Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 08:10:41 Player: Mr Goldstein Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (0) 0 Value Destroyed (20) 20 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (5722) 5722 TOTAL SCORE: 12682 Bonus ------- Pacifist 4085 Follower Combat Kills 137 Entered DSFs 1500 Cogmind --------- Core Integrity 0/1300 Matter 223/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Experimental Target Analyzer Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antimissile System Improved System Shield System Restoration Module Advanced Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Target Analyzer Precision Matter Filter Hacking Suite System Shield Improved System Guard > --- WEAPON ----------- (None) > --- INVENTORY -------- System Restoration Module Advanced Remote Datajack Powered Hammer [Rating: 30] Favorites ----------- Power None Propulsion None Utility Hacking Suite Device Trap Scanner Processor Improved System Guard Hackware Hacking Suite Weapon Powered Hammer Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Slots Evolved 14 | . . 2 . 2 2 . 2 . . . 2 . . . 2 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 14 | . . 2 . 2 2 . 2 . . . 2 . . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 13 | . . . . . . . 1 . 1 1 . 1 . 1 4 1 3 Power . | . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . . . 1 . 1 1 . 1 . 1 2 1 2 Device 2 | . . . . . . . 1 . . . . . . . . . 1 Storage . | . . . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . . 1 . . 1 . . . . 1 Hackware 5 | . . . . . . . . . . 1 . . . 1 2 1 . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 3 | . . . . . . . . . . . . . . . 2 . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . . . 2 Parts Lost 5 | . . . . . . . . 1 . 1 . . . . 2 . 1 Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . 1 . 1 . . . . 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . 1 . 1 . . . . 2 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 8 | . . . . . . . 1 4 5 7 5 9 . 12 15 11 17 Processor 3 | . . . . . . . . . 5 6 5 9 . 7 5 4 7 Hackware 3 | . . . . . . . . . . 1 . . . 4 9 6 9 Naked Turns 329 | . 55 47 32 57 20 54 42 14 8 . . . . . . . . Heaviest Build 2 | . . . . . . . 2 2 . . . . . . . . . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 1 1 1 5 5 5 5 5 5 5 5 5 5 4 5 Average Carried 3 | . . 1 1 1 1 1 4 4 4 5 5 4 5 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 1 1 1 5 4 5 5 5 5 5 5 5 4 3 5 Class Distribution -------------------- 72% | Mutant 27% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Matter Collected 186 | 59 . . . 44 . . . . . . . . . 83 . . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Damage Taken 3511 | . 158 . . 209 54 152 54 49 . 378 . . . 300 777 117 1263 Core 3361 | . 158 . . 209 54 152 49 49 . 378 . . . 300 685 114 1213 Absorbed by Shields 73 | . . . . . . 14 . . . . . . . . . . 59 Core Remaining (%) 65 | 100 36 . 100 62 . 70 . . . 44 . . . 70 40 . . Volleys Fired 1 | . . . . . . . . . . . . . . . 1 . . Largest 1 | . . . . . . . . . . . . . . . 1 . . Hottest 10 | . . . . . . . . . . . . . . . 10 . . Shots Fired 1 | . . . . . . . . . . . . . . . 1 . . Gun . | . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . . . . . . . . 1 . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . . . . . . 1 . . Core Hits 3 | . . . . . . . . . . . . . . . 1 1 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . . . . . . . 3 . 1 Impact 4 | . . . . . . . . . . . . . . . 3 . 1 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 77 | . . . . 27 . . . . . . . . . 1 16 11 22 Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 77 | . . . . 27 . . . . . . . . . 1 16 11 22 Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . . 1 . . . . . . 1 Average Corruption 1 | . . . . 2 . . . . . 1 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 1 | . . . . 1 . . . . . . . . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . 12 . . . . . . . . . . 8 5 9 Shots . | . . . . . . . . . . . . . . . . . . Rammed 18 | . . . . 4 . . . . . . . . . 1 3 3 7 Targets Rammed 18 | . . . . 4 . . . . . . . . . 1 3 3 7 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 14 | . . . . 14 . . . . . . . . . . . . 2 Average Temperature 8 | . . . . 14 . . . . . . . . . . . . 2 Received Heat Transfer 561 | . 90 . . 135 . . 12 . . . . . . 18 . 9 297 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Peak Influence 326 | . . 30 11 33 14 43 37 27 11 7 . . 5 46 60 88 326 Initial 46 | . . . 