Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.25 @ 15:05:26 Player: DuckBoy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (432) 2160 Value Destroyed (19775) 19775 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (13498) 13498 TOTAL SCORE: 44873 Bonus ------- High Alert Combat Kills 8999 Follower Combat Kills 1254 Entered Garrisons 1000 Used RIF Installer 1500 Entered DSFs 1000 Aligned with FarCom 300 Friendly Fire -555 Cogmind --------- Core Integrity 0/1450 Matter 200/300 Energy 94/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Thermal Shield Advanced Force Field Enhanced Quantum Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Reinforced Antimatter Reactor Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System Advanced Cooling System Large Storage Unit Precision Energy Filter Advanced Particle Charger Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Gamma Bomb Array Fusion Bomb Launcher > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Advanced Cooling System Advanced Thermal Shield Advanced Force Field Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Linear Accelerator Linear Accelerator Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array [Rating: 176] Favorites ----------- Power Reinforced Antimatter Reactor Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Reinforced Antimatter Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Myomer Leg Wheel Wheel Utility Advanced Cooling System Device Advanced Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Experimental System Shield Protection Utility Shielding Weapon Advanced Plasma Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Heavy Gauss Cannon Launcher Gamma Bomb Array Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Slots Evolved 16 | . . 2 . . . 2 2 . . . 2 . . . 2 2 . . . 2 . 2 . . Power 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Propulsion 4 | . . 1 . . . . . . . . . . . . 1 . . . . 2 . . . . Utility 6 | . . . . . . 1 2 . . . 1 . . . 1 . . . . . . 1 . . Weapon 3 | . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . Parts Attached 216 | 7 4 21 . . . 10 2 24 . . 3 13 . 2 4 3 10 1 10 12 38 2 33 17 Power 27 | 1 . 2 . . . . . 1 . . 1 1 . 1 . 2 . . 2 2 5 . 5 4 Engine 6 | 1 . 2 . . . . . 1 . . 1 . . . . 1 . . . . . . . . Core 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Reactor 20 | . . . . . . . . . . . . . . 1 . 1 . . 2 2 5 . 5 4 Propulsion 40 | 3 . 4 . . . 5 . 3 . . . 2 . 1 1 . 2 . . 1 4 . 14 . Treads 33 | 2 . 4 . . . 5 . 3 . . . 2 . 1 1 . 2 . . 1 4 . 8 . Leg 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . Wheel 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 55 | 1 . 5 . . . 4 2 2 . . 2 6 . . 3 . 5 1 4 2 12 1 4 1 Device 42 | . . 1 . . . 3 2 1 . . 2 5 . . 3 . 5 1 3 . 10 1 4 1 Storage 5 | 1 . 2 . . . . . . . . . 1 . . . . . . . 1 . . . . Processor 5 | . . 1 . . . . . 1 . . . . . . . . . . 1 1 1 . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Protection 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 94 | 2 4 10 . . . 1 . 18 . . . 4 . . . 1 3 . 4 7 17 1 10 12 Energy Gun 16 | 2 2 9 . . . . . 1 . . . . . . . . . . . . . . . 2 Energy Cannon 23 | . . . . . . . . 3 . . . 2 . . . 1 2 . 2 . 5 1 4 3 Ballistic Gun 7 | . . . . . . 1 . 6 . . . . . . . . . . . . . . . . Ballistic Cannon 23 | . . . . . . . . 6 . . . . . . . . 1 . 2 4 5 . 3 2 Launcher 25 | . 2 1 . . . . . 2 . . . 2 . . . . . . . 3 7 . 3 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 . . . . . 1 . . . . . . . . . . . . 5 . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . System Corruption 17 | . . . . . . . . . . . . . . . . . . . . . 17 . . . Parts Lost 51 | . . 1 . . . 1 . 2 . . . 1 . . . . 1 . 3 . 3 . 13 26 Power 7 | . . 1 . . . . . . . . . . . . . . . . . . . . 2 4 Propulsion 12 | . . . . . . . . 1 . . . 1 . . . . . . . . 2 . 4 4 Utility 15 | . . . . . . 1 . 1 . . . . . . . . . . 1 . 1 . 3 8 Weapon 17 | . . . . . . . . . . . . . . . . . 1 . 2 . . . 4 10 Highest Loss Streak 26 | . . 1 . . . 1 . 1 . . . 1 . . . . 1 . 1 . 1 . 6 26 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 98 100 100 100 70 73 84 92 92 93 92 93 93 84 89 89 89 87 85 84 84 84 84 Engine 5 | . 14 10 11 11 11 9 7 6 7 7 13 8 6 4 . 5 5 5 4 . . . . . Core 1 | . . . . . . . . . . . . 4 6 6 5 5 5 5 5 4 1 . . . Reactor 4 | . . . . . . . . . . . . . . 1 5 5 5 5 5 9 12 13 16 16 Treads 17 | . 28 32 33 33 33 26 23 15 15 15 13 12 13 13 11 10 10 10 10 14 13 17 8 15 Device 19 | . . 4 11 11 11 8 20 22 23 23 26 25 26 26 25 26 26 26 24 23 22 24 28 26 Storage 6 | . 14 11 11 11 11 9 7 7 7 7 6 6 6 6 5 5 5 5 5 4 4 4 4 3 Processor 2 | . . 4 . . . . . 3 7 7 6 6 6 6 5 5 5 5 5 4 4 4 . . Protection 1 | . . . . . . 