Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.23 @ 16:18:30 Player: Zedx Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2856) 2856 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6986 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Matter Compressor Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Machine Gun Improved Heavy Machine Gun Long-range Missile Launcher > --- INVENTORY -------- Fusion Compressor Aluminum Leg Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Assault Rifle Gauss Rifle Precision Assault Rifle Heavy Flak Cannon Rocket Launcher Long-range Missile Launcher Improved Remote Datajack Mace [Rating: 64] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Gauss Rifle Energy Gun Arc Projector Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . Utility 3 | . . . . 2 . 1 . . Weapon 2 | . . 2 . . . . . . Parts Attached 96 | 6 11 11 15 13 2 37 . 1 Power 18 | 1 4 3 2 . . 8 . . Engine 13 | 1 4 3 1 . . 4 . . Core 4 | . . . . . . 4 . . Reactor 1 | . . . 1 . . . . . Propulsion 23 | 2 4 2 3 4 . 8 . . Treads . | . . . . . . . . . Leg 23 | 2 4 2 3 4 . 8 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 2 1 2 5 1 8 . 1 Device 10 | . . 1 2 3 1 3 . . Storage 4 | 1 1 . . . . 2 . . Processor 4 | . . . . 2 . 1 . 1 Hackware . | . . . . . . . . . Protection 3 | . 1 . . . . 2 . . Artifact . | . . . . . . . . . Weapon 34 | 2 1 5 8 4 1 13 . . Energy Gun 8 | . 1 1 2 . 1 3 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 2 . 2 6 3 . 4 . . Ballistic Cannon 2 | . . . . . . 2 . . Launcher 4 | . . 1 . . . 3 . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 1 . 1 . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . 1 . . Corrupted Parts 3 | . . . . 2 . 1 . . System Corruption 10 | . . . . 5 . 5 . . Parts Lost 43 | . 1 5 3 2 . 32 . . Power 7 | . 1 1 . . . 5 . . Propulsion 13 | . . . 1 2 . 10 . . Utility 6 | . . 1 1 . . 4 . . Weapon 17 | . . 3 1 . . 13 . . Highest Loss Streak 13 | . 1 1 3 1 . 13 . . To Critical Strikes . | . . . . . . . . . Average Backups 12 | . 9 14 14 13 13 14 5 3 Power 2 | . 2 3 2 2 2 1 . . Propulsion 2 | . 2 4 3 1 . 1 . 1 Utility 4 | . 2 5 6 2 3 5 2 . Weapon 3 | . 1 . 3 6 8 5 3 1 Tool/Special . | . . . . . . . . . Unused Backups 32 | . 1 . 8 3 . 12 . 8 Power 8 | . 1 . 3 2 . 1 . 1 Propulsion 3 | . . . 1 . . . . 2 Utility 6 | . . . 2 . . 2 . 2 Weapon 13 | . . . 2 1 . 7 . 3 Tool/Special 2 | . . . . . . 2 . . Average Slot Usage (%) 90 | . 98 85 98 99 99 93 6 5 Engine 7 | . 13 10 9 . 6 5 . . Reactor 3 | . . . 1 9 7 4 . . Leg 21 | . 28 21 21 17 23 23 . . Device 11 | . . 8 10 18 15 16 . . Storage 9 | . 14 11 11 9 7 6 . . Processor 3 | . . . . 8 7 6 6 5 Protection 2 | . 12 1 . . . 1 . . Energy Gun 6 | . 2 5 10 9 7 5 . . Ballistic Gun 17 | . 25 18 22 18 15 13 . . Impact Weapon 4 | . . 5 11 9 7 1 . . Peak Build Rating 64 | 6 9 16 25 32 38 64 4 7 Average Rating 26 | 4 7 11 20 29 36 47 4 4 On Entrance 14 | . 6 9 16 25 32 38 4 4 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 25 | . . . . . . . . 25 Heaviest Build 71 | 11 30 37 45 48 58 71 . . Greatest Support 65 | 20 20 23 23 25 35 65 3 3 Greatest Overweight (x) 5 | . 1 1 2 4 1 5 . . Average Overweight (x) . | . . 1 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 Average Capacity 14 | 6 12 15 15 15 15 14 5 5 Most Carried 15 | 1 15 15 15 15 15 15 5 5 Average Carried 13 | . 