Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 16:18:20

Player: Fangrelle

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1458)     1458
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (155)                155
              TOTAL SCORE: 3968

 Bonus
-------
Follower Combat Kills      155

 Cogmind 
---------
Core Integrity             0/550
Matter                     145/300
Energy                     120/140
System Corruption          0%
Temperature                Warning (378)
Movement                   Treading (305) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (2) ---
       Advanced Treads
       Advanced Treads
>               --- UTILITY (6) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
                Hacking Suite
>               --- WEAPON (2) -------
      Precision Beam Rifle
      Precision Beam Rifle
>               --- INVENTORY (20) ---
                Meta Core
      Makeshift Flight Unit
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
                Beamcaster
                SUBCON Basin (Full)

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Utility Shielding
       Hardened Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
      Precision Beam Rifle
      Precision Beam Rifle
>               --- INVENTORY --------
                Meta Core
      Makeshift Flight Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
                Beamcaster
                SUBCON Basin
[Rating: 50]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             55   | .   13  .   12  30  
  Power                    5    | .   1   .   2   2   
    Engine                 4    | .   .   .   2   2   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | .   3   .   5   10  
    Treads                 15   | .   3   .   4   8   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 1    | .   .   .   .   1   
  Utility                  15   | .   2   .   .   13  
    Device                 1    | .   .   .   .   1   
    Storage                1    | .   1   .   .   .   
    Processor              5    | .   1   .   .   4   
    Hackware               1    | .   .   .   .   1   
    Protection             7    | .   .   .   .   7   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | .   7   .   5   5   
    Energy Gun             6    | .   1   .   2   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   3   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   .   
    Piercing Weapon        3    | .   .   .   1   2   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   4   
Parts Lost                 12   | .   1   .   4   7   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   .   .   2   1   
  Utility                  5    | .   .   .   .   5   
  Weapon                   3    | .   1   .   1   1   
  Highest Loss Streak      2    | .   1   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   91  100 98  88  
  Engine                   4    | .   3   .   8   6   
  Core                     8    | .   10  14  4   .   
  Treads                   25   | .   28  28  26  17  
  Storage                  13   | .   14  14  14  9   
  Processor                9    | .   5   14  14  6   
  Hackware                 1    | .   .   .   .   8   
  Protection               3    | .   .   .   .   23  
  Energy Gun               7    | .   .   14  11  8   
  Ballistic Gun            7    | .   22  .   .   .   
  Ballistic Cannon         5    | .   4   14  2   .   
  Slashing Weapon          4    | .   .   .   11  3   
  Piercing Weapon          1    | .   .   .   2   5   
Peak Build Rating          50   | .   12  12  41  50  
  Average Rating           21   | .   9   11  33  43  
  On Entrance              14   | 6   6   11  12  38  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             66   | 13  55  50  57  66  
  Greatest Support         44   | 20  40  40  40  44  
  Greatest Overweight (x)  3    | .   1   1   2   3   
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 20   | .   20  20  20  20  
  Average Capacity         19   | .   19  20  20  20  
  Most Carried             20   | .   18  18  20  20  
  Average Carried          16   | .   12  17  19  19  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 6   17  18  20  20  

