Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.10 @ 21:37:13

Player: Finestep

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (337)     1685
Value Destroyed (9682)     9682
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (3977)               3977
              TOTAL SCORE: 22604

 Bonus
-------
High Alert Combat Kills    2267
Follower Combat Kills      382
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -72

 Cogmind 
---------
Core Integrity             671/1150
Matter                     235/300
Energy                     168/170
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (120) Ox1
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
>               --- PROPULSION (4) ---
                Field Propulsion Array
>               --- UTILITY (11) -----
          Large Storage Unit
   Experimental Sensor Array
   Experimental Signal Interpreter
       Advanced Melee Analysis Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced System Shield
                Relay Coupler [NC] (11)
>               --- WEAPON (2) -------
  Hypervelocity Gauss Rifle
>               --- INVENTORY (10) ---
                Nuclear Pulse Array
     Long-range Sensor Array
       Improved Medium Armor Plating
       Advanced Variable Charge Gun
       Improved Proton Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Field Propulsion Array
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
  Experimental Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
               Relay Coupler [NC]
               System Backup Module
>              --- WEAPON -----------
      Advanced Datajack
               Lance
>              --- INVENTORY --------
               Nuclear Pulse Array
    Long-range Sensor Array
    Long-range Sensor Array
      Advanced Variable Charge Gun
      Improved Proton Missile Launcher
[Rating: 108]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Advanced Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Particle Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   2   .   .   .   2   .   .   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   2   .   .   .   2   .   .   1   .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             311  | 6   17  4   43  34  12  24  17  47  2   25  24  1   14  19  3   2   17  
  Power                    34   | 1   .   1   5   2   .   3   2   5   .   3   2   .   3   5   .   .   2   
    Engine                 16   | 1   .   1   3   .   .   2   .   2   .   .   1   .   3   3   .   .   .   
    Core                   17   | .   .   .   2   2   .   1   2   3   .   3   1   .   .   2   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               77   | 2   1   2   14  11  4   7   3   15  .   2   7   .   .   4   .   .   5   
    Treads                 38   | .   .   1   10  8   4   7   .   7   .   1   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Wheel                  18   | 2   1   1   3   2   .   .   3   4   .   1   1   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   .   .   1   .   .   .   .   1   .   .   6   .   .   4   .   .   5   
  Utility                  88   | 1   3   .   6   8   2   7   6   10  1   6   13  1   11  5   1   .   7   
    Device                 21   | .   .   .   1   2   .   1   .   2   .   2   3   .   4   2   .   .   4   
    Storage                13   | 1   3   .   2   1   .   2   3   .   .   .   .   .   .   .   .   .   1   
    Processor              7    | .   .   .   .   1   .   .   .   1   .   .   4   .   .   1   .   .   .   
    Hackware               17   | .   .   .   .   .   .   .   .   2   1   1   4   1   5   2   .   .   1   
    Protection             30   | .   .   .   3   4   2   4   3   5   .   3   2   .   2   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   112  | 2   13  1   18  13  6   7   6   17  1   14  2   .   .   5   2   2   3   
    Energy Gun             25   | 2   3   1   7   3   .   2   .   6   .   .   .   .   .   1   .   .   .   
    Energy Cannon          21   | .   4   .   3   4   4   1   .   1   .   4   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   3   .   4   4   1   2   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       9    | .   .   .   .   .   .   2   3   4   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   2   .   1   .   1   3   .   4   .   .   .   .   1   1   .   
    Special Weapon         12   | .   3   .   2   .   .   .   1   .   1   .   1   .   .   3   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   2   .   .   1   3   .   6   1   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Unidentified Prototypes  13   | .   .   .   5   4   .   2   .   1   .   .   1   .   .   .   .   .   .   
Parts Lost                 64   | .   3   3   8   7   2   3   2   15  .   4   1   .   4   .   1   .   11  
  Power                    9    | .   .   .   .   .   .   .   1   3   .   1   1   .   1   .   .   .   2   
  Propulsion               13   | .   1   2   1   3   .   .   .   4   .   1   .   .   .   .   .   .   1   
  Utility                  16   | .   .   .   1   2   .   .   1   3   .   1   .   .   2   .   1   .   5   
  Weapon                   26   | .   2   1   6   2   2   3   .   5   .   1   .   .   1   .   .   .   3   
  Highest Loss Streak      6    | .   1   3   4   4   1   1   1   6   .   2   1   .   1   .   1   .   4   
Average Slot Usage (%)     96   | .   95  99  99  98  99  99  99  92  92  91  99  100 97  97  99  100 87  
  Engine                   3    | .   14  14  7   4   .   6   .   3   .   .   1   6   5   .   .   .   .   
  Core                     4    | .   .   .   3   4   9   2   7   3   7   7   4   .   .   4   5   5   5   
  Treads                   10   | .   .   2   21  21  26  27  16  7   7   6   .   .   .   .   .   .   .   
  Wheel                    5    | .   26  25  10  4   .   .   10  8   7   6   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   .   .   .   25  26  26  23  23  23  11  
  Device                   5    | .   .   .   2   4   9   .   .   9   7   5   5   6   5   10  5   5   9   
  Storage                  18   | .   25  28  27  27  27  28  27  23  23  23  .   .   .   .   .   .   2   
  Processor                5    | .   .   .   .   8   .   .   .   6   7   7   12  13  13  11  11  11  10  
  Hackware                 10   | .   .   .   .   .   .   .   .   4   6   8   25  33  31  30  35  35  30  
  Protection               6    | .   .   .   2   5   9   15  17  7   7   7   6   .   1   4   4   5   1   
  Energy Gun               3    | .   11  14  9   8   .   2   .   3   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   11  .   6   7   14  5   .   1   7   3   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   3   14  4   2   3   9   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   15  6   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   1   .   6   3   5   6   6   4   4   5   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   1   1   .   6   5   6   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 12  43  41  63  70  74  78  76  80  74  69  34  17  19  21  20  16  40  
  Greatest Support         62   | 20  20  20  40  62  62  62  60  35  28  28  28  26  26  31  17  17  43  
  Greatest Overweight (x)  6    | 1   4   3   6   6   1   1   2   6   2   2   1   .   1   4   1   .   .   
