Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 15:14:46 Player: ldi (hl). (hl) Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (94) 470 Value Destroyed (3122) 3122 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (657) 657 TOTAL SCORE: 8649 Bonus ------- Pacifist 200 High Alert Combat Kills 62 Follower Combat Kills 140 Met Data Miner 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel VTOL Module VTOL Module Autogun Flak Gun Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Compact Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Improved Shield Generator Drone Bay > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Advanced Beam Rifle > --- INVENTORY -------- Improved Deuterium Engine Large Storage Unit Improved Sensor Array Improved Sensor Array Light Armor Plating Shock Absorption System Improved Shield Generator Hacking Suite Makeshift System Shield Particle Cannon Missile Launcher [Rating: 39] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . 2 1 1 . . . . 1 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 91 | 6 2 6 26 4 8 4 . 2 15 18 Power 9 | 1 . . 4 . . . . . 2 2 Engine 5 | 1 . . 2 . . . . . 1 1 Core 4 | . . . 2 . . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 3 9 . 2 . . . 3 3 Treads 1 | . . . . . . . . . . 1 Leg 19 | 2 . 3 9 . 2 . . . 1 2 Wheel 2 | . . . . . . . . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 2 1 9 1 3 2 . 1 6 6 Device 14 | . . 1 4 1 1 . . 1 3 3 Storage 8 | 1 2 . . . . 2 . . 2 1 Processor 2 | . . . 2 . . . . . . . Hackware 1 | . . . . . . . . . 1 . Protection 7 | . . . 3 . 2 . . . . 2 Artifact . | . . . . . . . . . . . Weapon 28 | 2 . 2 4 3 3 2 . 1 4 7 Energy Gun 13 | 2 . 2 2 2 2 1 . . 2 . Energy Cannon 1 | . . . . . . . . . 1 . Ballistic Gun 3 | . . . 1 1 1 . . . . . Ballistic Cannon 5 | . . . . . . . . . . 5 Launcher 4 | . . . 1 . . 1 . 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . Parts Lost 44 | . . . 15 . 6 . . 3 6 14 Power 6 | . . . 4 . . . . . 1 1 Propulsion 12 | . . . 4 . 2 . . 1 1 4 Utility 15 | . . . 5 . 2 . . 2 2 4 Weapon 11 | . . . 2 . 2 . . . 2 5 Highest Loss Streak 6 | . . . 3 . 3 . . 2 6 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 88 85 89 99 88 92 92 83 55 40 Engine 3 | . 14 11 5 . . . . . . 4 Core 4 | . . . 2 7 7 7 7 7 7 1 Leg 16 | . 28 22 25 23 15 15 15 9 4 6 Device 9 | . . 8 7 15 10 15 15 12 14 4 Storage 9 | . 17 22 13 7 7 7 7 7 3 1 Processor 9 | . . . 9 15 15 15 15 15 7 . Protection 5 | . . . 8 7 8 7 7 5 . 3 Energy Gun 15 | . 28 22 16 14 17 20 23 17 10 . Ballistic Gun 1 | . . . . 7 4 . . . . . Ballistic Cannon 1 | . . . . . . . . . . 7 Naked Turns 20 | . . . . . . . . . 18 2 Heaviest Build 74 | 13 33 35 42 42 49 44 40 49 52 74 Greatest Support 37 | 20 20 20 37 32 37 25 25 25 16 30 Greatest Overweight (x) 9 | . 1 1 2 1 2 1 1 4 3 9 Average Overweight (x) 1 | . . 1 . 1 1 1 1 2 . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 15 15 20 20 Average Capacity 13 | 6 10 15 15 15 15 15 15 15 10 9 Most Carried 15 | 1 4 10 15 15 15 14 14 15 14 6 Average Carried 10 | . 2 6 12 14 13 13 14 14 8 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 1 4 10 15 15 13 14 14 15 3 5 Class Distribution -------------------- 37% | Scavenger-Skirmisher 32% | Scavenger-Mutant 21% | Mutant 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Matter Collected 1745 | 227 . 108 272 76 135 170 . 62 . 695 Remotely . | . . . . . . . . . . . Salvage Created 3565 | . . 270 1688 168 342 261 . 200 . 636 Parts 163 | . . 21 65 9 23 13 . 15 . 17 Haulers Intercepted 3 | . . 1 2 . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . 23 8 . 9 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Combat Hostiles Destroyed 71 | . . 6 32 . 