Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.10 @ 21:37:13 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (337) 1685 Value Destroyed (9682) 9682 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (3977) 3977 TOTAL SCORE: 22604 Bonus ------- High Alert Combat Kills 2267 Follower Combat Kills 382 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -72 Cogmind --------- Core Integrity 671/1150 Matter 235/300 Energy 168/170 System Corruption 0% Temperature Cool (2) Movement Flying (120) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Field Propulsion Array > --- UTILITY (11) ----- Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Relay Coupler [NC] (11) > --- WEAPON (2) ------- Hypervelocity Gauss Rifle > --- INVENTORY (10) --- Nuclear Pulse Array Long-range Sensor Array Improved Medium Armor Plating Advanced Variable Charge Gun Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Relay Coupler [NC] System Backup Module > --- WEAPON ----------- Advanced Datajack Lance > --- INVENTORY -------- Nuclear Pulse Array Long-range Sensor Array Long-range Sensor Array Advanced Variable Charge Gun Improved Proton Missile Launcher [Rating: 108] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 . . . 2 . . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . . 1 . . . . . . Utility 9 | . . . 1 2 . . . 2 . . 1 . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 311 | 6 17 4 43 34 12 24 17 47 2 25 24 1 14 19 3 2 17 Power 34 | 1 . 1 5 2 . 3 2 5 . 3 2 . 3 5 . . 2 Engine 16 | 1 . 1 3 . . 2 . 2 . . 1 . 3 3 . . . Core 17 | . . . 2 2 . 1 2 3 . 3 1 . . 2 . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 77 | 2 1 2 14 11 4 7 3 15 . 2 7 . . 4 . . 5 Treads 38 | . . 1 10 8 4 7 . 7 . 1 . . . . . . . Leg 3 | . . . . . . . . 3 . . . . . . . . . Wheel 18 | 2 1 1 3 2 . . 3 4 . 1 1 . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . Flight 17 | . . . 1 . . . . 1 . . 6 . . 4 . . 5 Utility 88 | 1 3 . 6 8 2 7 6 10 1 6 13 1 11 5 1 . 7 Device 21 | . . . 1 2 . 1 . 2 . 2 3 . 4 2 . . 4 Storage 13 | 1 3 . 2 1 . 2 3 . . . . . . . . . 1 Processor 7 | . . . . 1 . . . 1 . . 4 . . 1 . . . Hackware 17 | . . . . . . . . 2 1 1 4 1 5 2 . . 1 Protection 30 | . . . 3 4 2 4 3 5 . 3 2 . 2 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 112 | 2 13 1 18 13 6 7 6 17 1 14 2 . . 5 2 2 3 Energy Gun 25 | 2 3 1 7 3 . 2 . 6 . . . . . 1 . . . Energy Cannon 21 | . 4 . 3 4 4 1 . 1 . 4 . . . . . . . Ballistic Gun 15 | . 3 . 4 4 1 2 . . . . . . . . . . 1 Ballistic Cannon 9 | . . . . . . 2 3 4 . . . . . . . . . Launcher 13 | . . . 2 . 1 . 1 3 . 4 . . . . 1 1 . Special Weapon 12 | . 3 . 2 . . . 1 . 1 . 1 . . 3 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . 2 . . 1 3 . 6 1 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . 1 . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . 2 Unidentified Prototypes 13 | . . . 5 4 . 2 . 1 . . 1 . . . . . . Parts Lost 64 | . 3 3 8 7 2 3 2 15 . 4 1 . 4 . 1 . 11 Power 9 | . . . . . . . 1 3 . 1 1 . 1 . . . 2 Propulsion 13 | . 1 2 1 3 . . . 4 . 1 . . . . . . 1 Utility 16 | . . . 1 2 . . 1 3 . 1 . . 2 . 1 . 5 Weapon 26 | . 2 1 6 2 2 3 . 5 . 1 . . 1 . . . 3 Highest Loss Streak 6 | . 1 3 4 4 1 1 1 6 . 2 1 . 1 . 1 . 4 Average Slot Usage (%) 96 | . 95 99 99 98 99 99 99 92 92 91 99 100 97 97 99 100 87 Engine 3 | . 14 14 7 4 . 6 . 3 . . 1 6 5 . . . . Core 4 | . . . 3 4 9 2 7 3 7 7 4 . . 4 5 5 5 Treads 10 | . . 2 21 21 26 27 16 7 7 6 . . . . . . . Wheel 5 | . 26 25 10 4 . . 10 8 7 6 . . . . . . . Flight 6 | . . . . . . . . . . . 25 26 26 23 23 23 11 Device 5 | . . . 2 4 9 . . 9 7 5 5 6 5 10 5 5 9 Storage 18 | . 25 28 27 27 27 28 27 23 23 23 . . . . . . 2 Processor 5 | . . . . 8 . . . 6 7 7 12 13 13 11 11 11 10 Hackware 10 | . . . . . . . . 4 6 8 25 33 31 30 35 35 30 Protection 6 | . . . 2 5 9 15 17 7 7 7 6 . 1 4 4 5 1 Energy Gun 3 | . 11 14 9 8 . 2 . 3 . . . . . . . . . Energy Cannon 4 | . 11 . 6 7 14 5 . 1 7 3 . . . . . . . Ballistic Gun 2 | . 3 14 4 2 3 9 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 15 6 . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . 6 3 5 6 6 4 4 5 . Slashing Weapon 1 | . . . . . . . 1 1 . 6 5 6 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 12 43 41 63 70 74 78 76 80 74 69 34 17 19 21 20 16 40 Greatest Support 62 | 20 20 20 40 62 62 62 60 35 28 28 28 26 26 31 17 17 43 Greatest Overweight (x) 6 | 1 4 3 6 6 1 1 2 6 2 2 1 . 1 4 1 . . Average Overweight (x) 1 | . 1 1 5 3 1 1 1 3 2 2 . . . . . . . Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 22 22 22 22 22 4 4 4 4 4 10 Average Capacity 15 | 5 12 16 18 22 22 22 22 22 22 22 4 4 4 4 4 4 7 Most Carried 22 | 5 16 16 22 22 22 22 22 22 22 22 22 4 4 4 4 4 6 Average Carried 15 | 3 10 15 18 21 21 21 21 21 22 21 4 4 3 3 3 3 4 Final Capacity 22 | 6 16 16 22 22 22 22 22 22 22 22 4 4 4 4 4 4 10 Final Carried 22 | 5 16 13 22 22 22 22 22 22 22 22 4 4 3 4 3 4 6 Class Distribution -------------------- 41% | Hauler-Mutant 18% | Scavenger-Mutant 12% | Hacker-Sprinter 10% | Wizard-Mutant 9% | Mutant 4% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Matter Collected 5672 | 260 222 68 556 439 185 506 736 1194 . 578 240 . 208 253 48 31 148 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 13390 | 127 712 250 2122 1709 763 1631 883 1495 . 1019 551 . 673 424 141 81 809 Parts 688 | 7 52 10 139 95 45 78 51 65 . 42 28 . 22 11 8 4 31 Haulers Intercepted 25 | . 2 . 4 5 . 4 . 4 . 2 . . . 2 . . 2 Recyclers Shooed 16 | . . 1 8 2 . 1 . 2 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . . . . 6 3 . Prevented 2 | . . . . . . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Combat Hostiles Destroyed 208 | . 14 4 37 24 18 24 22 31 . 16 1 . . 4 5 1 7 Melee 17 | . . . . 1 . . . 2 . 4 1 . . . 2 1 6 Guns 65 | . 4 4 19 17 2 12 . 6 . . . . . . . . 1 Cannons 84 | . 10 . 13 6 13 8 20 10 . 4 . . . . . . . AOE 38 | . . . 5 . 2 1 2 13 . 8 . . . 4 3 . . Classes Destroyed 17 | 2 6 . 2 1 1 . 1 3 . . . . . . . 1 . Worker 28 | . 4 . 4 5 . 6 . 1 . 5 2 . 1 . . . . Builder 8 | . . . 2 1 . 1 . 1 . 1 1 . . 1 . . . Tunneler 4 | 2 1 . . . . . . 1 . . . . . . . . . Hauler 25 | . 2 . 4 5 . 4 . 4 . 2 . . . 2 . . 2 Recycler 32 | 1 2 1 6 4 . 1 . 4 . 4 2 . 5 1 . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . Operator 8 | . 1 . 1 2 . 2 . 1 . . . . . . . . 1 Watcher 23 | . 3 . 4 4 . 3 . . . . 5 . . 1 . . 3 Swarmer 69 | . 9 . 13 9 5 7 7 6 . . . . . 4 5 . 4 Grunt 81 | . 5 4 14 4 8 12 7 14 . 11 . . . . . 1 1 Brawler 1 | . . . . . . . . 1 . . . . . . . . . Duelist 10 | . . . . . 1 . 3 5 . 1 . . . . . . . Protector 2 | . . . . . . . . 2 . . . . . . . . . Sentry 30 | . . . 10 8 4 4 2 1 . 1 . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . Hunter 6 | . . . . 3 . 1 1 . . 1 . . . . . . . Programmer 7 | . . . . . . . . 2 . 2 1 . . . . . 2 Best Kill Streak 8 | 2 6 3 8 6 3 7 5 7 . 8 3 . 2 4 5 1 3 Combat Bots Only 6 | . 5 2 6 4 3 4 5 6 . 6 1 . . 4 5 1 3 Max Kills in Single Turn 4 | 1 1 1 2 1 2 3 2 4 . 4 1 . 1 3 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . 2 1 2 3 . 3 . . . 3 2 . . Melee 1 | . . . . 1 . . . 1 . 1 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Damage Taken 13615 | . 531 277 1763 1248 837 1315 924 3094 . 1566 121 . 202 97 203 58 1379 Core 2132 | . 140 64 252 163 61 196 76 278 . 198 7 . 61 33 107 17 479 Absorbed by Shields 78 | . . . . . 78 . . . . . . . . . . . . Core Remaining (%) 53 | 100 . 18 37 . . . 9 . . 32 . . 92 . . 84 . Volleys Fired 798 | 7 74 19 154 113 69 91 86 115 5 36 . 4 5 3 3 2 12 Largest 2 | 2 2 2 2 2 2 2 2 2 1 1 . 1 1 1 1 1 1 Hottest 150 | 90 125 85 136 150 150 119 88 126 30 75 . 30 30 75 43 43 33 Shots Fired 1380 | 14 132 37 275 222 136 172 144 178 5 36 . 4 5 3 3 2 12 Gun 633 | 14 52 37 170 169 13 114 . 50 . . . . . 2 . . 12 Cannon 666 | . 75 . 99 53 122 58 118 117 . 24 . . . . . . . Launcher 32 | . . . 5 . 1 . 2 11 . 8 . . . . 3 2 . Special 49 | . 5 . 1 . . . 24 . 5 4 . 4 5 1 . . . Kinetic 423 | . 5 19 63 31 13 72 118 90 . . . . . . . . 12 Thermal 747 | 14 122 18 175 191 120 . 24 57 . 24 . . . 2 . . . Explosive 27 | . . . 5 . 1 . 2 11 . 8 . . . . . . . Electromagnetic 164 | . 5 . 32 . 2 100 . 20 . . . . . . 3 2 . Robot Hit Streak 27 | 6 13 7 15 17 11 15 27 23 2 8 . 4 7 2 . . 1 Robot Miss Streak 6 | 3 3 3 5 3 3 4 4 6 1 2 . . 1 1 . . 4 Penetration Max 1 | . . . . 1 . 1 . . . . . . . . . . . Secondary Targets 5 | . . 2 1 . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . . . . . . . . . Shots Hit Robots 1026 | 9 76 24 165 145 78 121 101 139 3 64 27 4 14 18 2 4 32 Core Hits 492 | 4 31 10 76 57 27 61 46 84 . 40 11 . 6 9 7 6 17 Critical Hits 37 | . . . 12 2 5 4 2 6 . 1 1 . . 1 . . 3 Critical Kills 15 | . . . 6 1 2 2 . 1 . . . . . 1 . . 2 Critical Parts Destroyed 21 | . . . 6 1 3 2 2 4 . 1 1 . . . . . 1 Melee Attacks 446 | . . . . 6 . . 8 19 . 80 112 . 32 58 10 28 93 Impact . | . . . . . . . . . . . . . . . . . . Slashing 257 | . . . . 6 . . 8 19 . 80 112 . 32 . . . . Piercing 185 | . . . . . . . . . . . . . . 58 10 28 89 Sneak Attacks 48 | . . . . . . . . 