Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 19:17:22 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (801) 801 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2656 Bonus ------- None Cogmind --------- Core Integrity 523/550 Matter 104/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (15) --- Improved Ion Engine Light Deuterium Engine Improved Heat Sink Medium Storage Unit Large Matter Pod (150) Improved Terrain Scanner Terrain Scan Processor Seismic Detector Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] High-powered Shotgun Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Improved Heat Sink Medium Storage Unit Large Matter Pod Improved Terrain Scanner Terrain Scan Processor Seismic Detector Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] High-powered Shotgun Rocket Launcher Heavy Mace [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 32 | 2 8 13 9 Power 5 | . 2 1 2 Engine 3 | . 1 . 2 Core 2 | . 1 1 . Reactor . | . . . . Propulsion 5 | . . 4 1 Treads 5 | . . 4 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 3 2 Device 2 | 1 1 . . Storage 2 | . 1 1 . Processor 1 | . . 1 . Hackware 1 | . . 1 . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 13 | 1 3 5 4 Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 8 | . 3 2 3 Ballistic Cannon 2 | . . 2 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 1 1 1 Power 1 | . 1 . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . . 1 Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Backups 11 | 6 9 11 14 Power . | 1 . . 1 Propulsion 2 | 4 3 1 . Utility 6 | . 4 8 10 Weapon 1 | 1 1 1 3 Tool/Special . | . . . . Unused Backups 21 | 5 3 . 13 Power 4 | 1 . . 3 Propulsion 5 | 2 3 . . Utility 9 | 1 . . 8 Weapon 3 | 1 . . 2 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 100 99 98 Engine 8 | . 10 2 8 Core 3 | . 3 8 . Treads 16 | . . 27 35 Leg 14 | . 28 5 . Device 5 | . 12 . . Storage 11 | . 14 11 9 Processor 4 | . . 6 9 Hackware 5 | . . 11 9 Protection 4 | . 1 3 8 Energy Gun 1 | . 1 2 2 Ballistic Gun 20 | . 26 15 15 Peak Build Rating 32 | 7 12 26 32 Average Rating 17 | 6 9 21 29 On Entrance 11 | 6 7 10 24 Avg Prop Armor Cover (%) 7 | . . 7 . Naked Turns . | . . . . Heaviest Build 40 | 14 22 31 40 Greatest Support 80 | 20 20 60 80 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 11 | 8 9 12 15 Most Carried 15 | 7 10 15 15 Average Carried 11 | 6 9 11 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 7 10 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1268 | 243 210 483 332 Remotely . | . . . . Salvage Created 1258 | 176 285 495 302 Parts 89 | 12 21 34 22 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | . 7 9 6 Guns 22 | . 7 9 6 Classes Destroyed 11 | 3 4 3 1 Worker 7 | 2 3 2 . Builder 1 | . . 1 . Tunneler 4 | 4 . . . Hauler 1 | . . 1 . Recycler 5 | 1 . 2 2 Operator 1 | . 1 . . Watcher 2 | . 1 1 . Swarmer 8 | . 3 4 1 Grunt 10 | . 4 4 2 Sentry 3 | . . 1 2 Heavy 1 | . . . 1 Best Kill Streak 8 | 4 4 8 3 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 177 | . 52 86 39 Missed 46 | . 10 24 12 Hits 131 | . 42 62 27 Projectile 131 | . 42 62 27 Critical Strikes 2 | . . 1 1 Damage Taken 1949 | . 523 620 806 Core 260 | . 124 109 27 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 249 | . . . 249 Core Remaining (%) 74 | 100 50 72 . Volleys Fired 129 | 23 42 31 33 Largest 2 | 2 2 2 2 Hottest 70 | 70 70 65 65 Shots Fired 249 | 46 84 62 57 Gun 240 | 46 84 60 50 Cannon 2 | . . 2 . Launcher 7 | . . . 7 Special . | . . . . Kinetic 209 | 23 77 60 49 Thermal 30 | 23 7 . . Explosive 7 | . . . 7 Electromagnetic 3 | . . 2 1 Robot Hit Streak 13 | 13 6 7 11 Robot Miss Streak 10 | 7 6 10 4 Penetration Max . | . . . . Secondary Targets 3 | . 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 170 | 25 60 43 42 Core Hits 82 | 11 24 23 24 Critical Kills 1 | . 1 . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 4 | . 2 1 1 Destroy 3 | . 2 1 . Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2578 | 255 693 805 825 Guns 2432 | 255 693 789 695 Cannons 16 | . . 16 . Explosions 130 | . . . 130 Melee . | . . . . Ramming . | . . . . Kinetic 2201 | 105 629 782 685 Thermal 214 | 150 64 . . Explosive 130 | . . . 