Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.12 @ 20:06:27 Player: Amn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (104) 520 Value Destroyed (4210) 4210 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 10086 Bonus ------- Follower Combat Kills 356 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 16/100 System Corruption 24% Temperature Cool (18) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Dirty Datajack > --- INVENTORY (4) ---- Advanced ECM Suite Experimental Thermal Shield Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Weight Redist. System Armor Integrity Analyzer Improved Transmission Jammer Experimental Thermal Shield Drone Bay > --- WEAPON ----------- Improved Heavy Machine Gun Heavy Flak Cannon Improved Remote Datajack > --- INVENTORY -------- Improved Thermal Generator Cryofiber Web Advanced ECM Suite Neutron Cannon Dirty Datajack Makeshift Hammer [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Heavy Flak Cannon Energy Gun Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 . 2 . . 2 . . . . Power 1 | . . . 1 . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 5 | . . 2 1 . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 147 | 7 7 14 32 15 7 7 . 16 11 11 1 19 Power 29 | 1 3 2 6 2 1 3 . 4 . 3 . 4 Engine 20 | 1 3 2 4 1 1 3 . 3 . . . 2 Core 9 | . . . 2 1 . . . 1 . 3 . 2 Reactor . | . . . . . . . . . . . . . Propulsion 26 | 2 2 2 3 4 1 1 . 3 3 2 . 3 Treads 19 | . 2 2 1 4 1 1 . 3 2 . . 3 Leg 7 | 2 . . 2 . . . . . 1 2 . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 44 | 2 2 5 7 4 2 1 . 7 4 2 1 7 Device 26 | 1 1 2 4 1 1 1 . 2 4 1 1 7 Storage 4 | 1 1 2 . . . . . . . . . . Processor 3 | . . . 1 1 1 . . . . . . . Hackware 2 | . . . . . . . . 2 . . . . Protection 9 | . . 1 2 2 . . . 3 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 48 | 2 . 5 16 5 3 2 . 2 4 4 . 5 Energy Gun 15 | 1 . 1 5 2 1 1 . . 2 2 . . Energy Cannon 3 | . . 1 1 . . . . . . . . 1 Ballistic Gun 9 | 1 . 2 3 1 . . . . 1 1 . . Ballistic Cannon 12 | . . . 4 2 2 1 . 2 1 . . . Launcher 2 | . . . 2 . . . . . . . . . Special Weapon 3 | . . . . . . . . . . 1 . 2 Impact Weapon 3 | . . 1 1 . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 6 | . . . 3 1 1 . . . . . . 1 Parts Lost 64 | . . 4 13 6 . 5 . . 10 3 . 23 Power 9 | . . . 2 . . 1 . . 2 . . 4 Propulsion 12 | . . . 3 . . 2 . . 3 . . 4 Utility 20 | . . 1 4 3 . . . . 1 1 . 10 Weapon 23 | . . 3 4 3 . 2 . . 4 2 . 5 Highest Loss Streak 14 | . . 2 9 3 . 3 . . 9 1 . 14 Average Slot Usage (%) 92 | . 100 99 95 95 100 94 92 98 88 84 86 83 Engine 8 | . 14 11 9 14 11 15 15 11 3 . . 2 Core 4 | . . . 8 3 2 . . . 3 6 13 9 Treads 12 | . 16 22 14 14 23 17 15 19 12 . . 4 Leg 2 | . 11 . 1 3 . . . . 1 13 6 . Device 20 | . 14 30 17 15 15 15 15 11 15 26 33 32 Storage 7 | . 14 11 9 9 7 7 7 6 6 6 6 5 Processor 7 | . . . 8 9 13 15 15 10 6 6 6 6 Hackware 1 | . . . . . . . . 12 5 . . . Protection 3 | . . 2 8 6 1 . . 3 10 5 . . Energy Gun 7 | . 14 8 6 6 5 10 7 6 5 10 6 3 Ballistic Gun 4 | . 14 8 3 7 3 . . . 2 . 6 5 Ballistic Cannon 6 | . . . 5 3 12 11 15 13 10 6 6 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 56 | 11 25 31 42 40 46 50 40 52 55 44 43 56 Greatest Support 80 | 20 40 46 46 40 60 60 40 72 80 58 20 61 Greatest Overweight (x) 11 | . . 1 10 1 . 1 . . 10 2 2 11 Average Overweight (x) . | . . . . . . . . . . . 