6 11 . 8 . 8 Melee 4 | . . . . . . . . . . 4 Guns 40 | . . 6 27 . 6 . . 1 . . Cannons 2 | . . . . . . . . . . 2 AOE 20 | . . . 2 . . 11 . 7 . . Classes Destroyed 14 | . . 6 6 . 2 . . . . . Worker 8 | . . 1 5 2 . . . . . . Builder 4 | . . 1 2 . . . . . . 1 Hauler 3 | . . 1 2 . . . . . . . Recycler 5 | . . . 2 1 . . . . . 2 Mechanic 1 | . . . 1 . . . . . . . Watcher 2 | . . . 1 1 . . . . . . Swarmer 18 | . . 3 7 . . 4 . 3 . 1 Grunt 33 | . . 2 15 . 3 5 . 3 . 5 Duelist 3 | . . . . . 1 2 . . . . Sentry 8 | . . 1 5 . . . . . . 2 Specialist 2 | . . . 2 . . . . . . . Hunter 5 | . . . 2 . 1 . . 2 . . Heavy 1 | . . . 1 . . . . . . . Behemoth 1 | . . . . . 1 . . . . . Decomposer 1 | . . . . . . 1 . . . . Best Kill Streak 8 | . . 4 8 4 3 4 . 5 . 3 Combat Bots Only 5 | . . 3 4 . 3 4 . 5 . 3 Max Kills in Single Turn 3 | . . 1 2 2 1 3 . 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 1 . . 3 . 2 . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Hostile Shots Fired 624 | . . 29 184 . 53 10 . 29 45 274 Missed 187 | . . 6 59 . 9 3 . 9 17 84 Damage Taken 6450 | . . 252 1981 . 817 109 . 356 545 2390 Core 1412 | . . 45 349 . 134 . . 14 143 727 Absorbed by Shields 252 | . . . . . . . . . 82 170 Regen/Repaired (Parts) 190 | . . . . . . . . . 190 . Core Remaining (%) 80 | 100 100 88 36 . . . . 78 . . Volleys Fired 215 | . 2 19 116 3 19 11 . 13 4 28 Largest 3 | . 2 2 2 3 3 3 . 3 3 3 Hottest 185 | . 90 112 121 140 173 173 . 148 185 171 Shots Fired 423 | . 4 38 227 9 56 13 . 15 12 49 Gun 342 | . 4 38 222 9 56 3 . 2 8 . Cannon 50 | . . . . . . . . . 1 49 Launcher 31 | . . . 5 . . 10 . 13 3 . Special . | . . . . . . . . . . . Kinetic 76 | . . . 9 3 15 . . . . 49 Thermal 316 | . 4 38 213 6 41 3 . 2 9 . Explosive 31 | . . . 5 . . 10 . 13 3 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 21 | . 1 10 21 13 16 14 . 16 5 2 Robot Miss Streak 7 | . 2 2 5 . 1 . . 1 1 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . 4 . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . Shots Hit Robots 316 | . 2 25 173 5 43 8 . 9 8 43 Core Hits 196 | . . 14 97 6 17 19 . 18 9 16 Critical Kills 5 | . . . 1 1 . . . . . 3 Critical Parts Destroyed 7 | . . . 1 . . . . . . 6 Critical Strikes 34 | . . 2 15 2 2 . . . . 13 Burn 18 | . . 2 13 1 2 . . . . . Destroy 10 | . . . 2 1 . . . . . 7 Smash 2 | . . . . . . . . . . 2 Sever 4 | . . . . . . . . . . 4 Melee Attacks 36 | . . . . . . . . . . 36 Impact 5 | . . . . . . . . . . 5 Slashing 31 | . . . . . . . . . . 31 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8683 | . 25 320 3479 124 829 964 . 888 361 1693 Guns 4417 | . 25 320 2967 124 829 18 . 34 100 . Cannons 411 | . . . . . . . . . 20 391 Explosions 2528 | . . . 487 . . 946 . 854 241 . Melee 1293 | . . . . . . . . . . 1293 Ramming 34 | . . . 25 . . . . . . 9 Kinetic 869 | . . . 174 60 244 . . . . 391 Thermal 3959 | . 25 320 2793 64 585 18 . 34 120 . Explosive 2528 | . . . 487 . . 946 . 854 241 . Electromagnetic . | . . . . . . . . . . . Impact 264 | . . . . . . . . . . 264 Slashing 1029 | . . . . . . . . . . 1029 Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 265 | . . . 18 . . 8 . 55 13 171 Projectiles 21 | . . . . . . . . . . 21 Explosions 94 | . . . 18 . . 8 . 55 13 . Melee 150 | . . . . . . . . . . 150 Knockbacks 9 | . . . . . . . . . . 9 Impact 3 | . . . . . . . . . . 3 Kinetic 6 | . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . . . . 41 . Shots 1 | . . . . . . . . . 1 . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 10 | . 1 . 3 . . . . . . 6 Kicked 9 | . 1 . 3 . . . . . . 5 Crushed . | . . . . . . . . . . . Highest Temperature 300 | . 30 174 300 42 168 54 . 66 192 108 Average Temperature 64 | . 18 54 72 19 69 31 . 