8 7 3 . . . . . . . . . . . . . . . . Energy Gun 5 | . 24 32 33 33 33 . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . . . 3 15 15 13 11 13 13 11 15 14 15 14 14 11 4 12 11 Ballistic Gun 3 | . . . . . . 8 7 15 . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . 2 15 15 13 13 13 13 11 10 10 10 9 7 9 4 1 5 Launcher 1 | . 3 . . . . . . . . . . 1 . . . . . . . 1 1 13 6 2 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 253 | 13 15 36 36 36 36 46 52 82 82 82 109 253 117 117 120 142 147 147 150 158 176 178 197 191 Greatest Support 210 | 40 40 60 60 60 60 66 66 97 97 97 97 97 95 103 150 150 150 150 150 210 210 191 191 180 Greatest Overweight (x) 6 | . . . . . . . . . . . 1 2 1 1 . . . . . . 1 . 6 2 Average Overweight (x) . | . . . . . . . . . . . 1 1 1 1 . . . . . . . . 1 1 Largest Inventory Capacity 30 | 8 8 15 15 15 15 15 15 15 15 15 15 30 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 6 11 15 15 15 15 15 15 15 15 14 15 15 15 15 13 15 15 15 15 15 14 15 15 Average Carried 13 | 2 5 8 12 14 15 14 13 14 15 15 13 14 15 15 14 12 14 15 14 14 14 14 11 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 6 11 15 15 15 15 15 15 15 15 13 15 15 15 14 13 15 15 15 15 14 14 14 4 Class Distribution -------------------- 22% | Scavenger-Skirmisher 22% | Scavenger-Tank 17% | Scavenger-Mutant 14% | Skirmisher 14% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Tank | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Tank | -4/Garrison Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -4/Garrison Scavenger-Tank | -3/Research Scavenger-Skirmisher | -3/Armory Scavenger-Mutant | -2/Research Scavenger-Skirmisher | -2/Garrison Scavenger-Skirmisher | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Matter Collected 10481 | 217 53 370 . . . 1908 42 2292 . 243 . 579 . 314 278 . 416 75 459 559 1740 . 633 303 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22562 | . 167 1429 218 . 32 3319 42 3533 . 398 . 1295 . 442 411 . 1423 55 1267 1973 2703 32 2369 1454 Parts 1006 | . 11 111 20 . 4 202 7 141 . 26 . 46 . 16 33 . 39 . 46 64 93 . 81 66 Haulers Intercepted 11 | . . 5 . . . 5 . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Combat Hostiles Destroyed 355 | . 5 29 3 . 3 51 . 56 . 8 . 19 . 7 7 . 18 2 18 36 38 . 34 21 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 138 | . 2 25 3 . 3 51 . 54 . . . . . . . . . . . . . . . . Cannons 153 | . . . . . . . . 2 . 8 . 13 . 7 7 . 18 2 16 21 27 . 21 11 AOE 30 | . 3 3 . . . . . . . . . 6 . . . . . . . 11 1 . 2 4 Classes Destroyed 22 | . 3 7 . . . 4 . 2 . 1 . 1 . . 1 . 1 . . 1 . . . 1 Worker 17 | . . 4 2 . . 4 . . . . . . . . 1 . . . . 3 . . . 3 Builder 21 | . . 1 1 . . 8 1 . . . . . . . 4 . . . . 1 . . . 5 Tunneler 6 | . . 1 1 . . 2 1 . . . . . . . . . . . . 1 . . . . Hauler 11 | . . 5 . . . 5 . . . . . . . . . . . . . . . . . 1 Recycler 6 | . 1 . 1 . . 3 . . . . . . . . . . . . . . . . . 1 Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Operator 7 | . . 2 . . . 3 . . . . . . . . . . . . . . 2 . . . Watcher 20 | . . 5 . . . 5 . . . . . . . . 2 . 1 . 1 1 3 1 . 1 Swarmer 82 | . 3 11 3 . 3 8 . 18 . 3 . 8 . . . . . . . 9 . . 11 5 Cutter 5 | . . . . . . . . . . . . 1 . . . . . . 4 . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Grunt 130 | . 2 9 . . . 33 . 20 . 2 . 7 . 3 2 . 6 . 3 14 16 . 10 3 Brawler 7 | . . . . . . 1 . . . . . . . . . . . . . 3 2 . . 1 Duelist 16 | . . . . . . 1 . 1 . . . . . 1 . . . . 1 2 4 . 5 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 44 | . . 9 . . . 7 . 12 . . . 3 . . . . 1 . 3 . 6 . 3 . Specialist 4 | . . . . . . . . . . 2 . . . 2 . . . . . . . . . . Hunter 26 | . . . . . . . . 2 . . . . . . 3 . 2 2 5 2 4 . . 6 Programmer 17 | . . . . . . . . . . . . . . . 2 . . . . 5 5 . 1 4 Heavy 3 | . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . Behemoth 11 | . . . . . . . . 3 . . . . . . . . 2 . 2 . 1 . 3 . Assembled 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Guerrilla 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 16 | . 6 6 3 . 3 11 2 9 . 5 . 6 . 3 2 . 5 2 6 9 5 1 8 16 Combat Bots Only 9 | . 5 4 3 . 3 6 . 9 . 5 . 6 . 3 2 . 5 2 6 8 5 . 8 9 Max Kills in Single Turn 6 | . 3 3 2 . 1 3 2 2 . 1 . 3 . 1 1 . 2 1 2 6 2 1 2 5 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 2 2 . . . . . . . . . 3 . . . . . . . 6 1 . 2 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Damage Taken 16026 | . 176 495 30 . 50 676 . 1352 . 257 . 453 . 150 135 . 516 154 558 856 2083 . 2725 5360 Core 2027 | . 17 63 . . 7 104 . 87 . . . 58 . . 29 . . 33 39 40 86 . 198 1266 Absorbed by Shields 5032 | . . . . . . . . 280 . . . 276 . 108 145 . 370 114 586 724 1339 . 