5 . 12 8 . 8 5 . 1 9 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 32278 | 95 1383 279 3105 2947 1907 3035 2675 5549 . 4111 1813 . 1046 2091 248 352 1642 Guns 6746 | 95 467 279 1453 1964 134 1564 . 737 . . . . . 28 . . 25 Cannons 9735 | . 916 . 1350 875 1625 983 1670 1896 . 420 . . . . . . . Explosions 5406 | . . . 298 . 148 463 167 2089 . 1168 . . . 760 158 87 68 Melee 10079 | . . . . 92 . . 571 827 . 2523 1813 . 1046 1303 90 265 1549 Ramming 45 | . . . 4 16 . 25 . . . . . . . . . . . Kinetic 5114 | . 19 103 452 427 134 838 1670 1446 . . . . . . . . 25 Thermal 9918 | 95 1332 176 2012 2412 1625 463 267 1014 . 494 . . . 28 . . . Explosive 4443 | . . . 298 . 148 . 167 1976 . 1094 . . . 760 . . . Electromagnetic 2679 | . 32 . 339 . . 1709 . 286 . . . . . . 158 87 68 Impact . | . . . . . . . . . . . . . . . . . . Slashing 6872 | . . . . 92 . . 571 827 . 2523 1813 . 1046 . . . . Piercing 3207 | . . . . . . . . . . . . . . 1303 90 265 1549 Highest Corruption 16 | . 4 4 . . . . . 3 3 6 1 11 16 . . . 4 Average Corruption 4 | . 3 4 . . . . . 1 3 4 1 4 15 . . . 2 Corruption Purged 9 | . . . . . . . . . . 5 . . . . . . 4 Effects 190 | . 25 8 . . . . . 16 2 40 4 3 81 . . . 11 Message Errors 31 | . 2 . . . . . . 5 . 4 1 1 14 . . . 4 Matter Fused 35 | . 7 3 . . . . . 2 1 10 . 1 10 . . . 1 Heat Flow Errors 15 | . 1 1 . . . . . 1 . 5 . . 5 . . . 2 Energy Discharges 21 | . 6 2 . . . . . 2 . 2 1 . 6 . . . 2 Parts Rejected 2 | . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 22 | . 5 1 . . . . . 3 1 4 1 . 7 . . . . Misfires 1 | . . . . . . . . . . 1 . . . . . . . Misdirections 36 | . . . . . . . . . . . . . 36 . . . . Targeting Errors 25 | . 4 1 . . . . . 2 . 12 1 1 3 . . . 1 Weapon Failures 2 | . . . . . . . . 1 . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2465 | . 34 . 33 42 17 38 105 281 . 667 388 . 152 343 . 95 270 Projectiles 128 | . 34 . 3 23 17 4 30 14 . 3 . . . . . . . Explosions 260 | . . . 30 . . 34 17 90 . 17 . . . 72 . . . Melee 2077 | . . . . 19 . . 58 177 . 647 388 . 152 271 . 95 270 Knockbacks 37 | . . . . . . . 22 15 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 33 | . . . . . . . 18 15 . . . . . . . . . Secondary 4 | . . . . . . . 4 . . . . . . . . . . Self-Inflicted Damage 226 | . . . . 8 . 89 . 80 . . . . . . . . 49 Shots 5 | . . . . . . 2 . 2 . . . . . . . . 1 Rammed 5 | . . . 1 1 . 3 . . . . . . . . . . . Targets Rammed 5 | . . . 1 1 . 3 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 475 | 120 358 331 409 363 216 475 293 429 . 264 . 13 259 20 . . 255 Average Temperature 103 | 48 141 135 92 109 54 130 79 85 . 86 . 9 106 13 . . 134 Received Heat Transfer 3399 | . 108 153 501 414 324 432 252 669 . 432 . . 45 9 9 18 33 Effects 22 | . 2 . 4 3 . 5 1 4 . . . . . . . . 3 Shutdowns 4 | . . . 1 . . 2 . 1 . . . . . . . . . Energy Bleed 5 | . . . 1 2 . 1 . 1 . . . . . . . . . Interference 8 | . 2 . 2 . . . 1 . . . . . . . . . 3 Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . Short Circuit 2 | . . . . . . 1 . 1 . . . . . . . . . Damage (minor) 2 | . . . . . . 1 . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . . . . . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . . . . . . Parts Fried 18 | . . . 2 . . 10 . 5 . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Parts Melted 24 | . 6 . 3 10 2 . . 3 . . . . . . . . . Heat Transferred 18487 | 236 2960 407 3922 4625 2405 550 888 1815 . 642 . . . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 4 . 1 . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Peak Influence 1355 | 15 337 125 695 622 849 886 1127 1355 757 874 603 333 479 286 . . 214 Average Influence 494 | 6 168 91 455 365 670 703 888 1089 554 595 158 224 182 168 . . 110 Maximum Alert Level 4 | . 1 . 2 2 3 3 4 4 3 3 2 1 2 1 . . 1 Low Security (%) 27 | 100 70 100 12 . . . . . . . 71 41 58 57 . . 96 Level 1 18 | . 29 . 11 64 16 . . . . 17 15 58 38 42 . . 3 Level 2 23 | . . . 76 35 24 38 11 6 90 47 12 . 3 . . . . Level 3 23 | . . . . . 59 61 74 46 9 35 . . . . . . . Level 4 6 | . . . . . . . 13 46 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 3 . 5 3 . 2 . 14 . 9 3 . 5 9 . . 6 Investigation 22 | . 1 . 2 1 . 1 . 1 . 4 1 . 5 3 . . 3 Extermination 7 | . . . . . . . . 2 . 3 . . . 1 . . 1 Reinforcement 19 | . 2 . 2 2 . 1 . 4 . . 1 . . 5 . . 2 Assault 8 | . . . 1 . . . . 5 . 2 . . . . . . . Garrison 3 | . . . . . . . . 2 . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 1 . . . . . 1 . . . Haulers Reinforced 5 | . . . . . . . . 