Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 12:34:23 Player: Barbarossa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (152) 760 Value Destroyed (4937) 4937 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1463) 1463 TOTAL SCORE: 10240 Bonus ------- High Alert Combat Kills 1289 Follower Combat Kills 195 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 88/100 System Corruption 0% Temperature Cool (18) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (20) --- Cesium-ion Thruster Energy Well (350) Compact Matter Pod (150) Improved Sensor Array Advanced Targeting Computer Heavy Reactive Plating Heavy Reactive Plating Authchip [R/Combat] Authchip [Processor] System Restoration Module High-powered Tractor Beam Gatling Laser Heavy Plasma Cannon Heavy Plasma Cannon Mini Grenade Launcher Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Kinecellerator Heavy Reflective Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Coolant Injector Energy Well Compact Matter Pod Improved Sensor Array Advanced Targeting Computer Heavy Reflective Plating Heavy Reflective Plating Authchip [R/Combat] Authchip [Processor] System Restoration Module High-powered Tractor Beam Thermic Laser Thermic Laser Heavy Plasma Cannon Mini Grenade Launcher Mini Grenade Launcher Datajack Plasma Cutter [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Armor] Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 2 . 1 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 145 | . 9 13 21 62 40 Power 14 | . . 2 1 4 7 Engine 11 | . . 2 . 4 5 Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 45 | . 3 6 11 14 11 Treads 21 | . 3 2 4 9 3 Leg . | . . . . . . Wheel 24 | . . 4 7 5 8 Hover . | . . . . . . Flight . | . . . . . . Utility 36 | . 2 . 4 20 10 Device 19 | . . . 3 11 5 Storage 2 | . 1 . 1 . . Processor 2 | . . . . 2 . Hackware 1 | . . . . 1 . Protection 12 | . 1 . . 6 5 Artifact . | . . . . . . Weapon 50 | . 4 5 5 24 12 Energy Gun 13 | . . . 2 5 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 29 | . 3 4 3 16 3 Ballistic Cannon 1 | . 1 . . . . Launcher 4 | . . . . 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 . 1 . Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 52 | . . 1 4 5 42 Power 9 | . . 1 . 1 7 Propulsion 19 | . . . 1 2 16 Utility 10 | . . . 1 1 8 Weapon 14 | . . . 2 1 11 Highest Loss Streak 13 | . . 1 2 2 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 99 99 96 97 64 Engine 7 | . 14 10 6 5 3 Treads 19 | . 26 22 18 22 5 Wheel 12 | . . 22 17 14 10 Device 6 | . . . 15 9 7 Storage 8 | . 14 11 9 7 6 Processor 3 | . . . . 5 6 Protection 7 | . 13 11 1 6 4 Energy Gun 4 | . . . 3 6 3 Ballistic Gun 16 | . 27 21 20 14 4 Naked Turns . | . . . . . . Heaviest Build 92 | 13 56 59 60 70 92 Greatest Support 96 | 20 40 40 40 60 96 Greatest Overweight (x) 24 | . 2 5 2 6 24 Average Overweight (x) 1 | . . 2 1 2 2 Largest Inventory Capacity 20 | . 20 20 20 20 20 Average Capacity 19 | . 19 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 Average Carried 18 | . 14 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 20 20 20 19 19 Class Distribution -------------------- 41% | Mutant 38% | Tank 6% | Scavenger-Tank 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4279 | 200 375 440 685 1582 997 Remotely 714 | . . . 251 356 107 Salvage Created 6786 | . 488 367 1014 2834 2083 Parts 330 | . 37 24 62 124 83 Haulers Intercepted 7 | . 1 2 4 . . Recyclers Shooed 6 | . . . 1 3 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 111 | . 12 2 18 46 33 Guns 87 | . 12 2 18 42 13 Cannons 6 | . . . . . 6 AOE 15 | . . . . 4 11 Classes Destroyed 17 | . 5 3 2 4 3 Worker 14 | . 1 1 4 5 3 Builder 6 | . . . . 5 1 Tunneler 1 | . . 1 . . . Hauler 7 | . 1 2 4 . . Recycler 12 | . . 1 2 5 4 Operator 2 | . . . . 2 . Watcher 6 | . 3 1 . 2 . Swarmer 23 | . 6 . 10 4 3 Saboteur 1 | . . . . . 1 Grunt 56 | . 6 . 4 29 17 Brawler 1 | . . . . . 1 Duelist 6 | . . . 1 3 2 Protector 1 | . . . . 1 . Sentry 9 | . . 2 2 3 2 Hunter 5 | . . . 1 . 4 Programmer 8 | . . . . 6 2 Behemoth 1 | . . . . . 1 Best Kill Streak 10 | . 