659 431 Reduced by Siege Mode 842 | . . . . . . . . 22 . 11 . 33 . 13 5 . 52 6 38 69 301 . 105 187 Redirected to Shielding 41 | . . . . . . 24 . 17 . . . . . . . . . . . . . . . . Ignored by Resistances 846 | . . . . . . . . . . . . 120 . 124 6 . 89 . 15 274 18 . 200 . Regen/Repaired (Parts) 37 | . . . . . . . . . . . . . . . 37 . . . . . . . . . Core Remaining (%) 90 | 100 93 . . . 82 81 . . . 87 . . . 93 97 . . . 93 . 90 . . . Volleys Fired 891 | . 10 68 6 . 5 126 4 195 . 18 . 46 . 30 22 3 58 5 51 55 82 2 68 37 Largest 5 | . 2 3 3 . 3 1 1 4 . 4 . 4 . 4 4 2 5 5 5 5 5 1 5 5 Hottest 492 | . 80 183 183 . 183 60 60 314 . 318 . 318 . 318 318 196 431 438 438 476 492 120 492 492 Shots Fired 2344 | . 15 196 18 . 15 126 4 426 . 50 . 110 . 79 70 6 196 21 164 195 318 2 227 106 Gun 718 | . 10 190 18 . 15 126 4 354 . . . . . . . . . . . . . . . 1 Cannon 1558 | . . . . . . . . 64 . 50 . 100 . 79 70 6 196 21 164 182 305 2 224 95 Launcher 68 | . 5 6 . . . . . 8 . . . 10 . . . . . . . 13 13 . 3 10 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 995 | . . . . . . 126 4 365 . 24 . 52 . 42 32 . 42 10 52 48 139 . 35 24 Thermal 1265 | . 5 179 18 . 15 . . 53 . 26 . 48 . 37 38 6 154 11 112 134 166 2 189 72 Explosive 24 | . 5 6 . . . . . . . . . . . . . . . . . 8 . . 1 4 Electromagnetic 60 | . 5 11 . . . . . 8 . . . 10 . . . . . . . 5 13 . 2 6 Robot Hit Streak 52 | . 4 24 6 . 9 14 5 52 . 15 . 28 . 17 11 . 26 8 32 26 27 5 27 9 Robot Miss Streak 9 | . 2 5 1 . 3 9 2 7 . 5 . 3 . 4 2 . 3 1 4 7 3 . 3 6 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . Secondary Targets 9 | . 1 1 2 . . . . 5 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . Autonomous 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . Shots Hit Robots 1465 | . 7 113 10 . 6 110 2 285 . 23 . 75 . 47 36 . 142 17 110 101 188 2 142 49 Core Hits 855 | . 10 55 8 . 3 122 2 144 . 10 . 38 . 16 15 . 48 6 41 88 110 2 56 81 Critical Kills 26 | . . . . . . . . . . . . 4 . . 1 . . . 3 3 7 . 7 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 92 | . . 16 . . 1 . . 5 . 2 . 12 . 3 6 . 4 3 9 10 13 . 7 1 Burn 17 | . . 16 . . 1 . . . . . . . . . . . . . . . . . . . Meltdown 26 | . . . . . . . . . . . . 4 . . 1 . . . 3 3 7 . 7 1 Blast 49 | . . . . . . . . 5 . 2 . 8 . 3 5 . 4 3 6 7 6 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 62777 | . 350 2267 182 . 103 6072 121 8855 . 636 . 2962 . 1613 1336 18 4939 509 3897 6425 9394 86 7477 5535 Guns 16690 | . 84 1945 182 . 103 5954 121 8301 . . . . . . . . . . . . . . . . Cannons 36581 | . . . . . . . . 554 . 636 . 2640 . 1613 1291 . 4939 509 3897 4016 7617 86 6898 1885 Explosions 9207 | . 266 322 . . . . . . . . . 322 . . . . . . . 2335 1777 . 565 3620 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 299 | . . . . . . 118 . . . . . . . . 45 18 . . . 74 . . 14 30 Kinetic 24838 | . . . . . . 5954 121 8403 . 298 . 1311 . 1011 635 . 791 224 889 1041 2801 . 1000 359 Thermal 29270 | . 45 1894 182 . 103 . . 452 . 338 . 1474 . 602 656 . 4148 285 3008 2975 5163 86 5898 1961 Explosive 3993 | . 244 322 . . . . . . . . . . . . . . . . . 1358 18 . 228 1823 Electromagnetic 4377 | . 61 51 . . . . . . . . . 177 . . . . . . . 977 1412 . 337 1362 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . . . . . . . . . 1 . . . . 2 28 . 1 10 Average Corruption 2 | . . . . . . . . . . . . . . . 1 . . . . 1 4 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 69 | . . . . . . . . . . . . . . . 2 . . . . 3 33 . 21 10 Message Errors 15 | . . . . . . . . . . . . . . . . . . . . 2 7 . 4 2 Matter Fused 16 | . . . . . . . . . . . . . . . 2 . . . . . 6 . 5 3 Heat Flow Errors 10 | . . . . . . . . . . . . . . . . . . . . . 4 . 6 . Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . . . 5 . 1 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 7 | . . . . . . . . . . . . . . . . . . . . 1 2 . 3 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 995 | . . 5 . . . . . . . . . 56 . . 90 . 64 . 39 146 130 . 177 288 Projectiles 683 | . . . . . . . . . . . . 41 . . 90 . 64 . 39 101 130 . 175 43 Explosions 302 | . . 5 . . . . . . . . . 15 . . . . . . . 35 . . 2 245 Melee 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . Knockbacks 55 | . . . . . . . . 1 . . . 5 . 9 1 1 3 3 5 10 8 . 6 3 Impact 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . . Kinetic 50 | . . . . . . . . 1 . . . 5 . 9 1 . 3 3 5 7 8 . 6 2 Secondary 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Self-Inflicted Damage 657 | . 24 . . . . . . 21 . . . . . . . . . . . 77 94 . 23 418 Shots 36 | . 2 . . . . . . 2 . . . . . . . . . . . 1 11 . 2 18 Rammed 36 | . . . . . . 23 1 . . . . . . . 3 1 . . . 3 . . 1 4 Targets Rammed 42 | . . . . . . 