130 Electromagnetic 33 | . . 23 10 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 25 | . . . 25 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 140 | 140 110 29 10 Average Temperature 36 | 55 27 12 4 Received Heat Transfer 555 | . 228 201 126 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 629 | 444 185 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 164 | 10 70 164 71 Initial 49 | . . 7 49 Average 29 | 2 16 68 33 Influence Increases 763 | 35 229 267 232 Destroy 0b10 Robot/C 440 | . 140 180 120 Destroy 0b10 Robot/NC 105 | 35 25 35 10 Destroy Leader 96 | . 32 34 30 Successful Hack 33 | . 17 3 13 Destroy Structure 29 | . . . 29 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 45 | . . 15 30 Influence Decreases 732 | 35 211 168 318 Entered New Map 79 | . . 11 68 Time Decay 633 | 35 211 147 240 Lost Part 20 | . . 10 10 Squads Dispatched 4 | . 1 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 15 18 9 Peak Tracking Total 6 | . 4 6 4 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 7 1 4 Terminals 9 | . 5 1 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 14 2 11 Successful 18 | . 8 2 8 Failed 9 | . 6 . 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 23 | . 12 2 9 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 6 2 6 Record 1 | . . . 1 Robot Analysis 3 | . 2 . 1 Prototype ID Bank 1 | . 1 . . Alert Level 1 | . . . 1 Locate Traps 2 | . 1 1 . Hauler Manifests 4 | . 1 1 2 Registered Components 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . . 1 Time 38 | . . . 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 845 | 98 747 . . Seismic 845 | 98 747 . . Robot Analysis Total 3 | . 2 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1973 | 165 871 380 557 Spaces Moved 974 | 67 534 149 224 Core . | . . . . Treads 339 | . . 115 224 Legs 635 | 67 534 34 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 170 170 Average Speed 149 | 120 136 175 170 Slowest Speed 250 | 120 190 250 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 84 20 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 59 | . . . 59 Melee . | . . . . Projectile . | . . . . AOE 59 | . . . 59 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1260 | 109 601 204 346 Wait 84 | 17 2 1 64 Move 971 | 66 533 148 224 Hop . | . . . . Pick Up 22 | 1 7 7 7 Fast Attach 5 | 1 1 2 1 Attach 7 | . 1 3 3 Detach 1 | . . 1 . Swap 22 | 1 6 8 7 Drop 19 | . 9 3 7 Fire 129 | 23 42 31 33 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 2) 166 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 15) 986 | -10/Materials | Discovered new exit (range 8) 1037 | -10/Materials | Entered another Materials area 1037 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1093 | -9/Materials | Discovered new exit (range 16) 1397 | -9/Materials | Discovered new exit (range 12) 1417 | -9/Materials | Entered another Materials area 1417 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1870 | -8/Materials | Repaired Arm. Treads 1974 | -8/Materials | Self-destructed Last Messages --------------- Repairing Arm. Treads... ETC: 38 01834_ K-01 Serf collects debris. 01855_ U-05 Engineer builds a Wall. 01859_ U-05 Engineer lays Concrete. 01862_ U-05 Engineer builds a Wall. 01870_ Repair station completes Arm. Treads repairs. 01870_ Acquired Arm. Treads. 01874_ U-05 Engineer lays Concrete. 01875_ U-05 Engineer builds a Wall. 01880_ U-05 Engineer lays Concrete. 01881_ U-05 Engineer builds a Wall. 01904_ G-47 Trooper destroyed. 01904_ Switching to secondary target: G-47 Trooper. 01921_ Acquired 30 matter. 01923_ G-47 Trooper destroyed. 01925_ M-13 Machinist repairs G-47 Trooper. 01927_ Acquired 48 matter. 01935_ Destroyed Particle Gun. 01954_ K-01 Serf collects debris. 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Treads | 17% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveCompositeStatue Manual? 0 Play Time 00:25:27 Cumulative 146.3 hours Start 2025.12.23 @ 18:55:36 End 2025.12.23 @ 19:17:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 245 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 39 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0955b5a3-bae6-40a2-9f1b-c2bf496d36c1