Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 19:28:08

Player: Shimmyarah

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (74)      370
Value Destroyed (2292)     2292
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (744)                744
              TOTAL SCORE: 7946

 Bonus
-------
High Alert Combat Kills    187
Follower Combat Kills      257
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     167/300
Energy                     99/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -4/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (15) ---
               (None)

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
            Neutrino Core
>           --- PROPULSION -------
  Overtuned Huge Scrapsphere
            Linear Gravjet
            Linear Gravjet
>           --- UTILITY ----------
            Scrap Suit
   Advanced Cryofiber Web
   Advanced Cryofiber Web
      Large Storage Unit
   Improved Signal Interpreter
   Improved Armor Integrity Analyzer
            System Guard
>           --- WEAPON -----------
      Heavy Ion Cannon
      Heavy Ion Cannon
            Matter Neutralizer
            Junk Cannon
>           --- INVENTORY --------
            Energy Filter
   Improved Phase Shifter
            Phase Gun
      Heavy Ion Cannon
            Flak Cannon
            Flak Cannon
      Heavy Rocket Launcher
            Vortex Trap
[Rating: 102]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Flight Unit
Utility                    Humpback
  Device                   Scrap Suit
  Storage                  Humpback
  Processor                Advanced Targeting Computer
  Protection               Scrap Shield
Weapon                     Junk Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Junk Cannon
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -7  -7  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Arm 
Slots Evolved              12   | .   .   .   .   .   10  2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  6    | .   .   .   .   .   5   1   .   
  Weapon                   3    | .   .   .   .   .   2   1   .   
Parts Attached             121  | 2   12  17  23  28  9   19  11  
  Power                    9    | .   1   1   2   4   1   .   .   
    Engine                 7    | .   1   1   2   3   .   .   .   
    Core                   2    | .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | .   6   9   5   8   .   3   .   
    Treads                 2    | .   2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  19   | .   4   4   4   6   .   1   .   
    Hover                  2    | .   .   .   .   .   .   2   .   
    Flight                 8    | .   .   5   1   2   .   .   .   
  Utility                  32   | 1   1   3   9   5   6   3   4   
    Device                 18   | 1   1   2   7   1   .   2   4   
    Storage                4    | .   .   .   .   3   1   .   .   
    Processor              7    | .   .   .   .   1   5   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   1   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   49   | 1   4   4   7   11  2   13  7   
    Energy Gun             4    | .   1   1   .   1   .   .   1   
    Energy Cannon          13   | .   .   1   1   2   .   8   1   
    Ballistic Gun          10   | 1   1   2   1   5   .   .   .   
    Ballistic Cannon       10   | .   .   .   5   .   2   .   3   
    Launcher               7    | .   1   .   .   .   .   5   1   
    Special Weapon         4    | .   1   .   .   3   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 34   | .   4   4   2   .   .   13  11  
  Power                    3    | .   1   .   .   .   .   2   .   
  Propulsion               8    | .   1   2   2   .   .   2   1   
  Utility                  11   | .   1   1   .   .   .   5   4   
  Weapon                   12   | .   1   1   .   .   .   4   6   
  Highest Loss Streak      13   | .   3   2   1   .   .   13  10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     57   | .   93  92  88  51  48  73  51  
  Engine                   7    | .   8   14  14  7   5   4   .   
  Wheel                    10   | .   14  5   11  10  5   4   1   
  Device                   7    | .   13  9   24  5   5   11  18  
  Storage                  9    | .   14  8   .   9   3   5   5   
  Processor                4    | .   .   .   .   4   4   16  5   
  Energy Gun               1    | .   14  13  .   .   .   .   4   
  Energy Cannon            3    | .   .   5   5   3   .   12  .   
  Ballistic Gun            3    | .   11  9   4   3   .   .   .   
  Special Weapon           5    | .   1   .   .   6   5   4   .   
Peak Build Rating          102  | 8   9   12  18  38  71  102 62  
  Average Rating           24   | 6   7   9   14  21  52  84  48  
  On Entrance              22   | 6   8   9   12  18  37  68  19  
Naked Turns                181  | .   .   .   .   181 .   .   .   
Heaviest Build             210  | 12  14  33  27  210 74  90  64  
  Greatest Support         40   | 20  40  40  32  28  20  20  20  
  Greatest Overweight (x)  69   | .   .   3   8   69  24  29  21  
  Average Overweight (x)   2    | .   .   1   1   2   2   3   5   
Largest Inventory Capacity 35   | 8   8   8   5   35  15  15  15  
  Average Capacity         16   | 8   8   6   5   17  11  15  15  
  Most Carried             35   | 8   8   8   5   35  7   10  7   
  Average Carried          8    | 6   7   5   4   8   4   5   2   
  Final Capacity           15   | 8   8   5   5   5   15  15  15  
  Final Carried            8    | 8   6   5   5   5   5   8   .   

