Cogmind - Beta 10 X2 --- EXPLORER MODE // 2020.08.20 @ 21:15:49 // Experiment/BattleRoyale Player: Minty Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (0) 0 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 20 Bonus ------- None Cogmind --------- Core Integrity 164/250 Matter 293/400 Energy 140/140 System Corruption 0% Temperature Cool (266) Movement Treading (145) Location -5/Wartown Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- Biometal Heavy Treads > --- UTILITY (6) ------ Medium Matter Pod Advanced Weight Redist. System Improved Targeting Computer Advanced Armor Integrity Analyzer Hardened Light Armor Plating Focal Shield > --- WEAPON (3) ------- Beam Rifle Makeshift Laser Heavy Machine Gun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biomechanical Wings > --- UTILITY ---------- Medium Matter Pod Advanced Weight Redist. System Improved Targeting Computer Advanced Armor Integrity Analyzer Hardened Light Armor Plating Focal Shield > --- WEAPON ----------- Beam Rifle Makeshift Laser Heavy Machine Gun > --- INVENTORY -------- (None) [Rating: 67] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Light Quantum Reactor Propulsion Biometal Heavy Treads Treads Biometal Heavy Treads Flight Unit Biomechanical Wings Utility Medium Matter Pod Device Advanced Weight Redist. System Storage Medium Matter Pod Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Machine Gun Build | -5 ------- Run | Tow Slots Evolved . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Parts Attached . | . Power . | . Engine . | . Core . | . Reactor . | . Propulsion . | . Treads . | . Leg . | . Wheel . | . Hover . | . Flight . | . Utility . | . Device . | . Storage . | . Processor . | . Hackware . | . Protection . | . Artifact . | . Weapon . | . Energy Gun . | . Energy Cannon . | . Ballistic Gun . | . Ballistic Cannon . | . Launcher . | . Special Weapon . | . Impact Weapon . | . Slashing Weapon . | . Piercing Weapon . | . Special Melee Weapon . | . Unidentified Prototypes . | . Parts Lost 1 | 1 Power 1 | 1 Propulsion . | . Utility . | . Weapon . | . Highest Loss Streak 1 | 1 Average Slot Usage (%) 80 | 80 Engine 6 | 6 Reactor 6 | 6 Treads 6 | 6 Device 13 | 13 Storage 6 | 6 Processor 13 | 13 Protection 6 | 6 Energy Gun 13 | 13 Ballistic Gun 6 | 6 Naked Turns . | . Heaviest Build 38 | 38 Greatest Support 84 | 84 Greatest Overweight (x) . | . Average Overweight (x) . | . Largest Inventory Capacity 4 | 4 Average Capacity 4 | 4 Most Carried . | . Average Carried . | . Final Capacity 4 | 4 Final Carried . | . Class Distribution -------------------- 100% | Hacker-Gunner Dominant Class ---------------- Hacker-Gunner | -5/Wartown Resources | -5 ----------- Run | Tow Matter Collected . | . Remotely . | . Salvage Created . | . Parts . | . Haulers Intercepted . | . Recyclers Shooed . | . Parts Field Recycled . | . Retrieved Matter . | . Parts Self-Destructed . | . Prevented . | . Kills | -5 ------- Run | Tow Combat Hostiles Destroyed . | . Classes Destroyed . | . Best Kill Streak . | . Combat Bots Only . | . Max Kills in Single Turn . | . Gunslinging . | . Exploded . | . Melee . | . Uniques/NPCs Destroyed . | . Combat | -5 -------- Run | Tow Damage Taken 175 | 175 Core 86 | 86 Absorbed by Shields . | . Redirected to Core 312 | 312 Core Remaining (%) . | . Volleys Fired 3 | 3 Largest 2 | 2 Hottest 86 | 86 Shots Fired 6 | 6 Gun 6 | 6 Cannon . | . Launcher . | . Special . | . Kinetic 3 | 3 Thermal 3 | 3 