2 . . 1 . . 1 . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Distress Signals 19 | . 1 . 3 4 . 4 . . . 2 1 . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 458 | . 23 4 64 47 33 51 21 47 5 40 18 5 13 24 7 12 44 Peak Tracking Total 12 | . 4 2 9 5 4 9 4 6 4 6 3 3 4 11 6 5 12 Tactical Retreats 81 | . 4 . 15 3 12 10 1 1 1 9 4 . 2 3 1 5 10 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Traps Triggered 25 | . 3 . . . 7 . 4 4 . 3 1 . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 18 | . . . . . . . . . . . 11 . . . . . 7 Reused 17 | . . . . . . . . . . . 2 . . . . . 15 Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . 1 Triggered 18 | . . . . . . . . . . . 2 . . . . . 16 Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Machines Disabled 29 | . . . 2 2 3 3 1 9 . 2 1 . . 5 1 . . Max in Single Turn 2 | . . . 1 1 1 1 1 2 . 2 1 . . 2 1 . . Garrison Access 13 | . . . . . . . . 1 . 1 4 . 2 2 . . 3 Garrison Relay 4 | . . . . . 3 . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . . . 2 Fab Network Shutdowns 2 | . . . . . . . . . . . 1 . 1 . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Machines Accessed 116 | . 6 . 6 15 . 6 . 8 . 8 24 . 12 11 1 . 19 Terminals 74 | . 5 . 4 11 . 4 . 4 . 2 15 . 6 8 1 . 14 Fabricators 12 | . . . . . . . . 2 . 2 4 . 2 . . . 2 Repair Stations 2 | . . . . . . . . . . 2 . . . . . . . Recycling Units 12 | . 1 . 2 2 . 1 . 1 . 1 1 . 2 1 . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . Garrison Access 15 | . . . . 1 . 1 . 1 . 1 4 . 2 2 . . 3 Total Hacks 358 | . 19 . 19 46 . 11 . 18 . 17 94 . 37 29 4 . 64 Successful 264 | . 8 . 12 30 . 4 . 9 . 9 71 . 29 25 4 . 63 Failed 91 | . 11 . 7 16 . 7 . 9 . 8 22 . 7 3 . . 1 Catastrophic 15 | . 4 . . 2 . 1 . 2 . 5 1 . . . . . . Database Lockouts 3 | . . . . . . . . . . . 1 . 1 1 . . . Manual 167 | . 8 . 8 25 . 3 . 1 . 1 55 . 18 19 . . 29 Terminals 261 | . 15 . 14 40 . 9 . 9 . 3 70 . 20 24 4 . 53 Fabricators 39 | . . . . . . . . 5 . 4 16 . 9 . . . 5 Repair Stations 6 | . . . . . . . . . . 6 . . . . . . . Recycling Units 23 | . 4 . 5 3 . 1 . 2 . 2 1 . 4 1 . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . Garrison Access 27 | . . . . 1 . 1 . 2 . 2 7 . 4 4 . . 6 Terminal Hacks 118 | . 6 . 7 15 . 1 . 3 . . 32 . 7 10 4 . 33 Record 5 | . . . . . . . . . . . . . . . 4 . 1 Part Schematic 13 | . . . . . . . . . . . 5 . 2 2 . . 4 Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 . . 1 . . . . . . . . . . . . 1 Prototype ID Bank 11 | . 1 . . 2 . . . . . . 4 . . . . . 4 Level Access Points 2 | . . . . . . . . . . . . . 1 . . . 1 Branch Access Points 3 | . . . 1 . . . . . . . . . . 1 . . 1 Machine Index 2 | . . . . . . . . . . . . . . 1 . . 1 Terminal Index 5 | . . . 1 1 . . . . . . 1 . 1 . . . 1 Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . Unreport Threat 8 | . . . 2 2 . . . . . . 2 . 2 . . . . Locate Traps 13 | . . . . 2 . 1 . . . . 6 . . 1 . . 3 Reprogram Traps 7 | . . . . 1 . . . . . . 3 . . . . . 3 Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . 1 . . . . . . Recall Investigation 3 | . . . . . . . . . . . 1 . 1 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 4 | . 1 . . 1 . . . . . . . . . 1 . . 1 Hauler Manifests 7 | . 1 . 1 1 . . . 1 . . 1 . . 1 . . 1 Registered Components 1 | . . . . . . . . . . . . . . . . . 1 Registered Prototypes 2 | . . . . . . . . . . . 1 . . . . . 1 Zone Layout 22 | . 1 . 1 3 . . . 1 . . 6 . . 1 . . 9 Fabricator Hacks 22 | . . . . . . . . 2 . 2 8 . 6 . . . 4 Network Status 2 | . . . . . . . . . . . 1 . 1 . . . . Load Schematic 9 | . . . . . . . . 1 . 1 3 . 2 . . . 2 Build 11 | . . . . . . . . 1 . 1 4 . 3 . . . 2 Repair Station Hacks 4 | . . . . . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . . . . 2 . . . . . . . Recycling Unit Hacks 13 | . 1 . 1 2 . 1 . 2 . 1 1 . 3 1 . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . . Retrieve Components 12 | . 1 . 1 2 . 1 . 1 . 1 1 . 3 1 . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 25 | . . . . 1 . 1 . 2 . 2 6 . 4 4 . . 5 Unlock Access 2 | . . . . 1 . 1 . . . . . . . . . . . Seal Access 13 | . . . . . . . . 1 . 1 4 . 2 2 . . 3 Coupler Status 10 | . . . . . . . . 1 . 1 2 . 2 2 . . 2 Unauthorized Hacks 177 | . 3 . 10 25 . 3 . 1 . . 53 . 20 20 . . 42 Terminals 67 | . 1 . 2 9 . 1 . . . . 19 . 6 10 . . 19 Track 19 | . 1 . 1 3 . . . . . . 7 . . 1 . . 6 Assimilate 13 | . . . . 1 . . . . . . 3 . 3 2 . . 4 Botnet 24 | . . . . 3 . . . . . . 7 . 2 4 . . 