Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 21:12:08 Player: CrossedViper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (261) 1305 Value Destroyed (12794) 12794 Prototype IDs (221) 4420 Alien Tech Used (8) 1600 Bonus (13513) 13513 TOTAL SCORE: 41932 Bonus ------- High Alert Combat Kills 3586 Follower Combat Kills 2489 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 1500 Win 3000 Friendly Fire -962 Cogmind --------- Core Integrity 1347/1600 Matter 192/300 Energy 214/240 System Corruption 7% Temperature Cool (7) Movement Treading (242) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Zionite Light DM Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Spiked Heavy Treads Biometal Heavy Treads > --- UTILITY (12) ----- Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Huge Storage Unit Huge Storage Unit Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] Experimental Targeting Computer Experimental Target Analyzer Experimental Phase Shifter Graphene Brace Experimental EM Disruption Field > --- WEAPON (4) ------- Sigix Broadsword Sigix Broadsword > --- INVENTORY (25) --- Advanced Energy Well (500) Precision Matter Filter Advanced Transmission Jammer Improved Hacking Suite Advanced System Shield Trap Extractor (0/4) Dimensional Node Initializer Core Reset Matrix Enhanced Nova Cannon Enhanced Nova Cannon Makeshift Shrapnel Gun Improved KE Penetrator Railgun Railgun Railgun Advanced KE Penetrator Improved Plasma Cutter Segregator Trap Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Spiked Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] Experimental Targeting Computer Experimental Target Analyzer Precision Matter Filter Experimental Phase Shifter Zionite Weapon Casing Graphene Brace Experimental EM Disruption Field > --- WEAPON ----------- Improved KE Penetrator Advanced KE Penetrator Sigix Broadsword > --- INVENTORY -------- Improved Heavy Treads High-capacity Storage Unit Huge Storage Unit Advanced Energy Well Precision Matter Filter Advanced Transmission Jammer Improved Hacking Suite Advanced System Shield Trap Extractor Dimensional Node Initializer Core Reset Matrix Subatomic Replicator Enhanced Nova Cannon Enhanced Nova Cannon Makeshift Shrapnel Gun Railgun Railgun Railgun Sigix Terminator Improved Plasma Cutter Segregator Trap Hellfire Trap Armageddon Trap [Rating: 215] Favorites ----------- Power Fission Core Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Improved Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Armored Leg Hover Unit Aerolev Unit Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Advanced Beam Cannon Energy Gun Precision Phase Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Sigix Terminator Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 2 2 . 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . 1 Propulsion 4 | . . . 1 1 . . . . . . . . . . . 1 . . 1 Utility 10 | . . . 1 1 . . . . 2 . . . . 1 2 1 . 2 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Attached 283 | 6 1 15 19 32 2 . 1 8 19 13 3 13 1 11 13 15 38 42 31 Power 23 | 1 . 4 . 2 . . . . 1 . . . . 3 . 1 1 3 7 Engine 9 | 1 . 3 . 2 . . . . . . . . . 1 . . . . 2 Core 5 | . . 1 . . . . . . 1 . . . . 2 . . . . 1 Reactor 9 | . . . . . . . . . . . . . . . . 1 1 3 4 Propulsion 58 | 2 . 1 7 9 2 . . 4 3 . 3 1 . 1 3 7 6 6 3 Treads 47 | 2 . 1 7 8 2 . . 4 3 . . . . . . 7 4 6 3 Leg 10 | . . . . . . . . . . . 3 1 . 1 3 . 2 . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 113 | 1 1 1 5 8 . . . 3 13 9 . 6 1 3 8 4 18 21 11 Device 65 | . . 1 2 2 . . . 2 6 7 . 3 1 3 2 2 11 18 5 Storage 7 | 1 1 . . . . . . . 1 . . . . . . . 1 . 3 Processor 12 | . . . . 2 . . . . . . . 1 . . 3 2 2 2 . Hackware 1 | . . . . 1 . . . . . . . . . . . . . . . Protection 27 | . . . 3 3 . . . 1 6 2 . 2 . . 3 . 3 1 3 Artifact 1 | . . . . . . . . . . . . . . . . . 1 . . Weapon 89 | 2 . 9 7 13 . . 1 1 2 4 . 6 . 4 2 3 13 12 10 Energy Gun 25 | . . 5 . . . . . . . 1 . 1 . 1 1 3 10 3 . Energy Cannon 33 | . . 1 . 10 . . 1 1 2 2 . 3 . 1 1 . 3 7 1 Ballistic Gun 18 | 2 . 3 7 2 . . . . . . . . . 1 . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 1 . . . . . 1 . . . . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . 2 . 1 . . . 1 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 3 . 2 . . . . 1 1 . . . . . . 6 3 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Lost 43 | . . 1 . . . . . . 2 1 . 2 . 3 3 2 5 18 6 Power 6 | . . 1 . . . . . . . . . . . 1 . . 1 3 . Propulsion 9 | . . . . . . . . . . . . . . . . . 3 4 2 Utility 19 | . . . . . . . . . 2 . . 1 . . 3 2 1 6 4 Weapon 9 | . . . . . . . . . . 1 . 1 . 2 . . . 5 . Highest Loss Streak 16 | . . 1 . . . . . . 2 1 . 1 . 2 2 1 3 16 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 85 93 99 99 100 100 100 100 96 93 100 88 93 90 93 96 93 83 55 Engine 3 | . 