2 2 Largest Inventory Capacity 10 | 6 10 10 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 5 8 9 8 8 8 8 8 8 8 8 8 7 Most Carried 10 | 5 6 10 8 8 8 8 7 8 8 8 6 8 Average Carried 6 | 3 3 7 7 6 7 6 7 7 6 5 6 4 Final Capacity 10 | 6 10 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 6 8 4 7 8 7 7 8 4 7 6 3 Class Distribution -------------------- 37% | Mutant 16% | Scavenger-Mutant 12% | Scavenger-Skirmisher 11% | Derelict-Mutant 4% | Hacker-Tank 3% | Derelict-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Skirmisher | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Matter Collected 3894 | 270 . 267 588 437 301 328 . 30 827 299 . 547 Remotely . | . . . . . . . . . . . . . Salvage Created 4431 | 95 . 634 805 671 301 417 . 102 668 158 . 580 Parts 202 | 7 . 39 41 37 19 15 . 8 15 9 . 12 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . 12 . . 8 7 . 33 Prevented 2 | . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Combat Hostiles Destroyed 88 | . . 13 18 14 7 8 . 1 16 4 . 7 Melee 2 | . . 1 1 . . . . . . . . . Guns 37 | . . 8 11 9 2 . . 1 2 3 . 1 Cannons 43 | . . 1 3 5 5 8 . . 14 1 . 6 AOE 5 | . . 3 2 . . . . . . . . . Classes Destroyed 14 | 2 . 5 3 . 1 1 . 1 . . . 1 Worker 1 | . . . . . . . . 1 . . . . Builder 4 | . . 2 1 . 1 . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 2 | 1 . . . 1 . . . . . . . . Watcher 6 | . . 1 2 1 1 . . 1 . . . . Swarmer 10 | . . . 6 . . . . . . 4 . . Grunt 35 | . . 7 7 4 2 4 . . 7 . . 4 Brawler 5 | . . . 1 . . 1 . . 2 . . 1 Duelist 7 | . . 3 . 1 . 1 . . 2 . . . Sentry 23 | . . 3 4 9 3 1 . 1 1 . . 1 Hunter 1 | . . . . . . . . . . . . 1 Programmer 2 | . . . . . 2 . . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . Thug 4 | . . . . . . . . . 4 . . . Best Kill Streak 6 | 2 . 6 5 4 4 5 . 2 5 3 . 4 Combat Bots Only 5 | . . 4 4 4 3 5 . 1 5 3 . 4 Max Kills in Single Turn 2 | 1 . 2 2 1 2 1 . 2 2 1 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 1 2 . . . . . . . . . Melee 1 | . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Damage Taken 8519 | . . 799 1593 880 346 764 . 132 1664 570 . 1771 Core 1539 | . . 196 223 118 25 121 . . 256 188 . 412 Absorbed by Shields 335 | . . 158 177 . . . . . . . . . Core Remaining (%) 73 | 100 100 51 . 38 . . 79 . . . . . Volleys Fired 378 | 10 . 52 92 75 21 26 . 3 43 27 . 29 Largest 3 | 1 . 2 2 2 3 3 . 3 3 3 . 3 Hottest 208 | 40 . 100 103 111 116 151 . 156 156 208 . 143 Shots Fired 699 | 10 . 81 116 123 63 69 . 10 94 64 . 69 Gun 445 | 10 . 69 100 101 27 28 . 4 29 37 . 40 Cannon 247 | . . 12 13 22 36 41 . 6 65 27 . 25 Launcher 3 | . . . 3 . . . . . . . . . Special 4 | . . . . . . . . . . . . 4 Kinetic 439 | . . 40 83 60 42 41 . 6 91 36 . 40 Thermal 169 | . . 12 10 63 21 10 . . . 28 . 25 Explosive . | . . . . . . . . . . . . . Electromagnetic 87 | 10 . 29 23 . . 18 . 4 3 . . . Robot Hit Streak 20 | 3 . 11 9 10 12 20 . 6 18 5 . 9 Robot Miss Streak 17 | 2 . 3 4 5 2 2 . 1 4 17 . 10 Penetration Max 1 | . . . 1 1 1 . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 458 | 4 . 57 77 59 44 54 . 5 70 34 . 54 Core Hits 243 | 4 . 28 35 27 15 21 . 6 62 15 . 30 Critical Hits 10 | . . . . 2 5 2 . . . 1 . . Critical Kills 5 | . . . . 1 2 1 . . . 1 . . Critical Parts Destroyed 5 | . . . . 1 3 1 . . . . . . Melee Attacks 16 | . . 4 5 . . . . . . . . 7 Impact 14 | . . 4 5 . . . . . . . . 5 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10683 | 74 . 1183 1781 1281 1079 1168 . 