 Class Distribution 
--------------------
 42% | Mutant
 30% | Hauler-Mutant
 18% | Scrapper
  6% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Subcaves
     Mutant | -7/Recycling
     Mutant | -7/Scraptown
     Gunner | -5/Factory
     Gunner | -4/Factory
 Skirmisher | -4/Armory

 Resources                      | -11  -10  -10  -7   -7   -5   -4   -4   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Arm  
Matter Collected           2274 | 242  97   263  478  644  82   438  30   
  Remotely                 64   | .    .    .    64   .    .    .    .    
Salvage Created            2701 | 237  165  173  781  .    62   1175 108  
  Parts                    115  | 20   15   8    27   .    1    44   .    
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    
Recyclers Shooed           12   | .    1    .    10   .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    9    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -7  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Arm 
Combat Hostiles Destroyed  42   | .   8   5   5   .   1   20  3   
  Guns                     8    | .   4   3   .   .   .   .   1   
  Cannons                  17   | .   .   2   5   .   .   10  .   
  AOE                      10   | .   4   .   .   .   .   4   2   
Classes Destroyed          13   | 3   3   2   2   .   .   3   .   
  Worker                   10   | 2   1   .   .   .   .   7   .   
  Builder                  4    | .   .   .   .   .   .   4   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   
  Recycler                 9    | 1   .   .   8   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  14   | .   6   3   1   .   .   4   .   
  Grunt                    11   | .   2   .   .   .   .   7   2   
  Sentry                   5    | .   .   .   3   .   1   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               9    | .   .   .   1   .   .   8   .   
  Subdweller               2    | .   .   2   .   .   .   .   .   
Best Kill Streak           7    | 4   4   3   5   .   1   7   1   
  Combat Bots Only         4    | .   4   3   2   .   1   4   1   
Max Kills in Single Turn   3    | 1   3   1   1   .   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   -5   -4   -4   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Arm  
Hostile Shots Fired        503  | .    37   114  56   .    .    204  92   
  Missed                   175  | .    11   47   20   .    .    78   19   
Damage Taken               5716 | .    432  634  347  .    9    2645 1649 
  Core                     1377 | .    84   72   57   .    .    403  761  
  Absorbed by Shields      61   | .    .    .    .    .    .    61   .    
Core Remaining (%)         71   | 100  .    .    .    14   100  .    .    
Volleys Fired              197  | 25   40   55   26   .    1    43   7    
  Largest                  5    | 2    2    2    2    .    3    4    5    
  Hottest                  276  | 80   150  120  110  .    88   235  276  
Shots Fired                413  | 28   72   84   48   .    3    157  21   
  Gun                      171  | 28   67   63   6    .    .    .    7    
  Cannon                   188  | .    .    21   42   .    2    110  13   
  Launcher                 16   | .    2    .    .    .    .    13   1    
  Special                  38   | .    3    .    .    .    1    34   .    
  Kinetic                  135  | 22   30   14   42   .    2    12   13   
  Thermal                  201  | .    40   50   6    .    .    98   7    
  Explosive                16   | .    2    .    .    .    .    13   1    
  Electromagnetic          26   | 6    .    20   .    .    .    .    .    
  Impact                   35   | .    .    .    .    .    1    34   .    
  Robot Hit Streak         15   | 5    8    10   5    .    4    15   7    
  Robot Miss Streak        9    | 2    6    7    6    .    4    9    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           229  | 18   32   37   40   .    3    82   17   
  Core Hits                151  | 13   14   12   44   .    1    57   10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    4    .    
  Critical Strikes         6    | .    1    .    .    .    .    4    1    
    Burn                   1    | .    1    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    
    Smash                  4    | .    .    .    .    .    .    4    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7127 | 203  537  540  712  .    111  4573 451  
  Guns                     993  | 183  313  313  79   .    .    .    105  
  Cannons                  3229 | .    .    227  629  .    38   2020 315  
  Explosions               1323 | 20   212  .    .    .    .    1060 31   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  223  | .    12   .    4    .    19   188  .    
