Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.10 @ 22:29:14 Player: Selene Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (211) 1055 Value Destroyed (7609) 7609 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (2387) 2387 TOTAL SCORE: 15311 Bonus ------- High Alert Combat Kills 1733 Follower Combat Kills 154 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 212/300 Energy 15/100 System Corruption 1% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Experimental Core Analyzer Recalibrator > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Micro Nuclear Core Armored Wheel Experimental Heat Sink Improved Cooling System High-capacity Storage Unit Structural Scanner Improved Sensor Array Recoil Stabilizer Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Hardlight Generator Gatling Laser Flak Gun AWS/Gauss Heavy Pick Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Machine Analyzer Experimental Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun 8R-AWN's Boregun > --- INVENTORY -------- Light Treads Light Treads Advanced Myomer Leg Armored Wheel Armored Huge Wheel Experimental Heat Sink Improved Sensor Array Improved Light Armor Plating Hardlight Generator Shield Generator Recalibrator Improved Assault Rifle Gauss Rifle Flak Gun AWS/Gauss Advanced Assault Cannon Rocket Launcher Heavy Pick [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware EX Chip 1 Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Slots Evolved 6 | . . 2 . . . 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . Utility 4 | . . 1 . . . 2 . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 136 | 8 17 27 . 22 . 1 18 15 28 . Power 13 | 2 1 2 . 2 . . 1 1 4 . Engine 7 | 2 . 2 . 1 . . 1 . 1 . Core 6 | . 1 . . 1 . . . 1 3 . Reactor . | . . . . . . . . . . . Propulsion 42 | 2 5 7 . 10 . . 7 3 8 . Treads 31 | . 2 7 . 7 . . 7 3 5 . Leg 3 | . . . . 3 . . . . . . Wheel 8 | 2 3 . . . . . . . 3 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 43 | 2 5 8 . 6 . 1 4 6 11 . Device 20 | 1 3 4 . 3 . . 1 4 4 . Storage 6 | 1 2 1 . . . . . 1 1 . Processor 6 | . . 1 . . . 1 1 1 2 . Hackware 2 | . . . . . . . 1 . 1 . Protection 9 | . . 2 . 3 . . 1 . 3 . Artifact . | . . . . . . . . . . . Weapon 38 | 2 6 10 . 4 . . 6 5 5 . Energy Gun 5 | 1 3 . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 24 | 1 2 6 . 3 . . 5 4 3 . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 5 | . 1 3 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . 4 . . . 3 1 . Parts Lost 48 | . 6 1 . 8 . 1 6 5 15 6 Power 7 | . 2 . . 1 . . . 1 3 . Propulsion 19 | . 2 . . 5 . . 3 2 5 2 Utility 10 | . 1 1 . 1 . . . 2 2 3 Weapon 12 | . 1 . . 1 . 1 3 . 5 1 Highest Loss Streak 6 | . 4 1 . 6 . 1 2 2 6 6 To Critical Strikes 6 | . . . . 5 . . . . . 1 Average Backups 16 | 3 9 17 19 16 17 15 17 17 18 18 Power 1 | . . 1 2 1 1 1 1 . . 2 Propulsion 3 | 2 2 5 5 3 3 3 3 3 4 1 Utility 6 | . 2 5 6 5 9 7 7 7 8 11 Weapon 5 | . 4 5 6 6 4 4 4 5 5 4 Tool/Special . | . . . . . . . . . . . Unused Backups 71 | . 6 12 3 21 . . 11 4 6 8 Power 11 | . 1 1 1 4 . . 2 . 1 1 Propulsion 11 | . 1 3 2 3 . . 2 . . . Utility 35 | . 1 5 . 12 . . 5 2 3 7 Weapon 14 | . 