  Average Overweight (x)   1    | .   1   1   5   3   1   1   1   3   2   2   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 6   16  16  22  22  22  22  22  22  22  22  22  4   4   4   4   4   10  
  Average Capacity         15   | 5   12  16  18  22  22  22  22  22  22  22  4   4   4   4   4   4   7   
  Most Carried             22   | 5   16  16  22  22  22  22  22  22  22  22  22  4   4   4   4   4   6   
  Average Carried          15   | 3   10  15  18  21  21  21  21  21  22  21  4   4   3   3   3   3   4   
  Final Capacity           22   | 6   16  16  22  22  22  22  22  22  22  22  4   4   4   4   4   4   10  
  Final Carried            22   | 5   16  13  22  22  22  22  22  22  22  22  4   4   3   4   3   4   6   

 Class Distribution 
--------------------
 41% | Hauler-Mutant
 18% | Scavenger-Mutant
 12% | Hacker-Sprinter
 10% | Wizard-Mutant
  9% | Mutant
  4% | Wizard-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
    Hauler-Mutant | -7/Waste
    Hauler-Mutant | -7/Factory
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Waste
  Hacker-Sprinter | -6/Factory
  Wizard-Sprinter | -5/Factory
    Wizard-Mutant | -5/Upper Caves
    Wizard-Mutant | -5/Upper Caves
    Wizard-Mutant | -4/Factory

 Resources                       | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  
Matter Collected           5672  | 260  222  68   556  439  185  506  736  1194 .    578  240  .    208  253  48   31   148  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13390 | 127  712  250  2122 1709 763  1631 883  1495 .    1019 551  .    673  424  141  81   809  
  Parts                    688   | 7    52   10   139  95   45   78   51   65   .    42   28   .    22   11   8    4    31   
Haulers Intercepted        25    | .    2    .    4    5    .    4    .    4    .    2    .    .    .    2    .    .    2    
Recyclers Shooed           16    | .    .    1    8    2    .    1    .    2    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  208  | .   14  4   37  24  18  24  22  31  .   16  1   .   .   4   5   1   7   
  Melee                    17   | .   .   .   .   1   .   .   .   2   .   4   1   .   .   .   2   1   6   
  Guns                     65   | .   4   4   19  17  2   12  .   6   .   .   .   .   .   .   .   .   1   
  Cannons                  84   | .   10  .   13  6   13  8   20  10  .   4   .   .   .   .   .   .   .   
  AOE                      38   | .   .   .   5   .   2   1   2   13  .   8   .   .   .   4   3   .   .   
Classes Destroyed          17   | 2   6   .   2   1   1   .   1   3   .   .   .   .   .   .   .   1   .   
  Worker                   28   | .   4   .   4   5   .   6   .   1   .   5   2   .   1   .   .   .   .   
  Builder                  8    | .   .   .   2   1   .   1   .   1   .   1   1   .   .   1   .   .   .   
  Tunneler                 4    | 2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   25   | .   2   .   4   5   .   4   .   4   .   2   .   .   .   2   .   .   2   
  Recycler                 32   | 1   2   1   6   4   .   1   .   4   .   4   2   .   5   1   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 8    | .   1   .   1   2   .   2   .   1   .   .   .   .   .   .   .   .   1   
  Watcher                  23   | .   3   .   4   4   .   3   .   .   .   .   5   .   .   1   .   .   3   
  Swarmer                  69   | .   9   .   13  9   5   7   7   6   .   .   .   .   .   4   5   .   4   
  Grunt                    81   | .   5   4   14  4   8   12  7   14  .   11  .   .   .   .   .   1   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  10   | .   .   .   .   .   1   .   3   5   .   1   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   30   | .   .   .   10  8   4   4   2   1   .   1   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   3   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   2   .   2   1   .   .   .   .   .   2   
Best Kill Streak           8    | 2   6   3   8   6   3   7   5   7   .   8   3   .   2   4   5   1   3   
  Combat Bots Only         6    | .   5   2   6   4   3   4   5   6   .   6   1   .   .   4   5   1   3   
Max Kills in Single Turn   4    | 1   1   1   2   1   2   3   2   4   .   4   1   .   1   3   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   2   1   2   3   .   3   .   .   .   3   2   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   1   .   1   1   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  
Damage Taken               13615 | .    531  277  1763 1248 837  1315 924  3094 .    1566 121  .    202  97   203  58   1379 
  Core                     2132  | .    140  64   252  163  61   196  76   278  .    198  7    .    61   33   107  17   479  
  Absorbed by Shields      78    | .    .    .    .    .    78   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         53    | 100  .    18   37   .    .    .    9    .    .    32   .    .    92   .    .    84   .    
Volleys Fired              798   | 7    74   19   154  113  69   91   86   115  5    36   .    4    5    3    3    2    12   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    1    1    .    1    1    1    1    1    1    
  Hottest                  150   | 90   125  85   136  150  150  119  88   126  30   75   .    30   30   75   43   43   33   
Shots Fired                1380  | 14   132  37   275  222  136  172  144  178  5    36   .    4    5    3    3    2    12   
  Gun                      633   | 14   52   37   170  169  13   114  .    50   .    .    .    .    .    2    .    .    12   
  Cannon                   666   | .    75   .    99   53   122  58   118  117  .    24   .    .    .    .    .    .    .    
  Launcher                 32    | .    .    .    5    .    1    .    2    11   .    8    .    .    .    .    3    2    .    