Explosive . | . Electromagnetic . | . Robot Hit Streak 6 | 6 Robot Miss Streak . | . Penetration Max . | . Secondary Targets . | . Shots Hit Robots 6 | 6 Core Hits 1 | 1 Critical Hits . | . Critical Kills . | . Critical Parts Destroyed . | . Melee Attacks . | . Impact . | . Slashing . | . Piercing . | . Sneak Attacks . | . Combat Hostiles . | . Follow-up Attacks . | . Damage Inflicted 114 | 114 Guns 114 | 114 Cannons . | . Explosions . | . Melee . | . Ramming . | . Kinetic 71 | 71 Thermal 43 | 43 Explosive . | . Electromagnetic . | . Impact . | . Slashing . | . Piercing . | . Highest Corruption . | . Average Corruption . | . Corruption Purged . | . Overload Shots . | . Overflow Damage . | . Projectiles . | . Explosions . | . Melee . | . Knockbacks . | . Impact . | . Kinetic . | . Secondary . | . Self-Inflicted Damage . | . Shots . | . Rammed . | . Targets Rammed . | . Kicked . | . Crushed . | . Highest Temperature 266 | 266 Average Temperature 102 | 102 Received Heat Transfer 87 | 87 Siege Activations . | . Robots Corrupted . | . Combat Hostiles . | . Parts Fried . | . Impact Corruptions . | . Robots Melted . | . Combat Hostiles . | . Parts Melted . | . Heat Transferred 27 | 27 Parts Sabotaged . | . Parts Stolen . | . Parts Stripped . | . Power Chain Reactions . | . Missiles Intercepted . | . Alert | -5 ------- Run | Tow Peak Influence . | . Average Influence . | . Maximum Alert Level . | . Low Security (%) . | . Level 1 . | . Level 2 . | . Level 3 . | . Level 4 . | . Level 5 . | . High Security . | . Max Security . | . Squads Dispatched . | . Investigation . | . Extermination . | . Reinforcement . | . Assault . | . Garrison . | . Intercept . | . Construction Impeded . | . Haulers Reinforced . | . Stealth | -5 --------- Run | Tow Distress Signals . | . Communications Jammed . | . Distress Signals . | . Times Spotted 2 | 2 Peak Tracking Total 2 | 2 Tactical Retreats . | . Traps | -5 ------- Run | Tow Traps Triggered . | . Indirectly . | . Trap Hack Attempts . | . Triggered . | . Disarmed . | . Reprogrammed . | . Reused . | . Traps Extracted . | . Installed . | . Triggered . | . Machines | -5 ---------- Run | Tow Machines Disabled . | . Max in Single Turn . | . Machines Sabotaged . | . Garrisons Compromised . | . Overloaded Fab Kills . | . Fab Network Shutdowns . | . Hacking | -5 --------- Run | Tow Machines Accessed . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Total Hacks . | . Successful . | . Failed . | . Catastrophic . | . Database Lockouts . | . Manual . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Terminal Hacks . | . Fabricator Hacks . | . Repair Station Hacks . | . Recycling Unit Hacks . | . Scanalyzer . | . Garrison Access Hacks . | . Unauthorized Hacks . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Data Cores Recovered . | . Used . | . Hacking Detections . | . Full Trace Events . | . Feedback Events . | . Feedback Blocked . | . Robot Schematics Acquired . | . Robots Built . | . Matter . | . Time . | . Total Robot Build Rating . | . Part Schematics Acquired . | . Parts Built . | . Matter . | . Time . | . Total Part Build Rating . | . Parts Repaired . | . Time . | . Parts Recycled . | . Recycled Matter . | . Retrieved Matter . | . Retrieved Components . | . Parts Scanalyzed . | . Part Schematics Acquired . | . Parts Damaged . | . Bothacking | -5 ------------ Run | Tow Used RIF Installer . | . Robots Hacked . | . Non-combat . | . Combat . | . Robot Hacks Applied . | . Relay Couplers Released . | . Robots Rewired . | . Allies Hacked . | . Hacks Repelled . | . Allies | -5 -------- Run | Tow Total Allies . | . Largest Group . | . Highest-Rated Group . | . Highest-Rated Ally . | . Total Orders . | . Ally Attacks . | . Total Damage . | . Kills . | . Allies Corrupted . | . Allies Melted . | . Intel | -5 ------- Run | Tow Robot Analysis Total . | . Derelict Logs Recovered . | . Drone Launches . | . Drone Recoveries . | . Exploration | -5 ------------- Run | Tow Turns Passed 30 | 30 Spaces Moved 12 | 12 Core . | . Treads 12 | 12 Legs . | . Wheels . | . Hover . | . Flight . | . Fastest Speed 145 | 145 Average Speed 145 | 145 Slowest Speed 145 | 145 Overloaded Moves . | . Propulsion Burnouts . | . Robots Hopped . | . Cave-ins Triggered . | . Exploration Rate (%) 1 | 1 Regions Visited 1 Branch Regions 1 Pre-discovered Areas . | . Known Exits Taken . | . Unknown Exits Taken . | . Scrap Searched . | . Spaces Dug . | . Terrain Destroyed . | . Melee . | . Projectile . | . AOE . | . Actions | -5 --------- Run | Tow Total 19 | 19 Wait 2 | 2 Move 12 | 12 Hop . | . Pick Up . | . Fast Attach . | . Attach . | . Detach . | . Swap . | . Drop 2 | 2 Fire 3 | 3 Melee . | . Ram . | . Kick . | . Crush . | . Escape Stasis . | . Rewire . | . Trap . | . Miscellaneous . | . Route ------- -5/Wartown History --------- Turn | Location | Event 31 | -5/Wartown | Self-destructed Last Messages --------------- Systems online... Loading variables... CORE=STABLE INTEGRATION=OK LOCATION=UNKNOWN GOAL=EXPLORE [SPECIAL MODE ACTIVATED: Experiment/BattleRoyale] Dropped Imp. Gyrokinetic Inverter. 00002_ Dropped Biomechanical Wings. 00030_ Critical hit. 00030_ Lgt. Quantum Reactor destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????? ! ??????????? | | ????????????????????????# ??????????? | | ????????????????????????# ??????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????#@ ####?#????? | | ????????????????????????# # ???? | | ?????????????????????#### # ! ? ?? | | ????????????????????? # # ??? | | ?????????????????????" # # ?? | | ????????????????????"" # # """ """?? | | ????????????????????"" # # """ """#? | | ?????????????????# # # """ """#? | | ?????????????????# """ + #= #? | | ?????????????????# """ # +=""" ""??? | | ?????????????????# """ # # """ ""??? | | ?????????????????# # # """ ""??? | | ?????????????????# """ # # ??? | | ?????????????????# """ # # """ """?? | | ?????????????????# """ #@ # """ ""??? | | ?????????????????# + # """ ""??? | | ?????????????????######## # ???? | | ???????????????????????? ####??????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ??????????????????????? ?????????? | | ??????????????????????? ????????? | | ??????????????????????? ????????? | | ???????????????????????####@#####???????? | | ??????????????????????????? ???????????? | | ??????????????????????????? ????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 34 Energy Capacity 230 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 6 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeMassSuperbattery Manual? 0 Play Time 00:01:24 Cumulative 256.2 hours Start 2020.08.20 @ 21:14:49 End 2020.08.20 @ 21:15:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Experiment/BattleRoyale Game No. 145 Rogue 0 Adventurer 52 Explorer 93 Win Type - Total 14 Types 13/0/1/0/0/0/0 Lore% 55 Gallery% 83 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: afd394a6-cb59-4bc4-9779-483818c622bc