2 4 10 7 7 Combat Bots Only 10 | . 2 1 10 4 5 Max Kills in Single Turn 4 | . 1 1 2 4 3 Gunslinging 1 | . . . 1 . 1 Exploded 3 | . . . . 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1004 | . 83 14 121 345 441 Missed 283 | . 23 4 34 100 122 Damage Taken 11179 | . 633 149 1003 3642 5752 Core 1530 | . 142 45 197 289 857 Absorbed by Shields . | . . . . . . Ignored by Resistances 302 | . . . . . 302 Regen/Repaired (Parts) 925 | . 129 . . 796 . Core Remaining (%) 70 | 100 43 88 64 58 . Volleys Fired 452 | . 57 26 87 144 138 Largest 3 | . 2 2 3 3 3 Hottest 200 | . 58 46 102 111 200 Shots Fired 964 | . 114 52 189 357 252 Gun 874 | . 112 52 189 349 172 Cannon 61 | . 2 . . . 59 Launcher 29 | . . . . 8 21 Special . | . . . . . . Kinetic 680 | . 114 52 165 255 94 Thermal 255 | . . . 24 94 137 Explosive 29 | . . . . 8 21 Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 9 10 14 20 12 Robot Miss Streak 8 | . 4 3 8 4 4 Penetration Max 1 | . . . . . 1 Secondary Targets 20 | . 1 . 4 12 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 633 | . 67 33 109 243 181 Core Hits 296 | . 21 10 42 119 104 Critical Kills 3 | . 2 . . . 1 Critical Parts Destroyed 4 | . . 1 . . 3 Critical Strikes 18 | . 2 1 1 2 12 Burn 11 | . . . 1 2 8 Destroy 7 | . 2 1 . . 4 Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14914 | . 1030 515 1729 5739 5901 Guns 10909 | . 1030 515 1729 4839 2796 Cannons 1322 | . . . . . 1322 Explosions 2683 | . . . . 900 1783 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 7488 | . 1030 515 1568 2784 1591 Thermal 5067 | . . . 161 2379 2527 Explosive 2359 | . . . . 576 1783 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 . Average Corruption 1 | . . . . 1 . Corruption Purged 7 | . . . . 7 . Corruption Blocked . | . . . . . . Effects 18 | . . . . 18 . Message Errors 5 | . . . . 5 . Matter Fused 3 | . . . . 3 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 1 | . . . . 1 . Overload Shots 42 | . . . . 40 2 Effects 4 | . . . . 3 1 Energy Bleed 3 | . . . . 2 1 Heat Surge 1 | . . . . 1 . Overflow Damage 314 | . . . . 111 203 Projectiles 31 | . . . . . 31 Explosions 283 | . . . . 111 172 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1010 | . . . . 131 879 Shots 17 | . . . . 2 15 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 442 | . 105 24 142 331 442 Average Temperature 65 | . 38 13 49 50 96 Received Heat Transfer 3601 | . 237 63 333 1401 1567 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Melted 8 | . . . . 3 5 Heat Transferred 9547 | . . . 481 3515 5551 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1207 | . 250 135 492 1207 1083 Initial 590 | . . . 11 207 590 Average 442 | . 64 56 328 581 761 Maximum Alert Level 4 | . 1 . 2 4 3 Low Security (%) 29 | . 95 100 15 . . Level 1 21 | . 4 . 47 36 . Level 2 24 | . . . 37 32 38 Level 3 20 | . . . . 22 61 Level 4 3 | . . . . 8 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 1 . 3 13 8 Investigation 5 | . 1 . 1 2 1 Extermination 6 | . . . . 5 1 Reinforcement 8 | . . . . 4 4 Assault 4 | . . . . 2 2 Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . 4 . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 174 | . 19 5 30 69 51 Peak Tracking Total 6 | . 4 3 4 5 6 Tactical Retreats 11 | . 2 . . 2 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . 1 . . 6 . Indirectly . | . . . . . . Trap Hack Attempts 45 | . . 45 . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 24 | . 2 1 2 9 10 Max in Single Turn 4 | . 1 1 1 4 4 Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 39 | . 6 6 7 15 5 Terminals 26 | . 5 6 5 6 4 Fabricators 2 | . . . . 2 . Repair Stations 5 | . 1 . . 4 . Recycling Units 1 | . . . . . 1 Scanalyzers 3 | . . . 1 2 . Garrison Access 2 | . . . 1 1 . Total Hacks 118 | . 17 15 20 52 14 Successful 63 | . 10 7 7 34 5 Failed 55 | . 7 8 13 18 9 Catastrophic 9 | . 2 2 1 2 2 Database Lockouts . | . . . . . . Manual 60 | . 11 14 13 14 8 Terminals 66 | . 12 15 15 14 10 Fabricators 3 | . . . . 3 . Repair Stations 26 | . 5 . . 21 . Recycling Units 4 | . . . . . 4 Scanalyzers 12 | . . . 