3 3 . 2 . . 2 2 2 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 100 99 100 98 97 99 89 91 Engine 7 | . 11 11 11 8 11 9 9 7 . . Core 1 | . 1 . . 2 . . . 1 6 6 Treads 27 | . 17 33 33 28 33 27 26 27 22 28 Wheel 1 | . 10 . . . . . . . 5 . Device 7 | . 14 12 . . . 9 9 11 8 22 Storage 9 | . 14 11 11 11 11 9 9 9 7 7 Processor 8 | . . . 11 11 11 17 9 11 15 7 Hackware 2 | . . . . . . . 8 4 . . Protection 8 | . . 9 11 10 11 9 9 9 6 6 Energy Gun 1 | . 21 . . . . . . . . . Ballistic Gun 16 | . 6 21 22 21 22 17 15 17 12 7 Peak Build Rating 63 | 7 13 22 22 40 36 42 58 56 63 55 Average Rating 37 | 5 10 19 22 27 31 41 54 48 54 49 On Entrance 29 | . 7 10 22 22 36 30 40 56 50 55 Naked Turns . | . . . . . . . . . . . Heaviest Build 110 | 12 22 61 59 63 57 54 77 71 110 107 Greatest Support 82 | 20 40 69 69 69 60 60 70 70 82 80 Greatest Overweight (x) 7 | . 1 . . 1 . . 1 1 7 2 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 10 20 20 20 20 20 20 20 25 25 Average Capacity 19 | 7 9 18 20 20 20 20 20 20 22 25 Most Carried 25 | 7 10 20 20 20 20 19 20 20 25 21 Average Carried 18 | 3 9 17 19 17 19 18 19 19 20 19 Final Capacity 25 | 8 10 20 20 20 20 20 20 20 25 25 Final Carried 20 | 7 10 20 19 20 20 19 20 20 19 18 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Matter Collected 6046 | 291 341 1002 53 978 10 37 1026 741 1567 . Remotely . | . . . . . . . . . . . Salvage Created 8694 | 133 600 1644 141 552 68 217 1714 1340 2285 . Parts 533 | 12 38 119 7 69 4 8 99 64 113 . Haulers Intercepted 5 | . 1 3 . . . . . 1 . . Recyclers Shooed 3 | 1 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Combat Hostiles Destroyed 160 | . 14 31 3 2 . 5 36 20 49 . Guns 138 | . 10 29 3 1 . 3 33 18 41 . Cannons 5 | . . . . . . . . . 5 . AOE 16 | . 3 2 . 1 . 2 3 2 3 . Classes Destroyed 20 | 2 5 6 . 3 . 1 1 1 1 . Worker 4 | . . 2 . . . . . 2 . . Builder 6 | . . 2 . . . . . 3 1 . Tunneler 3 | 3 . . . . . . . . . . Hauler 5 | . 1 3 . . . . . 1 . . Recycler 9 | 1 1 . . . 1 . . 4 2 . Mechanic 2 | . 1 1 . . . . . . . . Operator 2 | . . 2 . . . . . . . . Turret 1 | . . . . 1 . . . . . . Watcher 9 | . 2 3 . . . . 1 1 2 . Swarmer 21 | . 3 3 . . . . 5 2 8 . Grunt 84 | . 11 15 3 . . 2 17 11 25 . Brawler 4 | . . 1 . . . 1 . 2 . . Duelist 4 | . . 2 . . . . 1 . 1 . Protector 2 | . . . . . . . . 1 1 . Sentry 24 | . . 10 . . . 1 7 3 3 . Specialist 6 | . . . . . . . . . 6 . Hunter 6 | . . . . . . 1 4 1 . . Programmer 7 | . . . . . . . 2 . 5 . Zionite 8 | . . . . 8 . . . . . . Assembled 1 | . . . . 1 . . . . . . Thug 1 | . . . . . . . 1 . . . Best Kill Streak 9 | 4 4 5 3 5 1 4 9 6 6 . Combat Bots Only 9 | . 3 4 3 1 . 4 9 4 5 . Max Kills in Single Turn 4 | 1 1 2 1 1 1 2 2 4 3 . Gunslinging 1 | . . 1 . . . . . . 1 . Exploded 3 | . 1 2 . 1 . 2 2 2 3 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . 4 . . . . . . 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Hostile Shots Fired 1049 | . 90 102 6 86 . 29 209 108 415 4 Missed 282 | . 14 25 2 25 . 9 59 22 126 . Damage Taken 11194 | . 988 1163 51 1175 . 311 2220 1071 4070 145 Core 1532 | . 198 177 . 64 . 49 174 169 623 78 Absorbed by Shields 489 | . . 12 . . . . . 339 112 26 Regen/Repaired (Parts) 130 | . . 