164 1887 404 . 1662 Guns 4764 | 51 . 569 1303 864 432 298 . 34 460 158 . 595 Cannons 4711 | . . 106 182 417 647 870 . 130 1427 246 . 686 Explosions 650 | 23 . 396 231 . . . . . . . . . Melee 551 | . . 112 65 . . . . . . . . 374 Ramming 7 | . . . . . . . . . . . . 7 Kinetic 6808 | . . 346 1000 929 720 870 . 130 1875 246 . 692 Thermal 2155 | 23 . 297 222 352 359 155 . . . 158 . 589 Explosive 205 | . . 205 . . . . . . . . . . Electromagnetic 957 | 51 . 223 494 . . 143 . 34 12 . . . Impact 551 | . . 112 65 . . . . . . . . 374 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 24 | . . . 1 1 1 6 6 8 8 8 8 24 Average Corruption 5 | . . . 1 1 1 4 6 6 8 8 8 8 Corruption Purged . | . . . . . . . . . . . . . Effects 189 | . . . 4 1 1 23 7 2 45 41 7 58 Message Errors 36 | . . . 1 . . 2 2 1 8 8 1 13 Matter Fused 37 | . . . . . . 4 . . 11 8 1 13 Heat Flow Errors 29 | . . . . . . 4 2 . 8 6 . 9 Energy Discharges 23 | . . . . . . 5 1 . 4 5 3 5 Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 21 | . . . 1 1 1 2 2 . 3 3 2 6 Data Loss (major) 8 | . . . . . . . . . 1 4 . 3 Misfires 9 | . . . . . . 1 . 1 3 3 . 1 Targeting Errors 23 | . . . 1 . . 5 . . 7 2 . 8 Weapon Failures 2 | . . . 1 . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 349 | . . 14 37 9 35 20 . . . 4 . 230 Projectiles 68 | . . . . 9 35 20 . . . 4 . . Explosions 37 | . . . 37 . . . . . . . . . Melee 244 | . . 14 . . . . . . . . . 230 Knockbacks 46 | . . . 2 4 4 1 . . 23 4 . 8 Impact 3 | . . . 1 . . . . . . . . 2 Kinetic 43 | . . . 1 4 4 1 . . 23 4 . 6 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 211 | . . 66 56 . . . . 86 . . . 3 Shots 7 | . . 2 3 . . . . 2 . . . . Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 448 | . . 178 302 240 75 355 192 64 448 258 . 226 Average Temperature 91 | . . 47 117 65 30 115 96 31 131 81 . 55 Received Heat Transfer 2369 | . . 227 603 351 57 183 . 18 678 24 . 228 Effects 14 | . . . 6 . . . . . 8 . . . Shutdowns 4 | . . . . . . . . . 4 . . . Energy Bleed 3 | . . . 3 . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (minor) 3 | . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . Impact Corruptions 13 | . . 1 . . . . . . . . . 12 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | 2 . . . 2 1 . . . . . . 1 Heat Transferred 3435 | 50 . 372 359 814 629 296 . . . 259 . 656 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | 1 . 3 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Peak Influence 327 | 15 24 244 327 272 170 . . 96 . . . . Average Influence 111 | 4 16 119 145 178 103 . . 39 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . . . . . Low Security (%) 81 | 100 100 78 71 53 100 . . 100 . . . . Level 1 18 | . . 21 28 46 . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 2 3 1 4 . . . . . . 1 Investigation 2 | . . 1 1 . . . . . . . . . Extermination 1 | . . . . . 1 . . . . . . . Reinforcement 3 | . 1 1 . 1 . . . . . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison 5 | . . . 2 . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Distress Signals 3 | . . 2 . 1 . . . . . . . . Communications Jammed 3 | . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . 3 Times Spotted 149 | . 1 15 30 22 8 9 . 2 20 11 . 31 Peak Tracking Total 11 | . 1 5 5 4 3 4 . 1 5 4 . 11 Tactical Retreats 8 | . . . 2 3 . . . . . 2 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Traps Triggered 6 | . . . 