18 97 31 Received Heat Transfer 2127 | . . 84 585 . 225 27 . 102 222 882 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . . . . 3 Robots Melted 3 | . . . 3 . . . . . . . Combat Hostiles 3 | . . . 3 . . . . . . . Parts Melted 22 | . . 4 14 1 3 . . . . . Heat Transferred 9622 | . 62 953 6720 222 1295 37 . 74 259 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Peak Influence 487 | . 26 196 487 260 . . . . 50 172 Initial 221 | . . 10 3 221 . . . . . 24 Average 125 | . 16 104 186 255 . . . . 12 67 Maximum Alert Level 2 | . . . 2 1 . . . . . . Low Security (%) 80 | 100 100 100 67 . . . . . 100 100 Level 1 15 | . . . 22 100 . . . . . . Level 2 4 | . . . 9 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . 1 7 . . . . . 1 3 Investigation 4 | . . . 1 . . . . . 1 2 Extermination . | . . . . . . . . . . . Reinforcement 5 | . . 1 3 . . . . . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . 1 1 Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Distress Signals 9 | . . 5 3 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . . 12 42 2 6 10 . 8 10 20 Peak Tracking Total 6 | . . 5 5 2 3 4 . 3 6 4 Tactical Retreats 5 | . . . 2 . . . . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Traps Triggered 2 | . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Machines Disabled 3 | . . . 1 . . . . . 2 . Max in Single Turn 2 | . . . 1 . . . . . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Machines Accessed 18 | . 2 2 4 . 1 . 4 . 3 2 Terminals 12 | . 2 2 4 . 1 . . . 1 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 70 | . 8 6 16 . 1 . 27 . 6 6 Successful 45 | . 5 3 5 . 1 . 27 . 3 1 Failed 25 | . 3 3 11 . . . . . 3 5 Catastrophic 6 | . . . 4 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 21 | . 4 . 13 . . . . . 1 3 Terminals 39 | . 8 6 16 . 1 . . . 2 6 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 43 | . 5 3 5 . 1 . 27 . 1 1 Record 13 | . . . 1 . 1 . 11 . . . Part Schematic 13 | . 3 . . . . . 10 . . . Robot Schematic 3 | . . . . . . . 3 . . . Robot Analysis 2 | . . . 2 . . . . . . . Prototype ID Bank 7 | . 1 1 . . . . 3 . 1 1 Locate Traps 3 | . . 2 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . 1 . Repair 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 2 4 . . . . . 3 2 Full Trace Events 6 | . 1 . 2 . . . . . 1 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . 3 . . . . . 10 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 26 | . . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Total Allies 4 | . . . . . . . . . . 4 Largest Group 2 | . . . . . . . . . . 2 Highest-Rated Group 190 | . . . . . . . . . . 190 Highest-Rated Ally 159 | . . . . . . . . . . 159 Total Orders 2 | . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . 2 . Ally Attacks 33 | . . . . . . . . . . 33 Total Damage 584 | . . . . . . . . . . 584 Kills 7 | . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Robot Analysis Total 2 | . . . 2 . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . 1 . . Drone Launches 3 | . . . . . . . . . 3 . Drone Recoveries 2 | . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Turns Passed 6054 | 65 212 456 1540 218 691 623 160 891 224 974 Spaces Moved 2663 | 50 143 184 605 108 313 311 85 303 198 363 Core 347 | 6 . . . . . . . . 166 175 Treads 16 | . . . . . . . . . . 16 Legs 2251 | 44 143 184 605 108 313 311 85 303 . 155 Wheels 49 | . . . . . . . . . 32 17 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 186 185 190 190 190 50 50 Average Speed 187 | 111 136 190 186 186 193 190 190 283 65 199 Slowest Speed 500 | 120 190 190 270 186 260 190 190 400 145 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 32 21 50 4 54 50 69 55 6 39 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . 1 . Scrap Searched 10 | . . . . . 4 2 . 4 . . Spaces Dug 17 | . . . . . . 17 . . . . Terrain Destroyed 250 | . . . 19 . . 63 . 118 20 30 Melee . | . . . . . . . . . . . Projectile 30 | . . . . . . . . . . 30 AOE 220 | . . . 19 . . 63 . 118 20 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Total 3233 | 56 156 253 783 118 355 328 84 320 280 500 Wait 126 | . 2 31 9 . 11 1 . . 57 15 Move 2653 | 49 142 183 604 107 312 310 84 302 197 363 Hop . | . . . . . . . . . . . Pick Up 50 | 1 4 8 16 3 3 1 . 2 4 8 Fast Attach 38 | 6 2 1 11 . 3 . . 1 2 12 Attach 25 | . . 1 7 2 3 . . . 8 4 Detach 3 | . 1 1 . . . . . . . 1 Swap 28 | . . 4 8 2 2 4 . 1 5 2 Drop 26 | . 2 5 9 1 2 1 . 1 3 2 Fire 215 | . 2 19 116 3 19 11 . 13 4 28 Melee 35 | . . . . . . . . . . 35 Ram 1 | . . . . . . . . . . 1 Kick 9 | . 1 . 3 . . . . . . 5 Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire 16 | . . . . . . . . . . 16 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / *Ext) -6/Extension History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 9) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 726 | -9/Materials | Discovered new exit (range 5) 734 | -9/Materials | Entered another Materials area 734 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1093 | -8/Materials | Build established: Scavenger-Mutant 1474 | -8/Materials | Lost 3 parts (1p1n1u) 1771 | -8/Materials | Garrison activated, responded to threat 2090 | -8/Materials | Discovered new exit (range 12) 2118 | -8/Materials | Core integrity fell below 50% 2148 | -8/Materials | Lost 3 parts (2u1w) 2230 | -8/Materials | Lost 3 parts (1p2n) 2270 | -8/Materials | Identified exit to Factory 2274 | -8/Materials | Entered Factory 2274 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2327 | -7/Factory | Discovered new exit (range 4) 2343 | -7/Factory | Identified exit to Lower Caves 2492 | -7/Factory | Entered Lower Caves 2502 | -7/Lower Caves | Learned 4 Factory zone layouts 2566 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2590 | -7/Lower Caves | Spotted B-75 Beast 2617 | -7/Lower Caves | Destroyed B-75 Beast 2963 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3088 | -7/Lower Caves | Learned location of Zion (-6) 3174 | -7/Lower Caves | Discovered new exit (range 5) 3181 | -7/Lower Caves | Identified exit to Lower Caves 3183 | -7/Lower Caves | Entered another Lower Caves area 3492 | -7/Lower Caves | Encountered a Warlord checkpoint 3795 | -7/Lower Caves | Discovered new exit (range 7) 3804 | -7/Lower Caves | Identified exit to Data Miner 3806 | -7/Lower Caves | Entered Data Miner 3806 | -7/Data Miner | Discovered new exit (range 6) 3843 | -7/Data Miner | Met Data Miner 3886 | -7/Data Miner | Learned location of Section 7 (-2) 3886 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3917 | -7/Data Miner | Received God Mode back door access code from Data Miner 3964 | -7/Data Miner | Identified exit to Proximity Caves 3966 | -7/Data Miner | Entered Proximity Caves 4173 | -6/Proximity Caves | Learned Factory security intel 4797 | -6/Proximity Caves | Discovered new exit (range 13) 4849 | -6/Proximity Caves | Identified exit to Factory 4857 | -6/Proximity Caves | Entered Factory 4857 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4932 | -6/Factory | Repaired Hcp. Storage Unit 4987 | -6/Factory | Released all parts (10) 5017 | -6/Factory | Lost 6 parts (1p1n2u2w) 5046 | -6/Factory | Incoming investigation squad redirected 5069 | -6/Factory | Discovered new exit (range 13) 5079 | -6/Factory | Discovered new exit (range 5) 5081 | -6/Factory | Entered Extension 5223 | -6/Extension | Core integrity fell below 50% 5226 | -6/Extension | Lost 