8 Detonate 3 | . . . . . . . . . . . 1 . . 1 . . 1 Disrupt 4 | . . . . 1 . 1 . . . . . . 1 1 . . . Operators 4 | . . . 1 1 . . . . . . 1 . . 1 . . . Fabricators 8 | . . . . . . . . . . . 4 . 3 . . . 1 Report 2 | . . . . . . . . . . . 1 . 1 . . . . Siphon 4 | . . . . . . . . . . . 2 . 2 . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 1 . . . . . . . . . . . . . Tunnel 3 | . . . 2 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . 1 Reprogram 2 | . . . . . . . . . . . 1 . . . . . 1 Data Cores Recovered 2 | . . . . 1 . . . 1 . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . Hacking Detections 94 | . 6 . 5 11 . 5 . 7 . 7 21 . 9 7 1 . 15 Full Trace Events 16 | . 3 . . . . . . 1 . 4 . . 3 2 1 . 2 Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . . . . . . Matter 153 | . . . . . . . . 153 . . . . . . . . . Time 81 | . . . . . . . . 81 . . . . . . . . . Total Robot Build Rating 1 | . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 14 | . . . . 1 . . . . . . 5 . 2 2 . . 4 Parts Built 10 | . . . . . . . . . . 2 3 . 3 . . . 2 Matter 1661 | . . . . . . . . . . 190 444 . 530 . . . 497 Time 504 | . . . . . . . . . . 47 116 . 212 . . . 129 Total Part Build Rating 55 | . . . . . . . . . . 10 16 . 18 . . . 11 Parts Repaired 2 | . . . . . . . . . . 2 . . . . . . . Time 36 | . . . . . . . . . . 36 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 46 | . . . 9 4 . 9 . 1 . 3 3 . 14 3 . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Used RIF Installer 2 | . . . . . 1 . 1 . . . . . . . . . . Robot Detection 1 | . . . . . . . 1 . . . . . . . . . . Robots Hacked 16 | . . . . . . . . . 3 2 . 4 3 1 . . 3 Non-combat 9 | . . . . . . . . . . 2 . . 3 1 . . 3 Combat 7 | . . . . . . . . . 3 . . 4 . . . . . Robot Hacks Applied 17 | . . . . . . . . . 4 2 . 4 3 1 . . 3 find_chute 1 | . . . . . . . . . . . . . . . . . 1 drop_inventory 7 | . . . . . . . . . . 1 . . 3 1 . . 2 map_route 1 | . . . . . . . . . . 1 . . . . . . . ignore_targets 8 | . . . . . . . . . 4 . . 4 . . . . . Relay Couplers Released 28 | . . . . . 12 . 3 . . 1 4 . 4 2 . . 2 Machine Destruction 28 | . . . . . 12 . 3 . . 1 4 . 4 2 . . 2 Attached 5 | . . . . . . . . . 1 . . 1 2 1 . . . Robots Rewired 6 | . . . . . . . 6 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Total Allies 23 | . . 2 . . . . 6 1 . . 4 1 1 1 . . 7 Largest Group 6 | . . 2 2 . . . 6 6 1 . 4 3 1 1 . . 3 Highest-Rated Group 228 | . . 45 45 . . . 228 228 8 . 94 68 26 26 . . 141 Highest-Rated Ally 47 | . . 31 31 . . . 38 38 8 . 32 32 26 26 . . 47 Total Orders 26 | . . . . . . . . 8 . . 15 . . 1 . . 2 GOTO 15 | . . . . . . . . 4 . . 9 . . . . . 2 FOLLOW 10 | . . . . . . . . 4 . . 6 . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . Ally Attacks 92 | . . . 12 . . . 2 71 . . 2 1 . . . . 4 Total Damage 2255 | . . . 145 . . . 96 1792 . . 85 66 . . . . 71 Kills 23 | . . . 3 . . . . 19 . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Robot Analysis Total 3 | . 1 . . 1 . . . . . . . . . . . . 1 Derelict Logs Recovered 4 | . . 1 . . . . . . . . . . . . 3 . . Drone Launches 5 | . . . . . . . . . . . . . . 2 . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Turns Passed 18516 | 92 1016 382 1624 1920 1558 1152 1283 2062 101 1742 1614 24 1041 806 378 545 1176 Spaces Moved 17598 | 73 769 323 839 895 726 453 662 1261 76 1113 2748 61 1972 1739 923 1160 1805 Core 10 | 9 . . . . . . . . . . . . . 1 . . . Treads 1774 | . . . 7 412 726 453 176 . . . . . . . . . . Legs 65 | . . . . . . . . 65 . . . . . . . . . Wheels 5348 | 64 769 323 832 483 . . 486 1196 76 1113 6 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10401 | . . . . . . . . . . . 2742 61 1972 1738 923 1160 1805 Fastest Speed 26 | 50 80 90 110 140 178 175 110 110 120 120 26 26 26 26 34 34 27 Average Speed 73 | 78 95 97 131 156 181 177 129 127 120 120 28 26 28 29 34 34 35 Slowest Speed 270 | 100 120 110 180 178 185 183 210 270 120 120 110 29 105 250 106 34 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . 1 . 8 . . . 6 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 58 | 2 95 55 56 78 89 48 69 34 73 28 68 81 31 43 71 92 42 Regions Visited 17 Branch Regions 3 Pre-discovered Areas 5 | . . 1 2 1 . . . . . . . . . . 1 . . Known Exits Taken 6 | . . . . 1 . 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . 1 . . . . . . . Scrap Searched 2 | . . 1 . . . . . . . . . . . . . 1 . Spaces Dug 245 | . 5 . 6 4 . . 7 . . 18 70 . 17 39 3 24 52 Terrain Destroyed 529 | . 5 . 40 19 14 34 15 60 . 94 70 . 