83 . . . . . . 47 . Core Remaining (%) 46 | 100 20 . . . 39 . . 28 . . Volleys Fired 627 | 11 75 104 6 108 . 19 93 66 138 7 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 Hottest 108 | 60 105 46 46 53 . 46 58 56 108 70 Shots Fired 1229 | 22 143 205 12 169 . 27 234 130 262 25 Gun 1176 | 22 137 202 12 166 . 27 232 128 230 20 Cannon 32 | . . . . . . . . . 27 5 Launcher 21 | . 6 3 . 3 . . 2 2 5 . Special . | . . . . . . . . . . . Kinetic 1092 | 11 41 202 12 166 . 27 232 128 248 25 Thermal 116 | 11 96 . . . . . . . 9 . Explosive 21 | . 6 3 . 3 . . 2 2 5 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 32 | 10 18 17 6 22 . 14 32 10 22 24 Robot Miss Streak 8 | 2 6 6 1 3 . 3 4 5 8 2 Penetration Max 2 | . . . . . . . 1 1 2 . Secondary Targets 10 | . . 3 . . . . 1 2 4 . Max Gunslinging Chain 1 | . . 1 . . . . 1 1 1 . Autonomous 124 | . . . . . . . 82 . 28 14 Shots Hit Robots 873 | 14 93 146 10 123 . 25 158 82 199 23 Core Hits 444 | 5 44 69 8 38 . 11 63 53 151 2 Critical Kills 21 | . . 1 . 1 . . 10 4 5 . Critical Parts Destroyed 22 | . . . . 4 . . 14 1 3 . Critical Strikes 47 | . . 1 . 7 . . 24 5 10 . Destroy 45 | . . 1 . 7 . . 24 5 8 . Blast 2 | . . . . . . . . . 2 . Melee Attacks 23 | . . 6 . . . . 8 . 9 . Impact 6 | . . 6 . . . . . . . . Slashing 8 | . . . . . . . 8 . . . Piercing 9 | . . . . . . . . . 9 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17928 | 146 1303 2401 176 1936 21 562 3922 2016 4810 635 Guns 15299 | 146 1109 2053 156 1780 . 368 3727 1584 3887 489 Cannons 608 | . . . . . . . . . 462 146 Explosions 1903 | . 194 345 . 156 . 181 195 417 415 . Melee . | . . . . . . . . . . . Ramming 118 | . . 3 20 . 21 13 . 15 46 . Kinetic 14836 | 32 308 2053 156 1780 . 368 3727 1584 4193 635 Thermal 1252 | 114 801 . . . . 181 . . 156 . Explosive 1722 | . 194 345 . 156 . . 195 417 415 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . . 1 1 Average Corruption 1 | . 1 . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 28 | . 14 . . . . . . . 12 2 Message Errors 11 | . 3 . . . . . . . 6 2 Matter Fused 6 | . 5 . . . . . . . 1 . Heat Flow Errors 5 | . 4 . . . . . . . 1 . Energy Discharges 2 | . 1 . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 . Weapon Failures 2 | . 1 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 116 | . 1 . . 18 . 32 38 18 9 . Projectiles . | . . . . . . . . . . . Explosions 114 | . 1 . . 18 . 32 38 18 7 . Melee 2 | . . . . . . . . . 2 . Knockbacks 9 | . . . . . 2 . . . 7 . Impact 3 | . . . . . 2 . . . 1 . Kinetic 5 | . . . . . . . . . 5 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 56 | . . . . . . . 29 . 27 . Shots 3 | . . . . . . . 1 . 2 . Rammed 10 | . . 1 2 . 2 1 . 2 2 . Targets Rammed 12 | . . 1 2 . 3 1 . 3 2 . Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . 1 . . 1 . . Highest Temperature 334 | 20 208 8 4 21 . . 334 302 284 30 Average Temperature 61 | 9 38 3 3 7 . . 118 97 46 15 Received Heat Transfer 3165 | . 447 369 30 6 . 108 789 495 921 . Effects 3 | . . . . . . . . . 3 . Interference 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 6 | 1 2 . . . . . . . 3 . Heat Transferred 2514 | 250 1814 . . . . 