  Special                  49    | .    5    .    1    .    .    .    24   .    5    4    .    4    5    1    .    .    .    
  Kinetic                  423   | .    5    19   63   31   13   72   118  90   .    .    .    .    .    .    .    .    12   
  Thermal                  747   | 14   122  18   175  191  120  .    24   57   .    24   .    .    .    2    .    .    .    
  Explosive                27    | .    .    .    5    .    1    .    2    11   .    8    .    .    .    .    .    .    .    
  Electromagnetic          164   | .    5    .    32   .    2    100  .    20   .    .    .    .    .    .    3    2    .    
  Robot Hit Streak         27    | 6    13   7    15   17   11   15   27   23   2    8    .    4    7    2    .    .    1    
  Robot Miss Streak        6     | 3    3    3    5    3    3    4    4    6    1    2    .    .    1    1    .    .    4    
  Penetration Max          1     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    2    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1026  | 9    76   24   165  145  78   121  101  139  3    64   27   4    14   18   2    4    32   
  Core Hits                492   | 4    31   10   76   57   27   61   46   84   .    40   11   .    6    9    7    6    17   
  Critical Hits            37    | .    .    .    12   2    5    4    2    6    .    1    1    .    .    1    .    .    3    
  Critical Kills           15    | .    .    .    6    1    2    2    .    1    .    .    .    .    .    1    .    .    2    
  Critical Parts Destroyed 21    | .    .    .    6    1    3    2    2    4    .    1    1    .    .    .    .    .    1    
Melee Attacks              446   | .    .    .    .    6    .    .    8    19   .    80   112  .    32   58   10   28   93   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 257   | .    .    .    .    6    .    .    8    19   .    80   112  .    32   .    .    .    .    
  Piercing                 185   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   10   28   89   
  Sneak Attacks            48    | .    .    .    .    .    .    .    .    5    .    12   8    .    8    5    .    1    9    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           32278 | 95   1383 279  3105 2947 1907 3035 2675 5549 .    4111 1813 .    1046 2091 248  352  1642 
  Guns                     6746  | 95   467  279  1453 1964 134  1564 .    737  .    .    .    .    .    28   .    .    25   
  Cannons                  9735  | .    916  .    1350 875  1625 983  1670 1896 .    420  .    .    .    .    .    .    .    
  Explosions               5406  | .    .    .    298  .    148  463  167  2089 .    1168 .    .    .    760  158  87   68   
  Melee                    10079 | .    .    .    .    92   .    .    571  827  .    2523 1813 .    1046 1303 90   265  1549 
  Ramming                  45    | .    .    .    4    16   .    25   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5114  | .    19   103  452  427  134  838  1670 1446 .    .    .    .    .    .    .    .    25   
  Thermal                  9918  | 95   1332 176  2012 2412 1625 463  267  1014 .    494  .    .    .    28   .    .    .    
  Explosive                4443  | .    .    .    298  .    148  .    167  1976 .    1094 .    .    .    760  .    .    .    
  Electromagnetic          2679  | .    32   .    339  .    .    1709 .    286  .    .    .    .    .    .    158  87   68   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6872  | .    .    .    .    92   .    .    571  827  .    2523 1813 .    1046 .    .    .    .    
  Piercing                 3207  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1303 90   265  1549 
Highest Corruption         16    | .    4    4    .    .    .    .    .    3    3    6    1    11   16   .    .    .    4    
  Average Corruption       4     | .    3    4    .    .    .    .    .    1    3    4    1    4    15   .    .    .    2    
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    4    
  Effects                  190   | .    25   8    .    .    .    .    .    16   2    40   4    3    81   .    .    .    11   
    Message Errors         31    | .    2    .    .    .    .    .    .    5    .    4    1    1    14   .    .    .    4    
    Matter Fused           35    | .    7    3    .    .    .    .    .    2    1    10   .    1    10   .    .    .    1    
    Heat Flow Errors       15    | .    1    1    .    .    .    .    .    1    .    5    .    .    5    .    .    .    2    
    Energy Discharges      21    | .    6    2    .    .    .    .    .    2    .    2    1    .    6    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Data Loss (minor)      22    | .    5    1    .    .    .    .    .    3    1    4    1    .    7    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          36    | .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    
    Targeting Errors       25    | .    4    1    .    .    .    .    .    2    .    12   1    1    3    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2465  | .    34   .    33   42   17   38   105  281  .    667  388  .    152  343  .    95   270  
  Projectiles              128   | .    34   .    3    23   17   4    30   14   .    3    .    .    .    .    .    .    .    
  Explosions               260   | .    .    .    30   .    .    34   17   90   .    17   .    .    .    72   .    .    .    
  Melee                    2077  | .    .    .    .    19   .    .    58   177  .    647  388  .    152  271  .    95   270  
Knockbacks                 37    | .    .    .    .    .    .    .    22   15   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33    | .    .    .    .    .    .    .    18   15   .    .    .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      226   | .    .    .    .    8    .    89   .    80   .    .    .    .    .    .    .    .    49   
  Shots                    5     | .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    1    
  Rammed                   5     | .    .    .    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        475   | 120  358  331  409  363  216  475  293  429  .    264  .    13   259  20   .    .    255  
  Average Temperature      103   | 48   141  135  92   109  54   130  79   85   .    86   .    9    106  13   .    .    134  
  Received Heat Transfer   3399  | .    108  153  501  414  324  432  252  669  .    432  .    .    45   9    9    18   33   
  Effects                  22    | .    2    .    4    3    .    5    1    4    .    .    .    .    .    .    .    .    3    
    Shutdowns              4     | .    .    .    1    .    .    2    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    1    2    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Interference           8     | .    2    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              18    | .    .    .    2    .    .    10   .    5    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             24    | .    6    .    3    10   2    .    .    3    .    .    .    .    .    .    .    .    .    