14 5 9 7 7 7 7 7 1 . . . . 3 . . . . 2 Core 2 | . . 5 . . . . . . 4 6 6 6 6 6 10 5 . . . Reactor 1 | . . . . . . . . . . . . . . . . 3 8 7 2 Treads 18 | . 28 22 27 29 30 30 30 30 26 26 11 3 . . . 13 17 12 9 Leg 4 | . . . . . . . . . . . 14 22 26 23 21 7 1 . . Device 12 | . . 8 9 7 7 7 7 12 15 13 13 13 14 21 19 14 19 19 10 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 4 4 4 4 Processor 8 | . . . . 6 7 7 7 7 6 6 6 7 6 5 12 18 13 17 16 Protection 5 | . . . 9 4 7 7 7 1 6 6 13 10 11 5 7 9 5 1 1 Energy Gun 6 | . . 19 18 . . . . . . . 6 . . . 5 17 18 14 . Energy Cannon 11 | . . . . 12 23 23 23 25 26 25 20 3 13 8 4 . . 1 1 Ballistic Gun 5 | . 28 20 16 17 7 7 7 4 . . . . . 1 5 . . . 2 Slashing Weapon 1 | . . . . . . . . . . . . 10 6 3 . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 258 | 10 25 41 48 61 61 61 66 66 110 111 98 92 91 105 93 94 132 149 258 Greatest Support 225 | 40 40 40 66 86 89 89 89 96 112 106 106 76 76 88 94 143 170 170 225 Greatest Overweight (x) 2 | . . 1 . . . . . . 1 1 2 1 1 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . 1 . 1 . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 18 | 6 12 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 22 Most Carried 25 | 5 5 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 25 Average Carried 16 | 2 3 11 14 14 14 15 14 14 13 16 19 19 19 19 19 18 19 19 16 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 Final Carried 20 | 3 5 15 14 15 15 15 15 15 15 20 20 20 20 20 19 20 20 13 18 Class Distribution -------------------- 23% | Scavenger-Gunner 18% | Scavenger-Mutant 17% | Gunner 16% | Scavenger-Tank 9% | Pyromaniac-Gunner 9% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Pyromaniac-Gunner | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Matter Collected 4103 | 260 38 337 544 497 129 40 . 102 135 169 30 125 10 65 90 219 361 474 478 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 14066 | . 133 1457 1502 640 135 139 . 290 585 706 183 403 340 340 82 1002 1807 2978 1344 Parts 572 | . 10 68 73 34 10 11 . 13 21 26 11 14 9 8 5 37 86 78 58 Haulers Intercepted 15 | . . 4 3 2 . . . . . 1 . . . 1 . . . 1 3 Recyclers Shooed 13 | . 1 5 2 . . 1 . . . . . . . . . 3 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . 11 12 . 23 . 23 11 . 8 . . . . . . Prevented 3 | . . . . . . . . 1 . 2 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 194 | . 5 18 23 12 2 6 . 6 7 9 7 4 7 2 1 7 23 38 17 Melee 4 | . . . . . . . . . . . . 3 . . . . . . 1 Guns 111 | . 5 18 23 7 1 2 . . . . . . . . . 6 23 21 5 Cannons 48 | . . . . 5 1 4 . 6 5 6 7 1 6 2 1 . . 3 1 AOE 19 | . . . . . . . . . . 2 . . 1 . . . . 6 10 Classes Destroyed 18 | . 2 4 4 2 1 . . 1 . . . . . . . . 3 1 . Worker 19 | . . . 1 1 . . . . 2 . . . . . . . 5 2 8 Builder 9 | . . . 1 . . . . . 1 . . . . . 1 2 . . 4 Hauler 15 | . . 4 3 2 . . . . . 1 . . . 1 . . . 1 3 Recycler 14 | . . 6 4 . . . . . . . . . . 1 . 1 . . 2 Operator 2 | . . . 2 . . . . . . . . . . . . . . . . Watcher 6 | . . . 1 . . . . . . . . . . . . 1 1 2 1 Swarmer 32 | . 3 . 4 3 . 6 . 6 . . 7 . . . . . 3 . . Grunt 70 | . 2 15 13 4 . . . . 4 5 . . 7 2 1 2 3 8 4 Brawler 3 | . . 1 1 . . . . . . . . . . . . . . . 1 Duelist 5 | . . . . 1 . . . . 1 . . . . . . . . 2 1 Sentry 20 | . . 2 5 2 1 . . . . . . . . . . 4 . 6 . Specialist 2 | . . . . . . . . . . . . . . . . . 2 . . Hunter 25 | . . . . 2 . . . . 2 3 . . . . . 1 5 10 2 Programmer 20 | . . . . . . . . . . . . . . . . . 5 8 7 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . 1 . . . . 1 . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . 4 . . . . . . . Tracker 5 | . . . . . . . . . . . . . . . . . 2 2 1 Combat Programmer 4 | . . . . . . . . . . . . . . . . . 2 1 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . 1 . . Z-Courier 4 | . . . . . . . . . 1 . . . . . . 1 . . 2 Mutant 2 | . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 15 | . 3 4 6 5 1 3 . 3 3 5 4 1 4 2 1 5 5 8 15 Combat Bots Only 9 | . 3 4 5 3 1 3 . 3 3 5 4 1 4 2 1 3 5 8 9 Max Kills in Single Turn 15 | . 1 2 2 2 1 1 . 1 2 2 1 1 1 2 1 1 2 3 15 Gunslinging 1 | . . 1 1 1 . . . . . . . . . . . . 1 . . Exploded 9 | . . . . . . . . . . 2 . . 1 . . . . 3 9 Melee 1 | . . . . . . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Damage Taken 22988 | . 152 478 928 1070 156 205 . 243 966 1264 563 707 904 279 670 898 2476 7087 3942 Core 1583 | . 29 85 61 74 14 31 . 16 33 76 22 . 83 25 . 101 333 453 147 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 481 | . . . . . . . . . . . . . . . . . 39 442 . Redirected to Core 174 | . . . . . . . . . . . . . . . . . 142 32 . Redirected to Shielding 494 | . . . . . . . . . . . . . . . . . 92 . 402 Regen/Repaired (Parts) 780 | . . . 