17 68 3 24 66 Melee 225 | . . . . 2 . . . . . 18 70 . 17 39 3 24 52 Projectile 30 | . 5 . 2 17 . 1 . 5 . . . . . . . . . AOE 274 | . . . 38 . 14 33 15 55 . 76 . . . 29 . . 14 Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Was Fac Fac Upp Upp Fac Total 21192 | 90 909 358 1095 1192 832 632 910 1517 82 1363 3409 65 2387 1948 962 1264 2177 Wait 1595 | . 28 8 13 98 6 31 54 14 . 71 484 . 352 105 24 72 235 Move 17552 | 72 768 322 838 894 724 453 661 1261 75 1112 2746 60 1954 1738 922 1159 1793 Hop 15 | . . . . . . . . . . . 1 . 8 . . . 6 Pick Up 141 | 5 14 2 22 19 4 10 5 21 . 10 7 . 8 8 . 1 5 Fast Attach 117 | 6 5 1 8 10 1 7 2 21 . 8 13 . 7 13 . . 15 Attach 76 | . 4 3 10 10 4 7 2 16 . 5 7 . 4 2 1 . 1 Detach 9 | . 2 . 1 . . . . 1 . . 3 . 1 1 . . . Swap 119 | . 8 . 25 14 7 11 13 10 2 12 4 1 3 4 2 2 1 Drop 205 | . 6 3 23 27 6 19 12 23 . 13 32 . 12 15 . . 14 Fire 798 | 7 74 19 154 113 69 91 86 115 5 36 . 4 5 3 3 2 12 Melee 446 | . . . . 6 . . 8 19 . 80 112 . 32 58 10 28 93 Ram 1 | . . . . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 4 | . . . 1 . . 3 . . . . . . . . . . . Escape Stasis 76 | . . . . . 11 . 32 16 . 16 . . 1 . . . . Rewire 35 | . . . . . . . 35 . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . 1 Miscellaneous 2 | . . . . . . . . . . . . . . 1 . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [Low]) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 8) 413 | -10/Materials | Discovered new exit (range 16) 663 | -10/Materials | Discovered new exit (range 3) 768 | -10/Materials | Core integrity fell below 50% 966 | -10/Materials | Discovered new exit (range 4) 1109 | -10/Materials | Entered Mines 1133 | -10/Mines | Assembled infested the area 1360 | -10/Mines | Learned location of Zion (-6) 1426 | -10/Mines | Core integrity fell below 20% 1454 | -10/Mines | Lost 3 parts (2n1w) 1479 | -10/Mines | Discovered new exit (range 6) 1491 | -10/Mines | Entered Materials 1491 | -9/Materials | Accompanied by 2 allies 1491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1958 | -9/Materials | Lost 4 parts (1n1u2w) 2034 | -9/Materials | Build established: Scavenger-Mutant 2124 | -9/Materials | Discovered new exit (range 14) 2640 | -9/Materials | Build established: Hauler-Mutant 2722 | -9/Materials | Discovered new exit (range 13) 2769 | -9/Materials | Identified exit to Mines 2769 | -9/Materials | Identified exit to Storage 2913 | -9/Materials | Core integrity fell below 50% 3091 | -9/Materials | First assault squad dispatched 3115 | -9/Materials | Entered another Materials area 3115 | -8/Materials | Evolved 2 slots: Utility x2 3601 | -8/Materials | Identified exit to Garrison 4044 | -8/Materials | Discovered new exit (range 15) 4205 | -8/Materials | Lost 4 parts (2n1u1w) 4827 | -8/Materials | Discovered new exit (range 14) 5035 | -8/Materials | Entered Garrison 5130 | -8/Garrison | Triggered checkpoint 5151 | -8/Garrison | Garrison Relay disabled 5218 | -8/Garrison | Triggered checkpoint 5336 | -8/Garrison | Discovered new exit (range 11) 5392 | -8/Garrison | Triggered checkpoint 5443 | -8/Garrison | Garrison Relay disabled 5552 | -8/Garrison | Triggered checkpoint 5622 | -8/Garrison | Triggered checkpoint 5664 | -8/Garrison | Triggered checkpoint 5747 | -8/Garrison | Discovered new exit (range 12) 5840 | -8/Garrison | Triggered checkpoint 5927 | -8/Garrison | Discovered new exit (range 15) 5965 | -8/Garrison | Installed Relay Interface Framework 6078 | -8/Garrison | Triggered checkpoint 6123 | -8/Garrison | Garrison Relay disabled 6593 | -8/Garrison | Entered Materials 6987 | -8/Materials | Core integrity fell below 50% 7367 | -8/Materials | Discovered new exit (range 16) 7432 | -8/Materials | Build established: Scavenger-Mutant 7745 | -8/Materials | Identified exit to Garrison 7745 | -8/Materials | Entered Garrison 7788 | -8/Garrison | Triggered checkpoint 7966 | -8/Garrison | Triggered checkpoint 8015 | -8/Garrison | Build established: Hauler-Mutant 8120 | -8/Garrison | Triggered checkpoint 8127 | -8/Garrison | Core integrity fell below 20% 8388 | -8/Garrison | Triggered checkpoint 8458 | -8/Garrison | Garrison Relay disabled 8527 | -8/Garrison | Discovered new exit (range 12) 8584 | -8/Garrison | Triggered checkpoint 8597 | -8/Garrison | Build established: Scavenger-Mutant 8656 | -8/Garrison | Triggered checkpoint 8747 | -8/Garrison | Discovered new exit (range 10) 8997 | -8/Garrison | Expanded RIF knowledge: Robot Detection 9028 | -8/Garrison | Entered Factory 9028 | -7/Factory | Accompanied by 6 allies 9028 | -7/Factory | Evolved 2 slots: Utility x2 9428 | -7/Factory | First assault squad dispatched 9650 | -7/Factory | Garrison activated, responded to threat 9699 | -7/Factory | Lost 4 parts (1p1n1u1w) 10112 | -7/Factory | Discovered new exit (range 19) 10206 | -7/Factory | Fabricated O-16 Technician? 