27 1 . . . . . . . 4 1 . . . 3 . . 2 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . . . . 4 . . . . . . . . 1 . . . . . . . 1 . Highest Temperature 419 | . 126 261 84 . 168 201 . 182 . 3 . 253 . 86 194 . 372 159 264 282 419 . 414 306 Average Temperature 77 | . 60 74 35 . 98 50 . 30 . 3 . 72 . 38 85 . 118 88 78 91 107 . 64 81 Received Heat Transfer 2133 | . 81 174 . . . 342 . 490 . 9 . 152 . 56 4 . 53 . 9 105 320 . 240 98 Effects 7 | . . . . . . . . . . . . . . . . . 6 . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Siege Activations 60 | . . . . . . . . 4 . 1 . 5 . 3 4 . 9 1 8 5 12 . 4 4 Total Turns 986 | . . . . . . . . 41 . 14 . 69 . 61 36 . 166 10 164 106 208 . 51 60 Longest Duration 52 | . . . . . . . . 20 . 14 . 27 . 38 18 . 39 10 45 25 52 . 20 28 Robots Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . 3 . 2 6 Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . . . . 3 . 2 5 Parts Fried 23 | . . . . . . . . . . . . . . . . . . . . 4 7 . 4 8 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Robots Melted 30 | . . 2 . . . . . . . . . 4 . . 1 . . . 3 4 7 . 8 1 Combat Hostiles 24 | . . 1 . . . . . . . . . 1 . . . . . . 3 4 7 . 7 1 Parts Melted 89 | . . 10 2 . 1 . . . . 2 . 12 . 1 2 . 5 . 5 10 18 1 16 4 Heat Transferred 33389 | . 100 5316 407 . 296 . . 575 . 500 . 2050 . 900 950 . 5067 348 3311 3400 4343 74 4457 1295 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 1 . . . . . . 1 . . . 2 . . . . . . . 1 3 . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Peak Influence 2547 | . 195 525 274 . 85 1010 431 2547 1352 1188 623 1393 730 766 563 236 730 460 1287 1556 1667 881 1974 1566 Initial 1337 | . . 18 204 . . 33 418 311 1337 949 623 436 730 511 391 230 165 372 322 723 796 874 660 1110 Average 869 | . 81 229 163 . 12 616 423 1495 1347 1046 623 950 730 627 441 231 463 440 857 963 1160 876 1449 1158 Maximum Alert Level 5 | . . 2 1 . . 3 2 5 4 4 2 4 3 3 2 1 3 2 4 4 5 3 5 4 Low Security (%) 12 | 100 100 59 53 . 100 13 . . . . . . . . . . 2 . . . . . . . Level 1 10 | . . 28 46 . . 18 . 2 . . . . . . 29 100 25 22 9 . . . . . Level 2 17 | . . 11 . . . 20 100 8 . . 100 15 . 59 70 . 62 77 30 . . . 2 . Level 3 28 | . . . . . . 47 . 16 . 83 . 53 100 40 . . 10 . 39 77 48 100 16 30 Level 4 19 | . . . . . . . . 28 100 16 . 30 . . . . . . 19 22 42 . 35 69 Level 5 11 | . . . . . . . . 43 . . . . . . . . . . . . 9 . 46 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 3 | . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . Squads Dispatched 44 | . . 4 . . . 8 1 . . 2 . . . 2 2 . . 1 . 10 7 . . 7 Investigation 6 | . . 2 . . . 2 1 . . . . . . . . . . . . . 1 . . . Extermination 8 | . . . . . . . . . . . . . . . 1 . . . . 3 2 . . 2 Reinforcement 19 | . . 2 . . . 4 . . . 2 . . . 2 1 . . 1 . 3 . . . 4 Assault 11 | . . . . . . 2 . . . . . . . . . . . . . 4 4 . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Distress Signals 20 | . 1 4 . . . 5 . . . . . . . . . . 1 . . 2 3 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 469 | . 6 39 3 . 3 61 . 54 1 7 . 21 . 13 7 . 33 5 21 42 66 2 35 50 Peak Tracking Total 24 | . 5 4 3 . 2 7 . 10 1 4 . 6 . 5 2 . 7 3 6 7 7 1 8 24 Tactical Retreats 14 | . . . . . . 1 . 2 . . . 1 . 1 . . 3 . 2 1 1 . 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Traps Triggered 25 | . . . . . . 3 . 5 . . . 6 . . . . 1 . 4 . 1 . 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Machines Disabled 34 | . 2 1 . . . 2 . 5 . 1 . 5 . 1 1 . 2 1 2 1 8 . . 2 Max in Single Turn 2 | . 2 1 . . . 1 . 2 . 1 . 1 . 1 1 . 1 1 1 1 1 . . 1 Garrison Relay 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Machines Accessed 39 | . 5 5 1 2 . 8 1 2 1 . 1 . 1 . 1 1 . 1 1 1 3 1 1 2 Terminals 25 | . 5 3 . . . 6 . 2 1 . . . 1 . . . . . 1 1 2 . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . 1 . . . . 1 . 1 . . . 1 . . Total Hacks 93 | . 15 16 1 2 . 23 3 4 1 . 1 . 3 . 4 1 . 1 2 2 6 1 3 4 Successful 38 | . 6 5 1 2 . 9 1 2 1 . 1 . 1 . 3 1 . 1 . 1 1 1 . 1 Failed 54 | . 8 11 . . . 14 2 2 . . . . 2 . 1 . . . 2 1 5 . 3 3 Catastrophic 16 | . 3 2 . . . 4 . . . . . . . . . . . . 1 1 2 . 2 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 43 | . 7 9 . 1 . 17 . . . . . . . . 1 . . . . 2 4 . . 2 Terminals 66 | . 15 10 . . . 18 . 4 1 . . . 3 . . . . . 2 2 4 . 3 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . . . 4 . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . 6 . . . 5 . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 3 . . . 1 . . . . 1 . 1 . . . 1 . . Terminal Hacks 18 | . 5 2 1 2 . 3 . 2 1 . . . 1 . . . . . . . . . . 1 Record 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Open Door 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 2 . . . . 