  Heat Transferred         18487 | 236  2960 407  3922 4625 2405 550  888  1815 .    642  .    .    .    37   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  
Peak Influence             1355 | 15   337  125  695  622  849  886  1127 1355 757  874  603  333  479  286  .    .    214  
  Average Influence        494  | 6    168  91   455  365  670  703  888  1089 554  595  158  224  182  168  .    .    110  
Maximum Alert Level        4    | .    1    .    2    2    3    3    4    4    3    3    2    1    2    1    .    .    1    
  Low Security (%)         27   | 100  70   100  12   .    .    .    .    .    .    .    71   41   58   57   .    .    96   
  Level 1                  18   | .    29   .    11   64   16   .    .    .    .    17   15   58   38   42   .    .    3    
  Level 2                  23   | .    .    .    76   35   24   38   11   6    90   47   12   .    3    .    .    .    .    
  Level 3                  23   | .    .    .    .    .    59   61   74   46   9    35   .    .    .    .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    .    13   46   .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    3    .    5    3    .    2    .    14   .    9    3    .    5    9    .    .    6    
  Investigation            22   | .    1    .    2    1    .    1    .    1    .    4    1    .    5    3    .    .    3    
  Extermination            7    | .    .    .    .    .    .    .    .    2    .    3    .    .    .    1    .    .    1    
  Reinforcement            19   | .    2    .    2    2    .    1    .    4    .    .    1    .    .    5    .    .    2    
  Assault                  8    | .    .    .    1    .    .    .    .    5    .    2    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    2    .    .    1    .    .    1    .    .    1    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac 
Distress Signals           19   | .   1   .   3   4   .   4   .   .   .   2   1   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              458  | .   23  4   64  47  33  51  21  47  5   40  18  5   13  24  7   12  44  
  Peak Tracking Total      12   | .   4   2   9   5   4   9   4   6   4   6   3   3   4   11  6   5   12  
  Tactical Retreats        81   | .   4   .   15  3   12  10  1   1   1   9   4   .   2   3   1   5   10  

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac 
Traps Triggered            25   | .   3   .   .   .   7   .   4   4   .   3   1   .   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             18   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   7   
  Reused                   17   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   15  
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Triggered                18   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   16  

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac 
Machines Disabled          29   | .   .   .   2   2   3   3   1   9   .   2   1   .   .   5   1   .   .   
  Max in Single Turn       2    | .   .   .   1   1   1   1   1   2   .   2   1   .   .   2   1   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   .   1   .   1   4   .   2   2   .   .   3   
  Garrison Relay           4    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac 
Machines Accessed          116  | .   6   .   6   15  .   6   .   8   .   8   24  .   12  11  1   .   19  
  Terminals                74   | .   5   .   4   11  .   4   .   4   .   2   15  .   6   8   1   .   14  
  Fabricators              12   | .   .   .   .   .   .   .   .   2   .   2   4   .   2   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          12   | .   1   .   2   2   .   1   .   1   .   1   1   .   2   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   1   .   1   .   1   .   1   4   .   2   2   .   .   3   
Total Hacks                358  | .   19  .   19  46  .   11  .   18  .   17  94  .   37  29  4   .   64  
  Successful               264  | .   8   .   12  30  .   4   .   9   .   9   71  .   29  25  4   .   63  
  Failed                   91   | .   11  .   7   16  .   7   .   9   .   8   22  .   7   3   .   .   1   
    Catastrophic           15   | .   4   .   .   2   .   1   .   2   .   5   1   .   .   .   .   .   .   
  Database Lockouts        3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Manual                   167  | .   8   .   8   25  .   3   .   1   .   1   55  .   18  19  .   .   29  
  Terminals                261  | .   15  .   14  40  .   9   .   9   .   3   70  .   20  24  4   .   53  
  Fabricators              39   | .   .   .   .   .   .   .   .   5   .   4   16  .   9   .   .   .   5   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Recycling Units          23   | .   4   .   5   3   .   1   .   2   .   2   1   .   4   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          27   | .   .   .   .   1   .   1   .   2   .   2   7   .   4   4   .   .   6   
Terminal Hacks             118  | .   6   .   7   15  .   1   .   3   .   .   32  .   7   10  4   .   33  
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   5   .   2   2   .   .   4   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        11   | .   1   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   4   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Terminal Index           5    | .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   2   2   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Locate Traps             13   | .   .   .   .   2   .   1   .   .   .   .   6   .   .   1   .   .   3   
  Reprogram Traps          7    | .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   3   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    4    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Hauler Manifests         7    | .   1   .   1   1   .   .   .   1   .   .   1   .   .   1   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Zone Layout              22   | .   1   .   1   3   .   .   .   1   .   .   6   .   .   1   .   .   9   
Fabricator Hacks           22   | .   .   .   .   .   .   .   .   2   .   2   8   .   6   .   .   .   4   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Load Schematic           9    | .   .   .   .   .   .   .   .   1   .   1   3   .   2   .   .   .   2   
  Build                    11   | .   .   .   .   .   .   .   .   1   .   1   4   .   3   .   .   .   2   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       13   | .   1   .   1   2   .   1   .   2   .   1   1   .   3   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      12   | .   1   .   1   2   .   1   .   1   .   1   1   .   3   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      25   | .   .   .   .   1   .   1   .   2   .   2   6   .   4   4   .   .   5   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              13   | .   .   .   .   .   .   .   .   1   .   1   4   .   2   2   .   .   3   
  Coupler Status           10   | .   .   .   .   .   .   .   .   1   .   1   2   .   2   2   .   .   2   
Unauthorized Hacks         177  | .   3   .   10  25  .   3   .   1   .   .   53  .   20  20  .   .   42  
  Terminals                67   | .   1   .   2   9   .   1   .   .   .   .   19  .   6   10  .   .   19  
    Track                  19   | .   1   .   1   3   .   .   .   .   .   .   7   .   .   1   .   .   6   
    Assimilate             13   | .   .   .   .   1   .   .   .   .   .   .   3   .   3   2   .   .   4   
    Botnet                 24   | .   .   .   .   3   .   .   .   .   .   .   7   .   2   4   .   .   8   
    Detonate               3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
    Disrupt                4    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   
    Operators              4    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   1   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Siphon                 4    | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Reprogram              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         94   | .   6   .   5   11  .   5   .   7   .   7   21  .   9   7   1   .   15  
  Full Trace Events        16   | .   3   .   .   .   .   .   .   1   .   4   .   .   3   2   1   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   .   153 .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   81  .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   1   .   .   .   .   .   .   5   .   2   2   .   .   4   
  Parts Built              10   | .   .   .   .   .   .   .   .   .   .   2   3   .   3   .   .   .   2   
    Matter                 1661 | .   .   .   .   .   .   .   .   .   .   190 444 .   530 .   .   .   497 
    Time                   504  | .   .   .   .   .   .   .   .   .   .   47  116 .   212 .   .   .   129 
  Total Part Build Rating  55   | .   .   .   .   .   .   .   .   .   .   10  16  .   18  .   .   .   11  
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Time                     36   | .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     46   | .   .   .   9   4   .   9   .   1   .   3   3   .   14  3   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              16   | .   .   .   .   .   .   .   .   .   3   2   .   4   3   1   .   .   3   
  Non-combat               9    | .   .   .   .   .   .   .   .   .   .   2   .   .   3   1   .   .   3   
  Combat                   7    | .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   .   .   