1 1 . . . 4 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 5 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Machines Disabled 9 | . . 2 3 2 . . . 2 . . . . Max in Single Turn 2 | . . 1 2 1 . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Machines Accessed 25 | . 2 5 2 4 3 1 . 2 . 2 4 . Terminals 10 | . 1 2 1 3 2 . . 1 . . . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . . . Recycling Units 4 | . 1 1 1 . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 67 | . 4 11 4 11 5 1 . 5 . 2 24 . Successful 52 | . 2 7 2 8 4 1 . 2 . 2 24 . Failed 15 | . 2 4 2 3 1 . . 3 . . . . Catastrophic 2 | . . 1 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 31 | . 3 7 3 8 3 . . 3 . . 4 . Terminals 24 | . 2 4 3 10 2 . . 3 . . . . Fabricators 3 | . . . . . 3 . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . . . Recycling Units 8 | . 2 3 1 . . . . 2 . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 33 | . . . 1 3 . 1 . 2 . 2 24 . Record 14 | . . . 1 . . . . 2 . . 11 . Part Schematic 6 | . . . . 1 . . . . . . 5 . Robot Schematic 5 | . . . . . . . . . . . 5 . Robot Analysis 1 | . . . . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open Door 3 | . . . . . . 1 . . . 2 . . Alert Level 1 | . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 5 1 5 1 . . . . . . . Terminals 9 | . 1 2 1 4 1 . . . . . . . Assimilate 2 | . . 1 . 1 . . . . . . . . Botnet 7 | . 1 1 1 3 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . . . Mechanics 2 | . . 1 . 1 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Researchers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 2 3 1 3 2 . . 2 . . . . Full Trace Events 2 | . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 1 . 1 . . . . . . 5 . Parts Built 1 | . . . . . 1 . . . . . . . Matter 146 | . . . . . 146 . . . . . . . Time 73 | . . . . . 73 . . . . . . . Total Part Build Rating 3 | . . . . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 35 | . . . . . . . . . . . . 35 Total Damage 1194 | . . . . . . . . . . . . 1194 Kills 13 | . . . . . . . . . . . . 13 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 . 2 Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Turns Passed 10011 | 141 385 820 910 1007 852 952 241 657 1079 1144 169 1654 Spaces Moved 4788 | 86 256 388 337 445 402 467 147 318 523 665 85 669 Core 342 | 7 . . 3 . . . . . 17 . . 315 Treads 3209 | . 144 388 307 359 402 467 147 318 323 . . 354 Legs 1237 | 79 112 . 27 86 . . . . 183 665 85 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 150 150 163 163 165 158 150 130 200 50 Average Speed 168 | 114 142 160 171 158 163 173 165 162 165 151 200 214 Slowest Speed 600 | 120 160 180 550 180 163 185 165 165 550 200 200 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 31 38 38 68 10 61 20 9 67 77 68 81 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . Known Exits Taken 3 | . . . . . 1 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 9 | . . . . . . 1 . . 3 3 . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 137 | 5 . 33 52 4 8 5 . 24 4 . . 2 Melee . | . . . . . . . . . . . . . Projectile 31 | . . . 8 4 8 5 . . 4 . . 2 AOE 106 | 5 . 33 44 . . . . 24 . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Low Dat Pro Total 6170 | 119 277 505 563 635 555 555 146 458 667 765 85 840 Wait 601 | 2 1 22 43 77 109 47 . 80 82 47 . 