Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 14:34:55 Player: Kaeinara Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (3038) 3038 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 7182 Bonus ------- Follower Combat Kills 219 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Backup Power III Micro Nuclear Core Lightning Gun [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Large Storage Unit Device Reaction Control System Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 2 1 . . 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 75 | 7 1 9 17 17 5 4 15 Power 11 | 1 . 1 3 2 2 . 2 Engine 5 | 1 . 1 1 1 . . 1 Core 4 | . . . 2 1 . . 1 Reactor 2 | . . . . . 2 . . Propulsion 16 | 2 . 4 3 4 . 1 2 Treads . | . . . . . . . . Leg 16 | 2 . 4 3 4 . 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 1 1 7 5 2 1 5 Device 6 | . . . 2 1 1 1 1 Storage 3 | 1 . 1 . . . . 1 Processor 7 | . 1 . 3 . 1 . 2 Hackware . | . . . . . . . . Protection 7 | . . . 2 4 . . 1 Artifact . | . . . . . . . . Weapon 25 | 3 . 3 4 6 1 2 6 Energy Gun 13 | 3 . . 2 2 1 . 5 Energy Cannon 3 | . . 1 1 1 . . . Ballistic Gun 7 | . . 2 1 1 . 2 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 . Parts Lost 43 | . . 3 5 12 5 . 18 Power 8 | . . 1 2 . 2 . 3 Propulsion 12 | . . . 1 6 . . 5 Utility 9 | . . . 1 3 2 . 3 Weapon 14 | . . 2 1 3 1 . 7 Highest Loss Streak 5 | . . 1 2 4 5 . 4 To Critical Strikes 1 | . . . . . 1 . . Average Backups 9 | 2 3 7 13 13 6 4 1 Power . | . 1 . . . . 1 1 Propulsion 1 | . . 1 3 1 . 1 . Utility 4 | . . 2 6 8 4 2 . Weapon 2 | 1 1 2 3 3 . . . Tool/Special . | . . . . . . . . Unused Backups 15 | . . 1 6 2 5 . 1 Power 2 | . . . 1 . 1 . . Propulsion 1 | . . . . . . . 1 Utility 9 | . . 1 2 2 4 . . Weapon 2 | . . . 2 . . . . Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 88 | . 97 99 98 97 47 52 64 Engine 3 | . 14 11 1 2 . . . Core 3 | . . . 6 4 1 . 1 Reactor 1 | . . . . . 3 7 4 Leg 27 | . 28 43 36 28 6 9 8 Device 4 | . . . 7 5 4 7 4 Storage 7 | . 14 11 9 7 1 . 3 Processor 12 | . 12 11 11 15 8 7 18 Protection 4 | . . . 7 8 3 . 3 Energy Gun 8 | . 28 7 4 3 4 7 14 Energy Cannon 2 | . . 3 4 4 . . . Ballistic Gun 6 | . . 11 8 7 1 3 3 Slashing Weapon 1 | . . . . 6 1 . . Peak Build Rating 51 | 6 7 14 28 38 31 39 51 Average Rating 25 | 4 6 10 24 35 23 27 38 On Entrance 18 | . 6 7 14 25 31 25 39 Naked Turns 14 | . . . . . 14 . . Heaviest Build 54 | 14 14 32 39 54 45 28 51 Greatest Support 47 | 20 20 46 46 45 15 32 47 Greatest Overweight (x) 6 | . . . 1 3 6 2 3 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 10 Average Capacity 11 | 7 8 9 15 15 7 5 8 Most Carried 15 | 5 7 13 15 15 15 5 5 Average Carried 9 | 2 4 7 13 13 6 5 1 Final Capacity 15 | 8 8 15 15 15 5 5 10 Final Carried 14 | 2 7 12 14 13 5 5 . Class Distribution -------------------- 65% | Mutant 22% | Scavenger-Mutant 7% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1714 | 222 58 260 383 327 112 59 293 Remotely . | . . . . . . . . Salvage Created 3172 | . 44 523 951 823 . 54 777 Parts 169 | . 3 35 50 51 . 3 27 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 75 | . 1 13 27 20 . 1 13 Melee 4 | . . . 1 3 . . . Guns 54 | . 1 9 22 13 . 1 8 Cannons 11 | . . 3 4 4 . . . AOE 1 | . . . . . . . 1 Classes Destroyed 8 | . 1 2 . 4 . . 1 Worker 1 | . . . . 1 . . . Recycler 1 | . . . . 1 . . . Swarmer 23 | . . 4 11 8 . . . Grunt 32 | . 1 5 10 5 . . 11 Duelist 1 | . . . . . . . 1 Sentry 12 | . . 4 6 1 . 1 . Hunter 3 | . . . . 3 . . . Programmer 4 | . . . . 3 . . 1 Best Kill Streak 5 | . 1 3 5 4 . 1 3 Combat Bots Only 5 | . 1 3 5 4 . 1 3 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 547 | . . 78 140 113 3 18 195 Missed 173 | . . 24 44 35 . 7 63 Hits 374 | . . 54 96 78 3 11 132 Melee 11 | . . . . . 3 . 8 Projectile 363 | . . 54 96 78 . 11 124 AOE 5 | . . . . 5 . . . Critical Strikes 13 | . . 1 3 2 2 . 5 Damage Taken 6479 | . 50 681 1206 1481 263 78 2720 Core 1364 | . . 80 168 33 194 22 867 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 50 | . . . . 50 . . . Regen/Repaired (Parts) 243 | . . 85 106 . 