113 . . . . . . . . . . . . . . 46 621 Core Remaining (%) 82 | 100 88 78 88 . . . . 80 . . . . 74 97 100 . 65 51 84 Volleys Fired 529 | . 14 54 65 36 5 10 . 8 20 23 18 2 26 7 9 27 67 114 24 Largest 4 | . 2 4 4 4 4 4 . 4 4 4 4 2 2 2 3 4 4 4 2 Hottest 396 | . 40 191 191 192 232 232 . 332 384 384 349 148 180 180 193 325 357 396 155 Shots Fired 1600 | . 28 175 232 123 20 37 . 29 80 78 26 4 52 10 14 98 233 316 45 Gun 1156 | . 28 175 232 70 5 10 . 3 . . 1 2 . . 5 98 224 269 34 Cannon 438 | . . . . 53 15 27 . 26 80 77 25 2 52 10 9 . 9 43 10 Launcher 6 | . . . . . . . . . . 1 . . . . . . . 4 1 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 357 | . 28 100 104 70 5 10 . 3 . . . . . . 3 . . . 34 Thermal 1238 | . . 75 128 53 15 27 . 26 80 77 26 4 52 10 11 98 233 312 11 Explosive 4 | . . . . . . . . . . . . . . . . . . 4 . Electromagnetic 1 | . . . . . . . . . . 1 . . . . . . . . . Robot Hit Streak 30 | . 4 27 26 14 8 8 . 8 10 7 4 2 9 3 2 18 20 30 18 Robot Miss Streak 5 | . 2 2 4 5 1 3 . 2 4 2 4 1 2 2 3 2 4 2 3 Penetration Max 1 | . . . . 1 . 1 . . . . . . . . . . . . 1 Secondary Targets 23 | . 1 2 10 1 . . . . . . . . . . . . 2 6 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . 1 1 1 Shots Hit Robots 1027 | . 18 116 143 69 14 17 . 14 43 44 9 24 24 7 3 62 155 215 50 Core Hits 524 | . 8 50 62 31 6 7 . 11 19 21 7 13 11 4 10 27 67 142 28 Critical Kills 19 | . . . . . . . . . 1 . . . . . . 3 5 6 4 Critical Parts Destroyed 29 | . . 1 . . . 1 . . . . . . . . . 5 9 9 4 Critical Strikes 124 | . . 5 9 . . 1 . . 1 . . 3 . . . 10 39 47 9 Burn 70 | . . 4 9 . . . . . . . . . . . . 2 23 32 . Meltdown 1 | . . . . . . . . . 1 . . . . . . . . . . Destroy 50 | . . 1 . . . 1 . . . . . . . . . 8 16 15 9 Sever 3 | . . . . . . . . . . . . 3 . . . . . . . Melee Attacks 71 | . . . . . . . . . . . . 41 . 2 . . . 1 27 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 71 | . . . . . . . . . . . . 41 . 2 . . . 1 27 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . . . 1 . 1 . . . . 12 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . 4 . . . . . . . Damage Inflicted 45302 | . 146 1432 2436 1405 303 302 . 336 1192 1854 327 1128 1431 479 179 1826 4889 8323 17314 Guns 18619 | . 146 1419 2382 718 67 93 . . . . . 22 . . 17 1731 4783 6393 848 Cannons 6991 | . . . . 681 236 204 . 336 1154 1623 327 24 1144 354 79 . . 529 300 Explosions 15581 | . . . . . . . . . . 217 . . 287 . 83 . . 1298 13696 Melee 3722 | . . . . . . . . . . . . 1082 . 125 . . . 45 2470 Ramming 389 | . . 13 54 6 . 5 . . 38 14 . . . . . 95 106 58 . Kinetic 3534 | . 146 768 877 718 67 93 . . . . . . . . 17 . . . 848 Thermal 36166 | . . 651 1505 681 236 204 . 336 1154 1730 327 46 1431 354 79 1731 4783 6922 13996 Explosive 1298 | . . . . . . . . . . . . . . . . . . 1298 . Electromagnetic 193 | . . . . . . . . . . 110 . . . . 83 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3722 | . . . . . . . . . . . . 1082 . 125 . . . 45 2470 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . 3 . . . . . . 4 14 7 Average Corruption 3 | . . . . . . . . . . 1 . . . . . . 3 4 2 Corruption Purged 3 | . . . . . . . . . . 3 . . . . . . . . . Corruption Blocked 32 | . . . . . . . . . . . . . . 2 26 3 1 . . Effects 43 | . . . . . . . . . . . . . . . . . 7 31 5 Message Errors 8 | . . . . . . . . . . . . . . . . . 3 1 4 Matter Fused 11 | . . . . . . . . . . . . . . . . . 2 9 . Heat Flow Errors 7 | . . . . . . . . . . . . . . . . . 1 6 . Energy Discharges 5 | . . . . . . . . . . . . . . . . . . 5 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . 4 . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 6 | . . . . . . . . . . . . . . . . . 1 5 . Overload Shots 2 | . . . . . . . . . . . . . . . . 2 . . . Overflow Damage 2148 | . . . . 15 . . . . . . . 56 11 17 . . . 28 2021 Projectiles 43 | . . . . 15 . . . . . . . . 11 17 . . . . . Explosions 1422 | . . . . . . . . . . . . . . . . . . 22 1400 Melee 683 | . . . . . . . . . . . . 56 . . . . . 6 621 Knockbacks 3 | . . . . . . . . . . . . . . . . . 2 1 . Impact 3 | . . . . . . . . . . . . . . . . . 2 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1377 | . . . . . . . . . . 13 . . 64 . 21 . . 319 960 Shots 20 | . . . . . . . . . . 1 . . 1 . 1 . . 16 1 Rammed 30 | . . 3 6 1 . 1 . . 5 1 . . . . . 8 3 2 . Targets Rammed 36 | . . 3 6 2 . 1 . . 5 1 . . . . . 9 5 4 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . . 1 . . . . . . . . . . . 1 2 2 . Highest Temperature 482 | . 12 352 473 305 242 326 . 296 482 330 388 . 151 2 . 444 360 473 120 Average Temperature 116 | . 8 104 131 94 111 133 . 110 159 142 208 . 47 2 . 121 66 128 54 Received Heat Transfer 3068 | . 18 210 549 348 36 . . . 222 204 24 . 382 57 51 127 84 576 180 Effects 24 | . . 3 8 . . . . 