Robot Hacks Applied        17   | .   .   .   .   .   .   .   .   .   4   2   .   4   3   1   .   .   3   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  drop_inventory           7    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   1   .   .   2   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  ignore_targets           8    | .   .   .   .   .   .   .   .   .   4   .   .   4   .   .   .   .   .   
Relay Couplers Released    28   | .   .   .   .   .   12  .   3   .   .   1   4   .   4   2   .   .   2   
  Machine Destruction      28   | .   .   .   .   .   12  .   3   .   .   1   4   .   4   2   .   .   2   
  Attached                 5    | .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  
Total Allies               23   | .    .    2    .    .    .    .    6    1    .    .    4    1    1    1    .    .    7    
  Largest Group            6    | .    .    2    2    .    .    .    6    6    1    .    4    3    1    1    .    .    3    
  Highest-Rated Group      228  | .    .    45   45   .    .    .    228  228  8    .    94   68   26   26   .    .    141  
  Highest-Rated Ally       47   | .    .    31   31   .    .    .    38   38   8    .    32   32   26   26   .    .    47   
Total Orders               26   | .    .    .    .    .    .    .    .    8    .    .    15   .    .    1    .    .    2    
  GOTO                     15   | .    .    .    .    .    .    .    .    4    .    .    9    .    .    .    .    .    2    
  FOLLOW                   10   | .    .    .    .    .    .    .    .    4    .    .    6    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               92   | .    .    .    12   .    .    .    2    71   .    .    2    1    .    .    .    .    4    
  Total Damage             2255 | .    .    .    145  .    .    .    96   1792 .    .    85   66   .    .    .    .    71   
  Kills                    23   | .    .    .    3    .    .    .    .    19   .    .    1    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac 
Robot Analysis Total       3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  
Turns Passed               18516 | 92   1016 382  1624 1920 1558 1152 1283 2062 101  1742 1614 24   1041 806  378  545  1176 
Spaces Moved               17598 | 73   769  323  839  895  726  453  662  1261 76   1113 2748 61   1972 1739 923  1160 1805 
  Core                     10    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Treads                   1774  | .    .    .    7    412  726  453  176  .    .    .    .    .    .    .    .    .    .    
  Legs                     65    | .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    .    .    .    
  Wheels                   5348  | 64   769  323  832  483  .    .    486  1196 76   1113 6    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10401 | .    .    .    .    .    .    .    .    .    .    .    2742 61   1972 1738 923  1160 1805 
  Fastest Speed            26    | 50   80   90   110  140  178  175  110  110  120  120  26   26   26   26   34   34   27   
  Average Speed            73    | 78   95   97   131  156  181  177  129  127  120  120  28   26   28   29   34   34   35   
  Slowest Speed            270   | 100  120  110  180  178  185  183  210  270  120  120  110  29   105  250  106  34   40   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15    | .    .    .    .    .    .    .    .    .    .    .    1    .    8    .    .    .    6    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       58    | 2    95   55   56   78   89   48   69   34   73   28   68   81   31   43   71   92   42   
  Regions Visited          17
    Branch Regions         3
  Pre-discovered Areas     5     | .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        6     | .    .    .    .    1    .    1    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Spaces Dug                 245   | .    5    .    6    4    .    .    7    .    .    18   70   .    17   39   3    24   52   
Terrain Destroyed          529   | .    5    .    40   19   14   34   15   60   .    94   70   .    17   68   3    24   66   
  Melee                    225   | .    .    .    .    2    .    .    .    .    .    18   70   .    17   39   3    24   52   
  Projectile               30    | .    5    .    2    17   .    1    .    5    .    .    .    .    .    .    .    .    .    