52 . . Core Remaining (%) 82 | 100 100 80 69 . . 64 . Volleys Fired 247 | . 1 47 75 43 . 8 73 Largest 4 | . 2 2 2 3 . 3 4 Hottest 220 | . 80 91 122 141 . 111 220 Shots Fired 491 | . 2 87 150 92 . 14 146 Gun 441 | . 2 76 126 77 . 14 146 Cannon 50 | . . 11 24 15 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 202 | . . 55 71 44 . 6 26 Thermal 142 | . . 15 79 19 . 8 21 Explosive . | . . . . . . . . Electromagnetic 147 | . 2 17 . 29 . . 99 Robot Hit Streak 16 | . 1 12 14 9 . 5 16 Robot Miss Streak 7 | . . 2 4 7 . 3 6 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . . 3 2 . . 3 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 347 | . 1 65 102 66 . 8 105 Core Hits 170 | . 1 20 44 42 . 3 60 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 12 | . . . 4 . . 1 7 Burn 6 | . . . 3 . . 1 2 Destroy 1 | . . . 1 . . . . Corrupt 5 | . . . . . . . 5 Melee Attacks 4 | . . . . 4 . . . Impact . | . . . . . . . . Slashing 4 | . . . . 4 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6497 | . 15 986 2018 1416 . 147 1915 Guns 5116 | . 15 800 1504 960 . 147 1690 Cannons 1006 | . . 186 486 334 . . . Explosions 165 | . . . . . . . 165 Melee 122 | . . . . 122 . . . Ramming 88 | . . . 28 . . . 60 Kinetic 2509 | . . 607 804 606 . 47 445 Thermal 2291 | . . 226 1186 374 . 100 405 Explosive . | . . . . . . . . Electromagnetic 1487 | . 15 153 . 314 . . 1005 Impact . | . . . . . . . . Slashing 122 | . . . . 122 . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . 1 . 5 5 5 16 Average Corruption 4 | . . 1 . 4 5 5 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . . . 36 6 10 5 Message Errors 15 | . . . . 7 2 6 . Matter Fused 14 | . . . . 10 1 . 3 Heat Flow Errors 7 | . . . . 6 1 . . Energy Discharges 6 | . . . . 4 . 1 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 2 | . . . . 2 . . . Data Loss (minor) 6 | . . . . 2 2 1 1 Data Loss (major) 3 | . . . . 2 . 1 . Misfires 2 | . . . . 2 . . . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 8 | . . . 8 . . . . Projectiles 8 | . . . 8 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 70 | . . . . . . . 70 Shots 1 | . . . . . . . 1 Rammed 42 | . . . . . . . 42 Targets Rammed 55 | . . . 4 . . . 51 Kicked 13 | . . . 4 . . . 9 Crushed . | . . . . . . . . Highest Temperature 432 | . 18 253 360 273 167 44 432 Average Temperature 87 | . 12 91 94 56 91 24 102 Received Heat Transfer 1890 | . . 279 522 123 9 18 939 Effects 4 | . . . 2 . . . 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 5 | . . 1 . . . . 4 Combat Hostiles 5 | . . 1 . . . . 4 Parts Fried 12 | . . 1 . 2 . . 9 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 1 4 . . . . Heat Transferred 4246 | . . 433 2294 518 . 259 742 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 1 | . . . 1 . . 1 . Low Security (%) 94 | 100 100 100 79 100 100 99 100 Level 1 5 | . . . 20 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 237 | . 20 146 237 150 45 204 101 Initial 72 | . . . 51 72 45 . 36 Average 44 | . . 43 78 40 8 33 23 Influence Increases 2359 | . 20 385 724 520 24 289 397 Destroy 0b10 Robot/C 1520 | . 20 260 540 400 . 40 260 Destroy 0b10 Robot/NC 10 | . . . . 10 . . . Destroy Leader 350 | . . 80 110 110 . 10 40 Allied During Kill 1 | . . . . . . 1 . Successful Hack 39 | . . 14 25 . . . . Disable Machine 75 | . . . 15 . . 45 15 Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 79 | . . 1 4 . 24 43 7 Lose Combat Pursuer 135 | . . 30 30 . . . 75 Influence Decreases 2359 | . 20 263 685 551 154 214 472 Entered New Map 284 | . . . 71 89 85 . 39 Time Decay 1422 | . 20 253 414 348 40 84 263 Lost Part 366 | . . 10 50 114 22 . 170 Lost Ally 137 | . . . . . 7 130 . Purge Threat 150 | . . . 150 . . . . Squads Dispatched 14 | . 1 1 5 3 . 2 2 Investigation 1 | . . . 1 . . . . Extermination 3 | . . . . 2 . . 1 Reinforcement 5 | . 1 1 1 1 . . 1 Assault 2 | . . . . . . 2 . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 4 | . . . 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 4 20 41 32 6 6 23 Peak Tracking Total 8 | . 3 5 6 4 5 3 8 Tactical Retreats 7 | . . 