5 parts (2n1u2w) 5261 | -6/Extension | Build established: Mutant 5423 | -6/Extension | Incoming investigation squad redirected 5607 | -6/Extension | Core integrity fell below 20% 5656 | -6/Extension | Disrupted transfer network 5763 | -6/Extension | Rescued A7 5816 | -6/Extension | Lost 3 parts (2u1w) 5846 | -6/Extension | Rescued a captive Derelict 6032 | -6/Extension | Spotted B-75 Beast 6042 | -6/Extension | Spotted B-75 Beast 6045 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6053 | -6/Extension | Released all parts (4) 6055 | -6/Extension | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06039_ U-05 Engineer builds a Wall. 06042_ A7 suffers critical hit (Meltdown). 06042_ A7: "I've done al##MISSION::FAILED##" 06043_ U-05 Engineer builds a Wall. 06045_ Acquired data core, extracted ID and sensor data for unrecognized location. 06045_ 2P-SLQ(g) destroyed. 06047_ Bore Cannon destroyed. 06047_ U-05 Engineer lays Concrete. 06048_ Imp. Deuterium Engine destroyed. 06048_ U-05 Engineer builds a Wall. 06051_ Carbon-fiber Leg destroyed. 06051_ Y-54 Guardian suffers critical hit (Destroy). 06051_ Y-54 Guardian destroyed. 06053_ B-75 Beast misfires. 06053_ Bore Cannon destroyed. 06053_ Released Imp. Heat Sink. 06053_ Released Carbon-fiber Leg. 06053_ Released Hcp. Storage Unit. 06053_ Released Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | #????????#[# # #????????????????????????????? | | ######??##???# ##=###????????????????????????????? | | ??????## #??# #?#*#??????????????????????????????? | | #################%####???????????????????????????? | | % %% " #???????????????????????????? | | ##+#####%% #???????????????????????????? | | # T#?##" % #???????????????????????????? | | ## ##?## %% #???????????????????????????? | | ? #???# ##### #???????????????????????????? | | ?###???####### #???# #???????????????????????????? | | ?????????????# #??## #???????????????????????????? | | ?????????????# #?### ####????????????????????????? | | ?????????????# #?# # #????????????????????????? | | ?????????????# #?# #?????????????????????????? | | ?????????????# #?# # #?????????????????????????? | | ?????????????# T## #?????????????????????????? | | ?????????????# ### ! #?????????????????????????? | | ?????????????# #?# = #?????????????????????????? | | ?????????????###?###%###?????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????#!#???????????????????????????? | | ???????????????????# #???????????????????????????? | | ?????????????????### #???????????????????????????? | | ?????????????????# # #####???????????????????????? | | ????????????????##;*=##; ## ### ##???????????????? | | ????????????????#;!%!! @ "" ""???????????????? | | ????????????????## !%! Y R" " #??????????????? | | ?????????????????# %!%! #??????????????? | | ?????????????????# %[ #??????????????? | | ?????????????????# #??????????????? | | ???????????????? BB ?????????????? | | ?????????????? BB ???????????? | | ????????????? ??????????? | | ???????????? BB ???????????? | | ??????????? BB A Akk ???????????? | | ???????????####### ###????????????? | | ?????????????????# #??????????????? | | ?????????????????# #??????????????? | | ????????????????? ????????????????? | | ?????????????????# ???????????????????? | | ??????????????????#####T#"""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageCompositeNanovents Manual? 0 Play Time 00:36:54 Cumulative 620.0 hours Start 2024.04.04 @ 14:23:04 End 2024.04.04 @ 15:14:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 395 Rogue 395 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0 Lore% 80 Gallery% 85 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cf491b8-da20-4521-af69-4255a659c85f