  AOE                      274   | .    .    .    38   .    14   33   15   55   .    76   .    .    .    29   .    .    14   

 Actions                         | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  
Total                      21192 | 90   909  358  1095 1192 832  632  910  1517 82   1363 3409 65   2387 1948 962  1264 2177 
  Wait                     1595  | .    28   8    13   98   6    31   54   14   .    71   484  .    352  105  24   72   235  
  Move                     17552 | 72   768  322  838  894  724  453  661  1261 75   1112 2746 60   1954 1738 922  1159 1793 
  Hop                      15    | .    .    .    .    .    .    .    .    .    .    .    1    .    8    .    .    .    6    
  Pick Up                  141   | 5    14   2    22   19   4    10   5    21   .    10   7    .    8    8    .    1    5    
  Fast Attach              117   | 6    5    1    8    10   1    7    2    21   .    8    13   .    7    13   .    .    15   
  Attach                   76    | .    4    3    10   10   4    7    2    16   .    5    7    .    4    2    1    .    1    
  Detach                   9     | .    2    .    1    .    .    .    .    1    .    .    3    .    1    1    .    .    .    
  Swap                     119   | .    8    .    25   14   7    11   13   10   2    12   4    1    3    4    2    2    1    
  Drop                     205   | .    6    3    23   27   6    19   12   23   .    13   32   .    12   15   .    .    14   
  Fire                     798   | 7    74   19   154  113  69   91   86   115  5    36   .    4    5    3    3    2    12   
  Melee                    446   | .    .    .    .    6    .    .    8    19   .    80   112  .    32   58   10   28   93   
  Ram                      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            76    | .    .    .    .    .    11   .    32   16   .    16   .    .    1    .    .    .    .    
  Rewire                   35    | .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / Min / *Sto)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / [Low])
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Waste
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm)

 History 
---------
  Turn | Location       | Event
    16 | -11/Scrapyard  | Discovered new exit (range 16)
    93 | -11/Scrapyard  | Entered Materials
   304 | -10/Materials  | Build established: Mutant
   331 | -10/Materials  | Discovered new exit (range 8)
   413 | -10/Materials  | Discovered new exit (range 16)
   663 | -10/Materials  | Discovered new exit (range 3)
   768 | -10/Materials  | Core integrity fell below 50%
   966 | -10/Materials  | Discovered new exit (range 4)
  1109 | -10/Materials  | Entered Mines
  1133 | -10/Mines      | Assembled infested the area
  1360 | -10/Mines      | Learned location of Zion (-6)
  1426 | -10/Mines      | Core integrity fell below 20%
  1454 | -10/Mines      | Lost 3 parts (2n1w)
  1479 | -10/Mines      | Discovered new exit (range 6)
  1491 | -10/Mines      | Entered Materials
  1491 | -9/Materials   | Accompanied by 2 allies
  1491 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1496 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  1958 | -9/Materials   | Lost 4 parts (1n1u2w)
  2034 | -9/Materials   | Build established: Scavenger-Mutant
  2124 | -9/Materials   | Discovered new exit (range 14)
  2640 | -9/Materials   | Build established: Hauler-Mutant
  2722 | -9/Materials   | Discovered new exit (range 13)
  2769 | -9/Materials   | Identified exit to Mines
  2769 | -9/Materials   | Identified exit to Storage
  2913 | -9/Materials   | Core integrity fell below 50%
  3091 | -9/Materials   | First assault squad dispatched
  3115 | -9/Materials   | Entered another Materials area
  3115 | -8/Materials   | Evolved 2 slots: Utility x2
  3601 | -8/Materials   | Identified exit to Garrison
  4044 | -8/Materials   | Discovered new exit (range 15)
  4205 | -8/Materials   | Lost 4 parts (2n1u1w)
  4827 | -8/Materials   | Discovered new exit (range 14)
  5035 | -8/Materials   | Entered Garrison
  5130 | -8/Garrison    | Triggered checkpoint
  5151 | -8/Garrison    | Garrison Relay disabled
  5218 | -8/Garrison    | Triggered checkpoint
  5336 | -8/Garrison    | Discovered new exit (range 11)
  5392 | -8/Garrison    | Triggered checkpoint
  5443 | -8/Garrison    | Garrison Relay disabled
  5552 | -8/Garrison    | Triggered checkpoint
  5622 | -8/Garrison    | Triggered checkpoint
  5664 | -8/Garrison    | Triggered checkpoint
  5747 | -8/Garrison    | Discovered new exit (range 12)
  5840 | -8/Garrison    | Triggered checkpoint
  5927 | -8/Garrison    | Discovered new exit (range 15)
  5965 | -8/Garrison    | Installed Relay Interface Framework
  6078 | -8/Garrison    | Triggered checkpoint
  6123 | -8/Garrison    | Garrison Relay disabled
  6593 | -8/Garrison    | Entered Materials
  6987 | -8/Materials   | Core integrity fell below 50%
  7367 | -8/Materials   | Discovered new exit (range 16)
  7432 | -8/Materials   | Build established: Scavenger-Mutant
  7745 | -8/Materials   | Identified exit to Garrison
  7745 | -8/Materials   | Entered Garrison
  7788 | -8/Garrison    | Triggered checkpoint
  7966 | -8/Garrison    | Triggered checkpoint
  8015 | -8/Garrison    | Build established: Hauler-Mutant
  8120 | -8/Garrison    | Triggered checkpoint
  8127 | -8/Garrison    | Core integrity fell below 20%
  8388 | -8/Garrison    | Triggered checkpoint
  8458 | -8/Garrison    | Garrison Relay disabled
  8527 | -8/Garrison    | Discovered new exit (range 12)
  8584 | -8/Garrison    | Triggered checkpoint
  8597 | -8/Garrison    | Build established: Scavenger-Mutant
  8656 | -8/Garrison    | Triggered checkpoint
  8747 | -8/Garrison    | Discovered new exit (range 10)
  8997 | -8/Garrison    | Expanded RIF knowledge: Robot Detection
  9028 | -8/Garrison    | Entered Factory
  9028 | -7/Factory     | Accompanied by 6 allies
  9028 | -7/Factory     | Evolved 2 slots: Utility x2
  9428 | -7/Factory     | First assault squad dispatched
  9650 | -7/Factory     | Garrison activated, responded to threat
  9699 | -7/Factory     | Lost 4 parts (1p1n1u1w)
 10112 | -7/Factory     | Discovered new exit (range 19)
 10206 | -7/Factory     | Fabricated O-16 Technician?