100 . . 350 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Maximum Alert Level 5 | . . 2 . . . . 5 4 3 1 Low Security (%) 35 | 100 100 59 100 . 100 100 4 . 2 . Level 1 18 | . . 32 . . . . 13 . 39 100 Level 2 10 | . . 7 . . . . 7 . 36 . Level 3 9 | . . . . . . . 15 . 21 . Level 4 12 | . . . . . . . 15 100 . . Level 5 13 | . . . . . . . 43 . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 3022 | 10 122 438 182 . . 130 3022 1480 968 335 Initial 1472 | . . 9 162 . . . 65 1472 659 335 Average 688 | 1 30 169 45 . . 30 1424 1331 517 312 Influence Increases 6911 | 20 472 1028 70 . 5 160 3077 624 1454 1 Destroy 0b10 Robot/C 3200 | . 280 620 60 . . 100 780 380 980 . Destroy 0b10 Robot/NC 210 | 20 25 65 . . 5 . 5 60 30 . Destroy Leader 626 | . 56 202 10 . . 30 40 84 204 . Allied During Kill 73 | . . . . . . . 68 . 5 . Successful Hack 157 | . 39 23 . . . 5 12 17 61 . Select Force Hacks 60 | . 30 30 . . . . . . . . Disable Machine 210 | . 30 30 . . . 15 30 15 90 . Anti-Garrison Action 1900 | . . . . . . . 1900 . . . Destroy Structure 325 | . 12 28 . . . 10 182 23 69 1 Lose Combat Pursuer 150 | . . 30 . . . . 60 45 15 . Influence Decreases 3406 | 20 448 621 232 . 5 60 120 646 1154 100 Time Decay 2394 | 20 306 611 232 . 5 50 . 446 684 40 Lost Part 380 | . 40 10 . . . 10 60 50 150 60 Lost Ally 80 | . . . . . . . 60 . 20 . Purge Threat 552 | . 102 . . . . . . 150 300 . Squads Dispatched 28 | . 2 5 . . . 2 . 5 14 . Investigation 12 | . 2 3 . . . . . 1 6 . Extermination 3 | . . . . . . . . . 3 . Reinforcement 7 | . . 2 . . . 1 . 2 2 . Assault 2 | . . . . . . . . 2 . . Garrison 4 | . . . . . . 1 . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Distress Signals 12 | . 3 5 . . . 1 . . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 244 | . 30 45 3 15 . 12 43 28 64 4 Peak Tracking Total 9 | . 5 5 3 9 . 5 6 5 9 3 Tactical Retreats 10 | . . 1 . 1 . . 4 3 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Traps Triggered 18 | . 2 1 . . . . 8 1 6 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Machines Disabled 27 | . 2 2 . 10 . 1 5 1 6 . Max in Single Turn 4 | . 1 1 . 2 . 1 2 1 4 . Garrison Relay 2 | . . . . . . . 2 . . . Phase Generator 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Machines Accessed 49 | . 9 13 . 1 . 3 3 4 16 . Terminals 29 | . 7 9 . . . 1 3 3 6 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 5 | . 1 1 . . . . . . 3 . Recycling Units 7 | . 1 2 . . . 1 . 1 2 . Scanalyzers 3 | . . 1 . . . . . . 2 . Garrison Access 2 | . . . . . . 1 . . 1 . Total Hacks 162 | . 43 49 . 1 . 5 7 15 42 . Successful 88 | . 25 30 . 1 . 3 2 10 17 . Failed 74 | . 18 19 . . . 2 5 5 25 . Catastrophic 9 | . 1 5 . . . 1 . 1 1 . Database Lockouts . | . . . . . . . . . . . Manual 100 | . 30 33 . 1 . 3 . 9 24 . Terminals 101 | . 37 28 . . . 3 7 10 16 . Fabricators 5 | . . . . . . . . . 5 . Repair Stations 12 | . 2 4 . . . . . . 6 . Recycling Units 29 | . 4 12 . . . 1 . 5 7 . Scanalyzers 10 | . . 5 . . . . . . 5 . Garrison Access 4 | . . . . . . 1 . . 3 . Terminal Hacks 23 | . 10 4 . 1 . . 2 4 2 . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 4 | . 3 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . Unreport Threat 4 | . 