10385 | -7/Factory | Lost 6 parts (1p2n1u2w) 10792 | -7/Factory | Build established: Hauler-Mutant 11090 | -7/Factory | Sucked down chute 11090 | -7/Factory | Entered Waste 11100 | -7/Waste | Spotted C-40 Crusher 11104 | -7/Waste | Spotted C-40 Crusher 11110 | -7/Waste | 1 allies followed down the chute 11114 | -7/Waste | Spotted C-40 Crusher 11135 | -7/Waste | Spotted C-40 Crusher 11138 | -7/Waste | Spotted C-40 Crusher 11164 | -7/Waste | Discovered new exit (range 22) 11164 | -7/Waste | Spotted C-40 Crusher 11191 | -7/Waste | Entered Factory 11371 | -7/Factory | Discovered new exit (range 10) 11726 | -7/Factory | Discovered new exit (range 98) 12001 | -7/Factory | Repaired Arm. Huge Wheel 12032 | -7/Factory | Core integrity fell below 50% 12212 | -7/Factory | Fabricated Coil Gun? 12281 | -7/Factory | Repaired Chainsword 12791 | -7/Factory | First assault squad dispatched 12933 | -7/Factory | Entered another Factory area 12933 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13133 | -6/Factory | Discovered new exit (range 11) 13166 | -6/Factory | Identified exit to Lower Caves 13197 | -6/Factory | Found Prototype Processor 13197 | -6/Factory | Identified Exp. Terrain Scan Processor 13378 | -6/Factory | Discovered new exit (range 4) 13379 | -6/Factory | Identified exit to Factory 13430 | -6/Factory | Discovered exit to Factory (range 11) 13526 | -6/Factory | Build established: Hacker-Sprinter 13688 | -6/Factory | Discovered exit to Lower Caves (range 4) 13734 | -6/Factory | Central database locked down 14086 | -6/Factory | Garrison activated, responded to threat 14113 | -6/Factory | Discovered exit to Factory (range 13) 14462 | -6/Factory | Fabricated Lrn. Sensor Array? 14509 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 14509 | -6/Factory | Local fabrication network quarantined 14510 | -6/Factory | Fabricated Adv. Hacking Suite? 14547 | -6/Factory | Sucked down chute 14547 | -6/Factory | Entered Waste 14547 | -6/Waste | Met up with 1 ally sucked down the chute earlier 14551 | -6/Waste | Spotted C-40 Crusher 14555 | -6/Waste | Spotted C-40 Crusher 14556 | -6/Waste | Spotted C-40 Crusher 14559 | -6/Waste | Spotted C-40 Crusher 14559 | -6/Waste | Spotted C-40 Crusher 14562 | -6/Waste | EMP discharged 14562 | -6/Waste | System corruption reached 10% 14565 | -6/Waste | Spotted C-40 Crusher 14566 | -6/Waste | Discovered new exit (range 16) 14571 | -6/Waste | Identified exit to Factory 14571 | -6/Waste | Entered Factory 14590 | -6/Factory | 4 allies followed down the chute 14744 | -6/Factory | Crushed by falling debris 15155 | -6/Factory | Fabricated Adv. Hacking Suite? 15253 | -6/Factory | Fabricated Adv. Hacking Suite? 15281 | -6/Factory | Fabricated Adv. Hacking Suite? 15466 | -6/Factory | Central database locked down 15551 | -6/Factory | Local fabrication network quarantined 15612 | -6/Factory | Entered another Factory area 15612 | -5/Factory | Evolved 2 slots: Utility x2 15702 | -5/Factory | Found Prototype Processor 15719 | -5/Factory | Identified Exp. Signal Interpreter 15727 | -5/Factory | Discovered new exit (range 13) 15768 | -5/Factory | Identified exit to Upper Caves 15768 | -5/Factory | Identified exit to Extension 15917 | -5/Factory | Build established: Wizard-Sprinter 15988 | -5/Factory | Central database locked down 16019 | -5/Factory | Discovered new exit (range 13) 16418 | -5/Factory | Entered Upper Caves 16437 | -5/Upper Caves | Learned 4 Factory zone layouts 16471 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16472 | -5/Upper Caves | Learned 8 Factory zone layouts 16533 | -5/Upper Caves | Learned location of Armory (-4) 16665 | -5/Upper Caves | Build established: Wizard-Mutant 16780 | -5/Upper Caves | Identified exit to Upper Caves 16780 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 16796 | -5/Upper Caves | Entered another Upper Caves area 16814 | -5/Upper Caves | Spotted B-75 Beast 16908 | -5/Upper Caves | Discovered new exit (range 7) 17140 | -5/Upper Caves | Discovered new exit (range 13) 17152 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17194 | -5/Upper Caves | Identified exit to Warlord 17341 | -5/Upper Caves | Identified exit to Factory 17341 | -5/Upper Caves | Entered Factory 17341 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17342 | -4/Factory | Identified exit to Upper Caves 17400 | -4/Factory | Identified exit to Armory 17473 | -4/Factory | Discovered new exit (range 16) 17480 | -4/Factory | Identified exit to Research 17483 | -4/Factory | Lost 3 parts (1p1u1w) 17917 | -4/Factory | Fabricated Adv. System Shield? 