1 1 2 1 . . . . 6 . 2 . Shutdowns 6 | . . . . . . . . . 1 . 1 . . . . 3 . 1 . Energy Bleed 4 | . . . 2 . . . . . . 2 . . . . . . . . . Interference 9 | . . 3 5 . . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . 2 . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . 1 . 1 . Siege Activations 6 | . . . . . . . . . . . . . . . . . 1 4 1 Total Turns 115 | . . . . . . . . . . . . . . . . . 9 104 2 Longest Duration 55 | . . . . . . . . . . . . . . . . . 9 55 2 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . 1 . . 1 . Impact Corruptions 2 | . . . . . . 1 . . . . . . . . . . . 1 . Robots Melted 11 | . . . . . . . . . 2 1 . . . . . 1 . 7 . Combat Hostiles 11 | . . . . . . . . . 2 1 . . . . . 1 . 7 . Parts Melted 116 | . . 4 12 2 3 . . 1 12 9 . . . . . 10 9 54 . Heat Transferred 34215 | . . 1871 3922 1221 407 370 . 570 1901 2450 500 124 200 . . 2553 7622 10282 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 1 . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Peak Influence 2373 | . 163 475 596 378 . . . . 307 . . . . 406 736 805 806 1479 2373 Initial 875 | . . 68 137 142 . . . . 124 . . . . 56 117 266 393 398 875 Average 502 | . 75 254 378 251 . . . . 162 . . . . 181 454 538 586 853 952 Maximum Alert Level 5 | . . 2 2 1 . . . . 1 . . . . 2 3 3 3 4 5 Low Security (%) 20 | 100 100 32 9 37 . . . . 79 . . . . 48 11 . . . . Level 1 25 | . . 63 45 62 . . . . 20 . . . . 47 27 23 . 5 . Level 2 27 | . . 4 45 . . . . . . . . . . 4 40 47 85 32 . Level 3 22 | . . . . . . . . . . . . . . . 20 28 14 37 97 Level 4 3 | . . . . . . . . . . . . . . . . . . 23 . Level 5 . | . . . . . . . . . . . . . . . . . . . 2 High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 4 2 3 . . . . 2 . . . . 2 2 4 6 16 10 Investigation 7 | . . 3 1 . . . . . . . . . . . . . 1 1 1 Extermination 10 | . . . . 1 . . . . . . . . . 1 1 . 2 2 3 Reinforcement 17 | . 1 1 1 2 . . . . 2 . . . . 1 1 3 . 4 1 Assault 5 | . . . . . . . . . . . . . . . . 1 . 3 1 Garrison 2 | . . . . . . . . . . . . . . . . . . 1 1 Intercept 11 | . . . . . . . . . . . . . . . . . 3 5 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . 1 . Haulers Reinforced 3 | . . . . 1 . . . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Distress Signals 17 | . . 3 3 . . . . . . . . . . 1 2 1 2 4 1 Communications Jammed 56 | . . . . . . . . . . . . . . . . . . 56 . Distress Signals 34 | . . . . . . . . . . . . . . . . . . 34 . Times Spotted 349 | . 6 25 31 15 4 6 . 19 16 10 10 4 7 13 14 22 28 84 35 Peak Tracking Total 12 | . 4 5 5 3 3 3 . 4 6 5 4 1 4 4 6 4 4 12 9 Tactical Retreats 12 | . 1 1 . . . . . 1 1 1 . . . . . 1 2 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Traps Triggered 11 | . . . . 2 . . . . 2 . . . . . 3 . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . 1 Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Most Traps Carried 3 | . . . . . . . . . . . . . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Machines Disabled 24 | . . 1 4 1 . . . . 1 . . . . 1 3 . 9 . 4 Max in Single Turn 4 | . . 1 1 1 . . . . 1 . . . . . 1 . 4 . 4 Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Machines Accessed 21 | . 1 3 4 1 1 . . . . 1 1 4 . . . 2 1 2 . Terminals 10 | . 1 2 3 1 1 . . . . . . . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . 2 . Total Hacks 69 | . 5 7 12 5 2 . . . . 1 1 29 . . . 3 1 3 . Successful 50 | . 3 3 6 2 2 . . . . 1 1 29 . . . 2 . 1 . Failed 19 | . 2 4 6 3 . . . . . . . . . . . 1 1 2 . Catastrophic 6 | . . 2 3 . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 91 | . 5 8 5 5 . . . . 3 . . . . 13 14 5 9 10 14 Terminals 30 | . 5 6 10 5 2 . . . . . . . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . 2 . 3 . Terminal Hacks 44 | . 3 2 4 1 2 . . . . 1 1 29 . . . 1 . . . Record 13 | . . . . . 2 . . . . . . 11 . . . . . . . Part Schematic 11 | . 1 . . . . . . . . . . 10 . . . . . . . Robot Schematic 6 | . . 1 . . . . . . . . . 5 . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . 2 . . . . . . . . 3 . . . . . . . Open Door 3 | . . . . . . . . . . 1 1 . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 2 | . . 1 . 1 . . . . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 2 4 1 1 . . . . . . . . . . 1 1 1 . Full Trace Events 4 | . 1 2 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . 1 . . . . 3 . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . 1 . . . . . 14 . . . . 10 . . . . 12 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . 1 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Total Allies 30 | . . . . 3 . . 4 . 1 . . . . 4 5 1 . 5 7 Largest Group 6 | . . . . 3 3 2 4 4 1 . . . . 4 6 3 . 3 6 Highest-Rated Group 500 | . . . . 93 93 62 152 152 30 . . . . 312 500 365 . 345 426 Highest-Rated Ally 167 | . . . . 