3 9 . Garrison Access 7 | . . . 2 5 . Terminal Hacks 6 | . 2 3 1 . . Unreport Threat 3 | . 1 1 1 . . Locate Traps 2 | . 1 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 3 | . . . . 3 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 22 | . 4 . . 18 . Scan Component 11 | . 2 . . 9 . Repair 11 | . 2 . . 9 . Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 9 | . . . 1 8 . Insert Component 5 | . . . 1 4 . Analyze 4 | . . . . 4 . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 18 | . 4 4 4 3 3 Terminals 18 | . 4 4 4 3 3 Botnet 18 | . 4 4 4 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 38 | . 5 6 7 15 5 Full Trace Events 7 | . 1 1 2 2 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built 1 | . . . . 1 . Authchips 1 | . . . . 1 . Time 47 | . . . . 47 . Total Part Build Rating 5 | . . . . 5 . Parts Repaired 11 | . 2 . . 9 . Time 465 | . 52 . . 413 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . . 9 Parts Scanalyzed 4 | . . . 1 3 . Part Schematics Acquired 4 | . . . . 4 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . find_station 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 47 | . . . . 47 . Total Damage 632 | . . . . 632 . Kills 9 | . . . . 9 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8377 | . 1661 733 743 3742 1498 Spaces Moved 3715 | 1 602 514 347 1626 625 Core 7 | . . . . . 7 Treads 941 | . 563 6 31 302 39 Legs 40 | 1 39 . . . . Wheels 2727 | . . 508 316 1324 579 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 110 110 110 100 Average Speed 153 | 120 235 112 126 143 152 Slowest Speed 1250 | 120 260 240 320 250 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 2 86 47 26 44 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 193 | . . . . 47 146 Melee . | . . . . . . Projectile 24 | . . . . 8 16 AOE 169 | . . . . 39 130 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5514 | . 732 622 489 2739 932 Wait 1005 | . 45 . 5 851 104 Move 3710 | . 601 513 346 1625 625 Hop . | . . . . . . Pick Up 77 | . 16 11 11 21 18 Fast Attach 53 | . 2 2 4 27 18 Attach 31 | . . 3 3 9 16 Detach 2 | . . . . 1 1 Swap 61 | . 7 8 14 26 6 Drop 77 | . 4 14 19 34 6 Fire 452 | . 57 26 87 144 138 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 45 | . . 45 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 536 | -10/Materials | Repaired Lgt. Treads 563 | -10/Materials | Repaired Lgt. Treads 565 | -10/Materials | Core integrity fell below 50% 588 | -10/Materials | Discovered new exit (range 6) 1031 | -10/Materials | Discovered new exit (range 13) 1382 | -10/Materials | Discovered new exit (range 5) 1575 | -10/Materials | Discovered new exit (range 16) 1662 | -10/Materials | Entered another Materials area 1662 | -9/Materials | Evolved 2 slots: Propulsion x2 1837 | -9/Materials | Met 8R-AWN 1885 | -9/Materials | Discovered new exit (range 13) 2270 | -9/Materials | Discovered new exit (range 14) 2372 | -9/Materials | Discovered new exit (range 8) 2395 | -9/Materials | Entered another Materials area 2395 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2459 | -8/Materials | Garrison activated, responded to threat 2540 | -8/Materials | Destroyed 10 combat bots 2877 | -8/Materials | Discovered new exit (range 16) 3138 | -8/Materials | Entered Factory 3138 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3229 | -7/Factory | Repaired Imp. Assault Rifle 3552 | -7/Factory | Repaired Cld. Ion Engine? 3616 | -7/Factory | Build established: Tank 3643 | -7/Factory | Repaired Hpw. Tractor Beam 3714 | -7/Factory | Repaired Prc. Assault Rifle 3782 | -7/Factory | Repaired Arm. Treads 3854 | -7/Factory | Repaired Cld. Pulse Rifle 3910 | -7/Factory | Repaired Imp. Assault Rifle 4019 | -7/Factory | Discovered new exit (range 15) 4054 | -7/Factory | Identified exit to Factory 4230 | -7/Factory | Repaired Arm. Treads 4269 | -7/Factory | Repaired Arm. Treads 4347 | -7/Factory | Build established: Scavenger-Tank 4701 | -7/Factory | Discovered exit to Factory (range 14) 4717 | -7/Factory | Build established: Tank 5538 | -7/Factory | First assault squad dispatched 