Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 09:50:46 Player: NOGames Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (1241) 1241 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 7096 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/1300 Matter 233/300 Energy 73/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Quantum Shading Machine > --- WEAPON (4) ------- Hellfire Missile Launcher > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Weapon Cycler Long-range Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Advanced Weight Redist. System Advanced Weight Redist. System Assault Rifle EMP Blaster [Rating: 97] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 2 2 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 5 | . . 2 1 . . . 1 . 1 . Utility 5 | . . . 1 1 . . 1 1 . 1 Weapon 2 | . . . . . . . . 1 1 . Parts Attached 83 | 7 2 12 3 6 . . 10 16 13 14 Power 13 | 1 1 1 . 3 . . 2 2 1 2 Engine 10 | 1 1 1 . 3 . . 2 1 . 1 Core 1 | . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . 1 1 Propulsion 31 | 2 1 6 1 . . . 4 8 4 5 Treads . | . . . . . . . . . . . Leg 5 | 2 1 2 . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 26 | . . 4 1 . . . 4 8 4 5 Utility 19 | 2 . 2 1 1 . . 1 . 7 5 Device 16 | 1 . 2 1 1 . . 1 . 5 5 Storage 1 | 1 . . . . . . . . . . Processor 1 | . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 20 | 2 . 3 1 2 . . 3 6 1 2 Energy Gun 2 | . . . . . . . . 2 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 2 . 1 . . . . 2 3 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . . 2 1 2 . . 1 1 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 . . 2 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . 10 Parts Lost 35 | . . . . . . . 4 2 9 20 Power 5 | . . . . . . . 1 . 1 3 Propulsion 13 | . . . . . . . 1 2 2 8 Utility 11 | . . . . . . . 1 . 2 8 Weapon 6 | . . . . . . . 1 . 4 1 Highest Loss Streak 29 | . . . . . . . 3 2 9 29 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 100 98 87 84 92 92 60 76 91 28 Engine 9 | . 14 11 9 15 15 15 8 7 2 1 Leg 14 | . 28 35 . . . . . . . . Flight 15 | . . 7 36 38 38 38 18 31 30 10 Device 14 | . 14 11 18 15 15 15 17 11 19 8 Storage 9 | . 14 11 9 7 7 7 6 5 5 1 Energy Gun 1 | . . . . . . . . 1 9 . Ballistic Gun 14 | . 28 19 . . . . 1 12 9 . Launcher 3 | . . 2 15 7 15 15 6 1 . . Naked Turns 27 | . . . . . . . . . . 27 Heaviest Build 47 | 13 15 21 23 28 28 28 28 33 47 43 Greatest Support 58 | 20 20 40 25 29 29 29 29 51 58 58 Greatest Overweight (x) 4 | 3 . 4 . . . . 2 1 . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 6 8 8 8 8 6 6 8 8 8 6 Average Carried 6 | 4 6 7 7 6 6 6 6 6 7 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 6 6 6 7 8 7 . Class Distribution -------------------- 43% | Mutant 19% | Scavenger-Mutant 15% | Scavenger-Sprinter 13% | Sprinter 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Mutant | -6/Factory Gunner | -5/Factory Sprinter | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Matter Collected 1521 | 288 152 200 55 80 4 . 368 93 224 57 Remotely . | . . . . . . . . . . . Salvage Created 1713 | 93 249 247 454 88 . . 259 187 110 26 Parts 94 | 3 15 16 36 4 . . 4 11 2 3 Haulers Intercepted 1 | . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 35 | . 6 8 11 . . . 3 5 . 2 Guns 16 | . 6 8 . . . . 1 1 . . AOE 19 | . . . 11 . . . 2 4 . 2 Classes Destroyed 8 | 2 1 3 1 . . . . . 1 . Worker 4 | . . 1 2 . . . . 1 . . Builder 4 | . . . 3 . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . . . . . . . . . 1 . Recycler 4 | 1 . . 1 1 . . 1 . . . Swarmer 15 | . . 4 4 . . . . 5 . 2 Grunt 14 | . 6 2 3 . . . 3 . . . Sentry 6 | . . 2 4 . . . . . . . Best Kill Streak 7 | 2 2 5 7 1 . . 3 6 1 2 Combat Bots Only 5 | . 2 4 5 . . . 3 4 . 2 Max Kills in Single Turn 2 | 1 1 1 2 1 . . 2 2 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . . 2 2 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Hostile Shots Fired 390 | . 23 37 24 . . 1 14 23 107 161 Missed 179 | . 10 8 13 . . 1 7 8 58 74 Damage Taken 4322 | . 176 325 162 45 . . 245 229 961 2179 Core 1600 | . 53 67 79 11 . . 38 20 14 1318 Absorbed by Shields 17 | . . . . . . . . . . 17 Core Remaining (%) 91 | 100 78 83 85 . . 98 95 98 98 . Volleys Fired 80 | 3 22 15 14 1 . . 11 7 3 4 Largest 4 | 2 2 2 2 2 . . 2 3 4 1 Hottest 168 | 40 40 43 69 66 . . 69 148 168 80 Shots Fired 160 | 6 44 30 23 2 . . 17 21 13 4 Gun 113 | 6 44 30 . . . . 5 15 13 . Cannon . | . . . . . . . . . . . Launcher 47 | . . . 23 2 . . 12 6 . 4 Special . | . . . . . . . . . . . Kinetic 105 | 6 44 30 . . . . 5 13 7 . Thermal . | . . . . . . . . . . . Explosive 19 | . . . 12 . . . 6 . . 1 Electromagnetic 36 | . . . 11 2 . . 6 8 6 3 Robot Hit Streak 16 | 3 9 16 12 2 . . 4 3 5 7 Robot Miss Streak 4 | 1 2 2 2 . . . 2 4 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 97 | 4 33 24 9 1 . . 8 7 8 3 Core Hits 72 | 3 11 13 20 1 . . 9 10 3 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3548 | 51 406 377 1246 15 . . 554 375 178 346 Guns 1116 | 51 406 377 . . . . 37 92 153 . Cannons . | . . . . . . . . . . . Explosions 2422 | . . . 1246 15 . . 517 283 25 336 Melee . | . . . . . . . . . . . Ramming 10 | . . . . . . . . . . 10 Kinetic 992 | 51 406 377 . . . . 37 71 50 . Thermal 301 | . . . 224 . . . . 52 25 . Explosive 1265 | . . . 679 . . . 344 . . 242 Electromagnetic 980 | . . . 343 15 . . 173 252 103 94 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . . . . 1 . 2 20 Average Corruption 5 | . . . . . . . 1 . 1 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . . . . . . 1 . 1 8 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 2 | . . . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 97 | . . . 44 . . . . 13 . 40 Projectiles . | . . . . . . . . . . . Explosions 97 | . . . 44 . . . . 13 . 40 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 179 | . . . 15 45 . . 110 4 . 5 Shots 10 | . . . 1 3 . . 5 1 . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 352 | . 2 1 48 33 28 45 7 347 352 3 Average Temperature 101 | . 2 1 16 25 13 21 4 188 156 3 Received Heat Transfer 630 | . 99 75 63 . . . 63 . 82 248 Effects 7 | . . . . . . . . 7 . . Energy Bleed 2 | . . . . . . . . 2 . . Interference 3 | . . . . . . . . 3 . . Damage (minor) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 350 | . . . 300 . . . . . 50 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . 3 1 . . 1 1 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Peak Influence 542 | 10 145 338 542 254 . . 174 234 456 382 Initial 246 | . 6 48 142 246 . . 80 84 114 215 Average 135 | 3 26 208 312 247 . . 108 151 200 202 Maximum Alert Level 2 | . . 1 2 1 . . . 1 2 1 Low Security (%) 70 | 100 100 43 26 . . . 100 60 63 45 Level 1 27 | . . 56 50 100 . . . 39 32 54 Level 2 2 | . . . 22 . . . . . 4 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 3 2 4 . . . 1 1 3 4 Investigation 13 | . 2 1 3 . . . 1 1 2 3 Extermination . | . . . . . . . . . . . Reinforcement 5 | . 