 Class Distribution 
--------------------
 69% | Mutant
 15% | Derelict-Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
  Derelict-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -8   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  
Matter Collected           1492 | 200  874  14   122  282  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1957 | .    655  .    258  1044 
  Parts                    125  | .    41   .    16   68   
Haulers Intercepted        5    | .    1    .    .    4    
Recyclers Shooed           1    | .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    12   .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  37   | .   16  .   6   15  
  Melee                    16   | .   .   .   5   11  
  Guns                     17   | .   13  .   1   3   
  Cannons                  3    | .   3   .   .   .   
Classes Destroyed          10   | .   5   .   2   3   
  Builder                  1    | .   .   .   .   1   
  Hauler                   5    | .   1   .   .   4   
  Recycler                 2    | .   .   .   .   2   
  Operator                 1    | .   1   .   .   .   
  Watcher                  5    | .   3   .   .   2   
  Swarmer                  7    | .   3   .   1   3   
  Grunt                    20   | .   13  .   .   7   
  Sentry                   5    | .   .   .   1   4   
  Hunter                   1    | .   .   .   .   1   
  Subdweller               4    | .   .   .   4   .   
Best Kill Streak           5    | .   3   .   2   5   
  Combat Bots Only         5    | .   3   .   2   5   
Max Kills in Single Turn   1    | .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        336  | .    84   2    62   188  
  Missed                   84   | .    25   1    16   42   
Damage Taken               3777 | .    622  16   720  2419 
  Core                     768  | .    112  .    102  554  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  19   | .    .    .    .    19   
Core Remaining (%)         57   | 100  .    .    14   .    
Volleys Fired              139  | .    90   .    8    41   
  Largest                  2    | .    2    .    2    2    
  Hottest                  122  | .    75   .    75   122  
Shots Fired                253  | .    179  .    11   63   
  Gun                      226  | .    155  .    8    63   
  Cannon                   27   | .    24   .    3    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  181  | .    178  .    3    .    
  Thermal                  68   | .    .    .    5    63   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          4    | .    1    .    3    .    
  Robot Hit Streak         10   | .    10   .    6    9    
  Robot Miss Streak        3    | .    3    .    1    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    3    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           205  | .    103  .    24   78   
  Core Hits                78   | .    40   .    8    30   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         11   | .    1    .    1    9    
    Burn                   8    | .    .    .    1    7    
    Blast                  1    | .    1    .    .    .    
    Sever                  1    | .    .    .    .    1    
    Impale                 1    | .    .    .    .    1    
Melee Attacks              73   | .    2    .    25   46   
  Impact                   .    | .    .    .    .    .    
  Slashing                 48   | .    .    .    24   24   
  Piercing                 23   | .    .    .    1    22   
  Sneak Attacks            6    | .    2    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    .    
Damage Inflicted           3798 | .    1167 .    681  1950 
  Guns                     1848 | .    960  .    94   794  
  Cannons                  226  | .    207  .    19   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    1724 | .    .    .    568  1156 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1164 | .    1145 .    19   .    
  Thermal                  877  | .    .    .    83   794  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          33   | .    22   .    11   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 1244 | .    .    .    568  676  
  Piercing                 480  | .    .    .    .    480  
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            15   | .    .    .    15   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    15   | .    .    .    15   .    
Knockbacks                 2    | .    1    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    1    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        562  | .    36   .    1    562  
  Average Temperature      131  | .    7    .    1    220  
  Received Heat Transfer   1356 | .    249  9    99   999  
  Effects                  16   | .    .    .    .    16   
    Shutdowns              1    | .    .    .    .    1    
    Interference           2    | .    .    .    .    2    
    Matter Decay           5    | .    .    .    .    5    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    2    
    Damage (core)          3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         2479 | .    .    .    222  2257 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             264  | .   233 75  .   264 
  Initial                  75   | .   .   75  .   .   
  Average                  53   | .   57  18  .   99  
Maximum Alert Level        1    | .   1   .   .   1   
  Low Security (%)         98   | .   97  100 .   96  
  Level 1                  1    | .   2   .   .   3   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   5   .   .   1   
  Investigation            5    | .   4   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           5    | .   1   .   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              72   | .   29  2   13  28  
  Peak Tracking Total      7    | .   4   2   3   7   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            3    | .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         75   | .   75  .   .   .   
  Triggered                1    | .   1   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   
  Reused                   2    | .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   .   1   .   
  Triggered                2    | .   2   .   .   .   
Most Traps Carried         1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          2    | .   1   .   1   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          17   | .   9   .   4   4   
  Terminals                10   | .   7   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                57   | .   34  .   8   15  
  Successful               36   | .   17  .   8   11  