2 . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Scan Component 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . 3 . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . Analyze 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . . . 1 . . . . 1 . 1 . . . 1 . . Unlock Access 5 | . . . . . . . 1 . . . 1 . . . . 1 . 1 . . . 1 . . Unauthorized Hacks 7 | . 1 . . . . 4 . . . . . . . . 1 . . . . 1 . . . . Terminals 5 | . 1 . . . . 3 . . . . . . . . . . . . . 1 . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Operators 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 4 4 . . . 7 1 2 . . . . 1 . 1 . . 1 1 1 3 . 1 2 Full Trace Events 8 | . 1 2 . . . 1 1 . . . . . . . . . . . 1 . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . . 3 . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . 62 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Used RIF Installer 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . Zone Cloak 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 5 . . . 3 . . . . . . . . . . . . Machine Destruction 8 | . . . . . . . . 5 . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . . . . 2 . . . 4 . . . . 1 . 7 . 4 . 6 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Total Allies 24 | . . . . . . . . 2 . . . 4 . . . . 1 . 7 . 4 . 6 . Largest Group 6 | . . . . . . . . 2 2 2 1 4 4 4 . . 1 . 4 4 4 . 6 2 Highest-Rated Group 348 | . . . . . . . . 70 70 70 26 206 206 206 . . 85 . 320 320 168 . 348 116 Highest-Rated Ally 116 | . . . . . . . . 39 39 39 26 116 116 116 . . 85 . 116 116 42 . 58 58 Total Orders 31 | . . . . . . . . 3 . . 4 7 . 3 2 . . . 12 . . . . . STAY 10 | . . . . . . . . 2 . . . 1 . 1 . . . . 6 . . . . . ROAM 4 | . . . . . . . . . . . . 3 . 1 . . . . . . . . . . FOLLOW 10 | . . . . . . . . 1 . . . 3 . 1 . . . . 5 . . . . . GUARD 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 4 | . . . . . . . . . . . 2 . . . 2 . . . . . . . . . RETURN 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Ally Attacks 168 | . . . . . . . . 25 2 7 . 7 . 22 . . 24 . 21 23 10 . 27 . Total Damage 6569 | . . . . . . . . 453 21 99 . 403 . 751 . . 1005 . 1420 1542 114 . 761 . Kills 38 | . . . . . . . . 3 . . . 5 . 2 . . 7 . 9 8 1 . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Robot Analysis Total 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 2 . . . 2 . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Turns Passed 20459 | 88 253 1790 855 551 211 2429 181 2682 67 154 72 1871 41 274 560 111 1025 349 1323 1257 1302 90 2234 689 Spaces Moved 8820 | 49 139 860 483 323 115 1081 116 1470 45 61 28 659 18 64 267 60 383 143 539 601 486 48 592 190 Core 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Treads 8696 | 45 139 860 483 323 115 1081 116 1470 45 61 28 659 18 64 267 60 383 143 539 601 486 48 473 189 Legs 119 | . . . . . . . . . . . . . . . . . . . . . . . 119 . Wheels 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 170 170 170 145 145 145 152 152 232 232 240 240 160 160 160 160 160 163 162 162 162 50 Average Speed 179 | 152 160 169 170 170 170 165 145 151 152 152 232 236 240 240 160 160 160 160 160 163 169 162 307 244 Slowest Speed 640 | 160 160 170 170 170 170 170 145 152 152 152 232 312 240 240 160 160 160 160 160 163 245 162 640 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 35 61 96 71 21 93 6 87 2 66 4 62 1 74 10 2 50 3 60 22 33 3 53 7 Regions Visited 24 Branch Regions 4 Pre-discovered Areas 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 . . . . 1 . 1 . 1 . 1 . . 1 . 1 . 1 . 1 . . Unknown Exits Taken 7 | 1 . . 1 1 1 1 . . . . . . . . 1 . . . . . 1 . . . Scrap Searched 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Spaces Dug 82 | . 10 7 . . . 13 3 15 . 1 . . . 1 6 4 . . 3 1 1 . 5 12 Terrain Destroyed 861 | . 32 31 . . . 161 5 97 . 17 . 11 . 14 21 6 27 4 29 110 106 . 78 112 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 481 | . . . . . . 129 5 11 . 17 . 4 . 14 21 6 27 4 29 44 72 . 54 44 AOE 380 | . 32 31 . . . 32 . 86 . . . 7 . . . . . . . 66 34 . 24 68 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Fac Gar Fac Gar Res Arm Res Gar Res Total 12055 | 59 153 1050 504 327 119 1707 128 1847 44 88 34 877 17 128 347 68 665 250 899 749 770 57 840 328 Wait 1608 | . . 68 12 . . 438 3 85 . 8 3 86 . 31 46 2 190 102 227 68 107 5 53 74 Move 8797 | 48 138 859 482 322 114 1080 116 1468 44 60 28 657 17 63 266 59 382 142 538 600 485 48 591 190 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 111 | 4 1 14 4 1 . 11 2 27 . 1 . 5 . . 3 . 9 . 5 4 9 . 10 1 Fast Attach 69 | 6 . 9 . . . 4 . 9 . . . 5 . 1 1 . 4 . 1 . 12 1 14 2 Attach 48 | . . 1 . . . 2 2 8 . . 2 . . . 