Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 22:59:09 Player: Fusha Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (199) 995 Value Destroyed (9213) 9213 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1596) 1596 TOTAL SCORE: 19224 Bonus ------- High Alert Combat Kills 956 Follower Combat Kills 638 Met Data Miner 300 Friendly Fire -298 Cogmind --------- Core Integrity 0/1450 Matter 267/300 Energy 53/100 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (8) ------- Micro-nuke Launcher > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Heat Sink Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Phase Shifter Improved Dynamic Insulation System > --- WEAPON ----------- Plasma Rifle Variable Charge Gun Phase Gun Cooled Phase Gun Enhanced Quantum Rifle Coil Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Quantum Reactor Quantum Reactor Myomer Leg Biometal Leg Phase Gun Phase Gun Coil Gun KE Penetrator KE Penetrator Micro-nuke Launcher [Rating: 161] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Wave Gun Ballistic Gun Autogun Launcher Micro-nuke Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Slots Evolved 16 | . . 2 2 2 2 . . . 2 . 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . . . . . . . . . 2 . Utility 5 | . . . . . 2 . . . . . 1 . . . 2 Weapon 6 | . . 2 . 2 . . . . 2 . . . . . . Parts Attached 209 | 5 8 16 14 2 3 . . 3 16 11 18 1 2 16 94 Power 26 | 1 2 3 1 . . . . . 1 1 1 . . 3 13 Engine 7 | 1 2 3 1 . . . . . . . . . . . . Core 2 | . . . . . . . . . . 1 1 . . . . Reactor 17 | . . . . . . . . . 1 . . . . 3 13 Propulsion 54 | 2 2 8 5 . 1 . . . 4 5 3 . 1 6 17 Treads . | . . . . . . . . . . . . . . . . Leg 54 | 2 2 8 5 . 1 . . . 4 5 3 . 1 6 17 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 60 | . 3 2 . . 2 . . 2 5 3 4 . . 3 36 Device 51 | . 2 1 . . 1 . . 1 5 3 2 . . 3 33 Storage 3 | . 1 . . . . . . 1 . . . . . . 1 Processor 4 | . . 1 . . . . . . . . 1 . . . 2 Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 1 | . . . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 69 | 2 1 3 8 2 . . . 1 6 2 10 1 1 4 28 Energy Gun 27 | . . . . . . . . . 4 1 6 . . 2 14 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 38 | 2 1 3 7 2 . . . 1 1 1 4 1 1 2 12 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 . . . . . . . 2 . . 1 3 Parts Lost 61 | . . 1 . . . . . 1 3 4 4 1 . 1 46 Power 5 | . . . . . . . . . . 1 . . . . 4 Propulsion 10 | . . . . . . . . . . . . . . 1 9 Utility 13 | . . . . . . . . . 1 . . . . . 12 Weapon 33 | . . 1 . . . . . 1 2 3 4 1 . . 21 Highest Loss Streak 18 | . . 1 . . . . . 1 1 2 4 1 . 1 18 To Critical Strikes 2 | . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 97 | . 85 99 99 100 89 100 100 100 97 99 95 99 100 96 96 Engine 3 | . 14 11 9 7 6 6 6 6 . . . . . . . Core 1 | . . . . . . . . . . 4 10 10 10 2 . Reactor 2 | . . . . . . . . . 4 . . . . 6 7 Leg 25 | . 28 22 35 30 26 26 26 26 23 23 21 21 21 24 24 Device 13 | . 9 3 . . . 6 6 6 13 17 16 21 21 19 24 Storage 5 | . 4 11 9 7 6 6 6 6 5 5 5 5 5 4 3 Processor 2 | . . 7 9 7 6 6 6 6 1 . . . . . . Energy Gun 11 | . . . . . . . . . 12 21 19 21 21 14 22 Ballistic Gun 27 | . 28 43 35 46 40 40 40 40 31 23 21 20 21 22 10 Naked Turns 14 | . . . . . . . . . . . . . . . 14 Heaviest Build 100 | 9 17 23 30 36 40 40 40 40 55 58 79 81 81 94 100 Greatest Support 167 | 20 20 20 47 47 55 55 55 55 68 70 80 80 90 150 167 Greatest Overweight (x) 4 | 2 . 1 . . . . . . . . 1 1 . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 2 5 10 10 9 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 3 8 8 8 9 10 10 9 9 8 9 9 9 9 8 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 4 10 10 8 10 10 10 10 9 10 10 9 10 10 4 Class Distribution -------------------- 69% | Scavenger-Executioner 10% | Gunner 8% | Scavenger-Gunner 3% | Scavenger-Skirmisher 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Executioner | -7/Factory Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Data Miner Scavenger-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Extension Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Matter Collected 6842 | 268 270 745 931 . 143 96 . 199 789 364 423 56 20 493 2045 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 11805 | 72 518 1500 1363 . 143 51 . 208 747 602 465 135 . 542 5459 Parts 471 | 2 28 79 61 . 8 1 . 7 37 18 26 5 . 22 177 Haulers Intercepted 9 | . 2 4 3 . . . . . . . . . . . . Recyclers Shooed 8 | . 2 4 . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 1 . 9 . . . 12 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Combat Hostiles Destroyed 148 | . 10 20 13 . 4 1 . 5 13 8 5 2 . 7 60 Guns 141 | . 10 20 13 . 4 1 . 5 13 8 5 2 . 6 54 Classes Destroyed 17 | 1 4 3 2 . . . . 1 1 1 2 . . . 2 Worker 6 | . . 3 . . . . . . . . . . . . 3 Builder 5 | . . . 1 . . . . . . . . . . . 4 Tunneler 1 | . . . 1 . . . . . . . . . . . . Hauler 9 | . 2 4 3 . . . . . . . . . . . . Recycler 15 | 1 1 4 4 . . . . . . 1 . . . . 4 Operator 1 | . . . . . . . . . . . 1 . . . . Watcher 14 | . 1 4 4 . . . . . . . 1 . . . 4 Swarmer 19 | . 6 3 . . 3 . . 3 1 3 . . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 55 | . 4 10 8 . . 1 . 1 4 3 . 1 . 2 21 Brawler 3 | . . 1 . . . . . . . . . . . . 2 Duelist 4 | . . . . . . . . . . . . . . . 4 Sentry 24 | . . 6 5 . 1 . . . 2 2 2 1 . 3 2 Hunter 17 | . . . . . . . . 1 . . 2 . . 2 12 Programmer 23 | . . . . . . . . . 6 . . . . . 17 Heavy 1 | . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 13 | 1 6 7 7 . 2 1 . 3 4 3 2 2 . 3 13 Combat Bots Only 12 | . 6 3 4 . 2 1 . 3 4 3 2 2 . 3 12 Max Kills in Single Turn 2 | 1 2 2 2 . 1 1 . 1 1 2 1 1 . 1 2 Gunslinging 1 | . 1 1 . . . . . . . 1 . . . . 1 Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Hostile Shots Fired 971 | . 45 57 45 . 30 1 . 22 61 34 71 6 . 91 508 Missed 307 | . 10 17 14 . 14 . . 7 14 19 22 1 . 38 151 Damage Taken 13151 | . 338 482 479 . 170 18 . 226 951 353 924 102 . 723 8385 Core 1896 | . 49 40 31 . 26 . . 14 37 74 124 . . 33 1468 Absorbed by Shields 304 | . . . . . . . . . . 12 . . . 128 164 Ignored by Resistances 81 | . . . . . . . . 31 . . . . . . 50 Regen/Repaired (Parts) 53 | . . . 53 . . . . . . . . . . . . Core Remaining (%) 92 | 100 80 90 94 100 . . . 95 . 88 . . 89 97 . Volleys Fired 422 | 3 43 81 53 . 8 1 . 8 34 16 16 3 . 22 134 Largest 8 | 2 2 4 4 . 6 6 . 6 8 8 8 8 . 8 8 Hottest 548 | 40 40 83 92 . 140 140 . 140 347 405 468 427 . 424 548 Shots Fired 2310 | 6 86 321 212 . 48 6 . 48 235 121 112 24 . 171 920 Gun 2308 | 6 86 321 212 . 48 6 . 48 235 121 112 24 . 171 918 Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . Kinetic 1440 | 6 86 321 212 . 48 6 . 48 191 66 62 12 . 102 280 Thermal 868 | . . . . . . . . . 44 55 50 12 . 69 638 Explosive 2 | . . . . . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 2 8 24 16 . 6 2 . 10 15 10 7 11 . 9 22 Robot Miss Streak 6 | 2 4 6 5 . 4 . . 3 5 4 5 1 . 4 6 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 Secondary Targets 20 | . 1 3 . . 1 . . . . 4 . . . 1 10 Max Gunslinging Chain 2 | . 1 1 . . 1 . . . . 2 . . . 1 1 Shots Hit Robots 1318 | 3 55 186 135 . 19 2 . 22 130 68 54 14 . 101 529 Core Hits 527 | 2 22 72 51 . 9 1 . 11 46 39 27 5 . 28 214 Critical Kills 6 | . . . . . . . . . . 1 . . . . 5 Critical Parts Destroyed 5 | . . 1 . . . . . . 1 . . . . . 3 Critical Strikes 29 | . . 1 . . . . . . 2 4 . . . 3 19 Burn 18 | . . . . . . . . . 1 3 . . . 3 11 Destroy 11 | . . 1 . . . . . . 1 1 . . . . 8 Melee Attacks 3 | . . . . . . . . . 3 . . . . . . Impact 3 | . . . . . . . . . 3 . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 28197 | 38 700 1912 2185 . 305 32 . 319 2341 1683 1026 315 . 2337 15004 Guns 27989 | 38 700 1911 2155 . 305 32 . 319 2330 1665 1026 315 . 2300 14893 Cannons . | . . . . . . . . . . . . . . . . Explosions 42 | . . . . . . . . . . . . . . . 42 Melee . | . . . . . . . . . . . . . . . . Ramming 166 | . . 1 30 . . . . . 11 18 . . . 37 69 Kinetic 15285 | 38 700 1911 2155 . 305 32 . 319 1706 650 587 197 . 1284 5401 Thermal 12704 | . . . . . . . . . 624 1015 439 118 . 1016 9492 Explosive 42 | . . . . . . . . . . . . . . . 42 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 4 4 . . . 1 9 Average Corruption 3 | . . . . . . . . . 1 3 . . . 1 4 Corruption Purged 5 | . . . . . . . . . . 4 . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 39 | . . . . . . . . . 5 5 . . . . 29 Message Errors 8 | . . . . . . . . . . 1 . . . . 7 Matter Fused 6 | . . . . . . . . . . . . . . . 6 Heat Flow Errors 7 | . . . . . . . . . 1 2 . . . . 4 Energy Discharges 4 | . . . . . . . . . 1 1 . . . . 2 Data Loss (minor) 5 | . . . . . . . . . 2 . . . . . 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . 1 . . . . . Weapon Failures 6 | . . . . . . . . . 1 . . . . . 5 Overload Shots 5 | . . . . . . . . . . . . . . 2 3 Overflow Damage 9 | . . . . . . . . . . . . . . 7 2 Projectiles . | . . . . . . . . . . . . . . . . Explosions 2 | . . . . . . . . . . . . . . . 2 Melee 7 | . . . . . . . . . . . . . . 7 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . . . . . . . . . 38 Shots 1 | . . . . . . . . . . . . . . . 1 Rammed 4 | . . . . . . . . . . . . . . . 4 Targets Rammed 18 | . . 1 4 . . . . . 2 1 . . . 1 9 Kicked 14 | . . 1 4 . . . . . 2 1 . . . 1 5 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 414 | . 2 233 39 . 74 42 . 62 294 270 231 246 . 219 414 Average Temperature 62 | . 2 57 8 . 34 23 . 29 100 102 100 108 . 53 74 Received Heat Transfer 1311 | . 81 219 216 . . 9 . . 196 34 36 21 . 62 437 Effects 7 | . . . . . . . . . 1 . . . . . 6 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . 1 . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . Robots Melted 7 | . . . . . . . . . . . . . . 1 6 Combat Hostiles 7 | . . . . . . . . . . . . . . 1 6 Parts Melted 57 | . . . . . . . . . . 2 . . . 5 50 Heat Transferred 19429 | . . . . . . . . . 1167 2105 716 185 . 1791 13465 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Peak Influence 1177 | 5 319 357 310 144 232 . . . 213 381 232 . . 265 1177 Initial 132 | . 3 50 107 130 70 . . . 44 25 132 . . 69 81 Average 246 | 3 201 210 194 134 157 . . . 85 228 151 . . 151 414 Maximum Alert Level 4 | . 1 1 1 . 1 . . . 1 1 1 . . 1 4 Low Security (%) 50 | 100 41 40 57 100 58 . . . 96 24 88 . . 78 27 Level 1 36 | . 58 59 42 . 41 . . . 3 75 11 . . 21 28 Level 2 9 | . . . . . . . . . . . . . . . 31 Level 3 2 | . . . . . . . . . . . . . . . 6 Level 4 1 | . . . . . . . . . . . . . . . 4 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . 1 1 . . . . . 5 1 . . . 1 15 Investigation 1 | . . . . . . . . . . . . . . 1 . Extermination 8 | . . . . . . . . . 2 . . . . . 6 Reinforcement 8 | . . 1 1 . . . . . . 1 . . . . 5 Assault 4 | . . . . . . . . . . . . . . . 4 Garrison 3 | . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Distress Signals 8 | . 1 3 2 . . . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 243 | . 14 29 21 . 7 1 . 6 15 23 11 2 . 10 104 Peak Tracking Total 11 | . 6 6 4 . 3 1 . 3 4 8 5 2 . 6 11 Tactical Retreats 12 | . . 1 . . 2 . . . . . . . . 1 8 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Traps Triggered 5 | . . . . . . . . . . . 2 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 2 . 1 . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Machines Disabled 4 | . . . . . . . . . . 1 2 . . 