91 Move 4776 | 85 255 387 336 444 401 466 146 317 522 664 84 669 Hop . | . . . . . . . . . . . . . Pick Up 153 | 13 8 17 33 16 10 6 . 25 4 7 . 14 Fast Attach 2 | . . . . . . . . . 1 1 . . Attach 101 | 7 2 8 23 13 4 4 . 10 8 7 1 14 Detach 4 | . . . . 1 . . . . . 2 . 1 Swap 44 | . 5 6 9 2 3 3 . 6 2 3 . 5 Drop 83 | 2 6 9 22 7 7 3 . 17 5 . . 5 Fire 378 | 10 . 52 92 75 21 26 . 3 43 27 . 29 Melee 16 | . . 4 5 . . . . . . . . 7 Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 9 | . . . . . . . . . . 7 . 2 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 142 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 3) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Utility x2 1324 | -9/Materials | Discovered new exit (range 15) 1347 | -9/Materials | Entered another Materials area 1347 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1976 | -8/Materials | Discovered new exit (range 14) 2026 | -8/Materials | Lost 3 parts (1n1u1w) 2077 | -8/Materials | Garrison activated, responded to threat 2158 | -8/Materials | Lost 9 parts (2p2n3u2w) 2257 | -8/Materials | Entered Storage 2342 | -8/Storage | Core integrity fell below 50% 2374 | -8/Storage | Lost 3 parts (2u1w) 2744 | -8/Storage | Build established: Scavenger-Mutant 3237 | -8/Storage | Discovered new exit (range 15) 3264 | -8/Storage | Entered Factory 3264 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3540 | -7/Factory | Fabricated Cryofiber Web (x1) 3598 | -7/Factory | Garrison activated, responded to threat 3682 | -7/Factory | Build established: Scavenger-Skirmisher 4092 | -7/Factory | Discovered new exit (range 15) 4115 | -7/Factory | Identified exit to Lower Caves 4116 | -7/Factory | Entered Lower Caves 4329 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4391 | -7/Lower Caves | Lost 3 parts (2n1w) 4467 | -7/Lower Caves | Encountered a Warlord checkpoint 4783 | -7/Lower Caves | Spotted B-75 Beast 4802 | -7/Lower Caves | Destroyed B-75 Beast 4945 | -7/Lower Caves | Discovered new exit (range 16) 5066 | -7/Lower Caves | Identified exit to Lower Caves 5068 | -7/Lower Caves | Entered another Lower Caves area 5100 | -7/Lower Caves | Discovered new exit (range 8) 5110 | -7/Lower Caves | Identified exit to Factory 5125 | -7/Lower Caves | Build established: Scavenger-Mutant 5309 | -7/Lower Caves | Entered Factory 5309 | -6/Factory | Evolved 2 slots: Utility x2 5784 | -6/Factory | Discovered new exit (range 13) 5966 | -6/Factory | Entered Lower Caves 5998 | -6/Lower Caves | Encountered a Warlord checkpoint 6182 | -6/Lower Caves | Ambushed by wild Derelicts 6365 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6710 | -6/Lower Caves | Lost 9 parts (2p3n1u3w) 6963 | -6/Lower Caves | Build established: Mutant 7029 | -6/Lower Caves | Discovered new exit (range 10) 7045 | -6/Lower Caves | Entered another Lower Caves area 7128 | -6/Lower Caves | Mak. Leg stolen by Master Thief 7274 | -6/Lower Caves | Spotted B-75 Beast 7754 | -6/Lower Caves | Discovered new exit (range 14) 8189 | -6/Lower Caves | Core integrity fell below 50% 8189 | -6/Lower Caves | Entered Data Miner 8190 | -6/Data Miner | Discovered new exit (range 6) 8240 | -6/Data Miner | Met Data Miner 8278 | -6/Data Miner | Learned location of Section 7 (-3) 8278 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8312 | -6/Data Miner | Received God Mode back door access code from Data Miner 8358 | -6/Data Miner | Entered Proximity Caves 