2 2 1 . 3 1 3 . 10 11 Detach 3 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . Swap 100 | 1 4 12 . . . 4 . 7 . . 1 8 . 1 1 1 5 1 6 11 23 1 9 4 Drop 154 | . . 19 . 4 . 15 . 35 . 1 . 11 . 2 2 . 13 . 7 7 25 . 8 5 Fire 891 | . 10 68 6 . 5 126 4 195 . 18 . 46 . 30 22 3 58 5 51 55 82 2 68 37 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 42 | . . . . . . 27 1 . . . . . . . 4 1 . . . 3 . . 2 4 Escape Stasis 15 | . . . . . . . . . . . . 12 . . . . . . . . 1 . 2 . Rewire 217 | . . . . . . . . 11 . . . 47 . . . . 3 . 61 . 22 . 73 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory -4/Factory -4/Garrison -4/Factory -4/Garrison (discovered 2 exits: *Res x2) -3/Research -3/Armory -2/Research -2/Garrison -2/Research History --------- Turn | Location | Event 48 | -11/Junkyard | Discovered new exit (range 15) 89 | -11/Junkyard | Entered Materials 115 | -10/Materials | Central database locked down 150 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 14) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 966 | -9/Materials | Build established: Gunner 1209 | -9/Materials | Discovered new exit (range 10) 2053 | -9/Materials | Identified exit to Mines 2132 | -9/Materials | Entered Mines 2200 | -9/Mines | Learned location of Storage (-8) 2269 | -9/Mines | Discovered new exit (range 8) 2371 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2574 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2600 | -9/Mines | Discovered new exit (range 9) 2971 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2981 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2981 | -9/Mines | Discovered new exit (range 5) 2987 | -9/Mines | Entered Exiles 3028 | -9/Exiles | Met 8R-AWN 3059 | -9/Exiles | Met EX-HEX 3112 | -9/Exiles | Met EX-BIN 3132 | -9/Exiles | Aligned with FarCom system 3134 | -9/Exiles | Given EX-Vault access code 3178 | -9/Exiles | Opened EX-Vault 3195 | -9/Exiles | Found XL Autogun Array 3230 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3281 | -9/Exiles | Met EX-DEC 3293 | -9/Exiles | Learned location of Zion (-6) 3519 | -9/Exiles | Discovered new exit (range 14) 3538 | -9/Exiles | Left Exiles lab with XL Autogun Array 3538 | -9/Exiles | Entered Mines 3712 | -8/Mines | Discovered new exit (range 6) 3749 | -8/Mines | Entered Materials 3749 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3850 | -8/Materials | Build established: Skirmisher 4006 | -8/Materials | Discovered new exit (range 15) 4125 | -8/Materials | Discovered new exit (range 15) 4949 | -8/Materials | First assault squad dispatched 5327 | -8/Materials | Discovered new exit (range 16) 5590 | -8/Materials | Discovered new exit (range 8) 5808 | -8/Materials | Sterilization system engaged 5808 | -8/Materials | Non-combat units ordered to evacuate 5908 | -8/Materials | Combat units ordered to evacuate 6108 | -8/Materials | Ambient heat levels rising (+10) 6178 | -8/Materials | Entered Factory 6178 | -7/Factory | Evolved 2 slots: Utility x2 6359 | -7/Factory | Identified exit to Garrison 6359 | -7/Factory | Entered Garrison 6388 | -7/Garrison | Triggered checkpoint 6506 | -7/Garrison | Build established: Tank 6512 | -7/Garrison | Triggered checkpoint 6788 | -7/Garrison | Triggered checkpoint 6788 | -7/Garrison | Triggered checkpoint 6814 | -7/Garrison | Triggered checkpoint 6821 | -7/Garrison | Destroyed 7 combat bots 7045 | -7/Garrison | Triggered checkpoint 7116 | -7/Garrison | Triggered checkpoint 7213 | -7/Garrison | Discovered new exit (range 8) 7403 | -7/Garrison | Discovered new exit (range 10) 7438 | -7/Garrison | Triggered checkpoint 7472 | -7/Garrison | Triggered checkpoint 7479 | -7/Garrison | Garrison Relay disabled 7608 | -7/Garrison | Triggered checkpoint 7734 | -7/Garrison | Triggered checkpoint 7849 | -7/Garrison | Spotted B-75 Beast 7938 | -7/Garrison | Destroyed B-75 Beast 7947 | -7/Garrison | Spotted B-75 Beast 7955 | -7/Garrison | Build established: Skirmisher 7959 | -7/Garrison | Destroyed 9 combat bots 8013 | -7/Garrison | Destroyed B-75 Beast 8212 | -7/Garrison | Discovered new exit (range 14) 8412 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8733 | -7/Garrison | Phase Generator disabled 8951 | -7/Garrison | Spotted B-75 Beast 8967 | -7/Garrison | Destroyed B-75 Beast 9041 | -7/Garrison | Entered Factory 9041 | -7/Factory | Accompanied by 2 allies 9108 | -7/Factory | Identified exit to DSF 9108 | -7/Factory | Entered DSF 9108 | -7/DSF | Accompanied by 2 allies 9138 | -7/DSF | Additional patrols routed to DSF 9220 | -7/DSF | Discovered new exit (range 15) 9260 | -7/DSF | Sterilization system engaged 9262 | -7/DSF | Entered Factory 9262 | -6/Factory | Accompanied