1 . Max in Single Turn 1 | . . . . . . . . . . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Machines Accessed 37 | . 6 8 5 1 . . 4 1 . 4 3 1 . 1 3 Terminals 26 | . 5 7 3 1 . . . 1 . 3 3 . . 1 2 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 2 | . 1 . 1 . . . . . . . . . . . . Recycling Units 3 | . . 1 1 . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 97 | . 18 17 9 2 . . 30 1 . 6 7 1 . 2 4 Successful 67 | . 10 12 7 1 . . 30 1 . 2 2 1 . . 1 Failed 29 | . 7 5 2 1 . . . . . 4 5 . . 2 3 Catastrophic 8 | . 2 1 . . . . . . . 2 1 . . 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 43 | . 14 15 6 2 . . . . . 6 . . . . . Terminals 57 | . 16 16 6 2 . . . 1 . 5 7 . . 2 2 Fabricators 2 | . . . . . . . . . . . . . . . 2 Repair Stations 4 | . 2 . 2 . . . . . . . . . . . . Recycling Units 3 | . . 1 1 . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 47 | . 6 6 1 . . . 30 1 . . 2 1 . . . Record 12 | . . . . . . . 11 1 . . . . . . . Part Schematic 12 | . . . . . . . 12 . . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . Robot Analysis 6 | . 3 3 . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . Alert Level 4 | . 1 1 1 . . . . . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . 1 . 2 . . . . . . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 3 6 4 1 . . . . . 2 . . . . . Terminals 13 | . 3 5 3 1 . . . . . 1 . . . . . Botnet 13 | . 3 5 3 1 . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . 1 1 . . . . . . 1 . . . . . Reject 3 | . . 1 1 . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 6 5 4 1 . . . . . 4 3 . . 1 3 Full Trace Events 1 | . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Total Allies 14 | . . . . . . . . . . 14 . . . . . Largest Group 5 | . . . . . . . . . . 5 . . . . . Highest-Rated Group 261 | . . . . . . . . . . 261 . . . . . Highest-Rated Ally 159 | . . . . . . . . . . 159 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 80 | . . . . . . . . . . 80 . . . . . Total Damage 2551 | . . . . . . . . . . 2551 . . . . . Kills 16 | . . . . . . . . . . 16 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Robot Analysis Total 6 | . 3 3 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Turns Passed 9293 | 59 427 1022 1114 59 203 363 93 697 895 665 511 352 40 442 2351 Spaces Moved 5460 | 36 228 588 650 47 130 295 77 544 538 318 267 249 31 233 1229 Core 24 | 4 . . . . . . . . . . . . . . 20 Treads . | . . . . . . . . . . . . . . . . Legs 5436 | 32 228 588 650 47 130 295 77 544 538 318 267 249 31 233 1209 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 122 122 122 120 120 120 120 120 120 50 Average Speed 120 | 115 120 120 120 122 122 122 122 122 120 120 139 130 120 120 115 Slowest Speed 250 | 150 120 190 122 122 122 122 122 122 122 120 190 190 120 120 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 40 54 47 3 4 58 69 74 15 39 11 44 9 6 29 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 5 | . . . . . . 2 . 2 . . . . 1 . . Spaces Dug 5 | . . . . . . . . . 2 . . . . . 3 Terrain Destroyed 76 | . . . . . . . . 1 2 . 5 3 . 5 60 Melee 2 | . . . . . . . . . 2 . . . . . . Projectile 35 | . . . . . . . . 1 . . 5 3 . 3 23 AOE 35 | . . . . . . . . . . . . . . . 35 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Ext Fac Upp Upp Res Res Total 7169 | 45 299 754 850 48 154 295 76 558 712 570 377 268 33 336 1794 Wait 771 | . 9 42 111 . 9 . . 3 103 145 45 16 . 40 248 Move 5446 | 35 227 587 649 46 129 294 76 543 537 318 266 248 30 232 1229 Hop . | . . . . . . . . . . . . . . . . Pick Up 91 | 2 5 11 7 . 3 . . 1 6 5 16 . 1 7 27 Fast Attach 85 | 5 3 3 4 . 3 . . . 8 8 4 . . 12 35 Attach 60 | . 1 3 7 2 . . . 1 4 3 9 1 . 1 28 Detach 4 | . . 1 1 . . . . . . . 1 . . . 1 Swap 64 | . 4 10 3 . . . . 2 4 . 5 . 2 3 31 Drop 140 | . 7 15 11 . 