  Kinetic                  1420 | 146  104  96   574  .    38   147  315  
  Thermal                  2695 | 20   209  354  134  .    .    1873 105  
  Explosive                1303 | .    212  .    .    .    .    1060 31   
  Electromagnetic          127  | 37   .    90   .    .    .    .    .    
  Impact                   1359 | .    .    .    .    .    54   1305 .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    4    7    9    9    .    18   20   
  Average Corruption       7    | .    3    4    8    9    .    15   18   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  83   | .    13   24   28   .    .    3    15   
    Message Errors         20   | .    4    5    5    .    .    1    5    
    Matter Fused           17   | .    2    4    10   .    .    .    1    
    Heat Flow Errors       13   | .    2    8    2    .    .    .    1    
    Energy Discharges      8    | .    .    2    4    .    .    .    2    
    Parts Rejected         2    | .    .    1    .    .    .    1    .    
    Data Loss (minor)      8    | .    2    1    3    .    .    .    2    
    Data Loss (major)      7    | .    1    1    1    .    .    1    3    
    Misfires               4    | .    1    .    3    .    .    .    .    
    Alerts                 2    | .    1    1    .    .    .    .    .    
    Weapon Failures        2    | .    .    1    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            746  | .    61   35   2    .    4    644  .    
  Projectiles              626  | .    .    35   2    .    4    585  .    
  Explosions               77   | .    61   .    .    .    .    16   .    
  Melee                    43   | .    .    .    .    .    .    43   .    
Knockbacks                 35   | .    1    .    14   .    .    20   .    
  Impact                   14   | .    1    .    .    .    .    13   .    
  Kinetic                  19   | .    .    .    13   .    .    6    .    
  Secondary                2    | .    .    .    1    .    .    1    .    
Self-Inflicted Damage      262  | .    158  .    2    .    9    93   .    
  Shots                    2    | .    2    .    .    .    .    .    .    
  Rammed                   12   | .    2    .    2    .    1    7    .    
Targets Rammed             12   | .    2    .    2    .    1    7    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        615  | 54   241  256  323  .    .    615  465  
  Average Temperature      135  | 29   59   63   105  .    .    207  182  
  Received Heat Transfer   1047 | .    75   210  72   .    .    295  395  
  Effects                  19   | .    .    3    2    .    .    14   .    
    Shutdowns              4    | .    .    .    .    .    .    4    .    
    Energy Bleed           3    | .    .    .    .    .    .    3    .    
    Interference           8    | .    .    3    2    .    .    3    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    
    Damage (core)          1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    .    .    .    1    6    .    
  Combat Hostiles          5    | .    .    .    .    .    1    4    .    
  Parts Fried              9    | .    .    .    .    .    .    9    .    
  Impact Corruptions       21   | .    .    .    .    .    1    20   .    
Robots Melted              2    | .    .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    
  Parts Melted             12   | .    1    .    .    .    .    11   .    
  Heat Transferred         3972 | 50   703  666  185  .    .    2220 148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Arm 
Peak Influence             750  | 40  229 .   340 .   70  750 395 
  Initial                  326  | .   26  .   252 .   .   34  326 
  Average                  248  | 17  98  .   230 .   39  427 365 
Maximum Alert Level        3    | .   1   .   1   .   .   3   1   
  Low Security (%)         49   | 100 83  .   50  .   100 14  .   
  Level 1                  26   | .   16  .   49  .   .   11  100 
  Level 2                  23   | .   .   .   .   .   .   71  .   
  Level 3                  .    | .   .   .   .   .   .   2   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   2   8   2   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   1   3   1   
  Reinforcement            3    | .   1   .   .   .   1   1   .   
  Assault                  4    | .   .   .   .   .   .   4   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  -4  -4  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Arm 
Distress Signals           6    | .   .   .   .   .   .   5   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              110  | .   20  28  7   .   2   43  10  
  Peak Tracking Total      20   | .   7   2   5   .   2   20  9   
  Tactical Retreats        10   | .   2   6   1   .   .   1   .   