31 31 31 39 39 30 . . . . 167 159 159 . 115 115 Zionite Dispatches 17 | . . . . . . . . . 1 . . . . 2 3 2 . 3 6 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . Light 2 | . . . . . . . . . . . . . . . . . . 1 1 Recon 3 | . . . . . . . . . . . . . . . 1 1 . . 1 Hacker 2 | . . . . . . . . . . . . . . 1 1 . . . . Hero 1 | . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders 8 | . . . . . . . . . 1 . . . . . 1 1 . 1 4 DROP 7 | . . . . . . . . . 1 . . . . . . 1 . 1 4 EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 214 | . . . . 10 15 2 . 15 . . . . . 32 43 33 . 31 33 Total Damage 10503 | . . . . 104 240 43 . 277 . . . . . 2035 2562 2601 . 1517 1124 Kills 71 | . . . . 1 2 1 . 8 . . . . . 15 19 12 . 10 3 Allies Corrupted 3 | . . . . . . . . . . . . . . . . 1 . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Robot Analysis Total 131 | . 2 1 . . . . . . . . . 128 . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 1 2 . 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 293 | . . . . . . . . . . . . . . . 17 41 68 98 69 Items 293 | . . . . . . . . . . . . . . . 17 41 68 98 69 Zionite Intel Received 7 | . . . . . . . . . . . . . . 2 2 . 2 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . 1 . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Turns Passed 15410 | 81 162 818 821 936 492 374 1651 507 736 1574 627 581 588 589 517 565 1312 1371 1108 Spaces Moved 7371 | 53 72 290 310 466 293 208 1015 279 345 625 268 225 262 310 362 284 592 615 497 Core 15 | 15 . . . . . . . . . . . . . . . . . . . Treads 5883 | 38 72 290 310 466 293 208 1015 279 345 625 108 . . . . 130 592 615 497 Legs 1473 | . . . . . . . . . . . 160 225 262 310 362 154 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 162 162 156 156 156 120 190 120 120 120 156 153 145 Average Speed 169 | 128 160 171 160 160 160 162 162 164 174 224 218 185 190 169 128 140 165 157 165 Slowest Speed 260 | 160 160 240 160 160 162 162 162 165 236 236 260 190 190 190 190 190 243 170 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . 3 1 Exploration Rate (%) 38 | 3 21 25 36 14 69 46 88 37 16 80 53 81 46 14 16 10 63 35 15 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 32 | . . 1 . . . . 2 . . . . 25 . . 4 . . . . Known Exits Taken 6 | . . . . 1 . . . . 1 1 . . 1 . . 1 1 . . Unknown Exits Taken 13 | 1 1 1 1 . 1 1 1 1 . . 1 1 . 1 1 . . 1 . Scrap Searched 9 | . . . . . 6 1 . 1 . 1 . . . . . . . . . Spaces Dug 129 | . . . . 4 . . . . . 8 2 . 10 1 6 2 16 70 10 Terrain Destroyed 790 | . . . . 5 . 1 . 7 17 30 12 . 50 1 7 2 16 116 526 Melee 11 | . . . . . . . . . . . . . . 1 . . . . 10 Projectile 161 | . . . . 5 . 1 . 7 17 26 12 . 26 . 7 2 8 45 5 AOE 618 | . . . . . . . . . . 4 . . 24 . . . 8 71 511 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Total 9170 | 65 97 503 491 579 304 221 1023 307 426 738 298 320 291 359 400 397 800 868 683 Wait 512 | . 8 108 54 6 . 3 2 7 22 62 4 20 1 14 5 42 40 54 60 Move 7350 | 52 71 289 309 465 292 207 1014 278 345 624 267 224 261 309 359 283 591 614 496 Hop 1 | . . . . . . . . . . . . . . . 1 . . . . Pick Up 170 | 7 2 19 13 14 2 . 3 1 5 9 2 12 1 7 4 9 24 12 24 Fast Attach 104 | 2 1 7 7 8 1 . . 3 6 4 . 6 . 6 8 9 9 11 16 Attach 102 | 4 . 4 5 9 1 . 1 1 3 3 3 6 1 4 5 6 10 20 16 Detach 21 | . . 1 . . . . . . 1 . . . . 1 1 . 3 8 6 Swap 83 | . . 4 7 15 . . . 4 10 6 . 1 . 1 . . 20 14 1 Drop 198 | . 1 14 25 24 3 . 3 5 10 6 4 15 1 8 8 12 31 16 12 Fire 529 | . 14 54 65 36 5 10 . 8 20 23 18 2 26 7 9 27 67 114 24 Melee 64 | . . . . . . . . . . . . 34 . 2 . . . 1 27 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 35 | . . 3 6 2 . 1 . . 4 1 . . . . . 9 5 4 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 5) 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Weapon x2 308 | -9/Materials | Build established: Mutant 760 | -9/Materials | Build established: Scavenger-Gunner 889 | -9/Materials | Discovered new exit (range 16) 1062 | -9/Materials | Entered another Materials area 1062 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1352 | -8/Materials | Build established: Scavenger-Tank 1658 | -8/Materials | Repaired Hvy. Assault Rifle 1836 | -8/Materials | Discovered new exit (range 15) 1883 | -8/Materials | Entered Factory 1883 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2537 | -7/Factory | Identified exit to Lower Caves 2685 | -7/Factory | Allied Derelicts emerged from ambush trap array 2819 | -7/Factory | Entered Lower Caves 2819 | -7/Lower Caves | Accompanied by 3 allies 3041 | -7/Lower Caves | Spotted B-75 Beast 3049 | -7/Lower Caves | Destroyed B-75 Beast 3070 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3238 | -7/Lower Caves | Discovered new exit (range 10) 3277 | -7/Lower Caves | Build established: Gunner 3311 | -7/Lower