Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 08:10:41

Player: Mr Goldstein

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (0)       0
Value Destroyed (20)       20
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (5722)               5722
              TOTAL SCORE: 12682

 Bonus
-------
Pacifist                   4085
Follower Combat Kills      137
Entered DSFs               1500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     223/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Armory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (16) -----
  Experimental Target Analyzer
               Hacking Suite
               System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Antimissile System
      Improved System Shield
               System Restoration Module
      Advanced Remote Datajack
               Powered Hammer

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
  Experimental Target Analyzer
     Precision Matter Filter
               Hacking Suite
               System Shield
      Improved System Guard
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
               System Restoration Module
      Advanced Remote Datajack
               Powered Hammer
[Rating: 30]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Hacking Suite
  Device                   Trap Scanner
  Processor                Improved System Guard
  Hackware                 Hacking Suite
Weapon                     Powered Hammer
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm 
Slots Evolved              14   | .   .   2   .   2   2   .   2   .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   2   .   2   2   .   2   .   .   .   2   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             13   | .   .   .   .   .   .   .   1   .   1   1   .   1   .   1   4   1   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   .   .   1   .   1   1   .   1   .   1   2   1   2   
    Device                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 5    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     8    | .   .   .   .   .   .   .   1   4   5   7   5   9   .   12  15  11  17  
  Processor                3    | .   .   .   .   .   .   .   .   .   5   6   5   9   .   7   5   4   7   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   9   6   9   
Naked Turns                329  | .   55  47  32  57  20  54  42  14  8   .   .   .   .   .   .   .   .   
Heaviest Build             2    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   1   1   1   1   1   5   5   5   5   5   5   5   5   5   5   4   5   
  Average Carried          3    | .   .   1   1   1   1   1   4   4   4   5   5   4   5   4   4   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   1   1   1   1   1   5   4   5   5   5   5   5   5   5   4   3   5   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/DSF
        Mutant | -6/Factory
        Mutant | -6/Waste
        Mutant | -6/Factory
        Mutant | -6/DSF
        Mutant | -5/Factory
        Mutant | -5/Waste
        Mutant | -5/Factory
        Mutant | -5/DSF
        Mutant | -4/Factory
 Hacker-Mutant | -3/Research
 Hacker-Mutant | -3/Armory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
-----------                Run  | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm 
Matter Collected           186  | 59  .   .   .   44  .   .   .   .   .   .   .   .   .   83  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  DSF  Fac  Was  Fac  DSF  Fac  Was  Fac  DSF  Fac  Res  Arm  
Damage Taken               3511 | .    158  .    .    209  54   152  54   49   .    378  .    .    .    300  777  117  1263 
  Core                     3361 | .    158  .    .    209  54   152  49   49   .    378  .    .    .    300  685  114  1213 
  Absorbed by Shields      73   | .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    59   
Core Remaining (%)         65   | 100  36   .    100  62   .    70   .    .    .    44   .    .    .    70   40   .    .    
Volleys Fired              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hottest                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
Shots Fired                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Core Hits                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           77   | .    .    .    .    27   .    .    .    .    .    .    .    .    .    1    16   11   22   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  77   | .    .    .    .    27   .    .    .    .    .    .    .    .    .    1    16   11   22   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      34   | .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    8    5    9    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   18   | .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    3    3    7    
Targets Rammed             18   | .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    3    3    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        14   | .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    2    
  Average Temperature      8    | .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    2    
  Received Heat Transfer   561  | .    90   .    .    135  .    .    12   .    .    .    .    .    .    18   .    9    297  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm 
Peak Influence             326  | .   .   30  11  33  14  43  37  27  11  7   .   .   5   46  60  88  326 
  Initial                  46   | .   .   .   11  3   14  13  22  12  11  7   .   .   .   3   10  31  46  
  Average                  45   | .   .   15  11  30  14  18  22  15  11  4   .   .   .   29  14  64  169 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         94   | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 70  
  Level 1                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   2   1   .   1   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm 
Distress Signals           2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   5   4   .   12  1   3   1   5   .   2   .   .   .   9   13  4   28  
  Peak Tracking Total      24   | .   4   5   .   9   1   2   1   5   .   2   .   .   .   5   13  4   24  
  Tactical Retreats        5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm 
Traps Triggered            6    | .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
----------                 Run  | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm 
Machines Accessed          10   | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   2   1   4   
  Terminals                9    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   2   1   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   .   .   .   .   1   .   .   .   3   .   .   .   2   .   5   2   7   
  Successful               12   | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   2   2   5   
  Failed                   8    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   3   .   2   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Terminals                19   | .   .   .   .   .   1   .   .   .   3   .   .   .   2   .   5   2   6   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   2   1   4   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 3    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   1   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
------------               Run  | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  DSF  Fac  Was  Fac  DSF  Fac  Was  Fac  DSF  Fac  Res  Arm  
Total Allies               20   | .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    .    .    .    .    20   6    6    .    .    .    
