recycler 3 | . . 2 . . 1 Operator 2 | . 1 . . . 1 Watcher 2 | . . 1 . . 1 Swarmer 3 | . . . . 3 . Grunt 10 | . 4 3 . 1 2 Sentry 4 | . . 1 . 3 . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 5 | 3 2 5 1 2 3 Combat Bots Only 3 | . 2 3 . 2 2 Max Kills in Single Turn 2 | 1 2 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 1216 | . 278 404 . 273 261 Core 199 | . 61 75 . 57 6 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 75 . 81 89 . Volleys Fired 89 | 8 21 19 2 19 20 Largest 4 | 2 2 2 2 2 4 Hottest 210 | 100 100 133 133 131 210 Shots Fired 210 | 16 42 36 4 38 74 Gun 186 | 16 42 23 2 29 74 Cannon 24 | . . 13 2 9 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 46 | . . . . 6 40 Thermal 160 | 16 42 36 4 28 34 Explosive . | . . . . . . Electromagnetic 4 | . . . . 4 . Robot Hit Streak 25 | 6 21 25 8 7 10 Robot Miss Streak 5 | 1 2 4 . 4 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 131 | 11 30 21 3 25 41 Core Hits 63 | 5 12 9 1 14 22 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | 1 2 . . . 1 Burn 3 | 1 2 . . . . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2268 | 138 392 355 53 473 857 Guns 1942 | 138 392 210 32 350 820 Cannons 289 | . . 145 21 123 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 37 | . . . . . 37 Kinetic 458 | . . . . 72 386 Thermal 1718 | 138 392 355 53 346 434 Explosive . | . . . . . . Electromagnetic 55 | . . . . 55 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 10 | . . 1 9 . . Projectiles 10 | . . 1 9 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 5 | . . . . . 5 Kicked 5 | . . . . . 5 Crushed . | . . . . . . Highest Temperature 466 | 137 375 466 126 194 312 Average Temperature 111 | 61 131 141 65 48 124 Received Heat Transfer 480 | . 165 171 . 72 72 Effects 4 | . 1 3 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . 1 . . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | 2 1 2 . 1 3 Heat Transferred 4301 | 481 1295 777 111 703 934 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 317 | 25 197 317 128 316 144 Initial 123 | . 16 83 123 49 62 Average 108 | 9 94 200 126 148 66 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 87 | 100 100 45 100 72 100 Level 1 12 | . . 54 . 27 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . . . 5 Investigation 2 | . 1 . . . 1 Extermination 2 | . . . . . 2 Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 6 13 . 11 13 Peak Tracking Total 8 | . 4 8 . 4 3 Tactical Retreats 6 | . 2 1 . 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 6 | . 1 4 . . 1 Terminals 6 | . 1 4 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 2 18 . . 4 Successful 10 | . 1 9 . . . Failed 13 | . 1 8 . . 4 Catastrophic 2 | . . . . . 2 Database Lockouts 1 | . . 1 . . . Manual 15 | . 2 13 . . . Terminals 24 | . 2 18 . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 6 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 3 . . . Terminals 4 | . 1 3 . . . Botnet 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 4 . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 2482 | 93 308 357 282 429 1013 Spaces Moved 1674 | 52 188 230 230 241 733 Core 22 | 22 . . . . . Treads . | . . . . . . Legs 1652 | 30 188 230 230 241 733 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 97 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 34 24 64 27 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 1998 | 77 229 278 232 348 834 Wait 131 | 3 12 8 1 57 50 Move 1669 | 51 187 229 229 240 733 Hop . | . . . . . . Pick Up 30 | 8 4 4 . 8 6 Fast Attach 10 | 3 1 2 . 3 1 Attach 12 | 4 . 3 . 3 2 Detach 3 | . 1 2 . . . Swap 20 | . 1 4 . 7 8 Drop 29 | . 2 7 . 11 9 Fire 89 | 8 21 19 2 19 20 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . . . . 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 94 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 15) 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Propulsion x2 450 | -9/Materials | Identified exit to Mines 458 | -9/Materials | Central database locked down 759 | -9/Materials | Entered Mines 773 | -9/Mines | Met a Derelict bent on vengeance 998 | -9/Mines | Discovered new exit (range 11) 1020 | -9/Mines | Identified exit to Materials 1041 | -9/Mines | Entered Materials 1041 | -8/Materials | Evolved 2 slots: Utility x2 1042 | -8/Materials | Identified exit to Factory 1470 | -8/Materials | Entered Factory 1470 | -7/Factory | Evolved 2 slots: Weapon x2 1633 | -7/Factory | Discovered new exit (range 7) 1640 | -7/Factory | Identified exit to Lower Caves 1770 | -7/Factory | Build established: Scavenger-Skirmisher 2483 | -7/Factory | Self-destructed Last Messages --------------- 02303_ Dropped Field Laser. 02304_ ALERT: Rogue bot located, Programmers report to Factory Zone 1S. 02304_ Acquired Gatling Laser. 02336_ Hacking Suite melted. 02336_ O-24 Administrator destroyed. 02340_ Acquired 20 matter. 02340_ R-06 Scavenger collects System Shield. 02364_ P-60 Hacker suffers critical hit (Destroy). 02364_ Destroyed Gravmag System. 02367_ Target Analyzer melted. 02367_ P-60 Hacker destroyed. 02367_ R-06 Scavenger collects Shock Rifle. 02371_ Acquired 32 matter. 02373_ K-01 Serf collects debris. 02415_ T-07 Excavator is excavating. 02420_ U-05 Engineer lays Concrete. 02424_ K-01 Serf cleans the Assembly Bed. 02424_ T-07 Excavator is excavating. 02470_ ALERT: Rogue bot located, Programmers report to Factory Zone 3T. 02483_ Connecting with Terminal... 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