6000 | -7/Factory | Allied Derelicts emerged from ambush trap array 6836 | -7/Factory | Fabricated Lyr. Medium Armor Plating (x1) 6862 | -7/Factory | Discovered exit to Factory (range 14) 6880 | -7/Factory | Entered another Factory area 6880 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6947 | -6/Factory | Spotted B-75 Beast 6985 | -6/Factory | Destroyed B-75 Beast 7054 | -6/Factory | Found Hvy. Reflective Plating 7057 | -6/Factory | Found Hvy. Reflective Plating 7061 | -6/Factory | Lost 9 parts (4n1u4w) 7380 | -6/Factory | Lost 4 parts (1p2n1w) 7525 | -6/Factory | Lost 4 parts (1p1n2u) 7530 | -6/Factory | Found Hvy. Reflective Plating 7891 | -6/Factory | Lost 3 parts (1p1u1w) 7892 | -6/Factory | Core integrity fell below 50% 7930 | -6/Factory | First assault squad dispatched 8149 | -6/Factory | Core integrity fell below 20% 8173 | -6/Factory | Lost 13 parts (2p7n2u2w) 8211 | -6/Factory | Found Unknown Protection 8211 | -6/Factory | Identified Hvy. Reactive Plating 8214 | -6/Factory | Found Hvy. Reactive Plating 8378 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08327_ M-28 Smith repairs Broken Hvy. Laser. 08333_ Acquired 112 matter. 08349_ G-50 Soldier unfolds itself. 08354_ Thermic Laser destroyed. 08356_ Lgt. Fission Core destroyed. 08359_ Critical hit (Burn: +37). 08361_ G-50 Soldier suffers critical hit (Burn). 08362_ G-50 Soldier heat damages Carbon-fiber Leg, Carbon-fiber Leg, Hvy. Laser, Lgt. Angular Momentum Engine. 08362_ G-50 Soldier overheating. 08363_ Thermic Laser destroyed. 08364_ Acquired 10 matter. 08366_ G-50 Soldier heat damages Adv. Heat Sink. 08369_ Critical hit (Burn: +37). 08374_ Adv. Heat Sink destroyed. 08375_ M-28 Smith repairs G-50 Soldier. 08377_ M-28 Smith repairs Imp. Recalibrator. 08377_ M-28 Smith repairs Carbon-fiber Leg. 08378_ Mni. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ?????????????????????????? | | ??????????????????+ ?????????????????????????? | | ??????????????????# +????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ????????########### #????????????????????????? | | ????????# # #????????????????????????? | | ????????# """ # #????????????????????????? | | ????????# """ "" # ########## #?????????????? | | ????????# """ "" # #?????????????? | | ????????# T" # ####m#### #?????????????? | | ????????# "" + # gm ! #" #?????????????? | | ????????# "" # # +%" % ???????? | | ????????# # #g" F" ########?????????? | | ????????########### #@"""" *#????????????????? | | ????????# # ################?????????? | | ????????# # # # #?????????? | | ????????# # # # ! #?????????? | | ????????# + # # #?????????? | | ????????# ! # # # #?????????? | | ????????# ! # # """"" #?????????? | | ????????# # # # "" #?????????? | | ????????# # # # #?????????? | | ????????########### ### % #?????????? | | ???????? ! # +% " #?????????? | | ???????? + ### " #?????????? | | ???????? # #?# "" = #?????????? | | ??????????!! ?? # #?# #?????????? | | ???????????????? ?# ############/###?????????? | | ??????????????? ??# ?????????? | | ?????????????? ??# ????????? | | ??????????????????# ??????? | | ??????????????????# ?????? | | ??????????????????# ! ?????? | | ??????????????????####+######### # T#######+#????? | | ???????????????????# % % ####????????????? | | ???????????????????## ##??????????????? | | ??????????????????## #??????????????? | | ?????????########## #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 25 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 30 Authchip Count 3 Item Schematics ----------------- Imp. Assault Rifle | -7/Factory | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Lyr. Medium Armor Plating | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lyr. Medium Armor Plating | x1 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeAntimissileSuperbattery Manual? 0 Play Time 01:14:44 Cumulative 183.0 hours Start 2024.05.21 @ 11:01:08 End 2024.05.21 @ 12:34:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 339 Rogue 339 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30c3515b-bc16-46db-ae11-5a8d8bac9a37