17931 | -4/Factory | Discovered exit to Research (range 15) 18030 | -4/Factory | Fabricated Exp. Sensor Array? 18448 | -4/Factory | Spotted B-86 Titan 18499 | -4/Factory | Lost 4 parts (1p1u2w) 18517 | -4/Factory | Self-destructed Last Messages --------------- 18490_ Acquired Hyp. Gauss Rifle. 18491_ HV Slug penetrates Wall. 18495_ HV Slug penetrates S-27 Virus. 18495_ S-27 Virus suffers critical hit. 18495_ S-27 Virus destroyed. 18495_ HV Slug penetrates Wall. 18499_ HV Slug penetrates S-27 Virus. 18500_ System Backup Module destroyed. 18501_ HV Slug penetrates Wall. 18503_ HV Slug penetrates Door. 18505_ HV Slug penetrates S-27 Virus. 18507_ HV Slug penetrates Wall. 18509_ HV Slug penetrates S-27 Virus. 18509_ HV Slug penetrates Wall. 18511_ HV Slug penetrates Door. 18511_ HV Slug penetrates Wall. 18515_ Slug penetrates Wall. 18517_ Nuclear Pulse Array destroyed. 18517_ Slug penetrates Wall. 18517_ Adv. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????#######?????????????????????????? | | ?????????????????# #?######??????????????????? | | ################## #?# +??????????????????? | | #?# #??????????????????? | | ################## #?# #??????????????????? | | #????????????????# = #?# k #??????????????????? | | #??????????######### ###?# #??????????????????? | | ???????????#! ## ##### #??????????????????? | | #######????# """ ## #??????????????????? | | #????# """ ###########s#??????????????????? | | #????# """ #?????????#s#??????????????????? | | ######! #?????????# #??????????????????? | | # """ #?????????# #??????????????????? | | + """ #?????????# #??????????????????? | | # """ ###########+##?????????????????? | | # # #?????????????????? | | # """ # =%[s #?????????????????? | | """ """ # "Y # * #?????????????????? | | """ """ # """ # #?????????????????? | | """ """ # # #?????????????????? | | ##/##### #?????????????????? | | """ """ #???# #?????????????????? | | """ """ #???# #?????????????????? | | """ """ #???# #?????????????????? | | #???# ! #?????????????????? | | %%= #???# @ #?????????w???????? | | #???# #?????????????????? | | %[ ###########h###########????????????? | | !! " """ h ?????????? | | !! """ "Y" s ?????????? | | "" """ """ """ """ ""?????????????? | | F"" """ """ """ ""?????????????????? | | """ """ """ """ """ """ | | * A | | """ """ """ """ """ """ h h | | #######+#### """ """ """ """ """ """ | | # """ """ """ """ """ """ ######## | | # #??????? | | # """ """ """ """ """ """ #??????? | | # """ """ """ """ """ """ #??????? | | # """ """ """ """ """ """ #??????? | | """ """ # #??????? | | """ """"" # / #??????? | | """ """"" # #??????? | | ################+####### ####""" """### #??????? | | ??????????# !]! # #????""G"""#?# #????### | | ??????????# u !] # #?????#"####?# #????# | | ??????????# ! !! # #??########### #????# T | | ??????????# # #??# # #????# | | ??????????# """ """ # #??#! # #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 34 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 66 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Adv. Hacking Suite | -6/Factory | Hacked Lrn. Sensor Array | -6/Factory | Hacked Cld. VTOL Module | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Wave Gun | -6/Factory | Hacked Power Sword | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Exp. Gyrokinetic Inverter | -4/Factory | Hacked Exp. Propulsion Shielding | -4/Factory | Hacked Adv. Force Field | -4/Factory | Hacked Imp. Remote Datajack | -4/Factory | Hacked Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ O-16 Technician | x1 | -7/Factory Coil Gun | x2 | -7/Factory | Preloaded Lrn. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. System Shield | x1 | -4/Factory Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteSwordInverter Manual? 0 Play Time 03:50:55 Cumulative 323.3 hours Start 2020.01.09 @ 03:14:01 End 2020.02.10 @ 21:37:13 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 236 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a8743a4-0d9d-421b-b3e1-4a2222cfb6b4