Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.30 @ 17:56:09 Player: Danny Boibee Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (448) 448 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 3000 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 2/100 System Corruption 4% Temperature Cool (12) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Precision Shock Rifle Proton Missile Launcher > --- INVENTORY (5) ---- Cesium-ion Thruster Cesium-ion Thruster Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit ECM Suite Reaction Control System Hacking Suite System Shield > --- WEAPON ----------- Remote Datajack Power Maul > --- INVENTORY -------- Improved Flight Unit Improved Cesium-ion Thruster Matter Filter [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . . 2 Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 72 | 8 10 19 16 19 Power 6 | 1 1 1 2 1 Engine 4 | 1 1 1 . 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 28 | 2 3 6 5 12 Treads 2 | . . 2 . . Leg 4 | 2 . . 2 . Wheel . | . . . . . Hover 4 | . . 3 . 1 Flight 18 | . 3 1 3 11 Utility 17 | 3 2 5 7 . Device 11 | 2 2 3 4 . Storage 2 | 1 . 1 . . Processor 2 | . . 1 1 . Hackware 2 | . . . 2 . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 2 4 7 2 6 Energy Gun 7 | 2 2 . 2 1 Energy Cannon . | . . . . . Ballistic Gun 3 | . . 3 . . Ballistic Cannon . | . . . . . Launcher 4 | . 2 . . 2 Special Weapon 1 | . . . . 1 Impact Weapon 6 | . . 4 . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 12 | . 5 . 2 5 Power 2 | . 1 . . 1 Propulsion 5 | . 1 . 1 3 Utility 3 | . 1 . 1 1 Weapon 2 | . 2 . . . Highest Loss Streak 4 | . 4 . 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 74 | . 89 79 73 63 Engine 4 | . 13 10 . . Core 4 | . . . 8 5 Treads 4 | . . 15 . . Leg 3 | . 12 . 7 . Hover 3 | . . 5 6 . Flight 9 | . 14 . 4 19 Device 17 | . 27 14 22 11 Storage 1 | . . 4 . . Processor 6 | . . 9 9 5 Hackware 5 | . . . 7 12 Energy Gun 4 | . 17 . 7 . Special Weapon 1 | . . . . 3 Impact Weapon 4 | . . 14 . 1 Naked Turns 13 | . . . . 13 Heaviest Build 16 | 13 10 16 16 14 Greatest Support 40 | 20 20 40 36 21 Greatest Overweight (x) 4 | 1 2 2 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 5 8 5 5 Average Capacity 5 | 7 5 6 5 5 Most Carried 8 | 1 5 8 5 5 Average Carried 4 | . 3 6 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 5 5 5 3 Class Distribution -------------------- 48% | Mutant 31% | Hacker-Mutant 11% | Scavenger-Mutant 5% | Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 908 | 280 87 138 95 308 Remotely . | . . . . . Salvage Created 681 | 263 120 138 . 160 Parts 48 | 20 13 8 . 7 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 10 | . 5 3 . 2 Melee 3 | . . 2 . 1 Guns 1 | . . 1 . . AOE 5 | . 5 . . . Classes Destroyed 10 | 3 4 1 . 2 Worker 7 | 2 2 . . 3 Tunneler 7 | 6 . . . 1 Hauler 1 | . 1 . . . Recycler 1 | 1 . . . . Watcher 2 | . 1 1 . . Swarmer 3 | . 3 . . . Grunt 3 | . 2 1 . . Duelist 1 | . . . . 1 Sentry 2 | . . 2 . . Programmer 1 | . . . . 1 Best Kill Streak 5 | 5 3 2 . 2 Combat Bots Only 3 | . 3 1 . 1 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2313 | . 481 161 392 1279 Core 1084 | . 184 18 149 733 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 44 | . . 17 . 27 Core Remaining (%) 73 | 100 26 95 72 . Volleys Fired 84 | 40 24 7 8 5 Largest 2 | 2 2 2 2 2 Hottest 138 | 100 100 50 138 94 Shots Fired 116 | 52 33 10 15 6 Gun 105 | 52 27 10 15 1 Cannon . | . . . . . Launcher 7 | . 6 . . 1 Special 4 | . . . . 4 Kinetic 10 | . . 10 . . Thermal 94 | 52 27 . 15 . Explosive 6 | . 6 . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 8 | 8 4 6 3 7 Robot Miss Streak 5 | 3 5 5 4 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 73 | 32 13 10 6 12 Core Hits 30 | 9 13 6 1 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 8 | 5 . 1 . 2 Burn 5 | 5 . . . . Smash 3 | . . 1 . 