9 14 14 13 13 14 5 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 Final Carried 15 | 1 15 15 15 15 15 5 5 . Class Distribution -------------------- 30% | Scavenger-Skirmisher 28% | Mutant 15% | Skirmisher 10% | Gunner 8% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 2452 | 173 391 173 497 310 . 908 . . Remotely . | . . . . . . . . . Salvage Created 3199 | . 299 309 793 684 . 1114 . . Parts 206 | . 31 15 62 39 . 59 . . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 2 | . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 71 | . 11 8 21 8 . 23 . . Guns 61 | . 11 8 21 8 . 13 . . Cannons 9 | . . . . . . 9 . . AOE 1 | . . . . . . 1 . . Classes Destroyed 11 | . 3 1 2 4 . 1 . . Worker 3 | . . . . 1 . 2 . . Builder 4 | . . . 1 2 . 1 . . Hauler 1 | . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 16 | . 7 . 8 . . 1 . . Grunt 32 | . 4 7 6 2 . 13 . . Duelist 2 | . . 1 . 1 . . . . Sentry 14 | . . . 7 3 . 4 . . Hunter 4 | . . . . 2 . 2 . . Programmer 3 | . . . . . . 3 . . Best Kill Streak 8 | . 3 3 8 5 . 4 . . Combat Bots Only 8 | . 3 3 8 3 . 3 . . Max Kills in Single Turn 2 | . 2 1 2 2 . 2 . . Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Hostile Shots Fired 696 | . 72 65 88 42 . 394 . 35 Missed 201 | . 18 19 26 9 . 117 . 12 Hits 495 | . 54 46 62 33 . 277 . 23 Melee 18 | . . 2 . 2 . 1 . 13 Projectile 477 | . 54 44 62 31 . 276 . 10 AOE 2 | . . . . . . . . 2 Critical Strikes 18 | . . 3 2 . . 8 . 5 Actively Blocked 1 | . . 1 . . . . . . Damage Taken 7106 | . 502 741 671 509 . 4266 . 417 Core 1232 | . 69 145 105 51 . 445 . 417 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 50 | . 34 16 . . . . . . Regen/Repaired (Parts) 187 | . 78 109 . . . . . . Core Remaining (%) 79 | 100 72 . 37 90 100 . . . Volleys Fired 217 | . 46 36 41 21 . 73 . . Largest 4 | . 2 4 3 3 . 4 . . Hottest 174 | . 60 110 102 101 . 174 . . Shots Fired 550 | . 92 71 107 63 . 217 . . Gun 493 | . 92 68 107 63 . 163 . . Cannon 50 | . . . . . . 50 . . Launcher 7 | . . 3 . . . 4 . . Special . | . . . . . . . . . Kinetic 429 | . 81 67 78 43 . 160 . . Thermal 44 | . . . 15 . . 29 . . Explosive 7 | . . 3 . . . 4 . . Electromagnetic 70 | . 11 1 14 20 . 24 . . Robot Hit Streak 22 | . 8 8 20 22 . 17 . . Robot Miss Streak 6 | . 6 3 5 4 . 5 . . Penetration Max 1 | . . . . 1 . 1 . . Secondary Targets 7 | . 2 1 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 335 | . 45 45 71 40 . 134 . . Core Hits 166 | . 21 20 33 24 . 68 . . Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 4 | . . . 1 2 . 1 . . Destroy 3 | . . . 1 2 . . . . Blast 1 | . . . . . . 1 . . Melee Attacks 24 | . . . 7 2 . 15 . . Impact 24 | . . . 7 2 . 15 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6584 | . 481 627 1171 789 . 3516 . . Guns 4824 | . 480 473 1067 698 . 2106 . . Cannons 962 | . . . . . . 962 . . Explosions 622 | . . 151 . 31 . 440 . . Melee 164 | . . . 104 60 . . . . Ramming 12 | . 1 3 . . . 8 . . Kinetic 4585 | . 416 473 705 433 . 2558 . . Thermal 724 | . . . 125 31 . 568 . . Explosive 308 | . . 151 . . . 157 . . Electromagnetic 791 | . 64 . 237 265 . 225 . . Impact 164 | . . . 104 60 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . 5 . 