1 . . . . . . 1 2 . Locate Traps 7 | . 3 3 . . . . . 1 . . Hauler Manifests 2 | . 1 . . . . . . 1 . . Zone Layout 1 | . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Network Status 2 | . . . . . . . . . 2 . Repair Station Hacks 3 | . . 2 . . . . . . 1 . Scan Component 2 | . . 1 . . . . . . 1 . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 7 | . 1 2 . . . 1 . 1 2 . Retrieve Components 7 | . 1 2 . . . 1 . 1 2 . Scanalyzer 7 | . . 5 . . . . . . 2 . Insert Component 4 | . . 2 . . . . . . 2 . Analyze 3 | . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 45 | . 14 17 . . . 1 . 5 8 . Terminals 30 | . 12 10 . . . 1 . 3 4 . Track 1 | . 1 . . . . . . . . . Assimilate 2 | . 1 . . . . . . . 1 . Botnet 16 | . 4 5 . . . 1 . 3 3 . Skim 11 | . 6 5 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . Report 1 | . . . . . . . . . 1 . Repair Stations 2 | . 1 1 . . . . . . . . Mechanics 2 | . 1 1 . . . . . . . . Recycling Units 11 | . 1 6 . . . . . 2 2 . Monitor 1 | . . 1 . . . . . . . . Reject 3 | . . 1 . . . . . 1 1 . Recyclers 4 | . . 2 . . . . . 1 1 . Mask 1 | . . 1 . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 43 | . 8 12 . . . 1 3 4 15 . Full Trace Events 4 | . 1 1 . . . . . . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . 1 2 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 27 | . 1 10 . . . 1 . 9 6 . Parts Scanalyzed 3 | . . 2 . . . . . . 1 . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged 2 | . . . . . . . . . 2 . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . 14 . . . Machine Destruction 10 | . . . . . . . 10 . . . Programmers 4 | . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Total Allies 8 | . . . 3 . . . 4 . 1 . Largest Group 4 | . . . 3 3 . . 4 . 1 . Highest-Rated Group 107 | . . . 40 40 . . 107 . 16 . Highest-Rated Ally 31 | . . . 16 16 . . 31 . 16 . Initial Warlord ECA Mod 19 | . . . . . . . . 7 6 6 Total Orders 5 | . . . . 4 . . 1 . . . STAY 3 | . . . . 3 . . . . . . FOLLOW 2 | . . . . 1 . . 1 . . . Ally Attacks 49 | . . . . 12 . . 27 . 10 . Total Damage 802 | . . . . 77 . . 636 . 89 . Kills 6 | . . . . 2 . . 3 . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Active Infowar (turns) 6367 | 25 156 2441 . . . . 708 565 2472 . Optics 16 | . . . . . . . . . 16 . Sensors 979 | . . . . . . . . 565 414 . Terrain 1563 | . 76 1487 . . . . . . . . Traps 708 | . . . . . . . 708 . . . Seismic 1059 | 25 80 954 . . . . . . . . Machine Analysis 2456 | . . . . . . . . . 2456 . Robot Analysis Total 4 | . 3 1 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Turns Passed 17064 | 121 1190 2720 1082 2989 446 220 4360 1115 2727 94 Spaces Moved 8381 | 88 724 1319 631 1483 267 85 2023 436 1296 29 Core 1 | 1 . . . . . . . . . . Treads 7363 | . 388 1319 631 1330 267 85 2023 436 855 29 Legs 153 | . . . . 153 . . . . . . Wheels 864 | 87 336 . . . . . . . 441 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 160 160 160 120 242 Average Speed 167 | 79 122 160 160 164 160 160 196 192 158 244 Slowest Speed 320 | 80 160 160 160 240 160 160 240 243 245 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 5 99 92 100 92 42 12 95 38 40 22 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . 1 2 . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . 1 . . Scrap Searched 2 | . . . 1 . 1 . . . . . Spaces Dug 39 | . 6 15 . . . . 11 . 7 . Terrain Destroyed 292 | . 22 30 . 15 . 9 106 22 87 1 Melee 11 | . . 4 . . . . . . 7 . Projectile 18 | . . . . 1 . . 5 2 9 1 AOE 260 | . 22 26 . 14 . 9 98 20 71 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Was Total 10366 | 115 889 1732 693 1888 285 141 2263 598 1721 41 Wait 682 | 1 35 178 48 159 12 33 14 47 154 1 Move 8368 | 87 723 1318 630 1482 266 85 2017 435 1296 29 Hop 2 | . . . . . . . 2 . . . Pick Up 200 | 8 20 47 3 47 1 1 31 10 32 . Fast Attach 22 | 6 1 2 . 7 . . 2 . 4 . Attach 69 | 1 5 5 . 15 . 2 10 5 23 3 Detach 21 | . . . . 8 . . 2 . 10 1 Swap 134 | 1 13 31 . 14 1 . 18 21 35 . Drop 170 | . 17 40 4 48 2 . 30 11 18 . Fire 627 | 11 75 104 6 108 . 19 93 66 138 7 Melee 23 | . . 6 . . . . 8 . 9 . Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush 11 | . . 1 2 . 3 1 . 3 1 . Escape Stasis 16 | . . . . . . . 16 . . . Rewire 20 | . . . . . . . 20 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: [*Fac x2] / *Sto x2 / [*Low]) -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Lost 4 parts (1p2n1u) 326 | -10/Materials | Discovered new exit (range 9) 404 | -10/Materials | Discovered new exit (range 14) 421 | -10/Materials | Core integrity fell below 50% 609 | -10/Materials | Discovered new exit (range 8) 710 | -10/Materials | Build established: Mutant 823 | -10/Materials | Discovered new exit (range 10) 858 | -10/Materials | Discovered new exit (range 16) 1312 | -10/Materials | Entered another Materials area 1312 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1648 | -9/Materials | Discovered new exit (range 6) 1773 | -9/Materials | Build established: Scavenger-Mutant 2078 | -9/Materials | Build established: Mutant 2459 | -9/Materials | Learned Storage stockpile data 2469 | -9/Materials | Identified exit to Mines 2469 | -9/Materials | Identified exit to Materials 2470 | -9/Materials | Learned location of Zion (-7) 2498 | -9/Materials | Learned Materials emergency access door positions 2617 | -9/Materials | Repaired Assault Rifle? 4032 | -9/Materials | Entered Mines 4049 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4071 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4207 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4284 | -9/Mines | Learned Materials terminal intel 4738 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4751 | -9/Mines | Discovered exit to Materials (range 10) 4800 | -9/Mines | Discovered exit to Materials (range 5) 4996 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4998 | -9/Mines | Discovered new exit (range 5) 5114 | -9/Mines | Entered Exiles 5114 | -9/Exiles | Accompanied by 3 allies 5153 | -9/Exiles | Met 8R-AWN 5182 | -9/Exiles | Met EX-HEX 5226 | -9/Exiles | Met EX-BIN 5249 | -9/Exiles | Aligned with FarCom system 5250 | -9/Exiles | Given EX-Vault access code 5287 | -9/Exiles | Opened EX-Vault 5300 | -9/Exiles | Found AWS/Gauss 5331 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5379 | -9/Exiles | Met