2 Melee Attacks 12 | . . 5 . 7 Impact 12 | . . 5 . 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2000 | 424 579 343 113 541 Guns 841 | 424 163 141 113 . Cannons . | . . . . . Explosions 416 | . 416 . . . Melee 723 | . . 202 . 521 Ramming 20 | . . . . 20 Kinetic 141 | . . 141 . . Thermal 700 | 424 163 . 113 . Explosive 416 | . 416 . . . Electromagnetic . | . . . . . Impact 723 | . . 202 . 521 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 3 4 Average Corruption 2 | . . . 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . . 4 11 Message Errors 1 | . . . 1 . Matter Fused 5 | . . . 2 3 Energy Discharges 4 | . . . . 4 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . . 2 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 467 | . 69 54 . 344 Projectiles . | . . . . . Explosions 69 | . 69 . . . Melee 398 | . . 54 . 344 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 279 | . 128 . . 151 Shots 5 | . 3 . . 2 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 340 | 340 117 4 132 1 Average Temperature 72 | 98 41 4 52 1 Received Heat Transfer 642 | . 108 66 198 270 Effects 1 | 1 . . . . Interference 1 | 1 . . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . 1 . 5 Impact Corruptions 9 | . . 1 . 8 Robots Melted 1 | 1 . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 3 . . . . Heat Transferred 2331 | 1628 481 . 222 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 593 | 45 502 317 593 464 Initial 219 | . 29 207 98 219 Average 244 | 22 259 201 309 294 Maximum Alert Level 2 | . 2 1 2 2 Low Security (%) 33 | 100 55 21 39 6 Level 1 50 | . 10 78 27 79 Level 2 16 | . 33 . 32 13 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 3 . 11 Investigation 11 | . 1 2 . 8 Extermination 2 | . . . . 2 Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 25 12 37 36 Peak Tracking Total 13 | . 9 4 13 8 Tactical Retreats 30 | . 5 4 10 11 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 30 | . 3 7 5 15 Terminals 18 | . 2 5 4 7 Fabricators 1 | . . . . 1 Repair Stations 3 | . 1 1 . 1 Recycling Units 3 | . . . . 3 Scanalyzers 4 | . . 1 1 2 Garrison Access 1 | . . . . 1 Total Hacks 104 | . 8 20 22 54 Successful 68 | . 7 12 14 35 Failed 36 | . 1 8 8 19 Catastrophic 4 | . . . 2 2 Database Lockouts . | . . . . . Manual 7 | . . . 1 6 Terminals 61 | . 6 14 14 27 Fabricators 2 | . . . . 2 Repair Stations 8 | . 2 2 . 4 Recycling Units 13 | . . . . 13 Scanalyzers 19 | . . 4 8 7 Garrison Access 1 | . . . . 1 Terminal Hacks 37 | . 6 8 6 17 Record 8 | . 5 . . 3 Robot Analysis 3 | . . . . 3 Prototype ID Bank 1 | . . . 1 . Open DSF 1 | . . . . 1 Emergency Access Points 2 | . . . 1 1 Terminal Index 1 | . . 1 . . Fabricator Index 1 | . . . . 1 Alert Level 5 | . . 2 1 2 Unreport Threat 3 | . . 1 . 2 Locate Traps 2 | . . . . 2 Dispatch Records 1 | . . 1 . . Transport Status 1 | . . 1 . . Recall Reinforcements 1 | . 1 . . . Registered Prototypes 1 | . . . . 1 Zone Layout 6 | . . 2 3 1 Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 7 | . 1 2 . 4 Scan Component 3 | . . 1 . 2 Repair 3 | . . 1 . 2 Refit 1 | . 1 . . . Recycling Unit Hacks 6 | . . . . 6 Recycle Component 3 | . . . . 3 Process 2 | . . . . 2 Retrieve Matter 1 | . . . . 1 Scanalyzer 15 | . . 2 8 5 Insert Component 8 | . . 1 4 3 Analyze 7 | . . 1 4 2 Garrison Access Hacks 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 2 6 3 11 Full Trace Events 11 | . 1 1 1 8 Feedback Events 2 | . . . . 2 Corruption 2 | . . . . 2 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . 1 4 2 Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 99 | . . . . 99 Total Part Build Rating 2 | . . . . 2 Parts Repaired 3 | . . 1 . 2 Time 138 | . . 26 . 112 Parts Recycled 3 | . . . . 3 Recycled Matter 117 | . . . . 117 Retrieved Matter 42 | . . . . 42 Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . 1 4 2 Part Schematics Acquired 7 | . . 