11 3 14 13 22 12 11 7 . . . 3 10 31 46 Average 45 | . . 15 11 30 14 18 22 15 11 4 . . . 29 14 64 169 Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 70 Level 1 5 | . . . . . . . . . . . . . . . . . 29 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . 3 . . . . . . . . . 2 1 . 1 Investigation 2 | . . . . . . . . . . . . . . . 1 . 1 Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 1 . . 3 . . . . . . . . . 2 . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Distress Signals 2 | . . 1 . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 87 | . 5 4 . 12 1 3 1 5 . 2 . . . 9 13 4 28 Peak Tracking Total 24 | . 4 5 . 9 1 2 1 5 . 2 . . . 5 13 4 24 Tactical Retreats 5 | . . . . . . 2 . . . . . . . . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Traps Triggered 6 | . . . . . . 1 1 . . 1 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Machines Disabled 2 | . . . . . . . . . . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Machines Accessed 10 | . . . . . 1 . . . 1 . . . 1 . 2 1 4 Terminals 9 | . . . . . 1 . . . 1 . . . 1 . 2 1 3 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 20 | . . . . . 1 . . . 3 . . . 2 . 5 2 7 Successful 12 | . . . . . 1 . . . 1 . . . 1 . 2 2 5 Failed 8 | . . . . . . . . . 2 . . . 1 . 3 . 2 Catastrophic 2 | . . . . . . . . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . . . . . 1 1 1 Terminals 19 | . . . . . 1 . . . 3 . . . 2 . 5 2 6 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 10 | . . . . . 1 . . . 1 . . . 1 . 2 1 4 Record 1 | . . . . . . . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 Open DSF 3 | . . . . . 1 . . . 1 . . . 1 . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . 1 . 1 Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . . . 1 1 Terminals 1 | . . . . . . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . . . 1 . . . 1 . . . . . 2 1 3 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Total Allies 20 | . . . . . . . . . . . . 20 . . . . . Largest Group 20 | . . . . . . . . . . . . 20 6 6 . . . Highest-Rated Group 716 | . . . . . . . . . . . . 716 175 175 . . . Highest-Rated Ally 50 | . . . . . . . . . . . . 50 50 50 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . . . . . . . 45 . . . Total Damage 1122 | . . . . . . . . . . . . . . 1122 . . . Kills 3 | . . . . . . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Turns Passed 958 | 10 55 47 32 57 20 54 49 31 70 36 24 45 6 45 126 82 169 Spaces Moved 1735 | 19 107 94 64 105 40 91 94 59 133 70 47 85 11 84 215 156 261 Core 1735 | 19 107 94 64 105 40 91 94 59 133 70 47 85 11 84 215 156 261 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 31 18 14 13 2 75 5 62 6 92 3 73 1 62 8 8 18 Regions Visited 17 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Was Fac DSF Fac Res Arm Total 1800 | 18 107 93 63 108 39 98 96 59 135 70 47 86 10 86 228 159 298 Wait . | . . . . . . . . . . . . . . . . . . Move 1720 | 18 106 93 63 104 39 90 94 58 132 69 47 84 10 83 214 155 261 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 14 | . 1 . . . . 4 . 1 1 . . 1 . 1 1 . 4 Fast Attach 3 | . . . . . . . 1 . 1 1 . . . . . . . Attach 10 | . . . . . . . . . . . . 1 . 1 4 1 3 Detach 3 | . . . . . . . . . . . . . . . 2 . 1 Swap . | . . . . . . . . . . . . . . . . . . Drop 3 | . . . . . . . 1 . 1 . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . 1 . . Melee 4 | . . . . . . . . . . . . . . . 3 . 1 Ram 18 | . . . . 4 . . . . . . . . . 1 3 3 7 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . 4 . . . . . . . . . . 20 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research -3/Armory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 11 | -11/Junkyard | Entered Materials 29 | -10/Materials | Discovered new exit (range 15) 48 | -10/Materials | Core integrity fell below 50% 64 | -10/Materials | Discovered new exit (range 5) 66 | -10/Materials | Entered another Materials area 66 | -9/Materials | Evolved 2 slots: Utility x2 106 | -9/Materials | Discovered new exit (range 16) 113 | -9/Materials | Entered Mines 130 | -9/Mines | Discovered new exit (range 10) 145 | -9/Mines | Entered Materials 145 | -8/Materials | Evolved 2 slots: Utility x2 193 | -8/Materials | Discovered new exit (range 15) 202 | -8/Materials | Entered Factory 202 | -7/Factory | Evolved 2 slots: Utility x2 222 | -7/Factory | Identified exit to DSF 222 | -7/Factory | Entered DSF 254 | -7/DSF | Discovered new exit (range 15) 259 | -7/DSF | Additional patrols routed to DSF 276 | -7/DSF | Entered Factory 276 | -6/Factory | Evolved 2 slots: Utility x2 305 | -6/Factory | Build established: Mutant 325 | -6/Factory | Sucked down chute 325 | -6/Factory | Entered Waste 334 | -6/Waste | Spotted C-40 Crusher 336 | -6/Waste | Spotted C-40 Crusher 337 | -6/Waste | Spotted C-40 Crusher 342 | -6/Waste | Crushed by Compactor (1 part destroyed) 343 | -6/Waste | Spotted C-40 Crusher 346 | -6/Waste | Spotted C-40 Crusher 348 | -6/Waste | Discovered new exit (range 16) 356 | -6/Waste | Entered Factory 426 | -6/Factory | Identified exit to DSF 426 | -6/Factory | Entered DSF 449 | -6/DSF | Additional patrols routed to DSF 454 | -6/DSF | Discovered new exit (range 15) 455 | -6/DSF | Core integrity fell below 50% 462 | -6/DSF | Entered Factory 462 | -5/Factory | Evolved 2 slots: Utility x2 486 | -5/Factory | Sucked down chute 486 | -5/Factory | Entered Waste 487 | -5/Waste | Joined by Warlord forces that had cleared the area 516 | -5/Waste | Discovered new exit (range 14) 531 | -5/Waste | Entered Factory 531 | -5/Factory | Accompanied by 6 allies 536 | -5/Factory | Identified exit to DSF 537 | -5/Factory | Entered DSF 537 | -5/DSF | Accompanied by 6 allies 564 | -5/DSF | Additional patrols routed to DSF 575 | -5/DSF | Discovered new exit (range 15) 582 | -5/DSF | Entered Factory 582 | -4/Factory | Evolved 2 slots: Utility x2 644 | -4/Factory | Identified exit to Upper Caves 644 | -4/Factory | Identified exit to Extension 696 | -4/Factory | Core integrity fell below 50% 701 | -4/Factory | Discovered new exit (range 13) 708 | -4/Factory | Entered Research 708 | -3/Research | Evolved 2 slots: Utility x2 743 | -3/Research | Spotted B-86 Titan 781 | -3/Research | Discovered new exit (range 15) 790 | -3/Research | Entered Armory 794 | -3/Armory | Found Prototype Processor 795 | -3/Armory | Identified Exp. Target Analyzer 899 | -3/Armory | Core integrity fell below 50% 911 | -3/Armory | Found Antimissile System 934 | -3/Armory | Core integrity fell below 20% 953 | -3/Armory | Discovered new exit (range 14) 959 | -3/Armory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 00895_ Critical hit (Burn: +37). 00895_ Imp. System Guard destroyed. 00896_ Slammed into G-67 Veteran. 00900_ Slug penetrates Wall. 00900_ Slammed into G-67 Veteran. 00900_ Destabilizing: Core damaged (-26). 00901_ Slammed into B-74 Champion. 00901_ B-74 Champion suffers critical hit (Burn). 00911_ Acquired Antimissile System. 00915_ Penetrated by Slug. 00933_ Slammed into L-61 Swordsman. 00953_ Connecting with Terminal... >>Access(Branch) No branch access points found. 00953_ EXIT=FOUND >>Layout(Zone) Retrieving Zone 8A layout... Downloaded map data. 00953_ Slug penetrates Wall. 00953_ Terminal disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##?###### #??# #?# ? ???????? | | ??????????? # #####++#### # ???????? | | ??????????? # ##! # # ???????? | | ??????????? # ## Y < # """"" # ???????? | | ??????????? + ## @ Y # " " #+###+#### | | ???????????""""""" # #####//#### " """ + | | ???????????""""""" # #??# Y#?# " """ # | | ???????????""""""" # #??# #?# " " # ##+#### | | ??????????? # #??## ##?# """"" # # ??? | | ???????????+##+##### #???# #??# # # "??? | | ??????????? #???# ####?###?#### # "??? | | ???????????###########???# ## ## # "??? | | ??????????? #??????## ## """" ## # "??? | | ??????????? #??????# # " " ## # ??? | | ??????????? #??????# " # " " ## ####??? | | ??????????? #??????# T" + " " ## #?????? | | ??????????? #??????# # """" ## #?????? | | ???????????"" #??????## ## ## #?????? | | ???????????"" #???????# ## ## #?????? | | ???????????"" #???????# ####+######## #?????? | | ??????????? #???????# #??# ## + #?????? | | ????????????##?###???????# #??# ## # #?????? | | ??????????? #?######### #??# ## [=! # #?????? | | ???????????""" #?######### #??# ## =[! # #?????? | | ??????????? #?## ### #?## ## !!! # ####+#? | | ??????????? #?## ### #?# + + # | | ???????????""" #?##""""### #?# ## # + | | ??????????? #?##T ### #?# ## ###### # | | ???????????#####?## #?# ## #????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 5 Energy Capacity 100 Matter Stores 256 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Corruption Containment 12 Evasion (%) 50 Target Analysis 10 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldShockDissipator Manual? 0 Play Time 00:21:59 Cumulative 93.2 hours Start 2023.04.11 @ 07:51:44 End 2023.04.11 @ 08:10:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7c868a2-ef85-46e2-adef-96a3c8af4542