EX-DEC 5836 | -9/Exiles | Discovered new exit (range 15) 6259 | -9/Exiles | Attacked by the Exiles 6385 | -9/Exiles | Lost 3 allies 6401 | -9/Exiles | Core integrity fell below 50% 6492 | -9/Exiles | Destroyed 8R-AWN 6504 | -9/Exiles | Lost 6 parts (1p3n1u1w) 6507 | -9/Exiles | Found Prototype Ballistic Gun 6507 | -9/Exiles | Identified 8R-AWN's Boregun 6726 | -9/Exiles | Build established: Scavenger-Mutant 7068 | -9/Exiles | Destroyed EX-DEC 7105 | -9/Exiles | Destroyed EX-HEX 7108 | -9/Exiles | Destroyed EX-BIN 7290 | -9/Exiles | Found Prototype Device 7300 | -9/Exiles | Identified System Purifier 7307 | -9/Exiles | Found Prototype Processor 7337 | -9/Exiles | Identified Exp. Core Analyzer 7773 | -9/Exiles | Found Trap Reconfigurator 7971 | -9/Exiles | Found Deploy-a-Sentry 8084 | -9/Exiles | Discovered new exit (range 14) 8103 | -9/Exiles | Stole three prototypes: Trap Reconfigurator, AWS/Gauss, Deploy-a-Sentry 8103 | -9/Exiles | Entered Mines 8193 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 8199 | -8/Mines | Found Scrap Suit 8538 | -8/Mines | Discovered exit to Materials (range 5) 8549 | -8/Mines | Entered Materials 8549 | -8/Materials | Evolved 2 slots: Utility x2 8551 | -8/Materials | Loaded intel: 12 terminal locations 8714 | -8/Materials | Garrison activated, responded to threat 8769 | -8/Materials | Identified exit to Garrison 8769 | -8/Materials | Entered Garrison 8811 | -8/Garrison | Triggered checkpoint 8965 | -8/Garrison | Triggered checkpoint 9008 | -8/Garrison | Triggered checkpoint 9029 | -8/Garrison | Destroyed 9 combat bots 9033 | -8/Garrison | Triggered checkpoint 9099 | -8/Garrison | Triggered checkpoint 9157 | -8/Garrison | Triggered checkpoint 9371 | -8/Garrison | Discovered new exit (range 14) 9536 | -8/Garrison | Discovered new exit (range 11) 9559 | -8/Garrison | Triggered checkpoint 9715 | -8/Garrison | Triggered checkpoint 9793 | -8/Garrison | Triggered checkpoint 9895 | -8/Garrison | Discovered new exit (range 14) 10017 | -8/Garrison | Spotted B-75 Beast 10025 | -8/Garrison | DAS Turret deployed 10032 | -8/Garrison | Spotted B-75 Beast 10039 | -8/Garrison | Allies destroyed B-75 Beast 10099 | -8/Garrison | AWS/Gauss suddenly broke down 10103 | -8/Garrison | Lost 4 allies 10133 | -8/Garrison | Allies destroyed B-75 Beast 10509 | -8/Garrison | Triggered checkpoint 10509 | -8/Garrison | Garrison Relay disabled 10909 | -8/Garrison | Triggered checkpoint 10919 | -8/Garrison | Garrison Relay disabled 11224 | -8/Garrison | Phase Generator disabled 11239 | -8/Garrison | Spotted B-75 Beast 12960 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13129 | -8/Garrison | Entered Materials 13529 | -8/Materials | First assault squad dispatched 13664 | -8/Materials | Core integrity fell below 50% 14203 | -8/Materials | Discovered new exit (range 9) 14244 | -8/Materials | Entered Factory 14244 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14245 | -7/Factory | Identified exit to Storage 14488 | -7/Factory | Discovered new exit (range 16) 15018 | -7/Factory | Discovered new exit (range 14) 15756 | -7/Factory | Build established: Mutant 15798 | -7/Factory | Discovered