 10385 | -7/Factory     | Lost 6 parts (1p2n1u2w)
 10792 | -7/Factory     | Build established: Hauler-Mutant
 11090 | -7/Factory     | Sucked down chute
 11090 | -7/Factory     | Entered Waste
 11100 | -7/Waste       | Spotted C-40 Crusher
 11104 | -7/Waste       | Spotted C-40 Crusher
 11110 | -7/Waste       | 1 allies followed down the chute
 11114 | -7/Waste       | Spotted C-40 Crusher
 11135 | -7/Waste       | Spotted C-40 Crusher
 11138 | -7/Waste       | Spotted C-40 Crusher
 11164 | -7/Waste       | Discovered new exit (range 22)
 11164 | -7/Waste       | Spotted C-40 Crusher
 11191 | -7/Waste       | Entered Factory
 11371 | -7/Factory     | Discovered new exit (range 10)
 11726 | -7/Factory     | Discovered new exit (range 98)
 12001 | -7/Factory     | Repaired Arm. Huge Wheel
 12032 | -7/Factory     | Core integrity fell below 50%
 12212 | -7/Factory     | Fabricated Coil Gun?
 12281 | -7/Factory     | Repaired Chainsword
 12791 | -7/Factory     | First assault squad dispatched
 12933 | -7/Factory     | Entered another Factory area
 12933 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 13133 | -6/Factory     | Discovered new exit (range 11)
 13166 | -6/Factory     | Identified exit to Lower Caves
 13197 | -6/Factory     | Found Prototype Processor
 13197 | -6/Factory     | Identified Exp. Terrain Scan Processor
 13378 | -6/Factory     | Discovered new exit (range 4)
 13379 | -6/Factory     | Identified exit to Factory
 13430 | -6/Factory     | Discovered exit to Factory (range 11)
 13526 | -6/Factory     | Build established: Hacker-Sprinter
 13688 | -6/Factory     | Discovered exit to Lower Caves (range 4)
 13734 | -6/Factory     | Central database locked down
 14086 | -6/Factory     | Garrison activated, responded to threat
 14113 | -6/Factory     | Discovered exit to Factory (range 13)
 14462 | -6/Factory     | Fabricated Lrn. Sensor Array?
 14509 | -6/Factory     | Fabricated Adv. Hacking Suite (x1)
 14509 | -6/Factory     | Local fabrication network quarantined
 14510 | -6/Factory     | Fabricated Adv. Hacking Suite?
 14547 | -6/Factory     | Sucked down chute
 14547 | -6/Factory     | Entered Waste
 14547 | -6/Waste       | Met up with 1 ally sucked down the chute earlier
 14551 | -6/Waste       | Spotted C-40 Crusher
 14555 | -6/Waste       | Spotted C-40 Crusher
 14556 | -6/Waste       | Spotted C-40 Crusher
 14559 | -6/Waste       | Spotted C-40 Crusher
 14559 | -6/Waste       | Spotted C-40 Crusher
 14562 | -6/Waste       | EMP discharged
 14562 | -6/Waste       | System corruption reached 10%
 14565 | -6/Waste       | Spotted C-40 Crusher
 14566 | -6/Waste       | Discovered new exit (range 16)
 14571 | -6/Waste       | Identified exit to Factory
 14571 | -6/Waste       | Entered Factory
 14590 | -6/Factory     | 4 allies followed down the chute
 14744 | -6/Factory     | Crushed by falling debris
 15155 | -6/Factory     | Fabricated Adv. Hacking Suite?
 15253 | -6/Factory     | Fabricated Adv. Hacking Suite?
 15281 | -6/Factory     | Fabricated Adv. Hacking Suite?
 15466 | -6/Factory     | Central database locked down
 15551 | -6/Factory     | Local fabrication network quarantined
 15612 | -6/Factory     | Entered another Factory area
 15612 | -5/Factory     | Evolved 2 slots: Utility x2
 15702 | -5/Factory     | Found Prototype Processor
 15719 | -5/Factory     | Identified Exp. Signal Interpreter
 15727 | -5/Factory     | Discovered new exit (range 13)
 15768 | -5/Factory     | Identified exit to Upper Caves
 15768 | -5/Factory     | Identified exit to Extension
 15917 | -5/Factory     | Build established: Wizard-Sprinter
 15988 | -5/Factory     | Central database locked down
 16019 | -5/Factory     | Discovered new exit (range 13)
 16418 | -5/Factory     | Entered Upper Caves
 16437 | -5/Upper Caves | Learned 4 Factory zone layouts
 16471 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 16472 | -5/Upper Caves | Learned 8 Factory zone layouts
 16533 | -5/Upper Caves | Learned location of Armory (-4)
 16665 | -5/Upper Caves | Build established: Wizard-Mutant
 16780 | -5/Upper Caves | Identified exit to Upper Caves
 16780 | -5/Upper Caves | Learned 6 Lower Caves zone layouts
 16796 | -5/Upper Caves | Entered another Upper Caves area
 16814 | -5/Upper Caves | Spotted B-75 Beast
 16908 | -5/Upper Caves | Discovered new exit (range 7)
 17140 | -5/Upper Caves | Discovered new exit (range 13)
 17152 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 17194 | -5/Upper Caves | Identified exit to Warlord
 17341 | -5/Upper Caves | Identified exit to Factory
 17341 | -5/Upper Caves | Entered Factory
 17341 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 17342 | -4/Factory     | Identified exit to Upper Caves
 17400 | -4/Factory     | Identified exit to Armory
 17473 | -4/Factory     | Discovered new exit (range 16)
 17480 | -4/Factory     | Identified exit to Research
 17483 | -4/Factory     | Lost 3 parts (1p1u1w)
 17917 | -4/Factory     | Fabricated Adv. System Shield?