  Highest-Rated Group      716  | .    .    .    .    .    .    .    .    .    .    .    .    716  175  175  .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    .    .    .    50   50   50   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               45   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    
  Total Damage             1122 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1122 .    .    .    
  Kills                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
-------------              Run  | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm 
Turns Passed               958  | 10  55  47  32  57  20  54  49  31  70  36  24  45  6   45  126 82  169 
Spaces Moved               1735 | 19  107 94  64  105 40  91  94  59  133 70  47  85  11  84  215 156 261 
  Core                     1735 | 19  107 94  64  105 40  91  94  59  133 70  47  85  11  84  215 156 261 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 3   31  18  14  13  2   75  5   62  6   92  3   73  1   62  8   8   18  
  Regions Visited          17
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm 
Total                      1800 | 18  107 93  63  108 39  98  96  59  135 70  47  86  10  86  228 159 298 
  Wait                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Move                     1720 | 18  106 93  63  104 39  90  94  58  132 69  47  84  10  83  214 155 261 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  14   | .   1   .   .   .   .   4   .   1   1   .   .   1   .   1   1   .   4   
  Fast Attach              3    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
  Attach                   10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   1   3   
  Detach                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Ram                      18   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   3   3   7   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            24   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   20  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory
-5/DSF
-4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2)
-3/Research
-3/Armory (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   11 | -11/Junkyard  | Entered Materials
   29 | -10/Materials | Discovered new exit (range 15)
   48 | -10/Materials | Core integrity fell below 50%
   64 | -10/Materials | Discovered new exit (range 5)
   66 | -10/Materials | Entered another Materials area
   66 | -9/Materials  | Evolved 2 slots: Utility x2
  106 | -9/Materials  | Discovered new exit (range 16)
  113 | -9/Materials  | Entered Mines
  130 | -9/Mines      | Discovered new exit (range 10)
  145 | -9/Mines      | Entered Materials
  145 | -8/Materials  | Evolved 2 slots: Utility x2
  193 | -8/Materials  | Discovered new exit (range 15)
  202 | -8/Materials  | Entered Factory
  202 | -7/Factory    | Evolved 2 slots: Utility x2
  222 | -7/Factory    | Identified exit to DSF
  222 | -7/Factory    | Entered DSF
  254 | -7/DSF        | Discovered new exit (range 15)
  259 | -7/DSF        | Additional patrols routed to DSF
  276 | -7/DSF        | Entered Factory
  276 | -6/Factory    | Evolved 2 slots: Utility x2
  305 | -6/Factory    | Build established: Mutant
  325 | -6/Factory    | Sucked down chute
  325 | -6/Factory    | Entered Waste
  334 | -6/Waste      | Spotted C-40 Crusher
  336 | -6/Waste      | Spotted C-40 Crusher
  337 | -6/Waste      | Spotted C-40 Crusher
  342 | -6/Waste      | Crushed by Compactor (1 part destroyed)
  343 | -6/Waste      | Spotted C-40 Crusher
  346 | -6/Waste      | Spotted C-40 Crusher
  348 | -6/Waste      | Discovered new exit (range 16)
  356 | -6/Waste      | Entered Factory
  426 | -6/Factory    | Identified exit to DSF
  426 | -6/Factory    | Entered DSF
  449 | -6/DSF        | Additional patrols routed to DSF
  454 | -6/DSF        | Discovered new exit (range 15)
  455 | -6/DSF        | Core integrity fell below 50%
  462 | -6/DSF        | Entered Factory
  462 | -5/Factory    | Evolved 2 slots: Utility x2
  486 | -5/Factory    | Sucked down chute
  486 | -5/Factory    | Entered Waste
  487 | -5/Waste      | Joined by Warlord forces that had cleared the area
  516 | -5/Waste      | Discovered new exit (range 14)