1 2 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 6 | . 1 1 1 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 6 | . . . 1 . . 4 1 Max in Single Turn 1 | . . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 13 | . 1 3 7 2 . . . Terminals 10 | . 1 2 6 1 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 1 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 1 11 19 2 . . . Successful 18 | . . 6 12 . . . . Failed 14 | . 1 4 7 2 . . . Catastrophic 2 | . . . 1 1 . . . Database Lockouts 1 | . . 1 . . . . . Manual . | . . . . . . . . Terminals 28 | . 1 9 17 1 . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . 2 2 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . . 4 10 . . . . Record 3 | . . 2 1 . . . . Prototype ID Bank 2 | . . 1 1 . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . . . 2 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . . 1 1 . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . Scan Component 2 | . . 1 1 . . . . Repair 2 | . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 1 4 2 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . Time 64 | . . 32 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . Machine Destruction 1 | . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 19 | . . . . . 19 . . Largest Group 19 | . . . . . 19 13 . Highest-Rated Group 465 | . . . . . 465 341 . Highest-Rated Ally 35 | . . . . . 35 35 . Total Orders . | . . . . . . . . Ally Attacks 149 | . . . . . 114 35 . Total Damage 3697 | . . . . . 3089 608 . Kills 12 | . . . . . 6 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 1918 | . . . 1012 . . 27 879 Optics 1231 | . . . 352 . . . 879 Sensors 660 | . . . 660 . . . . ECM 27 | . . . . . . 27 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 7743 | 63 579 1329 2219 1572 310 443 1228 Spaces Moved 2830 | 42 261 500 800 539 154 209 325 Core 45 | 3 . . . . 41 . 1 Treads . | . . . . . . . . Legs 2583 | 39 261 500 800 539 33 87 324 Wheels . | . . . . . . . . Hover 202 | . . . . . 80 122 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 125 120 Average Speed 153 | 115 120 120 127 185 184 197 203 Slowest Speed 350 | 120 120 120 190 330 350 250 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 35 45 60 16 82 10 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . . . . . . . 10 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 10 | . . . . . . . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 5705 | 56 525 1141 1854 1018 181 225 705 Wait 2366 | . 257 568 908 394 12 3 224 Move 2824 | 41 260 499 799 539 153 208 325 Hop . | . . . . . . . . Pick Up 88 | 8 6 13 29 14 6 . 12 Fast Attach 6 | . . . . . . 6 . Attach 54 | 6 1 6 9 10 7 . 15 Detach . | . . . . . . . . Swap 26 | 1 . 5 11 8 1 . . Drop 33 | . . 3 19 6 2 . 3 Fire 247 | . 1 47 75 43 . 8 73 Melee 4 | . . . . 4 . . . Ram 42 | . . . . . . . 42 Kick 13 | . . . 4 . . . 9 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 625 | -10/Materials | Discovered new exit (range 16) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Propulsion x2 844 | -9/Materials | Central database locked down 1895 | -9/Materials | Repaired Imp. Aluminum Leg 1951 | -9/Materials | Discovered new exit (range 16) 1972 | -9/Materials | Entered another Materials area 1972 | -8/Materials | Evolved 2 slots: Utility x2 2068 | -8/Materials | Repaired Hvy. Assault Rifle 2113 | -8/Materials | Garrison activated, responded to threat 3881 | -8/Materials | Build established: Scavenger-Mutant 4179 | -8/Materials | Discovered new exit (range 11) 4190 | -8/Materials | Identified exit to Factory 4191 | -8/Materials | Entered Factory 4191 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4493 | -7/Factory | Build established: Mutant 5079 | -7/Factory | Build established: Scavenger-Mutant 5219 | -7/Factory | Lost 4 parts (1n1u2w) 5763 | -7/Factory | Sucked down chute 5763 | -7/Factory | Entered Waste 5829 | -7/Waste | Spotted C-40 Crusher 5830 | -7/Waste | Spotted C-40 Crusher 5838 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5839 | -7/Waste | Spotted C-40 Crusher 5839 | -7/Waste | Spotted C-40 Crusher 5841 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5844 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5851 | -7/Waste | Warlord forces began an assault 5854 | -7/Waste | Allies destroyed C-40 Crusher 5854 | -7/Waste | Allies destroyed C-40 Crusher 5857 | -7/Waste | Spotted C-40 Crusher 5861 | -7/Waste | Allies destroyed C-40 Crusher 5861 | -7/Waste | Allies destroyed C-40 Crusher 5870 | -7/Waste | Allies destroyed C-40 Crusher 5874 | -7/Waste | Spotted C-40 Crusher 5895 | -7/Waste | Allies destroyed C-40 Crusher 5897 | -7/Waste | Lost 5 parts (2p2u1w) 5922 | -7/Waste | Lost 3 allies 6026 | -7/Waste | Discovered new exit (range 13) 6073 | -7/Waste | Entered Factory 6073 | -7/Factory | Accompanied by 13 allies 6411 | -7/Factory | Lost 12 allies 6482 | -7/Factory | Discovered new exit (range 9) 6516 | -7/Factory | Entered another Factory area 6516 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6630 | -6/Factory | Lost 4 parts (2n1u1w) 7008 | -6/Factory | Build established: Gunner 7475 | -6/Factory | Lost 3 parts (1p2w) 7663 | -6/Factory | Core integrity fell below 50% 7697 | -6/Factory | System corruption reached 10% 7717 | -6/Factory | Core integrity fell below 20% 7732 | -6/Factory | Build established: Mutant 7744 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07696_ Destabilizing: System corrupted (+1). 07698_ Slammed into G-50 Soldier. 07698_ Destabilizing: System corrupted (+1). 07700_ Slammed into G-50 Soldier. 07702_ System corrupted: Energy discharge (-37). 07702_ Slammed into G-50 Soldier. 07714_ Destabilizing: Core damaged (-8). 07716_ Slammed into G-50 Soldier. 07718_ Destabilizing: System corrupted (+2). 07720_ Slammed into G-50 Soldier. 07726_ Destabilizing: System corrupted (+2). 07728_ Slammed into G-50 Soldier. 07730_ Destabilizing: Core damaged (-17). 07732_ Slammed into G-50 Soldier. 07734_ Destabilizing: System corrupted (+1). 07736_ G-50 Soldier misfires. 07736_ Slammed into G-50 Soldier. 07738_ System corrupted: Matter fused (-7). 07738_ Acquired 7 matter. 07738_ Slammed into G-50 Soldier. 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""" | | ?????# # # #????# """ | | ?????# # # #????# | | ?????# # # #????# | | ?????+ # # #????###### | | ?????# + # #?????????? | | ?????# ####+##+########### #?????????? | | ?????????????# #????# #?????????? | | ?????????????# #????# #?????????? | | ?????????????# """" #????# #?????????? | | ?????????????# """" #????# #?????????? | | ?????????????# """" #????####### ?????????? | | ?????????????# """" #??????????? ##????????? | | ?????????????# """" #??????????? #?????????? | | ?????????????# """"@#????????????#?????????? | | ?????????????# """ g%#??????????????????????? | | ?????????????# "Y %%%#??????????????????????? | | ?????????????# """ %%%%#??????????????????????? | | ?????????????# w %%%#??????????????????????? | | ?????????????##+########+##??????????????????????? | | ???????????????????????#%#???????????????????????? | | ???????????????????????#%#???????????????????????? | | ???????????????????????#%###?????????????????????? | | ??????????????????????##%# #?????????????????????? | | ??????????????????????##%##??????????????????????? | | ??????????????????????##=##??????????????????????? | | ?????????????????????# #%#!#?????????????????????? | | ?????????????????????###%#[#?????????????????????? | | ???????????????????????#%###?????????????????????? | | ???????????????????????#%#???????????????????????? | | ???????????????????????#%####????????????????????? | | ???????????????????????#% #????????????????????? | | ???????????????????????#### #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 20 Resistance: EX 25 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 15% | -9/Materials Hvy. Assault Rifle | 7% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredAerolevStrikerail Manual? 0 Play Time 01:04:44 Cumulative 29.0 hours Start 2025.06.29 @ 13:00:34 End 2025.06.29 @ 14:34:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f59950e-20d2-4ce7-b4f4-9ee99b736bc1