 Traps                          | -11 -10 -10 -7  -7  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Arm 
Traps Triggered            3    | .   2   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   1   
  Triggered                3    | .   .   .   .   .   .   2   1   
Most Traps Carried         1    | .   .   1   1   1   1   1   1   

 Machines                       | -11 -10 -10 -7  -7  -5  -4  -4  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Fac Arm 
Machines Disabled          12   | .   4   2   .   .   .   6   .   
  Max in Single Turn       2    | .   2   2   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -4  -4  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Arm 
Machines Accessed          27   | .   7   .   4   10  1   3   2   
  Terminals                15   | .   7   .   3   .   1   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                101  | .   18  .   13  54  1   8   7   
  Successful               78   | .   12  .   6   54  .   4   2   
  Failed                   23   | .   6   .   7   .   1   4   5   
    Catastrophic           9    | .   .   .   5   .   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   22   | .   18  .   .   .   1   .   3   
  Terminals                39   | .   18  .   7   .   1   6   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             66   | .   2   .   6   54  .   2   2   
  Record                   62   | .   .   .   5   53  .   2   2   
  Part Schematic           2    | .   2   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   
  Release Object           1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   10  .   .   .   .   .   .   
  Terminals                10   | .   10  .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
    Skim                   5    | .   5   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   7   .   3   .   1   2   2   
  Full Trace Events        3    | .   .   .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -4  -4  
------------               Run  | Yrd Mat Sub Rec Scr Fac Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -7   -7   -5   -4   -4   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Arm  
Total Allies               1    | .    .    .    .    1    .    .    .    
  Largest Group            1    | .    .    .    .    1    1    1    .    
  Highest-Rated Group      62   | .    .    .    .    62   62   62   .    
  Highest-Rated Ally       62   | .    .    .    .    62   62   62   .    
Total Orders               9    | .    .    .    .    4    2    3    .    
  STAY                     4    | .    .    .    .    2    1    1    .    
  FOLLOW                   5    | .    .    .    .    2    1    2    .    
Ally Attacks               49   | .    .    .    .    .    1    48   .    
  Total Damage             1307 | .    .    .    .    .    26   1281 .    
  Kills                    8    | .    .    .    .    .    1    7    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -7  -7  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -7    -7    -5    -4    -4    
-------------              Run   | Yrd   Mat   Sub   Rec   Scr   Fac   Fac   Arm   
Turns Passed               26973 | 123   1461  960   801   21462 271   1530  365   
Spaces Moved               14704 | 45    705   607   458   11707 220   853   109   
  Core                     1445  | .     .     8     20    1386  4     4     23    
  Treads                   368   | .     246   122   .     .     .     .     .     
  Legs                     45    | 45    .     .     .     .     .     .     .     
  Wheels                   12425 | .     459   237   400   10178 216   849   86    
  Hover                    .     | .     .     .     .     .     .     .     .     
  Flight                   421   | .     .     240   38    143   .     .     .     
  Fastest Speed            37    | 120   80    95    90    37    80    70    80    
  Average Speed            158   | 120   107   128   143   167   113   113   271   
  Slowest Speed            3500  | 120   160   200   525   3500  1250  1500  1100  
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     
  Cave-ins Triggered       2     | .     .     1     .     .     .     1     .     
Exploration Rate (%)       38    | 4     85    32    61    95    2     19    6     
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     4     | .     .     .     .     4     .     .     .     
  Known Exits Taken        1     | .     .     .     .     .     1     .     .     
  Unknown Exits Taken      6     | 1     1     1     1     1     .     1     .     
Scrap Searched             8     | .     .     2     .     6     .     .     .     
Spaces Dug                 12    | .     2     .     .     .     .     10    .     
Terrain Destroyed          273   | 6     38    7     3     .     .     197   22    
  Melee                    .     | .     .     .     .     .     .     .     .     
  Projectile               39    | .     2     7     3     .     .     25    2     
  AOE                      234   | 6     36    .     .     .     .     172   20    
Terrain Rammed             .     | .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     