 17931 | -4/Factory     | Discovered exit to Research (range 15)
 18030 | -4/Factory     | Fabricated Exp. Sensor Array?
 18448 | -4/Factory     | Spotted B-86 Titan
 18499 | -4/Factory     | Lost 4 parts (1p1u2w)
 18517 | -4/Factory     | Self-destructed

 Last Messages 
---------------
18490_ Acquired Hyp. Gauss Rifle.
18491_ HV Slug penetrates Wall. <x3>
18495_ HV Slug penetrates S-27 Virus.
18495_ S-27 Virus suffers critical hit.
18495_ S-27 Virus destroyed.
18495_ HV Slug penetrates Wall. <x3>
18499_ HV Slug penetrates S-27 Virus.
18500_ System Backup Module destroyed.
18501_ HV Slug penetrates Wall. <x2>
18503_ HV Slug penetrates Door.
18505_ HV Slug penetrates S-27 Virus.
18507_ HV Slug penetrates Wall. <x2>
18509_ HV Slug penetrates S-27 Virus.
18509_ HV Slug penetrates Wall.
18511_ HV Slug penetrates Door.
18511_ HV Slug penetrates Wall. <x3>
18515_ Slug penetrates Wall.
18517_ Nuclear Pulse Array destroyed.
18517_ Slug penetrates Wall. <x2>
18517_ Adv. Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????#######?????????????????????????? |
| ?????????????????#     #?######??????????????????? |
| ##################     #?#    +??????????????????? |
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| #????????????????# =   #?#  k #??????????????????? |
| #??????????######### ###?#    #??????????????????? |
| ???????????#!     ## #####    #??????????????????? |
| #######????#  """ ##          #??????????????????? |
|       #????#  """ ###########s#??????????????????? |
|       #????#  """ #?????????#s#??????????????????? |
|       ######!     #?????????# #??????????????????? |
|            #  """ #?????????# #??????????????????? |
|            +  """ #?????????# #??????????????????? |
|            #  """ ###########+##?????????????????? |
|            #      #            #?????????????????? |
|            # """  #      =%[s  #?????????????????? |
|   """ """  # "Y   #       *    #?????????????????? |
|   """ """  # """  #            #?????????????????? |
|   """ """  #      #            #?????????????????? |
|            ##/#####            #?????????????????? |
|   """ """     #???#            #?????????????????? |
|   """ """     #???#            #?????????????????? |
|   """ """     #???#            #?????????????????? |
|               #???#         !  #?????????????????? |
|       %%=     #???#      @     #?????????w???????? |
|               #???#            #?????????????????? |
|         %[    ###########h###########????????????? |
|    !!   "     """         h             ?????????? |
|    !! """     "Y"  s                    ?????????? |
|        ""         """ """ """ """ ""?????????????? |
|       F""         """ """ """ ""?????????????????? |
|       """         """ """ """ """ """              |
| *                                      A           |
|               """ """ """ """ """ """    h    h    |
| #######+####  """ """ """ """ """ """              |
|            #  """ """ """ """ """ """     ######## |
|            #                              #??????? |
|            #  """ """ """ """ """ """     #??????? |
|            #  """ """ """ """ """ """     #??????? |
|            #  """ """ """ """ """ """     #??????? |
| """   """  #                              #??????? |
| """ """""  #                            / #??????? |
| """ """""  #                              #??????? |
| ################+####### ####""" """###   #??????? |
| ??????????#       !]!  # #????""G"""#?#   #????### |
| ??????????#     u !]   # #?????#"####?#   #????#   |
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| ??????????#            # #??#         #   #????#   |
| ??????????#  """ """   # #??#!        #   #????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          34
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               3
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Cycling             15
Evasion (%)                64
Targeting Accuracy         6
Melee Accuracy             8
Recoil Reduction           3
Offensive Hacking          66
Defensive Hacking          14

 Item Schematics 
-----------------
             Hacking Suite | -8/Materials | Scanalyzed
        Adv. Hacking Suite | -6/Factory   | Hacked
         Lrn. Sensor Array | -6/Factory   | Hacked
          Cld. VTOL Module | -6/Factory   | Hacked
        Imp. System Shield | -6/Factory   | Hacked
                  Wave Gun | -6/Factory   | Hacked
               Power Sword | -6/Factory   | Hacked
        Adv. System Shield | -6/Factory   | Hacked
         Exp. Sensor Array | -5/Factory   | Hacked
       Nuclear Pulse Array | -5/Factory   | Hacked
 Exp. Gyrokinetic Inverter | -4/Factory   | Hacked
 Exp. Propulsion Shielding | -4/Factory   | Hacked
          Adv. Force Field | -4/Factory   | Hacked
      Imp. Remote Datajack | -4/Factory   | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
    O-16 Technician | x1 | -7/Factory 
           Coil Gun | x2 | -7/Factory | Preloaded
  Lrn. Sensor Array | x1 | -6/Factory 
 Adv. Hacking Suite | x1 | -6/Factory 
 Adv. Hacking Suite | x1 | -6/Factory 
 Adv. Hacking Suite | x1 | -6/Factory 
 Adv. Hacking Suite | x1 | -6/Factory 
 Adv. Hacking Suite | x1 | -6/Factory 
 Adv. System Shield | x1 | -4/Factory 
  Exp. Sensor Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteSwordInverter
  Manual?         0
Play Time         03:50:55
  Cumulative      323.3 hours
  Start           2020.01.09 @ 03:14:01
  End             2020.02.10 @ 21:37:13
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          236
  Rogue           236
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             74
Gallery%          82
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a8743a4-0d9d-421b-b3e1-4a2222cfb6b4