1 1 1 . . . . . 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Distress Signals 7 | . 2 . 1 . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 15 10 16 . . 3 3 7 32 32 Peak Tracking Total 21 | . 7 6 6 . . 3 3 5 21 21 Tactical Retreats 15 | . 2 3 . . . . . 1 3 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Traps Triggered 4 | . . . 1 . . . . 1 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Machines Disabled 2 | . . . 2 . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Machines Accessed 18 | . 3 1 4 . . . 2 2 3 3 Terminals 17 | . 3 1 4 . . . 1 2 3 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 47 | . 10 4 10 . . . 4 4 8 7 Successful 16 | . 3 1 4 . . . 3 2 2 1 Failed 31 | . 7 3 6 . . . 1 2 6 6 Catastrophic 8 | . . . 3 . . . . 1 1 3 Database Lockouts . | . . . . . . . . . . . Manual 32 | . 6 1 6 . . . 1 3 8 7 Terminals 46 | . 10 4 10 . . . 3 4 8 7 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 8 | . 2 . 3 . . . 1 1 1 . Open Door 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 7 | . 1 1 1 . . . 1 1 1 1 Terminals 7 | . 1 1 1 . . . 1 1 1 1 Botnet 7 | . 1 1 1 . . . 1 1 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 3 1 3 . . . 1 1 3 3 Full Trace Events 13 | . 2 1 3 . . . 1 1 2 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Turns Passed 2007 | 83 641 293 161 38 61 52 121 154 242 161 Spaces Moved 2726 | 49 312 174 276 87 208 186 196 301 635 302 Core 97 | 13 . . . . . . 5 . . 79 Treads . | . . . . . . . . . . . Legs 481 | 36 312 133 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2148 | . . 41 276 87 208 186 191 301 635 223 Fastest Speed 28 | 50 120 31 31 28 28 28 28 30 29 31 Average Speed 50 | 118 120 117 32 30 28 28 35 31 31 44 Slowest Speed 360 | 200 120 360 34 31 28 28 150 125 36 205 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 17 | . . . 1 . . . . . 12 4 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 52 24 45 3 53 29 6 11 25 16 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 . 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . . . . Spaces Dug 15 | . . . 15 . . . . . . . Terrain Destroyed 173 | . . . 103 3 . . 47 3 4 13 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 173 | . . . 103 3 . . 47 3 4 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Total 3192 | 64 536 232 322 96 210 185 231 339 659 318 Wait 243 | . 195 16 27 . 3 . 2 . . . Move 2686 | 48 311 173 273 86 207 185 195 300 613 295 Hop 13 | . . . 1 . . . . . 9 3 Pick Up 37 | 6 3 6 2 . . . 3 8 9 . Fast Attach 37 | 7 . 5 1 1 . . 4 7 5 7 Attach 29 | . . 2 1 4 . . 4 5 6 7 Detach 5 | . . . . 2 . . 3 . . . Swap 17 | . 2 5 1 1 . . 2 4 2 . Drop 40 | . 3 10 2 1 . . 7 5 12 . Fire 80 | 3 22 15 14 1 . . 11 7 3 4 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 7) 396 | -10/Materials | Identified exit to Mines 641 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Discovered new exit (range 6) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Propulsion x2 909 | -9/Materials | Met 8R-AWN 1017 | -9/Materials | Discovered new exit (range 4) 1018 | -9/Materials | Entered another Materials area 1018 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1168 | -8/Materials | Identified exit to Factory 1179 | -8/Materials | Entered Factory 1179 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1212 | -7/Factory | Discovered new exit (range 11) 1217 | -7/Factory | Entered Lower Caves 1219 | -7/Lower Caves | Identified exit to Lower Caves 1267 | -7/Lower Caves | Encountered a Warlord checkpoint 1278 | -7/Lower Caves | Entered another Lower Caves area 1329 | -7/Lower Caves | Discovered new exit (range 5) 1330 | -7/Lower Caves | Entered Factory 1330 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1356 | -6/Factory | Discovered new exit (range 15) 1451 | -6/Factory | Entered another Factory area 1451 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1464 | -5/Factory | Lost 3 parts (1n1u1w) 1575 | -5/Factory | Discovered new exit (range 9) 1600 | -5/Factory | Discovered new exit (range 12) 1605 | -5/Factory | Entered another Factory area 1605 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1756 | -4/Factory | Identified exit to Upper Caves 1756 | -4/Factory | Identified exit to Armory 1841 | -4/Factory | Discovered new exit (range 18) 1847 | -4/Factory | Entered Research 1847 | -3/Research | Evolved 2 slots: Power x1, Utility x1 1902 | -3/Research | Found Gamma Bomb Array 1923 | -3/Research | System corruption reached 10% 1939 | -3/Research | Discovered new exit (range 21) 1943 | -3/Research | Core integrity fell below 50% 1949 | -3/Research | Spotted B-86 Titan 1972 | -3/Research | Lost 29 parts (4p10n10u5w) 1976 | -3/Research | Core integrity fell below 20% 1991 | -3/Research | Found Prototype Launcher 1991 | -3/Research | Identified Hellfire Missile Launcher 2008 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 01947_ Penetrated by Slug. 01948_ Slug penetrates Wall. 01950_ U-05 Engineer destroyed. 01950_ Drone sends a signal. 01952_ K-01 Serf collects debris. 01955_ W-44 Eye sends out distress signal. 01967_ System corrupted: Impulse Thruster Array rejected. 01967_ R-10 Processor collects Impulse Thruster Array. 01983_ System corrupted: Component data lost. 01991_ Acquired Prototype Launcher. 01991_ Identified Hellfire Missile Launcher. 01998_ System corrupted: Matter fused (-7). 02003_ Destroyed Xenon Bombardment Thruster. 02003_ S-43 Plague destroyed. 02003_ Destroyed Xenon Bombardment Thruster. 02003_ S-43 Plague destroyed. 02007_ Acquired Prototype Device. 02007_ Identified Quantum Shading Machine. Map ----- +----------------------------------------------------+ | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????? ????? | | ????????????????# ????? | | ????????????????# #???? | | ????????????????# #???? | | ????????????????# #???? | | ????????????????# #???? | | ????????????????+ ##### | | ????????????????# # | | ####+##+######### # | | #@ s ## ! # # ] | | # # # # | | # # !# #! | | # #? # # | | # ####+### ##+## | | # [% [ | | # | | # +####### | | # ## ????##+####### | | # ##] #??? [????# | | # ## #? ??# | | # ## # # | | ######## # # | | ???????# / # | | ???????# # # | | ???????# # """ # | | ???????#! # """" # | | ???????###### """" # | | ????????????# ""?? # | | ????????????# ?????] # | | ????????????# ?????? # | | ????????????######???????# | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 44 Energy Capacity 435 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Weapon Cycling 25 Evasion (%) 75 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Dodgeball, But With Guns Everything Is Under Control Hunted Loot Pinata Party Time Shopping List System Compromised Challenges ------------ None Game ------ Seed StormAssemblyProtection Manual? 0 Play Time 01:04:58 Cumulative 2.9 hours Start 2024.04.17 @ 08:44:34 End 2024.04.17 @ 09:50:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1124ebd-cd62-4a4b-8d55-ea3bd48538a7