9 9 9 Average Corruption 6 | . . . . 4 . 5 9 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . . 6 . 29 2 7 Message Errors 9 | . . . . 1 . 6 1 1 Matter Fused 10 | . . . . 1 . 7 1 1 Heat Flow Errors 6 | . . . . . . 2 . 4 Energy Discharges 6 | . . . . 1 . 5 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . . 2 . 3 . . Data Loss (major) 5 | . . . . . . 4 . 1 Misfires 1 | . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 131 | . . . 64 . . 67 . . Projectiles 22 | . . . . . . 22 . . Explosions 45 | . . . . . . 45 . . Melee 64 | . . . 64 . . . . . Knockbacks 15 | . . . . . . 15 . . Impact . | . . . . . . . . . Kinetic 13 | . . . . . . 13 . . Secondary 2 | . . . . . . 2 . . Self-Inflicted Damage 189 | . . 32 . 38 . 119 . . Shots 5 | . . 2 . 1 . 2 . . Rammed . | . . . . . . . . . Targets Rammed 5 | . 1 1 . . . 3 . . Kicked 5 | . 1 1 . . . 3 . . Crushed . | . . . . . . . . . Highest Temperature 236 | . 12 51 81 . . 196 . 236 Average Temperature 35 | . 6 9 38 . . 34 . 105 Received Heat Transfer 1866 | . 132 315 189 72 . 1158 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . 4 2 . . . . Impact Corruptions 2 | . . . 2 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1164 | . . . 309 50 . 805 . . Parts Sabotaged 2 | . . . . . . 2 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . 2 . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 89 | 100 100 100 100 100 100 66 100 100 Level 1 10 | . . . . . . 33 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 315 | . 121 103 192 84 4 315 82 29 Initial 82 | . . 45 . 70 4 . 82 29 Average 66 | . 33 36 107 30 . 98 63 4 Influence Increases 2354 | . 377 254 648 273 . 795 . 7 Destroy 0b10 Robot/C 1420 | . 220 160 420 160 . 460 . . Destroy 0b10 Robot/NC 55 | . 5 . 5 30 . 15 . . Destroy Leader 376 | . 42 40 100 64 . 130 . . Successful Hack 108 | . 35 6 45 . . 15 . 7 Disable Machine 90 | . . 15 30 15 . 30 . . Destroy Structure 95 | . . 33 3 4 . 55 . . Lose Combat Pursuer 210 | . 75 . 45 . . 90 . . Influence Decreases 2354 | . 268 363 480 430 11 558 195 49 Entered New Map 337 | . . 64 . 98 7 . 155 13 Time Decay 1598 | . 258 249 460 313 4 238 40 36 Lost Part 419 | . 10 50 20 19 . 320 . . Squads Dispatched 18 | . . 3 1 . . 11 . 3 Investigation 5 | . . 1 1 . . 2 . 1 Extermination 3 | . . . . . . 3 . . Reinforcement 7 | . . 2 . . . 3 . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 5 | . 1 . 2 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 21 10 25 15 . 39 6 6 Peak Tracking Total 9 | . 4 3 9 3 . 7 6 6 Tactical Retreats 9 | . 2 . 3 . . 4 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 4 | . . . 1 . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled 7 | . 1 1 2 1 . 2 . . Max in Single Turn 1 | . 1 1 1 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 30 | . 9 3 8 1 2 4 . 3 Terminals 22 | . 8 2 7 1 2 . . 2 Fabricators 3 | . . . . . . 3 . . Repair Stations 4 | . 1 1 1 . . 1 . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 78 | . 31 9 15 2 3 10 . 8 Successful 43 | . 22 5 9 . . 6 . 1 Failed 35 | . 9 4 6 2 3 4 . 7 Catastrophic 7 | . . 2 1 . 1 1 . 2 Database Lockouts . | . . . . . . . . . Manual 40 | . 17 5 11 2 3 . . 2 Terminals 56 | . 27 5 14 2 3 . . 5 Fabricators 8 | . . . . . . 8 . . Repair Stations 11 | . 4 4 1 . . 