by 1 ally 9262 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9334 | -6/Factory | Identified exit to Garrison 9334 | -6/Factory | Entered Garrison 9334 | -6/Garrison | Accompanied by 1 ally 9384 | -6/Garrison | Triggered checkpoint 9447 | -6/Garrison | Build established: Scavenger-Skirmisher 9592 | -6/Garrison | Triggered checkpoint 9631 | -6/Garrison | Triggered checkpoint 9691 | -6/Garrison | Triggered checkpoint 9824 | -6/Garrison | Discovered new exit (range 14) 9881 | -6/Garrison | Rewired B-86 Titan 9887 | -6/Garrison | Spotted B-86 Titan 9899 | -6/Garrison | Allies destroyed B-86 Titan 10154 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10295 | -6/Garrison | Build established: Scavenger-Mutant 10398 | -6/Garrison | Triggered checkpoint 10413 | -6/Garrison | Triggered checkpoint 10452 | -6/Garrison | Installed Relay Interface Framework 10632 | -6/Garrison | Triggered checkpoint 10859 | -6/Garrison | Discovered new exit (range 10) 10912 | -6/Garrison | Triggered checkpoint 10921 | -6/Garrison | Build established: Scavenger-Tank 10946 | -6/Garrison | Triggered checkpoint 11205 | -6/Garrison | Entered Factory 11205 | -6/Factory | Accompanied by 4 allies 11244 | -6/Factory | Identified exit to DSF 11246 | -6/Factory | Entered DSF 11246 | -6/DSF | Accompanied by 4 allies 11280 | -6/DSF | Additional patrols routed to DSF 11444 | -6/DSF | Discovered new exit (range 16) 11484 | -6/DSF | Sterilization system engaged 11504 | -6/DSF | Ambient heat levels rising (+10) 11519 | -6/DSF | Ambient heat levels rising (+10) 11520 | -6/DSF | Entered Factory 11520 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11605 | -5/Factory | Repaired Imp. Force Field? 12055 | -5/Factory | Discovered new exit (range 14) 12080 | -5/Factory | Entered another Factory area 12080 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 12185 | -4/Factory | Identified exit to Garrison 12191 | -4/Factory | Entered Garrison 12290 | -4/Garrison | Triggered checkpoint 12456 | -4/Garrison | Assembled breached garrison interior 12536 | -4/Garrison | Found Gamma Bomb Array 12538 | -4/Garrison | Found Gamma Bomb Array 12549 | -4/Garrison | Found Gamma Bomb Array 12667 | -4/Garrison | Spotted B-86 Titan 12712 | -4/Garrison | Destroyed B-86 Titan 12837 | -4/Garrison | Discovered new exit (range 13) 12846 | -4/Garrison | Spotted B-75 Beast 12868 | -4/Garrison | Rewired B-75 Beast 12923 | -4/Garrison | Destroyed B-75 Beast 13216 | -4/Garrison | Entered Factory 13348 | -4/Factory | Identified exit to Garrison 13565 | -4/Factory | Entered Garrison 13727 | -4/Garrison | Spotted B-86 Titan 13780 | -4/Garrison | Destroyed B-86 Titan 13801 | -4/Garrison | Triggered checkpoint 13871 | -4/Garrison | Build established: Scavenger-Skirmisher 13906 | -4/Garrison | Heavy support dispatched to Research 14082 | -4/Garrison | Triggered checkpoint 14148 | -4/Garrison | Triggered checkpoint 14178 | -4/Garrison | Triggered checkpoint 14303 | -4/Garrison | Found Fusion Bomb Launcher 14305 | -4/Garrison | Found Fusion Bomb Launcher 14379 | -4/Garrison | Build established: Scavenger-Tank 14466 | -4/Garrison | Discovered new exit (range 14) 14512 | -4/Garrison | Expanded RIF knowledge: Zone Cloak 14540 | -4/Garrison | Triggered checkpoint 14641 | -4/Garrison | Discovered new exit (range 10) 14667 | -4/Garrison | Spotted B-90 Cyclops 14678 | -4/Garrison | Destroyed B-90 Cyclops 14767 | -4/Garrison | Rewired B-86 Titan 14888 | -4/Garrison | Entered Research 14888 | -3/Research | Accompanied by 4 allies 14888 | -3/Research | Evolved 2 slots: Propulsion x2 15388 | -3/Research | First assault squad dispatched 15884 | -3/Research | Destroyed 8 combat bots 15987 | -3/Research | Discovered new exit (range 6) 16145 | -3/Research | Identified exit to Armory 16145 | -3/Research | Entered Armory 16337 | -3/Armory | Found Prototype Hackware 16337 | -3/Armory | Identified Exp. System Shield 16395 | -3/Armory | First assault squad dispatched 16714 | -3/Armory | Found Gamma Bomb Array 16718 | -3/Armory | Found Gamma Bomb Array 16755 | -3/Armory | Destroyed B-86 Titan 16885 | -3/Armory | Build established: Scavenger-Skirmisher 17042 | -3/Armory | Discovered new exit (range 3) 17223 | -3/Armory | System corruption reached 10% 17352 | -3/Armory | Found Corrupted Gamma Bomb Array 17355 | -3/Armory | Found Corrupted Gamma Bomb Array 17447 | -3/Armory | Entered Research 17447 | -2/Research | Evolved 2 slots: Power x1, Utility x1 17537 | -2/Research | Identified exit to Garrison 17537 | -2/Research | Entered Garrison 17628 | -2/Garrison | Lost 3 parts (1p1n1u) 17804 | -2/Garrison | Triggered checkpoint 17804 | -2/Garrison | Spotted B-90 