Caves | Entered another Lower Caves area 3311 | -7/Lower Caves | Accompanied by 2 allies 3522 | -7/Lower Caves | Encountered a Warlord checkpoint 3542 | -7/Lower Caves | Learned Factory security intel 3656 | -7/Lower Caves | Discovered new exit (range 15) 3685 | -7/Lower Caves | Entered Zion 3734 | -7/Zion | Discovered new exit (range 15) 3760 | -7/Zion | Given the Hacking Drone Bay 4212 | -7/Zion | Learned location of Quarantine (-3) 4838 | -7/Zion | Learned location of 1 exit from Factory 5058 | -7/Zion | Imprinted 5060 | -7/Zion | Declared Zion's savior 5302 | -7/Zion | Found Prototype Device 5336 | -7/Zion | Entered Proximity Caves 5336 | -6/Proximity Caves | Accompanied by 4 allies 5513 | -6/Proximity Caves | Learned 8 Factory zone layouts 5698 | -6/Proximity Caves | Discovered new exit (range 10) 5720 | -6/Proximity Caves | Learned Factory emergency access door positions 5843 | -6/Proximity Caves | Entered Factory 5843 | -6/Factory | Evolved 2 slots: Utility x2 5844 | -6/Factory | Identified exit to Lower Caves 5845 | -6/Factory | Identified exit to Factory 6262 | -6/Factory | Zion Defense Resupply teleported in 6269 | -6/Factory | Found Prototype Protection 6269 | -6/Factory | Identified Zio. Weapon Casing 6579 | -6/Factory | Entered Lower Caves 6696 | -6/Lower Caves | Build established: Pyromaniac-Gunner 7478 | -6/Lower Caves | Spotted B-75 Beast 7514 | -6/Lower Caves | Destroyed B-75 Beast 7976 | -6/Lower Caves | Identified exit to Lower Caves 8153 | -6/Lower Caves | Entered another Lower Caves area 8178 | -6/Lower Caves | Discovered exit to Factory (range 10) 8636 | -6/Lower Caves | Build established: Tank 8727 | -6/Lower Caves | Discovered new exit (range 15) 8774 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8780 | -6/Lower Caves | Entered Data Miner 8785 | -6/Data Miner | Discovered new exit (range 6) 8832 | -6/Data Miner | Met Data Miner 8889 | -6/Data Miner | Learned location of Section 7 (-2) 8889 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8906 | -6/Data Miner | Received God Mode back door access code from Data Miner 8934 | -6/Data Miner | Interfaced with the Data Conduit 8996 | -6/Data Miner | Found Exp. Thermal Shield 9017 | -6/Data Miner | Build established: Mutant 9361 | -6/Data Miner | Entered Proximity Caves 9508 | -5/Proximity Caves | Build established: Scavenger-Mutant 9938 | -5/Proximity Caves | Discovered exit to Factory (range 6) 9949 | -5/Proximity Caves | Entered Factory 9949 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9950 | -5/Factory | Loaded intel: 239 machine locations 10041 | -5/Factory | Spotted B-75 Beast 10055 | -5/Factory | Retrieved Zion intel report: Emergency Access 10056 | -5/Factory | Zion hero teleported in (P1-3CE) 10062 | -5/Factory | Allies destroyed B-75 Beast 10181 | -5/Factory | Found Scatter Rocket Array 10184 | -5/Factory | Found Scatter Rocket Array 10359 | -5/Factory | Retrieved Zion intel report: Guard Positions 10360 | -5/Factory | Zion Hacker squad teleported in 10496 | -5/Factory | Discovered new exit (range 8) 10538 | -5/Factory | Entered another Factory area 10538 | -4/Factory | Accompanied by 3 allies (P1-3CE) 10538 | -4/Factory | Evolved 2 slots: Utility x2 10539 | -4/Factory | Loaded intel: 257 machine locations 10712 | -4/Factory | Zion Hacker squad teleported in 10818 | -4/Factory | Zion Recon squad teleported in 10900 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10967 | -4/Factory | Discovered new exit (range 6) 10996 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10997 | -4/Factory | Zion Heavy squad teleported in 11055 | -4/Factory | Entered Research 11055 | -3/Research | Accompanied by 3 allies (P1-3CE) 11055 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11056 | -3/Research | Loaded intel: 111 machine locations 11086 | -3/Research | Zion Recon squad teleported in 11190 | -3/Research | Discovered new exit (range 13) 11291 | -3/Research | Identified exit to Research 11314 | -3/Research | Found Zio. Weapon Casing 11467 | -3/Research | Build established: Scavenger-Tank 11541 | -3/Research | Zion Thermal Resupply teleported in 11555 | -3/Research | First assault squad dispatched 11608 | -3/Research | Discovered new exit (range 9) 11618 | -3/Research | Identified exit to Quarantine 11620 | -3/Research | Entered Quarantine 11621 | -3/Quarantine | Loaded intel: 74 machine locations 11630 | -3/Quarantine | Found Exp. EM Disruption Field 11685 | -3/Quarantine | Found Alien Artifact 11743 | -3/Quarantine | Found Alien Energy Cannon 11807 | -3/Quarantine | Identified Core Cannon 11829 | -3/Quarantine | Found Alien Launcher 11839 | -3/Quarantine | Spotted Alpha 7 11872 | -3/Quarantine | Destroyed Alpha 7 11889 | -3/Quarantine | Found