 Actions                         | -11   -10   -10   -7    -7    -5    -4    -4    
---------                  Run   | Yrd   Mat   Sub   Rec   Scr   Fac   Fac   Arm   
Total                      18116 | 91    1332  704   557   13725 238   1303  166   
  Wait                     2499  | 13    566   .     10    1512  .     368   30    
  Move                     14698 | 44    704   606   457   11706 219   853   109   
  Hop                      .     | .     .     .     .     .     .     .     .     
  Pick Up                  295   | 5     4     13    15    235   8     10    5     
  Fast Attach              20    | .     2     3     8     6     1     .     .     
  Attach                   57    | 1     4     5     5     18    7     6     11    
  Detach                   2     | .     .     .     1     1     .     .     .     
  Swap                     44    | 1     6     9     10    4     1     13    .     
  Drop                     287   | 2     4     11    23    243   .     1     3     
  Fire                     197   | 25    40    55    26    .     1     43    7     
  Melee                    .     | .     .     .     .     .     .     .     .     
  Ram                      10    | .     1     .     2     .     1     6     .     
  Kick                     .     | .     .     .     .     .     .     .     .     
  Crush                    1     | .     1     .     .     .     .     .     .     
  Escape Stasis            3     | .     .     .     .     .     .     3     .     
  Rewire                   .     | .     .     .     .     .     .     .     .     
  Trap                     1     | .     .     .     .     .     .     .     1     
  Miscellaneous            2     | .     .     2     .     .     .     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory
-4/Armory