8401 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 8429 | -5/Proximity Caves | Escorted by Enhanced Grunt 8450 | -5/Proximity Caves | Learned Factory garrison access intel 8940 | -5/Proximity Caves | Learned Factory non-interactive machine intel 9588 | -5/Proximity Caves | Found Prototype Device 9591 | -5/Proximity Caves | Identified Exp. Thermal Shield 9648 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 9677 | -5/Proximity Caves | Discovered new exit (range 44) 9929 | -5/Proximity Caves | Build established: Derelict-Mutant 9954 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9987 | -5/Proximity Caves | System corruption reached 10% 10006 | -5/Proximity Caves | Core integrity fell below 20% 10012 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10004_ Med. Storage Unit destroyed. 10004_ System corrupted by crushing effect (+1). 10007_ Jacked L-41 Fighter... 10007_ Command string: \\N37R 10007_ No effect. 10007_ Imp. Transmission Jammer destroyed. 10007_ Imp. Cooling System destroyed. 10007_ System corrupted by crushing effect (+1). 10007_ System corrupted by crushing effect (+3). 10008_ Lgt. Angular Momentum Engine destroyed. 10009_ Jacked G-50 Soldier... >>parse_system Reading system data... 10009_ Slammed into G-50 Soldier. 10010_ Arm. Medium Treads destroyed. 10010_ Cryofiber Web destroyed. 10011_ Slammed into G-50 Soldier. 10011_ Armor Integrity Analyzer destroyed. 10011_ System corrupted by crushing effect (+2). 10012_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####???????????????????????????? | | ?????????????????## ##??????????????????????????? | | ?????????????????# %##?????????????????????????? | | ?????????????????#% #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ????#######??????# ! ##??############???????????? | | ????# #????### %# ##??# #???????????? | | ###??# ##???# # %#??#% #???????????? | | #?## ##??# ####b# # #???????????? | | ### #### ## g#%g### ###?????????????? | | ## %ll#?? "#?????????????? | | ## ##@# #??? "#?????????????? | | # ##### ########s# #???? "#?????????????? | | ### < ##???## #??????# #"#?????"#?????????????? | | ##?# #?????# #?##???# #%######## #???????????? | | #??# ##?????# ## ##??# #" #???????????? | | ???# ##?###### ##?# ##### ######???????????? | | ???####??# ### ##### #????????????????? | | ????????# % ## ##???????????????? | | ????????# #??????????????? | | ???????# ### ### #??????????????? | | ##?????# ??## ### ##?# #??????????????? | | #?????## ???? #?###??## #?????????????? | | #??????# ???? ???????## #?????????????? | | #??????# ???? ???????# #?????????????? | | #??????# #???? ???????## #?????????????? | | ????????## #????? ????????# #?????????????? | | ?????????####??????? ????????? #?????????????? | | ???????????????????? ???????? #?????????????? | | ???????????????????? ????????# ##?????????????? | | ???????????????????? #????????##??????????????? | | ???????????????????? #????????????????????????? | | ????????????????????# ##????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Cryofiber Web | -8/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Cryofiber Web | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed FlyingCompositeMinigun Manual? 0 Play Time 03:47:42 Cumulative 40.7 hours Start 2020.06.12 @ 15:53:23 End 2020.06.12 @ 20:06:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b1c0320-0a23-40b4-9ef5-101939d7a538