Exp. Target Analyzer 11894 | -3/Quarantine | Lost 3 parts (1p1n1u) 11898 | -3/Quarantine | Found Prototype Energy Gun 11902 | -3/Quarantine | Found Exp. Targeting Computer 11906 | -3/Quarantine | Identified Enh. Gamma Rifle 12006 | -3/Quarantine | Found Alien Artifact 12008 | -3/Quarantine | Found Alien Artifact 12015 | -3/Quarantine | Found Alien Artifact 12027 | -3/Quarantine | Found Alien Artifact 12031 | -3/Quarantine | Found Alien Artifact 12034 | -3/Quarantine | Found Alien Artifact 12035 | -3/Quarantine | Identified Dimensional Node Initializer (x3) 12035 | -3/Quarantine | Initialized slip node 12039 | -3/Quarantine | Found Alien Artifact 12319 | -3/Quarantine | Intercept squad dispatched 12324 | -3/Quarantine | Spotted Tracker 12325 | -3/Quarantine | Spotted Tracker 12329 | -3/Quarantine | Destroyed Tracker 12335 | -3/Quarantine | Destroyed Tracker 12346 | -3/Quarantine | Spotted Combat Programmer 12353 | -3/Quarantine | Spotted Combat Programmer 12355 | -3/Quarantine | Destroyed Combat Programmer 12365 | -3/Quarantine | Found Exp. Phase Shifter 12383 | -3/Quarantine | Destroyed Combat Programmer 12391 | -3/Quarantine | Found Exp. Targeting Computer 12427 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 12462 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 12497 | -3/Quarantine | Found Alien Artifact 12565 | -3/Quarantine | Identified Phase Armor 12571 | -3/Quarantine | Found Alien Slashing Weapon 12837 | -3/Quarantine | Terminal network hard line cut 12866 | -3/Quarantine | Build established: Scavenger-Gunner 12913 | -3/Quarantine | Found Alien Artifact 12927 | -3/Quarantine | Discovered exit to Research (range 4) 12932 | -3/Quarantine | Entered Research 12932 | -2/Research | Evolved 2 slots: Utility x2 12933 | -2/Research | Loaded intel: 90 machine locations 13387 | -2/Research | Retrieved Zion intel report: Branch Access 13387 | -2/Research | Identified exit to Testing 13388 | -2/Research | Zion Light squad teleported in 13432 | -2/Research | First assault squad dispatched 13456 | -2/Research | Spotted B-90 Cyclops 13463 | -2/Research | Allies destroyed B-90 Cyclops 13502 | -2/Research | Zion Zionite Resupply teleported in 13510 | -2/Research | Intercept squad dispatched 13521 | -2/Research | Spotted Tracker 13521 | -2/Research | Spotted Tracker 13522 | -2/Research | Identified Hpw. Transdimensional Reconstructor (x2) 13522 | -2/Research | Warped through subspace 13543 | -2/Research | Spotted Combat Programmer 13557 | -2/Research | Destroyed Combat Programmer 13614 | -2/Research | Garrison activated, responded to threat 13617 | -2/Research | Identified Transdimensional Reconstructor (x2) 13617 | -2/Research | Warped through subspace 13725 | -2/Research | Warped through subspace 13895 | -2/Research | Spotted B-90 Cyclops 14056 | -2/Research | Zion Infowar Resupply teleported in 14065 | -2/Research | Found Exp. Terrain Scan Processor 14092 | -2/Research | Identified Sigix Broadsword 14243 | -2/Research | Terminal network hard line cut 14250 | -2/Research | Intercept squad dispatched 14252 | -2/Research | Discovered new exit (range 13) 14258 | -2/Research | Spotted Tracker 14259 | -2/Research | Spotted Tracker 14267 | -2/Research | Destroyed Tracker 14280 | -2/Research | Destroyed Tracker 14297 | -2/Research | System corruption reached 10% 14297 | -2/Research | Spotted Combat Programmer 14302 | -2/Research | Spotted Combat Programmer 14303 | -2/Research | Entered Access 14303 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 14304 | -1/Access | Loaded intel: 104 machine locations 14317 | -1/Access | Destroyed 8 combat bots 14333 | -1/Access | Lost 16 parts (2p4n5u5w) 14560 | -1/Access | Build established: Mutant 14591 | -1/Access | Warped through subspace 14783 | -1/Access | Zion Heavy Resupply teleported in 14835 | -1/Access | Zion Hacking Resupply teleported in 14871 | -1/Access | Zion Light squad teleported in 14915 | -1/Access | Zion Kinetic Resupply teleported in 14961 | -1/Access | Zion Trap Resupply teleported in 14975 | -1/Access | Intercept squad dispatched 14980 | -1/Access | Spotted Tracker 14980 | -1/Access | Spotted Tracker 14990 | -1/Access | Destroyed Tracker 14992 | -1/Access | Allies destroyed Tracker 14994 | -1/Access | Spotted Combat Programmer 15003 | -1/Access | Allies destroyed Combat Programmer 15018 | -1/Access | Found Exp. Phase Shifter 15022 | -1/Access | Found Zio. Weapon Casing 15044 | -1/Access | Spotted Combat Programmer 15059 | -1/Access | Build established: Scavenger-Mutant 15071 | -1/Access | Destroyed Combat Programmer 15090 | -1/Access | Found Zio. Weapon Casing 15281 | -1/Access | Zion Recon squad teleported in 15304 | -1/Access | Garrison activated, responded to threat 15311 | -1/Access | Identified Sigix Terminator 15380 | -1/Access | Fired Sigix Terminator 15382 | -1/Access | Discovered new exit (range 15) 15401 | -1/Access | Destroyed 9 combat bots 15402 | -1/Access | Identified Subatomic Replicator 15402 | -1/Access | Used Subatomic Replicator to replicate Sigix Broadsword 15411 | *** | Escaped! Last Messages --------------- 15380_ Destroyed Imp. Heavy Treads. 