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 3)
   124 | -11/Scrapyard | Entered Materials
   307 | -10/Materials | Build established: Mutant
   410 | -10/Materials | Discovered new exit (range 8)
   723 | -10/Materials | Discovered new exit (range 8)
   862 | -10/Materials | Discovered new exit (range 12)
   892 | -10/Materials | Discovered new exit (range 16)
   900 | -10/Materials | Lost 3 parts (1n1u1w)
  1073 | -10/Materials | Discovered new exit (range 11)
  1373 | -10/Materials | Discovered new exit (range 13)
  1585 | -10/Materials | Entered Subcaves
  1600 | -10/Subcaves  | Learned 2 Materials zone layouts
  2097 | -10/Subcaves  | Disturbed a concealed Subdweller
  2418 | -10/Subcaves  | Discovered new exit (range 11)
  2421 | -10/Subcaves  | Core integrity fell below 50%
  2481 | -10/Subcaves  | Crushed by falling debris
  2545 | -10/Subcaves  | Entered Recycling
  2717 | -7/Recycling  | Discovered new exit (range 15)
  2792 | -7/Recycling  | Build established: Scavenger-Mutant
  2953 | -7/Recycling  | Core integrity fell below 20%
  3097 | -7/Recycling  | Build established: Mutant
  3282 | -7/Recycling  | Scanned before Scraplab entrance
  3302 | -7/Recycling  | Entered Scraplab
  3315 | -7/Recycling  | Discovered new exit (range 3)
  3346 | -7/Recycling  | Entered Scraptown
  3348 | -7/Scraptown  | System corruption cleaned by C-Scrubber
  3546 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  3784 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
  3788 | -7/Scraptown  | Learned location of Quarantine (-3)
  3836 | -7/Scraptown  | Visited IN-MT5's Study
  4165 | -7/Scraptown  | Visited Cave Peace
  4306 | -7/Scraptown  | Discovered new exit (range 7)
  4465 | -7/Scraptown  | Visited UFD Registry
  4467 | -7/Scraptown  | Registered with UFD as "Monobomber"
  4535 | -7/Scraptown  | Visited SPCMW
  4564 | -7/Scraptown  | Visited TADAMA
  5269 | -7/Scraptown  | Visited LU-1G1's Boring Crew
  5351 | -7/Scraptown  | Visited Science Guys
  5400 | -7/Scraptown  | Visited Junk Cannon Lab
  5414 | -7/Scraptown  | Found Prototype Special Weapon
  5414 | -7/Scraptown  | Identified Junk Cannon
  5466 | -7/Scraptown  | Visited Modified Component R&D
  5494 | -7/Scraptown  | Visited Derelict Rescue Squad
  5504 | -7/Scraptown  | Found DRS Beacon
  5559 | -7/Scraptown  | Discovered new exit (range 3)
  5795 | -7/Scraptown  | Visited Research Penetration Think Tank
  5824 | -7/Scraptown  | Visited Botcube Research
  6933 | -7/Scraptown  | Guru changed UFD alias to "Zerodriver"
  7039 | -7/Scraptown  | Visited Spacefarers
  7242 | -7/Scraptown  | Visited Fellowship of the Rings
  7371 | -7/Scraptown  | Visited Cyclists
  7396 | -7/Scraptown  | Entered Cyclist Reading Room
  7402 | -7/Scraptown  | Learned location of Zion (-6)
 11404 | -7/Scraptown  | Visited Scrap Suit Storage
 11416 | -7/Scraptown  | Found Scrap Suit
 11440 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 11467 | -7/Scraptown  | Found DCF Scrap (29 items)
 11771 | -7/Scraptown  | Build established: Hauler-Mutant
 12465 | -7/Scraptown  | Found Botcube
 12943 | -7/Scraptown  | Found Scrap Suit
 12946 | -7/Scraptown  | Found Scrap Suit
 20207 | -7/Scraptown  | Build established: Scrapper
 23668 | -7/Scraptown  | Botcube activated
 23690 | -7/Scraptown  | Botcube completed mutation into treaded form, armed with 1 gun, 1 cannon.
 24808 | -7/Scraptown  | Entered Factory
 24808 | -5/Factory    | Accompanied by 1 ally
 24808 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2
 25062 | -5/Factory    | Discovered new exit (range 6)
 25078 | -5/Factory    | Identified exit to Factory
 25079 | -5/Factory    | Entered another Factory area
 25079 | -4/Factory    | Accompanied by 1 ally
 25079 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 25116 | -4/Factory    | Build established: Gunner
 25982 | -4/Factory    | Cargo convoy interrupted
 26544 | -4/Factory    | Crushed by falling debris
 26544 | -4/Factory    | System corruption reached 10%
 26544 | -4/Factory    | Spotted B-86 Titan
 26579 | -4/Factory    | First assault squad dispatched
 26598 | -4/Factory    | Discovered new exit (range 15)
 26609 | -4/Factory    | Entered Armory
 26639 | -4/Armory     | Lost 13 parts (2p2n5u4w)
 26918 | -4/Armory     | Build established: Skirmisher
 26949 | -4/Armory     | Core integrity fell below 50%
 26970 | -4/Armory     | Core integrity fell below 20%
 26974 | -4/Armory     | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
26950_ Critical hit (Burn: +50).
26952_ Z6X<=I=R=HRL>TJG1ZYYST1QUXH5G,HAKXHXW
26953_ Hvy. Gauss Cannon destroyed.
26957_ Phase Gun destroyed.
26962_ The unstable cave ceiling collapses.
26963_ Dropped Vortex Trap.
26963_ Acquired Vortex Trap.
26964_ Dropped Vortex Trap.
26965_ Installed Vortex Trap.
26968_ Hvy. Pick destroyed.
26970_ G-67 Veteran triggered Vortex Trap.
26970_ A wave of accelerated entropy washes over the
  area.
26970_ G-67 Veteran destroyed.
26970_ P-70 Sage destroyed.
26970_ Imp. Transmission Jammer destroyed.
26970_ P-70 Sage destroyed.
26970_ L-61 Swordsman destroyed.
26970_ Terminal disabled. <x2>
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Coolant Potential          50
Energy Generation          30
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       200
Corruption Containment     32
Armor Coverage             800
Evasion (%)                62
Targeting Accuracy         8
Armor Integrity Analysis   40
Recoil Reduction           2
Energy Filtering           30

 Item Schematics 
-----------------
     Seismic Detector | -10/Materials | Hacked
            ECM Suite | -10/Materials | Hacked
 Hvy. Rocket Launcher | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Packrat
Respectable Loadout
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              DamperGuidanceShovel
  Manual?         0
Play Time         03:25:19
  Cumulative      48.0 hours
  Start           2024.11.16 @ 14:39:03
  End             2024.11.16 @ 19:28:08
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          55x47
Zoom Use          23%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea5d2a83-ba91-44dc-997a-9ec535e059fd