2 . . Recycling Units 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 12 1 6 . . . . 1 Part Schematic 5 | . 3 . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . Recycling Unit Index 1 | . . . . . . . . 1 Alert Level 3 | . 2 . 1 . . . . . Locate Traps 4 | . 4 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . 5 . . Load Schematic 3 | . . . . . . 3 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 9 | . 4 4 . . . 1 . . Scan Component 5 | . 2 2 . . . 1 . . Repair 4 | . 2 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 6 . 3 . . . . . Terminals 9 | . 6 . 3 . . . . . Botnet 9 | . 6 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 9 3 6 1 2 4 . 3 Full Trace Events 3 | . . 1 . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . 3 . 2 . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 124 | . . . . . . 124 . . Total Part Build Rating 4 | . . . . . . 4 . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 4 | . 2 2 . . . . . . Time 110 | . 52 58 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Active Infowar (turns) 3724 | . . 565 127 807 303 1922 . . Sensors 3724 | . . 565 127 807 303 1922 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 6952 | 59 1113 710 1389 807 303 2218 91 262 Spaces Moved 3418 | 46 528 272 598 332 154 867 148 473 Core 642 | 8 . . . . . 13 148 473 Treads . | . . . . . . . . . Legs 2776 | 38 528 272 598 332 154 854 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 50 50 50 Average Speed 158 | 107 159 190 190 194 190 185 50 50 Slowest Speed 470 | 120 190 190 260 400 190 470 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 82 19 56 17 4 14 84 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . . . . . 10 . . Terrain Destroyed 89 | . . 31 . 5 . 53 . . Melee 10 | . . . . . . 10 . . Projectile 11 | . . . . 2 . 9 . . AOE 68 | . . 31 . 3 . 34 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total 4524 | 52 711 402 767 448 165 1311 164 504 Wait 590 | . 102 68 68 54 3 263 17 15 Move 3411 | 45 527 271 597 331 153 867 147 473 Hop . | . . . . . . . . . Pick Up 75 | 1 15 6 13 12 2 21 . 5 Fast Attach 29 | 6 3 6 2 . . 12 . . Attach 27 | . . 3 1 5 3 14 . 1 Detach 3 | . . . . 1 1 . . 1 Swap 63 | . 11 6 15 11 2 18 . . Drop 80 | . 6 5 23 11 1 25 . 9 Fire 217 | . 46 36 41 21 . 73 . . Melee 24 | . . . 7 2 . 15 . . Ram . | . . . . . . . . . Kick 5 | . 1 1 . . . 3 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 15) 278 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Mutant 704 | -10/Materials | Repaired Aluminum Leg 732 | -10/Materials | Repaired Aluminum Leg 1173 | -10/Materials | Entered another Materials area 1173 | -9/Materials | Evolved 2 slots: Weapon x2 1766 | -9/Materials | Discovered new exit (range 16) 1806 | -9/Materials | Repaired Lgt. Assault Rifle 1839 | -9/Materials | Repaired Imp. Aluminum Leg 1883 | -9/Materials | Entered Storage 2044 | -9/Storage | Lost 3 parts (1n1u1w) 2057 | -9/Storage | Destroyed 8 combat bots 2349 | -9/Storage | Build established: Scavenger-Gunner 2693 | -9/Storage | Core integrity fell below 50% 2941 | -9/Storage | Build established: Gunner 3262 | -9/Storage | Discovered new exit (range 5) 3272 | -9/Storage | Entered Materials 3272 | -8/Materials | Evolved 2 slots: Utility x2 3581 | -8/Materials | Build established: Skirmisher 