15380_ P-80 Master destroyed. 15380_ ALERT: Garrison Access compromised, dispatching assault squad. 15380_ Garrison Access disabled. 15380_ Relay Coupler [Demolisher] tumbles out of Garrison Access. 15380_ Sealed Barrier breached. 15380_ Main Access Shell breached. 15382_ EXIT=FOUND 15383_ >> DECODED: Com. Mass Driver location. 15385_ U36T0M9ZUQT 7SQQJ2T9 15394_ The Access Shell folds into the floor. 15395_ >> DECODED: Humpback location. 15400_ K-01 Serf collects debris. 15401_ Dropped Sigix Broadsword. 15402_ Identified Subatomic Replicator. 15402_ Replicated Sigix Broadsword. 15403_ Acquired Sigix Broadsword. 15405_ K-01 Serf collects debris. 15406_ Acquired Sigix Broadsword. 15409_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????###+####"###""### #?????????????????? | | ????? % !!==&& #?????????????????? | | ????? ! %!%=&&&& #?????????????????? | | ?????????######"""!"*%#%&&= & #?????????????????? | | ????????###########!%=+%&& "& #?????????????????? | | ????????# #*[!#% & #?????????????????? | | ????????# *! #=[= #?????????????????? | | ????????# ##!!#"########????######???????? | | ????????# [ # "#"########### #???????? | | ????????# " " + =%= * #???????? | | ????????# " " #! !=!#???????? | | ????????# #!=%%""#+##########!!=%#???????? | | ????????# = #*#%#" ###%[##???????? | | ????????#############!## #?# #????????? | | ????????????????=[[%=!## #?# #????????? | | ??????????????????###### #?# #????????? | | ????"??????????????????# ##; ####?????? | | ???"""?????????????????# ! ; ; " ####??? | | ????"""????????????????########;;;;; ; " ##?? | | ?????"???????????????????####;;; ; " #? | | ????????[???????????######;;;; ;;;;;;; " | | ??????!??????????"""" " | | ?????????????????"""" " | | ?????????????????"""" ;""""""""" | | ?????????????????"""" ;" | | ?????????????????"""" "@ ;" | | ?????????????????"""" "" ;" | | ?????????????????"""" ;" | | ?????????????????"""" "" | | ?????????????????""" "" | | ?????????????????""" "" | | ??????"????????????#;;;;;;;;;; ;;;;;;; "" | | ?????"""??????????# R ;;; ; "" | | ??????"""?????????# ; "" | | ???????"??????????# ; "" | | ?????????????????? " "" | | ?????????????????# " "" | | ##################;;;;;;;;;;;;;;;;;""" """""""""" | | " | | ^ % % %% " | | #+###############"; ;k""""""""""""""""" " | | ?# ???????????????# " " "" " | | ??# ???????????????#!!# " "" " | | ????# ??"""""???????#= #? " "" " | | ?????# ]?"""""???????# #???"""" "" ""# | | ?????# ?"""""???????# ????? " "" # | | ?????# ?"""""???????# ??????# "# # | | ?????# """""???????#####?????# ## # | | ?????? ??????????????????????# ""## # | | ?????? ?????????????????????# ""## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 100 Energy Generation 61 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 14 Corruption Block 14 Armor Coverage 600 Resistance: TH 30 Resistance: EM 75 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 10 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 50 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Beamcaster | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Matter Compressor | -3/Quarantine | Z-intel Centrium Light Armor Plating | -3/Quarantine | Z-intel Tri-rail Accelerator | -3/Quarantine | Z-intel Cld. Antimatter Reactor | -3/Quarantine | Z-intel Exp. Thermal Generator | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Quarantine | Z-intel Com. Mass Driver | -3/Quarantine | Z-intel Mni. Smartbomb Launcher | -3/Quarantine | Z-intel Exp. Core Shielding | -3/Quarantine | Z-intel Hellfire Missile Launcher | -3/Quarantine | Z-intel Adv. Remote Shield | -3/Quarantine | Z-intel Prc. Phase Gun | -3/Quarantine | Z-intel Robot Schematics ------------------ O-16 Technician | -9/Materials | Hacked R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Dimensional Node Initializer Phase Armor High-powered Transdimensional Reconstructor Transdimensional Reconstructor Sigix Broadsword Sigix Terminator Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedBlastBrace Manual? 0 Play Time 02:03:33 Cumulative 579.0 hours Start 2022.03.25 @ 18:55:52 End 2022.03.25 @ 21:12:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 401 Rogue 394 Adventurer 0 Explorer 7 Win Type 0 Total 34 Types 10/4/13/2/0/1/2/1/1 Lore% 84 Gallery% 93 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 102020b9-e7f0-4d85-9ce4-e8bd22266dfb