new exit (range 12) 15882 | -7/Factory | Garrison activated, responded to threat 16395 | -7/Factory | Core integrity fell below 50% 16468 | -7/Factory | Lost 6 parts (2p2n2w) 16739 | -7/Factory | AWS/Gauss suddenly broke down 16755 | -7/Factory | Core integrity fell below 20% 16779 | -7/Factory | Lost 3 parts (1n2u) 16784 | -7/Factory | Build established: Scavenger-Mutant 16971 | -7/Factory | Sucked down chute 16971 | -7/Factory | Entered Waste 17000 | -7/Waste | Spotted C-40 Crusher 17005 | -7/Waste | Spotted C-40 Crusher 17014 | -7/Waste | AWS/Gauss suddenly broke down 17021 | -7/Waste | Spotted C-40 Crusher 17040 | -7/Waste | Spotted C-40 Crusher 17053 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17056 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17062 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17065 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17065 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 17042_ G-47 Trooper suffers critical hit (Destroy). 17042_ G-47 Trooper destroyed. 17046_ Imp. Heat Sink crushed. 17051_ H%02A|DXLQS,0<=FA:&WP 17051_ Particle Gun crushed. 17053_ Arm. Treads crushed. 17053_ Lgt. Treads crushed. 17056_ Hrd. Light Armor Plating crushed. 17056_ Adv. Assault Cannon crushed. 17056_ Nuclear Core crushed. 17056_ Power Amplifier destroyed. 17060_ Adv. Assault Cannon crushed. 17062_ Lgt. Treads crushed. 17062_ Hvy. Machine Gun crushed. 17062_ Lgt. Treads crushed. 17062_ Critical hit (Destroy). 17062_ Lgt. Treads destroyed. 17065_ Shield Generator crushed. 17065_ Lgt. Nuclear Core crushed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? % #??????????????? | | ???????????????????????????? "??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????# #??????????????? | | ??????????????????????????## % ########???????? | | ??????????????????????????? ????????? | | ??????????????????????????? % ??????????? | | ??????????????????????????? % ???????????? | | ??????????????????????????? ?????????????? | | ???????????????????????????#* #??????????????? | | ?????????????############??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# #### ######## ??????? | | ?????????????# =[ ???? | | ?????????????# CC % ???? | | ?????????????# CC ???? | | ?????????????# CC ????? | | ?????????????# CC#### ######## ????? | | ?????????????# @#??# #??????????????? | | ?????????????# =#??# #??????????????? | | ?????????????############??# #??????????????? | | ???????????????????????????# #??????????????? | | ????????????????????????????#####??????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 12 Armor Coverage 300 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 7 Defensive Hacking 7 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 17% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed ChainZhirovProtection Manual? 0 Play Time 02:05:48 Cumulative 179.3 hours Start 2025.04.10 @ 20:15:36 End 2025.04.10 @ 22:29:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 108 Adventurer 4 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 73 Gallery% 66 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 109e066d-22ca-430c-a802-fa1a07f12d5c