Cyclops 17881 | -2/Garrison | Destroyed 8 combat bots 17881 | -2/Garrison | Lost 6 parts (1p2n2u1w) 17914 | -2/Garrison | Destroyed B-90 Cyclops 18422 | -2/Garrison | Triggered checkpoint 19282 | -2/Garrison | Discovered new exit (range 10) 19351 | -2/Garrison | Destroyed B-90 Cyclops 19383 | -2/Garrison | Destroyed B-75 Beast 19522 | -2/Garrison | Triggered checkpoint 19535 | -2/Garrison | Expanded RIF knowledge: Autooverride 19771 | -2/Garrison | Entered Research 19771 | -2/Research | Accompanied by 2 allies 19818 | -2/Research | Build established: Scavenger-Mutant 20241 | -2/Research | Build established: Scavenger-Skirmisher 20271 | -2/Research | First assault squad dispatched 20409 | -2/Research | Destroyed 9 combat bots 20416 | -2/Research | Cargo convoy interrupted 20418 | -2/Research | Spotted Executioner 20435 | -2/Research | Spotted Striker 20447 | -2/Research | Core integrity fell below 50% 20455 | -2/Research | System corruption reached 10% 20456 | -2/Research | Core integrity fell below 20% 20460 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 20449_ System corrupted: Matter fused (-7). 20449_ P-80 Master resets X-82 Rainmaker, system corruption cleaned. 20449_ Rnf. Antimatter Reactor destroyed. 20451_ P-80 Master resets I-47 Archangel, system corruption cleaned. 20451_ Executioner suffers critical hit (Blast). 20451_ Executioner knocked back. 20451_ Striker knocked back. 20453_ Penetrated by Slug. 20454_ Enh. Quantum Rifle destroyed. 20456_ Adv. Cooling System destroyed. 20456_ Penetrated by Slug. 20457_ P-80 Master reactivates. 20457_ Enh. Quantum Rifle destroyed. 20458_ P-80 Master resets P-80 Master, system corruption cleaned. 20458_ Dropped Lrg. Storage Unit. 20458_ P-80 Master resets I-47 Archangel, system corruption cleaned. 20458_ Dropped Lgt. Antimatter Reactor. 20459_ Slug penetrates U-05 Engineer. 20459_ Dropped Enh. Nova Cannon. 20459_ P-80 Master resets H-81 Overseer, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????# #????? ??# #% #????????????? | | ?????# #????? ??# # #????????????? | | ?????# #?????"" ??# # #????????????? | | ?????# #?????"" ??# # #????????????? | | ?????# ??????" ??# [ ########+##????????????? | | ?????+ ?????? ?# !%*#??????# #?????????????? | | ?????# ??????? ?# = #??????# #?????????? ??? | | ?????? ????????##?# ######## #?????????? ??? | | ?????????????????????# ## # #?????????? #?? | | ?????????????????????# ##= # #?????????? #?? | | ?????????????????????# "# # #?????????? #?? | | ?????????????????????# ## # #?????????? #?? | | ?????????????????????# ## # #?????????? #?? | | ?????????????????????# ## # #?????????# #?? | | ?????????????????????# ## # ########### #?? | | ?????????????????????# #####+## ##"""T"""## #?? | | ?????????????????????# % !* #?? | | ?????????????????????# #"### [ #?? | | ?????????????????????# ##### * #?? | | ???????????########### #??#" !!#?? | | ?????????? u#??## * !!#?? | | ?????????? =!]#??## #? | | ?????????? ^ =!!!##?#" =#? | | ?????????? ^ ]!!!%#?#"###"######## # | | ?????# ????#####"####=p!%!K## #??#" # # | | ?????# ??????##?# # !]!!@]!##???## + + | | ?????# ???##????## *%=x!%%##?????# ###### | | ?????# ?## #???###%HpxHE######### #????? | | ?????# #"#"#### ! %==[* # " #?????? | | ?????# # [i!%= ###############?????? | | ????## # i * /=%==! #???????????????????? | | ????# # k % h=% ## *[ "##???????????????????? | | ????# %# h *%% % #??????????????????? | | ????# %p ph *# #??????????????????? | | ????# % % % # """#??????????????????? | | ???# # # % % # """#??????????????????? | | ???? # % % # """#??????????????????? | | ????# # # # ## #??????????????????? | | ????? # % # #??????????????????? | | ????? # ## ### ! #??????????????????? | | ????? # # ###??###########??????????????????? | | ?????? "%#####??????????????????????????????????? | | ?????? "#??????????????h???????????????????????? | | ??????? ????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 173 Energy Generation 75 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Resistance: TH 30 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 6 Energy Filtering 50 Particle Charging 25 Item Schematics ----------------- Prc. Beam Rifle | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Extracted Plasma Cutter | -8/Materials | Extracted Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceThiefSuperbattery Manual? 0 Play Time 03:05:54 Cumulative 368.8 hours Start 2023.09.25 @ 11:44:03 End 2023.09.25 @ 15:05:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 231 Adventurer 3 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 75 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a861eba3-59be-439c-b340-cbddc8b75cb1