3992 | -8/Materials | Build established: Scavenger-Skirmisher 4051 | -8/Materials | Discovered new exit (range 16) 4077 | -8/Materials | Identified exit to Factory 4079 | -8/Materials | Entered Factory 4079 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4367 | -7/Factory | Discovered new exit (range 8) 4380 | -7/Factory | Identified exit to Factory 4382 | -7/Factory | Entered another Factory area 4382 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4819 | -6/Factory | Fabricated Imp. Aluminum Leg? 5540 | -6/Factory | Build established: Skirmisher 5577 | -6/Factory | Cargo convoy interrupted 5617 | -6/Factory | Garrison activated, responded to threat 5990 | -6/Factory | Build established: Scavenger-Skirmisher 6390 | -6/Factory | Lost 12 parts (1p5n2u4w) 6596 | -6/Factory | Core integrity fell below 50% 6600 | -6/Factory | Sucked down chute 6600 | -6/Factory | Entered Waste 6614 | -6/Waste | Spotted C-40 Crusher 6616 | -6/Waste | Spotted C-40 Crusher 6623 | -6/Waste | Lost 13 parts (3p5n1u4w) 6627 | -6/Waste | Spotted C-40 Crusher 6651 | -6/Waste | Spotted C-40 Crusher 6662 | -6/Waste | Spotted C-40 Crusher 6678 | -6/Waste | Spotted C-40 Crusher 6685 | -6/Waste | Discovered new exit (range 13) 6691 | -6/Waste | Identified exit to Factory 6691 | -6/Waste | Entered Factory 6859 | -6/Factory | Build established: Mutant 6944 | -6/Factory | Core integrity fell below 20% 6953 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- dispatching Cutter reinforcements to area. 06867_ Slug penetrates Wall. 06870_ Penetrated by Slug. 06874_ System corrupted: Substantial component data lost. 06887_ Dropped Plasma Rifle. 06888_ Acquired Adv. Sensor Array. 06901_ Slug penetrates Megafabricator. 06926_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06928_ Imp. Signal Interpreter severed. 06931_ Penetrated by Slug. 06937_ Knocked back. 06943_ System corrupted: Heat flow error (+111). 06943_ Knocked back. 06943_ T-07 Excavator knocked back. 06946_ Dropped Mic. Nuclear Core. 06947_ Dropped Imp. Gravmag System. 06947_ Dropped Gravmag Array. 06948_ Dropped Adv. Sensor Array. 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"""""" | | ????????????##+##########???????# # """""" | | ?????????????# # #???????# + ! | | ?????????????# # "" #???????# # """""" | | ?????????????# # "" #???????# # """""" | | ### # "" #???????# # """""" | | + == Y" #???????# # """""" | | ???????####### # == "" ######### # ? | | ?????????????# # =] "" ## ############ | | ?????????????# + "" # #??????????? | | ?????????????# # #T #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 380 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Hvy. Ion Cannon | -9/Storage | Hacked Imp. Aluminum Leg | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -6/Factory Repaired ---------- Aluminum Leg | 38% | -10/Materials Aluminum Leg | 74% | -10/Materials Lgt. Assault Rifle | 8% | -9/Materials Imp. Aluminum Leg | 64% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- That Tickles Challenges ------------ None Game ------ Seed HypercooledSupersonicLegs Manual? 0 Play Time 00:57:38 Cumulative 56.5 hours Start 2026.01.23 @ 15:25:31 End 2026.01.23 @ 16:18:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 709a05a6-d1ab-4430-aaaf-1675fb76ad4c