  Failed                   21   | .   17  .   .   4   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   43   | .   29  .   .   14  
  Terminals                40   | .   27  .   .   13  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          9    | .   7   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   .   .   8   .   
  Record                   5    | .   .   .   5   .   
  Open Door                1    | .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
  Release Object           1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         26   | .   15  .   .   11  
  Terminals                23   | .   13  .   .   10  
    Track                  1    | .   .   .   .   1   
    Assimilate             7    | .   4   .   .   3   
    Botnet                 10   | .   7   .   .   3   
    Operators              4    | .   2   .   .   2   
    Skim                   1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   
    Tunnel                 3    | .   2   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   9   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     18   | .   18  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   
  Non-combat               1    | .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   
  no_distress              2    | .   2   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               5    | .   .   5   .   .   
  Largest Group            5    | .   .   5   4   .   
  Highest-Rated Group      89   | .   .   89  81  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               49   | .   .   6   43  .   
  Total Damage             461  | .   .   70  391 .   
  Kills                    9    | .   .   2   7   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  
Turns Passed               7512 | .    2525 1671 2221 1095 
Spaces Moved               2813 | 1    867  683  925  337  
  Core                     .    | .    .    .    .    .    
  Treads                   2583 | .    867  683  725  308  
  Legs                     1    | 1    .    .    .    .    
  Wheels                   229  | .    .    .    200  29   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  160  240  130  130  
  Average Speed            235  | 120  238  240  228  240  
  Slowest Speed            410  | 120  240  240  360  410  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       56   | 2    96   98   50   37   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     4    | .    2    1    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  
Total                      3399 | .    1163 716  1008 512  
  Wait                     151  | .    76   33   10   32   
  Move                     2809 | .    866  682  924  337  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  40   | .    26   1    7    6    
  Fast Attach              27   | .    2    .    4    21   
  Attach                   15   | .    6    .    3    6    
  Detach                   4    | .    .    .    1    3    
  Swap                     13   | .    5    .    5    3    
  Drop                     54   | .    15   .    21   18   
  Fire                     139  | .    90   .    8    41   
  Melee                    71   | .    2    .    24   45   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     76   | .    75   .    1    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  588 | -10/Materials | Discovered new exit (range 14)
  963 | -10/Materials | Discovered new exit (range 15)
 1784 | -10/Materials | Discovered new exit (range 16)
 2082 | -10/Materials | Discovered new exit (range 5)
 2300 | -10/Materials | Discovered new exit (range 4)
 2526 | -10/Materials | Entered Mines
 2910 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2988 | -10/Mines     | Discovered new exit (range 15)
 3103 | -10/Mines     | Discovered new exit (range 10)
 3141 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 3289 | -10/Mines     | Discovered new exit (range 8)
 4197 | -10/Mines     | Entered Subcaves
 4197 | -10/Subcaves  | Accompanied by 4 allies
 4202 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 4495 | -10/Subcaves  | Visited 4L-MR0's lab
 4537 | -10/Subcaves  | Found Meta Core
 4813 | -10/Subcaves  | Found SUBCON Basin
 4882 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 4897 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 4929 | -10/Subcaves  | Core integrity fell below 50%
 5019 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 5097 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 5099 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 5266 | -10/Subcaves  | Build established: Derelict-Mutant
 5853 | -10/Subcaves  | Discovered new exit (range 5)
 5872 | -10/Subcaves  | Visited Clippyterm
 5879 | -10/Subcaves  | Learned Factory fabricator intel
 6142 | -10/Subcaves  | Core integrity fell below 20%
 6418 | -10/Subcaves  | Entered Materials
 6418 | -8/Materials  | Evolved 4 slots: Utility x4
 6504 | -8/Materials  | Build established: Scavenger-Mutant
 7207 | -8/Materials  | Core integrity fell below 50%
 7411 | -8/Materials  | Core integrity fell below 20%
 7513 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07485_ Overheating: Matter decay (-44).
07486_ R-06 Scavenger collects Imp. Targeting Computer.
07487_ Overheating: Matter decay (-30).
07487_ R-06 Scavenger collects Imp. Targeting Computer.
07487_ Destroyed Particle Gun.
07487_ G-47 Trooper suffers critical hit (Burn).
07489_ G-47 Trooper overheating.
07491_ R-06 Scavenger collects Lgt. Treads.
07493_ R-06 Scavenger collects Arm. Treads.
07494_ R-06 Scavenger destroyed.
07496_ Hrd. Light Armor Plating destroyed.
07496_ R-06 Scavenger collects Sml. Storage Unit.
07503_ R-06 Scavenger destroyed.
07503_ Switching to secondary target: G-50 Soldier.
07506_ Overheating: Matter decay (-26).
07509_ Acquired Imp. Targeting Computer.
07512_ Dropped Imp. Utility Shielding.
07513_ Adv. Treads broken.
07513_ Overheating: Short circuit.
07513_ Acquired Imp. Heat Sink.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             450
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         18
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneGaussMicroactuators
  Manual?         0
Play Time         00:32:37
  Cumulative      110.3 hours
  Start           2024.11.18 @ 15:21:42
  End             2024.11.18 @ 16:18:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          201
  Rogue           201
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          40
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          91x25
Zoom Use          85%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96187229-4ab9-41eb-b886-8add75cf0e66