1 4 2 Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 4 | . . . . 4 Non-combat 3 | . . . . 3 Combat 1 | . . . . 1 Robot Hacks Applied 4 | . . . . 4 parse_system 2 | . . . . 2 find_chute 1 | . . . . 1 check_alert 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 3 | . . . . 3 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2603 | 245 346 641 633 738 Spaces Moved 2968 | 59 334 431 678 1466 Core 40 | 10 . . . 30 Treads 257 | . . 257 . . Legs 231 | 49 97 . 85 . Wheels . | . . . . . Hover 440 | . . 152 269 19 Flight 2000 | . 237 22 324 1417 Fastest Speed 29 | 50 32 32 37 29 Average Speed 58 | 114 62 117 64 35 Slowest Speed 250 | 120 195 180 120 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 17 | . . . 1 16 Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 62 43 62 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 52 | . 52 . . . Melee . | . . . . . Projectile . | . . . . . AOE 52 | . 52 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3688 | 181 440 553 861 1653 Wait 474 | 74 57 66 134 143 Move 2931 | 58 333 430 675 1435 Hop 16 | . . . 1 15 Pick Up 39 | . 6 8 10 15 Fast Attach 38 | 8 4 12 8 6 Attach 20 | . 2 5 4 9 Detach 15 | 1 2 4 4 4 Swap 14 | . 4 2 4 4 Drop 45 | . 8 15 13 9 Fire 84 | 40 24 7 8 5 Melee 11 | . . 4 . 7 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 246 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 10) 541 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Core integrity fell below 50% 583 | -10/Materials | Discovered new exit (range 16) 592 | -10/Materials | Entered another Materials area 592 | -9/Materials | Evolved 2 slots: Utility x2 620 | -9/Materials | Lost 4 parts (1p1n1u1w) 976 | -9/Materials | Repaired ECM Suite 1022 | -9/Materials | Discovered new exit (range 15) 1217 | -9/Materials | Discovered new exit (range 17) 1233 | -9/Materials | Entered another Materials area 1233 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1579 | -8/Materials | Discovered new exit (range 13) 1866 | -8/Materials | Entered Factory 1866 | -7/Factory | Evolved 2 slots: Propulsion x2 1878 | -7/Factory | Repaired Broken Imp. Carbon-fiber Leg 1899 | -7/Factory | Build established: Hacker-Mutant 1929 | -7/Factory | Repaired Imp. Flight Unit? 2059 | -7/Factory | Fabricated Imp. Flight Unit? 2465 | -7/Factory | Released all parts (9) 2570 | -7/Factory | Released all parts (3) 2571 | -7/Factory | Core integrity fell below 50% 2601 | -7/Factory | Core integrity fell below 20% 2604 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 02566_ L-41 Fighter suffers critical hit (Smash). 02566_ Destroyed Imp. Melee Analysis Suite. 02566_ L-41 Fighter system corrupted by crushing effect. 02567_ L-41 Fighter system terminally corrupted. 02567_ Core Shielding fried. 02567_ Microactuators fried. 02567_ Axe fried. 02567_ Critical hit (Burn: +37). 02568_ Acquired 54 matter. 02570_ Released Imp. Flight Unit. 02570_ Released Power Maul. 02570_ Released Imp. Flight Unit. 02571_ Slug penetrates Wall. 02574_ Penetrated by Slug. 02594_ System corrupted: Energy discharge (-25). 02594_ Penetrated by Slug. 02598_ Slug penetrates Wall. 02600_ Penetrated by Slug. 02601_ Slug penetrates Wall. 02604_ Power Conduit explodes. 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""" """" #????# + | | !!! """ """" #????# ### | | !! """ """" #????# #?# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 50 Energy Generation 23 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 72 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Prc. Shock Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Just What I Needed Slippery One Challenges ------------ None Game ------ Seed BladeSpreadMicroactuators Manual? 0 Play Time 02:01:56 Cumulative 23.9 hours Start 2023.01.30 @ 14:39:11 End 2023.01.30 @ 17:56:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bcca59e-d940-4b30-aa63-b60e52decba3