2 . . . 11 9 15 . . 18 52 Fire 422 | 3 43 81 53 . 8 1 . 8 34 16 16 3 . 22 134 Melee 3 | . . . . . . . . . 3 . . . . . . Ram 4 | . . . . . . . . . . . . . . . 4 Kick 14 | . . 1 4 . . . . . 2 1 . . . 1 5 Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 65 | . . . . . . . . . . 65 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / Upp x2 / *Ext) -5/Extension -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 31 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 433 | -10/Materials | Discovered new exit (range 13) 468 | -10/Materials | Central database locked down 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Weapon x2 792 | -9/Materials | Build established: Scavenger-Skirmisher 1147 | -9/Materials | Build established: Scavenger-Gunner 1359 | -9/Materials | Discovered new exit (range 16) 1509 | -9/Materials | Entered another Materials area 1509 | -8/Materials | Evolved 2 slots: Propulsion x2 1798 | -8/Materials | Build established: Gunner 1832 | -8/Materials | Repaired Hvy. Assault Rifle 2617 | -8/Materials | Discovered new exit (range 6) 2623 | -8/Materials | Entered Factory 2623 | -7/Factory | Evolved 2 slots: Weapon x2 2641 | -7/Factory | Discovered new exit (range 5) 2682 | -7/Factory | Entered another Factory area 2682 | -6/Factory | Evolved 2 slots: Utility x2 2869 | -6/Factory | Discovered new exit (range 13) 2885 | -6/Factory | Entered Lower Caves 3035 | -6/Lower Caves | Learned 4 Factory zone layouts 3124 | -6/Lower Caves | Build established: Scavenger-Executioner 3235 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3248 | -6/Lower Caves | Entered Data Miner 3248 | -6/Data Miner | Discovered new exit (range 6) 3272 | -6/Data Miner | Met Data Miner 3295 | -6/Data Miner | Learned location of Section 7 (-2) 3295 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3313 | -6/Data Miner | Received God Mode back door access code from Data Miner 3341 | -6/Data Miner | Entered Proximity Caves 3767 | -5/Proximity Caves | Learned Factory stockpile data 4029 | -5/Proximity Caves | Discovered new exit (range 6) 4031 | -5/Proximity Caves | Learned 8 Factory zone layouts 4038 | -5/Proximity Caves | Entered Factory 4038 | -5/Factory | Evolved 2 slots: Weapon x2 4039 | -5/Factory | Identified exit to Upper Caves 4039 | -5/Factory | Identified exit to Factory 4039 | -5/Factory | Identified exit to Extension 4600 | -5/Factory | Garrison activated, responded to threat 4933 | -5/Factory | Entered Extension 4938 | -5/Extension | Disrupted transfer network 5004 | -5/Extension | Rescued a captive Derelict 5005 | -5/Extension | Rescued a captive Derelict 5019 | -5/Extension | Rescued a captive Derelict 5019 | -5/Extension | Rescued a captive Derelict 5077 | -5/Extension | Rescued A7 5207 | -5/Extension | Rescued a captive Derelict 5234 | -5/Extension | Rescued a captive Derelict 5303 | -5/Extension | Lost 3 allies 5316 | -5/Extension | Rescued a captive Derelict 5317 | -5/Extension | Rescued a captive Derelict 5403 | -5/Extension | Lost 3 allies 5448 | -5/Extension | Rescued a captive Derelict 5553 | -5/Extension | Spotted B-75 Beast 5577 | -5/Extension | Spotted B-75 Beast 5595 | -5/Extension | Discovered exit to Factory (range 3) 5598 | -5/Extension | Entered Factory 5598 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5625 | -4/Factory | Lost 5 allies 5881 | -4/Factory | Lost 4 parts (4w) 6021 | -4/Factory | Spotted B-86 Titan 6026 | -4/Factory | Destroyed B-86 Titan 6062 | -4/Factory | Discovered new exit (range 13) 6109 | -4/Factory | Entered Upper Caves 6384 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6442 | -4/Upper Caves | Discovered new exit (range 11) 6461 | -4/Upper Caves | Entered another Upper Caves area 6475 | -4/Upper Caves | Discovered new exit (range 14) 6501 | -4/Upper Caves | Entered Research 6501 | -3/Research | Evolved 2 slots: Propulsion x2 6767 | -3/Research | Discovered new exit (range 14) 6943 | -3/Research | Entered another Research area 6943 | -2/Research | Evolved 2 slots: Utility x2 7316 | -2/Research | Found Prototype Processor 7316 | -2/Research | Identified Exp. Target Analyzer 7953 | -2/Research | Lost 4 parts (1n1u2w) 8029 | -2/Research | Lost 6 parts (1n1u4w) 8043 | -2/Research | Destroyed 12 combat bots 8217 | -2/Research | Found Prototype Processor 8217 | -2/Research | Identified Exp. Terrain Scan Processor 8478 | -2/Research | First assault squad dispatched 8590 | -2/Research | Lost 3 parts (1u2w) 9055 | -2/Research | Lost 3 parts (1p2w) 9178 | -2/Research | Destroyed 9 combat bots 9216 | -2/Research | Lost 4 parts (1n1u2w) 9255 | -2/Research | Core integrity fell below 50% 9278 | -2/Research | Released all parts (4) 9284 | -2/Research | Core integrity fell below 20% 9294 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09278_ Adv. Heat Sink crushed and broken. 09278_ Released Adv. Heat Sink. 09278_ Adv. Heat Sink crushed and broken. 09278_ Slug penetrates Wall. 09279_ Slammed into H-88 Terminator. 09279_ Penetrated by Slug. 09280_ Slammed into H-88 Terminator. 09281_ H-88 Terminator heat spikes uncontrollably. 09281_ Acquired 4 matter. 09282_ Penetrated by Slug. 09282_ Slammed into Y-72 Warden. 09283_ Slug penetrates Wall. 09283_ Slammed into Y-72 Warden. 09285_ K-01 Serf collects debris. 09286_ Penetrated by Slug. 09287_ Slug penetrates Wall. 09287_ Penetrated by Slug. 09289_ System corrupted: Matter fused (-5). 09294_ Slug penetrates Wall. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# ]= !#####????????????????? | | ???????????????????# ]= # ??????????????? | | ???????????????????# ]= # ? #??????????? | | ???????????????????# # #??????????? | | ???????????????????# # """"" #??????????? | | ???????????????????# # """"" #??????????? | | ??? ???????????????# #] """"" ???????????? | | ??? ???????????????? # ?????????????? | | ??? ??????#####??????? ?? ???????????????? | | ### ####################+######+###########??????? | | #??????? | | ! #??????? | | @ !% # ?????? | | p # ????? | | ??# #############/### ##+###### # ???? | | ??#*#???#=#[##/* ?????# #?? ??? | | ??#*#???#|![= [%! # ????# #####+## | | ??#=#???#! ###%h p """ # ???# | | ??#!#???#!#??#= """ #? ?# | | ??#%#???#!#??# ! """ #?? ## | | ??#=#####/#### """# ??? !## | | ??%=#!% =*%+%+% """# #???? ######### # | | ?##%#*= !### # #????? #???????# # | | ?#%!#%!!| #?# = #g #?????? #???????# # | | ###*#%!*]! #?########## #???????????????# + | | [%*!/===]= #??????????# #???????????????# # | | ###!# =% * #??????????# #???????????????# # | | ###!########??????????? ????????????????# # | | ==!###????????????????????????????????????# # | | %!=!#??????????????????????????????????????# # | | | #???????????????????????????????####+### # | | #???????????????????????????????# | | #???????????????????????????????# | | #???????????????????????????????# | | ######???????????????????????????????# | | ??? ?????????????????????????????????# ######## | | ??? ?????????????????????????????????# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Energy Generation 55 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 40 EM Shielding 3 Armor Coverage 150 Resistance: KI 20 Resistance: EM 25 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 5 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed VortexOpticalWeb Manual? 0 Play Time 02:14:47 Cumulative 111.5 hours Start 2024.04.29 @ 20:22:40 End 2024.04.29 @ 22:59:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 56 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9eabe130-7e41-4bd3-9e38-5bb90dd90565