  531 | -5/Waste      | Entered Factory
  531 | -5/Factory    | Accompanied by 6 allies
  536 | -5/Factory    | Identified exit to DSF
  537 | -5/Factory    | Entered DSF
  537 | -5/DSF        | Accompanied by 6 allies
  564 | -5/DSF        | Additional patrols routed to DSF
  575 | -5/DSF        | Discovered new exit (range 15)
  582 | -5/DSF        | Entered Factory
  582 | -4/Factory    | Evolved 2 slots: Utility x2
  644 | -4/Factory    | Identified exit to Upper Caves
  644 | -4/Factory    | Identified exit to Extension
  696 | -4/Factory    | Core integrity fell below 50%
  701 | -4/Factory    | Discovered new exit (range 13)
  708 | -4/Factory    | Entered Research
  708 | -3/Research   | Evolved 2 slots: Utility x2
  743 | -3/Research   | Spotted B-86 Titan
  781 | -3/Research   | Discovered new exit (range 15)
  790 | -3/Research   | Entered Armory
  794 | -3/Armory     | Found Prototype Processor
  795 | -3/Armory     | Identified Exp. Target Analyzer
  899 | -3/Armory     | Core integrity fell below 50%
  911 | -3/Armory     | Found Antimissile System
  934 | -3/Armory     | Core integrity fell below 20%
  953 | -3/Armory     | Discovered new exit (range 14)
  959 | -3/Armory     | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
00895_ Critical hit (Burn: +37).
00895_ Imp. System Guard destroyed.
00896_ Slammed into G-67 Veteran. <x3>
00900_ Slug penetrates Wall.
00900_ Slammed into G-67 Veteran.
00900_ Destabilizing: Core damaged (-26).
00901_ Slammed into B-74 Champion.
00901_ B-74 Champion suffers critical hit (Burn).
00911_ Acquired Antimissile System.
00915_ Penetrated by Slug.
00933_ Slammed into L-61 Swordsman.
00953_ Connecting with Terminal...
>>Access(Branch)
No branch access points found.
00953_ EXIT=FOUND
>>Layout(Zone)
Retrieving Zone 8A layout...
  Downloaded map data.
00953_ Slug penetrates Wall.
00953_ Terminal disabled.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????##?###### #??#    #?#        ? ???????? |
| ???????????        # #####++####        # ???????? |
| ???????????        # ##!       #        # ???????? |
| ???????????        # ##   Y  < # """""  # ???????? |
| ???????????        + ##  @ Y   # "   "  #+###+#### |
| ???????????""""""" # #####//#### " """  +          |
| ???????????""""""" # #??#   Y#?# " """  #          |
| ???????????""""""" # #??#    #?# "   "  #  ##+#### |
| ???????????        # #??##  ##?# """""  #  #   ??? |
| ???????????+##+##### #???#  #??#        #  #  "??? |
| ???????????          #???#  ####?###?####  #  "??? |
| ???????????###########???#  ##         ##  #  "??? |
| ???????????      #??????##  ##  """"   ##  #  "??? |
| ???????????      #??????#    #  "  "   ##  #   ??? |
| ???????????      #??????#  " #  "  "   ##  ####??? |
| ???????????      #??????# T" +  "  "   ##  #?????? |
| ???????????      #??????#    #  """"   ##  #?????? |
| ???????????""    #??????##  ##         ##  #?????? |
| ???????????""    #???????#  ##         ##  #?????? |
| ???????????""    #???????#  ####+########  #?????? |
| ???????????      #???????#  #??# ##     +  #?????? |
| ????????????##?###???????#  #??# ##     #  #?????? |
| ???????????    #?#########  #??# ## [=! #  #?????? |
| ???????????""" #?#########  #??# ## =[! #  #?????? |
| ???????????    #?##    ###  #?## ## !!! #  ####+#? |
| ???????????    #?##    ###  #?#   +     +       #  |
| ???????????""" #?##""""###  #?#  ##     #       +  |
| ???????????    #?##T   ###  #?#  ##     ######  #  |
| ???????????#####?##         #?#  ##     #????#  #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          5
Energy Capacity            100
Matter Stores              256
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Corruption Containment     12
Evasion (%)                50
Target Analysis            10
Offensive Hacking          30
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldShockDissipator
  Manual?         0
Play Time         00:21:59
  Cumulative      93.2 hours
  Start           2023.04.11 @ 07:51:44
  End             2023.04.11 @ 08:10:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           158
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          56
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7c868a2-ef85-46e2-adef-96a3c8af4542